You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Optimize GDScriptLambdaCallable by skipping the unnecessary ObjectDB lookup for script.
This commit is contained in:
@@ -45,7 +45,9 @@ bool GDScriptLambdaCallable::compare_less(const CallableCustom *p_a, const Calla
|
||||
}
|
||||
|
||||
bool GDScriptLambdaCallable::is_valid() const {
|
||||
return CallableCustom::is_valid() && function != nullptr;
|
||||
// Don't need to call CallableCustom::is_valid():
|
||||
// It just verifies our script exists, which we know to be true because it is RefCounted.
|
||||
return function != nullptr;
|
||||
}
|
||||
|
||||
uint32_t GDScriptLambdaCallable::hash() const {
|
||||
|
||||
Reference in New Issue
Block a user