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Fix volume interpolation in positional audio nodes
Fixes #22016
(cherry picked from commit ff1fbd2bc5)
This commit is contained in:
committed by
Rémi Verschelde
parent
e1ca49b4b6
commit
219ce2f149
@@ -87,7 +87,7 @@ void AudioStreamPlayer2D::_mix_audio() {
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AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol;
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AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol;
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AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
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AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol;
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AudioFrame vol = vol_prev;
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int cc = AudioServer::get_singleton()->get_channel_count();
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@@ -205,7 +205,7 @@ void AudioStreamPlayer3D::_mix_audio() {
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AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol[k];
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AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol[k];
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AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
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AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol[k];
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AudioFrame vol = vol_prev;
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if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k))
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continue; //may have been deleted, will be updated on process
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