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recast: Update to upstream version 1.6.0

Release notes:
- https://github.com/recastnavigation/recastnavigation/releases/tag/v1.6.0
This commit is contained in:
Rémi Verschelde
2023-05-22 14:47:42 +02:00
parent 65fa775ff6
commit 2058b63067
15 changed files with 1366 additions and 1189 deletions

View File

@@ -16,377 +16,485 @@
// 3. This notice may not be removed or altered from any source distribution.
//
#define _USE_MATH_DEFINES
#include <math.h>
#include <stdio.h>
#include "Recast.h"
#include "RecastAlloc.h"
#include "RecastAssert.h"
inline bool overlapBounds(const float* amin, const float* amax, const float* bmin, const float* bmax)
/// Check whether two bounding boxes overlap
///
/// @param[in] aMin Min axis extents of bounding box A
/// @param[in] aMax Max axis extents of bounding box A
/// @param[in] bMin Min axis extents of bounding box B
/// @param[in] bMax Max axis extents of bounding box B
/// @returns true if the two bounding boxes overlap. False otherwise.
static bool overlapBounds(const float* aMin, const float* aMax, const float* bMin, const float* bMax)
{
bool overlap = true;
overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap;
return overlap;
return
aMin[0] <= bMax[0] && aMax[0] >= bMin[0] &&
aMin[1] <= bMax[1] && aMax[1] >= bMin[1] &&
aMin[2] <= bMax[2] && aMax[2] >= bMin[2];
}
inline bool overlapInterval(unsigned short amin, unsigned short amax,
unsigned short bmin, unsigned short bmax)
{
if (amax < bmin) return false;
if (amin > bmax) return false;
return true;
}
/// Allocates a new span in the heightfield.
/// Use a memory pool and free list to minimize actual allocations.
///
/// @param[in] hf The heightfield
/// @returns A pointer to the allocated or re-used span memory.
static rcSpan* allocSpan(rcHeightfield& hf)
{
// If running out of memory, allocate new page and update the freelist.
if (!hf.freelist || !hf.freelist->next)
// If necessary, allocate new page and update the freelist.
if (hf.freelist == NULL || hf.freelist->next == NULL)
{
// Create new page.
// Allocate memory for the new pool.
rcSpanPool* pool = (rcSpanPool*)rcAlloc(sizeof(rcSpanPool), RC_ALLOC_PERM);
if (!pool) return 0;
rcSpanPool* spanPool = (rcSpanPool*)rcAlloc(sizeof(rcSpanPool), RC_ALLOC_PERM);
if (spanPool == NULL)
{
return NULL;
}
// Add the pool into the list of pools.
pool->next = hf.pools;
hf.pools = pool;
// Add new items to the free list.
rcSpan* freelist = hf.freelist;
rcSpan* head = &pool->items[0];
rcSpan* it = &pool->items[RC_SPANS_PER_POOL];
spanPool->next = hf.pools;
hf.pools = spanPool;
// Add new spans to the free list.
rcSpan* freeList = hf.freelist;
rcSpan* head = &spanPool->items[0];
rcSpan* it = &spanPool->items[RC_SPANS_PER_POOL];
do
{
--it;
it->next = freelist;
freelist = it;
it->next = freeList;
freeList = it;
}
while (it != head);
hf.freelist = it;
}
// Pop item from in front of the free list.
rcSpan* it = hf.freelist;
// Pop item from the front of the free list.
rcSpan* newSpan = hf.freelist;
hf.freelist = hf.freelist->next;
return it;
return newSpan;
}
static void freeSpan(rcHeightfield& hf, rcSpan* ptr)
/// Releases the memory used by the span back to the heightfield, so it can be re-used for new spans.
/// @param[in] hf The heightfield.
/// @param[in] span A pointer to the span to free
static void freeSpan(rcHeightfield& hf, rcSpan* span)
{
if (!ptr) return;
// Add the node in front of the free list.
ptr->next = hf.freelist;
hf.freelist = ptr;
}
static bool addSpan(rcHeightfield& hf, const int x, const int y,
const unsigned short smin, const unsigned short smax,
const unsigned char area, const int flagMergeThr)
{
int idx = x + y*hf.width;
rcSpan* s = allocSpan(hf);
if (!s)
return false;
s->smin = smin;
s->smax = smax;
s->area = area;
s->next = 0;
// Empty cell, add the first span.
if (!hf.spans[idx])
if (span == NULL)
{
hf.spans[idx] = s;
return true;
return;
}
rcSpan* prev = 0;
rcSpan* cur = hf.spans[idx];
// Insert and merge spans.
while (cur)
// Add the span to the front of the free list.
span->next = hf.freelist;
hf.freelist = span;
}
/// Adds a span to the heightfield. If the new span overlaps existing spans,
/// it will merge the new span with the existing ones.
///
/// @param[in] hf Heightfield to add spans to
/// @param[in] x The new span's column cell x index
/// @param[in] z The new span's column cell z index
/// @param[in] min The new span's minimum cell index
/// @param[in] max The new span's maximum cell index
/// @param[in] areaID The new span's area type ID
/// @param[in] flagMergeThreshold How close two spans maximum extents need to be to merge area type IDs
static bool addSpan(rcHeightfield& hf,
const int x, const int z,
const unsigned short min, const unsigned short max,
const unsigned char areaID, const int flagMergeThreshold)
{
// Create the new span.
rcSpan* newSpan = allocSpan(hf);
if (newSpan == NULL)
{
if (cur->smin > s->smax)
return false;
}
newSpan->smin = min;
newSpan->smax = max;
newSpan->area = areaID;
newSpan->next = NULL;
const int columnIndex = x + z * hf.width;
rcSpan* previousSpan = NULL;
rcSpan* currentSpan = hf.spans[columnIndex];
// Insert the new span, possibly merging it with existing spans.
while (currentSpan != NULL)
{
if (currentSpan->smin > newSpan->smax)
{
// Current span is further than the new span, break.
// Current span is completely after the new span, break.
break;
}
else if (cur->smax < s->smin)
if (currentSpan->smax < newSpan->smin)
{
// Current span is before the new span advance.
prev = cur;
cur = cur->next;
// Current span is completely before the new span. Keep going.
previousSpan = currentSpan;
currentSpan = currentSpan->next;
}
else
{
// Merge spans.
if (cur->smin < s->smin)
s->smin = cur->smin;
if (cur->smax > s->smax)
s->smax = cur->smax;
// The new span overlaps with an existing span. Merge them.
if (currentSpan->smin < newSpan->smin)
{
newSpan->smin = currentSpan->smin;
}
if (currentSpan->smax > newSpan->smax)
{
newSpan->smax = currentSpan->smax;
}
// Merge flags.
if (rcAbs((int)s->smax - (int)cur->smax) <= flagMergeThr)
s->area = rcMax(s->area, cur->area);
if (rcAbs((int)newSpan->smax - (int)currentSpan->smax) <= flagMergeThreshold)
{
// Higher area ID numbers indicate higher resolution priority.
newSpan->area = rcMax(newSpan->area, currentSpan->area);
}
// Remove current span.
rcSpan* next = cur->next;
freeSpan(hf, cur);
if (prev)
prev->next = next;
// Remove the current span since it's now merged with newSpan.
// Keep going because there might be other overlapping spans that also need to be merged.
rcSpan* next = currentSpan->next;
freeSpan(hf, currentSpan);
if (previousSpan)
{
previousSpan->next = next;
}
else
hf.spans[idx] = next;
cur = next;
{
hf.spans[columnIndex] = next;
}
currentSpan = next;
}
}
// Insert new span.
if (prev)
// Insert new span after prev
if (previousSpan != NULL)
{
s->next = prev->next;
prev->next = s;
newSpan->next = previousSpan->next;
previousSpan->next = newSpan;
}
else
{
s->next = hf.spans[idx];
hf.spans[idx] = s;
// This span should go before the others in the list
newSpan->next = hf.spans[columnIndex];
hf.spans[columnIndex] = newSpan;
}
return true;
}
/// @par
///
/// The span addition can be set to favor flags. If the span is merged to
/// another span and the new @p smax is within @p flagMergeThr units
/// from the existing span, the span flags are merged.
///
/// @see rcHeightfield, rcSpan.
bool rcAddSpan(rcContext* ctx, rcHeightfield& hf, const int x, const int y,
const unsigned short smin, const unsigned short smax,
const unsigned char area, const int flagMergeThr)
bool rcAddSpan(rcContext* context, rcHeightfield& heightfield,
const int x, const int z,
const unsigned short spanMin, const unsigned short spanMax,
const unsigned char areaID, const int flagMergeThreshold)
{
rcAssert(ctx);
rcAssert(context);
if (!addSpan(hf, x, y, smin, smax, area, flagMergeThr))
if (!addSpan(heightfield, x, z, spanMin, spanMax, areaID, flagMergeThreshold))
{
ctx->log(RC_LOG_ERROR, "rcAddSpan: Out of memory.");
context->log(RC_LOG_ERROR, "rcAddSpan: Out of memory.");
return false;
}
return true;
}
// divides a convex polygons into two convex polygons on both sides of a line
static void dividePoly(const float* in, int nin,
float* out1, int* nout1,
float* out2, int* nout2,
float x, int axis)
enum rcAxis
{
float d[12];
for (int i = 0; i < nin; ++i)
d[i] = x - in[i*3+axis];
RC_AXIS_X = 0,
RC_AXIS_Y = 1,
RC_AXIS_Z = 2
};
int m = 0, n = 0;
for (int i = 0, j = nin-1; i < nin; j=i, ++i)
/// Divides a convex polygon of max 12 vertices into two convex polygons
/// across a separating axis.
///
/// @param[in] inVerts The input polygon vertices
/// @param[in] inVertsCount The number of input polygon vertices
/// @param[out] outVerts1 Resulting polygon 1's vertices
/// @param[out] outVerts1Count The number of resulting polygon 1 vertices
/// @param[out] outVerts2 Resulting polygon 2's vertices
/// @param[out] outVerts2Count The number of resulting polygon 2 vertices
/// @param[in] axisOffset THe offset along the specified axis
/// @param[in] axis The separating axis
static void dividePoly(const float* inVerts, int inVertsCount,
float* outVerts1, int* outVerts1Count,
float* outVerts2, int* outVerts2Count,
float axisOffset, rcAxis axis)
{
rcAssert(inVertsCount <= 12);
// How far positive or negative away from the separating axis is each vertex.
float inVertAxisDelta[12];
for (int inVert = 0; inVert < inVertsCount; ++inVert)
{
bool ina = d[j] >= 0;
bool inb = d[i] >= 0;
if (ina != inb)
inVertAxisDelta[inVert] = axisOffset - inVerts[inVert * 3 + axis];
}
int poly1Vert = 0;
int poly2Vert = 0;
for (int inVertA = 0, inVertB = inVertsCount - 1; inVertA < inVertsCount; inVertB = inVertA, ++inVertA)
{
// If the two vertices are on the same side of the separating axis
bool sameSide = (inVertAxisDelta[inVertA] >= 0) == (inVertAxisDelta[inVertB] >= 0);
if (!sameSide)
{
float s = d[j] / (d[j] - d[i]);
out1[m*3+0] = in[j*3+0] + (in[i*3+0] - in[j*3+0])*s;
out1[m*3+1] = in[j*3+1] + (in[i*3+1] - in[j*3+1])*s;
out1[m*3+2] = in[j*3+2] + (in[i*3+2] - in[j*3+2])*s;
rcVcopy(out2 + n*3, out1 + m*3);
m++;
n++;
// add the i'th point to the right polygon. Do NOT add points that are on the dividing line
float s = inVertAxisDelta[inVertB] / (inVertAxisDelta[inVertB] - inVertAxisDelta[inVertA]);
outVerts1[poly1Vert * 3 + 0] = inVerts[inVertB * 3 + 0] + (inVerts[inVertA * 3 + 0] - inVerts[inVertB * 3 + 0]) * s;
outVerts1[poly1Vert * 3 + 1] = inVerts[inVertB * 3 + 1] + (inVerts[inVertA * 3 + 1] - inVerts[inVertB * 3 + 1]) * s;
outVerts1[poly1Vert * 3 + 2] = inVerts[inVertB * 3 + 2] + (inVerts[inVertA * 3 + 2] - inVerts[inVertB * 3 + 2]) * s;
rcVcopy(&outVerts2[poly2Vert * 3], &outVerts1[poly1Vert * 3]);
poly1Vert++;
poly2Vert++;
// add the inVertA point to the right polygon. Do NOT add points that are on the dividing line
// since these were already added above
if (d[i] > 0)
if (inVertAxisDelta[inVertA] > 0)
{
rcVcopy(out1 + m*3, in + i*3);
m++;
rcVcopy(&outVerts1[poly1Vert * 3], &inVerts[inVertA * 3]);
poly1Vert++;
}
else if (d[i] < 0)
else if (inVertAxisDelta[inVertA] < 0)
{
rcVcopy(out2 + n*3, in + i*3);
n++;
rcVcopy(&outVerts2[poly2Vert * 3], &inVerts[inVertA * 3]);
poly2Vert++;
}
}
else // same side
else
{
// add the i'th point to the right polygon. Addition is done even for points on the dividing line
if (d[i] >= 0)
// add the inVertA point to the right polygon. Addition is done even for points on the dividing line
if (inVertAxisDelta[inVertA] >= 0)
{
rcVcopy(out1 + m*3, in + i*3);
m++;
if (d[i] != 0)
rcVcopy(&outVerts1[poly1Vert * 3], &inVerts[inVertA * 3]);
poly1Vert++;
if (inVertAxisDelta[inVertA] != 0)
{
continue;
}
}
rcVcopy(out2 + n*3, in + i*3);
n++;
rcVcopy(&outVerts2[poly2Vert * 3], &inVerts[inVertA * 3]);
poly2Vert++;
}
}
*nout1 = m;
*nout2 = n;
*outVerts1Count = poly1Vert;
*outVerts2Count = poly2Vert;
}
/// Rasterize a single triangle to the heightfield.
///
/// This code is extremely hot, so much care should be given to maintaining maximum perf here.
///
/// @param[in] v0 Triangle vertex 0
/// @param[in] v1 Triangle vertex 1
/// @param[in] v2 Triangle vertex 2
/// @param[in] areaID The area ID to assign to the rasterized spans
/// @param[in] hf Heightfield to rasterize into
/// @param[in] hfBBMin The min extents of the heightfield bounding box
/// @param[in] hfBBMax The max extents of the heightfield bounding box
/// @param[in] cellSize The x and z axis size of a voxel in the heightfield
/// @param[in] inverseCellSize 1 / cellSize
/// @param[in] inverseCellHeight 1 / cellHeight
/// @param[in] flagMergeThreshold The threshold in which area flags will be merged
/// @returns true if the operation completes successfully. false if there was an error adding spans to the heightfield.
static bool rasterizeTri(const float* v0, const float* v1, const float* v2,
const unsigned char area, rcHeightfield& hf,
const float* bmin, const float* bmax,
const float cs, const float ics, const float ich,
const int flagMergeThr)
const unsigned char areaID, rcHeightfield& hf,
const float* hfBBMin, const float* hfBBMax,
const float cellSize, const float inverseCellSize, const float inverseCellHeight,
const int flagMergeThreshold)
{
// Calculate the bounding box of the triangle.
float triBBMin[3];
rcVcopy(triBBMin, v0);
rcVmin(triBBMin, v1);
rcVmin(triBBMin, v2);
float triBBMax[3];
rcVcopy(triBBMax, v0);
rcVmax(triBBMax, v1);
rcVmax(triBBMax, v2);
// If the triangle does not touch the bounding box of the heightfield, skip the triangle.
if (!overlapBounds(triBBMin, triBBMax, hfBBMin, hfBBMax))
{
return true;
}
const int w = hf.width;
const int h = hf.height;
float tmin[3], tmax[3];
const float by = bmax[1] - bmin[1];
// Calculate the bounding box of the triangle.
rcVcopy(tmin, v0);
rcVcopy(tmax, v0);
rcVmin(tmin, v1);
rcVmin(tmin, v2);
rcVmax(tmax, v1);
rcVmax(tmax, v2);
// If the triangle does not touch the bbox of the heightfield, skip the triagle.
if (!overlapBounds(bmin, bmax, tmin, tmax))
return true;
// Calculate the footprint of the triangle on the grid's y-axis
int y0 = (int)((tmin[2] - bmin[2])*ics);
int y1 = (int)((tmax[2] - bmin[2])*ics);
const float by = hfBBMax[1] - hfBBMin[1];
// Calculate the footprint of the triangle on the grid's z-axis
int z0 = (int)((triBBMin[2] - hfBBMin[2]) * inverseCellSize);
int z1 = (int)((triBBMax[2] - hfBBMin[2]) * inverseCellSize);
// use -1 rather than 0 to cut the polygon properly at the start of the tile
y0 = rcClamp(y0, -1, h-1);
y1 = rcClamp(y1, 0, h-1);
z0 = rcClamp(z0, -1, h - 1);
z1 = rcClamp(z1, 0, h - 1);
// Clip the triangle into all grid cells it touches.
float buf[7*3*4];
float *in = buf, *inrow = buf+7*3, *p1 = inrow+7*3, *p2 = p1+7*3;
float buf[7 * 3 * 4];
float* in = buf;
float* inRow = buf + 7 * 3;
float* p1 = inRow + 7 * 3;
float* p2 = p1 + 7 * 3;
rcVcopy(&in[0], v0);
rcVcopy(&in[1*3], v1);
rcVcopy(&in[2*3], v2);
int nvrow, nvIn = 3;
for (int y = y0; y <= y1; ++y)
rcVcopy(&in[1 * 3], v1);
rcVcopy(&in[2 * 3], v2);
int nvRow;
int nvIn = 3;
for (int z = z0; z <= z1; ++z)
{
// Clip polygon to row. Store the remaining polygon as well
const float cz = bmin[2] + y*cs;
dividePoly(in, nvIn, inrow, &nvrow, p1, &nvIn, cz+cs, 2);
const float cellZ = hfBBMin[2] + (float)z * cellSize;
dividePoly(in, nvIn, inRow, &nvRow, p1, &nvIn, cellZ + cellSize, RC_AXIS_Z);
rcSwap(in, p1);
if (nvrow < 3) continue;
if (y < 0) continue;
// find the horizontal bounds in the row
float minX = inrow[0], maxX = inrow[0];
for (int i=1; i<nvrow; ++i)
if (nvRow < 3)
{
if (minX > inrow[i*3]) minX = inrow[i*3];
if (maxX < inrow[i*3]) maxX = inrow[i*3];
}
int x0 = (int)((minX - bmin[0])*ics);
int x1 = (int)((maxX - bmin[0])*ics);
if (x1 < 0 || x0 >= w) {
continue;
}
x0 = rcClamp(x0, -1, w-1);
x1 = rcClamp(x1, 0, w-1);
if (z < 0)
{
continue;
}
// find X-axis bounds of the row
float minX = inRow[0];
float maxX = inRow[0];
for (int vert = 1; vert < nvRow; ++vert)
{
if (minX > inRow[vert * 3])
{
minX = inRow[vert * 3];
}
if (maxX < inRow[vert * 3])
{
maxX = inRow[vert * 3];
}
}
int x0 = (int)((minX - hfBBMin[0]) * inverseCellSize);
int x1 = (int)((maxX - hfBBMin[0]) * inverseCellSize);
if (x1 < 0 || x0 >= w)
{
continue;
}
x0 = rcClamp(x0, -1, w - 1);
x1 = rcClamp(x1, 0, w - 1);
int nv, nv2 = nvrow;
int nv;
int nv2 = nvRow;
for (int x = x0; x <= x1; ++x)
{
// Clip polygon to column. store the remaining polygon as well
const float cx = bmin[0] + x*cs;
dividePoly(inrow, nv2, p1, &nv, p2, &nv2, cx+cs, 0);
rcSwap(inrow, p2);
if (nv < 3) continue;
if (x < 0) continue;
// Calculate min and max of the span.
float smin = p1[1], smax = p1[1];
for (int i = 1; i < nv; ++i)
const float cx = hfBBMin[0] + (float)x * cellSize;
dividePoly(inRow, nv2, p1, &nv, p2, &nv2, cx + cellSize, RC_AXIS_X);
rcSwap(inRow, p2);
if (nv < 3)
{
smin = rcMin(smin, p1[i*3+1]);
smax = rcMax(smax, p1[i*3+1]);
continue;
}
if (x < 0)
{
continue;
}
smin -= bmin[1];
smax -= bmin[1];
// Skip the span if it is outside the heightfield bbox
if (smax < 0.0f) continue;
if (smin > by) continue;
// Clamp the span to the heightfield bbox.
if (smin < 0.0f) smin = 0;
if (smax > by) smax = by;
// Calculate min and max of the span.
float spanMin = p1[1];
float spanMax = p1[1];
for (int vert = 1; vert < nv; ++vert)
{
spanMin = rcMin(spanMin, p1[vert * 3 + 1]);
spanMax = rcMax(spanMax, p1[vert * 3 + 1]);
}
spanMin -= hfBBMin[1];
spanMax -= hfBBMin[1];
// Skip the span if it's completely outside the heightfield bounding box
if (spanMax < 0.0f)
{
continue;
}
if (spanMin > by)
{
continue;
}
// Clamp the span to the heightfield bounding box.
if (spanMin < 0.0f)
{
spanMin = 0;
}
if (spanMax > by)
{
spanMax = by;
}
// Snap the span to the heightfield height grid.
unsigned short ismin = (unsigned short)rcClamp((int)floorf(smin * ich), 0, RC_SPAN_MAX_HEIGHT);
unsigned short ismax = (unsigned short)rcClamp((int)ceilf(smax * ich), (int)ismin+1, RC_SPAN_MAX_HEIGHT);
if (!addSpan(hf, x, y, ismin, ismax, area, flagMergeThr))
unsigned short spanMinCellIndex = (unsigned short)rcClamp((int)floorf(spanMin * inverseCellHeight), 0, RC_SPAN_MAX_HEIGHT);
unsigned short spanMaxCellIndex = (unsigned short)rcClamp((int)ceilf(spanMax * inverseCellHeight), (int)spanMinCellIndex + 1, RC_SPAN_MAX_HEIGHT);
if (!addSpan(hf, x, z, spanMinCellIndex, spanMaxCellIndex, areaID, flagMergeThreshold))
{
return false;
}
}
}
return true;
}
/// @par
///
/// No spans will be added if the triangle does not overlap the heightfield grid.
///
/// @see rcHeightfield
bool rcRasterizeTriangle(rcContext* ctx, const float* v0, const float* v1, const float* v2,
const unsigned char area, rcHeightfield& solid,
const int flagMergeThr)
bool rcRasterizeTriangle(rcContext* context,
const float* v0, const float* v1, const float* v2,
const unsigned char areaID, rcHeightfield& heightfield, const int flagMergeThreshold)
{
rcAssert(ctx);
rcAssert(context != NULL);
rcScopedTimer timer(ctx, RC_TIMER_RASTERIZE_TRIANGLES);
rcScopedTimer timer(context, RC_TIMER_RASTERIZE_TRIANGLES);
const float ics = 1.0f/solid.cs;
const float ich = 1.0f/solid.ch;
if (!rasterizeTri(v0, v1, v2, area, solid, solid.bmin, solid.bmax, solid.cs, ics, ich, flagMergeThr))
// Rasterize the single triangle.
const float inverseCellSize = 1.0f / heightfield.cs;
const float inverseCellHeight = 1.0f / heightfield.ch;
if (!rasterizeTri(v0, v1, v2, areaID, heightfield, heightfield.bmin, heightfield.bmax, heightfield.cs, inverseCellSize, inverseCellHeight, flagMergeThreshold))
{
ctx->log(RC_LOG_ERROR, "rcRasterizeTriangle: Out of memory.");
context->log(RC_LOG_ERROR, "rcRasterizeTriangle: Out of memory.");
return false;
}
return true;
}
/// @par
///
/// Spans will only be added for triangles that overlap the heightfield grid.
///
/// @see rcHeightfield
bool rcRasterizeTriangles(rcContext* ctx, const float* verts, const int /*nv*/,
const int* tris, const unsigned char* areas, const int nt,
rcHeightfield& solid, const int flagMergeThr)
bool rcRasterizeTriangles(rcContext* context,
const float* verts, const int /*nv*/,
const int* tris, const unsigned char* triAreaIDs, const int numTris,
rcHeightfield& heightfield, const int flagMergeThreshold)
{
rcAssert(ctx);
rcAssert(context != NULL);
rcScopedTimer timer(ctx, RC_TIMER_RASTERIZE_TRIANGLES);
rcScopedTimer timer(context, RC_TIMER_RASTERIZE_TRIANGLES);
const float ics = 1.0f/solid.cs;
const float ich = 1.0f/solid.ch;
// Rasterize triangles.
for (int i = 0; i < nt; ++i)
// Rasterize the triangles.
const float inverseCellSize = 1.0f / heightfield.cs;
const float inverseCellHeight = 1.0f / heightfield.ch;
for (int triIndex = 0; triIndex < numTris; ++triIndex)
{
const float* v0 = &verts[tris[i*3+0]*3];
const float* v1 = &verts[tris[i*3+1]*3];
const float* v2 = &verts[tris[i*3+2]*3];
// Rasterize.
if (!rasterizeTri(v0, v1, v2, areas[i], solid, solid.bmin, solid.bmax, solid.cs, ics, ich, flagMergeThr))
const float* v0 = &verts[tris[triIndex * 3 + 0] * 3];
const float* v1 = &verts[tris[triIndex * 3 + 1] * 3];
const float* v2 = &verts[tris[triIndex * 3 + 2] * 3];
if (!rasterizeTri(v0, v1, v2, triAreaIDs[triIndex], heightfield, heightfield.bmin, heightfield.bmax, heightfield.cs, inverseCellSize, inverseCellHeight, flagMergeThreshold))
{
ctx->log(RC_LOG_ERROR, "rcRasterizeTriangles: Out of memory.");
context->log(RC_LOG_ERROR, "rcRasterizeTriangles: Out of memory.");
return false;
}
}
@@ -394,31 +502,26 @@ bool rcRasterizeTriangles(rcContext* ctx, const float* verts, const int /*nv*/,
return true;
}
/// @par
///
/// Spans will only be added for triangles that overlap the heightfield grid.
///
/// @see rcHeightfield
bool rcRasterizeTriangles(rcContext* ctx, const float* verts, const int /*nv*/,
const unsigned short* tris, const unsigned char* areas, const int nt,
rcHeightfield& solid, const int flagMergeThr)
bool rcRasterizeTriangles(rcContext* context,
const float* verts, const int /*nv*/,
const unsigned short* tris, const unsigned char* triAreaIDs, const int numTris,
rcHeightfield& heightfield, const int flagMergeThreshold)
{
rcAssert(ctx);
rcAssert(context != NULL);
rcScopedTimer timer(ctx, RC_TIMER_RASTERIZE_TRIANGLES);
const float ics = 1.0f/solid.cs;
const float ich = 1.0f/solid.ch;
// Rasterize triangles.
for (int i = 0; i < nt; ++i)
rcScopedTimer timer(context, RC_TIMER_RASTERIZE_TRIANGLES);
// Rasterize the triangles.
const float inverseCellSize = 1.0f / heightfield.cs;
const float inverseCellHeight = 1.0f / heightfield.ch;
for (int triIndex = 0; triIndex < numTris; ++triIndex)
{
const float* v0 = &verts[tris[i*3+0]*3];
const float* v1 = &verts[tris[i*3+1]*3];
const float* v2 = &verts[tris[i*3+2]*3];
// Rasterize.
if (!rasterizeTri(v0, v1, v2, areas[i], solid, solid.bmin, solid.bmax, solid.cs, ics, ich, flagMergeThr))
const float* v0 = &verts[tris[triIndex * 3 + 0] * 3];
const float* v1 = &verts[tris[triIndex * 3 + 1] * 3];
const float* v2 = &verts[tris[triIndex * 3 + 2] * 3];
if (!rasterizeTri(v0, v1, v2, triAreaIDs[triIndex], heightfield, heightfield.bmin, heightfield.bmax, heightfield.cs, inverseCellSize, inverseCellHeight, flagMergeThreshold))
{
ctx->log(RC_LOG_ERROR, "rcRasterizeTriangles: Out of memory.");
context->log(RC_LOG_ERROR, "rcRasterizeTriangles: Out of memory.");
return false;
}
}
@@ -426,30 +529,25 @@ bool rcRasterizeTriangles(rcContext* ctx, const float* verts, const int /*nv*/,
return true;
}
/// @par
///
/// Spans will only be added for triangles that overlap the heightfield grid.
///
/// @see rcHeightfield
bool rcRasterizeTriangles(rcContext* ctx, const float* verts, const unsigned char* areas, const int nt,
rcHeightfield& solid, const int flagMergeThr)
bool rcRasterizeTriangles(rcContext* context,
const float* verts, const unsigned char* triAreaIDs, const int numTris,
rcHeightfield& heightfield, const int flagMergeThreshold)
{
rcAssert(ctx);
rcAssert(context != NULL);
rcScopedTimer timer(context, RC_TIMER_RASTERIZE_TRIANGLES);
rcScopedTimer timer(ctx, RC_TIMER_RASTERIZE_TRIANGLES);
const float ics = 1.0f/solid.cs;
const float ich = 1.0f/solid.ch;
// Rasterize triangles.
for (int i = 0; i < nt; ++i)
// Rasterize the triangles.
const float inverseCellSize = 1.0f / heightfield.cs;
const float inverseCellHeight = 1.0f / heightfield.ch;
for (int triIndex = 0; triIndex < numTris; ++triIndex)
{
const float* v0 = &verts[(i*3+0)*3];
const float* v1 = &verts[(i*3+1)*3];
const float* v2 = &verts[(i*3+2)*3];
// Rasterize.
if (!rasterizeTri(v0, v1, v2, areas[i], solid, solid.bmin, solid.bmax, solid.cs, ics, ich, flagMergeThr))
const float* v0 = &verts[(triIndex * 3 + 0) * 3];
const float* v1 = &verts[(triIndex * 3 + 1) * 3];
const float* v2 = &verts[(triIndex * 3 + 2) * 3];
if (!rasterizeTri(v0, v1, v2, triAreaIDs[triIndex], heightfield, heightfield.bmin, heightfield.bmax, heightfield.cs, inverseCellSize, inverseCellHeight, flagMergeThreshold))
{
ctx->log(RC_LOG_ERROR, "rcRasterizeTriangles: Out of memory.");
context->log(RC_LOG_ERROR, "rcRasterizeTriangles: Out of memory.");
return false;
}
}