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Merge pull request #112716 from bruvzg/scene_arg

Fix scene argument parsing.
This commit is contained in:
Thaddeus Crews
2025-11-13 12:33:34 -06:00

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@@ -3920,7 +3920,6 @@ int Main::start() {
return EXIT_FAILURE;
#endif // defined(OVERRIDE_PATH_ENABLED)
} else if (E->get().length() && E->get()[0] != '-' && positional_arg.is_empty() && game_path.is_empty()) {
#if defined(OVERRIDE_PATH_ENABLED)
positional_arg = E->get();
String scene_path = ResourceUID::ensure_path(E->get());
@@ -3935,8 +3934,8 @@ int Main::start() {
// or other file extensions without trouble. This can be used to implement
// "drag-and-drop onto executable" logic, which can prove helpful
// for non-game applications.
#if defined(OVERRIDE_PATH_ENABLED)
game_path = scene_path;
}
#else
ERR_PRINT(
"Scene path was specified on the command line, but this Godot binary was compiled without support for path overrides. Aborting.\n"
@@ -3944,6 +3943,7 @@ int Main::start() {
return EXIT_FAILURE;
#endif // defined(OVERRIDE_PATH_ENABLED)
}
}
// Then parameters that have an argument to the right.
else if (E->next()) {
bool parsed_pair = true;