diff --git a/main/main.cpp b/main/main.cpp index 6042b671bec..97b35359656 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -3920,7 +3920,6 @@ int Main::start() { return EXIT_FAILURE; #endif // defined(OVERRIDE_PATH_ENABLED) } else if (E->get().length() && E->get()[0] != '-' && positional_arg.is_empty() && game_path.is_empty()) { -#if defined(OVERRIDE_PATH_ENABLED) positional_arg = E->get(); String scene_path = ResourceUID::ensure_path(E->get()); @@ -3935,14 +3934,15 @@ int Main::start() { // or other file extensions without trouble. This can be used to implement // "drag-and-drop onto executable" logic, which can prove helpful // for non-game applications. +#if defined(OVERRIDE_PATH_ENABLED) game_path = scene_path; - } #else - ERR_PRINT( - "Scene path was specified on the command line, but this Godot binary was compiled without support for path overrides. Aborting.\n" - "To be able to use it, use the `disable_path_overrides=no` SCons option when compiling Godot.\n"); - return EXIT_FAILURE; + ERR_PRINT( + "Scene path was specified on the command line, but this Godot binary was compiled without support for path overrides. Aborting.\n" + "To be able to use it, use the `disable_path_overrides=no` SCons option when compiling Godot.\n"); + return EXIT_FAILURE; #endif // defined(OVERRIDE_PATH_ENABLED) + } } // Then parameters that have an argument to the right. else if (E->next()) {