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Merge pull request #50351 from JestemStefan/node_2D_zero_scale_det_bug

[3.x] Limit scale of `Node2D` to EPSILON (0.00001) to prevent det==0 error
This commit is contained in:
Rémi Verschelde
2021-08-12 15:41:04 +02:00
committed by GitHub

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@@ -174,10 +174,10 @@ void Node2D::set_scale(const Size2 &p_scale) {
}
_scale = p_scale;
// Avoid having 0 scale values, can lead to errors in physics and rendering.
if (_scale.x == 0) {
if (Math::is_zero_approx(_scale.x)) {
_scale.x = CMP_EPSILON;
}
if (_scale.y == 0) {
if (Math::is_zero_approx(_scale.y)) {
_scale.y = CMP_EPSILON;
}
_update_transform();