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mirror of https://github.com/godotengine/godot.git synced 2025-11-26 15:46:23 +00:00

Remove excessive editor/property_editor.h includes

This commit is contained in:
Yuri Sizov
2022-08-01 17:04:35 +03:00
parent 9ec6de1767
commit 1c9ba5ef3e
8 changed files with 21 additions and 3 deletions

View File

@@ -37,6 +37,7 @@
#include "editor/editor_scale.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/separator.h"
#include "scene/gui/view_panner.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"

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@@ -35,8 +35,12 @@
#include "editor/editor_spin_slider.h"
#include "editor/property_selector.h"
#include "scene/3d/node_3d.h"
#include "scene/gui/check_box.h"
#include "scene/gui/control.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"

View File

@@ -38,6 +38,7 @@
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
#include "editor/export/editor_export.h"
#include "scene/gui/check_button.h"
#include "scene/gui/link_button.h"
#include "scene/gui/tree.h"

View File

@@ -53,6 +53,7 @@
#include "scene/gui/flow_container.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/nine_patch_rect.h"
#include "scene/gui/separator.h"
#include "scene/gui/subviewport_container.h"
#include "scene/gui/view_panner.h"
#include "scene/main/canvas_layer.h"

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@@ -32,8 +32,12 @@
#include "core/os/keyboard.h"
#include "editor/doc_tools.h"
#include "editor/editor_help.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/tree.h"
void PropertySelector::_text_changed(const String &p_newtext) {
_update_search();

View File

@@ -31,9 +31,11 @@
#ifndef PROPERTY_SELECTOR_H
#define PROPERTY_SELECTOR_H
#include "editor/editor_help.h"
#include "editor/property_editor.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/dialogs.h"
class EditorHelpBit;
class LineEdit;
class Tree;
class PropertySelector : public ConfirmationDialog {
GDCLASS(PropertySelector, ConfirmationDialog);

View File

@@ -32,9 +32,12 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/inspector_dock.h"
#include "editor/scene_tree_editor.h"
#include "modules/multiplayer/multiplayer_synchronizer.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
void ReplicationEditor::_pick_node_filter_text_changed(const String &p_newtext) {

View File

@@ -40,7 +40,9 @@
class ConfirmationDialog;
class MultiplayerSynchronizer;
class SceneTreeDialog;
class Tree;
class TreeItem;
class ReplicationEditor : public VBoxContainer {
GDCLASS(ReplicationEditor, VBoxContainer);