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Add texture_changed signal to Sprite3D
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@@ -36,5 +36,10 @@
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Emitted when the [member frame] changes.
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</description>
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</signal>
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<signal name="texture_changed">
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<description>
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Emitted when the [member texture] changes.
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</description>
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</signal>
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</signals>
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</class>
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@@ -625,6 +625,7 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
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texture->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update"));
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}
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_queue_update();
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emit_signal(SceneStringNames::get_singleton()->texture_changed);
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}
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Ref<Texture2D> Sprite3D::get_texture() const {
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@@ -778,6 +779,7 @@ void Sprite3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
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ADD_SIGNAL(MethodInfo("frame_changed"));
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ADD_SIGNAL(MethodInfo("texture_changed"));
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}
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Sprite3D::Sprite3D() {
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