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Save editor settings when modified from code
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<description>
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Object that holds the project-independent editor settings. These settings are generally visible in the [b]Editor > Editor Settings[/b] menu.
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Property names use slash delimiters to distinguish sections. Setting values can be of any [Variant] type. It's recommended to use [code]snake_case[/code] for editor settings to be consistent with the Godot editor itself.
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Editor settings are saved automatically when changed.
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Accessing the settings can be done using the following methods, such as:
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[codeblocks]
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[gdscript]
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