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Save editor settings when modified from code

This commit is contained in:
kobewi
2025-10-18 15:55:06 +02:00
parent 7864ac8019
commit 199a4fa4e2
2 changed files with 2 additions and 3 deletions

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@@ -6,6 +6,7 @@
<description>
Object that holds the project-independent editor settings. These settings are generally visible in the [b]Editor &gt; Editor Settings[/b] menu.
Property names use slash delimiters to distinguish sections. Setting values can be of any [Variant] type. It's recommended to use [code]snake_case[/code] for editor settings to be consistent with the Godot editor itself.
Editor settings are saved automatically when changed.
Accessing the settings can be done using the following methods, such as:
[codeblocks]
[gdscript]