diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 452045636d6..c2a3de55142 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -6,6 +6,7 @@ Object that holds the project-independent editor settings. These settings are generally visible in the [b]Editor > Editor Settings[/b] menu. Property names use slash delimiters to distinguish sections. Setting values can be of any [Variant] type. It's recommended to use [code]snake_case[/code] for editor settings to be consistent with the Godot editor itself. + Editor settings are saved automatically when changed. Accessing the settings can be done using the following methods, such as: [codeblocks] [gdscript] diff --git a/editor/settings/editor_settings_dialog.cpp b/editor/settings/editor_settings_dialog.cpp index d70a8fa9b1b..79e34c722b3 100644 --- a/editor/settings/editor_settings_dialog.cpp +++ b/editor/settings/editor_settings_dialog.cpp @@ -62,9 +62,7 @@ void EditorSettingsDialog::ok_pressed() { } void EditorSettingsDialog::_settings_changed() { - if (is_visible()) { - timer->start(); - } + timer->start(); } void EditorSettingsDialog::_settings_property_edited(const String &p_name) {