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Fix Path3D initial forward calculation
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@@ -120,7 +120,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
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// will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
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if (rotation_mode == ROTATION_ORIENTED) {
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Vector3 forward = c->interpolate_baked(o_next, cubic);
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Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
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// Try with the previous position
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if (forward.length_squared() < CMP_EPSILON2) {
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