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Merge pull request #67110 from Chaosus/fix_incorrect_vec3_ubo_fill

Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty`
This commit is contained in:
Clay John
2022-10-11 12:24:48 -07:00
committed by GitHub
2 changed files with 6 additions and 2 deletions

View File

@@ -897,7 +897,9 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
case ShaderLanguage::TYPE_BVEC3:
case ShaderLanguage::TYPE_IVEC3:
case ShaderLanguage::TYPE_UVEC3:
case ShaderLanguage::TYPE_VEC3:
case ShaderLanguage::TYPE_VEC3: {
memset(data, 0, 12 * p_array_size);
} break;
case ShaderLanguage::TYPE_BVEC4:
case ShaderLanguage::TYPE_IVEC4:
case ShaderLanguage::TYPE_UVEC4:

View File

@@ -903,7 +903,9 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
case ShaderLanguage::TYPE_BVEC3:
case ShaderLanguage::TYPE_IVEC3:
case ShaderLanguage::TYPE_UVEC3:
case ShaderLanguage::TYPE_VEC3:
case ShaderLanguage::TYPE_VEC3: {
memset(data, 0, 12 * p_array_size);
} break;
case ShaderLanguage::TYPE_BVEC4:
case ShaderLanguage::TYPE_IVEC4:
case ShaderLanguage::TYPE_UVEC4: