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Fix crash when ProgressDialog is outside tree
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@@ -166,7 +166,8 @@ void ProgressDialog::_popup() {
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center_panel->set_custom_minimum_size(ms);
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center_panel->set_custom_minimum_size(ms);
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Window *current_window = get_last_exclusive_window();
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Window *current_window = SceneTree::get_singleton()->get_root()->get_last_exclusive_window();
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ERR_FAIL_NULL(current_window);
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reparent(current_window);
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reparent(current_window);
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// Ensures that events are properly released before the dialog blocks input.
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// Ensures that events are properly released before the dialog blocks input.
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