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Merge pull request #49950 from Calinou/spatialmaterial-fix-triplanar-binormal

Fix flipped binormal in SpatialMaterial triplanar mapping (3.x)
This commit is contained in:
Rémi Verschelde
2021-06-28 12:58:47 +02:00
committed by GitHub

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@@ -702,9 +702,9 @@ void SpatialMaterial::_update_shader() {
code += "\tTANGENT+= vec3(1.0,0.0,0.0) * abs(NORMAL.z);\n";
code += "\tTANGENT = normalize(TANGENT);\n";
code += "\tBINORMAL = vec3(0.0,-1.0,0.0) * abs(NORMAL.x);\n";
code += "\tBINORMAL+= vec3(0.0,0.0,1.0) * abs(NORMAL.y);\n";
code += "\tBINORMAL+= vec3(0.0,-1.0,0.0) * abs(NORMAL.z);\n";
code += "\tBINORMAL = vec3(0.0,1.0,0.0) * abs(NORMAL.x);\n";
code += "\tBINORMAL+= vec3(0.0,0.0,-1.0) * abs(NORMAL.y);\n";
code += "\tBINORMAL+= vec3(0.0,1.0,0.0) * abs(NORMAL.z);\n";
code += "\tBINORMAL = normalize(BINORMAL);\n";
}