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mirror of https://github.com/godotengine/godot.git synced 2026-01-06 19:41:11 +00:00

Fix the uniform set creation of multimesh with a invalidated buffer

This commit is contained in:
mightygoat
2022-05-05 06:59:47 +05:30
parent c114823471
commit 10209e31eb

View File

@@ -615,6 +615,9 @@ public:
_FORCE_INLINE_ RID multimesh_get_3d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
if (!multimesh->uniform_set_3d.is_valid()) {
if (!multimesh->buffer.is_valid()) {
return RID();
}
Vector<RD::Uniform> uniforms;
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
@@ -630,6 +633,9 @@ public:
_FORCE_INLINE_ RID multimesh_get_2d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
if (!multimesh->uniform_set_2d.is_valid()) {
if (!multimesh->buffer.is_valid()) {
return RID();
}
Vector<RD::Uniform> uniforms;
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;