1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-04 19:21:46 +00:00

Do nothing when dragging CSGBox handle perpendicular to the camera

This commit is contained in:
Haoyu Qiu
2021-07-31 02:25:05 +08:00
parent 1f6a81ceea
commit 0f1e107ede

View File

@@ -135,6 +135,12 @@ void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_i
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_id];
if (Math::is_nan(d)) {
// The handle is perpendicular to the camera.
return;
}
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}