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Tweak Quick Settings dialog to ensure labels and dropdowns are aligned
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@@ -305,7 +305,7 @@ void ProjectDialog::_update_target_auto_dir() {
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}
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int naming_convention = (int)EDITOR_GET("project_manager/directory_naming_convention");
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switch (naming_convention) {
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case 0: // No convention
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case 0: // No Convention
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break;
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case 1: // kebab-case
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new_auto_dir = new_auto_dir.to_kebab_case();
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@@ -175,7 +175,6 @@ void QuickSettingsDialog::_add_setting_control(const String &p_text, Control *p_
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container->add_child(label);
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p_control->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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p_control->set_stretch_ratio(2.0);
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container->add_child(p_control);
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}
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@@ -1123,7 +1123,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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// TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/sorting_order", 0, "Last Edited,Name,Path")
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EDITOR_SETTING_BASIC(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/directory_naming_convention", 1, "No convention,kebab-case,snake_case,camelCase,PascalCase,Title Case")
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EDITOR_SETTING_BASIC(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/directory_naming_convention", 1, "No Convention,kebab-case,snake_case,camelCase,PascalCase,Title Case")
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#if defined(WEB_ENABLED)
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// Web platform only supports `gl_compatibility`.
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