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Merge pull request #68790 from m4gr3d/fix_keep_screen_on_main
Fix parsing of the `keep_screen_on` display setting
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@@ -299,7 +299,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
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plugin.onRegisterPluginWithGodotNative();
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}
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setKeepScreenOn("true".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
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setKeepScreenOn(Boolean.parseBoolean(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
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});
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// Include the returned non-null views in the Godot view hierarchy.
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