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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Fix C# boolean "Prints" comments in documentation

This commit is contained in:
Micky
2024-11-11 21:19:34 +01:00
parent 0f5f3bc954
commit 0c2296fb1b
7 changed files with 27 additions and 27 deletions

View File

@@ -183,17 +183,17 @@
public override void _Ready()
{
// Prints true (3/3 elements evaluate to true).
// Prints True (3/3 elements evaluate to true).
GD.Print(new Godot.Collections.Array>int< { 6, 10, 6 }.All(GreaterThan5));
// Prints false (1/3 elements evaluate to true).
// Prints False (1/3 elements evaluate to true).
GD.Print(new Godot.Collections.Array>int< { 4, 10, 4 }.All(GreaterThan5));
// Prints false (0/3 elements evaluate to true).
// Prints False (0/3 elements evaluate to true).
GD.Print(new Godot.Collections.Array>int< { 4, 4, 4 }.All(GreaterThan5));
// Prints true (0/0 elements evaluate to true).
// Prints True (0/0 elements evaluate to true).
GD.Print(new Godot.Collections.Array>int< { }.All(GreaterThan5));
// Same as the first line above, but using a lambda function.
GD.Print(new Godot.Collections.Array>int< { 6, 10, 6 }.All(element => element > 5)); // Prints true
GD.Print(new Godot.Collections.Array>int< { 6, 10, 6 }.All(element => element > 5)); // Prints True
}
[/csharp]
[/codeblocks]
@@ -462,10 +462,10 @@
[csharp]
var arr = new Godot.Collections.Array { "inside", 7 };
// By C# convention, this method is renamed to `Contains`.
GD.Print(arr.Contains("inside")); // Prints true
GD.Print(arr.Contains("outside")); // Prints false
GD.Print(arr.Contains(7)); // Prints true
GD.Print(arr.Contains("7")); // Prints false
GD.Print(arr.Contains("inside")); // Prints True
GD.Print(arr.Contains("outside")); // Prints False
GD.Print(arr.Contains(7)); // Prints True
GD.Print(arr.Contains("7")); // Prints False
[/csharp]
[/codeblocks]
In GDScript, this is equivalent to the [code]in[/code] operator:

View File

@@ -281,9 +281,9 @@
{ 210, default },
};
GD.Print(myDict.ContainsKey("Godot")); // Prints true
GD.Print(myDict.ContainsKey(210)); // Prints true
GD.Print(myDict.ContainsKey(4)); // Prints false
GD.Print(myDict.ContainsKey("Godot")); // Prints True
GD.Print(myDict.ContainsKey(210)); // Prints True
GD.Print(myDict.ContainsKey(4)); // Prints False
[/csharp]
[/codeblocks]
In GDScript, this is equivalent to the [code]in[/code] operator:
@@ -321,7 +321,7 @@
var dict2 = new Godot.Collections.Dictionary{{"A", 10}, {"B", 2}};
// Godot.Collections.Dictionary has no Hash() method. Use GD.Hash() instead.
GD.Print(GD.Hash(dict1) == GD.Hash(dict2)); // Prints true
GD.Print(GD.Hash(dict1) == GD.Hash(dict2)); // Prints True
[/csharp]
[/codeblocks]
[b]Note:[/b] Dictionaries with the same entries but in a different order will not have the same hash.

View File

@@ -223,10 +223,10 @@
print(Engine.has_singleton("Unknown")) # Prints false
[/gdscript]
[csharp]
GD.Print(Engine.HasSingleton("OS")); // Prints true
GD.Print(Engine.HasSingleton("Engine")); // Prints true
GD.Print(Engine.HasSingleton("AudioServer")); // Prints true
GD.Print(Engine.HasSingleton("Unknown")); // Prints false
GD.Print(Engine.HasSingleton("OS")); // Prints True
GD.Print(Engine.HasSingleton("Engine")); // Prints True
GD.Print(Engine.HasSingleton("AudioServer")); // Prints True
GD.Print(Engine.HasSingleton("Unknown")); // Prints False
[/csharp]
[/codeblocks]
[b]Note:[/b] Global singletons are not the same as autoloaded nodes, which are configurable in the project settings.

View File

@@ -605,10 +605,10 @@
print(OS.is_keycode_unicode(KEY_ESCAPE)) # Prints false
[/gdscript]
[csharp]
GD.Print(OS.IsKeycodeUnicode((long)Key.G)); // Prints true
GD.Print(OS.IsKeycodeUnicode((long)Key.Kp4)); // Prints true
GD.Print(OS.IsKeycodeUnicode((long)Key.Tab)); // Prints false
GD.Print(OS.IsKeycodeUnicode((long)Key.Escape)); // Prints false
GD.Print(OS.IsKeycodeUnicode((long)Key.G)); // Prints True
GD.Print(OS.IsKeycodeUnicode((long)Key.Kp4)); // Prints True
GD.Print(OS.IsKeycodeUnicode((long)Key.Tab)); // Prints False
GD.Print(OS.IsKeycodeUnicode((long)Key.Escape)); // Prints False
[/csharp]
[/codeblocks]
</description>

View File

@@ -62,8 +62,8 @@
};
var connections = new int[] { 0, 1, 1, 2, 2, 0 };
polygonPathFinder.Setup(points, connections);
GD.Print(polygonPathFinder.IsPointInside(new Vector2(0.2f, 0.2f))); // Prints true
GD.Print(polygonPathFinder.IsPointInside(new Vector2(1.0f, 1.0f))); // Prints false
GD.Print(polygonPathFinder.IsPointInside(new Vector2(0.2f, 0.2f))); // Prints True
GD.Print(polygonPathFinder.IsPointInside(new Vector2(1.0f, 1.0f))); // Prints False
[/csharp]
[/codeblocks]
</description>

View File

@@ -139,8 +139,8 @@
print("I" in "team") # Prints false
[/gdscript]
[csharp]
GD.Print("Node".Contains("de")); // Prints true
GD.Print("team".Contains("I")); // Prints false
GD.Print("Node".Contains("de")); // Prints True
GD.Print("team".Contains("I")); // Prints False
[/csharp]
[/codeblocks]
If you need to know where [param what] is within the string, use [method find]. See also [method containsn].

View File

@@ -122,8 +122,8 @@
print("I" in "team") # Prints false
[/gdscript]
[csharp]
GD.Print("Node".Contains("de")); // Prints true
GD.Print("team".Contains("I")); // Prints false
GD.Print("Node".Contains("de")); // Prints True
GD.Print("team".Contains("I")); // Prints False
[/csharp]
[/codeblocks]
If you need to know where [param what] is within the string, use [method find]. See also [method containsn].