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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Disable ResourceFormatLoader/Savers of disabled classes

This commit is contained in:
Michael Alexsander
2025-02-12 17:41:14 -03:00
parent 2303ce843a
commit 090358afcf
8 changed files with 148 additions and 80 deletions

View File

@@ -563,4 +563,6 @@ _FORCE_INLINE_ Vector<Error> errarray(P... p_args) {
#define GDREGISTER_NATIVE_STRUCT(m_class, m_code) ClassDB::register_native_struct(#m_class, m_code, sizeof(m_class)) #define GDREGISTER_NATIVE_STRUCT(m_class, m_code) ClassDB::register_native_struct(#m_class, m_code, sizeof(m_class))
#define GD_IS_CLASS_ENABLED(m_class) m_class::_class_is_enabled
#include "core/disabled_classes.gen.h" #include "core/disabled_classes.gen.h"

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@@ -137,8 +137,10 @@ void register_core_types() {
CoreStringNames::create(); CoreStringNames::create();
if (GD_IS_CLASS_ENABLED(Translation)) {
resource_format_po.instantiate(); resource_format_po.instantiate();
ResourceLoader::add_resource_format_loader(resource_format_po); ResourceLoader::add_resource_format_loader(resource_format_po);
}
resource_saver_binary.instantiate(); resource_saver_binary.instantiate();
ResourceSaver::add_resource_format_saver(resource_saver_binary); ResourceSaver::add_resource_format_saver(resource_saver_binary);
@@ -151,8 +153,10 @@ void register_core_types() {
resource_format_importer_saver.instantiate(); resource_format_importer_saver.instantiate();
ResourceSaver::add_resource_format_saver(resource_format_importer_saver); ResourceSaver::add_resource_format_saver(resource_format_importer_saver);
if (GD_IS_CLASS_ENABLED(Image)) {
resource_format_image.instantiate(); resource_format_image.instantiate();
ResourceLoader::add_resource_format_loader(resource_format_image); ResourceLoader::add_resource_format_loader(resource_format_image);
}
GDREGISTER_CLASS(Object); GDREGISTER_CLASS(Object);
@@ -219,16 +223,21 @@ void register_core_types() {
ClassDB::register_custom_instance_class<PacketPeerDTLS>(); ClassDB::register_custom_instance_class<PacketPeerDTLS>();
ClassDB::register_custom_instance_class<DTLSServer>(); ClassDB::register_custom_instance_class<DTLSServer>();
if (GD_IS_CLASS_ENABLED(Crypto)) {
resource_format_saver_crypto.instantiate(); resource_format_saver_crypto.instantiate();
ResourceSaver::add_resource_format_saver(resource_format_saver_crypto); ResourceSaver::add_resource_format_saver(resource_format_saver_crypto);
resource_format_loader_crypto.instantiate(); resource_format_loader_crypto.instantiate();
ResourceLoader::add_resource_format_loader(resource_format_loader_crypto); ResourceLoader::add_resource_format_loader(resource_format_loader_crypto);
}
if (GD_IS_CLASS_ENABLED(JSON)) {
resource_saver_json.instantiate();
ResourceSaver::add_resource_format_saver(resource_saver_json);
resource_loader_json.instantiate(); resource_loader_json.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_json); ResourceLoader::add_resource_format_loader(resource_loader_json);
}
resource_saver_json.instantiate();
ResourceSaver::add_resource_format_saver(resource_saver_json);
GDREGISTER_CLASS(MainLoop); GDREGISTER_CLASS(MainLoop);
GDREGISTER_CLASS(Translation); GDREGISTER_CLASS(Translation);
@@ -277,8 +286,10 @@ void register_core_types() {
gdextension_manager = memnew(GDExtensionManager); gdextension_manager = memnew(GDExtensionManager);
if (GD_IS_CLASS_ENABLED(GDExtension)) {
resource_loader_gdextension.instantiate(); resource_loader_gdextension.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_gdextension); ResourceLoader::add_resource_format_loader(resource_loader_gdextension);
}
ip = IP::create(); ip = IP::create();
@@ -409,8 +420,10 @@ void unregister_core_types() {
memdelete(ip); memdelete(ip);
} }
if (GD_IS_CLASS_ENABLED(Image)) {
ResourceLoader::remove_resource_format_loader(resource_format_image); ResourceLoader::remove_resource_format_loader(resource_format_image);
resource_format_image.unref(); resource_format_image.unref();
}
ResourceSaver::remove_resource_format_saver(resource_saver_binary); ResourceSaver::remove_resource_format_saver(resource_saver_binary);
resource_saver_binary.unref(); resource_saver_binary.unref();
@@ -424,22 +437,31 @@ void unregister_core_types() {
ResourceSaver::remove_resource_format_saver(resource_format_importer_saver); ResourceSaver::remove_resource_format_saver(resource_format_importer_saver);
resource_format_importer_saver.unref(); resource_format_importer_saver.unref();
if (GD_IS_CLASS_ENABLED(Translation)) {
ResourceLoader::remove_resource_format_loader(resource_format_po); ResourceLoader::remove_resource_format_loader(resource_format_po);
resource_format_po.unref(); resource_format_po.unref();
}
if (GD_IS_CLASS_ENABLED(Crypto)) {
ResourceSaver::remove_resource_format_saver(resource_format_saver_crypto); ResourceSaver::remove_resource_format_saver(resource_format_saver_crypto);
resource_format_saver_crypto.unref(); resource_format_saver_crypto.unref();
ResourceLoader::remove_resource_format_loader(resource_format_loader_crypto); ResourceLoader::remove_resource_format_loader(resource_format_loader_crypto);
resource_format_loader_crypto.unref(); resource_format_loader_crypto.unref();
}
if (GD_IS_CLASS_ENABLED(JSON)) {
ResourceSaver::remove_resource_format_saver(resource_saver_json); ResourceSaver::remove_resource_format_saver(resource_saver_json);
resource_saver_json.unref(); resource_saver_json.unref();
ResourceLoader::remove_resource_format_loader(resource_loader_json); ResourceLoader::remove_resource_format_loader(resource_loader_json);
resource_loader_json.unref(); resource_loader_json.unref();
}
if (GD_IS_CLASS_ENABLED(GDExtension)) {
ResourceLoader::remove_resource_format_loader(resource_loader_gdextension); ResourceLoader::remove_resource_format_loader(resource_loader_gdextension);
resource_loader_gdextension.unref(); resource_loader_gdextension.unref();
}
ResourceLoader::finalize(); ResourceLoader::finalize();

View File

@@ -33,6 +33,8 @@
#include "image_saver_dds.h" #include "image_saver_dds.h"
#include "texture_loader_dds.h" #include "texture_loader_dds.h"
#include "scene/resources/texture.h"
static Ref<ResourceFormatDDS> resource_loader_dds; static Ref<ResourceFormatDDS> resource_loader_dds;
void initialize_dds_module(ModuleInitializationLevel p_level) { void initialize_dds_module(ModuleInitializationLevel p_level) {
@@ -43,17 +45,22 @@ void initialize_dds_module(ModuleInitializationLevel p_level) {
Image::save_dds_func = save_dds; Image::save_dds_func = save_dds;
Image::save_dds_buffer_func = save_dds_buffer; Image::save_dds_buffer_func = save_dds_buffer;
if (GD_IS_CLASS_ENABLED(Texture)) {
resource_loader_dds.instantiate(); resource_loader_dds.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_dds); ResourceLoader::add_resource_format_loader(resource_loader_dds);
} }
}
void uninitialize_dds_module(ModuleInitializationLevel p_level) { void uninitialize_dds_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return; return;
} }
if (GD_IS_CLASS_ENABLED(Texture)) {
ResourceLoader::remove_resource_format_loader(resource_loader_dds); ResourceLoader::remove_resource_format_loader(resource_loader_dds);
resource_loader_dds.unref(); resource_loader_dds.unref();
}
Image::save_dds_func = nullptr; Image::save_dds_func = nullptr;
Image::save_dds_buffer_func = nullptr; Image::save_dds_buffer_func = nullptr;
} }

View File

@@ -70,8 +70,10 @@ static Node *gltf_import(const String &p_file) {
// Once editor import convert pngs to ctex, we will need to load it as ctex resource. // Once editor import convert pngs to ctex, we will need to load it as ctex resource.
Ref<ResourceFormatLoaderCompressedTexture2D> resource_loader_stream_texture; Ref<ResourceFormatLoaderCompressedTexture2D> resource_loader_stream_texture;
if (GD_IS_CLASS_ENABLED(CompressedTexture2D)) {
resource_loader_stream_texture.instantiate(); resource_loader_stream_texture.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_stream_texture); ResourceLoader::add_resource_format_loader(resource_loader_stream_texture);
}
HashMap<StringName, Variant> options(21); HashMap<StringName, Variant> options(21);
options["nodes/root_type"] = ""; options["nodes/root_type"] = "";
@@ -105,7 +107,10 @@ static Node *gltf_import(const String &p_file) {
ResourceImporterScene::remove_scene_importer(import_gltf); ResourceImporterScene::remove_scene_importer(import_gltf);
ResourceFormatImporter::get_singleton()->remove_importer(import_texture); ResourceFormatImporter::get_singleton()->remove_importer(import_texture);
if (GD_IS_CLASS_ENABLED(CompressedTexture2D)) {
ResourceLoader::remove_resource_format_loader(resource_loader_stream_texture); ResourceLoader::remove_resource_format_loader(resource_loader_stream_texture);
resource_loader_stream_texture.unref();
}
return p_scene; return p_scene;
} }

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@@ -32,6 +32,8 @@
#include "texture_loader_ktx.h" #include "texture_loader_ktx.h"
#include "scene/resources/image_texture.h"
static Ref<ResourceFormatKTX> resource_loader_ktx; static Ref<ResourceFormatKTX> resource_loader_ktx;
void initialize_ktx_module(ModuleInitializationLevel p_level) { void initialize_ktx_module(ModuleInitializationLevel p_level) {
@@ -39,15 +41,19 @@ void initialize_ktx_module(ModuleInitializationLevel p_level) {
return; return;
} }
if (GD_IS_CLASS_ENABLED(ImageTexture)) {
resource_loader_ktx.instantiate(); resource_loader_ktx.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_ktx); ResourceLoader::add_resource_format_loader(resource_loader_ktx);
} }
}
void uninitialize_ktx_module(ModuleInitializationLevel p_level) { void uninitialize_ktx_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return; return;
} }
if (GD_IS_CLASS_ENABLED(ImageTexture)) {
ResourceLoader::remove_resource_format_loader(resource_loader_ktx); ResourceLoader::remove_resource_format_loader(resource_loader_ktx);
resource_loader_ktx.unref(); resource_loader_ktx.unref();
} }
}

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@@ -53,12 +53,13 @@ void initialize_mono_module(ModuleInitializationLevel p_level) {
script_language_cs->set_language_index(ScriptServer::get_language_count()); script_language_cs->set_language_index(ScriptServer::get_language_count());
ScriptServer::register_language(script_language_cs); ScriptServer::register_language(script_language_cs);
if (GD_IS_CLASS_ENABLED(CSharpScript)) {
resource_loader_cs.instantiate(); resource_loader_cs.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_cs); ResourceLoader::add_resource_format_loader(resource_loader_cs);
resource_saver_cs.instantiate(); resource_saver_cs.instantiate();
ResourceSaver::add_resource_format_saver(resource_saver_cs); ResourceSaver::add_resource_format_saver(resource_saver_cs);
} }
}
void uninitialize_mono_module(ModuleInitializationLevel p_level) { void uninitialize_mono_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
@@ -71,11 +72,12 @@ void uninitialize_mono_module(ModuleInitializationLevel p_level) {
memdelete(script_language_cs); memdelete(script_language_cs);
} }
if (GD_IS_CLASS_ENABLED(CSharpScript)) {
ResourceLoader::remove_resource_format_loader(resource_loader_cs); ResourceLoader::remove_resource_format_loader(resource_loader_cs);
resource_loader_cs.unref(); resource_loader_cs.unref();
ResourceSaver::remove_resource_format_saver(resource_saver_cs); ResourceSaver::remove_resource_format_saver(resource_saver_cs);
resource_saver_cs.unref(); resource_saver_cs.unref();
}
if (_godotsharp) { if (_godotsharp) {
memdelete(_godotsharp); memdelete(_godotsharp);

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@@ -48,9 +48,11 @@ void initialize_multiplayer_module(ModuleInitializationLevel p_level) {
GDREGISTER_CLASS(MultiplayerSynchronizer); GDREGISTER_CLASS(MultiplayerSynchronizer);
GDREGISTER_CLASS(OfflineMultiplayerPeer); GDREGISTER_CLASS(OfflineMultiplayerPeer);
GDREGISTER_CLASS(SceneMultiplayer); GDREGISTER_CLASS(SceneMultiplayer);
if (GD_IS_CLASS_ENABLED(MultiplayerAPI)) {
MultiplayerAPI::set_default_interface("SceneMultiplayer"); MultiplayerAPI::set_default_interface("SceneMultiplayer");
MultiplayerDebugger::initialize(); MultiplayerDebugger::initialize();
} }
}
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED
if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) { if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
EditorPlugins::add_by_type<MultiplayerEditorPlugin>(); EditorPlugins::add_by_type<MultiplayerEditorPlugin>();
@@ -59,5 +61,7 @@ void initialize_multiplayer_module(ModuleInitializationLevel p_level) {
} }
void uninitialize_multiplayer_module(ModuleInitializationLevel p_level) { void uninitialize_multiplayer_module(ModuleInitializationLevel p_level) {
if (GD_IS_CLASS_ENABLED(MultiplayerAPI)) {
MultiplayerDebugger::deinitialize(); MultiplayerDebugger::deinitialize();
} }
}

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@@ -340,14 +340,20 @@ void register_scene_types() {
Node::init_node_hrcr(); Node::init_node_hrcr();
if (GD_IS_CLASS_ENABLED(CompressedTexture2D)) {
resource_loader_stream_texture.instantiate(); resource_loader_stream_texture.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_stream_texture); ResourceLoader::add_resource_format_loader(resource_loader_stream_texture);
}
if (GD_IS_CLASS_ENABLED(TextureLayered)) {
resource_loader_texture_layered.instantiate(); resource_loader_texture_layered.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_texture_layered); ResourceLoader::add_resource_format_loader(resource_loader_texture_layered);
}
if (GD_IS_CLASS_ENABLED(Texture3D)) {
resource_loader_texture_3d.instantiate(); resource_loader_texture_3d.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_texture_3d); ResourceLoader::add_resource_format_loader(resource_loader_texture_3d);
}
resource_saver_text.instantiate(); resource_saver_text.instantiate();
ResourceSaver::add_resource_format_saver(resource_saver_text, true); ResourceSaver::add_resource_format_saver(resource_saver_text, true);
@@ -355,17 +361,21 @@ void register_scene_types() {
resource_loader_text.instantiate(); resource_loader_text.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_text, true); ResourceLoader::add_resource_format_loader(resource_loader_text, true);
if (GD_IS_CLASS_ENABLED(Shader)) {
resource_saver_shader.instantiate(); resource_saver_shader.instantiate();
ResourceSaver::add_resource_format_saver(resource_saver_shader, true); ResourceSaver::add_resource_format_saver(resource_saver_shader, true);
resource_loader_shader.instantiate(); resource_loader_shader.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_shader, true); ResourceLoader::add_resource_format_loader(resource_loader_shader, true);
}
if (GD_IS_CLASS_ENABLED(ShaderInclude)) {
resource_saver_shader_include.instantiate(); resource_saver_shader_include.instantiate();
ResourceSaver::add_resource_format_saver(resource_saver_shader_include, true); ResourceSaver::add_resource_format_saver(resource_saver_shader_include, true);
resource_loader_shader_include.instantiate(); resource_loader_shader_include.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_shader_include, true); ResourceLoader::add_resource_format_loader(resource_loader_shader_include, true);
}
OS::get_singleton()->yield(); // may take time to init OS::get_singleton()->yield(); // may take time to init
@@ -1284,14 +1294,20 @@ void unregister_scene_types() {
SceneDebugger::deinitialize(); SceneDebugger::deinitialize();
if (GD_IS_CLASS_ENABLED(TextureLayered)) {
ResourceLoader::remove_resource_format_loader(resource_loader_texture_layered); ResourceLoader::remove_resource_format_loader(resource_loader_texture_layered);
resource_loader_texture_layered.unref(); resource_loader_texture_layered.unref();
}
if (GD_IS_CLASS_ENABLED(Texture3D)) {
ResourceLoader::remove_resource_format_loader(resource_loader_texture_3d); ResourceLoader::remove_resource_format_loader(resource_loader_texture_3d);
resource_loader_texture_3d.unref(); resource_loader_texture_3d.unref();
}
if (GD_IS_CLASS_ENABLED(CompressedTexture2D)) {
ResourceLoader::remove_resource_format_loader(resource_loader_stream_texture); ResourceLoader::remove_resource_format_loader(resource_loader_stream_texture);
resource_loader_stream_texture.unref(); resource_loader_stream_texture.unref();
}
ResourceSaver::remove_resource_format_saver(resource_saver_text); ResourceSaver::remove_resource_format_saver(resource_saver_text);
resource_saver_text.unref(); resource_saver_text.unref();
@@ -1299,17 +1315,21 @@ void unregister_scene_types() {
ResourceLoader::remove_resource_format_loader(resource_loader_text); ResourceLoader::remove_resource_format_loader(resource_loader_text);
resource_loader_text.unref(); resource_loader_text.unref();
if (GD_IS_CLASS_ENABLED(Shader)) {
ResourceSaver::remove_resource_format_saver(resource_saver_shader); ResourceSaver::remove_resource_format_saver(resource_saver_shader);
resource_saver_shader.unref(); resource_saver_shader.unref();
ResourceLoader::remove_resource_format_loader(resource_loader_shader); ResourceLoader::remove_resource_format_loader(resource_loader_shader);
resource_loader_shader.unref(); resource_loader_shader.unref();
}
if (GD_IS_CLASS_ENABLED(ShaderInclude)) {
ResourceSaver::remove_resource_format_saver(resource_saver_shader_include); ResourceSaver::remove_resource_format_saver(resource_saver_shader_include);
resource_saver_shader_include.unref(); resource_saver_shader_include.unref();
ResourceLoader::remove_resource_format_loader(resource_loader_shader_include); ResourceLoader::remove_resource_format_loader(resource_loader_shader_include);
resource_loader_shader_include.unref(); resource_loader_shader_include.unref();
}
// StandardMaterial3D is not initialized when 3D is disabled, so it shouldn't be cleaned up either // StandardMaterial3D is not initialized when 3D is disabled, so it shouldn't be cleaned up either
#ifndef _3D_DISABLED #ifndef _3D_DISABLED