1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Merge pull request #105450 from raulsntos/MissingNode/default_properties

Make `MissingNode`/`MissingResource` non-virtual and hide from dialogs
This commit is contained in:
Thaddeus Crews
2025-10-20 18:09:55 -05:00
4 changed files with 18 additions and 4 deletions

View File

@@ -671,6 +671,18 @@ String EditorResourcePicker::_get_resource_type(const Ref<Resource> &p_resource)
return res_type;
}
static bool _should_hide_type(const StringName &p_type) {
if (ClassDB::is_virtual(p_type)) {
return true;
}
if (p_type == SNAME("MissingResource")) {
return true;
}
return false;
}
static void _add_allowed_type(const StringName &p_type, List<StringName> *p_vector) {
if (p_vector->find(p_type)) {
// Already added.
@@ -678,9 +690,9 @@ static void _add_allowed_type(const StringName &p_type, List<StringName> *p_vect
}
if (ClassDB::class_exists(p_type)) {
// Engine class,
// Engine class.
if (!ClassDB::is_virtual(p_type)) {
if (!_should_hide_type(p_type)) {
p_vector->push_back(p_type);
}