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Created http_client (markdown)
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http_client.md
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http_client.md
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# Example
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Here's an example of using the [HTTPClient](class_httpclient) class. It's just a script, so it can be run by executing:
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```c
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c:\godot> godot -s http_test.gd
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```
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It will connect and fetch a website.
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```python
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extends SceneMainLoop
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func _init():
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var err=0
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var http = HTTPClient.new()
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var err = http.connect("www.php.net",80)
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assert(err==OK)
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while( http.get_status()==HTTPClient.STATUS_CONNECTING or http.get_status()==HTTPClient.STATUS_RESOLVING):
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http.poll()
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print("Connecting..")
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OS.delay_msec(500)
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assert( http.get_status() == HTTPClient.STATUS_CONNECTED )
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print("Connected! Requesting INDEX")
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var headers=[
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"User-Agent: Pirulo/1.0 (Godot)",
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"Accept: */*"
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]
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err = http.request(HTTPClient.METHOD_GET,"/ChangeLog-5.php",headers)
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assert( err == OK )
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while (http.get_status() == HTTPClient.STATUS_REQUESTING):
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http.poll()
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print("Requesting..")
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OS.delay_msec(500)
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assert( http.get_status() == HTTPClient.STATUS_BODY or http.get_status() == HTTPClient.STATUS_CONNECTED )
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print("has response? ",http.has_response())
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if (http.has_response()):
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var headers = http.get_response_headers_as_dictionary()
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print("code: ",http.get_response_code())
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print("**headers:\n",headers)
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# ok let's get the body!
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if (http.is_response_chunked()):
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print("Respose is Chunked!")
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else:
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var bl = http.get_response_body_length()
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print("Response Length: ",bl)
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var rb = RawArray()
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while(http.get_status()==HTTPClient.STATUS_BODY):
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http.poll()
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var chunk = http.read_response_body_chunk()
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if (chunk.size()==0):
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#wait for a bit
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OS.delay_usec(1000)
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else:
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rb = rb + chunk
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print("bytes got: ",rb.size())
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var text = rb.get_string_from_ascii()
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print("Text: ",text)
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quit()
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```
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