diff --git a/devel_roadmap.md b/devel_roadmap.md index 1f4707b..5dc147b 100644 --- a/devel_roadmap.md +++ b/devel_roadmap.md @@ -18,30 +18,33 @@ These are just tentative to have a rough idea of the development plan. Ideas and * First stable, versioned release. -### Godot 1.1 (~March-2015) +~~### Godot 1.1 (~May-2015)~~ * Improved Code Completion * Visual Shader Editor * 2D Engine Rewrite (Faster and support Z per node) * 2D Shader support * 2D Light & Shadows support -### Godot 1.2 (~May-2015) +### Godot 1.2 (~October-2015) * Improve debugger * Live Scene Editing * Complete UI Rework (rewrite UI, make it more friendly) * This includes more UI related tasks that will be filled later -### Godot 1.3 (~July-2015) +This release will take a long time given the huge amount of feedback from the growing community. +However, we'll try to do more point releases inbetween. + +### Godot 1.3 (~February-2016) * Better Networking Support. * Ragdoll Wizard/Helper (can be done manually now but it's a lot of work) * OpenGEX or FBX Import (ASSIMP? or blender did it..) * Easier deployer for iOS and NaCL * Windows Universal Binary support (API should exist now?) -### Godot 1.4 (September 2015) +### Godot 1.4 (Sometime in 2016) -* OpenGL ES 3.0 backend +* Vulkan Backend * Post Process Shaders * Support for Terrain * Support for texture splatting & decals