From bbbe75fe01d321118e52098fe428c57d0e947958 Mon Sep 17 00:00:00 2001 From: reduz Date: Fri, 18 Apr 2014 21:00:23 -0700 Subject: [PATCH] Updated tutorial_tilemap (markdown) --- tutorial_tilemap.md | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/tutorial_tilemap.md b/tutorial_tilemap.md index c6aa9ea..0b4263b 100644 --- a/tutorial_tilemap.md +++ b/tutorial_tilemap.md @@ -15,7 +15,7 @@ To begin with, a tileset needs to be made. Here are some tiles for it. They are Create a new project and throw the above png image inside. -###Create the TileSet +###Create the TileSet Scene We will be creating a [TileSet](class_tileset) resource. While this resource exports properties, it's pretty difficult to get complex data into it and maintain it: @@ -53,6 +53,17 @@ Keep adding collisions to tiles untile we are done. Note that BG is just a BG so

+OK! We're done! remember to save this scene for future edit, call it "tileset_edit.scn" or something like that. + +###Exporting a TileSet + +With the scene created and opened in the editor, next step will be to create a tileset. Use Scene > Convert To > Tile Set from the Scene Menu: + +

+ +Then choose a filename, like "mytiles.res". Make sure the "Merge With Existing" option is toggled on. This way, every time the tileset resource file is overwritten, existing tiles are merged and updated (they are referenced by their unique name, so again, **name your tiles properly**). + +