From b641d53c1ca8ebdfc73cfeee8fc63597ac3d5103 Mon Sep 17 00:00:00 2001 From: reduz Date: Sun, 22 Jun 2014 12:24:59 -0700 Subject: [PATCH] Updated tutorial_lighting (markdown) --- tutorial_lighting.md | 1 + 1 file changed, 1 insertion(+) diff --git a/tutorial_lighting.md b/tutorial_lighting.md index 78695e6..3b39415 100644 --- a/tutorial_lighting.md +++ b/tutorial_lighting.md @@ -24,6 +24,7 @@ Each one has a specific function: * **Energy**: This value is a multiplier for the light, it's specially useful for HDR (See [HDR Tutorial](tutorial_hdr) ) and for Spot and Omni lights, because it can create very bright spots near the emissor. * **Diffuse and Specular**: These light values get multiplied by the material light and diffuse colors, so a white value does not mean that light will be white, but that the original color will be kept. * **Operator**: It is possible to make some lights negative for a darkening effect. +* **Projector**: Lights can project a texture for the diffuse light (currently only supported in Spot light). ### Directional Light