diff --git a/tutorial_fixed_materials.md b/tutorial_fixed_materials.md index 901a81e..d7ea64a 100644 --- a/tutorial_fixed_materials.md +++ b/tutorial_fixed_materials.md @@ -89,4 +89,4 @@ Almost all of the parameters above can have a texture assigned to them. There ar * **UV2 Coordinates**: Some imported models might have come with a second set of UV coordinates. These are common for detail textures or for baked light textures. * **Sphere**: Spherical coordinates (difference of the normal at the pixel by the camera normal). -The value of every pixel of the texture is multiplied by the original param. This means that if a texture is loaded for diffuse, it will be multiplied by the color of the diffuse color parameter. Same applies to all the others except for specular exponent, which is replaced. +The value of every pixel of the texture is multiplied by the original parameter. This means that if a texture is loaded for diffuse, it will be multiplied by the color of the diffuse color parameter. Same applies to all the others except for specular exponent, which is replaced.