diff --git a/compiling_ios.md b/compiling_ios.md new file mode 100644 index 0000000..c96f58c --- /dev/null +++ b/compiling_ios.md @@ -0,0 +1,31 @@ +# Requirements + +* Scons (you can get it from macports, you should be able to run "scons" on a terminal when installed) +* Xcode with the iOS SDK and the command line tools. + +# Compiling + +Open a Terminal, go to the root dir of the engine source code and type: +``` +$ scons bin/godot.iphone +``` +for a debug build, or: +``` +$ scons bin/godot_opt.iphone target=release +``` +for a release build (check platform/iphone/detect.py for the compiler flags used for each configuration) + +Alternatively, you can run + +``` +$ scons bin/godot.isim +``` +for a Simulator executable. + +# Run + +To run on a device or simulator, follow these instructions: [Exporting for iOS](https://github.com/okamstudio/godot/wiki/export_ios) +Replace or add your executable to the Xcode project, and change the "executable name" property on Info.plist accordingly if you use an alternative build. + + +