From aae19892043de4b55d4f0a00b8c568b924bf5fc4 Mon Sep 17 00:00:00 2001 From: reduz Date: Sun, 22 Jun 2014 13:28:01 -0700 Subject: [PATCH] Updated tutorial_lighting (markdown) --- tutorial_lighting.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/tutorial_lighting.md b/tutorial_lighting.md index 2e3f157..55e83fc 100644 --- a/tutorial_lighting.md +++ b/tutorial_lighting.md @@ -50,3 +50,11 @@ This makes them considerably inconvenient to tweak for artists, so Godot simulat Spot lights are similar to Omni lights, except they only operate between a given angle (or "cutoff"). They are useful to simulate flashlights, car lights, etc. This kind of light is also attenuated towards the opposite direction it points to.

+ +## Ambient Light + +Ambient light can be found in the properties of a WorldEnvironment (remember only one of such can be instanced per scene). Ambient light consists of a uniform light and energy. This light is applied the same to every single pixel of the rendered scene, except to objects that used baked light. + +## Baked Light + +Baked Light stands for pre-computed ambient light. It can serve multiple purposes, such as baking light emissors that are not going to be used in real-time, and baking light bounces from real-time lights to add more realism to a scene (see [Baked Light](tutorial_baked_light) tutorial for more information).