diff --git a/tutorial_tilemap.md b/tutorial_tilemap.md
index c937c71..cae66c9 100644
--- a/tutorial_tilemap.md
+++ b/tutorial_tilemap.md
@@ -45,7 +45,7 @@ To add collision to a tile, create a StaticBody2D child for each sprite. This is

-Finally, edit the polygon, this will give the tile a collision. **Remember to use snap!**. Using snap will make sure collision polygons are aligned properly, allowing a character to walk seamlessly from tile to tile.
+Finally, edit the polygon, this will give the tile a collision. **Remember to use snap!**. Using snap will make sure collision polygons are aligned properly, allowing a character to walk seamlessly from tile to tile. Also **do not scale or move** the collision and/or collision polygon nodes. leave them at offset 0,0, with scale 1,1 and rotation 0 respect to the parent sprite.
