diff --git a/class_@gdscript.md b/class_@gdscript.md
index b74f268..41a3014 100644
--- a/class_@gdscript.md
+++ b/class_@gdscript.md
@@ -4,241 +4,286 @@
Built-in GDScript functions.
### Member Functions
- * [real](class_real) ** [sin](#sin) ** **(** [real](class_real) s **)**
- * [real](class_real) ** [cos](#cos) ** **(** [real](class_real) s **)**
- * [real](class_real) ** [tan](#tan) ** **(** [real](class_real) s **)**
- * [real](class_real) ** [sinh](#sinh) ** **(** [real](class_real) s **)**
- * [real](class_real) ** [cosh](#cosh) ** **(** [real](class_real) s **)**
- * [real](class_real) ** [tanh](#tanh) ** **(** [real](class_real) s **)**
- * [real](class_real) ** [asin](#asin) ** **(** [real](class_real) s **)**
- * [real](class_real) ** [acos](#acos) ** **(** [real](class_real) s **)**
- * [real](class_real) ** [atan](#atan) ** **(** [real](class_real) s **)**
- * [real](class_real) ** [atan2](#atan2) ** **(** [real](class_real) x, [real](class_real) y **)**
- * [real](class_real) ** [sqrt](#sqrt) ** **(** [real](class_real) s **)**
- * [real](class_real) ** [fmod](#fmod) ** **(** [real](class_real) x, [real](class_real) y **)**
- * [real](class_real) ** [fposmod](#fposmod) ** **(** [real](class_real) x, [real](class_real) y **)**
- * [real](class_real) ** [floor](#floor) ** **(** [real](class_real) s **)**
- * [real](class_real) ** [ceil](#ceil) ** **(** [real](class_real) s **)**
- * [real](class_real) ** [round](#round) ** **(** [real](class_real) s **)**
- * [real](class_real) ** [abs](#abs) ** **(** [real](class_real) s **)**
- * [real](class_real) ** [sign](#sign) ** **(** [real](class_real) s **)**
- * [real](class_real) ** [pow](#pow) ** **(** [real](class_real) x, [real](class_real) y **)**
- * [real](class_real) ** [log](#log) ** **(** [real](class_real) s **)**
- * [real](class_real) ** [exp](#exp) ** **(** [real](class_real) s **)**
- * [real](class_real) ** [isnan](#isnan) ** **(** [real](class_real) s **)**
- * [real](class_real) ** [isinf](#isinf) ** **(** [real](class_real) s **)**
- * [real](class_real) ** [ease](#ease) ** **(** [real](class_real) s, [real](class_real) curve **)**
- * [real](class_real) ** [decimals](#decimals) ** **(** [real](class_real) step **)**
- * [real](class_real) ** [stepify](#stepify) ** **(** [real](class_real) s, [real](class_real) step **)**
- * [real](class_real) ** [lerp](#lerp) ** **(** [real](class_real) a, [real](class_real) b, [real](class_real) c **)**
- * [real](class_real) ** [dectime](#dectime) ** **(** [real](class_real) value, [real](class_real) amount, [real](class_real) step **)**
- * [Nil](class_nil) ** [randomize](#randomize) ** **(** **)**
- * [int](class_int) ** [rand](#rand) ** **(** **)**
- * [real](class_real) ** [randf](#randf) ** **(** **)**
- * [real](class_real) ** [rand_range](#rand_range) ** **(** [real](class_real) from, [real](class_real) to **)**
- * [Array](class_array) ** [rand_seed](#rand_seed) ** **(** [real](class_real) seed **)**
- * [real](class_real) ** [deg2rad](#deg2rad) ** **(** [real](class_real) deg **)**
- * [real](class_real) ** [rad2deg](#rad2deg) ** **(** [real](class_real) rad **)**
- * [real](class_real) ** [linear2db](#linear2db) ** **(** [real](class_real) nrg **)**
- * [real](class_real) ** [db2linear](#db2linear) ** **(** [real](class_real) db **)**
- * [real](class_real) ** [max](#max) ** **(** [real](class_real) a, [real](class_real) b **)**
- * [real](class_real) ** [min](#min) ** **(** [real](class_real) a, [real](class_real) b **)**
- * [real](class_real) ** [clamp](#clamp) ** **(** [real](class_real) val, [real](class_real) min, [real](class_real) max **)**
- * [int](class_int) ** [nearest_po2](#nearest_po2) ** **(** [int](class_int) val **)**
- * [Object](class_object) ** [weakref](#weakref) ** **(** [Object](class_object) obj **)**
- * [Object](class_object) ** [convert](#convert) ** **(** var what, [int](class_int) type **)**
- * [String](class_string) ** [str](#str) ** **(** var what, var ... **)**
- * [String](class_string) ** [str](#str) ** **(** var what, var ... **)**
- * [Nil](class_nil) ** [print](#print) ** **(** var what, var ... **)**
- * [Nil](class_nil) ** [printt](#printt) ** **(** var what, var ... **)**
- * [Nil](class_nil) ** [printerr](#printerr) ** **(** var what, var ... **)**
- * [Nil](class_nil) ** [printraw](#printraw) ** **(** var what, var ... **)**
- * [Array](class_array) ** [range](#range) ** **(** var ... **)**
- * [Dictionary](class_dictionary) ** [inst2dict](#inst2dict) ** **(** [Object](class_object) inst **)**
- * [Object](class_object) ** [dict2inst](#dict2inst) ** **(** [Dictionary](class_dictionary) dict **)**
- * [Nil](class_nil) ** [print_stack](#print_stack) ** **(** **)**
+ * [real](class_real) **[sin](#sin)** **(** [real](class_real) s **)**
+ * [real](class_real) **[cos](#cos)** **(** [real](class_real) s **)**
+ * [real](class_real) **[tan](#tan)** **(** [real](class_real) s **)**
+ * [real](class_real) **[sinh](#sinh)** **(** [real](class_real) s **)**
+ * [real](class_real) **[cosh](#cosh)** **(** [real](class_real) s **)**
+ * [real](class_real) **[tanh](#tanh)** **(** [real](class_real) s **)**
+ * [real](class_real) **[asin](#asin)** **(** [real](class_real) s **)**
+ * [real](class_real) **[acos](#acos)** **(** [real](class_real) s **)**
+ * [real](class_real) **[atan](#atan)** **(** [real](class_real) s **)**
+ * [real](class_real) **[atan2](#atan2)** **(** [real](class_real) x, [real](class_real) y **)**
+ * [real](class_real) **[sqrt](#sqrt)** **(** [real](class_real) s **)**
+ * [real](class_real) **[fmod](#fmod)** **(** [real](class_real) x, [real](class_real) y **)**
+ * [real](class_real) **[fposmod](#fposmod)** **(** [real](class_real) x, [real](class_real) y **)**
+ * [real](class_real) **[floor](#floor)** **(** [real](class_real) s **)**
+ * [real](class_real) **[ceil](#ceil)** **(** [real](class_real) s **)**
+ * [real](class_real) **[round](#round)** **(** [real](class_real) s **)**
+ * [real](class_real) **[abs](#abs)** **(** [real](class_real) s **)**
+ * [real](class_real) **[sign](#sign)** **(** [real](class_real) s **)**
+ * [real](class_real) **[pow](#pow)** **(** [real](class_real) x, [real](class_real) y **)**
+ * [real](class_real) **[log](#log)** **(** [real](class_real) s **)**
+ * [real](class_real) **[exp](#exp)** **(** [real](class_real) s **)**
+ * [real](class_real) **[isnan](#isnan)** **(** [real](class_real) s **)**
+ * [real](class_real) **[isinf](#isinf)** **(** [real](class_real) s **)**
+ * [real](class_real) **[ease](#ease)** **(** [real](class_real) s, [real](class_real) curve **)**
+ * [real](class_real) **[decimals](#decimals)** **(** [real](class_real) step **)**
+ * [real](class_real) **[stepify](#stepify)** **(** [real](class_real) s, [real](class_real) step **)**
+ * [real](class_real) **[lerp](#lerp)** **(** [real](class_real) a, [real](class_real) b, [real](class_real) c **)**
+ * [real](class_real) **[dectime](#dectime)** **(** [real](class_real) value, [real](class_real) amount, [real](class_real) step **)**
+ * [Nil](class_nil) **[randomize](#randomize)** **(** **)**
+ * [int](class_int) **[rand](#rand)** **(** **)**
+ * [real](class_real) **[randf](#randf)** **(** **)**
+ * [real](class_real) **[rand_range](#rand_range)** **(** [real](class_real) from, [real](class_real) to **)**
+ * [Array](class_array) **[rand_seed](#rand_seed)** **(** [real](class_real) seed **)**
+ * [real](class_real) **[deg2rad](#deg2rad)** **(** [real](class_real) deg **)**
+ * [real](class_real) **[rad2deg](#rad2deg)** **(** [real](class_real) rad **)**
+ * [real](class_real) **[linear2db](#linear2db)** **(** [real](class_real) nrg **)**
+ * [real](class_real) **[db2linear](#db2linear)** **(** [real](class_real) db **)**
+ * [real](class_real) **[max](#max)** **(** [real](class_real) a, [real](class_real) b **)**
+ * [real](class_real) **[min](#min)** **(** [real](class_real) a, [real](class_real) b **)**
+ * [real](class_real) **[clamp](#clamp)** **(** [real](class_real) val, [real](class_real) min, [real](class_real) max **)**
+ * [int](class_int) **[nearest_po2](#nearest_po2)** **(** [int](class_int) val **)**
+ * [Object](class_object) **[weakref](#weakref)** **(** [Object](class_object) obj **)**
+ * [Object](class_object) **[convert](#convert)** **(** var what, [int](class_int) type **)**
+ * [String](class_string) **[str](#str)** **(** var what, var ... **)**
+ * [String](class_string) **[str](#str)** **(** var what, var ... **)**
+ * [Nil](class_nil) **[print](#print)** **(** var what, var ... **)**
+ * [Nil](class_nil) **[printt](#printt)** **(** var what, var ... **)**
+ * [Nil](class_nil) **[printerr](#printerr)** **(** var what, var ... **)**
+ * [Nil](class_nil) **[printraw](#printraw)** **(** var what, var ... **)**
+ * [Array](class_array) **[range](#range)** **(** var ... **)**
+ * [Dictionary](class_dictionary) **[inst2dict](#inst2dict)** **(** [Object](class_object) inst **)**
+ * [Object](class_object) **[dict2inst](#dict2inst)** **(** [Dictionary](class_dictionary) dict **)**
+ * [Nil](class_nil) **[print_stack](#print_stack)** **(** **)**
### Description
This contains the list of built-in gdscript functions. Mostly math functions and other utilities. Everything else is expanded by objects.
### Member Function Description
+
#### sin
- * [real](class_real) ** [sin](#sin) ** **(** [real](class_real) s **)**
+ * [real](class_real) **[sin](#sin)** **(** [real](class_real) s **)**
\\
Standard sine function.
+
#### cos
- * [real](class_real) ** [cos](#cos) ** **(** [real](class_real) s **)**
+ * [real](class_real) **[cos](#cos)** **(** [real](class_real) s **)**
\\
Standard cosine function.
+
#### tan
- * [real](class_real) ** [tan](#tan) ** **(** [real](class_real) s **)**
+ * [real](class_real) **[tan](#tan)** **(** [real](class_real) s **)**
\\
Standard tangent function.
+
#### sinh
- * [real](class_real) ** [sinh](#sinh) ** **(** [real](class_real) s **)**
+ * [real](class_real) **[sinh](#sinh)** **(** [real](class_real) s **)**
\\
Hyperbolic sine.
+
#### tanh
- * [real](class_real) ** [tanh](#tanh) ** **(** [real](class_real) s **)**
+ * [real](class_real) **[tanh](#tanh)** **(** [real](class_real) s **)**
\\
Hyperbolic tangent.
+
#### asin
- * [real](class_real) ** [asin](#asin) ** **(** [real](class_real) s **)**
+ * [real](class_real) **[asin](#asin)** **(** [real](class_real) s **)**
\\
Arc-sine.
+
#### acos
- * [real](class_real) ** [acos](#acos) ** **(** [real](class_real) s **)**
+ * [real](class_real) **[acos](#acos)** **(** [real](class_real) s **)**
\\
Arc-cosine.
+
#### atan
- * [real](class_real) ** [atan](#atan) ** **(** [real](class_real) s **)**
+ * [real](class_real) **[atan](#atan)** **(** [real](class_real) s **)**
\\
Arc-tangent.
+
#### atan2
- * [real](class_real) ** [atan2](#atan2) ** **(** [real](class_real) x, [real](class_real) y **)**
+ * [real](class_real) **[atan2](#atan2)** **(** [real](class_real) x, [real](class_real) y **)**
\\
Arc-tangent that takes a 2D vector as argument, retuns the full -pi to +pi range.
+
#### sqrt
- * [real](class_real) ** [sqrt](#sqrt) ** **(** [real](class_real) s **)**
+ * [real](class_real) **[sqrt](#sqrt)** **(** [real](class_real) s **)**
\\
Square root.
+
#### fmod
- * [real](class_real) ** [fmod](#fmod) ** **(** [real](class_real) x, [real](class_real) y **)**
+ * [real](class_real) **[fmod](#fmod)** **(** [real](class_real) x, [real](class_real) y **)**
\\
Module (remainder of x/y).
+
#### fposmod
- * [real](class_real) ** [fposmod](#fposmod) ** **(** [real](class_real) x, [real](class_real) y **)**
+ * [real](class_real) **[fposmod](#fposmod)** **(** [real](class_real) x, [real](class_real) y **)**
\\
Module (remainder of x/y) that wraps equally in positive and negative.
+
#### floor
- * [real](class_real) ** [floor](#floor) ** **(** [real](class_real) s **)**
+ * [real](class_real) **[floor](#floor)** **(** [real](class_real) s **)**
\\
Floor (rounds down to nearest integer).
+
#### ceil
- * [real](class_real) ** [ceil](#ceil) ** **(** [real](class_real) s **)**
+ * [real](class_real) **[ceil](#ceil)** **(** [real](class_real) s **)**
\\
Ceiling (rounds up to nearest integer).
+
#### round
- * [real](class_real) ** [round](#round) ** **(** [real](class_real) s **)**
+ * [real](class_real) **[round](#round)** **(** [real](class_real) s **)**
\\
Round to nearest integer.
+
#### abs
- * [real](class_real) ** [abs](#abs) ** **(** [real](class_real) s **)**
+ * [real](class_real) **[abs](#abs)** **(** [real](class_real) s **)**
\\
Remove sign (works for integer and float).
+
#### sign
- * [real](class_real) ** [sign](#sign) ** **(** [real](class_real) s **)**
+ * [real](class_real) **[sign](#sign)** **(** [real](class_real) s **)**
\\
Return sign (-1 or +1).
+
#### pow
- * [real](class_real) ** [pow](#pow) ** **(** [real](class_real) x, [real](class_real) y **)**
+ * [real](class_real) **[pow](#pow)** **(** [real](class_real) x, [real](class_real) y **)**
\\
Power function, x elevate to y.
+
#### log
- * [real](class_real) ** [log](#log) ** **(** [real](class_real) s **)**
+ * [real](class_real) **[log](#log)** **(** [real](class_real) s **)**
\\
Natural logarithm.
+
#### exp
- * [real](class_real) ** [exp](#exp) ** **(** [real](class_real) s **)**
+ * [real](class_real) **[exp](#exp)** **(** [real](class_real) s **)**
\\
Exponential logarithm.
+
#### isnan
- * [real](class_real) ** [isnan](#isnan) ** **(** [real](class_real) s **)**
+ * [real](class_real) **[isnan](#isnan)** **(** [real](class_real) s **)**
\\
Return true if the float is not a number.
+
#### isinf
- * [real](class_real) ** [isinf](#isinf) ** **(** [real](class_real) s **)**
+ * [real](class_real) **[isinf](#isinf)** **(** [real](class_real) s **)**
\\
Return true if the float is infinite.
+
#### ease
- * [real](class_real) ** [ease](#ease) ** **(** [real](class_real) s, [real](class_real) curve **)**
+ * [real](class_real) **[ease](#ease)** **(** [real](class_real) s, [real](class_real) curve **)**
\\
Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in.
+
#### decimals
- * [real](class_real) ** [decimals](#decimals) ** **(** [real](class_real) step **)**
+ * [real](class_real) **[decimals](#decimals)** **(** [real](class_real) step **)**
\\
Return the amount of decimals in the floating point value.
+
#### stepify
- * [real](class_real) ** [stepify](#stepify) ** **(** [real](class_real) s, [real](class_real) step **)**
+ * [real](class_real) **[stepify](#stepify)** **(** [real](class_real) s, [real](class_real) step **)**
\\
Snap float value to a given step.
+
#### rand
- * [int](class_int) ** [rand](#rand) ** **(** **)**
+ * [int](class_int) **[rand](#rand)** **(** **)**
\\
Random value (integer).
+
#### randf
- * [real](class_real) ** [randf](#randf) ** **(** **)**
+ * [real](class_real) **[randf](#randf)** **(** **)**
\\
Random value (0 to 1 float).
+
#### rand_range
- * [real](class_real) ** [rand_range](#rand_range) ** **(** [real](class_real) from, [real](class_real) to **)**
+ * [real](class_real) **[rand_range](#rand_range)** **(** [real](class_real) from, [real](class_real) to **)**
\\
Random range.
+
#### rand_seed
- * [Array](class_array) ** [rand_seed](#rand_seed) ** **(** [real](class_real) seed **)**
+ * [Array](class_array) **[rand_seed](#rand_seed)** **(** [real](class_real) seed **)**
\\
random from seed, pass a seed and an array with both number and new seed is returned.
+
#### deg2rad
- * [real](class_real) ** [deg2rad](#deg2rad) ** **(** [real](class_real) deg **)**
+ * [real](class_real) **[deg2rad](#deg2rad)** **(** [real](class_real) deg **)**
\\
Convert from degrees to radians.
+
#### rad2deg
- * [real](class_real) ** [rad2deg](#rad2deg) ** **(** [real](class_real) rad **)**
+ * [real](class_real) **[rad2deg](#rad2deg)** **(** [real](class_real) rad **)**
\\
Convert from radias to degrees.
+
#### linear2db
- * [real](class_real) ** [linear2db](#linear2db) ** **(** [real](class_real) nrg **)**
+ * [real](class_real) **[linear2db](#linear2db)** **(** [real](class_real) nrg **)**
\\
Convert from linear energy to decibels (audio).
+
#### db2linear
- * [real](class_real) ** [db2linear](#db2linear) ** **(** [real](class_real) db **)**
+ * [real](class_real) **[db2linear](#db2linear)** **(** [real](class_real) db **)**
\\
Convert from decibels to linear energy (audio).
+
#### max
- * [real](class_real) ** [max](#max) ** **(** [real](class_real) a, [real](class_real) b **)**
+ * [real](class_real) **[max](#max)** **(** [real](class_real) a, [real](class_real) b **)**
\\
Return the maximum of two values.
+
#### min
- * [real](class_real) ** [min](#min) ** **(** [real](class_real) a, [real](class_real) b **)**
+ * [real](class_real) **[min](#min)** **(** [real](class_real) a, [real](class_real) b **)**
\\
Return the minimum of two values.
+
#### clamp
- * [real](class_real) ** [clamp](#clamp) ** **(** [real](class_real) val, [real](class_real) min, [real](class_real) max **)**
+ * [real](class_real) **[clamp](#clamp)** **(** [real](class_real) val, [real](class_real) min, [real](class_real) max **)**
\\
Clamp both values to a range.
+
#### nearest_po2
- * [int](class_int) ** [nearest_po2](#nearest_po2) ** **(** [int](class_int) val **)**
+ * [int](class_int) **[nearest_po2](#nearest_po2)** **(** [int](class_int) val **)**
\\
Return the nearest larger power of 2 for an integer.
+
#### weakref
- * [Object](class_object) ** [weakref](#weakref) ** **(** [Object](class_object) obj **)**
+ * [Object](class_object) **[weakref](#weakref)** **(** [Object](class_object) obj **)**
\\
Return a weak reference to an object.
+
#### convert
- * [Object](class_object) ** [convert](#convert) ** **(** var what, [int](class_int) type **)**
+ * [Object](class_object) **[convert](#convert)** **(** var what, [int](class_int) type **)**
\\
Convert from a type to another in the best way possible. The "type" parameter uses the enum TYPE_* in Global Scope.
+
#### str
- * [String](class_string) ** [str](#str) ** **(** var what, var ... **)**
+ * [String](class_string) **[str](#str)** **(** var what, var ... **)**
\\
Convert one or more arguments to strings in the best way possible.
+
#### str
- * [String](class_string) ** [str](#str) ** **(** var what, var ... **)**
+ * [String](class_string) **[str](#str)** **(** var what, var ... **)**
\\
Convert one or more arguments to strings in the best way possible.
+
#### print
- * [Nil](class_nil) ** [print](#print) ** **(** var what, var ... **)**
+ * [Nil](class_nil) **[print](#print)** **(** var what, var ... **)**
\\
Print one or more arguments to strings in the best way possible to a console line.
+
#### printerr
- * [Nil](class_nil) ** [printerr](#printerr) ** **(** var what, var ... **)**
+ * [Nil](class_nil) **[printerr](#printerr)** **(** var what, var ... **)**
\\
Print one or more arguments to strings in the best way possible to standard error line.
+
#### printraw
- * [Nil](class_nil) ** [printraw](#printraw) ** **(** var what, var ... **)**
+ * [Nil](class_nil) **[printraw](#printraw)** **(** var what, var ... **)**
\\
Print one or more arguments to strings in the best way possible to console. No newline is added at the end.
+
#### range
- * [Array](class_array) ** [range](#range) ** **(** var ... **)**
+ * [Array](class_array) **[range](#range)** **(** var ... **)**
\\
Return an array with the given range. Range can be 1 argument N (0 to N-1), two arguments (initial, final-1) or three arguments (initial,final-1,increment).
diff --git a/class_aabb.md b/class_aabb.md
index 16d5c28..6d222d1 100644
--- a/class_aabb.md
+++ b/class_aabb.md
@@ -4,26 +4,26 @@
Axis-Aligned Bounding Box.
### Member Functions
- * [bool](class_bool) ** [encloses](#encloses) ** **(** [AABB](class_aabb) with **)**
- * [AABB](class_aabb) ** [expand](#expand) ** **(** [Vector3](class_vector3) to_point **)**
- * [real](class_real) ** [get_area](#get_area) ** **(** **)**
- * [Vector3](class_vector3) ** [get_endpoint](#get_endpoint) ** **(** [int](class_int) idx **)**
- * [Vector3](class_vector3) ** [get_longest_axis](#get_longest_axis) ** **(** **)**
- * [int](class_int) ** [get_longest_axis_index](#get_longest_axis_index) ** **(** **)**
- * [real](class_real) ** [get_longest_axis_size](#get_longest_axis_size) ** **(** **)**
- * [Vector3](class_vector3) ** [get_shortest_axis](#get_shortest_axis) ** **(** **)**
- * [int](class_int) ** [get_shortest_axis_index](#get_shortest_axis_index) ** **(** **)**
- * [real](class_real) ** [get_shortest_axis_size](#get_shortest_axis_size) ** **(** **)**
- * [Vector3](class_vector3) ** [get_support](#get_support) ** **(** [Vector3](class_vector3) dir **)**
- * [AABB](class_aabb) ** [grow](#grow) ** **(** [real](class_real) by **)**
- * [bool](class_bool) ** [has_no_area](#has_no_area) ** **(** **)**
- * [bool](class_bool) ** [has_no_surface](#has_no_surface) ** **(** **)**
- * [bool](class_bool) ** [has_point](#has_point) ** **(** [Vector3](class_vector3) point **)**
- * [AABB](class_aabb) ** [intersection](#intersection) ** **(** [AABB](class_aabb) with **)**
- * [bool](class_bool) ** [intersects](#intersects) ** **(** [AABB](class_aabb) with **)**
- * [bool](class_bool) ** [intersects_plane](#intersects_plane) ** **(** [Plane](class_plane) plane **)**
- * [AABB](class_aabb) ** [merge](#merge) ** **(** [AABB](class_aabb) with **)**
- * void ** [AABB](#AABB) ** **(** [Vector3](class_vector3) pos, [Vector3](class_vector3) size **)**
+ * [bool](class_bool) **[encloses](#encloses)** **(** [AABB](class_aabb) with **)**
+ * [AABB](class_aabb) **[expand](#expand)** **(** [Vector3](class_vector3) to_point **)**
+ * [real](class_real) **[get_area](#get_area)** **(** **)**
+ * [Vector3](class_vector3) **[get_endpoint](#get_endpoint)** **(** [int](class_int) idx **)**
+ * [Vector3](class_vector3) **[get_longest_axis](#get_longest_axis)** **(** **)**
+ * [int](class_int) **[get_longest_axis_index](#get_longest_axis_index)** **(** **)**
+ * [real](class_real) **[get_longest_axis_size](#get_longest_axis_size)** **(** **)**
+ * [Vector3](class_vector3) **[get_shortest_axis](#get_shortest_axis)** **(** **)**
+ * [int](class_int) **[get_shortest_axis_index](#get_shortest_axis_index)** **(** **)**
+ * [real](class_real) **[get_shortest_axis_size](#get_shortest_axis_size)** **(** **)**
+ * [Vector3](class_vector3) **[get_support](#get_support)** **(** [Vector3](class_vector3) dir **)**
+ * [AABB](class_aabb) **[grow](#grow)** **(** [real](class_real) by **)**
+ * [bool](class_bool) **[has_no_area](#has_no_area)** **(** **)**
+ * [bool](class_bool) **[has_no_surface](#has_no_surface)** **(** **)**
+ * [bool](class_bool) **[has_point](#has_point)** **(** [Vector3](class_vector3) point **)**
+ * [AABB](class_aabb) **[intersection](#intersection)** **(** [AABB](class_aabb) with **)**
+ * [bool](class_bool) **[intersects](#intersects)** **(** [AABB](class_aabb) with **)**
+ * [bool](class_bool) **[intersects_plane](#intersects_plane)** **(** [Plane](class_plane) plane **)**
+ * [AABB](class_aabb) **[merge](#merge)** **(** [AABB](class_aabb) with **)**
+ * void **[AABB](#AABB)** **(** [Vector3](class_vector3) pos, [Vector3](class_vector3) size **)**
### Member Variables
* [Vector3](class_vector3) **pos**
@@ -36,93 +36,113 @@ AABB provides an 3D Axis-Aligned Bounding Box. It consists of a
used for simple (fast) overlap tests.
### Member Function Description
+
#### encloses
- * [bool](class_bool) ** [encloses](#encloses) ** **(** [AABB](class_aabb) with **)**
+ * [bool](class_bool) **[encloses](#encloses)** **(** [AABB](class_aabb) with **)**
\\
Return true if this [[aabb|AABB]] completely encloses another
one.
+
#### expand
- * [AABB](class_aabb) ** [expand](#expand) ** **(** [Vector3](class_vector3) to_point **)**
+ * [AABB](class_aabb) **[expand](#expand)** **(** [Vector3](class_vector3) to_point **)**
\\
Return this [[aabb|AABB]] expanded to include a given
point.
+
#### get_area
- * [real](class_real) ** [get_area](#get_area) ** **(** **)**
+ * [real](class_real) **[get_area](#get_area)** **(** **)**
\\
Get the area inside the [[aabb|AABB]]
+
#### get_endpoint
- * [Vector3](class_vector3) ** [get_endpoint](#get_endpoint) ** **(** [int](class_int) idx **)**
+ * [Vector3](class_vector3) **[get_endpoint](#get_endpoint)** **(** [int](class_int) idx **)**
\\
Get the position of the 8 endpoints of the [[aabb|AABB]] in space.
+
#### get_longest_axis
- * [Vector3](class_vector3) ** [get_longest_axis](#get_longest_axis) ** **(** **)**
+ * [Vector3](class_vector3) **[get_longest_axis](#get_longest_axis)** **(** **)**
\\
Return the normalized longest axis of the [[aabb|AABB]]
+
#### get_longest_axis_index
- * [int](class_int) ** [get_longest_axis_index](#get_longest_axis_index) ** **(** **)**
+ * [int](class_int) **[get_longest_axis_index](#get_longest_axis_index)** **(** **)**
\\
Return the index of the longest axis of the [[aabb|AABB]]
(according to [[vector3|Vector3]]::AXIS* enum).
+
#### get_longest_axis_size
- * [real](class_real) ** [get_longest_axis_size](#get_longest_axis_size) ** **(** **)**
+ * [real](class_real) **[get_longest_axis_size](#get_longest_axis_size)** **(** **)**
\\
Return the scalar length of the longest axis of the
[[aabb|AABB]].
+
#### get_shortest_axis
- * [Vector3](class_vector3) ** [get_shortest_axis](#get_shortest_axis) ** **(** **)**
+ * [Vector3](class_vector3) **[get_shortest_axis](#get_shortest_axis)** **(** **)**
\\
Return the normalized shortest axis of the [[aabb|AABB]]
+
#### get_shortest_axis_index
- * [int](class_int) ** [get_shortest_axis_index](#get_shortest_axis_index) ** **(** **)**
+ * [int](class_int) **[get_shortest_axis_index](#get_shortest_axis_index)** **(** **)**
\\
Return the index of the shortest axis of the [[aabb|AABB]]
(according to [[vector3|Vector3]]::AXIS* enum).
+
#### get_shortest_axis_size
- * [real](class_real) ** [get_shortest_axis_size](#get_shortest_axis_size) ** **(** **)**
+ * [real](class_real) **[get_shortest_axis_size](#get_shortest_axis_size)** **(** **)**
\\
Return the scalar length of the shortest axis of the
[[aabb|AABB]].
+
#### get_support
- * [Vector3](class_vector3) ** [get_support](#get_support) ** **(** [Vector3](class_vector3) dir **)**
+ * [Vector3](class_vector3) **[get_support](#get_support)** **(** [Vector3](class_vector3) dir **)**
\\
Return the support point in a given direction. This
is useful for collision detection algorithms.
+
#### grow
- * [AABB](class_aabb) ** [grow](#grow) ** **(** [real](class_real) by **)**
+ * [AABB](class_aabb) **[grow](#grow)** **(** [real](class_real) by **)**
\\
Return a copy of the AABB grown a given a mount of
units towards all the sides.
+
#### has_no_area
- * [bool](class_bool) ** [has_no_area](#has_no_area) ** **(** **)**
+ * [bool](class_bool) **[has_no_area](#has_no_area)** **(** **)**
\\
Return true if the [[aabb|AABB]] is flat or empty.
+
#### has_no_surface
- * [bool](class_bool) ** [has_no_surface](#has_no_surface) ** **(** **)**
+ * [bool](class_bool) **[has_no_surface](#has_no_surface)** **(** **)**
\\
Return true if the [[aabb|AABB]] is empty.
+
#### has_point
- * [bool](class_bool) ** [has_point](#has_point) ** **(** [Vector3](class_vector3) point **)**
+ * [bool](class_bool) **[has_point](#has_point)** **(** [Vector3](class_vector3) point **)**
\\
Return true if the [[aabb|AABB]] contains a point.
+
#### intersection
- * [AABB](class_aabb) ** [intersection](#intersection) ** **(** [AABB](class_aabb) with **)**
+ * [AABB](class_aabb) **[intersection](#intersection)** **(** [AABB](class_aabb) with **)**
\\
Return the intersection between two [[aabb|AABB]]s. An
empty AABB (size 0,0,0) is returned on failure.
+
#### intersects
- * [bool](class_bool) ** [intersects](#intersects) ** **(** [AABB](class_aabb) with **)**
+ * [bool](class_bool) **[intersects](#intersects)** **(** [AABB](class_aabb) with **)**
\\
Return true if the [[aabb|AABB]] overlaps with another.
+
#### intersects_plane
- * [bool](class_bool) ** [intersects_plane](#intersects_plane) ** **(** [Plane](class_plane) plane **)**
+ * [bool](class_bool) **[intersects_plane](#intersects_plane)** **(** [Plane](class_plane) plane **)**
\\
Return true if the AABB is at both sides of a plane.
+
#### merge
- * [AABB](class_aabb) ** [merge](#merge) ** **(** [AABB](class_aabb) with **)**
+ * [AABB](class_aabb) **[merge](#merge)** **(** [AABB](class_aabb) with **)**
\\
Combine this [[aabb|AABB]] with another one, a larger one
is returned that contains both.
+
#### AABB
- * void ** [AABB](#AABB) ** **(** [Vector3](class_vector3) pos, [Vector3](class_vector3) size **)**
+ * void **[AABB](#AABB)** **(** [Vector3](class_vector3) pos, [Vector3](class_vector3) size **)**
\\
Optional constructor, accepts position and size.
diff --git a/class_acceptdialog.md b/class_acceptdialog.md
index e563e9a..691225a 100644
--- a/class_acceptdialog.md
+++ b/class_acceptdialog.md
@@ -4,53 +4,60 @@
Base dialog for user notification.
### Member Functions
- * [Object](class_object) ** [get_ok](#get_ok) ** **(** **)**
- * [Object](class_object) ** [get_label](#get_label) ** **(** **)**
- * void ** [set_hide_on_ok](#set_hide_on_ok) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [get_hide_on_ok](#get_hide_on_ok) ** **(** **)** const
- * [Button](class_button) ** [add_button](#add_button) ** **(** [String](class_string) text="" **)**
- * [Button](class_button) ** [add_cancel](#add_cancel) ** **(** [String](class_string) name **)**
- * void ** [register_text_enter](#register_text_enter) ** **(** [Object](class_object) line_edit **)**
- * void ** [set_text](#set_text) ** **(** [String](class_string) text **)**
- * [String](class_string) ** [get_text](#get_text) ** **(** **)** const
+ * [Object](class_object) **[get_ok](#get_ok)** **(** **)**
+ * [Object](class_object) **[get_label](#get_label)** **(** **)**
+ * void **[set_hide_on_ok](#set_hide_on_ok)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[get_hide_on_ok](#get_hide_on_ok)** **(** **)** const
+ * [Button](class_button) **[add_button](#add_button)** **(** [String](class_string) text="" **)**
+ * [Button](class_button) **[add_cancel](#add_cancel)** **(** [String](class_string) name **)**
+ * void **[register_text_enter](#register_text_enter)** **(** [Object](class_object) line_edit **)**
+ * void **[set_text](#set_text)** **(** [String](class_string) text **)**
+ * [String](class_string) **[get_text](#get_text)** **(** **)** const
### Signals
- * ** confirmed ** **(** **)**
- * ** custom_action ** **(** [String](class_string) action **)**
+ * **confirmed** **(** **)**
+ * **custom_action** **(** [String](class_string) action **)**
### Description
This dialog is useful for small notifications to the user about an
event. It can only be accepted or closed, with the same result.
### Member Function Description
+
#### get_ok
- * [Object](class_object) ** [get_ok](#get_ok) ** **(** **)**
+ * [Object](class_object) **[get_ok](#get_ok)** **(** **)**
\\
Return the OK Button.
+
#### get_label
- * [Object](class_object) ** [get_label](#get_label) ** **(** **)**
+ * [Object](class_object) **[get_label](#get_label)** **(** **)**
\\
Return the label used for built-in text.
+
#### set_hide_on_ok
- * void ** [set_hide_on_ok](#set_hide_on_ok) ** **(** [bool](class_bool) enabled **)**
+ * void **[set_hide_on_ok](#set_hide_on_ok)** **(** [bool](class_bool) enabled **)**
\\
Set whether the dialog is hidden when accepted
(default true).
+
#### get_hide_on_ok
- * [bool](class_bool) ** [get_hide_on_ok](#get_hide_on_ok) ** **(** **)** const
+ * [bool](class_bool) **[get_hide_on_ok](#get_hide_on_ok)** **(** **)** const
\\
Return true if the dialog will be hidden when
accepted (default true).
+
#### register_text_enter
- * void ** [register_text_enter](#register_text_enter) ** **(** [Object](class_object) line_edit **)**
+ * void **[register_text_enter](#register_text_enter)** **(** [Object](class_object) line_edit **)**
\\
Register a [[lineedit|LineEdit]] in the dialog. When the enter
key is pressed, the dialog will be accepted.
+
#### set_text
- * void ** [set_text](#set_text) ** **(** [String](class_string) text **)**
+ * void **[set_text](#set_text)** **(** [String](class_string) text **)**
\\
Set the built-in label text.
+
#### get_text
- * [String](class_string) ** [get_text](#get_text) ** **(** **)** const
+ * [String](class_string) **[get_text](#get_text)** **(** **)** const
\\
Return the built-in label text.
diff --git a/class_animatedsprite.md b/class_animatedsprite.md
index e9d68b7..113ab98 100644
--- a/class_animatedsprite.md
+++ b/class_animatedsprite.md
@@ -4,19 +4,19 @@
### Member Functions
- * void ** [set_sprite_frames](#set_sprite_frames) ** **(** [SpriteFrames](class_spriteframes) sprite_frames **)**
- * [SpriteFrames](class_spriteframes) ** [get_sprite_frames](#get_sprite_frames) ** **(** **)** const
- * void ** [set_centered](#set_centered) ** **(** [bool](class_bool) centered **)**
- * [bool](class_bool) ** [is_centered](#is_centered) ** **(** **)** const
- * void ** [set_offset](#set_offset) ** **(** [Vector2](class_vector2) offset **)**
- * [Vector2](class_vector2) ** [get_offset](#get_offset) ** **(** **)** const
- * void ** [set_flip_h](#set_flip_h) ** **(** [bool](class_bool) flip_h **)**
- * [bool](class_bool) ** [is_flipped_h](#is_flipped_h) ** **(** **)** const
- * void ** [set_flip_v](#set_flip_v) ** **(** [bool](class_bool) flip_v **)**
- * [bool](class_bool) ** [is_flipped_v](#is_flipped_v) ** **(** **)** const
- * void ** [set_frame](#set_frame) ** **(** [int](class_int) frame **)**
- * [int](class_int) ** [get_frame](#get_frame) ** **(** **)** const
- * void ** [set_modulate](#set_modulate) ** **(** [Color](class_color) modulate **)**
- * [Color](class_color) ** [get_modulate](#get_modulate) ** **(** **)** const
+ * void **[set_sprite_frames](#set_sprite_frames)** **(** [SpriteFrames](class_spriteframes) sprite_frames **)**
+ * [SpriteFrames](class_spriteframes) **[get_sprite_frames](#get_sprite_frames)** **(** **)** const
+ * void **[set_centered](#set_centered)** **(** [bool](class_bool) centered **)**
+ * [bool](class_bool) **[is_centered](#is_centered)** **(** **)** const
+ * void **[set_offset](#set_offset)** **(** [Vector2](class_vector2) offset **)**
+ * [Vector2](class_vector2) **[get_offset](#get_offset)** **(** **)** const
+ * void **[set_flip_h](#set_flip_h)** **(** [bool](class_bool) flip_h **)**
+ * [bool](class_bool) **[is_flipped_h](#is_flipped_h)** **(** **)** const
+ * void **[set_flip_v](#set_flip_v)** **(** [bool](class_bool) flip_v **)**
+ * [bool](class_bool) **[is_flipped_v](#is_flipped_v)** **(** **)** const
+ * void **[set_frame](#set_frame)** **(** [int](class_int) frame **)**
+ * [int](class_int) **[get_frame](#get_frame)** **(** **)** const
+ * void **[set_modulate](#set_modulate)** **(** [Color](class_color) modulate **)**
+ * [Color](class_color) **[get_modulate](#get_modulate)** **(** **)** const
### Member Function Description
diff --git a/class_animation.md b/class_animation.md
index cb405f4..ac4ce0a 100644
--- a/class_animation.md
+++ b/class_animation.md
@@ -4,42 +4,42 @@
Contains data used to animate everything in the engine.
### Member Functions
- * [int](class_int) ** [add_track](#add_track) ** **(** [int](class_int) type, [int](class_int) at_pos=-1 **)**
- * void ** [remove_track](#remove_track) ** **(** [int](class_int) idx **)**
- * [int](class_int) ** [get_track_count](#get_track_count) ** **(** **)** const
- * [int](class_int) ** [track_get_type](#track_get_type) ** **(** [int](class_int) idx **)** const
- * [NodePath](class_nodepath) ** [track_get_path](#track_get_path) ** **(** [int](class_int) idx **)** const
- * void ** [track_set_path](#track_set_path) ** **(** [int](class_int) idx, [NodePath](class_nodepath) path **)**
- * [int](class_int) ** [find_track](#find_track) ** **(** [NodePath](class_nodepath) path **)** const
- * void ** [track_move_up](#track_move_up) ** **(** [int](class_int) idx **)**
- * void ** [track_move_down](#track_move_down) ** **(** [int](class_int) idx **)**
- * [int](class_int) ** [transform_track_insert_key](#transform_track_insert_key) ** **(** [int](class_int) idx, [real](class_real) time, [Vector3](class_vector3) loc, [Quat](class_quat) rot, [Vector3](class_vector3) scale **)**
- * void ** [track_insert_key](#track_insert_key) ** **(** [int](class_int) idx, [real](class_real) time, var key, [real](class_real) transition=1 **)**
- * void ** [track_remove_key](#track_remove_key) ** **(** [int](class_int) idx, [int](class_int) key_idx **)**
- * void ** [track_remove_key_at_pos](#track_remove_key_at_pos) ** **(** [int](class_int) idx, [real](class_real) pos **)**
- * void ** [track_set_key_value](#track_set_key_value) ** **(** [int](class_int) idx, [int](class_int) key, var value **)**
- * void ** [track_set_key_transition](#track_set_key_transition) ** **(** [int](class_int) idx, [int](class_int) key_idx, [real](class_real) transition **)**
- * [real](class_real) ** [track_get_key_transition](#track_get_key_transition) ** **(** [int](class_int) idx, [int](class_int) key_idx **)** const
- * [int](class_int) ** [track_get_key_count](#track_get_key_count) ** **(** [int](class_int) idx **)** const
- * void ** [track_get_key_value](#track_get_key_value) ** **(** [int](class_int) idx, [int](class_int) key_idx **)** const
- * [real](class_real) ** [track_get_key_time](#track_get_key_time) ** **(** [int](class_int) idx, [int](class_int) key_idx **)** const
- * [int](class_int) ** [track_find_key](#track_find_key) ** **(** [int](class_int) idx, [real](class_real) time, [bool](class_bool) exact=false **)** const
- * void ** [track_set_interpolation_type](#track_set_interpolation_type) ** **(** [int](class_int) idx, [int](class_int) interpolation **)**
- * [int](class_int) ** [track_get_interpolation_type](#track_get_interpolation_type) ** **(** [int](class_int) idx **)** const
- * [Array](class_array) ** [transform_track_interpolate](#transform_track_interpolate) ** **(** [int](class_int) idx, [real](class_real) time_sec **)** const
- * void ** [value_track_set_continuous](#value_track_set_continuous) ** **(** [int](class_int) idx, [bool](class_bool) continuous **)**
- * [bool](class_bool) ** [value_track_is_continuous](#value_track_is_continuous) ** **(** [int](class_int) idx **)** const
- * [IntArray](class_intarray) ** [value_track_get_key_indices](#value_track_get_key_indices) ** **(** [int](class_int) idx, [real](class_real) time_sec, [real](class_real) delta **)** const
- * [IntArray](class_intarray) ** [method_track_get_key_indices](#method_track_get_key_indices) ** **(** [int](class_int) idx, [real](class_real) time_sec, [real](class_real) delta **)** const
- * [String](class_string) ** [method_track_get_name](#method_track_get_name) ** **(** [int](class_int) idx, [int](class_int) key_idx **)** const
- * [Array](class_array) ** [method_track_get_params](#method_track_get_params) ** **(** [int](class_int) idx, [int](class_int) key_idx **)** const
- * void ** [set_length](#set_length) ** **(** [real](class_real) time_sec **)**
- * [real](class_real) ** [get_length](#get_length) ** **(** **)** const
- * void ** [set_loop](#set_loop) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [has_loop](#has_loop) ** **(** **)** const
- * void ** [set_step](#set_step) ** **(** [real](class_real) size_sec **)**
- * [real](class_real) ** [get_step](#get_step) ** **(** **)** const
- * void ** [clear](#clear) ** **(** **)**
+ * [int](class_int) **[add_track](#add_track)** **(** [int](class_int) type, [int](class_int) at_pos=-1 **)**
+ * void **[remove_track](#remove_track)** **(** [int](class_int) idx **)**
+ * [int](class_int) **[get_track_count](#get_track_count)** **(** **)** const
+ * [int](class_int) **[track_get_type](#track_get_type)** **(** [int](class_int) idx **)** const
+ * [NodePath](class_nodepath) **[track_get_path](#track_get_path)** **(** [int](class_int) idx **)** const
+ * void **[track_set_path](#track_set_path)** **(** [int](class_int) idx, [NodePath](class_nodepath) path **)**
+ * [int](class_int) **[find_track](#find_track)** **(** [NodePath](class_nodepath) path **)** const
+ * void **[track_move_up](#track_move_up)** **(** [int](class_int) idx **)**
+ * void **[track_move_down](#track_move_down)** **(** [int](class_int) idx **)**
+ * [int](class_int) **[transform_track_insert_key](#transform_track_insert_key)** **(** [int](class_int) idx, [real](class_real) time, [Vector3](class_vector3) loc, [Quat](class_quat) rot, [Vector3](class_vector3) scale **)**
+ * void **[track_insert_key](#track_insert_key)** **(** [int](class_int) idx, [real](class_real) time, var key, [real](class_real) transition=1 **)**
+ * void **[track_remove_key](#track_remove_key)** **(** [int](class_int) idx, [int](class_int) key_idx **)**
+ * void **[track_remove_key_at_pos](#track_remove_key_at_pos)** **(** [int](class_int) idx, [real](class_real) pos **)**
+ * void **[track_set_key_value](#track_set_key_value)** **(** [int](class_int) idx, [int](class_int) key, var value **)**
+ * void **[track_set_key_transition](#track_set_key_transition)** **(** [int](class_int) idx, [int](class_int) key_idx, [real](class_real) transition **)**
+ * [real](class_real) **[track_get_key_transition](#track_get_key_transition)** **(** [int](class_int) idx, [int](class_int) key_idx **)** const
+ * [int](class_int) **[track_get_key_count](#track_get_key_count)** **(** [int](class_int) idx **)** const
+ * void **[track_get_key_value](#track_get_key_value)** **(** [int](class_int) idx, [int](class_int) key_idx **)** const
+ * [real](class_real) **[track_get_key_time](#track_get_key_time)** **(** [int](class_int) idx, [int](class_int) key_idx **)** const
+ * [int](class_int) **[track_find_key](#track_find_key)** **(** [int](class_int) idx, [real](class_real) time, [bool](class_bool) exact=false **)** const
+ * void **[track_set_interpolation_type](#track_set_interpolation_type)** **(** [int](class_int) idx, [int](class_int) interpolation **)**
+ * [int](class_int) **[track_get_interpolation_type](#track_get_interpolation_type)** **(** [int](class_int) idx **)** const
+ * [Array](class_array) **[transform_track_interpolate](#transform_track_interpolate)** **(** [int](class_int) idx, [real](class_real) time_sec **)** const
+ * void **[value_track_set_continuous](#value_track_set_continuous)** **(** [int](class_int) idx, [bool](class_bool) continuous **)**
+ * [bool](class_bool) **[value_track_is_continuous](#value_track_is_continuous)** **(** [int](class_int) idx **)** const
+ * [IntArray](class_intarray) **[value_track_get_key_indices](#value_track_get_key_indices)** **(** [int](class_int) idx, [real](class_real) time_sec, [real](class_real) delta **)** const
+ * [IntArray](class_intarray) **[method_track_get_key_indices](#method_track_get_key_indices)** **(** [int](class_int) idx, [real](class_real) time_sec, [real](class_real) delta **)** const
+ * [String](class_string) **[method_track_get_name](#method_track_get_name)** **(** [int](class_int) idx, [int](class_int) key_idx **)** const
+ * [Array](class_array) **[method_track_get_params](#method_track_get_params)** **(** [int](class_int) idx, [int](class_int) key_idx **)** const
+ * void **[set_length](#set_length)** **(** [real](class_real) time_sec **)**
+ * [real](class_real) **[get_length](#get_length)** **(** **)** const
+ * void **[set_loop](#set_loop)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[has_loop](#has_loop)** **(** **)** const
+ * void **[set_step](#set_step)** **(** [real](class_real) size_sec **)**
+ * [real](class_real) **[get_step](#get_step)** **(** **)** const
+ * void **[clear](#clear)** **(** **)**
### Numeric Constants
* **TYPE_VALUE** = **0** - Value tracks set values in node properties, but only those which can be Interpolated.
@@ -54,137 +54,170 @@ An Animation resource contains data used to animate everything in the engine. An
Animations are just data containers, and must be added to odes such as an [[animationplayer|AnimationPlayer]] or [[animationtreeplayer|AnimationTreePlayer]] to be played back.
### Member Function Description
+
#### add_track
- * [int](class_int) ** [add_track](#add_track) ** **(** [int](class_int) type, [int](class_int) at_pos=-1 **)**
+ * [int](class_int) **[add_track](#add_track)** **(** [int](class_int) type, [int](class_int) at_pos=-1 **)**
\\
Add a track to the Animation. The track type must be specified as any of the values in te TYPE_* enumeration.
+
#### remove_track
- * void ** [remove_track](#remove_track) ** **(** [int](class_int) idx **)**
+ * void **[remove_track](#remove_track)** **(** [int](class_int) idx **)**
\\
Remove a track by specifying the track index.
+
#### get_track_count
- * [int](class_int) ** [get_track_count](#get_track_count) ** **(** **)** const
+ * [int](class_int) **[get_track_count](#get_track_count)** **(** **)** const
\\
Return the amount of tracks in the animation.
+
#### track_get_type
- * [int](class_int) ** [track_get_type](#track_get_type) ** **(** [int](class_int) idx **)** const
+ * [int](class_int) **[track_get_type](#track_get_type)** **(** [int](class_int) idx **)** const
\\
Get the type of a track.
+
#### track_get_path
- * [NodePath](class_nodepath) ** [track_get_path](#track_get_path) ** **(** [int](class_int) idx **)** const
+ * [NodePath](class_nodepath) **[track_get_path](#track_get_path)** **(** [int](class_int) idx **)** const
\\
Get the path of a track. for more information on the path format, see [[#track_set_path|track_set_path]]
+
#### track_set_path
- * void ** [track_set_path](#track_set_path) ** **(** [int](class_int) idx, [NodePath](class_nodepath) path **)**
+ * void **[track_set_path](#track_set_path)** **(** [int](class_int) idx, [NodePath](class_nodepath) path **)**
\\
Set the path of a track. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. Tracks that control properties or bones must append their name after the path, separated by ":". Example: "character/skeleton:ankle" or "character/mesh:transform/local"
+
#### track_move_up
- * void ** [track_move_up](#track_move_up) ** **(** [int](class_int) idx **)**
+ * void **[track_move_up](#track_move_up)** **(** [int](class_int) idx **)**
\\
Move a track up.
+
#### track_move_down
- * void ** [track_move_down](#track_move_down) ** **(** [int](class_int) idx **)**
+ * void **[track_move_down](#track_move_down)** **(** [int](class_int) idx **)**
\\
Nove a track down.
+
#### transform_track_insert_key
- * [int](class_int) ** [transform_track_insert_key](#transform_track_insert_key) ** **(** [int](class_int) idx, [real](class_real) time, [Vector3](class_vector3) loc, [Quat](class_quat) rot, [Vector3](class_vector3) scale **)**
+ * [int](class_int) **[transform_track_insert_key](#transform_track_insert_key)** **(** [int](class_int) idx, [real](class_real) time, [Vector3](class_vector3) loc, [Quat](class_quat) rot, [Vector3](class_vector3) scale **)**
\\
Insert a transform key for a transform track.
+
#### track_insert_key
- * void ** [track_insert_key](#track_insert_key) ** **(** [int](class_int) idx, [real](class_real) time, var key, [real](class_real) transition=1 **)**
+ * void **[track_insert_key](#track_insert_key)** **(** [int](class_int) idx, [real](class_real) time, var key, [real](class_real) transition=1 **)**
\\
Insert a generic key in a given track.
+
#### track_remove_key
- * void ** [track_remove_key](#track_remove_key) ** **(** [int](class_int) idx, [int](class_int) key_idx **)**
+ * void **[track_remove_key](#track_remove_key)** **(** [int](class_int) idx, [int](class_int) key_idx **)**
\\
Remove a key by index in a given track.
+
#### track_remove_key_at_pos
- * void ** [track_remove_key_at_pos](#track_remove_key_at_pos) ** **(** [int](class_int) idx, [real](class_real) pos **)**
+ * void **[track_remove_key_at_pos](#track_remove_key_at_pos)** **(** [int](class_int) idx, [real](class_real) pos **)**
\\
Remove a key by position (seconds) in a given track.
+
#### track_set_key_value
- * void ** [track_set_key_value](#track_set_key_value) ** **(** [int](class_int) idx, [int](class_int) key, var value **)**
+ * void **[track_set_key_value](#track_set_key_value)** **(** [int](class_int) idx, [int](class_int) key, var value **)**
\\
Set the value of an existing key.
+
#### track_set_key_transition
- * void ** [track_set_key_transition](#track_set_key_transition) ** **(** [int](class_int) idx, [int](class_int) key_idx, [real](class_real) transition **)**
+ * void **[track_set_key_transition](#track_set_key_transition)** **(** [int](class_int) idx, [int](class_int) key_idx, [real](class_real) transition **)**
\\
Set the transition curve (easing) for a specific key (see built-in
math function "ease").
+
#### track_get_key_transition
- * [real](class_real) ** [track_get_key_transition](#track_get_key_transition) ** **(** [int](class_int) idx, [int](class_int) key_idx **)** const
+ * [real](class_real) **[track_get_key_transition](#track_get_key_transition)** **(** [int](class_int) idx, [int](class_int) key_idx **)** const
\\
Return the transition curve (easing) for a specific key (see built-in
math function "ease").
+
#### track_get_key_count
- * [int](class_int) ** [track_get_key_count](#track_get_key_count) ** **(** [int](class_int) idx **)** const
+ * [int](class_int) **[track_get_key_count](#track_get_key_count)** **(** [int](class_int) idx **)** const
\\
Return the amount of keys in a given track.
+
#### track_get_key_value
- * void ** [track_get_key_value](#track_get_key_value) ** **(** [int](class_int) idx, [int](class_int) key_idx **)** const
+ * void **[track_get_key_value](#track_get_key_value)** **(** [int](class_int) idx, [int](class_int) key_idx **)** const
\\
Return the value of a given key in a given track.
+
#### track_get_key_time
- * [real](class_real) ** [track_get_key_time](#track_get_key_time) ** **(** [int](class_int) idx, [int](class_int) key_idx **)** const
+ * [real](class_real) **[track_get_key_time](#track_get_key_time)** **(** [int](class_int) idx, [int](class_int) key_idx **)** const
\\
Return the time at which the key is located.
+
#### track_find_key
- * [int](class_int) ** [track_find_key](#track_find_key) ** **(** [int](class_int) idx, [real](class_real) time, [bool](class_bool) exact=false **)** const
+ * [int](class_int) **[track_find_key](#track_find_key)** **(** [int](class_int) idx, [real](class_real) time, [bool](class_bool) exact=false **)** const
\\
Find the key index by time in a given track. Optionally, only find it if the exact time is given.
+
#### track_set_interpolation_type
- * void ** [track_set_interpolation_type](#track_set_interpolation_type) ** **(** [int](class_int) idx, [int](class_int) interpolation **)**
+ * void **[track_set_interpolation_type](#track_set_interpolation_type)** **(** [int](class_int) idx, [int](class_int) interpolation **)**
\\
Set the interpolation type of a given track, from the INTERPOLATION_* enum.
+
#### track_get_interpolation_type
- * [int](class_int) ** [track_get_interpolation_type](#track_get_interpolation_type) ** **(** [int](class_int) idx **)** const
+ * [int](class_int) **[track_get_interpolation_type](#track_get_interpolation_type)** **(** [int](class_int) idx **)** const
\\
Return the interpolation type of a given track, from the INTERPOLATION_* enum.
+
#### transform_track_interpolate
- * [Array](class_array) ** [transform_track_interpolate](#transform_track_interpolate) ** **(** [int](class_int) idx, [real](class_real) time_sec **)** const
+ * [Array](class_array) **[transform_track_interpolate](#transform_track_interpolate)** **(** [int](class_int) idx, [real](class_real) time_sec **)** const
\\
Return the interpolated value of a transform track at a given time (in seconds). An array consisting of 3 elements: position ([[vector3|Vector3]]), rotation ([[quat|Quat]]) and scale ([[vector3|Vector3]]).
+
#### value_track_set_continuous
- * void ** [value_track_set_continuous](#value_track_set_continuous) ** **(** [int](class_int) idx, [bool](class_bool) continuous **)**
+ * void **[value_track_set_continuous](#value_track_set_continuous)** **(** [int](class_int) idx, [bool](class_bool) continuous **)**
\\
Enable or disable interpolation for a whole track. By default tracks are interpolated.
+
#### value_track_is_continuous
- * [bool](class_bool) ** [value_track_is_continuous](#value_track_is_continuous) ** **(** [int](class_int) idx **)** const
+ * [bool](class_bool) **[value_track_is_continuous](#value_track_is_continuous)** **(** [int](class_int) idx **)** const
\\
Return wether interpolation is enabled or disabled for a whole track. By default tracks are interpolated.
+
#### value_track_get_key_indices
- * [IntArray](class_intarray) ** [value_track_get_key_indices](#value_track_get_key_indices) ** **(** [int](class_int) idx, [real](class_real) time_sec, [real](class_real) delta **)** const
+ * [IntArray](class_intarray) **[value_track_get_key_indices](#value_track_get_key_indices)** **(** [int](class_int) idx, [real](class_real) time_sec, [real](class_real) delta **)** const
\\
Return all the key indices of a value track, given a position and delta time.
+
#### method_track_get_key_indices
- * [IntArray](class_intarray) ** [method_track_get_key_indices](#method_track_get_key_indices) ** **(** [int](class_int) idx, [real](class_real) time_sec, [real](class_real) delta **)** const
+ * [IntArray](class_intarray) **[method_track_get_key_indices](#method_track_get_key_indices)** **(** [int](class_int) idx, [real](class_real) time_sec, [real](class_real) delta **)** const
\\
Return all the key indices of a method track, given a position and delta time.
+
#### method_track_get_name
- * [String](class_string) ** [method_track_get_name](#method_track_get_name) ** **(** [int](class_int) idx, [int](class_int) key_idx **)** const
+ * [String](class_string) **[method_track_get_name](#method_track_get_name)** **(** [int](class_int) idx, [int](class_int) key_idx **)** const
\\
Return the method name of a method track.
+
#### method_track_get_params
- * [Array](class_array) ** [method_track_get_params](#method_track_get_params) ** **(** [int](class_int) idx, [int](class_int) key_idx **)** const
+ * [Array](class_array) **[method_track_get_params](#method_track_get_params)** **(** [int](class_int) idx, [int](class_int) key_idx **)** const
\\
Return the arguments values to be called on a method track for a given key in a given track.
+
#### set_length
- * void ** [set_length](#set_length) ** **(** [real](class_real) time_sec **)**
+ * void **[set_length](#set_length)** **(** [real](class_real) time_sec **)**
\\
Set the total length of the animation (in seconds). Note that length is not delimited by the last key, as this one may be before or after the end to ensure correct interpolation and looping.
+
#### get_length
- * [real](class_real) ** [get_length](#get_length) ** **(** **)** const
+ * [real](class_real) **[get_length](#get_length)** **(** **)** const
\\
Return the total length of the animation (in seconds).
+
#### set_loop
- * void ** [set_loop](#set_loop) ** **(** [bool](class_bool) enabled **)**
+ * void **[set_loop](#set_loop)** **(** [bool](class_bool) enabled **)**
\\
Set a flag indicating that the animation must loop. This is uses for correct interpolation of animation cycles, and for hinting the player that it must restart the animation.
+
#### has_loop
- * [bool](class_bool) ** [has_loop](#has_loop) ** **(** **)** const
+ * [bool](class_bool) **[has_loop](#has_loop)** **(** **)** const
\\
Return wether the animation has the loop flag set.
+
#### clear
- * void ** [clear](#clear) ** **(** **)**
+ * void **[clear](#clear)** **(** **)**
\\
Clear the animation (clear all tracks and reset all).
diff --git a/class_animationplayer.md b/class_animationplayer.md
index 82e2620..aa83a77 100644
--- a/class_animationplayer.md
+++ b/class_animationplayer.md
@@ -4,44 +4,44 @@
Container and player of [Animaton] resources.
### Member Functions
- * [int](class_int) ** [add_animation](#add_animation) ** **(** [String](class_string) name, [Animation](class_animation) animation **)**
- * void ** [remove_animation](#remove_animation) ** **(** [String](class_string) name **)**
- * void ** [rename_animation](#rename_animation) ** **(** [String](class_string) name, [String](class_string) newname **)**
- * [bool](class_bool) ** [has_animation](#has_animation) ** **(** [String](class_string) name **)** const
- * [Animation](class_animation) ** [get_animation](#get_animation) ** **(** [String](class_string) name **)** const
- * [StringArray](class_stringarray) ** [get_animation_list](#get_animation_list) ** **(** **)** const
- * void ** [set_blend_time](#set_blend_time) ** **(** [String](class_string) anim_from, [String](class_string) anim_to, [real](class_real) sec **)**
- * [real](class_real) ** [get_blend_time](#get_blend_time) ** **(** [String](class_string) anim_from, [String](class_string) anim_to **)** const
- * void ** [set_default_blend_time](#set_default_blend_time) ** **(** [real](class_real) sec **)**
- * [real](class_real) ** [get_default_blend_time](#get_default_blend_time) ** **(** **)** const
- * void ** [play](#play) ** **(** [String](class_string) name="", [real](class_real) custom_blend=-1, [real](class_real) custom_speed=1, [bool](class_bool) from_end=false **)**
- * void ** [stop](#stop) ** **(** **)**
- * void ** [stop_all](#stop_all) ** **(** **)**
- * [bool](class_bool) ** [is_playing](#is_playing) ** **(** **)** const
- * void ** [set_current_animation](#set_current_animation) ** **(** [String](class_string) anim **)**
- * [String](class_string) ** [get_current_animation](#get_current_animation) ** **(** **)** const
- * void ** [queue](#queue) ** **(** [String](class_string) name **)**
- * void ** [clear_queue](#clear_queue) ** **(** **)**
- * void ** [set_active](#set_active) ** **(** [bool](class_bool) active **)**
- * [bool](class_bool) ** [is_active](#is_active) ** **(** **)** const
- * void ** [set_speed](#set_speed) ** **(** [real](class_real) speed **)**
- * [real](class_real) ** [get_speed](#get_speed) ** **(** **)** const
- * void ** [set_autoplay](#set_autoplay) ** **(** [String](class_string) name **)**
- * [String](class_string) ** [get_autoplay](#get_autoplay) ** **(** **)** const
- * void ** [set_root](#set_root) ** **(** [NodePath](class_nodepath) path **)**
- * [NodePath](class_nodepath) ** [get_root](#get_root) ** **(** **)** const
- * void ** [seek](#seek) ** **(** [real](class_real) pos_sec, [bool](class_bool) update=false **)**
- * [real](class_real) ** [get_pos](#get_pos) ** **(** **)** const
- * [String](class_string) ** [find_animation](#find_animation) ** **(** [Animation](class_animation) animation **)** const
- * void ** [clear_caches](#clear_caches) ** **(** **)**
- * void ** [set_animation_process_mode](#set_animation_process_mode) ** **(** [int](class_int) mode **)**
- * [int](class_int) ** [get_animation_process_mode](#get_animation_process_mode) ** **(** **)** const
- * [real](class_real) ** [get_current_animation_pos](#get_current_animation_pos) ** **(** **)** const
- * [real](class_real) ** [get_current_animation_length](#get_current_animation_length) ** **(** **)** const
+ * [int](class_int) **[add_animation](#add_animation)** **(** [String](class_string) name, [Animation](class_animation) animation **)**
+ * void **[remove_animation](#remove_animation)** **(** [String](class_string) name **)**
+ * void **[rename_animation](#rename_animation)** **(** [String](class_string) name, [String](class_string) newname **)**
+ * [bool](class_bool) **[has_animation](#has_animation)** **(** [String](class_string) name **)** const
+ * [Animation](class_animation) **[get_animation](#get_animation)** **(** [String](class_string) name **)** const
+ * [StringArray](class_stringarray) **[get_animation_list](#get_animation_list)** **(** **)** const
+ * void **[set_blend_time](#set_blend_time)** **(** [String](class_string) anim_from, [String](class_string) anim_to, [real](class_real) sec **)**
+ * [real](class_real) **[get_blend_time](#get_blend_time)** **(** [String](class_string) anim_from, [String](class_string) anim_to **)** const
+ * void **[set_default_blend_time](#set_default_blend_time)** **(** [real](class_real) sec **)**
+ * [real](class_real) **[get_default_blend_time](#get_default_blend_time)** **(** **)** const
+ * void **[play](#play)** **(** [String](class_string) name="", [real](class_real) custom_blend=-1, [real](class_real) custom_speed=1, [bool](class_bool) from_end=false **)**
+ * void **[stop](#stop)** **(** **)**
+ * void **[stop_all](#stop_all)** **(** **)**
+ * [bool](class_bool) **[is_playing](#is_playing)** **(** **)** const
+ * void **[set_current_animation](#set_current_animation)** **(** [String](class_string) anim **)**
+ * [String](class_string) **[get_current_animation](#get_current_animation)** **(** **)** const
+ * void **[queue](#queue)** **(** [String](class_string) name **)**
+ * void **[clear_queue](#clear_queue)** **(** **)**
+ * void **[set_active](#set_active)** **(** [bool](class_bool) active **)**
+ * [bool](class_bool) **[is_active](#is_active)** **(** **)** const
+ * void **[set_speed](#set_speed)** **(** [real](class_real) speed **)**
+ * [real](class_real) **[get_speed](#get_speed)** **(** **)** const
+ * void **[set_autoplay](#set_autoplay)** **(** [String](class_string) name **)**
+ * [String](class_string) **[get_autoplay](#get_autoplay)** **(** **)** const
+ * void **[set_root](#set_root)** **(** [NodePath](class_nodepath) path **)**
+ * [NodePath](class_nodepath) **[get_root](#get_root)** **(** **)** const
+ * void **[seek](#seek)** **(** [real](class_real) pos_sec, [bool](class_bool) update=false **)**
+ * [real](class_real) **[get_pos](#get_pos)** **(** **)** const
+ * [String](class_string) **[find_animation](#find_animation)** **(** [Animation](class_animation) animation **)** const
+ * void **[clear_caches](#clear_caches)** **(** **)**
+ * void **[set_animation_process_mode](#set_animation_process_mode)** **(** [int](class_int) mode **)**
+ * [int](class_int) **[get_animation_process_mode](#get_animation_process_mode)** **(** **)** const
+ * [real](class_real) **[get_current_animation_pos](#get_current_animation_pos)** **(** **)** const
+ * [real](class_real) **[get_current_animation_length](#get_current_animation_length)** **(** **)** const
### Signals
- * ** animation_changed ** **(** [String](class_string) old_name, [String](class_string) new_name **)**
- * ** finished ** **(** **)**
+ * **animation_changed** **(** [String](class_string) old_name, [String](class_string) new_name **)**
+ * **finished** **(** **)**
### Numeric Constants
* **ANIMATION_PROCESS_FIXED** = **0**
@@ -51,111 +51,138 @@ Container and player of [Animaton] resources.
An animation player is used for general purpose playback of [[animation|Animation]] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in diferent channels.
### Member Function Description
+
#### add_animation
- * [int](class_int) ** [add_animation](#add_animation) ** **(** [String](class_string) name, [Animation](class_animation) animation **)**
+ * [int](class_int) **[add_animation](#add_animation)** **(** [String](class_string) name, [Animation](class_animation) animation **)**
\\
Add an animation resource to the player, which will be later referenced by the "name" arguemnt.
+
#### remove_animation
- * void ** [remove_animation](#remove_animation) ** **(** [String](class_string) name **)**
+ * void **[remove_animation](#remove_animation)** **(** [String](class_string) name **)**
\\
Remove an animation from the player (by supplying the same name used to add it).
+
#### rename_animation
- * void ** [rename_animation](#rename_animation) ** **(** [String](class_string) name, [String](class_string) newname **)**
+ * void **[rename_animation](#rename_animation)** **(** [String](class_string) name, [String](class_string) newname **)**
\\
Rename an existing animation.
+
#### has_animation
- * [bool](class_bool) ** [has_animation](#has_animation) ** **(** [String](class_string) name **)** const
+ * [bool](class_bool) **[has_animation](#has_animation)** **(** [String](class_string) name **)** const
\\
Request wether an [[animation|Animation]] name exist within the player.
+
#### get_animation
- * [Animation](class_animation) ** [get_animation](#get_animation) ** **(** [String](class_string) name **)** const
+ * [Animation](class_animation) **[get_animation](#get_animation)** **(** [String](class_string) name **)** const
\\
Get an [[animation|Animation]] resource by requesting a name.
+
#### get_animation_list
- * [StringArray](class_stringarray) ** [get_animation_list](#get_animation_list) ** **(** **)** const
+ * [StringArray](class_stringarray) **[get_animation_list](#get_animation_list)** **(** **)** const
\\
Get the list of names of the animations stored in the player.
+
#### set_blend_time
- * void ** [set_blend_time](#set_blend_time) ** **(** [String](class_string) anim_from, [String](class_string) anim_to, [real](class_real) sec **)**
+ * void **[set_blend_time](#set_blend_time)** **(** [String](class_string) anim_from, [String](class_string) anim_to, [real](class_real) sec **)**
\\
Specify a blend time (in seconds) between two animations, referemced by their names.
+
#### get_blend_time
- * [real](class_real) ** [get_blend_time](#get_blend_time) ** **(** [String](class_string) anim_from, [String](class_string) anim_to **)** const
+ * [real](class_real) **[get_blend_time](#get_blend_time)** **(** [String](class_string) anim_from, [String](class_string) anim_to **)** const
\\
Get the blend time between two animations, referemced by their names.
+
#### set_default_blend_time
- * void ** [set_default_blend_time](#set_default_blend_time) ** **(** [real](class_real) sec **)**
+ * void **[set_default_blend_time](#set_default_blend_time)** **(** [real](class_real) sec **)**
\\
Set the default blend time between animations.
+
#### get_default_blend_time
- * [real](class_real) ** [get_default_blend_time](#get_default_blend_time) ** **(** **)** const
+ * [real](class_real) **[get_default_blend_time](#get_default_blend_time)** **(** **)** const
\\
Return the default blend time between animations.
+
#### stop_all
- * void ** [stop_all](#stop_all) ** **(** **)**
+ * void **[stop_all](#stop_all)** **(** **)**
\\
Stop playback on all animation channels.
+
#### is_playing
- * [bool](class_bool) ** [is_playing](#is_playing) ** **(** **)** const
+ * [bool](class_bool) **[is_playing](#is_playing)** **(** **)** const
\\
Return wether an animation chanel is playing (or channel 0 if none is provided).
+
#### set_current_animation
- * void ** [set_current_animation](#set_current_animation) ** **(** [String](class_string) anim **)**
+ * void **[set_current_animation](#set_current_animation)** **(** [String](class_string) anim **)**
\\
Set the current animation (even if no playback occurs). Using set_current_animation() and set_active() are similar to claling play().
+
#### get_current_animation
- * [String](class_string) ** [get_current_animation](#get_current_animation) ** **(** **)** const
+ * [String](class_string) **[get_current_animation](#get_current_animation)** **(** **)** const
\\
Return the name of the animation being played in a channel (or channel 0 if none is provided).
+
#### queue
- * void ** [queue](#queue) ** **(** [String](class_string) name **)**
+ * void **[queue](#queue)** **(** [String](class_string) name **)**
\\
Queue an animation for playback once the current one is done.
+
#### set_active
- * void ** [set_active](#set_active) ** **(** [bool](class_bool) active **)**
+ * void **[set_active](#set_active)** **(** [bool](class_bool) active **)**
\\
Set the player as active (playing)
+
#### is_active
- * [bool](class_bool) ** [is_active](#is_active) ** **(** **)** const
+ * [bool](class_bool) **[is_active](#is_active)** **(** **)** const
\\
Return true if the player is active.
+
#### set_speed
- * void ** [set_speed](#set_speed) ** **(** [real](class_real) speed **)**
+ * void **[set_speed](#set_speed)** **(** [real](class_real) speed **)**
\\
Set a speed scaling ratio in a given animation channel (or channel 0 if none is provided). Default ratio is //1// (no scaling).
+
#### get_speed
- * [real](class_real) ** [get_speed](#get_speed) ** **(** **)** const
+ * [real](class_real) **[get_speed](#get_speed)** **(** **)** const
\\
Get the speed scaling ratio in a given animation channel (or channel 0 if none is provided). Default ratio is //1// (no scaling).
+
#### set_autoplay
- * void ** [set_autoplay](#set_autoplay) ** **(** [String](class_string) name **)**
+ * void **[set_autoplay](#set_autoplay)** **(** [String](class_string) name **)**
\\
Set the name of the animation that will be automatically played when the scene is loaded.
+
#### get_autoplay
- * [String](class_string) ** [get_autoplay](#get_autoplay) ** **(** **)** const
+ * [String](class_string) **[get_autoplay](#get_autoplay)** **(** **)** const
\\
Return the name of the animation that will be automatically played when the scene is loaded.
+
#### seek
- * void ** [seek](#seek) ** **(** [real](class_real) pos_sec, [bool](class_bool) update=false **)**
+ * void **[seek](#seek)** **(** [real](class_real) pos_sec, [bool](class_bool) update=false **)**
\\
Seek the animation in an animation channel (or channel 0 if none is provided) to a specific position (in seconds).
+
#### get_pos
- * [real](class_real) ** [get_pos](#get_pos) ** **(** **)** const
+ * [real](class_real) **[get_pos](#get_pos)** **(** **)** const
\\
Return the playback position (in seconds) in an animation channel (or channel 0 if none is provided)
+
#### find_animation
- * [String](class_string) ** [find_animation](#find_animation) ** **(** [Animation](class_animation) animation **)** const
+ * [String](class_string) **[find_animation](#find_animation)** **(** [Animation](class_animation) animation **)** const
\\
Find an animation name by resource.
+
#### clear_caches
- * void ** [clear_caches](#clear_caches) ** **(** **)**
+ * void **[clear_caches](#clear_caches)** **(** **)**
\\
The animation player creates caches for faster access to the nodes it will animate. However, if a specific node is removed, it may not notice it, so clear_caches will force the player to search for the nodes again.
+
#### set_animation_process_mode
- * void ** [set_animation_process_mode](#set_animation_process_mode) ** **(** [int](class_int) mode **)**
+ * void **[set_animation_process_mode](#set_animation_process_mode)** **(** [int](class_int) mode **)**
\\
Set the mode in which the animation player processes. By default, it processes on idle time (framerate dependent), but using fixed time works well for animating static collision bodies in 2D and 3D. See enum ANIMATION_PROCESS_*.
+
#### get_animation_process_mode
- * [int](class_int) ** [get_animation_process_mode](#get_animation_process_mode) ** **(** **)** const
+ * [int](class_int) **[get_animation_process_mode](#get_animation_process_mode)** **(** **)** const
\\
Return the mode in which the animation player processes. See [[#set_animation_process_mode|set_animation_process_mode]].
diff --git a/class_animationtreeplayer.md b/class_animationtreeplayer.md
index 54e7a0a..ec2063d 100644
--- a/class_animationtreeplayer.md
+++ b/class_animationtreeplayer.md
@@ -4,64 +4,64 @@
### Member Functions
- * void ** [add_node](#add_node) ** **(** [int](class_int) type, [String](class_string) id **)**
- * [bool](class_bool) ** [node_exists](#node_exists) ** **(** [String](class_string) node **)** const
- * [int](class_int) ** [node_rename](#node_rename) ** **(** [String](class_string) node, [String](class_string) new_name **)**
- * [int](class_int) ** [node_get_type](#node_get_type) ** **(** [String](class_string) id **)** const
- * [int](class_int) ** [node_get_input_count](#node_get_input_count) ** **(** [String](class_string) id **)** const
- * [String](class_string) ** [node_get_input_sourcre](#node_get_input_sourcre) ** **(** [String](class_string) id, [int](class_int) idx **)** const
- * void ** [animation_node_set_animation](#animation_node_set_animation) ** **(** [String](class_string) id, [Animation](class_animation) animation **)**
- * [Animation](class_animation) ** [animation_node_get_animation](#animation_node_get_animation) ** **(** [String](class_string) id **)** const
- * void ** [animation_node_set_master_animation](#animation_node_set_master_animation) ** **(** [String](class_string) id, [String](class_string) source **)**
- * [String](class_string) ** [animation_node_get_master_animation](#animation_node_get_master_animation) ** **(** [String](class_string) id **)** const
- * void ** [oneshot_node_set_fadein_time](#oneshot_node_set_fadein_time) ** **(** [String](class_string) id, [real](class_real) time_sec **)**
- * [real](class_real) ** [oneshot_node_get_fadein_time](#oneshot_node_get_fadein_time) ** **(** [String](class_string) id **)** const
- * void ** [oneshot_node_set_fadeout_time](#oneshot_node_set_fadeout_time) ** **(** [String](class_string) id, [real](class_real) time_sec **)**
- * [real](class_real) ** [oneshot_node_get_fadeout_time](#oneshot_node_get_fadeout_time) ** **(** [String](class_string) id **)** const
- * void ** [oneshot_node_set_autorestart](#oneshot_node_set_autorestart) ** **(** [String](class_string) id, [bool](class_bool) enable **)**
- * void ** [oneshot_node_set_autorestart_delay](#oneshot_node_set_autorestart_delay) ** **(** [String](class_string) id, [real](class_real) delay_sec **)**
- * void ** [oneshot_node_set_autorestart_random_delay](#oneshot_node_set_autorestart_random_delay) ** **(** [String](class_string) id, [real](class_real) rand_sec **)**
- * [bool](class_bool) ** [oneshot_node_has_autorestart](#oneshot_node_has_autorestart) ** **(** [String](class_string) id **)** const
- * [real](class_real) ** [oneshot_node_get_autorestart_delay](#oneshot_node_get_autorestart_delay) ** **(** [String](class_string) id **)** const
- * [real](class_real) ** [oneshot_node_get_autorestart_random_delay](#oneshot_node_get_autorestart_random_delay) ** **(** [String](class_string) id **)** const
- * void ** [oneshot_node_start](#oneshot_node_start) ** **(** [String](class_string) id **)**
- * void ** [oneshot_node_stop](#oneshot_node_stop) ** **(** [String](class_string) id **)**
- * [bool](class_bool) ** [oneshot_node_is_active](#oneshot_node_is_active) ** **(** [String](class_string) id **)** const
- * void ** [oneshot_node_set_filter_path](#oneshot_node_set_filter_path) ** **(** [String](class_string) id, [NodePath](class_nodepath) path, [bool](class_bool) enable **)**
- * void ** [mix_node_set_amount](#mix_node_set_amount) ** **(** [String](class_string) id, [real](class_real) ratio **)**
- * [real](class_real) ** [mix_node_get_amount](#mix_node_get_amount) ** **(** [String](class_string) id **)** const
- * void ** [blend2_node_set_amount](#blend2_node_set_amount) ** **(** [String](class_string) id, [real](class_real) blend **)**
- * [real](class_real) ** [blend2_node_get_amount](#blend2_node_get_amount) ** **(** [String](class_string) id **)** const
- * void ** [blend2_node_set_filter_path](#blend2_node_set_filter_path) ** **(** [String](class_string) id, [NodePath](class_nodepath) path, [bool](class_bool) enable **)**
- * void ** [blend3_node_set_amount](#blend3_node_set_amount) ** **(** [String](class_string) id, [real](class_real) blend **)**
- * [real](class_real) ** [blend3_node_get_amount](#blend3_node_get_amount) ** **(** [String](class_string) id **)** const
- * void ** [blend4_node_set_amount](#blend4_node_set_amount) ** **(** [String](class_string) id, [Vector2](class_vector2) blend **)**
- * [Vector2](class_vector2) ** [blend4_node_get_amount](#blend4_node_get_amount) ** **(** [String](class_string) id **)** const
- * void ** [timescale_node_set_scale](#timescale_node_set_scale) ** **(** [String](class_string) id, [real](class_real) scale **)**
- * [real](class_real) ** [timescale_node_get_scale](#timescale_node_get_scale) ** **(** [String](class_string) id **)** const
- * void ** [timeseek_node_seek](#timeseek_node_seek) ** **(** [String](class_string) id, [real](class_real) pos_sec **)**
- * void ** [transition_node_set_input_count](#transition_node_set_input_count) ** **(** [String](class_string) id, [int](class_int) count **)**
- * [int](class_int) ** [transition_node_get_input_count](#transition_node_get_input_count) ** **(** [String](class_string) id **)** const
- * void ** [transition_node_delete_input](#transition_node_delete_input) ** **(** [String](class_string) id, [int](class_int) input_idx **)**
- * void ** [transition_node_set_input_auto_advance](#transition_node_set_input_auto_advance) ** **(** [String](class_string) id, [int](class_int) input_idx, [bool](class_bool) enable **)**
- * [bool](class_bool) ** [transition_node_has_input_auto_advance](#transition_node_has_input_auto_advance) ** **(** [String](class_string) id, [int](class_int) input_idx **)** const
- * void ** [transition_node_set_xfade_time](#transition_node_set_xfade_time) ** **(** [String](class_string) id, [real](class_real) time_sec **)**
- * [real](class_real) ** [transition_node_get_xfade_time](#transition_node_get_xfade_time) ** **(** [String](class_string) id **)** const
- * void ** [transition_node_set_current](#transition_node_set_current) ** **(** [String](class_string) id, [int](class_int) input_idx **)**
- * [int](class_int) ** [transition_node_get_current](#transition_node_get_current) ** **(** [String](class_string) id **)** const
- * void ** [node_set_pos](#node_set_pos) ** **(** [String](class_string) id, [Vector2](class_vector2) screen_pos **)**
- * [Vector2](class_vector2) ** [node_get_pos](#node_get_pos) ** **(** [String](class_string) id **)** const
- * void ** [remove_node](#remove_node) ** **(** [String](class_string) id **)**
- * [int](class_int) ** [connect](#connect) ** **(** [String](class_string) id, [String](class_string) dst_id, [int](class_int) dst_input_idx **)**
- * [bool](class_bool) ** [is_connected](#is_connected) ** **(** [String](class_string) id, [String](class_string) dst_id, [int](class_int) dst_input_idx **)** const
- * void ** [disconnect](#disconnect) ** **(** [String](class_string) id, [int](class_int) dst_input_idx **)**
- * void ** [set_active](#set_active) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_active](#is_active) ** **(** **)** const
- * void ** [set_base_path](#set_base_path) ** **(** [NodePath](class_nodepath) path **)**
- * [NodePath](class_nodepath) ** [get_base_path](#get_base_path) ** **(** **)** const
- * [StringArray](class_stringarray) ** [get_node_list](#get_node_list) ** **(** **)**
- * void ** [reset](#reset) ** **(** **)**
- * void ** [recompute_caches](#recompute_caches) ** **(** **)**
+ * void **[add_node](#add_node)** **(** [int](class_int) type, [String](class_string) id **)**
+ * [bool](class_bool) **[node_exists](#node_exists)** **(** [String](class_string) node **)** const
+ * [int](class_int) **[node_rename](#node_rename)** **(** [String](class_string) node, [String](class_string) new_name **)**
+ * [int](class_int) **[node_get_type](#node_get_type)** **(** [String](class_string) id **)** const
+ * [int](class_int) **[node_get_input_count](#node_get_input_count)** **(** [String](class_string) id **)** const
+ * [String](class_string) **[node_get_input_sourcre](#node_get_input_sourcre)** **(** [String](class_string) id, [int](class_int) idx **)** const
+ * void **[animation_node_set_animation](#animation_node_set_animation)** **(** [String](class_string) id, [Animation](class_animation) animation **)**
+ * [Animation](class_animation) **[animation_node_get_animation](#animation_node_get_animation)** **(** [String](class_string) id **)** const
+ * void **[animation_node_set_master_animation](#animation_node_set_master_animation)** **(** [String](class_string) id, [String](class_string) source **)**
+ * [String](class_string) **[animation_node_get_master_animation](#animation_node_get_master_animation)** **(** [String](class_string) id **)** const
+ * void **[oneshot_node_set_fadein_time](#oneshot_node_set_fadein_time)** **(** [String](class_string) id, [real](class_real) time_sec **)**
+ * [real](class_real) **[oneshot_node_get_fadein_time](#oneshot_node_get_fadein_time)** **(** [String](class_string) id **)** const
+ * void **[oneshot_node_set_fadeout_time](#oneshot_node_set_fadeout_time)** **(** [String](class_string) id, [real](class_real) time_sec **)**
+ * [real](class_real) **[oneshot_node_get_fadeout_time](#oneshot_node_get_fadeout_time)** **(** [String](class_string) id **)** const
+ * void **[oneshot_node_set_autorestart](#oneshot_node_set_autorestart)** **(** [String](class_string) id, [bool](class_bool) enable **)**
+ * void **[oneshot_node_set_autorestart_delay](#oneshot_node_set_autorestart_delay)** **(** [String](class_string) id, [real](class_real) delay_sec **)**
+ * void **[oneshot_node_set_autorestart_random_delay](#oneshot_node_set_autorestart_random_delay)** **(** [String](class_string) id, [real](class_real) rand_sec **)**
+ * [bool](class_bool) **[oneshot_node_has_autorestart](#oneshot_node_has_autorestart)** **(** [String](class_string) id **)** const
+ * [real](class_real) **[oneshot_node_get_autorestart_delay](#oneshot_node_get_autorestart_delay)** **(** [String](class_string) id **)** const
+ * [real](class_real) **[oneshot_node_get_autorestart_random_delay](#oneshot_node_get_autorestart_random_delay)** **(** [String](class_string) id **)** const
+ * void **[oneshot_node_start](#oneshot_node_start)** **(** [String](class_string) id **)**
+ * void **[oneshot_node_stop](#oneshot_node_stop)** **(** [String](class_string) id **)**
+ * [bool](class_bool) **[oneshot_node_is_active](#oneshot_node_is_active)** **(** [String](class_string) id **)** const
+ * void **[oneshot_node_set_filter_path](#oneshot_node_set_filter_path)** **(** [String](class_string) id, [NodePath](class_nodepath) path, [bool](class_bool) enable **)**
+ * void **[mix_node_set_amount](#mix_node_set_amount)** **(** [String](class_string) id, [real](class_real) ratio **)**
+ * [real](class_real) **[mix_node_get_amount](#mix_node_get_amount)** **(** [String](class_string) id **)** const
+ * void **[blend2_node_set_amount](#blend2_node_set_amount)** **(** [String](class_string) id, [real](class_real) blend **)**
+ * [real](class_real) **[blend2_node_get_amount](#blend2_node_get_amount)** **(** [String](class_string) id **)** const
+ * void **[blend2_node_set_filter_path](#blend2_node_set_filter_path)** **(** [String](class_string) id, [NodePath](class_nodepath) path, [bool](class_bool) enable **)**
+ * void **[blend3_node_set_amount](#blend3_node_set_amount)** **(** [String](class_string) id, [real](class_real) blend **)**
+ * [real](class_real) **[blend3_node_get_amount](#blend3_node_get_amount)** **(** [String](class_string) id **)** const
+ * void **[blend4_node_set_amount](#blend4_node_set_amount)** **(** [String](class_string) id, [Vector2](class_vector2) blend **)**
+ * [Vector2](class_vector2) **[blend4_node_get_amount](#blend4_node_get_amount)** **(** [String](class_string) id **)** const
+ * void **[timescale_node_set_scale](#timescale_node_set_scale)** **(** [String](class_string) id, [real](class_real) scale **)**
+ * [real](class_real) **[timescale_node_get_scale](#timescale_node_get_scale)** **(** [String](class_string) id **)** const
+ * void **[timeseek_node_seek](#timeseek_node_seek)** **(** [String](class_string) id, [real](class_real) pos_sec **)**
+ * void **[transition_node_set_input_count](#transition_node_set_input_count)** **(** [String](class_string) id, [int](class_int) count **)**
+ * [int](class_int) **[transition_node_get_input_count](#transition_node_get_input_count)** **(** [String](class_string) id **)** const
+ * void **[transition_node_delete_input](#transition_node_delete_input)** **(** [String](class_string) id, [int](class_int) input_idx **)**
+ * void **[transition_node_set_input_auto_advance](#transition_node_set_input_auto_advance)** **(** [String](class_string) id, [int](class_int) input_idx, [bool](class_bool) enable **)**
+ * [bool](class_bool) **[transition_node_has_input_auto_advance](#transition_node_has_input_auto_advance)** **(** [String](class_string) id, [int](class_int) input_idx **)** const
+ * void **[transition_node_set_xfade_time](#transition_node_set_xfade_time)** **(** [String](class_string) id, [real](class_real) time_sec **)**
+ * [real](class_real) **[transition_node_get_xfade_time](#transition_node_get_xfade_time)** **(** [String](class_string) id **)** const
+ * void **[transition_node_set_current](#transition_node_set_current)** **(** [String](class_string) id, [int](class_int) input_idx **)**
+ * [int](class_int) **[transition_node_get_current](#transition_node_get_current)** **(** [String](class_string) id **)** const
+ * void **[node_set_pos](#node_set_pos)** **(** [String](class_string) id, [Vector2](class_vector2) screen_pos **)**
+ * [Vector2](class_vector2) **[node_get_pos](#node_get_pos)** **(** [String](class_string) id **)** const
+ * void **[remove_node](#remove_node)** **(** [String](class_string) id **)**
+ * [int](class_int) **[connect](#connect)** **(** [String](class_string) id, [String](class_string) dst_id, [int](class_int) dst_input_idx **)**
+ * [bool](class_bool) **[is_connected](#is_connected)** **(** [String](class_string) id, [String](class_string) dst_id, [int](class_int) dst_input_idx **)** const
+ * void **[disconnect](#disconnect)** **(** [String](class_string) id, [int](class_int) dst_input_idx **)**
+ * void **[set_active](#set_active)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_active](#is_active)** **(** **)** const
+ * void **[set_base_path](#set_base_path)** **(** [NodePath](class_nodepath) path **)**
+ * [NodePath](class_nodepath) **[get_base_path](#get_base_path)** **(** **)** const
+ * [StringArray](class_stringarray) **[get_node_list](#get_node_list)** **(** **)**
+ * void **[reset](#reset)** **(** **)**
+ * void **[recompute_caches](#recompute_caches)** **(** **)**
### Numeric Constants
* **NODE_OUTPUT** = **0**
diff --git a/class_area.md b/class_area.md
index 59cf2c4..a5f335b 100644
--- a/class_area.md
+++ b/class_area.md
@@ -4,25 +4,25 @@
### Member Functions
- * void ** [set_space_override_mode](#set_space_override_mode) ** **(** [int](class_int) enable **)**
- * [int](class_int) ** [get_space_override_mode](#get_space_override_mode) ** **(** **)** const
- * void ** [set_gravity_is_point](#set_gravity_is_point) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_gravity_a_point](#is_gravity_a_point) ** **(** **)** const
- * void ** [set_gravity_vector](#set_gravity_vector) ** **(** [Vector3](class_vector3) vector **)**
- * [Vector3](class_vector3) ** [get_gravity_vector](#get_gravity_vector) ** **(** **)** const
- * void ** [set_gravity](#set_gravity) ** **(** [real](class_real) gravity **)**
- * [real](class_real) ** [get_gravity](#get_gravity) ** **(** **)** const
- * void ** [set_density](#set_density) ** **(** [real](class_real) density **)**
- * [real](class_real) ** [get_density](#get_density) ** **(** **)** const
- * void ** [set_priority](#set_priority) ** **(** [real](class_real) priority **)**
- * [real](class_real) ** [get_priority](#get_priority) ** **(** **)** const
- * void ** [set_enable_monitoring](#set_enable_monitoring) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_monitoring_enabled](#is_monitoring_enabled) ** **(** **)** const
+ * void **[set_space_override_mode](#set_space_override_mode)** **(** [int](class_int) enable **)**
+ * [int](class_int) **[get_space_override_mode](#get_space_override_mode)** **(** **)** const
+ * void **[set_gravity_is_point](#set_gravity_is_point)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_gravity_a_point](#is_gravity_a_point)** **(** **)** const
+ * void **[set_gravity_vector](#set_gravity_vector)** **(** [Vector3](class_vector3) vector **)**
+ * [Vector3](class_vector3) **[get_gravity_vector](#get_gravity_vector)** **(** **)** const
+ * void **[set_gravity](#set_gravity)** **(** [real](class_real) gravity **)**
+ * [real](class_real) **[get_gravity](#get_gravity)** **(** **)** const
+ * void **[set_density](#set_density)** **(** [real](class_real) density **)**
+ * [real](class_real) **[get_density](#get_density)** **(** **)** const
+ * void **[set_priority](#set_priority)** **(** [real](class_real) priority **)**
+ * [real](class_real) **[get_priority](#get_priority)** **(** **)** const
+ * void **[set_enable_monitoring](#set_enable_monitoring)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_monitoring_enabled](#is_monitoring_enabled)** **(** **)** const
### Signals
- * ** body_enter ** **(** [Object](class_object) body **)**
- * ** body_enter_shape ** **(** [int](class_int) body_id, [Object](class_object) body, [int](class_int) body_shape, [int](class_int) area_shape **)**
- * ** body_exit ** **(** [Object](class_object) body **)**
- * ** body_exit_shape ** **(** [int](class_int) body_id, [Object](class_object) body, [int](class_int) body_shape, [int](class_int) area_shape **)**
+ * **body_enter** **(** [Object](class_object) body **)**
+ * **body_enter_shape** **(** [int](class_int) body_id, [Object](class_object) body, [int](class_int) body_shape, [int](class_int) area_shape **)**
+ * **body_exit** **(** [Object](class_object) body **)**
+ * **body_exit_shape** **(** [int](class_int) body_id, [Object](class_object) body, [int](class_int) body_shape, [int](class_int) area_shape **)**
### Member Function Description
diff --git a/class_area2d.md b/class_area2d.md
index d8ba504..45488c0 100644
--- a/class_area2d.md
+++ b/class_area2d.md
@@ -4,40 +4,43 @@
General purpose area detection and influence for 2D Phisics.
### Member Functions
- * void ** [set_space_override_mode](#set_space_override_mode) ** **(** [int](class_int) enable **)**
- * [int](class_int) ** [get_space_override_mode](#get_space_override_mode) ** **(** **)** const
- * void ** [set_gravity_is_point](#set_gravity_is_point) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_gravity_a_point](#is_gravity_a_point) ** **(** **)** const
- * void ** [set_gravity_vector](#set_gravity_vector) ** **(** [Vector2](class_vector2) vector **)**
- * [Vector2](class_vector2) ** [get_gravity_vector](#get_gravity_vector) ** **(** **)** const
- * void ** [set_gravity](#set_gravity) ** **(** [real](class_real) gravity **)**
- * [real](class_real) ** [get_gravity](#get_gravity) ** **(** **)** const
- * void ** [set_density](#set_density) ** **(** [real](class_real) density **)**
- * [real](class_real) ** [get_density](#get_density) ** **(** **)** const
- * void ** [set_priority](#set_priority) ** **(** [real](class_real) priority **)**
- * [real](class_real) ** [get_priority](#get_priority) ** **(** **)** const
- * void ** [set_enable_monitoring](#set_enable_monitoring) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_monitoring_enabled](#is_monitoring_enabled) ** **(** **)** const
+ * void **[set_space_override_mode](#set_space_override_mode)** **(** [int](class_int) enable **)**
+ * [int](class_int) **[get_space_override_mode](#get_space_override_mode)** **(** **)** const
+ * void **[set_gravity_is_point](#set_gravity_is_point)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_gravity_a_point](#is_gravity_a_point)** **(** **)** const
+ * void **[set_gravity_vector](#set_gravity_vector)** **(** [Vector2](class_vector2) vector **)**
+ * [Vector2](class_vector2) **[get_gravity_vector](#get_gravity_vector)** **(** **)** const
+ * void **[set_gravity](#set_gravity)** **(** [real](class_real) gravity **)**
+ * [real](class_real) **[get_gravity](#get_gravity)** **(** **)** const
+ * void **[set_density](#set_density)** **(** [real](class_real) density **)**
+ * [real](class_real) **[get_density](#get_density)** **(** **)** const
+ * void **[set_priority](#set_priority)** **(** [real](class_real) priority **)**
+ * [real](class_real) **[get_priority](#get_priority)** **(** **)** const
+ * void **[set_enable_monitoring](#set_enable_monitoring)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_monitoring_enabled](#is_monitoring_enabled)** **(** **)** const
### Signals
- * ** body_enter ** **(** [Object](class_object) body **)**
- * ** body_enter_shape ** **(** [int](class_int) body_id, [Object](class_object) body, [int](class_int) body_shape, [int](class_int) area_shape **)**
- * ** body_exit ** **(** [Object](class_object) body **)**
- * ** body_exit_shape ** **(** [int](class_int) body_id, [Object](class_object) body, [int](class_int) body_shape, [int](class_int) area_shape **)**
+ * **body_enter** **(** [Object](class_object) body **)**
+ * **body_enter_shape** **(** [int](class_int) body_id, [Object](class_object) body, [int](class_int) body_shape, [int](class_int) area_shape **)**
+ * **body_exit** **(** [Object](class_object) body **)**
+ * **body_exit_shape** **(** [int](class_int) body_id, [Object](class_object) body, [int](class_int) body_shape, [int](class_int) area_shape **)**
### Description
General purpose area detection for 2D Phisics. Areas can be used for detection of objects that enter/exit them, as well as overriding space parameters (changing gravity, damping, etc). An Area2D can be set as a children to a RigidBody2D to generate a custom gravity field. For this, use SPACE_OVERRIDE_COMBINE and point gravity at the center of mass.
### Member Function Description
+
#### set_gravity_is_point
- * void ** [set_gravity_is_point](#set_gravity_is_point) ** **(** [bool](class_bool) enable **)**
+ * void **[set_gravity_is_point](#set_gravity_is_point)** **(** [bool](class_bool) enable **)**
\\
When overriding space parameters, areas can have a center of gravity as a point.
+
#### is_gravity_a_point
- * [bool](class_bool) ** [is_gravity_a_point](#is_gravity_a_point) ** **(** **)** const
+ * [bool](class_bool) **[is_gravity_a_point](#is_gravity_a_point)** **(** **)** const
\\
Return if gravity is a point. When overriding space parameters, areas can have a center of gravity as a point.
+
#### set_gravity_vector
- * void ** [set_gravity_vector](#set_gravity_vector) ** **(** [Vector2](class_vector2) vector **)**
+ * void **[set_gravity_vector](#set_gravity_vector)** **(** [Vector2](class_vector2) vector **)**
\\
Set gravity vector. If gravity is a point, this will be the attraction center
diff --git a/class_array.md b/class_array.md
index 9eda823..9b227a1 100644
--- a/class_array.md
+++ b/class_array.md
@@ -4,89 +4,104 @@
Generic array datatype.
### Member Functions
- * void ** [append](#append) ** **(** var value **)**
- * void ** [clear](#clear) ** **(** **)**
- * [bool](class_bool) ** [empty](#empty) ** **(** **)**
- * void ** [erase](#erase) ** **(** var value **)**
- * [int](class_int) ** [find](#find) ** **(** var value **)**
- * [int](class_int) ** [hash](#hash) ** **(** **)**
- * void ** [insert](#insert) ** **(** [int](class_int) pos, var value **)**
- * void ** [invert](#invert) ** **(** **)**
- * void ** [push_back](#push_back) ** **(** var value **)**
- * void ** [remove](#remove) ** **(** [int](class_int) pos **)**
- * void ** [resize](#resize) ** **(** [int](class_int) pos **)**
- * [int](class_int) ** [size](#size) ** **(** **)**
- * void ** [sort](#sort) ** **(** **)**
- * void ** [sort_custom](#sort_custom) ** **(** [Object](class_object) obj, [String](class_string) func **)**
- * void ** [Array](#Array) ** **(** [RawArray](class_rawarray) from **)**
- * void ** [Array](#Array) ** **(** [IntArray](class_intarray) from **)**
- * void ** [Array](#Array) ** **(** [RealArray](class_realarray) from **)**
- * void ** [Array](#Array) ** **(** [StringArray](class_stringarray) from **)**
- * void ** [Array](#Array) ** **(** [Vector2Array](class_vector2array) from **)**
- * void ** [Array](#Array) ** **(** [Vector3Array](class_vector3array) from **)**
- * void ** [Array](#Array) ** **(** [ColorArray](class_colorarray) from **)**
+ * void **[append](#append)** **(** var value **)**
+ * void **[clear](#clear)** **(** **)**
+ * [bool](class_bool) **[empty](#empty)** **(** **)**
+ * void **[erase](#erase)** **(** var value **)**
+ * [int](class_int) **[find](#find)** **(** var value **)**
+ * [int](class_int) **[hash](#hash)** **(** **)**
+ * void **[insert](#insert)** **(** [int](class_int) pos, var value **)**
+ * void **[invert](#invert)** **(** **)**
+ * void **[push_back](#push_back)** **(** var value **)**
+ * void **[remove](#remove)** **(** [int](class_int) pos **)**
+ * void **[resize](#resize)** **(** [int](class_int) pos **)**
+ * [int](class_int) **[size](#size)** **(** **)**
+ * void **[sort](#sort)** **(** **)**
+ * void **[sort_custom](#sort_custom)** **(** [Object](class_object) obj, [String](class_string) func **)**
+ * void **[Array](#Array)** **(** [RawArray](class_rawarray) from **)**
+ * void **[Array](#Array)** **(** [IntArray](class_intarray) from **)**
+ * void **[Array](#Array)** **(** [RealArray](class_realarray) from **)**
+ * void **[Array](#Array)** **(** [StringArray](class_stringarray) from **)**
+ * void **[Array](#Array)** **(** [Vector2Array](class_vector2array) from **)**
+ * void **[Array](#Array)** **(** [Vector3Array](class_vector3array) from **)**
+ * void **[Array](#Array)** **(** [ColorArray](class_colorarray) from **)**
### Description
Generic array, contains several elements of any type, accessible by numerical index starting at 0. Arrays are always passed by reference.
### Member Function Description
+
#### clear
- * void ** [clear](#clear) ** **(** **)**
+ * void **[clear](#clear)** **(** **)**
\\
Clear the array (resize to 0).
+
#### empty
- * [bool](class_bool) ** [empty](#empty) ** **(** **)**
+ * [bool](class_bool) **[empty](#empty)** **(** **)**
\\
Return true if the array is empty (size==0).
+
#### hash
- * [int](class_int) ** [hash](#hash) ** **(** **)**
+ * [int](class_int) **[hash](#hash)** **(** **)**
\\
Return a hashed integer value representing the array contents.
+
#### insert
- * void ** [insert](#insert) ** **(** [int](class_int) pos, var value **)**
+ * void **[insert](#insert)** **(** [int](class_int) pos, var value **)**
\\
Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()).
+
#### push_back
- * void ** [push_back](#push_back) ** **(** var value **)**
+ * void **[push_back](#push_back)** **(** var value **)**
\\
Append an element at the end of the array.
+
#### remove
- * void ** [remove](#remove) ** **(** [int](class_int) pos **)**
+ * void **[remove](#remove)** **(** [int](class_int) pos **)**
\\
Remove an element from the array by index.
+
#### resize
- * void ** [resize](#resize) ** **(** [int](class_int) pos **)**
+ * void **[resize](#resize)** **(** [int](class_int) pos **)**
\\
Resize the array to contain a different number of elements. If the array size is smaller, elements are cleared, if bigger, new elements are Null.
+
#### size
- * [int](class_int) ** [size](#size) ** **(** **)**
+ * [int](class_int) **[size](#size)** **(** **)**
\\
Return the amount of elements in the array.
+
#### Array
- * void ** [Array](#Array) ** **(** [RawArray](class_rawarray) from **)**
+ * void **[Array](#Array)** **(** [RawArray](class_rawarray) from **)**
\\
Construct an array from a [[rawarray|RawArray]].
+
#### Array
- * void ** [Array](#Array) ** **(** [IntArray](class_intarray) from **)**
+ * void **[Array](#Array)** **(** [IntArray](class_intarray) from **)**
\\
Construct an array from a [[rawarray|RawArray]].
+
#### Array
- * void ** [Array](#Array) ** **(** [RealArray](class_realarray) from **)**
+ * void **[Array](#Array)** **(** [RealArray](class_realarray) from **)**
\\
Construct an array from a [[rawarray|RawArray]].
+
#### Array
- * void ** [Array](#Array) ** **(** [StringArray](class_stringarray) from **)**
+ * void **[Array](#Array)** **(** [StringArray](class_stringarray) from **)**
\\
Construct an array from a [[rawarray|RawArray]].
+
#### Array
- * void ** [Array](#Array) ** **(** [Vector2Array](class_vector2array) from **)**
+ * void **[Array](#Array)** **(** [Vector2Array](class_vector2array) from **)**
\\
Construct an array from a [[rawarray|RawArray]].
+
#### Array
- * void ** [Array](#Array) ** **(** [Vector3Array](class_vector3array) from **)**
+ * void **[Array](#Array)** **(** [Vector3Array](class_vector3array) from **)**
\\
Construct an array from a [[rawarray|RawArray]].
+
#### Array
- * void ** [Array](#Array) ** **(** [ColorArray](class_colorarray) from **)**
+ * void **[Array](#Array)** **(** [ColorArray](class_colorarray) from **)**
\\
Construct an array from a [[rawarray|RawArray]].
diff --git a/class_atlastexture.md b/class_atlastexture.md
index 663b1a9..6cb8103 100644
--- a/class_atlastexture.md
+++ b/class_atlastexture.md
@@ -4,11 +4,11 @@
### Member Functions
- * void ** [set_atlas](#set_atlas) ** **(** [Texture](class_texture) atlas **)**
- * [Texture](class_texture) ** [get_atlas](#get_atlas) ** **(** **)** const
- * void ** [set_region](#set_region) ** **(** [Rect2](class_rect2) region **)**
- * [Rect2](class_rect2) ** [get_region](#get_region) ** **(** **)** const
- * void ** [set_margin](#set_margin) ** **(** [Rect2](class_rect2) margin **)**
- * [Rect2](class_rect2) ** [get_margin](#get_margin) ** **(** **)** const
+ * void **[set_atlas](#set_atlas)** **(** [Texture](class_texture) atlas **)**
+ * [Texture](class_texture) **[get_atlas](#get_atlas)** **(** **)** const
+ * void **[set_region](#set_region)** **(** [Rect2](class_rect2) region **)**
+ * [Rect2](class_rect2) **[get_region](#get_region)** **(** **)** const
+ * void **[set_margin](#set_margin)** **(** [Rect2](class_rect2) margin **)**
+ * [Rect2](class_rect2) **[get_margin](#get_margin)** **(** **)** const
### Member Function Description
diff --git a/class_audioserver.md b/class_audioserver.md
index e7c57f8..037906b 100644
--- a/class_audioserver.md
+++ b/class_audioserver.md
@@ -4,52 +4,52 @@
Server interface for low level audio access.
### Member Functions
- * [RID](class_rid) ** [sample_create](#sample_create) ** **(** [int](class_int) format, [bool](class_bool) stereo, [int](class_int) length **)**
- * void ** [sample_set_description](#sample_set_description) ** **(** [RID](class_rid) sample, [String](class_string) description **)**
- * [String](class_string) ** [sample_get_description](#sample_get_description) ** **(** [RID](class_rid) sample, [String](class_string) arg1 **)** const
- * [int](class_int) ** [sample_get_format](#sample_get_format) ** **(** [RID](class_rid) sample **)** const
- * [bool](class_bool) ** [sample_is_stereo](#sample_is_stereo) ** **(** [RID](class_rid) sample **)** const
- * [int](class_int) ** [sample_get_length](#sample_get_length) ** **(** [RID](class_rid) sample **)** const
- * void ** [sample_set_signed_data](#sample_set_signed_data) ** **(** [RID](class_rid) sample, [RealArray](class_realarray) data **)**
- * void ** [sample_set_data](#sample_set_data) ** **(** [RID](class_rid) sample, [RawArray](class_rawarray) arg1 **)**
- * [RawArray](class_rawarray) ** [sample_get_data](#sample_get_data) ** **(** [RID](class_rid) sample **)** const
- * void ** [sample_set_mix_rate](#sample_set_mix_rate) ** **(** [RID](class_rid) sample, [int](class_int) mix_rate **)**
- * [int](class_int) ** [sample_get_mix_rate](#sample_get_mix_rate) ** **(** [RID](class_rid) sample **)** const
- * void ** [sample_set_loop_format](#sample_set_loop_format) ** **(** [RID](class_rid) sample, [int](class_int) loop_format **)**
- * [int](class_int) ** [sample_get_loop_format](#sample_get_loop_format) ** **(** [RID](class_rid) sample **)** const
- * void ** [sample_set_loop_begin](#sample_set_loop_begin) ** **(** [RID](class_rid) sample, [int](class_int) pos **)**
- * [int](class_int) ** [sample_get_loop_begin](#sample_get_loop_begin) ** **(** [RID](class_rid) sample **)** const
- * void ** [sample_set_loop_end](#sample_set_loop_end) ** **(** [RID](class_rid) sample, [int](class_int) pos **)**
- * [int](class_int) ** [sample_get_loop_end](#sample_get_loop_end) ** **(** [RID](class_rid) sample **)** const
- * [RID](class_rid) ** [voice_create](#voice_create) ** **(** **)**
- * void ** [voice_play](#voice_play) ** **(** [RID](class_rid) voice, [RID](class_rid) sample **)**
- * void ** [voice_set_volume](#voice_set_volume) ** **(** [RID](class_rid) voice, [real](class_real) volume **)**
- * void ** [voice_set_pan](#voice_set_pan) ** **(** [RID](class_rid) voice, [real](class_real) pan, [real](class_real) depth=0, [real](class_real) height=0 **)**
- * void ** [voice_set_filter](#voice_set_filter) ** **(** [RID](class_rid) voice, [int](class_int) type, [real](class_real) cutoff, [real](class_real) resonance, [real](class_real) gain=0 **)**
- * void ** [voice_set_chorus](#voice_set_chorus) ** **(** [RID](class_rid) voice, [real](class_real) chorus **)**
- * void ** [voice_set_reverb](#voice_set_reverb) ** **(** [RID](class_rid) voice, [int](class_int) room, [real](class_real) reverb **)**
- * void ** [voice_set_mix_rate](#voice_set_mix_rate) ** **(** [RID](class_rid) voice, [int](class_int) rate **)**
- * void ** [voice_set_positional](#voice_set_positional) ** **(** [RID](class_rid) voice, [bool](class_bool) enabled **)**
- * [real](class_real) ** [voice_get_volume](#voice_get_volume) ** **(** [RID](class_rid) voice **)** const
- * [real](class_real) ** [voice_get_pan](#voice_get_pan) ** **(** [RID](class_rid) voice **)** const
- * [real](class_real) ** [voice_get_pan_height](#voice_get_pan_height) ** **(** [RID](class_rid) voice **)** const
- * [real](class_real) ** [voice_get_pan_depth](#voice_get_pan_depth) ** **(** [RID](class_rid) voice **)** const
- * [int](class_int) ** [voice_get_filter_type](#voice_get_filter_type) ** **(** [RID](class_rid) voice **)** const
- * [real](class_real) ** [voice_get_filter_cutoff](#voice_get_filter_cutoff) ** **(** [RID](class_rid) voice **)** const
- * [real](class_real) ** [voice_get_filter_resonance](#voice_get_filter_resonance) ** **(** [RID](class_rid) voice **)** const
- * [real](class_real) ** [voice_get_chorus](#voice_get_chorus) ** **(** [RID](class_rid) voice **)** const
- * [int](class_int) ** [voice_get_reverb_type](#voice_get_reverb_type) ** **(** [RID](class_rid) voice **)** const
- * [real](class_real) ** [voice_get_reverb](#voice_get_reverb) ** **(** [RID](class_rid) voice **)** const
- * [int](class_int) ** [voice_get_mix_rate](#voice_get_mix_rate) ** **(** [RID](class_rid) voice **)** const
- * [bool](class_bool) ** [voice_is_positional](#voice_is_positional) ** **(** [RID](class_rid) voice **)** const
- * void ** [voice_stop](#voice_stop) ** **(** [RID](class_rid) voice **)**
- * void ** [free](#free) ** **(** [RID](class_rid) rid **)**
- * void ** [set_stream_global_volume_scale](#set_stream_global_volume_scale) ** **(** [real](class_real) scale **)**
- * [real](class_real) ** [get_stream_global_volume_scale](#get_stream_global_volume_scale) ** **(** **)** const
- * void ** [set_fx_global_volume_scale](#set_fx_global_volume_scale) ** **(** [real](class_real) scale **)**
- * [real](class_real) ** [get_fx_global_volume_scale](#get_fx_global_volume_scale) ** **(** **)** const
- * void ** [set_event_voice_global_volume_scale](#set_event_voice_global_volume_scale) ** **(** [real](class_real) scale **)**
- * [real](class_real) ** [get_event_voice_global_volume_scale](#get_event_voice_global_volume_scale) ** **(** **)** const
+ * [RID](class_rid) **[sample_create](#sample_create)** **(** [int](class_int) format, [bool](class_bool) stereo, [int](class_int) length **)**
+ * void **[sample_set_description](#sample_set_description)** **(** [RID](class_rid) sample, [String](class_string) description **)**
+ * [String](class_string) **[sample_get_description](#sample_get_description)** **(** [RID](class_rid) sample, [String](class_string) arg1 **)** const
+ * [int](class_int) **[sample_get_format](#sample_get_format)** **(** [RID](class_rid) sample **)** const
+ * [bool](class_bool) **[sample_is_stereo](#sample_is_stereo)** **(** [RID](class_rid) sample **)** const
+ * [int](class_int) **[sample_get_length](#sample_get_length)** **(** [RID](class_rid) sample **)** const
+ * void **[sample_set_signed_data](#sample_set_signed_data)** **(** [RID](class_rid) sample, [RealArray](class_realarray) data **)**
+ * void **[sample_set_data](#sample_set_data)** **(** [RID](class_rid) sample, [RawArray](class_rawarray) arg1 **)**
+ * [RawArray](class_rawarray) **[sample_get_data](#sample_get_data)** **(** [RID](class_rid) sample **)** const
+ * void **[sample_set_mix_rate](#sample_set_mix_rate)** **(** [RID](class_rid) sample, [int](class_int) mix_rate **)**
+ * [int](class_int) **[sample_get_mix_rate](#sample_get_mix_rate)** **(** [RID](class_rid) sample **)** const
+ * void **[sample_set_loop_format](#sample_set_loop_format)** **(** [RID](class_rid) sample, [int](class_int) loop_format **)**
+ * [int](class_int) **[sample_get_loop_format](#sample_get_loop_format)** **(** [RID](class_rid) sample **)** const
+ * void **[sample_set_loop_begin](#sample_set_loop_begin)** **(** [RID](class_rid) sample, [int](class_int) pos **)**
+ * [int](class_int) **[sample_get_loop_begin](#sample_get_loop_begin)** **(** [RID](class_rid) sample **)** const
+ * void **[sample_set_loop_end](#sample_set_loop_end)** **(** [RID](class_rid) sample, [int](class_int) pos **)**
+ * [int](class_int) **[sample_get_loop_end](#sample_get_loop_end)** **(** [RID](class_rid) sample **)** const
+ * [RID](class_rid) **[voice_create](#voice_create)** **(** **)**
+ * void **[voice_play](#voice_play)** **(** [RID](class_rid) voice, [RID](class_rid) sample **)**
+ * void **[voice_set_volume](#voice_set_volume)** **(** [RID](class_rid) voice, [real](class_real) volume **)**
+ * void **[voice_set_pan](#voice_set_pan)** **(** [RID](class_rid) voice, [real](class_real) pan, [real](class_real) depth=0, [real](class_real) height=0 **)**
+ * void **[voice_set_filter](#voice_set_filter)** **(** [RID](class_rid) voice, [int](class_int) type, [real](class_real) cutoff, [real](class_real) resonance, [real](class_real) gain=0 **)**
+ * void **[voice_set_chorus](#voice_set_chorus)** **(** [RID](class_rid) voice, [real](class_real) chorus **)**
+ * void **[voice_set_reverb](#voice_set_reverb)** **(** [RID](class_rid) voice, [int](class_int) room, [real](class_real) reverb **)**
+ * void **[voice_set_mix_rate](#voice_set_mix_rate)** **(** [RID](class_rid) voice, [int](class_int) rate **)**
+ * void **[voice_set_positional](#voice_set_positional)** **(** [RID](class_rid) voice, [bool](class_bool) enabled **)**
+ * [real](class_real) **[voice_get_volume](#voice_get_volume)** **(** [RID](class_rid) voice **)** const
+ * [real](class_real) **[voice_get_pan](#voice_get_pan)** **(** [RID](class_rid) voice **)** const
+ * [real](class_real) **[voice_get_pan_height](#voice_get_pan_height)** **(** [RID](class_rid) voice **)** const
+ * [real](class_real) **[voice_get_pan_depth](#voice_get_pan_depth)** **(** [RID](class_rid) voice **)** const
+ * [int](class_int) **[voice_get_filter_type](#voice_get_filter_type)** **(** [RID](class_rid) voice **)** const
+ * [real](class_real) **[voice_get_filter_cutoff](#voice_get_filter_cutoff)** **(** [RID](class_rid) voice **)** const
+ * [real](class_real) **[voice_get_filter_resonance](#voice_get_filter_resonance)** **(** [RID](class_rid) voice **)** const
+ * [real](class_real) **[voice_get_chorus](#voice_get_chorus)** **(** [RID](class_rid) voice **)** const
+ * [int](class_int) **[voice_get_reverb_type](#voice_get_reverb_type)** **(** [RID](class_rid) voice **)** const
+ * [real](class_real) **[voice_get_reverb](#voice_get_reverb)** **(** [RID](class_rid) voice **)** const
+ * [int](class_int) **[voice_get_mix_rate](#voice_get_mix_rate)** **(** [RID](class_rid) voice **)** const
+ * [bool](class_bool) **[voice_is_positional](#voice_is_positional)** **(** [RID](class_rid) voice **)** const
+ * void **[voice_stop](#voice_stop)** **(** [RID](class_rid) voice **)**
+ * void **[free](#free)** **(** [RID](class_rid) rid **)**
+ * void **[set_stream_global_volume_scale](#set_stream_global_volume_scale)** **(** [real](class_real) scale **)**
+ * [real](class_real) **[get_stream_global_volume_scale](#get_stream_global_volume_scale)** **(** **)** const
+ * void **[set_fx_global_volume_scale](#set_fx_global_volume_scale)** **(** [real](class_real) scale **)**
+ * [real](class_real) **[get_fx_global_volume_scale](#get_fx_global_volume_scale)** **(** **)** const
+ * void **[set_event_voice_global_volume_scale](#set_event_voice_global_volume_scale)** **(** [real](class_real) scale **)**
+ * [real](class_real) **[get_event_voice_global_volume_scale](#get_event_voice_global_volume_scale)** **(** **)** const
### Numeric Constants
* **SAMPLE_FORMAT_PCM8** = **0** - Sample format is 8 bits, signed.
@@ -73,171 +73,213 @@ Server interface for low level audio access.
AudioServer is a low level server interface for audio access. It is"#10;"#9;in charge of creating sample data (playable audio) as well as it's"#10;"#9;playback via a voice interface.
### Member Function Description
+
#### sample_create
- * [RID](class_rid) ** [sample_create](#sample_create) ** **(** [int](class_int) format, [bool](class_bool) stereo, [int](class_int) length **)**
+ * [RID](class_rid) **[sample_create](#sample_create)** **(** [int](class_int) format, [bool](class_bool) stereo, [int](class_int) length **)**
\\
Create an audio sample, return a [[rid|RID]] referencing"#10;"#9;"#9;"#9;it. The sample will be created with a given format"#10;"#9;"#9;"#9;(from the SAMPLE_FORMAT_* enum), a total length (in"#10;"#9;"#9;"#9;frames, not samples or bytes), in either stereo or"#10;"#9;"#9;"#9;mono.
+
#### sample_set_description
- * void ** [sample_set_description](#sample_set_description) ** **(** [RID](class_rid) sample, [String](class_string) description **)**
+ * void **[sample_set_description](#sample_set_description)** **(** [RID](class_rid) sample, [String](class_string) description **)**
\\
Set the description of an audio sample. Mainly used"#10;"#9;"#9;"#9;for organization.
+
#### sample_get_description
- * [String](class_string) ** [sample_get_description](#sample_get_description) ** **(** [RID](class_rid) sample, [String](class_string) arg1 **)** const
+ * [String](class_string) **[sample_get_description](#sample_get_description)** **(** [RID](class_rid) sample, [String](class_string) arg1 **)** const
\\
Return the description of an audio sample. Mainly"#10;"#9;"#9;"#9;used for organization.
+
#### sample_get_format
- * [int](class_int) ** [sample_get_format](#sample_get_format) ** **(** [RID](class_rid) sample **)** const
+ * [int](class_int) **[sample_get_format](#sample_get_format)** **(** [RID](class_rid) sample **)** const
\\
Return the format of the audio sample, in the form"#10;"#9;"#9;"#9;of the SAMPLE_FORMAT_* enum.
+
#### sample_is_stereo
- * [bool](class_bool) ** [sample_is_stereo](#sample_is_stereo) ** **(** [RID](class_rid) sample **)** const
+ * [bool](class_bool) **[sample_is_stereo](#sample_is_stereo)** **(** [RID](class_rid) sample **)** const
\\
Return wether the sample is stereo (2 channels)
+
#### sample_get_length
- * [int](class_int) ** [sample_get_length](#sample_get_length) ** **(** [RID](class_rid) sample **)** const
+ * [int](class_int) **[sample_get_length](#sample_get_length)** **(** [RID](class_rid) sample **)** const
\\
Return the length in frames of the audio sample (not"#10;"#9;"#9;"#9;samples or bytes).
+
#### sample_set_signed_data
- * void ** [sample_set_signed_data](#sample_set_signed_data) ** **(** [RID](class_rid) sample, [RealArray](class_realarray) data **)**
+ * void **[sample_set_signed_data](#sample_set_signed_data)** **(** [RID](class_rid) sample, [RealArray](class_realarray) data **)**
\\
Set the sample data for a given sample as an array"#10;"#9;"#9;"#9;of floats. The length must be equal to the sample"#10;"#9;"#9;"#9;lenght or an error will be produced.
+
#### sample_set_data
- * void ** [sample_set_data](#sample_set_data) ** **(** [RID](class_rid) sample, [RawArray](class_rawarray) arg1 **)**
+ * void **[sample_set_data](#sample_set_data)** **(** [RID](class_rid) sample, [RawArray](class_rawarray) arg1 **)**
\\
Set the sample data for a given sample as an array"#10;"#9;"#9;"#9;of bytes. The length must be equal to the sample"#10;"#9;"#9;"#9;lenght expected in bytes or an error will be produced.
+
#### sample_get_data
- * [RawArray](class_rawarray) ** [sample_get_data](#sample_get_data) ** **(** [RID](class_rid) sample **)** const
+ * [RawArray](class_rawarray) **[sample_get_data](#sample_get_data)** **(** [RID](class_rid) sample **)** const
\\
Return the sample data as an array of bytes. The"#10;"#9;"#9;"#9;length will be the expected length in bytes.
+
#### sample_set_mix_rate
- * void ** [sample_set_mix_rate](#sample_set_mix_rate) ** **(** [RID](class_rid) sample, [int](class_int) mix_rate **)**
+ * void **[sample_set_mix_rate](#sample_set_mix_rate)** **(** [RID](class_rid) sample, [int](class_int) mix_rate **)**
\\
Change the default mix rate of a given sample.
+
#### sample_get_mix_rate
- * [int](class_int) ** [sample_get_mix_rate](#sample_get_mix_rate) ** **(** [RID](class_rid) sample **)** const
+ * [int](class_int) **[sample_get_mix_rate](#sample_get_mix_rate)** **(** [RID](class_rid) sample **)** const
\\
Return the mix rate of the given sample.
+
#### sample_set_loop_format
- * void ** [sample_set_loop_format](#sample_set_loop_format) ** **(** [RID](class_rid) sample, [int](class_int) loop_format **)**
+ * void **[sample_set_loop_format](#sample_set_loop_format)** **(** [RID](class_rid) sample, [int](class_int) loop_format **)**
\\
Set the loop format for a sample from the"#10;"#9;"#9;"#9;SAMPLE_LOOP_* enum. As a warning, Ping Pong loops"#10;"#9;"#9;"#9;may not be available on some hardware-mixing"#10;"#9;"#9;"#9;platforms.
+
#### sample_get_loop_format
- * [int](class_int) ** [sample_get_loop_format](#sample_get_loop_format) ** **(** [RID](class_rid) sample **)** const
+ * [int](class_int) **[sample_get_loop_format](#sample_get_loop_format)** **(** [RID](class_rid) sample **)** const
\\
Return the loop format for a sample, as a value from"#10;"#9;"#9;"#9;the SAMPLE_LOOP_* enum.
+
#### sample_set_loop_begin
- * void ** [sample_set_loop_begin](#sample_set_loop_begin) ** **(** [RID](class_rid) sample, [int](class_int) pos **)**
+ * void **[sample_set_loop_begin](#sample_set_loop_begin)** **(** [RID](class_rid) sample, [int](class_int) pos **)**
\\
Set the initial loop point of a sample. Only has"#10;"#9;"#9;"#9;effect if sample loop is enabled. See [[#sample_set_loop_format|sample_set_loop_format]].
+
#### sample_get_loop_begin
- * [int](class_int) ** [sample_get_loop_begin](#sample_get_loop_begin) ** **(** [RID](class_rid) sample **)** const
+ * [int](class_int) **[sample_get_loop_begin](#sample_get_loop_begin)** **(** [RID](class_rid) sample **)** const
\\
Return the initial loop point of a sample. Only has"#10;"#9;"#9;"#9;effect if sample loop is enabled. See [[#sample_set_loop_format|sample_set_loop_format]].
+
#### sample_set_loop_end
- * void ** [sample_set_loop_end](#sample_set_loop_end) ** **(** [RID](class_rid) sample, [int](class_int) pos **)**
+ * void **[sample_set_loop_end](#sample_set_loop_end)** **(** [RID](class_rid) sample, [int](class_int) pos **)**
\\
Set the final loop point of a sample. Only has"#10;"#9;"#9;"#9;effect if sample loop is enabled. See [[#sample_set_loop_format|sample_set_loop_format]].
+
#### sample_get_loop_end
- * [int](class_int) ** [sample_get_loop_end](#sample_get_loop_end) ** **(** [RID](class_rid) sample **)** const
+ * [int](class_int) **[sample_get_loop_end](#sample_get_loop_end)** **(** [RID](class_rid) sample **)** const
\\
Return the final loop point of a sample. Only has"#10;"#9;"#9;"#9;effect if sample loop is enabled. See [[#sample_set_loop_format|sample_set_loop_format]].
+
#### voice_create
- * [RID](class_rid) ** [voice_create](#voice_create) ** **(** **)**
+ * [RID](class_rid) **[voice_create](#voice_create)** **(** **)**
\\
Allocate a voice for playback. Voices are"#10;"#9;"#9;"#9;persistent. A voice can play a single sample at the"#10;"#9;"#9;"#9;same time. See [[#sample_create|sample_create]].
+
#### voice_play
- * void ** [voice_play](#voice_play) ** **(** [RID](class_rid) voice, [RID](class_rid) sample **)**
+ * void **[voice_play](#voice_play)** **(** [RID](class_rid) voice, [RID](class_rid) sample **)**
\\
Start playback of a given voice using a given"#10;"#9;"#9;"#9;sample. If the voice was already playing it will be"#10;"#9;"#9;"#9;restarted.
+
#### voice_set_volume
- * void ** [voice_set_volume](#voice_set_volume) ** **(** [RID](class_rid) voice, [real](class_real) volume **)**
+ * void **[voice_set_volume](#voice_set_volume)** **(** [RID](class_rid) voice, [real](class_real) volume **)**
\\
Change the volume of a currently playing voice."#10;"#9;"#9;"#9;Volume is expressed as linear gain where 0.0 is mute"#10;"#9;"#9;"#9;and 1.0 is default.
+
#### voice_set_pan
- * void ** [voice_set_pan](#voice_set_pan) ** **(** [RID](class_rid) voice, [real](class_real) pan, [real](class_real) depth=0, [real](class_real) height=0 **)**
+ * void **[voice_set_pan](#voice_set_pan)** **(** [RID](class_rid) voice, [real](class_real) pan, [real](class_real) depth=0, [real](class_real) height=0 **)**
\\
Change the pan of a currently playing voice and,"#10;"#9;"#9;"#9;optionally, the depth and height for a positional/3D"#10;"#9;"#9;"#9;sound. Panning values are expressed within the -1 to"#10;"#9;"#9;"#9;+1 range.
+
#### voice_set_filter
- * void ** [voice_set_filter](#voice_set_filter) ** **(** [RID](class_rid) voice, [int](class_int) type, [real](class_real) cutoff, [real](class_real) resonance, [real](class_real) gain=0 **)**
+ * void **[voice_set_filter](#voice_set_filter)** **(** [RID](class_rid) voice, [int](class_int) type, [real](class_real) cutoff, [real](class_real) resonance, [real](class_real) gain=0 **)**
\\
Set a resonant filter post processing for the voice."#10;"#9;"#9;"#9;Filter type is a value from the FILTER_* enum.
+
#### voice_set_chorus
- * void ** [voice_set_chorus](#voice_set_chorus) ** **(** [RID](class_rid) voice, [real](class_real) chorus **)**
+ * void **[voice_set_chorus](#voice_set_chorus)** **(** [RID](class_rid) voice, [real](class_real) chorus **)**
\\
Set chorus send post processing for the voice (from"#10;"#9;"#9;"#9;0 to 1).
+
#### voice_set_reverb
- * void ** [voice_set_reverb](#voice_set_reverb) ** **(** [RID](class_rid) voice, [int](class_int) room, [real](class_real) reverb **)**
+ * void **[voice_set_reverb](#voice_set_reverb)** **(** [RID](class_rid) voice, [int](class_int) room, [real](class_real) reverb **)**
\\
Set the reverb send post processing for the voice (from"#10;"#9;"#9;"#9;0 to 1) and the reverb type, from the REVERB_* enum.
+
#### voice_set_mix_rate
- * void ** [voice_set_mix_rate](#voice_set_mix_rate) ** **(** [RID](class_rid) voice, [int](class_int) rate **)**
+ * void **[voice_set_mix_rate](#voice_set_mix_rate)** **(** [RID](class_rid) voice, [int](class_int) rate **)**
\\
Set a different playback mix rate for the given"#10;"#9;"#9;"#9;voice.
+
#### voice_set_positional
- * void ** [voice_set_positional](#voice_set_positional) ** **(** [RID](class_rid) voice, [bool](class_bool) enabled **)**
+ * void **[voice_set_positional](#voice_set_positional)** **(** [RID](class_rid) voice, [bool](class_bool) enabled **)**
\\
Set wether a given voice is positional. This is only"#10;"#9;"#9;"#9;interpreted as a hint and used for backends that may"#10;"#9;"#9;"#9;support binaural encoding.
+
#### voice_get_volume
- * [real](class_real) ** [voice_get_volume](#voice_get_volume) ** **(** [RID](class_rid) voice **)** const
+ * [real](class_real) **[voice_get_volume](#voice_get_volume)** **(** [RID](class_rid) voice **)** const
\\
Return the current volume for a given voice.
+
#### voice_get_pan
- * [real](class_real) ** [voice_get_pan](#voice_get_pan) ** **(** [RID](class_rid) voice **)** const
+ * [real](class_real) **[voice_get_pan](#voice_get_pan)** **(** [RID](class_rid) voice **)** const
\\
Return the current pan for a given voice (-1 to +1"#10;"#9;"#9;"#9;range).
+
#### voice_get_pan_height
- * [real](class_real) ** [voice_get_pan_height](#voice_get_pan_height) ** **(** [RID](class_rid) voice **)** const
+ * [real](class_real) **[voice_get_pan_height](#voice_get_pan_height)** **(** [RID](class_rid) voice **)** const
\\
Return the current pan height for a given voice (-1 to +1"#10;"#9;"#9;"#9;range).
+
#### voice_get_pan_depth
- * [real](class_real) ** [voice_get_pan_depth](#voice_get_pan_depth) ** **(** [RID](class_rid) voice **)** const
+ * [real](class_real) **[voice_get_pan_depth](#voice_get_pan_depth)** **(** [RID](class_rid) voice **)** const
\\
Return the current pan depth for a given voice (-1 to +1"#10;"#9;"#9;"#9;range).
+
#### voice_get_filter_type
- * [int](class_int) ** [voice_get_filter_type](#voice_get_filter_type) ** **(** [RID](class_rid) voice **)** const
+ * [int](class_int) **[voice_get_filter_type](#voice_get_filter_type)** **(** [RID](class_rid) voice **)** const
\\
Return the current selected filter type for a given"#10;"#9;"#9;"#9;voice, from the FILTER_* enum.
+
#### voice_get_filter_cutoff
- * [real](class_real) ** [voice_get_filter_cutoff](#voice_get_filter_cutoff) ** **(** [RID](class_rid) voice **)** const
+ * [real](class_real) **[voice_get_filter_cutoff](#voice_get_filter_cutoff)** **(** [RID](class_rid) voice **)** const
\\
Return the current filter cutoff (in hz) for a given"#10;"#9;"#9;"#9;voice.
+
#### voice_get_filter_resonance
- * [real](class_real) ** [voice_get_filter_resonance](#voice_get_filter_resonance) ** **(** [RID](class_rid) voice **)** const
+ * [real](class_real) **[voice_get_filter_resonance](#voice_get_filter_resonance)** **(** [RID](class_rid) voice **)** const
\\
Return the current filter resonance for a given"#10;"#9;"#9;"#9;voice.
+
#### voice_get_chorus
- * [real](class_real) ** [voice_get_chorus](#voice_get_chorus) ** **(** [RID](class_rid) voice **)** const
+ * [real](class_real) **[voice_get_chorus](#voice_get_chorus)** **(** [RID](class_rid) voice **)** const
\\
Return the current chorus send for a given"#10;"#9;"#9;"#9;voice (0 to 1).
+
#### voice_get_reverb_type
- * [int](class_int) ** [voice_get_reverb_type](#voice_get_reverb_type) ** **(** [RID](class_rid) voice **)** const
+ * [int](class_int) **[voice_get_reverb_type](#voice_get_reverb_type)** **(** [RID](class_rid) voice **)** const
\\
Return the current reverb type for a given voice"#10;"#9;"#9;"#9;from the REVERB_* enum.
+
#### voice_get_reverb
- * [real](class_real) ** [voice_get_reverb](#voice_get_reverb) ** **(** [RID](class_rid) voice **)** const
+ * [real](class_real) **[voice_get_reverb](#voice_get_reverb)** **(** [RID](class_rid) voice **)** const
\\
Return the current reverb send for a given voice"#10;"#9;"#9;"#9;(0 to 1).
+
#### voice_get_mix_rate
- * [int](class_int) ** [voice_get_mix_rate](#voice_get_mix_rate) ** **(** [RID](class_rid) voice **)** const
+ * [int](class_int) **[voice_get_mix_rate](#voice_get_mix_rate)** **(** [RID](class_rid) voice **)** const
\\
Return the current mix rate for a given voice.
+
#### voice_is_positional
- * [bool](class_bool) ** [voice_is_positional](#voice_is_positional) ** **(** [RID](class_rid) voice **)** const
+ * [bool](class_bool) **[voice_is_positional](#voice_is_positional)** **(** [RID](class_rid) voice **)** const
\\
Return wether the current voice is positional. See"#10;"#9;"#9;"#9;[[#voice_set_positional|voice_set_positional]].
+
#### voice_stop
- * void ** [voice_stop](#voice_stop) ** **(** [RID](class_rid) voice **)**
+ * void **[voice_stop](#voice_stop)** **(** [RID](class_rid) voice **)**
\\
Stop a given voice.
+
#### free
- * void ** [free](#free) ** **(** [RID](class_rid) rid **)**
+ * void **[free](#free)** **(** [RID](class_rid) rid **)**
\\
Free a [[rid|RID]] resource.
+
#### set_stream_global_volume_scale
- * void ** [set_stream_global_volume_scale](#set_stream_global_volume_scale) ** **(** [real](class_real) scale **)**
+ * void **[set_stream_global_volume_scale](#set_stream_global_volume_scale)** **(** [real](class_real) scale **)**
\\
Set global scale for stream playback. Default is 1.0.
+
#### get_stream_global_volume_scale
- * [real](class_real) ** [get_stream_global_volume_scale](#get_stream_global_volume_scale) ** **(** **)** const
+ * [real](class_real) **[get_stream_global_volume_scale](#get_stream_global_volume_scale)** **(** **)** const
\\
Return the global scale for stream playback.
diff --git a/class_audiostream.md b/class_audiostream.md
index 2af8ed8..8e79665 100644
--- a/class_audiostream.md
+++ b/class_audiostream.md
@@ -4,18 +4,18 @@
Base class for audio streams.
### Member Functions
- * void ** [play](#play) ** **(** **)**
- * void ** [stop](#stop) ** **(** **)**
- * [bool](class_bool) ** [is_playing](#is_playing) ** **(** **)** const
- * void ** [set_loop](#set_loop) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [has_loop](#has_loop) ** **(** **)** const
- * [String](class_string) ** [get_stream_name](#get_stream_name) ** **(** **)** const
- * [int](class_int) ** [get_loop_count](#get_loop_count) ** **(** **)** const
- * void ** [seek_pos](#seek_pos) ** **(** [real](class_real) pos **)**
- * [real](class_real) ** [get_pos](#get_pos) ** **(** **)** const
- * [real](class_real) ** [get_length](#get_length) ** **(** **)** const
- * [int](class_int) ** [get_update_mode](#get_update_mode) ** **(** **)** const
- * void ** [update](#update) ** **(** **)**
+ * void **[play](#play)** **(** **)**
+ * void **[stop](#stop)** **(** **)**
+ * [bool](class_bool) **[is_playing](#is_playing)** **(** **)** const
+ * void **[set_loop](#set_loop)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[has_loop](#has_loop)** **(** **)** const
+ * [String](class_string) **[get_stream_name](#get_stream_name)** **(** **)** const
+ * [int](class_int) **[get_loop_count](#get_loop_count)** **(** **)** const
+ * void **[seek_pos](#seek_pos)** **(** [real](class_real) pos **)**
+ * [real](class_real) **[get_pos](#get_pos)** **(** **)** const
+ * [real](class_real) **[get_length](#get_length)** **(** **)** const
+ * [int](class_int) **[get_update_mode](#get_update_mode)** **(** **)** const
+ * void **[update](#update)** **(** **)**
### Numeric Constants
* **UPDATE_NONE** = **0** - Does not need update, or manual polling.
@@ -26,47 +26,58 @@ Base class for audio streams.
Base class for audio streams. Audio streams are used for music"#10;"#9;playback, or other types of streamed sounds that don't fit or"#10;"#9;requiere more flexibility than a [[sample|Sample]].
### Member Function Description
+
#### play
- * void ** [play](#play) ** **(** **)**
+ * void **[play](#play)** **(** **)**
\\
Start playback of an audio stream.
+
#### stop
- * void ** [stop](#stop) ** **(** **)**
+ * void **[stop](#stop)** **(** **)**
\\
Stop playback of an audio stream.
+
#### is_playing
- * [bool](class_bool) ** [is_playing](#is_playing) ** **(** **)** const
+ * [bool](class_bool) **[is_playing](#is_playing)** **(** **)** const
\\
Return wether the audio stream is currently playing.
+
#### set_loop
- * void ** [set_loop](#set_loop) ** **(** [bool](class_bool) enabled **)**
+ * void **[set_loop](#set_loop)** **(** [bool](class_bool) enabled **)**
\\
Set the loop hint for the audio stream playback. if"#10;"#9;"#9;"#9;true, audio stream will attempt to loop (restart)"#10;"#9;"#9;"#9;when finished.
+
#### has_loop
- * [bool](class_bool) ** [has_loop](#has_loop) ** **(** **)** const
+ * [bool](class_bool) **[has_loop](#has_loop)** **(** **)** const
\\
Return wether the audio stream loops. See [[#set_loop|set_loop]]
+
#### get_stream_name
- * [String](class_string) ** [get_stream_name](#get_stream_name) ** **(** **)** const
+ * [String](class_string) **[get_stream_name](#get_stream_name)** **(** **)** const
\\
Return the name of the audio stream. Often the song"#10;"#9;"#9;"#9;title when the stream is music.
+
#### get_loop_count
- * [int](class_int) ** [get_loop_count](#get_loop_count) ** **(** **)** const
+ * [int](class_int) **[get_loop_count](#get_loop_count)** **(** **)** const
\\
Return the amount of times that the stream has"#10;"#9;"#9;"#9;looped (if loop is supported).
+
#### seek_pos
- * void ** [seek_pos](#seek_pos) ** **(** [real](class_real) pos **)**
+ * void **[seek_pos](#seek_pos)** **(** [real](class_real) pos **)**
\\
Seek to a certain position (in seconds) in an audio"#10;"#9;"#9;"#9;stream.
+
#### get_pos
- * [real](class_real) ** [get_pos](#get_pos) ** **(** **)** const
+ * [real](class_real) **[get_pos](#get_pos)** **(** **)** const
\\
Return the current playing position (in seconds) of the audio"#10;"#9;"#9;"#9;stream (if supported). Since this value is updated"#10;"#9;"#9;"#9;internally, it may not be exact or updated"#10;"#9;"#9;"#9;continuosly. Accuracy depends on the sample buffer"#10;"#9;"#9;"#9;size of the audio driver.
+
#### get_update_mode
- * [int](class_int) ** [get_update_mode](#get_update_mode) ** **(** **)** const
+ * [int](class_int) **[get_update_mode](#get_update_mode)** **(** **)** const
\\
Return the type of update that the stream uses. Some"#10;"#9;"#9;"#9;types of stream may need manual polling.
+
#### update
- * void ** [update](#update) ** **(** **)**
+ * void **[update](#update)** **(** **)**
\\
Manually poll the audio stream (if it is requested"#10;"#9;"#9;"#9;to).
diff --git a/class_audiostreamgibberish.md b/class_audiostreamgibberish.md
index fda2d19..d80c9b8 100644
--- a/class_audiostreamgibberish.md
+++ b/class_audiostreamgibberish.md
@@ -4,48 +4,56 @@
Simple gibberish speech stream playback.
### Member Functions
- * void ** [set_phonemes](#set_phonemes) ** **(** [Object](class_object) phonemes **)**
- * [Object](class_object) ** [get_phonemes](#get_phonemes) ** **(** **)** const
- * void ** [set_pitch_scale](#set_pitch_scale) ** **(** [real](class_real) pitch_scale **)**
- * [real](class_real) ** [get_pitch_scale](#get_pitch_scale) ** **(** **)** const
- * void ** [set_pitch_random_scale](#set_pitch_random_scale) ** **(** [real](class_real) pitch_random_scale **)**
- * [real](class_real) ** [get_pitch_random_scale](#get_pitch_random_scale) ** **(** **)** const
- * void ** [set_xfade_time](#set_xfade_time) ** **(** [real](class_real) sec **)**
- * [real](class_real) ** [get_xfade_time](#get_xfade_time) ** **(** **)** const
+ * void **[set_phonemes](#set_phonemes)** **(** [Object](class_object) phonemes **)**
+ * [Object](class_object) **[get_phonemes](#get_phonemes)** **(** **)** const
+ * void **[set_pitch_scale](#set_pitch_scale)** **(** [real](class_real) pitch_scale **)**
+ * [real](class_real) **[get_pitch_scale](#get_pitch_scale)** **(** **)** const
+ * void **[set_pitch_random_scale](#set_pitch_random_scale)** **(** [real](class_real) pitch_random_scale **)**
+ * [real](class_real) **[get_pitch_random_scale](#get_pitch_random_scale)** **(** **)** const
+ * void **[set_xfade_time](#set_xfade_time)** **(** [real](class_real) sec **)**
+ * [real](class_real) **[get_xfade_time](#get_xfade_time)** **(** **)** const
### Description
AudioStream used for gibberish playback. It plays randomized phonemes, which can be used to accompany text dialogs.
### Member Function Description
+
#### set_phonemes
- * void ** [set_phonemes](#set_phonemes) ** **(** [Object](class_object) phonemes **)**
+ * void **[set_phonemes](#set_phonemes)** **(** [Object](class_object) phonemes **)**
\\
Set the phoneme library.
+
#### get_phonemes
- * [Object](class_object) ** [get_phonemes](#get_phonemes) ** **(** **)** const
+ * [Object](class_object) **[get_phonemes](#get_phonemes)** **(** **)** const
\\
Return the phoneme library.
+
#### set_pitch_scale
- * void ** [set_pitch_scale](#set_pitch_scale) ** **(** [real](class_real) pitch_scale **)**
+ * void **[set_pitch_scale](#set_pitch_scale)** **(** [real](class_real) pitch_scale **)**
\\
Set pitch scale for the speech. Animating this value holds amusing results.
+
#### get_pitch_scale
- * [real](class_real) ** [get_pitch_scale](#get_pitch_scale) ** **(** **)** const
+ * [real](class_real) **[get_pitch_scale](#get_pitch_scale)** **(** **)** const
\\
Return the pitch scale.
+
#### set_pitch_random_scale
- * void ** [set_pitch_random_scale](#set_pitch_random_scale) ** **(** [real](class_real) pitch_random_scale **)**
+ * void **[set_pitch_random_scale](#set_pitch_random_scale)** **(** [real](class_real) pitch_random_scale **)**
\\
Set the random scaling for the pitch.
+
#### get_pitch_random_scale
- * [real](class_real) ** [get_pitch_random_scale](#get_pitch_random_scale) ** **(** **)** const
+ * [real](class_real) **[get_pitch_random_scale](#get_pitch_random_scale)** **(** **)** const
\\
Return the pitch random scaling.
+
#### set_xfade_time
- * void ** [set_xfade_time](#set_xfade_time) ** **(** [real](class_real) sec **)**
+ * void **[set_xfade_time](#set_xfade_time)** **(** [real](class_real) sec **)**
\\
Set the cross-fade time between random phonemes.
+
#### get_xfade_time
- * [real](class_real) ** [get_xfade_time](#get_xfade_time) ** **(** **)** const
+ * [real](class_real) **[get_xfade_time](#get_xfade_time)** **(** **)** const
\\
Return the cross-fade time between random phonemes.
diff --git a/class_audiostreammpc.md b/class_audiostreammpc.md
index c010901..fd0aa7e 100644
--- a/class_audiostreammpc.md
+++ b/class_audiostreammpc.md
@@ -4,18 +4,20 @@
MusePack audio stream driver.
### Member Functions
- * void ** [set_file](#set_file) ** **(** [String](class_string) name **)**
- * [String](class_string) ** [get_file](#get_file) ** **(** **)** const
+ * void **[set_file](#set_file)** **(** [String](class_string) name **)**
+ * [String](class_string) **[get_file](#get_file)** **(** **)** const
### Description
MusePack audio stream driver.
### Member Function Description
+
#### set_file
- * void ** [set_file](#set_file) ** **(** [String](class_string) name **)**
+ * void **[set_file](#set_file)** **(** [String](class_string) name **)**
\\
Set the file to be played.
+
#### get_file
- * [String](class_string) ** [get_file](#get_file) ** **(** **)** const
+ * [String](class_string) **[get_file](#get_file)** **(** **)** const
\\
Return the file being played.
diff --git a/class_audiostreamspeex.md b/class_audiostreamspeex.md
index 222731e..0063d01 100644
--- a/class_audiostreamspeex.md
+++ b/class_audiostreamspeex.md
@@ -4,18 +4,20 @@
Speex audio stream driver.
### Member Functions
- * void ** [set_file](#set_file) ** **(** [String](class_string) file **)**
- * [String](class_string) ** [get_file](#get_file) ** **(** **)** const
+ * void **[set_file](#set_file)** **(** [String](class_string) file **)**
+ * [String](class_string) **[get_file](#get_file)** **(** **)** const
### Description
Speex audio stream driver. Speex is very useful for compressed speech. It allows loading a very large amount of speech in memory at little IO/latency cost.
### Member Function Description
+
#### set_file
- * void ** [set_file](#set_file) ** **(** [String](class_string) file **)**
+ * void **[set_file](#set_file)** **(** [String](class_string) file **)**
\\
Set the speech file (which is loaded to memory).
+
#### get_file
- * [String](class_string) ** [get_file](#get_file) ** **(** **)** const
+ * [String](class_string) **[get_file](#get_file)** **(** **)** const
\\
Return the speech file.
diff --git a/class_basebutton.md b/class_basebutton.md
index 22f2a1f..45c6d4a 100644
--- a/class_basebutton.md
+++ b/class_basebutton.md
@@ -4,52 +4,60 @@
Provides a base class for different kinds of buttons.
### Member Functions
- * void ** [set_pressed](#set_pressed) ** **(** [bool](class_bool) pressed **)**
- * [bool](class_bool) ** [is_pressed](#is_pressed) ** **(** **)** const
- * void ** [set_toggle_mode](#set_toggle_mode) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_toggle_mode](#is_toggle_mode) ** **(** **)** const
- * void ** [set_disabled](#set_disabled) ** **(** [bool](class_bool) disabled **)**
- * [bool](class_bool) ** [is_disabled](#is_disabled) ** **(** **)** const
- * void ** [set_click_on_press](#set_click_on_press) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [get_click_on_press](#get_click_on_press) ** **(** **)** const
+ * void **[set_pressed](#set_pressed)** **(** [bool](class_bool) pressed **)**
+ * [bool](class_bool) **[is_pressed](#is_pressed)** **(** **)** const
+ * void **[set_toggle_mode](#set_toggle_mode)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_toggle_mode](#is_toggle_mode)** **(** **)** const
+ * void **[set_disabled](#set_disabled)** **(** [bool](class_bool) disabled **)**
+ * [bool](class_bool) **[is_disabled](#is_disabled)** **(** **)** const
+ * void **[set_click_on_press](#set_click_on_press)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[get_click_on_press](#get_click_on_press)** **(** **)** const
### Signals
- * ** toggled ** **(** [bool](class_bool) pressed **)**
- * ** pressed ** **(** **)**
+ * **toggled** **(** [bool](class_bool) pressed **)**
+ * **pressed** **(** **)**
### Description
BaseButton is the abstract base class for buttons, so it shouldn't be used directly (It doesnt display anything). Other types of buttons inherit from it.
### Member Function Description
+
#### set_pressed
- * void ** [set_pressed](#set_pressed) ** **(** [bool](class_bool) pressed **)**
+ * void **[set_pressed](#set_pressed)** **(** [bool](class_bool) pressed **)**
\\
Set the button to pressed state (only if toggle_mode is active).
+
#### is_pressed
- * [bool](class_bool) ** [is_pressed](#is_pressed) ** **(** **)** const
+ * [bool](class_bool) **[is_pressed](#is_pressed)** **(** **)** const
\\
Return when the button is pressed (only if toggle_mode is active).
+
#### set_toggle_mode
- * void ** [set_toggle_mode](#set_toggle_mode) ** **(** [bool](class_bool) enabled **)**
+ * void **[set_toggle_mode](#set_toggle_mode)** **(** [bool](class_bool) enabled **)**
\\
Set the button toggle_mode property. Toggle mode makes the button flip state between pressed and unpressed each time its area is clicked.
+
#### is_toggle_mode
- * [bool](class_bool) ** [is_toggle_mode](#is_toggle_mode) ** **(** **)** const
+ * [bool](class_bool) **[is_toggle_mode](#is_toggle_mode)** **(** **)** const
\\
Return the toggle_mode property (see [[#set_toggle_mode|set_toggle_mode]]).
+
#### set_disabled
- * void ** [set_disabled](#set_disabled) ** **(** [bool](class_bool) disabled **)**
+ * void **[set_disabled](#set_disabled)** **(** [bool](class_bool) disabled **)**
\\
Set the button into disabled state. When a button is disabled, it can"apos;t be clicked or toggled.
+
#### is_disabled
- * [bool](class_bool) ** [is_disabled](#is_disabled) ** **(** **)** const
+ * [bool](class_bool) **[is_disabled](#is_disabled)** **(** **)** const
\\
Return wether the button is in disabled state (see [[#set_disabled|set_disabled]]).
+
#### set_click_on_press
- * void ** [set_click_on_press](#set_click_on_press) ** **(** [bool](class_bool) enable **)**
+ * void **[set_click_on_press](#set_click_on_press)** **(** [bool](class_bool) enable **)**
\\
Set the button click_on_press mode. This mode generates click events when a mousebutton or key is just pressed (by default events are generated when the button/keys are released and both press and release occur in the visual area of the Button).
+
#### get_click_on_press
- * [bool](class_bool) ** [get_click_on_press](#get_click_on_press) ** **(** **)** const
+ * [bool](class_bool) **[get_click_on_press](#get_click_on_press)** **(** **)** const
\\
Return the state of the click_on_press property (see [[#set_click_on_press|set_click_on_press]]).
diff --git a/class_bitmap.md b/class_bitmap.md
index e1c9f34..6720164 100644
--- a/class_bitmap.md
+++ b/class_bitmap.md
@@ -4,12 +4,12 @@
### Member Functions
- * void ** [create](#create) ** **(** [Vector2](class_vector2) size **)**
- * void ** [create_from_image_alpha](#create_from_image_alpha) ** **(** [Image](class_image) image **)**
- * void ** [set_bit](#set_bit) ** **(** [Vector2](class_vector2) pos, [bool](class_bool) bit **)**
- * [bool](class_bool) ** [get_bit](#get_bit) ** **(** [Vector2](class_vector2) pos **)** const
- * void ** [set_bit_rect](#set_bit_rect) ** **(** [Rect2](class_rect2) p_rect, [bool](class_bool) bit **)**
- * [int](class_int) ** [get_true_bit_count](#get_true_bit_count) ** **(** **)** const
- * [Vector2](class_vector2) ** [get_size](#get_size) ** **(** **)** const
+ * void **[create](#create)** **(** [Vector2](class_vector2) size **)**
+ * void **[create_from_image_alpha](#create_from_image_alpha)** **(** [Image](class_image) image **)**
+ * void **[set_bit](#set_bit)** **(** [Vector2](class_vector2) pos, [bool](class_bool) bit **)**
+ * [bool](class_bool) **[get_bit](#get_bit)** **(** [Vector2](class_vector2) pos **)** const
+ * void **[set_bit_rect](#set_bit_rect)** **(** [Rect2](class_rect2) p_rect, [bool](class_bool) bit **)**
+ * [int](class_int) **[get_true_bit_count](#get_true_bit_count)** **(** **)** const
+ * [Vector2](class_vector2) **[get_size](#get_size)** **(** **)** const
### Member Function Description
diff --git a/class_bool.md b/class_bool.md
index 394776b..4e90fa2 100644
--- a/class_bool.md
+++ b/class_bool.md
@@ -4,9 +4,9 @@
Boolean built-in type
### Member Functions
- * void ** [bool](#bool) ** **(** [int](class_int) from **)**
- * void ** [bool](#bool) ** **(** [real](class_real) from **)**
- * void ** [bool](#bool) ** **(** [String](class_string) from **)**
+ * void **[bool](#bool)** **(** [int](class_int) from **)**
+ * void **[bool](#bool)** **(** [real](class_real) from **)**
+ * void **[bool](#bool)** **(** [String](class_string) from **)**
### Description
Boolean built-in type.
diff --git a/class_boxshape.md b/class_boxshape.md
index 4afcadd..582e1e3 100644
--- a/class_boxshape.md
+++ b/class_boxshape.md
@@ -4,18 +4,20 @@
Box shape resource.
### Member Functions
- * void ** [set_extents](#set_extents) ** **(** [Vector3](class_vector3) extents **)**
- * [Vector3](class_vector3) ** [get_extents](#get_extents) ** **(** **)** const
+ * void **[set_extents](#set_extents)** **(** [Vector3](class_vector3) extents **)**
+ * [Vector3](class_vector3) **[get_extents](#get_extents)** **(** **)** const
### Description
Box shape resource, which can be set into a [[physicsbody|PhysicsBody]] or area.
### Member Function Description
+
#### set_extents
- * void ** [set_extents](#set_extents) ** **(** [Vector3](class_vector3) extents **)**
+ * void **[set_extents](#set_extents)** **(** [Vector3](class_vector3) extents **)**
\\
Set the half extents for the shape.
+
#### get_extents
- * [Vector3](class_vector3) ** [get_extents](#get_extents) ** **(** **)** const
+ * [Vector3](class_vector3) **[get_extents](#get_extents)** **(** **)** const
\\
Return the half extents of the shape.
diff --git a/class_button.md b/class_button.md
index 4b9058f..feb3980 100644
--- a/class_button.md
+++ b/class_button.md
@@ -4,42 +4,48 @@
Standard themed Button.
### Member Functions
- * void ** [set_text](#set_text) ** **(** [String](class_string) text **)**
- * [String](class_string) ** [get_text](#get_text) ** **(** **)** const
- * void ** [set_button_icon](#set_button_icon) ** **(** [Texture](class_texture) texture **)**
- * [Texture](class_texture) ** [get_button_icon](#get_button_icon) ** **(** **)** const
- * void ** [set_flat](#set_flat) ** **(** [bool](class_bool) enabled **)**
- * void ** [set_clip_text](#set_clip_text) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [get_clip_text](#get_clip_text) ** **(** **)** const
- * void ** [set_text_align](#set_text_align) ** **(** [int](class_int) align **)**
- * [int](class_int) ** [get_text_align](#get_text_align) ** **(** **)** const
- * [bool](class_bool) ** [is_flat](#is_flat) ** **(** **)** const
+ * void **[set_text](#set_text)** **(** [String](class_string) text **)**
+ * [String](class_string) **[get_text](#get_text)** **(** **)** const
+ * void **[set_button_icon](#set_button_icon)** **(** [Texture](class_texture) texture **)**
+ * [Texture](class_texture) **[get_button_icon](#get_button_icon)** **(** **)** const
+ * void **[set_flat](#set_flat)** **(** [bool](class_bool) enabled **)**
+ * void **[set_clip_text](#set_clip_text)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[get_clip_text](#get_clip_text)** **(** **)** const
+ * void **[set_text_align](#set_text_align)** **(** [int](class_int) align **)**
+ * [int](class_int) **[get_text_align](#get_text_align)** **(** **)** const
+ * [bool](class_bool) **[is_flat](#is_flat)** **(** **)** const
### Description
Button is just the standard themed button: [image src="images/button_example.png"/] It can contain text and an icon, and will display them according to the current [[theme|Theme]].
### Member Function Description
+
#### set_text
- * void ** [set_text](#set_text) ** **(** [String](class_string) text **)**
+ * void **[set_text](#set_text)** **(** [String](class_string) text **)**
\\
Set the button text, which will be displayed inside the button area.
+
#### get_text
- * [String](class_string) ** [get_text](#get_text) ** **(** **)** const
+ * [String](class_string) **[get_text](#get_text)** **(** **)** const
\\
Return the button text.
+
#### set_flat
- * void ** [set_flat](#set_flat) ** **(** [bool](class_bool) enabled **)**
+ * void **[set_flat](#set_flat)** **(** [bool](class_bool) enabled **)**
\\
Set the //flat// property of a Button. Flat buttons don"apos;t display decoration unless hoevered or pressed.
+
#### set_clip_text
- * void ** [set_clip_text](#set_clip_text) ** **(** [bool](class_bool) enabled **)**
+ * void **[set_clip_text](#set_clip_text)** **(** [bool](class_bool) enabled **)**
\\
Set the //clip_text// property of a Button. When this property is enabled, text that is too large to fit the button is clipped, when disabled (default) the Button will always be wide enough to hold the text.
+
#### get_clip_text
- * [bool](class_bool) ** [get_clip_text](#get_clip_text) ** **(** **)** const
+ * [bool](class_bool) **[get_clip_text](#get_clip_text)** **(** **)** const
\\
Return the state of the //clip_text// property (see [[#set_clip_text|set_clip_text]])
+
#### is_flat
- * [bool](class_bool) ** [is_flat](#is_flat) ** **(** **)** const
+ * [bool](class_bool) **[is_flat](#is_flat)** **(** **)** const
\\
Return the state of the //flat// property (see [[#set_flat|set_flat]])
diff --git a/class_buttonarray.md b/class_buttonarray.md
index ea886ad..48067e4 100644
--- a/class_buttonarray.md
+++ b/class_buttonarray.md
@@ -4,21 +4,21 @@
Array of Buttons.
### Member Functions
- * void ** [add_button](#add_button) ** **(** [String](class_string) text **)**
- * void ** [add_icon_button](#add_icon_button) ** **(** [Object](class_object) icon, [String](class_string) text="" **)**
- * void ** [set_button_text](#set_button_text) ** **(** [int](class_int) button, [String](class_string) text **)**
- * void ** [set_button_icon](#set_button_icon) ** **(** [int](class_int) button, [Object](class_object) icon **)**
- * [String](class_string) ** [get_button_text](#get_button_text) ** **(** [int](class_int) button **)** const
- * [Object](class_object) ** [get_button_icon](#get_button_icon) ** **(** [int](class_int) button **)** const
- * [int](class_int) ** [get_button_count](#get_button_count) ** **(** **)** const
- * [int](class_int) ** [get_selected](#get_selected) ** **(** **)** const
- * [int](class_int) ** [get_hovered](#get_hovered) ** **(** **)** const
- * void ** [set_selected](#set_selected) ** **(** [int](class_int) button **)**
- * void ** [erase_button](#erase_button) ** **(** [int](class_int) button **)**
- * void ** [clear](#clear) ** **(** **)**
+ * void **[add_button](#add_button)** **(** [String](class_string) text **)**
+ * void **[add_icon_button](#add_icon_button)** **(** [Object](class_object) icon, [String](class_string) text="" **)**
+ * void **[set_button_text](#set_button_text)** **(** [int](class_int) button, [String](class_string) text **)**
+ * void **[set_button_icon](#set_button_icon)** **(** [int](class_int) button, [Object](class_object) icon **)**
+ * [String](class_string) **[get_button_text](#get_button_text)** **(** [int](class_int) button **)** const
+ * [Object](class_object) **[get_button_icon](#get_button_icon)** **(** [int](class_int) button **)** const
+ * [int](class_int) **[get_button_count](#get_button_count)** **(** **)** const
+ * [int](class_int) **[get_selected](#get_selected)** **(** **)** const
+ * [int](class_int) **[get_hovered](#get_hovered)** **(** **)** const
+ * void **[set_selected](#set_selected)** **(** [int](class_int) button **)**
+ * void **[erase_button](#erase_button)** **(** [int](class_int) button **)**
+ * void **[clear](#clear)** **(** **)**
### Signals
- * ** button_selected ** **(** [int](class_int) button **)**
+ * **button_selected** **(** [int](class_int) button **)**
### Numeric Constants
* **ALIGN_BEGIN** = **0** - Align buttons at the begining.
@@ -31,43 +31,53 @@ Array of Buttons.
Array of Buttons. A Button array is useful to have an array of buttons laid out vertically or horizontally. Only one can be selected. This is useful for joypad based interfaces and option menus.
### Member Function Description
+
#### add_button
- * void ** [add_button](#add_button) ** **(** [String](class_string) text **)**
+ * void **[add_button](#add_button)** **(** [String](class_string) text **)**
\\
Add a new button.
+
#### set_button_icon
- * void ** [set_button_icon](#set_button_icon) ** **(** [int](class_int) button, [Object](class_object) icon **)**
+ * void **[set_button_icon](#set_button_icon)** **(** [int](class_int) button, [Object](class_object) icon **)**
\\
Set the icon of an existing button.
+
#### get_button_text
- * [String](class_string) ** [get_button_text](#get_button_text) ** **(** [int](class_int) button **)** const
+ * [String](class_string) **[get_button_text](#get_button_text)** **(** [int](class_int) button **)** const
\\
Return the text of an existing button.
+
#### get_button_icon
- * [Object](class_object) ** [get_button_icon](#get_button_icon) ** **(** [int](class_int) button **)** const
+ * [Object](class_object) **[get_button_icon](#get_button_icon)** **(** [int](class_int) button **)** const
\\
Return the icon of an existing button.
+
#### get_button_count
- * [int](class_int) ** [get_button_count](#get_button_count) ** **(** **)** const
+ * [int](class_int) **[get_button_count](#get_button_count)** **(** **)** const
\\
Return the amount of buttons in the array.
+
#### get_selected
- * [int](class_int) ** [get_selected](#get_selected) ** **(** **)** const
+ * [int](class_int) **[get_selected](#get_selected)** **(** **)** const
\\
Return the currently selected button in the array.
+
#### get_hovered
- * [int](class_int) ** [get_hovered](#get_hovered) ** **(** **)** const
+ * [int](class_int) **[get_hovered](#get_hovered)** **(** **)** const
\\
Return the currently hovered button in the array.
+
#### set_selected
- * void ** [set_selected](#set_selected) ** **(** [int](class_int) button **)**
+ * void **[set_selected](#set_selected)** **(** [int](class_int) button **)**
\\
Sekect a button in the array.
+
#### erase_button
- * void ** [erase_button](#erase_button) ** **(** [int](class_int) button **)**
+ * void **[erase_button](#erase_button)** **(** [int](class_int) button **)**
\\
Remove a button in the array, by index.
+
#### clear
- * void ** [clear](#clear) ** **(** **)**
+ * void **[clear](#clear)** **(** **)**
\\
Clear the button array.
diff --git a/class_buttongroup.md b/class_buttongroup.md
index 4222da8..9c93ddc 100644
--- a/class_buttongroup.md
+++ b/class_buttongroup.md
@@ -4,33 +4,38 @@
Group of Buttons.
### Member Functions
- * [BaseButton](class_basebutton) ** [get_pressed_button](#get_pressed_button) ** **(** **)** const
- * [int](class_int) ** [get_pressed_button_index](#get_pressed_button_index) ** **(** **)** const
- * [BaseButton](class_basebutton) ** [get_focused_button](#get_focused_button) ** **(** **)** const
- * [Array](class_array) ** [get_button_list](#get_button_list) ** **(** **)** const
- * void ** [set_pressed_button](#set_pressed_button) ** **(** [BaseButton](class_basebutton) button **)**
+ * [BaseButton](class_basebutton) **[get_pressed_button](#get_pressed_button)** **(** **)** const
+ * [int](class_int) **[get_pressed_button_index](#get_pressed_button_index)** **(** **)** const
+ * [BaseButton](class_basebutton) **[get_focused_button](#get_focused_button)** **(** **)** const
+ * [Array](class_array) **[get_button_list](#get_button_list)** **(** **)** const
+ * void **[set_pressed_button](#set_pressed_button)** **(** [BaseButton](class_basebutton) button **)**
### Description
Group of [[button|Button]]s. All direct and indirect children buttons become radios. Only one allows being pressed.
### Member Function Description
+
#### get_pressed_button
- * [BaseButton](class_basebutton) ** [get_pressed_button](#get_pressed_button) ** **(** **)** const
+ * [BaseButton](class_basebutton) **[get_pressed_button](#get_pressed_button)** **(** **)** const
\\
Return the pressed button.
+
#### get_pressed_button_index
- * [int](class_int) ** [get_pressed_button_index](#get_pressed_button_index) ** **(** **)** const
+ * [int](class_int) **[get_pressed_button_index](#get_pressed_button_index)** **(** **)** const
\\
Return the index of the pressed button (by tree order).
+
#### get_focused_button
- * [BaseButton](class_basebutton) ** [get_focused_button](#get_focused_button) ** **(** **)** const
+ * [BaseButton](class_basebutton) **[get_focused_button](#get_focused_button)** **(** **)** const
\\
Return the focused button.
+
#### get_button_list
- * [Array](class_array) ** [get_button_list](#get_button_list) ** **(** **)** const
+ * [Array](class_array) **[get_button_list](#get_button_list)** **(** **)** const
\\
Return the list of all the buttons in the group.
+
#### set_pressed_button
- * void ** [set_pressed_button](#set_pressed_button) ** **(** [BaseButton](class_basebutton) button **)**
+ * void **[set_pressed_button](#set_pressed_button)** **(** [BaseButton](class_basebutton) button **)**
\\
Set the button to be pressed.
diff --git a/class_camera.md b/class_camera.md
index 12e858f..2bacd11 100644
--- a/class_camera.md
+++ b/class_camera.md
@@ -4,30 +4,30 @@
Camera node, displays from a point of view.
### Member Functions
- * [Vector3](class_vector3) ** [project_ray_normal](#project_ray_normal) ** **(** [Vector2](class_vector2) screen_point **)** const
- * [Vector3](class_vector3) ** [project_local_ray_normal](#project_local_ray_normal) ** **(** [Vector2](class_vector2) screen_point **)** const
- * [Vector3](class_vector3) ** [project_ray_origin](#project_ray_origin) ** **(** [Vector2](class_vector2) screen_point **)** const
- * [Vector2](class_vector2) ** [unproject_position](#unproject_position) ** **(** [Vector3](class_vector3) world_point **)** const
- * [Vector3](class_vector3) ** [project_position](#project_position) ** **(** [Vector2](class_vector2) screen_point **)** const
- * void ** [set_perspective](#set_perspective) ** **(** [real](class_real) fov, [real](class_real) z_near, [real](class_real) z_far **)**
- * void ** [set_orthogonal](#set_orthogonal) ** **(** [real](class_real) size, [real](class_real) z_near, [real](class_real) z_far **)**
- * void ** [make_current](#make_current) ** **(** **)**
- * void ** [clear_current](#clear_current) ** **(** **)**
- * [bool](class_bool) ** [is_current](#is_current) ** **(** **)** const
- * [Transform](class_transform) ** [get_camera_transform](#get_camera_transform) ** **(** **)** const
- * [real](class_real) ** [get_fov](#get_fov) ** **(** **)** const
- * [real](class_real) ** [get_size](#get_size) ** **(** **)** const
- * [real](class_real) ** [get_zfar](#get_zfar) ** **(** **)** const
- * [real](class_real) ** [get_znear](#get_znear) ** **(** **)** const
- * [int](class_int) ** [get_projection](#get_projection) ** **(** **)** const
- * void ** [set_visible_layers](#set_visible_layers) ** **(** [int](class_int) mask **)**
- * [int](class_int) ** [get_visible_layers](#get_visible_layers) ** **(** **)** const
- * void ** [look_at](#look_at) ** **(** [Vector3](class_vector3) target, [Vector3](class_vector3) up **)**
- * void ** [look_at_from_pos](#look_at_from_pos) ** **(** [Vector3](class_vector3) pos, [Vector3](class_vector3) target, [Vector3](class_vector3) up **)**
- * void ** [set_environment](#set_environment) ** **(** [Environment](class_environment) env **)**
- * [Environment](class_environment) ** [get_environment](#get_environment) ** **(** **)** const
- * void ** [set_use_vertical_aspect](#set_use_vertical_aspect) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_using_vertical_aspect](#is_using_vertical_aspect) ** **(** **)** const
+ * [Vector3](class_vector3) **[project_ray_normal](#project_ray_normal)** **(** [Vector2](class_vector2) screen_point **)** const
+ * [Vector3](class_vector3) **[project_local_ray_normal](#project_local_ray_normal)** **(** [Vector2](class_vector2) screen_point **)** const
+ * [Vector3](class_vector3) **[project_ray_origin](#project_ray_origin)** **(** [Vector2](class_vector2) screen_point **)** const
+ * [Vector2](class_vector2) **[unproject_position](#unproject_position)** **(** [Vector3](class_vector3) world_point **)** const
+ * [Vector3](class_vector3) **[project_position](#project_position)** **(** [Vector2](class_vector2) screen_point **)** const
+ * void **[set_perspective](#set_perspective)** **(** [real](class_real) fov, [real](class_real) z_near, [real](class_real) z_far **)**
+ * void **[set_orthogonal](#set_orthogonal)** **(** [real](class_real) size, [real](class_real) z_near, [real](class_real) z_far **)**
+ * void **[make_current](#make_current)** **(** **)**
+ * void **[clear_current](#clear_current)** **(** **)**
+ * [bool](class_bool) **[is_current](#is_current)** **(** **)** const
+ * [Transform](class_transform) **[get_camera_transform](#get_camera_transform)** **(** **)** const
+ * [real](class_real) **[get_fov](#get_fov)** **(** **)** const
+ * [real](class_real) **[get_size](#get_size)** **(** **)** const
+ * [real](class_real) **[get_zfar](#get_zfar)** **(** **)** const
+ * [real](class_real) **[get_znear](#get_znear)** **(** **)** const
+ * [int](class_int) **[get_projection](#get_projection)** **(** **)** const
+ * void **[set_visible_layers](#set_visible_layers)** **(** [int](class_int) mask **)**
+ * [int](class_int) **[get_visible_layers](#get_visible_layers)** **(** **)** const
+ * void **[look_at](#look_at)** **(** [Vector3](class_vector3) target, [Vector3](class_vector3) up **)**
+ * void **[look_at_from_pos](#look_at_from_pos)** **(** [Vector3](class_vector3) pos, [Vector3](class_vector3) target, [Vector3](class_vector3) up **)**
+ * void **[set_environment](#set_environment)** **(** [Environment](class_environment) env **)**
+ * [Environment](class_environment) **[get_environment](#get_environment)** **(** **)** const
+ * void **[set_use_vertical_aspect](#set_use_vertical_aspect)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_using_vertical_aspect](#is_using_vertical_aspect)** **(** **)** const
### Numeric Constants
* **PROJECTION_PERSPECTIVE** = **0** - Perspective Projection (object's size on the screen becomes smaller when far away).
@@ -37,35 +37,43 @@ Camera node, displays from a point of view.
Camera is a special node that displays what is visible from its current location. Cameras register themselves in the nearest [[viewport|Viewport]] node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the Camera will register in the global viewport. In other words, a Camera just provides //3D// display capabilities to a [[viewport|Viewport]], and, without one, a [Scene] registered in that [[viewport|Viewport]] (or higher viewports) can't be displayed.
### Member Function Description
+
#### project_ray_normal
- * [Vector3](class_vector3) ** [project_ray_normal](#project_ray_normal) ** **(** [Vector2](class_vector2) screen_point **)** const
+ * [Vector3](class_vector3) **[project_ray_normal](#project_ray_normal)** **(** [Vector2](class_vector2) screen_point **)** const
\\
Return a normal vector in worldspace, that is the result of projecting a point on the [[viewport|Viewport]] rectangle by the camera proyection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
+
#### project_ray_origin
- * [Vector3](class_vector3) ** [project_ray_origin](#project_ray_origin) ** **(** [Vector2](class_vector2) screen_point **)** const
+ * [Vector3](class_vector3) **[project_ray_origin](#project_ray_origin)** **(** [Vector2](class_vector2) screen_point **)** const
\\
Return a 3D position in worldspace, that is the result of projecting a point on the [[viewport|Viewport]] rectangle by the camera proyection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
+
#### unproject_position
- * [Vector2](class_vector2) ** [unproject_position](#unproject_position) ** **(** [Vector3](class_vector3) world_point **)** const
+ * [Vector2](class_vector2) **[unproject_position](#unproject_position)** **(** [Vector3](class_vector3) world_point **)** const
\\
Return how a 3D point in worldpsace maps to a 2D coordinate in the [[viewport|Viewport]] rectangle.
+
#### set_perspective
- * void ** [set_perspective](#set_perspective) ** **(** [real](class_real) fov, [real](class_real) z_near, [real](class_real) z_far **)**
+ * void **[set_perspective](#set_perspective)** **(** [real](class_real) fov, [real](class_real) z_near, [real](class_real) z_far **)**
\\
Set the camera projection to perspective mode, by specifying a //FOV// Y angle in degrees (FOV means Field of View), and the //near// and //far// clip planes in worldspace units.
+
#### set_orthogonal
- * void ** [set_orthogonal](#set_orthogonal) ** **(** [real](class_real) size, [real](class_real) z_near, [real](class_real) z_far **)**
+ * void **[set_orthogonal](#set_orthogonal)** **(** [real](class_real) size, [real](class_real) z_near, [real](class_real) z_far **)**
\\
Set the camera projection to orthogonal mode, by specifying a"#10;"#9;"#9;"#9;width and the //near// and //far// clip planes in worldspace units. (As a hint, 2D games often use this projection, with values specified in pixels)
+
#### make_current
- * void ** [make_current](#make_current) ** **(** **)**
+ * void **[make_current](#make_current)** **(** **)**
\\
Make this camera the current Camera for the [[viewport|Viewport]] (see class description). If the Camera Node is outside the scene tree, it will attempt to become current once it"apos;s added.
+
#### is_current
- * [bool](class_bool) ** [is_current](#is_current) ** **(** **)** const
+ * [bool](class_bool) **[is_current](#is_current)** **(** **)** const
\\
Return wether the Camera is the current one in the [[viewport|Viewport]], or plans to become current (if outside the scene tree).
+
#### get_camera_transform
- * [Transform](class_transform) ** [get_camera_transform](#get_camera_transform) ** **(** **)** const
+ * [Transform](class_transform) **[get_camera_transform](#get_camera_transform)** **(** **)** const
\\
Get the camera transform. Subclassed cameras (such as CharacterCamera) may provide different transforms than the [[node|Node]] transform.
diff --git a/class_camera2d.md b/class_camera2d.md
index afaba04..5fbc1fa 100644
--- a/class_camera2d.md
+++ b/class_camera2d.md
@@ -4,31 +4,31 @@
Camera node for 2D scenes.
### Member Functions
- * void ** [set_offset](#set_offset) ** **(** [Vector2](class_vector2) offset **)**
- * [Vector2](class_vector2) ** [get_offset](#get_offset) ** **(** **)** const
- * void ** [set_centered](#set_centered) ** **(** [bool](class_bool) centered **)**
- * [bool](class_bool) ** [is_centered](#is_centered) ** **(** **)** const
- * void ** [make_current](#make_current) ** **(** **)**
- * [bool](class_bool) ** [is_current](#is_current) ** **(** **)** const
- * void ** [set_limit](#set_limit) ** **(** [int](class_int) margin, [int](class_int) limit **)**
- * [int](class_int) ** [get_limit](#get_limit) ** **(** [int](class_int) margin **)** const
- * void ** [set_v_drag_enabled](#set_v_drag_enabled) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_v_drag_enabled](#is_v_drag_enabled) ** **(** **)** const
- * void ** [set_h_drag_enabled](#set_h_drag_enabled) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_h_drag_enabled](#is_h_drag_enabled) ** **(** **)** const
- * void ** [set_v_offset](#set_v_offset) ** **(** [real](class_real) ofs **)**
- * [real](class_real) ** [get_v_offset](#get_v_offset) ** **(** **)** const
- * void ** [set_h_offset](#set_h_offset) ** **(** [real](class_real) ofs **)**
- * [real](class_real) ** [get_h_offset](#get_h_offset) ** **(** **)** const
- * void ** [set_drag_margin](#set_drag_margin) ** **(** [int](class_int) margin, [real](class_real) drag_margin **)**
- * [real](class_real) ** [get_drag_margin](#get_drag_margin) ** **(** [int](class_int) margin **)** const
- * [Vector2](class_vector2) ** [get_camera_pos](#get_camera_pos) ** **(** **)** const
- * [Vector2](class_vector2) ** [get_camera_screen_center](#get_camera_screen_center) ** **(** **)** const
- * void ** [set_zoom](#set_zoom) ** **(** [Vector2](class_vector2) arg0 **)**
- * [Vector2](class_vector2) ** [get_zoom](#get_zoom) ** **(** **)** const
- * void ** [set_follow_smoothing](#set_follow_smoothing) ** **(** [real](class_real) follow_smoothing **)**
- * [real](class_real) ** [get_follow_smoothing](#get_follow_smoothing) ** **(** **)** const
- * void ** [force_update_scroll](#force_update_scroll) ** **(** **)**
+ * void **[set_offset](#set_offset)** **(** [Vector2](class_vector2) offset **)**
+ * [Vector2](class_vector2) **[get_offset](#get_offset)** **(** **)** const
+ * void **[set_centered](#set_centered)** **(** [bool](class_bool) centered **)**
+ * [bool](class_bool) **[is_centered](#is_centered)** **(** **)** const
+ * void **[make_current](#make_current)** **(** **)**
+ * [bool](class_bool) **[is_current](#is_current)** **(** **)** const
+ * void **[set_limit](#set_limit)** **(** [int](class_int) margin, [int](class_int) limit **)**
+ * [int](class_int) **[get_limit](#get_limit)** **(** [int](class_int) margin **)** const
+ * void **[set_v_drag_enabled](#set_v_drag_enabled)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_v_drag_enabled](#is_v_drag_enabled)** **(** **)** const
+ * void **[set_h_drag_enabled](#set_h_drag_enabled)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_h_drag_enabled](#is_h_drag_enabled)** **(** **)** const
+ * void **[set_v_offset](#set_v_offset)** **(** [real](class_real) ofs **)**
+ * [real](class_real) **[get_v_offset](#get_v_offset)** **(** **)** const
+ * void **[set_h_offset](#set_h_offset)** **(** [real](class_real) ofs **)**
+ * [real](class_real) **[get_h_offset](#get_h_offset)** **(** **)** const
+ * void **[set_drag_margin](#set_drag_margin)** **(** [int](class_int) margin, [real](class_real) drag_margin **)**
+ * [real](class_real) **[get_drag_margin](#get_drag_margin)** **(** [int](class_int) margin **)** const
+ * [Vector2](class_vector2) **[get_camera_pos](#get_camera_pos)** **(** **)** const
+ * [Vector2](class_vector2) **[get_camera_screen_center](#get_camera_screen_center)** **(** **)** const
+ * void **[set_zoom](#set_zoom)** **(** [Vector2](class_vector2) arg0 **)**
+ * [Vector2](class_vector2) **[get_zoom](#get_zoom)** **(** **)** const
+ * void **[set_follow_smoothing](#set_follow_smoothing)** **(** [real](class_real) follow_smoothing **)**
+ * [real](class_real) **[get_follow_smoothing](#get_follow_smoothing)** **(** **)** const
+ * void **[force_update_scroll](#force_update_scroll)** **(** **)**
### Description
Camera node for 2D scenes. It forces the screen (current layer) to scroll following this node. This makes it easier (and faster) to program scrollable scenes than manually changing the position of [[canvasitem|CanvasItem]] based nodes.
@@ -39,52 +39,64 @@ Camera node for 2D scenes. It forces the screen (current layer) to scroll follow
calling get_viewport().set_canvas_transform(m) in [[viewport|Viewport]].
### Member Function Description
+
#### set_offset
- * void ** [set_offset](#set_offset) ** **(** [Vector2](class_vector2) offset **)**
+ * void **[set_offset](#set_offset)** **(** [Vector2](class_vector2) offset **)**
\\
Set the scroll offset. Useful for looking around or
camera shake animations.
+
#### get_offset
- * [Vector2](class_vector2) ** [get_offset](#get_offset) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_offset](#get_offset)** **(** **)** const
\\
Return the scroll offset.
+
#### set_centered
- * void ** [set_centered](#set_centered) ** **(** [bool](class_bool) centered **)**
+ * void **[set_centered](#set_centered)** **(** [bool](class_bool) centered **)**
\\
Set to true if the camera is at the center of the screen (default: true).
+
#### is_centered
- * [bool](class_bool) ** [is_centered](#is_centered) ** **(** **)** const
+ * [bool](class_bool) **[is_centered](#is_centered)** **(** **)** const
\\
Return true if the camera is at the center of the screen (default: true).
+
#### make_current
- * void ** [make_current](#make_current) ** **(** **)**
+ * void **[make_current](#make_current)** **(** **)**
\\
Make this the current 2D camera for the scene (viewport and layer), in case there's many cameras in the scene.
+
#### is_current
- * [bool](class_bool) ** [is_current](#is_current) ** **(** **)** const
+ * [bool](class_bool) **[is_current](#is_current)** **(** **)** const
\\
Return true of this is the current camera (see [[camera2d#make_current|Camera2D.make_current]]).
+
#### set_limit
- * void ** [set_limit](#set_limit) ** **(** [int](class_int) margin, [int](class_int) limit **)**
+ * void **[set_limit](#set_limit)** **(** [int](class_int) margin, [int](class_int) limit **)**
\\
Set the scrolling limit in pixels
+
#### get_limit
- * [int](class_int) ** [get_limit](#get_limit) ** **(** [int](class_int) margin **)** const
+ * [int](class_int) **[get_limit](#get_limit)** **(** [int](class_int) margin **)** const
\\
Return the scrolling limit in pixels
+
#### set_drag_margin
- * void ** [set_drag_margin](#set_drag_margin) ** **(** [int](class_int) margin, [real](class_real) drag_margin **)**
+ * void **[set_drag_margin](#set_drag_margin)** **(** [int](class_int) margin, [real](class_real) drag_margin **)**
\\
Set the margins needed to drag the camera (relative to the screen size). Margin uses the MARGIN_* enum. Drag margins of 0,0,0,0 will keep the camera at the center of the screen, while drag margins of 1,1,1,1 will only move when the camera is at the edges.
+
#### get_drag_margin
- * [real](class_real) ** [get_drag_margin](#get_drag_margin) ** **(** [int](class_int) margin **)** const
+ * [real](class_real) **[get_drag_margin](#get_drag_margin)** **(** [int](class_int) margin **)** const
\\
Return the margins needed to drag the camera (see [[#set_drag_margin|set_drag_margin]]).
+
#### get_camera_pos
- * [Vector2](class_vector2) ** [get_camera_pos](#get_camera_pos) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_camera_pos](#get_camera_pos)** **(** **)** const
\\
Return the camera position.
+
#### force_update_scroll
- * void ** [force_update_scroll](#force_update_scroll) ** **(** **)**
+ * void **[force_update_scroll](#force_update_scroll)** **(** **)**
\\
Force the camera to update scroll immediately.
diff --git a/class_canvasitem.md b/class_canvasitem.md
index e1af83d..d8282a4 100644
--- a/class_canvasitem.md
+++ b/class_canvasitem.md
@@ -4,54 +4,54 @@
Base class of anything 2D.
### Member Functions
- * void ** [_draw](#_draw) ** **(** **)** virtual
- * void ** [edit_set_state](#edit_set_state) ** **(** var state **)**
- * void ** [edit_get](#edit_get) ** **(** **)** const
- * void ** [edit_set_rect](#edit_set_rect) ** **(** [Rect2](class_rect2) rect **)**
- * void ** [edit_rotate](#edit_rotate) ** **(** [real](class_real) degrees **)**
- * [Rect2](class_rect2) ** [get_item_rect](#get_item_rect) ** **(** **)** const
- * [RID](class_rid) ** [get_canvas_item](#get_canvas_item) ** **(** **)** const
- * [bool](class_bool) ** [is_visible](#is_visible) ** **(** **)** const
- * [bool](class_bool) ** [is_hidden](#is_hidden) ** **(** **)** const
- * void ** [show](#show) ** **(** **)**
- * void ** [hide](#hide) ** **(** **)**
- * void ** [update](#update) ** **(** **)**
- * void ** [set_as_toplevel](#set_as_toplevel) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_set_as_toplevel](#is_set_as_toplevel) ** **(** **)** const
- * void ** [set_blend_mode](#set_blend_mode) ** **(** [int](class_int) blend_mode **)**
- * [int](class_int) ** [get_blend_mode](#get_blend_mode) ** **(** **)** const
- * void ** [set_opacity](#set_opacity) ** **(** [real](class_real) opacity **)**
- * [real](class_real) ** [get_opacity](#get_opacity) ** **(** **)** const
- * void ** [set_self_opacity](#set_self_opacity) ** **(** [real](class_real) self_opacity **)**
- * [real](class_real) ** [get_self_opacity](#get_self_opacity) ** **(** **)** const
- * void ** [set_on_top](#set_on_top) ** **(** [bool](class_bool) on_top **)**
- * [bool](class_bool) ** [is_on_top](#is_on_top) ** **(** **)** const
- * void ** [draw_line](#draw_line) ** **(** [Vector2](class_vector2) from, [Vector2](class_vector2) to, [Color](class_color) color, [real](class_real) width=1 **)**
- * void ** [draw_rect](#draw_rect) ** **(** [Rect2](class_rect2) rect, [Color](class_color) color **)**
- * void ** [draw_circle](#draw_circle) ** **(** [Vector2](class_vector2) pos, [real](class_real) radius, [Color](class_color) color **)**
- * void ** [draw_texture](#draw_texture) ** **(** [Texture](class_texture) texture, [Vector2](class_vector2) pos **)**
- * void ** [draw_texture_rect](#draw_texture_rect) ** **(** [Texture](class_texture) texture, [Rect2](class_rect2) rect, [bool](class_bool) tile=false, [Color](class_color) modulate=Color(1,1,1,1) **)**
- * void ** [draw_texture_rect_region](#draw_texture_rect_region) ** **(** [Texture](class_texture) texture, [Rect2](class_rect2) rect, [Rect2](class_rect2) src_rect, [Color](class_color) modulate=Color(1,1,1,1) **)**
- * void ** [draw_style_box](#draw_style_box) ** **(** [StyleBox](class_stylebox) style_box, [Rect2](class_rect2) rect **)**
- * void ** [draw_primitive](#draw_primitive) ** **(** [Vector2Array](class_vector2array) points, [ColorArray](class_colorarray) colors, [Vector2Array](class_vector2array) uvs=Array(), [Texture](class_texture) texture=Object(), [real](class_real) width=1 **)**
- * void ** [draw_polygon](#draw_polygon) ** **(** [Vector2Array](class_vector2array) points, [ColorArray](class_colorarray) colors, [Vector2Array](class_vector2array) uvs, [Texture](class_texture) texture=Array(), [real](class_real) arg4=Object() **)**
- * void ** [draw_colored_polygon](#draw_colored_polygon) ** **(** [Vector2Array](class_vector2array) points, [ColorArray](class_colorarray) color, [Vector2Array](class_vector2array) uvs, [Texture](class_texture) texture=Array(), [real](class_real) arg4=Object() **)**
- * void ** [draw_string](#draw_string) ** **(** [Font](class_font) font, [Vector2](class_vector2) pos, [String](class_string) text, [Color](class_color) modulate=Color(1,1,1,1), [int](class_int) clip_w=-1 **)**
- * [real](class_real) ** [draw_char](#draw_char) ** **(** [Font](class_font) font, [Vector2](class_vector2) pos, [String](class_string) char, [String](class_string) next, [Color](class_color) modulate=Color(1,1,1,1) **)**
- * void ** [draw_set_transform](#draw_set_transform) ** **(** [Vector2](class_vector2) pos, [real](class_real) rot, [Vector2](class_vector2) scale **)**
- * [Matrix32](class_matrix32) ** [get_transform](#get_transform) ** **(** **)** const
- * [Matrix32](class_matrix32) ** [get_global_transform](#get_global_transform) ** **(** **)** const
- * [Matrix32](class_matrix32) ** [get_viewport_transform](#get_viewport_transform) ** **(** **)** const
- * [Rect2](class_rect2) ** [get_viewport_rect](#get_viewport_rect) ** **(** **)** const
- * [RID](class_rid) ** [get_canvas](#get_canvas) ** **(** **)** const
- * [Object](class_object) ** [get_world_2d](#get_world_2d) ** **(** **)** const
- * [Object](class_object) ** [get_viewport](#get_viewport) ** **(** **)** const
+ * void **[_draw](#_draw)** **(** **)** virtual
+ * void **[edit_set_state](#edit_set_state)** **(** var state **)**
+ * void **[edit_get](#edit_get)** **(** **)** const
+ * void **[edit_set_rect](#edit_set_rect)** **(** [Rect2](class_rect2) rect **)**
+ * void **[edit_rotate](#edit_rotate)** **(** [real](class_real) degrees **)**
+ * [Rect2](class_rect2) **[get_item_rect](#get_item_rect)** **(** **)** const
+ * [RID](class_rid) **[get_canvas_item](#get_canvas_item)** **(** **)** const
+ * [bool](class_bool) **[is_visible](#is_visible)** **(** **)** const
+ * [bool](class_bool) **[is_hidden](#is_hidden)** **(** **)** const
+ * void **[show](#show)** **(** **)**
+ * void **[hide](#hide)** **(** **)**
+ * void **[update](#update)** **(** **)**
+ * void **[set_as_toplevel](#set_as_toplevel)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_set_as_toplevel](#is_set_as_toplevel)** **(** **)** const
+ * void **[set_blend_mode](#set_blend_mode)** **(** [int](class_int) blend_mode **)**
+ * [int](class_int) **[get_blend_mode](#get_blend_mode)** **(** **)** const
+ * void **[set_opacity](#set_opacity)** **(** [real](class_real) opacity **)**
+ * [real](class_real) **[get_opacity](#get_opacity)** **(** **)** const
+ * void **[set_self_opacity](#set_self_opacity)** **(** [real](class_real) self_opacity **)**
+ * [real](class_real) **[get_self_opacity](#get_self_opacity)** **(** **)** const
+ * void **[set_on_top](#set_on_top)** **(** [bool](class_bool) on_top **)**
+ * [bool](class_bool) **[is_on_top](#is_on_top)** **(** **)** const
+ * void **[draw_line](#draw_line)** **(** [Vector2](class_vector2) from, [Vector2](class_vector2) to, [Color](class_color) color, [real](class_real) width=1 **)**
+ * void **[draw_rect](#draw_rect)** **(** [Rect2](class_rect2) rect, [Color](class_color) color **)**
+ * void **[draw_circle](#draw_circle)** **(** [Vector2](class_vector2) pos, [real](class_real) radius, [Color](class_color) color **)**
+ * void **[draw_texture](#draw_texture)** **(** [Texture](class_texture) texture, [Vector2](class_vector2) pos **)**
+ * void **[draw_texture_rect](#draw_texture_rect)** **(** [Texture](class_texture) texture, [Rect2](class_rect2) rect, [bool](class_bool) tile=false, [Color](class_color) modulate=Color(1,1,1,1) **)**
+ * void **[draw_texture_rect_region](#draw_texture_rect_region)** **(** [Texture](class_texture) texture, [Rect2](class_rect2) rect, [Rect2](class_rect2) src_rect, [Color](class_color) modulate=Color(1,1,1,1) **)**
+ * void **[draw_style_box](#draw_style_box)** **(** [StyleBox](class_stylebox) style_box, [Rect2](class_rect2) rect **)**
+ * void **[draw_primitive](#draw_primitive)** **(** [Vector2Array](class_vector2array) points, [ColorArray](class_colorarray) colors, [Vector2Array](class_vector2array) uvs=Array(), [Texture](class_texture) texture=Object(), [real](class_real) width=1 **)**
+ * void **[draw_polygon](#draw_polygon)** **(** [Vector2Array](class_vector2array) points, [ColorArray](class_colorarray) colors, [Vector2Array](class_vector2array) uvs, [Texture](class_texture) texture=Array(), [real](class_real) arg4=Object() **)**
+ * void **[draw_colored_polygon](#draw_colored_polygon)** **(** [Vector2Array](class_vector2array) points, [ColorArray](class_colorarray) color, [Vector2Array](class_vector2array) uvs, [Texture](class_texture) texture=Array(), [real](class_real) arg4=Object() **)**
+ * void **[draw_string](#draw_string)** **(** [Font](class_font) font, [Vector2](class_vector2) pos, [String](class_string) text, [Color](class_color) modulate=Color(1,1,1,1), [int](class_int) clip_w=-1 **)**
+ * [real](class_real) **[draw_char](#draw_char)** **(** [Font](class_font) font, [Vector2](class_vector2) pos, [String](class_string) char, [String](class_string) next, [Color](class_color) modulate=Color(1,1,1,1) **)**
+ * void **[draw_set_transform](#draw_set_transform)** **(** [Vector2](class_vector2) pos, [real](class_real) rot, [Vector2](class_vector2) scale **)**
+ * [Matrix32](class_matrix32) **[get_transform](#get_transform)** **(** **)** const
+ * [Matrix32](class_matrix32) **[get_global_transform](#get_global_transform)** **(** **)** const
+ * [Matrix32](class_matrix32) **[get_viewport_transform](#get_viewport_transform)** **(** **)** const
+ * [Rect2](class_rect2) **[get_viewport_rect](#get_viewport_rect)** **(** **)** const
+ * [RID](class_rid) **[get_canvas](#get_canvas)** **(** **)** const
+ * [Object](class_object) **[get_world_2d](#get_world_2d)** **(** **)** const
+ * [Object](class_object) **[get_viewport](#get_viewport)** **(** **)** const
### Signals
- * ** item_rect_changed ** **(** **)**
- * ** draw ** **(** **)**
- * ** visibility_changed ** **(** **)**
- * ** hide ** **(** **)**
+ * **item_rect_changed** **(** **)**
+ * **draw** **(** **)**
+ * **visibility_changed** **(** **)**
+ * **hide** **(** **)**
### Numeric Constants
* **BLEND_MODE_MIX** = **0** - Mix blending mode.
@@ -72,131 +72,163 @@ Base class of anything 2D. Canvas items are laid out in a tree and children inhe
Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed.
### Member Function Description
+
#### _draw
- * void ** [_draw](#_draw) ** **(** **)** virtual
+ * void **[_draw](#_draw)** **(** **)** virtual
\\
Called (if exists) to draw the canvas item.
+
#### edit_set_state
- * void ** [edit_set_state](#edit_set_state) ** **(** var state **)**
+ * void **[edit_set_state](#edit_set_state)** **(** var state **)**
\\
Used for editing, returns an opaque value represeting the transform state.
+
#### edit_rotate
- * void ** [edit_rotate](#edit_rotate) ** **(** [real](class_real) degrees **)**
+ * void **[edit_rotate](#edit_rotate)** **(** [real](class_real) degrees **)**
\\
Used for editing, handle rotation.
+
#### get_item_rect
- * [Rect2](class_rect2) ** [get_item_rect](#get_item_rect) ** **(** **)** const
+ * [Rect2](class_rect2) **[get_item_rect](#get_item_rect)** **(** **)** const
\\
Return a rect containing the editable contents of the item.
+
#### get_canvas_item
- * [RID](class_rid) ** [get_canvas_item](#get_canvas_item) ** **(** **)** const
+ * [RID](class_rid) **[get_canvas_item](#get_canvas_item)** **(** **)** const
\\
Return the canvas item RID used by [[visualserver|VisualServer]] for this item.
+
#### is_visible
- * [bool](class_bool) ** [is_visible](#is_visible) ** **(** **)** const
+ * [bool](class_bool) **[is_visible](#is_visible)** **(** **)** const
\\
Return true if this CanvasItem is visible. It may be invisible because itself or a parent canvas item is hidden.
+
#### is_hidden
- * [bool](class_bool) ** [is_hidden](#is_hidden) ** **(** **)** const
+ * [bool](class_bool) **[is_hidden](#is_hidden)** **(** **)** const
\\
Return true if this CanvasItem is hidden. Note that the CanvasItem may not be visible, but as long as it's not hidden ([[#hide|hide]] called) the function will return false.
+
#### show
- * void ** [show](#show) ** **(** **)**
+ * void **[show](#show)** **(** **)**
\\
Show the CanvasItem currently hidden.
+
#### hide
- * void ** [hide](#hide) ** **(** **)**
+ * void **[hide](#hide)** **(** **)**
\\
Hide the CanvasItem currently visible.
+
#### update
- * void ** [update](#update) ** **(** **)**
+ * void **[update](#update)** **(** **)**
\\
Queue the CanvasItem for update. NOTIFICATION_DRAW will be called on idle time to request redraw.
+
#### set_as_toplevel
- * void ** [set_as_toplevel](#set_as_toplevel) ** **(** [bool](class_bool) enable **)**
+ * void **[set_as_toplevel](#set_as_toplevel)** **(** [bool](class_bool) enable **)**
\\
Set as toplevel. This means that it will not inherit transform from parent canvas items.
+
#### is_set_as_toplevel
- * [bool](class_bool) ** [is_set_as_toplevel](#is_set_as_toplevel) ** **(** **)** const
+ * [bool](class_bool) **[is_set_as_toplevel](#is_set_as_toplevel)** **(** **)** const
\\
Return if set as toplevel. See [[#set_as_toplevel|set_as_toplevel]]/
+
#### set_blend_mode
- * void ** [set_blend_mode](#set_blend_mode) ** **(** [int](class_int) blend_mode **)**
+ * void **[set_blend_mode](#set_blend_mode)** **(** [int](class_int) blend_mode **)**
\\
Set the blending mode from enum BLEND_MODE_*.
+
#### get_blend_mode
- * [int](class_int) ** [get_blend_mode](#get_blend_mode) ** **(** **)** const
+ * [int](class_int) **[get_blend_mode](#get_blend_mode)** **(** **)** const
\\
Return the current blending mode from enum BLEND_MODE_*.
+
#### set_opacity
- * void ** [set_opacity](#set_opacity) ** **(** [real](class_real) opacity **)**
+ * void **[set_opacity](#set_opacity)** **(** [real](class_real) opacity **)**
\\
Set canvas item opacity. This will affect the canvas item and all the children.
+
#### get_opacity
- * [real](class_real) ** [get_opacity](#get_opacity) ** **(** **)** const
+ * [real](class_real) **[get_opacity](#get_opacity)** **(** **)** const
\\
Return the canvas item opacity. This affects the canvas item and all the children.
+
#### get_self_opacity
- * [real](class_real) ** [get_self_opacity](#get_self_opacity) ** **(** **)** const
+ * [real](class_real) **[get_self_opacity](#get_self_opacity)** **(** **)** const
\\
Set canvas item self-opacity. This does not affect the opacity of children items.
+
#### set_on_top
- * void ** [set_on_top](#set_on_top) ** **(** [bool](class_bool) on_top **)**
+ * void **[set_on_top](#set_on_top)** **(** [bool](class_bool) on_top **)**
\\
Set canvas item as drawing over the parent canvas item (default: true).
+
#### is_on_top
- * [bool](class_bool) ** [is_on_top](#is_on_top) ** **(** **)** const
+ * [bool](class_bool) **[is_on_top](#is_on_top)** **(** **)** const
\\
Return if the canvas item is drawing over the parent canvas item (default: true).
+
#### draw_line
- * void ** [draw_line](#draw_line) ** **(** [Vector2](class_vector2) from, [Vector2](class_vector2) to, [Color](class_color) color, [real](class_real) width=1 **)**
+ * void **[draw_line](#draw_line)** **(** [Vector2](class_vector2) from, [Vector2](class_vector2) to, [Color](class_color) color, [real](class_real) width=1 **)**
\\
Draw a line from a 2D point to another, with a given color and width.
+
#### draw_rect
- * void ** [draw_rect](#draw_rect) ** **(** [Rect2](class_rect2) rect, [Color](class_color) color **)**
+ * void **[draw_rect](#draw_rect)** **(** [Rect2](class_rect2) rect, [Color](class_color) color **)**
\\
Draw a colored rectangle.
+
#### draw_circle
- * void ** [draw_circle](#draw_circle) ** **(** [Vector2](class_vector2) pos, [real](class_real) radius, [Color](class_color) color **)**
+ * void **[draw_circle](#draw_circle)** **(** [Vector2](class_vector2) pos, [real](class_real) radius, [Color](class_color) color **)**
\\
Draw a colored circle.
+
#### draw_texture
- * void ** [draw_texture](#draw_texture) ** **(** [Texture](class_texture) texture, [Vector2](class_vector2) pos **)**
+ * void **[draw_texture](#draw_texture)** **(** [Texture](class_texture) texture, [Vector2](class_vector2) pos **)**
\\
Draw a texture at a given position.
+
#### draw_texture_rect
- * void ** [draw_texture_rect](#draw_texture_rect) ** **(** [Texture](class_texture) texture, [Rect2](class_rect2) rect, [bool](class_bool) tile=false, [Color](class_color) modulate=Color(1,1,1,1) **)**
+ * void **[draw_texture_rect](#draw_texture_rect)** **(** [Texture](class_texture) texture, [Rect2](class_rect2) rect, [bool](class_bool) tile=false, [Color](class_color) modulate=Color(1,1,1,1) **)**
\\
Draw a textured rectangle at a given position, optionally modulated by a color.
+
#### draw_texture_rect_region
- * void ** [draw_texture_rect_region](#draw_texture_rect_region) ** **(** [Texture](class_texture) texture, [Rect2](class_rect2) rect, [Rect2](class_rect2) src_rect, [Color](class_color) modulate=Color(1,1,1,1) **)**
+ * void **[draw_texture_rect_region](#draw_texture_rect_region)** **(** [Texture](class_texture) texture, [Rect2](class_rect2) rect, [Rect2](class_rect2) src_rect, [Color](class_color) modulate=Color(1,1,1,1) **)**
\\
Draw a textured rectangle region at a given position, optionally modulated by a color.
+
#### draw_style_box
- * void ** [draw_style_box](#draw_style_box) ** **(** [StyleBox](class_stylebox) style_box, [Rect2](class_rect2) rect **)**
+ * void **[draw_style_box](#draw_style_box)** **(** [StyleBox](class_stylebox) style_box, [Rect2](class_rect2) rect **)**
\\
Draw a styled rectangle.
+
#### draw_primitive
- * void ** [draw_primitive](#draw_primitive) ** **(** [Vector2Array](class_vector2array) points, [ColorArray](class_colorarray) colors, [Vector2Array](class_vector2array) uvs=Array(), [Texture](class_texture) texture=Object(), [real](class_real) width=1 **)**
+ * void **[draw_primitive](#draw_primitive)** **(** [Vector2Array](class_vector2array) points, [ColorArray](class_colorarray) colors, [Vector2Array](class_vector2array) uvs=Array(), [Texture](class_texture) texture=Object(), [real](class_real) width=1 **)**
\\
Draw a custom primitive, 1 point for a point, 2 points for a line, 3 points for a triangle and 4 points for a quad.
+
#### draw_polygon
- * void ** [draw_polygon](#draw_polygon) ** **(** [Vector2Array](class_vector2array) points, [ColorArray](class_colorarray) colors, [Vector2Array](class_vector2array) uvs, [Texture](class_texture) texture=Array(), [real](class_real) arg4=Object() **)**
+ * void **[draw_polygon](#draw_polygon)** **(** [Vector2Array](class_vector2array) points, [ColorArray](class_colorarray) colors, [Vector2Array](class_vector2array) uvs, [Texture](class_texture) texture=Array(), [real](class_real) arg4=Object() **)**
\\
Draw a polygon of any amount of points, convex or concave.
+
#### draw_colored_polygon
- * void ** [draw_colored_polygon](#draw_colored_polygon) ** **(** [Vector2Array](class_vector2array) points, [ColorArray](class_colorarray) color, [Vector2Array](class_vector2array) uvs, [Texture](class_texture) texture=Array(), [real](class_real) arg4=Object() **)**
+ * void **[draw_colored_polygon](#draw_colored_polygon)** **(** [Vector2Array](class_vector2array) points, [ColorArray](class_colorarray) color, [Vector2Array](class_vector2array) uvs, [Texture](class_texture) texture=Array(), [real](class_real) arg4=Object() **)**
\\
Draw a colored polygon of any amount of points, convex or concave.
+
#### draw_string
- * void ** [draw_string](#draw_string) ** **(** [Font](class_font) font, [Vector2](class_vector2) pos, [String](class_string) text, [Color](class_color) modulate=Color(1,1,1,1), [int](class_int) clip_w=-1 **)**
+ * void **[draw_string](#draw_string)** **(** [Font](class_font) font, [Vector2](class_vector2) pos, [String](class_string) text, [Color](class_color) modulate=Color(1,1,1,1), [int](class_int) clip_w=-1 **)**
\\
Draw a string using a custom font.
+
#### draw_char
- * [real](class_real) ** [draw_char](#draw_char) ** **(** [Font](class_font) font, [Vector2](class_vector2) pos, [String](class_string) char, [String](class_string) next, [Color](class_color) modulate=Color(1,1,1,1) **)**
+ * [real](class_real) **[draw_char](#draw_char)** **(** [Font](class_font) font, [Vector2](class_vector2) pos, [String](class_string) char, [String](class_string) next, [Color](class_color) modulate=Color(1,1,1,1) **)**
\\
Draw a string character using a custom font. Returns the advance, depending on the char width and kerning with an optional next char.
+
#### draw_set_transform
- * void ** [draw_set_transform](#draw_set_transform) ** **(** [Vector2](class_vector2) pos, [real](class_real) rot, [Vector2](class_vector2) scale **)**
+ * void **[draw_set_transform](#draw_set_transform)** **(** [Vector2](class_vector2) pos, [real](class_real) rot, [Vector2](class_vector2) scale **)**
\\
Set a custom transform for drawing. Anything drawn afterwards will be transformed by this.
diff --git a/class_canvaslayer.md b/class_canvaslayer.md
index dcd6ad3..7ac765e 100644
--- a/class_canvaslayer.md
+++ b/class_canvaslayer.md
@@ -4,68 +4,80 @@
Canvas Item layer.
### Member Functions
- * void ** [set_layer](#set_layer) ** **(** [int](class_int) layer **)**
- * [int](class_int) ** [get_layer](#get_layer) ** **(** **)** const
- * void ** [set_transform](#set_transform) ** **(** [Matrix32](class_matrix32) transform **)**
- * [Matrix32](class_matrix32) ** [get_transform](#get_transform) ** **(** **)** const
- * void ** [set_offset](#set_offset) ** **(** [Vector2](class_vector2) offset **)**
- * [Vector2](class_vector2) ** [get_offset](#get_offset) ** **(** **)** const
- * void ** [set_rotation](#set_rotation) ** **(** [real](class_real) rotation **)**
- * [real](class_real) ** [get_rotation](#get_rotation) ** **(** **)** const
- * void ** [set_scale](#set_scale) ** **(** [Vector2](class_vector2) scale **)**
- * [Vector2](class_vector2) ** [get_scale](#get_scale) ** **(** **)** const
- * Canvas ** [get_world_2d](#get_world_2d) ** **(** **)** const
- * [RID](class_rid) ** [get_viewport](#get_viewport) ** **(** **)** const
+ * void **[set_layer](#set_layer)** **(** [int](class_int) layer **)**
+ * [int](class_int) **[get_layer](#get_layer)** **(** **)** const
+ * void **[set_transform](#set_transform)** **(** [Matrix32](class_matrix32) transform **)**
+ * [Matrix32](class_matrix32) **[get_transform](#get_transform)** **(** **)** const
+ * void **[set_offset](#set_offset)** **(** [Vector2](class_vector2) offset **)**
+ * [Vector2](class_vector2) **[get_offset](#get_offset)** **(** **)** const
+ * void **[set_rotation](#set_rotation)** **(** [real](class_real) rotation **)**
+ * [real](class_real) **[get_rotation](#get_rotation)** **(** **)** const
+ * void **[set_scale](#set_scale)** **(** [Vector2](class_vector2) scale **)**
+ * [Vector2](class_vector2) **[get_scale](#get_scale)** **(** **)** const
+ * Canvas **[get_world_2d](#get_world_2d)** **(** **)** const
+ * [RID](class_rid) **[get_viewport](#get_viewport)** **(** **)** const
### Description
Canvas Item layer. [[canvasitem|CanvasItem]] nodes that are direct or indirect children of a [[canvaslayer|CanvasLayer]] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [[canvaslayer|CanvasLayer]] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
### Member Function Description
+
#### set_layer
- * void ** [set_layer](#set_layer) ** **(** [int](class_int) layer **)**
+ * void **[set_layer](#set_layer)** **(** [int](class_int) layer **)**
\\
Set the layer index, determines the draw order, a lower value will be below a higher one.
+
#### get_layer
- * [int](class_int) ** [get_layer](#get_layer) ** **(** **)** const
+ * [int](class_int) **[get_layer](#get_layer)** **(** **)** const
\\
Return the layer index, determines the draw order, a lower value will be below a higher one.
+
#### set_transform
- * void ** [set_transform](#set_transform) ** **(** [Matrix32](class_matrix32) transform **)**
+ * void **[set_transform](#set_transform)** **(** [Matrix32](class_matrix32) transform **)**
\\
Set the base transform for this layer.
+
#### get_transform
- * [Matrix32](class_matrix32) ** [get_transform](#get_transform) ** **(** **)** const
+ * [Matrix32](class_matrix32) **[get_transform](#get_transform)** **(** **)** const
\\
Return the base transform for this layer.
+
#### set_offset
- * void ** [set_offset](#set_offset) ** **(** [Vector2](class_vector2) offset **)**
+ * void **[set_offset](#set_offset)** **(** [Vector2](class_vector2) offset **)**
\\
Set the base offset for this layer (helper).
+
#### get_offset
- * [Vector2](class_vector2) ** [get_offset](#get_offset) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_offset](#get_offset)** **(** **)** const
\\
Return the base offset for this layer (helper).
+
#### set_rotation
- * void ** [set_rotation](#set_rotation) ** **(** [real](class_real) rotation **)**
+ * void **[set_rotation](#set_rotation)** **(** [real](class_real) rotation **)**
\\
Set the base rotation for this layer (helper).
+
#### get_rotation
- * [real](class_real) ** [get_rotation](#get_rotation) ** **(** **)** const
+ * [real](class_real) **[get_rotation](#get_rotation)** **(** **)** const
\\
Return the base rotation for this layer (helper).
+
#### set_scale
- * void ** [set_scale](#set_scale) ** **(** [Vector2](class_vector2) scale **)**
+ * void **[set_scale](#set_scale)** **(** [Vector2](class_vector2) scale **)**
\\
Set the base scale for this layer (helper).
+
#### get_scale
- * [Vector2](class_vector2) ** [get_scale](#get_scale) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_scale](#get_scale)** **(** **)** const
\\
Return the base scale for this layer (helper).
+
#### get_world_2d
- * Canvas ** [get_world_2d](#get_world_2d) ** **(** **)** const
+ * Canvas **[get_world_2d](#get_world_2d)** **(** **)** const
\\
Return the [[world2d|World2D]] used by this layer.
+
#### get_viewport
- * [RID](class_rid) ** [get_viewport](#get_viewport) ** **(** **)** const
+ * [RID](class_rid) **[get_viewport](#get_viewport)** **(** **)** const
\\
Return the viewport RID for this layer.
diff --git a/class_capsuleshape.md b/class_capsuleshape.md
index 2e0e98f..c5f47a6 100644
--- a/class_capsuleshape.md
+++ b/class_capsuleshape.md
@@ -4,28 +4,32 @@
Capsule shape resource.
### Member Functions
- * void ** [set_radius](#set_radius) ** **(** [real](class_real) radius **)**
- * [real](class_real) ** [get_radius](#get_radius) ** **(** **)** const
- * void ** [set_height](#set_height) ** **(** [real](class_real) height **)**
- * [real](class_real) ** [get_height](#get_height) ** **(** **)** const
+ * void **[set_radius](#set_radius)** **(** [real](class_real) radius **)**
+ * [real](class_real) **[get_radius](#get_radius)** **(** **)** const
+ * void **[set_height](#set_height)** **(** [real](class_real) height **)**
+ * [real](class_real) **[get_height](#get_height)** **(** **)** const
### Description
Capsule shape resource, which can be set into a [[physicsbody|PhysicsBody]] or area.
### Member Function Description
+
#### set_radius
- * void ** [set_radius](#set_radius) ** **(** [real](class_real) radius **)**
+ * void **[set_radius](#set_radius)** **(** [real](class_real) radius **)**
\\
Set the capsule radius.
+
#### get_radius
- * [real](class_real) ** [get_radius](#get_radius) ** **(** **)** const
+ * [real](class_real) **[get_radius](#get_radius)** **(** **)** const
\\
Return the capsule radius.
+
#### set_height
- * void ** [set_height](#set_height) ** **(** [real](class_real) height **)**
+ * void **[set_height](#set_height)** **(** [real](class_real) height **)**
\\
Set the capsule height.
+
#### get_height
- * [real](class_real) ** [get_height](#get_height) ** **(** **)** const
+ * [real](class_real) **[get_height](#get_height)** **(** **)** const
\\
Return the capsule height.
diff --git a/class_capsuleshape2d.md b/class_capsuleshape2d.md
index 356eb01..39b209e 100644
--- a/class_capsuleshape2d.md
+++ b/class_capsuleshape2d.md
@@ -4,28 +4,32 @@
Capsule 2D shape resource for physics.
### Member Functions
- * void ** [set_radius](#set_radius) ** **(** [real](class_real) radius **)**
- * [real](class_real) ** [get_radius](#get_radius) ** **(** **)** const
- * void ** [set_height](#set_height) ** **(** [real](class_real) height **)**
- * [real](class_real) ** [get_height](#get_height) ** **(** **)** const
+ * void **[set_radius](#set_radius)** **(** [real](class_real) radius **)**
+ * [real](class_real) **[get_radius](#get_radius)** **(** **)** const
+ * void **[set_height](#set_height)** **(** [real](class_real) height **)**
+ * [real](class_real) **[get_height](#get_height)** **(** **)** const
### Description
Capsule 2D shape resource for physics. A capsule (or sometimes called "pill") is like a line grown in all directions. It has a radius and a height, and is often useful for modelling biped characters.
### Member Function Description
+
#### set_radius
- * void ** [set_radius](#set_radius) ** **(** [real](class_real) radius **)**
+ * void **[set_radius](#set_radius)** **(** [real](class_real) radius **)**
\\
Radius of the [[capsuleshape2d|CapsuleShape2D]].
+
#### get_radius
- * [real](class_real) ** [get_radius](#get_radius) ** **(** **)** const
+ * [real](class_real) **[get_radius](#get_radius)** **(** **)** const
\\
Return the radius of the [[capsuleshape2d|CapsuleShape2D]].
+
#### set_height
- * void ** [set_height](#set_height) ** **(** [real](class_real) height **)**
+ * void **[set_height](#set_height)** **(** [real](class_real) height **)**
\\
Height of the [[capsuleshape2d|CapsuleShape2D]].
+
#### get_height
- * [real](class_real) ** [get_height](#get_height) ** **(** **)** const
+ * [real](class_real) **[get_height](#get_height)** **(** **)** const
\\
Return the height of the [[capsuleshape2d|CapsuleShape2D]].
diff --git a/class_carbody.md b/class_carbody.md
index 9b8f731..d8e960c 100644
--- a/class_carbody.md
+++ b/class_carbody.md
@@ -4,21 +4,21 @@
### Member Functions
- * void ** [set_max_steer_angle](#set_max_steer_angle) ** **(** [real](class_real) value **)**
- * void ** [set_steer_rate](#set_steer_rate) ** **(** [real](class_real) rate **)**
- * void ** [set_drive_torque](#set_drive_torque) ** **(** [real](class_real) value **)**
- * [real](class_real) ** [get_max_steer_angle](#get_max_steer_angle) ** **(** **)** const
- * [real](class_real) ** [get_steer_rate](#get_steer_rate) ** **(** **)** const
- * [real](class_real) ** [get_drive_torque](#get_drive_torque) ** **(** **)** const
- * void ** [set_target_steering](#set_target_steering) ** **(** [real](class_real) amount **)**
- * void ** [set_target_accelerate](#set_target_accelerate) ** **(** [real](class_real) amount **)**
- * void ** [set_hand_brake](#set_hand_brake) ** **(** [real](class_real) amount **)**
- * [real](class_real) ** [get_target_steering](#get_target_steering) ** **(** **)** const
- * [real](class_real) ** [get_target_accelerate](#get_target_accelerate) ** **(** **)** const
- * [real](class_real) ** [get_hand_brake](#get_hand_brake) ** **(** **)** const
- * void ** [set_mass](#set_mass) ** **(** [real](class_real) mass **)**
- * [real](class_real) ** [get_mass](#get_mass) ** **(** **)** const
- * void ** [set_friction](#set_friction) ** **(** [real](class_real) friction **)**
- * [real](class_real) ** [get_friction](#get_friction) ** **(** **)** const
+ * void **[set_max_steer_angle](#set_max_steer_angle)** **(** [real](class_real) value **)**
+ * void **[set_steer_rate](#set_steer_rate)** **(** [real](class_real) rate **)**
+ * void **[set_drive_torque](#set_drive_torque)** **(** [real](class_real) value **)**
+ * [real](class_real) **[get_max_steer_angle](#get_max_steer_angle)** **(** **)** const
+ * [real](class_real) **[get_steer_rate](#get_steer_rate)** **(** **)** const
+ * [real](class_real) **[get_drive_torque](#get_drive_torque)** **(** **)** const
+ * void **[set_target_steering](#set_target_steering)** **(** [real](class_real) amount **)**
+ * void **[set_target_accelerate](#set_target_accelerate)** **(** [real](class_real) amount **)**
+ * void **[set_hand_brake](#set_hand_brake)** **(** [real](class_real) amount **)**
+ * [real](class_real) **[get_target_steering](#get_target_steering)** **(** **)** const
+ * [real](class_real) **[get_target_accelerate](#get_target_accelerate)** **(** **)** const
+ * [real](class_real) **[get_hand_brake](#get_hand_brake)** **(** **)** const
+ * void **[set_mass](#set_mass)** **(** [real](class_real) mass **)**
+ * [real](class_real) **[get_mass](#get_mass)** **(** **)** const
+ * void **[set_friction](#set_friction)** **(** [real](class_real) friction **)**
+ * [real](class_real) **[get_friction](#get_friction)** **(** **)** const
### Member Function Description
diff --git a/class_carwheel.md b/class_carwheel.md
index aeb6482..d1172b7 100644
--- a/class_carwheel.md
+++ b/class_carwheel.md
@@ -4,23 +4,23 @@
### Member Functions
- * void ** [set_side_friction](#set_side_friction) ** **(** [real](class_real) friction **)**
- * void ** [set_forward_friction](#set_forward_friction) ** **(** [real](class_real) friction **)**
- * void ** [set_travel](#set_travel) ** **(** [real](class_real) distance **)**
- * void ** [set_radius](#set_radius) ** **(** [real](class_real) radius **)**
- * void ** [set_resting_frac](#set_resting_frac) ** **(** [real](class_real) frac **)**
- * void ** [set_damping_frac](#set_damping_frac) ** **(** [real](class_real) frac **)**
- * void ** [set_num_rays](#set_num_rays) ** **(** [real](class_real) amount **)**
- * [real](class_real) ** [get_side_friction](#get_side_friction) ** **(** **)** const
- * [real](class_real) ** [get_forward_friction](#get_forward_friction) ** **(** **)** const
- * [real](class_real) ** [get_travel](#get_travel) ** **(** **)** const
- * [real](class_real) ** [get_radius](#get_radius) ** **(** **)** const
- * [real](class_real) ** [get_resting_frac](#get_resting_frac) ** **(** **)** const
- * [real](class_real) ** [get_damping_frac](#get_damping_frac) ** **(** **)** const
- * [int](class_int) ** [get_num_rays](#get_num_rays) ** **(** **)** const
- * void ** [set_type_drive](#set_type_drive) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_type_drive](#is_type_drive) ** **(** **)** const
- * void ** [set_type_steer](#set_type_steer) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_type_steer](#is_type_steer) ** **(** **)** const
+ * void **[set_side_friction](#set_side_friction)** **(** [real](class_real) friction **)**
+ * void **[set_forward_friction](#set_forward_friction)** **(** [real](class_real) friction **)**
+ * void **[set_travel](#set_travel)** **(** [real](class_real) distance **)**
+ * void **[set_radius](#set_radius)** **(** [real](class_real) radius **)**
+ * void **[set_resting_frac](#set_resting_frac)** **(** [real](class_real) frac **)**
+ * void **[set_damping_frac](#set_damping_frac)** **(** [real](class_real) frac **)**
+ * void **[set_num_rays](#set_num_rays)** **(** [real](class_real) amount **)**
+ * [real](class_real) **[get_side_friction](#get_side_friction)** **(** **)** const
+ * [real](class_real) **[get_forward_friction](#get_forward_friction)** **(** **)** const
+ * [real](class_real) **[get_travel](#get_travel)** **(** **)** const
+ * [real](class_real) **[get_radius](#get_radius)** **(** **)** const
+ * [real](class_real) **[get_resting_frac](#get_resting_frac)** **(** **)** const
+ * [real](class_real) **[get_damping_frac](#get_damping_frac)** **(** **)** const
+ * [int](class_int) **[get_num_rays](#get_num_rays)** **(** **)** const
+ * void **[set_type_drive](#set_type_drive)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_type_drive](#is_type_drive)** **(** **)** const
+ * void **[set_type_steer](#set_type_steer)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_type_steer](#is_type_steer)** **(** **)** const
### Member Function Description
diff --git a/class_circleshape2d.md b/class_circleshape2d.md
index 39f2777..4e52b50 100644
--- a/class_circleshape2d.md
+++ b/class_circleshape2d.md
@@ -4,18 +4,20 @@
Circular Shape for 2D Physics.
### Member Functions
- * void ** [set_radius](#set_radius) ** **(** [real](class_real) radius **)**
- * [real](class_real) ** [get_radius](#get_radius) ** **(** **)** const
+ * void **[set_radius](#set_radius)** **(** [real](class_real) radius **)**
+ * [real](class_real) **[get_radius](#get_radius)** **(** **)** const
### Description
Circular Shape for 2D Physics. This shape is useful for modelling balls or small characters and it's collision detection with everything else is very fast.
### Member Function Description
+
#### set_radius
- * void ** [set_radius](#set_radius) ** **(** [real](class_real) radius **)**
+ * void **[set_radius](#set_radius)** **(** [real](class_real) radius **)**
\\
Set the radius of the circle shape;
+
#### get_radius
- * [real](class_real) ** [get_radius](#get_radius) ** **(** **)** const
+ * [real](class_real) **[get_radius](#get_radius)** **(** **)** const
\\
Return the radius of the circle shape.
diff --git a/class_collisionobject.md b/class_collisionobject.md
index 806c6e7..a6b2eef 100644
--- a/class_collisionobject.md
+++ b/class_collisionobject.md
@@ -4,16 +4,16 @@
### Member Functions
- * void ** [add_shape](#add_shape) ** **(** [Shape](class_shape) shape, [Transform](class_transform) transform=Transform() **)**
- * [int](class_int) ** [get_shape_count](#get_shape_count) ** **(** **)** const
- * void ** [set_shape](#set_shape) ** **(** [int](class_int) shape_idx, [Shape](class_shape) shape **)**
- * void ** [set_shape_transform](#set_shape_transform) ** **(** [int](class_int) shape_idx, [Transform](class_transform) transform **)**
- * void ** [set_shape_as_trigger](#set_shape_as_trigger) ** **(** [int](class_int) shape_idx, [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_shape_set_as_trigger](#is_shape_set_as_trigger) ** **(** [int](class_int) shape_idx **)** const
- * [Shape](class_shape) ** [get_shape](#get_shape) ** **(** [int](class_int) shape_idx **)** const
- * [Transform](class_transform) ** [get_shape_transform](#get_shape_transform) ** **(** [int](class_int) shape_idx **)** const
- * void ** [remove_shape](#remove_shape) ** **(** [int](class_int) shape_idx **)**
- * void ** [clear_shapes](#clear_shapes) ** **(** **)**
- * [RID](class_rid) ** [get_rid](#get_rid) ** **(** **)** const
+ * void **[add_shape](#add_shape)** **(** [Shape](class_shape) shape, [Transform](class_transform) transform=Transform() **)**
+ * [int](class_int) **[get_shape_count](#get_shape_count)** **(** **)** const
+ * void **[set_shape](#set_shape)** **(** [int](class_int) shape_idx, [Shape](class_shape) shape **)**
+ * void **[set_shape_transform](#set_shape_transform)** **(** [int](class_int) shape_idx, [Transform](class_transform) transform **)**
+ * void **[set_shape_as_trigger](#set_shape_as_trigger)** **(** [int](class_int) shape_idx, [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_shape_set_as_trigger](#is_shape_set_as_trigger)** **(** [int](class_int) shape_idx **)** const
+ * [Shape](class_shape) **[get_shape](#get_shape)** **(** [int](class_int) shape_idx **)** const
+ * [Transform](class_transform) **[get_shape_transform](#get_shape_transform)** **(** [int](class_int) shape_idx **)** const
+ * void **[remove_shape](#remove_shape)** **(** [int](class_int) shape_idx **)**
+ * void **[clear_shapes](#clear_shapes)** **(** **)**
+ * [RID](class_rid) **[get_rid](#get_rid)** **(** **)** const
### Member Function Description
diff --git a/class_collisionobject2d.md b/class_collisionobject2d.md
index f030fae..4b0151f 100644
--- a/class_collisionobject2d.md
+++ b/class_collisionobject2d.md
@@ -4,51 +4,59 @@
Base node for 2D collisionables.
### Member Functions
- * void ** [add_shape](#add_shape) ** **(** [Shape2D](class_shape2d) shape, [Matrix32](class_matrix32) transform=1,0, 0,1, 0,0 **)**
- * [int](class_int) ** [get_shape_count](#get_shape_count) ** **(** **)** const
- * void ** [set_shape](#set_shape) ** **(** [int](class_int) shape_idx, [Shape](class_shape) shape **)**
- * void ** [set_shape_transform](#set_shape_transform) ** **(** [int](class_int) shape_idx, [Matrix32](class_matrix32) transform **)**
- * void ** [set_shape_as_trigger](#set_shape_as_trigger) ** **(** [int](class_int) shape_idx, [bool](class_bool) enable **)**
- * [Shape2D](class_shape2d) ** [get_shape](#get_shape) ** **(** [int](class_int) shape_idx **)** const
- * [Matrix32](class_matrix32) ** [get_shape_transform](#get_shape_transform) ** **(** [int](class_int) shape_idx **)** const
- * [bool](class_bool) ** [is_shape_set_as_trigger](#is_shape_set_as_trigger) ** **(** [int](class_int) shape_idx **)** const
- * void ** [remove_shape](#remove_shape) ** **(** [int](class_int) shape_idx **)**
- * void ** [clear_shapes](#clear_shapes) ** **(** **)**
- * [RID](class_rid) ** [get_rid](#get_rid) ** **(** **)** const
+ * void **[add_shape](#add_shape)** **(** [Shape2D](class_shape2d) shape, [Matrix32](class_matrix32) transform=1,0, 0,1, 0,0 **)**
+ * [int](class_int) **[get_shape_count](#get_shape_count)** **(** **)** const
+ * void **[set_shape](#set_shape)** **(** [int](class_int) shape_idx, [Shape](class_shape) shape **)**
+ * void **[set_shape_transform](#set_shape_transform)** **(** [int](class_int) shape_idx, [Matrix32](class_matrix32) transform **)**
+ * void **[set_shape_as_trigger](#set_shape_as_trigger)** **(** [int](class_int) shape_idx, [bool](class_bool) enable **)**
+ * [Shape2D](class_shape2d) **[get_shape](#get_shape)** **(** [int](class_int) shape_idx **)** const
+ * [Matrix32](class_matrix32) **[get_shape_transform](#get_shape_transform)** **(** [int](class_int) shape_idx **)** const
+ * [bool](class_bool) **[is_shape_set_as_trigger](#is_shape_set_as_trigger)** **(** [int](class_int) shape_idx **)** const
+ * void **[remove_shape](#remove_shape)** **(** [int](class_int) shape_idx **)**
+ * void **[clear_shapes](#clear_shapes)** **(** **)**
+ * [RID](class_rid) **[get_rid](#get_rid)** **(** **)** const
### Description
CollisionObject2D is the base class for 2D physics collisionables. They can hold any number of 2D collision shapes. Usually, they are edited by placing CollisionBody2D and CollisionPolygon2D nodes as children. Such nodes are for reference ant not present outside the editor, so code should use the regular shape API.
### Member Function Description
+
#### add_shape
- * void ** [add_shape](#add_shape) ** **(** [Shape2D](class_shape2d) shape, [Matrix32](class_matrix32) transform=1,0, 0,1, 0,0 **)**
+ * void **[add_shape](#add_shape)** **(** [Shape2D](class_shape2d) shape, [Matrix32](class_matrix32) transform=1,0, 0,1, 0,0 **)**
\\
Add a [[shape2d|Shape2D]] to the collision body, with a given custom transform.
+
#### get_shape_count
- * [int](class_int) ** [get_shape_count](#get_shape_count) ** **(** **)** const
+ * [int](class_int) **[get_shape_count](#get_shape_count)** **(** **)** const
\\
Return the amount of shapes in the collision body.
+
#### set_shape
- * void ** [set_shape](#set_shape) ** **(** [int](class_int) shape_idx, [Shape](class_shape) shape **)**
+ * void **[set_shape](#set_shape)** **(** [int](class_int) shape_idx, [Shape](class_shape) shape **)**
\\
Change a shape in the collision body.
+
#### set_shape_transform
- * void ** [set_shape_transform](#set_shape_transform) ** **(** [int](class_int) shape_idx, [Matrix32](class_matrix32) transform **)**
+ * void **[set_shape_transform](#set_shape_transform)** **(** [int](class_int) shape_idx, [Matrix32](class_matrix32) transform **)**
\\
Change the shape transform in the collision body.
+
#### get_shape
- * [Shape2D](class_shape2d) ** [get_shape](#get_shape) ** **(** [int](class_int) shape_idx **)** const
+ * [Shape2D](class_shape2d) **[get_shape](#get_shape)** **(** [int](class_int) shape_idx **)** const
\\
Return the shape in the given index.
+
#### get_shape_transform
- * [Matrix32](class_matrix32) ** [get_shape_transform](#get_shape_transform) ** **(** [int](class_int) shape_idx **)** const
+ * [Matrix32](class_matrix32) **[get_shape_transform](#get_shape_transform)** **(** [int](class_int) shape_idx **)** const
\\
Return the shape transform in the given index.
+
#### remove_shape
- * void ** [remove_shape](#remove_shape) ** **(** [int](class_int) shape_idx **)**
+ * void **[remove_shape](#remove_shape)** **(** [int](class_int) shape_idx **)**
\\
Remove the shape in the given index.
+
#### clear_shapes
- * void ** [clear_shapes](#clear_shapes) ** **(** **)**
+ * void **[clear_shapes](#clear_shapes)** **(** **)**
\\
Remove all shapes.
diff --git a/class_color.md b/class_color.md
index 53b8e6b..20593ae 100644
--- a/class_color.md
+++ b/class_color.md
@@ -4,16 +4,16 @@
Color in RGBA format.
### Member Functions
- * [Color](class_color) ** [blend](#blend) ** **(** [Color](class_color) over **)**
- * [Color](class_color) ** [contrasted](#contrasted) ** **(** **)**
- * [real](class_real) ** [gray](#gray) ** **(** **)**
- * [Color](class_color) ** [inverted](#inverted) ** **(** **)**
- * [Color](class_color) ** [linear_interpolate](#linear_interpolate) ** **(** [Color](class_color) b, [real](class_real) t **)**
- * [int](class_int) ** [to_32](#to_32) ** **(** **)**
- * [int](class_int) ** [to_ARGB32](#to_ARGB32) ** **(** **)**
- * [String](class_string) ** [to_html](#to_html) ** **(** [bool](class_bool) with_alpha=True **)**
- * void ** [Color](#Color) ** **(** [real](class_real) r, [real](class_real) g, [real](class_real) b, [real](class_real) a **)**
- * void ** [Color](#Color) ** **(** [real](class_real) r, [real](class_real) g, [real](class_real) b **)**
+ * [Color](class_color) **[blend](#blend)** **(** [Color](class_color) over **)**
+ * [Color](class_color) **[contrasted](#contrasted)** **(** **)**
+ * [real](class_real) **[gray](#gray)** **(** **)**
+ * [Color](class_color) **[inverted](#inverted)** **(** **)**
+ * [Color](class_color) **[linear_interpolate](#linear_interpolate)** **(** [Color](class_color) b, [real](class_real) t **)**
+ * [int](class_int) **[to_32](#to_32)** **(** **)**
+ * [int](class_int) **[to_ARGB32](#to_ARGB32)** **(** **)**
+ * [String](class_string) **[to_html](#to_html)** **(** [bool](class_bool) with_alpha=True **)**
+ * void **[Color](#Color)** **(** [real](class_real) r, [real](class_real) g, [real](class_real) b, [real](class_real) a **)**
+ * void **[Color](#Color)** **(** [real](class_real) r, [real](class_real) g, [real](class_real) b **)**
### Member Variables
* [real](class_real) **r**
@@ -28,39 +28,48 @@ Color in RGBA format.
A color is represented as red, green and blue (r,g,b) components. Additionally, "a" represents the alpha component, often used for transparency. Values are in floating point, ranging from 0 to 1.
### Member Function Description
+
#### contrasted
- * [Color](class_color) ** [contrasted](#contrasted) ** **(** **)**
+ * [Color](class_color) **[contrasted](#contrasted)** **(** **)**
\\
Return the most contrasting color with this one.
+
#### gray
- * [real](class_real) ** [gray](#gray) ** **(** **)**
+ * [real](class_real) **[gray](#gray)** **(** **)**
\\
Convert the color to gray.
+
#### inverted
- * [Color](class_color) ** [inverted](#inverted) ** **(** **)**
+ * [Color](class_color) **[inverted](#inverted)** **(** **)**
\\
Return the inverted color (1-r, 1-g, 1-b, 1-a).
+
#### linear_interpolate
- * [Color](class_color) ** [linear_interpolate](#linear_interpolate) ** **(** [Color](class_color) b, [real](class_real) t **)**
+ * [Color](class_color) **[linear_interpolate](#linear_interpolate)** **(** [Color](class_color) b, [real](class_real) t **)**
\\
Return the linear interpolation with another color.
+
#### to_32
- * [int](class_int) ** [to_32](#to_32) ** **(** **)**
+ * [int](class_int) **[to_32](#to_32)** **(** **)**
\\
Convert the color to a 32 its integer (each byte represets a RGBA).
+
#### to_ARGB32
- * [int](class_int) ** [to_ARGB32](#to_ARGB32) ** **(** **)**
+ * [int](class_int) **[to_ARGB32](#to_ARGB32)** **(** **)**
\\
Convert color to ARGB32, more compatible with DirectX.
+
#### to_html
- * [String](class_string) ** [to_html](#to_html) ** **(** [bool](class_bool) with_alpha=True **)**
+ * [String](class_string) **[to_html](#to_html)** **(** [bool](class_bool) with_alpha=True **)**
\\
Return the HTML hexadecimal color string.
+
#### Color
- * void ** [Color](#Color) ** **(** [real](class_real) r, [real](class_real) g, [real](class_real) b, [real](class_real) a **)**
+ * void **[Color](#Color)** **(** [real](class_real) r, [real](class_real) g, [real](class_real) b, [real](class_real) a **)**
\\
Construct the color from an RGBA profile.
+
#### Color
- * void ** [Color](#Color) ** **(** [real](class_real) r, [real](class_real) g, [real](class_real) b **)**
+ * void **[Color](#Color)** **(** [real](class_real) r, [real](class_real) g, [real](class_real) b **)**
\\
Construct the color from an RGBA profile.
diff --git a/class_colorarray.md b/class_colorarray.md
index c67a290..e050d49 100644
--- a/class_colorarray.md
+++ b/class_colorarray.md
@@ -4,38 +4,44 @@
Array of Colors
### Member Functions
- * [Color](class_color) ** [get](#get) ** **(** [int](class_int) idx **)**
- * void ** [push_back](#push_back) ** **(** [Color](class_color) color **)**
- * void ** [resize](#resize) ** **(** [int](class_int) idx **)**
- * void ** [set](#set) ** **(** [int](class_int) idx, [Color](class_color) color **)**
- * [int](class_int) ** [size](#size) ** **(** **)**
- * void ** [ColorArray](#ColorArray) ** **(** [Array](class_array) from **)**
+ * [Color](class_color) **[get](#get)** **(** [int](class_int) idx **)**
+ * void **[push_back](#push_back)** **(** [Color](class_color) color **)**
+ * void **[resize](#resize)** **(** [int](class_int) idx **)**
+ * void **[set](#set)** **(** [int](class_int) idx, [Color](class_color) color **)**
+ * [int](class_int) **[size](#size)** **(** **)**
+ * void **[ColorArray](#ColorArray)** **(** [Array](class_array) from **)**
### Description
Array of Color, can only contains colors. Optimized for memory usage, cant fragment the memory.
### Member Function Description
+
#### get
- * [Color](class_color) ** [get](#get) ** **(** [int](class_int) idx **)**
+ * [Color](class_color) **[get](#get)** **(** [int](class_int) idx **)**
\\
Get an index in the array.
+
#### push_back
- * void ** [push_back](#push_back) ** **(** [Color](class_color) color **)**
+ * void **[push_back](#push_back)** **(** [Color](class_color) color **)**
\\
Append a value to the array.
+
#### resize
- * void ** [resize](#resize) ** **(** [int](class_int) idx **)**
+ * void **[resize](#resize)** **(** [int](class_int) idx **)**
\\
Resize the array.
+
#### set
- * void ** [set](#set) ** **(** [int](class_int) idx, [Color](class_color) color **)**
+ * void **[set](#set)** **(** [int](class_int) idx, [Color](class_color) color **)**
\\
Set an index in the array.
+
#### size
- * [int](class_int) ** [size](#size) ** **(** **)**
+ * [int](class_int) **[size](#size)** **(** **)**
\\
Return the array size.
+
#### ColorArray
- * void ** [ColorArray](#ColorArray) ** **(** [Array](class_array) from **)**
+ * void **[ColorArray](#ColorArray)** **(** [Array](class_array) from **)**
\\
Create from a generic array.
diff --git a/class_colorpicker.md b/class_colorpicker.md
index ebc6a29..c7094e6 100644
--- a/class_colorpicker.md
+++ b/class_colorpicker.md
@@ -4,25 +4,27 @@
Color picker control.
### Member Functions
- * void ** [set_color](#set_color) ** **(** [Color](class_color) color **)**
- * [Color](class_color) ** [get_color](#get_color) ** **(** **)** const
- * void ** [set_mode](#set_mode) ** **(** [int](class_int) mode **)**
- * [int](class_int) ** [get_mode](#get_mode) ** **(** **)** const
- * void ** [set_edit_alpha](#set_edit_alpha) ** **(** [bool](class_bool) show **)**
- * [bool](class_bool) ** [is_editing_alpha](#is_editing_alpha) ** **(** **)** const
+ * void **[set_color](#set_color)** **(** [Color](class_color) color **)**
+ * [Color](class_color) **[get_color](#get_color)** **(** **)** const
+ * void **[set_mode](#set_mode)** **(** [int](class_int) mode **)**
+ * [int](class_int) **[get_mode](#get_mode)** **(** **)** const
+ * void **[set_edit_alpha](#set_edit_alpha)** **(** [bool](class_bool) show **)**
+ * [bool](class_bool) **[is_editing_alpha](#is_editing_alpha)** **(** **)** const
### Signals
- * ** color_changed ** **(** [Color](class_color) color **)**
+ * **color_changed** **(** [Color](class_color) color **)**
### Description
This is a simple color picker [[control|Control]]. It's useful for selecting a color from an RGB/RGBA colorspace.
### Member Function Description
+
#### set_color
- * void ** [set_color](#set_color) ** **(** [Color](class_color) color **)**
+ * void **[set_color](#set_color)** **(** [Color](class_color) color **)**
\\
Select the current color.
+
#### get_color
- * [Color](class_color) ** [get_color](#get_color) ** **(** **)** const
+ * [Color](class_color) **[get_color](#get_color)** **(** **)** const
\\
Return the current (edited) color.
diff --git a/class_colorpickerbutton.md b/class_colorpickerbutton.md
index f032b53..050ae5a 100644
--- a/class_colorpickerbutton.md
+++ b/class_colorpickerbutton.md
@@ -4,12 +4,12 @@
### Member Functions
- * void ** [set_color](#set_color) ** **(** [Color](class_color) color **)**
- * [Color](class_color) ** [get_color](#get_color) ** **(** **)** const
- * void ** [set_edit_alpha](#set_edit_alpha) ** **(** [bool](class_bool) show **)**
- * [bool](class_bool) ** [is_editing_alpha](#is_editing_alpha) ** **(** **)** const
+ * void **[set_color](#set_color)** **(** [Color](class_color) color **)**
+ * [Color](class_color) **[get_color](#get_color)** **(** **)** const
+ * void **[set_edit_alpha](#set_edit_alpha)** **(** [bool](class_bool) show **)**
+ * [bool](class_bool) **[is_editing_alpha](#is_editing_alpha)** **(** **)** const
### Signals
- * ** color_changed ** **(** [Color](class_color) color **)**
+ * **color_changed** **(** [Color](class_color) color **)**
### Member Function Description
diff --git a/class_concavepolygonshape.md b/class_concavepolygonshape.md
index 54675d9..357099a 100644
--- a/class_concavepolygonshape.md
+++ b/class_concavepolygonshape.md
@@ -4,18 +4,20 @@
Concave polygon shape.
### Member Functions
- * void ** [set_faces](#set_faces) ** **(** [Vector3Array](class_vector3array) faces **)**
- * [Vector3Array](class_vector3array) ** [get_faces](#get_faces) ** **(** **)** const
+ * void **[set_faces](#set_faces)** **(** [Vector3Array](class_vector3array) faces **)**
+ * [Vector3Array](class_vector3array) **[get_faces](#get_faces)** **(** **)** const
### Description
Concave polygon shape resource, which can be set into a [[physicsbody|PhysicsBody]] or area."#10; This shape is created by feeding a list of triangles.
### Member Function Description
+
#### set_faces
- * void ** [set_faces](#set_faces) ** **(** [Vector3Array](class_vector3array) faces **)**
+ * void **[set_faces](#set_faces)** **(** [Vector3Array](class_vector3array) faces **)**
\\
Set the faces (an array of triangles).
+
#### get_faces
- * [Vector3Array](class_vector3array) ** [get_faces](#get_faces) ** **(** **)** const
+ * [Vector3Array](class_vector3array) **[get_faces](#get_faces)** **(** **)** const
\\
Return the faces (an array of triangles).
diff --git a/class_concavepolygonshape2d.md b/class_concavepolygonshape2d.md
index 9ed629f..4944803 100644
--- a/class_concavepolygonshape2d.md
+++ b/class_concavepolygonshape2d.md
@@ -4,18 +4,20 @@
Concave polygon 2D shape resource for physics.
### Member Functions
- * void ** [set_segments](#set_segments) ** **(** [Vector2Array](class_vector2array) segments **)**
- * [Vector2Array](class_vector2array) ** [get_segments](#get_segments) ** **(** **)** const
+ * void **[set_segments](#set_segments)** **(** [Vector2Array](class_vector2array) segments **)**
+ * [Vector2Array](class_vector2array) **[get_segments](#get_segments)** **(** **)** const
### Description
Concave polygon 2D shape resource for physics. It is made out of segments and is very optimal for complex polygonal concave collisions. It is really not advised to use for RigidBody nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.
### Member Function Description
+
#### set_segments
- * void ** [set_segments](#set_segments) ** **(** [Vector2Array](class_vector2array) segments **)**
+ * void **[set_segments](#set_segments)** **(** [Vector2Array](class_vector2array) segments **)**
\\
Set the array of segments.
+
#### get_segments
- * [Vector2Array](class_vector2array) ** [get_segments](#get_segments) ** **(** **)** const
+ * [Vector2Array](class_vector2array) **[get_segments](#get_segments)** **(** **)** const
\\
Return the array of segments.
diff --git a/class_configfile.md b/class_configfile.md
index 8eecd15..ec63c3c 100644
--- a/class_configfile.md
+++ b/class_configfile.md
@@ -4,13 +4,13 @@
### Member Functions
- * void ** [set_value](#set_value) ** **(** [String](class_string) section, [String](class_string) key, var value **)**
- * void ** [get_value](#get_value) ** **(** [String](class_string) section, [String](class_string) key **)** const
- * [bool](class_bool) ** [has_section](#has_section) ** **(** [String](class_string) section **)** const
- * [bool](class_bool) ** [has_section_key](#has_section_key) ** **(** [String](class_string) section, [String](class_string) key **)** const
- * [StringArray](class_stringarray) ** [get_sections](#get_sections) ** **(** **)** const
- * [StringArray](class_stringarray) ** [get_section_keys](#get_section_keys) ** **(** [String](class_string) arg0 **)** const
- * [int](class_int) ** [load](#load) ** **(** [String](class_string) path **)**
- * [int](class_int) ** [save](#save) ** **(** [String](class_string) path **)**
+ * void **[set_value](#set_value)** **(** [String](class_string) section, [String](class_string) key, var value **)**
+ * void **[get_value](#get_value)** **(** [String](class_string) section, [String](class_string) key **)** const
+ * [bool](class_bool) **[has_section](#has_section)** **(** [String](class_string) section **)** const
+ * [bool](class_bool) **[has_section_key](#has_section_key)** **(** [String](class_string) section, [String](class_string) key **)** const
+ * [StringArray](class_stringarray) **[get_sections](#get_sections)** **(** **)** const
+ * [StringArray](class_stringarray) **[get_section_keys](#get_section_keys)** **(** [String](class_string) arg0 **)** const
+ * [int](class_int) **[load](#load)** **(** [String](class_string) path **)**
+ * [int](class_int) **[save](#save)** **(** [String](class_string) path **)**
### Member Function Description
diff --git a/class_confirmationdialog.md b/class_confirmationdialog.md
index 1f6d3dd..e59c745 100644
--- a/class_confirmationdialog.md
+++ b/class_confirmationdialog.md
@@ -4,13 +4,14 @@
Dialog for confirmation of actions.
### Member Functions
- * [Button](class_button) ** [get_cancel](#get_cancel) ** **(** **)**
+ * [Button](class_button) **[get_cancel](#get_cancel)** **(** **)**
### Description
Dialog for confirmation of actions. This dialog inherits from [[acceptdialog|AcceptDialog]], but has by default an OK and Cancel buton (in host OS order).
### Member Function Description
+
#### get_cancel
- * [Button](class_button) ** [get_cancel](#get_cancel) ** **(** **)**
+ * [Button](class_button) **[get_cancel](#get_cancel)** **(** **)**
\\
Return the cancel button.
diff --git a/class_container.md b/class_container.md
index 408d199..213eba9 100644
--- a/class_container.md
+++ b/class_container.md
@@ -4,11 +4,11 @@
Base node for containers.
### Member Functions
- * void ** [queue_sort](#queue_sort) ** **(** **)**
- * void ** [fit_child_in_rect](#fit_child_in_rect) ** **(** [Control](class_control) child, [Rect2](class_rect2) rect **)**
+ * void **[queue_sort](#queue_sort)** **(** **)**
+ * void **[fit_child_in_rect](#fit_child_in_rect)** **(** [Control](class_control) child, [Rect2](class_rect2) rect **)**
### Signals
- * ** sort_children ** **(** **)**
+ * **sort_children** **(** **)**
### Numeric Constants
* **NOTIFICATION_SORT_CHILDREN** = **50** - Notification for when sorting the children, it must be obeyed immediately.
@@ -18,11 +18,13 @@ Base node for conainers. A [[container|Container]] contains other controls and a
A Control can inherit this to reate custom container classes.
### Member Function Description
+
#### queue_sort
- * void ** [queue_sort](#queue_sort) ** **(** **)**
+ * void **[queue_sort](#queue_sort)** **(** **)**
\\
Queue resort of the contained children. This is called automatically anyway, but can be called upon request.
+
#### fit_child_in_rect
- * void ** [fit_child_in_rect](#fit_child_in_rect) ** **(** [Control](class_control) child, [Rect2](class_rect2) rect **)**
+ * void **[fit_child_in_rect](#fit_child_in_rect)** **(** [Control](class_control) child, [Rect2](class_rect2) rect **)**
\\
Fit a child control in a given rect. This is mainly a helper for creating custom container classes.
diff --git a/class_control.md b/class_control.md
index a5220c3..8ed2e5d 100644
--- a/class_control.md
+++ b/class_control.md
@@ -4,86 +4,86 @@
Control is the base node for all the GUI components.
### Member Functions
- * void ** [_input_event](#_input_event) ** **(** [InputEvent](class_inputevent) event **)** virtual
- * [bool](class_bool) ** [can_drop_data](#can_drop_data) ** **(** [Vector2](class_vector2) pos, var data **)** virtual
- * void ** [drop_data](#drop_data) ** **(** [Vector2](class_vector2) pos, var data **)** virtual
- * [Object](class_object) ** [get_drag_data](#get_drag_data) ** **(** [Vector2](class_vector2) pos **)** virtual
- * [Vector2](class_vector2) ** [get_minimum_size](#get_minimum_size) ** **(** **)** virtual
- * void ** [accept_event](#accept_event) ** **(** **)**
- * [Vector2](class_vector2) ** [get_minimum_size](#get_minimum_size) ** **(** **)** const
- * [Vector2](class_vector2) ** [get_combined_minimum_size](#get_combined_minimum_size) ** **(** **)** const
- * [bool](class_bool) ** [is_window](#is_window) ** **(** **)** const
- * [Object](class_object) ** [get_window](#get_window) ** **(** **)** const
- * void ** [set_anchor](#set_anchor) ** **(** [int](class_int) margin, [int](class_int) anchor_mode **)**
- * [int](class_int) ** [get_anchor](#get_anchor) ** **(** [int](class_int) margin **)** const
- * void ** [set_margin](#set_margin) ** **(** [int](class_int) margin, [real](class_real) offset **)**
- * void ** [set_anchor_and_margin](#set_anchor_and_margin) ** **(** [int](class_int) margin, [int](class_int) anchor_mode, [real](class_real) offset **)**
- * void ** [set_begin](#set_begin) ** **(** [Vector2](class_vector2) pos **)**
- * void ** [set_end](#set_end) ** **(** [Vector2](class_vector2) pos **)**
- * void ** [set_pos](#set_pos) ** **(** [Vector2](class_vector2) pos **)**
- * void ** [set_size](#set_size) ** **(** [Vector2](class_vector2) size **)**
- * void ** [set_custom_minimum_size](#set_custom_minimum_size) ** **(** [Vector2](class_vector2) size **)**
- * void ** [set_global_pos](#set_global_pos) ** **(** [Vector2](class_vector2) pos **)**
- * [real](class_real) ** [get_margin](#get_margin) ** **(** [int](class_int) margin **)** const
- * [Vector2](class_vector2) ** [get_begin](#get_begin) ** **(** **)** const
- * [Vector2](class_vector2) ** [get_end](#get_end) ** **(** **)** const
- * [Vector2](class_vector2) ** [get_pos](#get_pos) ** **(** **)** const
- * [Vector2](class_vector2) ** [get_size](#get_size) ** **(** **)** const
- * [Vector2](class_vector2) ** [get_custom_minimum_size](#get_custom_minimum_size) ** **(** **)** const
- * [Vector2](class_vector2) ** [get_parent_area_size](#get_parent_area_size) ** **(** **)** const
- * [Vector2](class_vector2) ** [get_global_pos](#get_global_pos) ** **(** **)** const
- * [Rect2](class_rect2) ** [get_rect](#get_rect) ** **(** **)** const
- * [Rect2](class_rect2) ** [get_global_rect](#get_global_rect) ** **(** **)** const
- * void ** [set_area_as_parent_rect](#set_area_as_parent_rect) ** **(** [int](class_int) margin=0 **)**
- * void ** [show_modal](#show_modal) ** **(** [bool](class_bool) exclusive=false **)**
- * void ** [set_focus_mode](#set_focus_mode) ** **(** [int](class_int) mode **)**
- * [bool](class_bool) ** [has_focus](#has_focus) ** **(** **)** const
- * void ** [grab_focus](#grab_focus) ** **(** **)**
- * void ** [release_focus](#release_focus) ** **(** **)**
- * [Control](class_control) ** [get_focus_owner](#get_focus_owner) ** **(** **)** const
- * void ** [set_h_size_flags](#set_h_size_flags) ** **(** [int](class_int) flags **)**
- * [int](class_int) ** [get_h_size_flags](#get_h_size_flags) ** **(** **)** const
- * void ** [set_stretch_ratio](#set_stretch_ratio) ** **(** [real](class_real) ratio **)**
- * [real](class_real) ** [get_stretch_ratio](#get_stretch_ratio) ** **(** **)** const
- * void ** [set_v_size_flags](#set_v_size_flags) ** **(** [int](class_int) flags **)**
- * [int](class_int) ** [get_v_size_flags](#get_v_size_flags) ** **(** **)** const
- * void ** [set_theme](#set_theme) ** **(** [Theme](class_theme) theme **)**
- * [Theme](class_theme) ** [get_theme](#get_theme) ** **(** **)** const
- * void ** [add_icon_override](#add_icon_override) ** **(** [String](class_string) name, [Texture](class_texture) texture **)**
- * void ** [add_style_override](#add_style_override) ** **(** [String](class_string) name, [StyleBox](class_stylebox) stylebox **)**
- * void ** [add_font_override](#add_font_override) ** **(** [String](class_string) name, [Font](class_font) font **)**
- * void ** [add_color_override](#add_color_override) ** **(** [String](class_string) name, [Color](class_color) color **)**
- * void ** [add_constant_override](#add_constant_override) ** **(** [String](class_string) name, [int](class_int) constant **)**
- * [Texture](class_texture) ** [get_icon](#get_icon) ** **(** [String](class_string) name, [String](class_string) type="" **)** const
- * [StyleBox](class_stylebox) ** [get_stylebox](#get_stylebox) ** **(** [String](class_string) name, [String](class_string) type="" **)** const
- * [Font](class_font) ** [get_font](#get_font) ** **(** [String](class_string) name, [String](class_string) type="" **)** const
- * [Color](class_color) ** [get_color](#get_color) ** **(** [String](class_string) name, [String](class_string) type="" **)** const
- * [int](class_int) ** [get_constant](#get_constant) ** **(** [String](class_string) name, [String](class_string) type="" **)** const
- * [Control](class_control) ** [get_parent_control](#get_parent_control) ** **(** **)** const
- * void ** [set_tooltip](#set_tooltip) ** **(** [String](class_string) tooltip **)**
- * [String](class_string) ** [get_tooltip](#get_tooltip) ** **(** [Vector2](class_vector2) atpos=Vector2(0,0) **)** const
- * void ** [set_default_cursor_shape](#set_default_cursor_shape) ** **(** [int](class_int) shape **)**
- * [int](class_int) ** [get_default_cursor_shape](#get_default_cursor_shape) ** **(** **)** const
- * [int](class_int) ** [get_cursor_shape](#get_cursor_shape) ** **(** [Vector2](class_vector2) pos=Vector2(0,0) **)** const
- * void ** [set_focus_neighbour](#set_focus_neighbour) ** **(** [int](class_int) margin, [NodePath](class_nodepath) neighbour **)**
- * [NodePath](class_nodepath) ** [get_focus_neighbour](#get_focus_neighbour) ** **(** [int](class_int) margin **)** const
- * void ** [set_ignore_mouse](#set_ignore_mouse) ** **(** [bool](class_bool) ignore **)**
- * [bool](class_bool) ** [is_ignoring_mouse](#is_ignoring_mouse) ** **(** **)** const
- * void ** [force_drag](#force_drag) ** **(** var data, [Object](class_object) preview **)**
- * void ** [set_stop_mouse](#set_stop_mouse) ** **(** [bool](class_bool) stop **)**
- * [bool](class_bool) ** [is_stopping_mouse](#is_stopping_mouse) ** **(** **)** const
- * void ** [grab_click_focus](#grab_click_focus) ** **(** **)**
- * void ** [set_drag_preview](#set_drag_preview) ** **(** [Control](class_control) control **)**
+ * void **[_input_event](#_input_event)** **(** [InputEvent](class_inputevent) event **)** virtual
+ * [bool](class_bool) **[can_drop_data](#can_drop_data)** **(** [Vector2](class_vector2) pos, var data **)** virtual
+ * void **[drop_data](#drop_data)** **(** [Vector2](class_vector2) pos, var data **)** virtual
+ * [Object](class_object) **[get_drag_data](#get_drag_data)** **(** [Vector2](class_vector2) pos **)** virtual
+ * [Vector2](class_vector2) **[get_minimum_size](#get_minimum_size)** **(** **)** virtual
+ * void **[accept_event](#accept_event)** **(** **)**
+ * [Vector2](class_vector2) **[get_minimum_size](#get_minimum_size)** **(** **)** const
+ * [Vector2](class_vector2) **[get_combined_minimum_size](#get_combined_minimum_size)** **(** **)** const
+ * [bool](class_bool) **[is_window](#is_window)** **(** **)** const
+ * [Object](class_object) **[get_window](#get_window)** **(** **)** const
+ * void **[set_anchor](#set_anchor)** **(** [int](class_int) margin, [int](class_int) anchor_mode **)**
+ * [int](class_int) **[get_anchor](#get_anchor)** **(** [int](class_int) margin **)** const
+ * void **[set_margin](#set_margin)** **(** [int](class_int) margin, [real](class_real) offset **)**
+ * void **[set_anchor_and_margin](#set_anchor_and_margin)** **(** [int](class_int) margin, [int](class_int) anchor_mode, [real](class_real) offset **)**
+ * void **[set_begin](#set_begin)** **(** [Vector2](class_vector2) pos **)**
+ * void **[set_end](#set_end)** **(** [Vector2](class_vector2) pos **)**
+ * void **[set_pos](#set_pos)** **(** [Vector2](class_vector2) pos **)**
+ * void **[set_size](#set_size)** **(** [Vector2](class_vector2) size **)**
+ * void **[set_custom_minimum_size](#set_custom_minimum_size)** **(** [Vector2](class_vector2) size **)**
+ * void **[set_global_pos](#set_global_pos)** **(** [Vector2](class_vector2) pos **)**
+ * [real](class_real) **[get_margin](#get_margin)** **(** [int](class_int) margin **)** const
+ * [Vector2](class_vector2) **[get_begin](#get_begin)** **(** **)** const
+ * [Vector2](class_vector2) **[get_end](#get_end)** **(** **)** const
+ * [Vector2](class_vector2) **[get_pos](#get_pos)** **(** **)** const
+ * [Vector2](class_vector2) **[get_size](#get_size)** **(** **)** const
+ * [Vector2](class_vector2) **[get_custom_minimum_size](#get_custom_minimum_size)** **(** **)** const
+ * [Vector2](class_vector2) **[get_parent_area_size](#get_parent_area_size)** **(** **)** const
+ * [Vector2](class_vector2) **[get_global_pos](#get_global_pos)** **(** **)** const
+ * [Rect2](class_rect2) **[get_rect](#get_rect)** **(** **)** const
+ * [Rect2](class_rect2) **[get_global_rect](#get_global_rect)** **(** **)** const
+ * void **[set_area_as_parent_rect](#set_area_as_parent_rect)** **(** [int](class_int) margin=0 **)**
+ * void **[show_modal](#show_modal)** **(** [bool](class_bool) exclusive=false **)**
+ * void **[set_focus_mode](#set_focus_mode)** **(** [int](class_int) mode **)**
+ * [bool](class_bool) **[has_focus](#has_focus)** **(** **)** const
+ * void **[grab_focus](#grab_focus)** **(** **)**
+ * void **[release_focus](#release_focus)** **(** **)**
+ * [Control](class_control) **[get_focus_owner](#get_focus_owner)** **(** **)** const
+ * void **[set_h_size_flags](#set_h_size_flags)** **(** [int](class_int) flags **)**
+ * [int](class_int) **[get_h_size_flags](#get_h_size_flags)** **(** **)** const
+ * void **[set_stretch_ratio](#set_stretch_ratio)** **(** [real](class_real) ratio **)**
+ * [real](class_real) **[get_stretch_ratio](#get_stretch_ratio)** **(** **)** const
+ * void **[set_v_size_flags](#set_v_size_flags)** **(** [int](class_int) flags **)**
+ * [int](class_int) **[get_v_size_flags](#get_v_size_flags)** **(** **)** const
+ * void **[set_theme](#set_theme)** **(** [Theme](class_theme) theme **)**
+ * [Theme](class_theme) **[get_theme](#get_theme)** **(** **)** const
+ * void **[add_icon_override](#add_icon_override)** **(** [String](class_string) name, [Texture](class_texture) texture **)**
+ * void **[add_style_override](#add_style_override)** **(** [String](class_string) name, [StyleBox](class_stylebox) stylebox **)**
+ * void **[add_font_override](#add_font_override)** **(** [String](class_string) name, [Font](class_font) font **)**
+ * void **[add_color_override](#add_color_override)** **(** [String](class_string) name, [Color](class_color) color **)**
+ * void **[add_constant_override](#add_constant_override)** **(** [String](class_string) name, [int](class_int) constant **)**
+ * [Texture](class_texture) **[get_icon](#get_icon)** **(** [String](class_string) name, [String](class_string) type="" **)** const
+ * [StyleBox](class_stylebox) **[get_stylebox](#get_stylebox)** **(** [String](class_string) name, [String](class_string) type="" **)** const
+ * [Font](class_font) **[get_font](#get_font)** **(** [String](class_string) name, [String](class_string) type="" **)** const
+ * [Color](class_color) **[get_color](#get_color)** **(** [String](class_string) name, [String](class_string) type="" **)** const
+ * [int](class_int) **[get_constant](#get_constant)** **(** [String](class_string) name, [String](class_string) type="" **)** const
+ * [Control](class_control) **[get_parent_control](#get_parent_control)** **(** **)** const
+ * void **[set_tooltip](#set_tooltip)** **(** [String](class_string) tooltip **)**
+ * [String](class_string) **[get_tooltip](#get_tooltip)** **(** [Vector2](class_vector2) atpos=Vector2(0,0) **)** const
+ * void **[set_default_cursor_shape](#set_default_cursor_shape)** **(** [int](class_int) shape **)**
+ * [int](class_int) **[get_default_cursor_shape](#get_default_cursor_shape)** **(** **)** const
+ * [int](class_int) **[get_cursor_shape](#get_cursor_shape)** **(** [Vector2](class_vector2) pos=Vector2(0,0) **)** const
+ * void **[set_focus_neighbour](#set_focus_neighbour)** **(** [int](class_int) margin, [NodePath](class_nodepath) neighbour **)**
+ * [NodePath](class_nodepath) **[get_focus_neighbour](#get_focus_neighbour)** **(** [int](class_int) margin **)** const
+ * void **[set_ignore_mouse](#set_ignore_mouse)** **(** [bool](class_bool) ignore **)**
+ * [bool](class_bool) **[is_ignoring_mouse](#is_ignoring_mouse)** **(** **)** const
+ * void **[force_drag](#force_drag)** **(** var data, [Object](class_object) preview **)**
+ * void **[set_stop_mouse](#set_stop_mouse)** **(** [bool](class_bool) stop **)**
+ * [bool](class_bool) **[is_stopping_mouse](#is_stopping_mouse)** **(** **)** const
+ * void **[grab_click_focus](#grab_click_focus)** **(** **)**
+ * void **[set_drag_preview](#set_drag_preview)** **(** [Control](class_control) control **)**
### Signals
- * ** focus_enter ** **(** **)**
- * ** mouse_enter ** **(** **)**
- * ** resized ** **(** **)**
- * ** minimum_size_changed ** **(** **)**
- * ** size_flags_changed ** **(** **)**
- * ** focus_exit ** **(** **)**
- * ** input_event ** **(** **)**
- * ** mouse_exit ** **(** **)**
+ * **focus_enter** **(** **)**
+ * **mouse_enter** **(** **)**
+ * **resized** **(** **)**
+ * **minimum_size_changed** **(** **)**
+ * **size_flags_changed** **(** **)**
+ * **focus_exit** **(** **)**
+ * **input_event** **(** **)**
+ * **mouse_exit** **(** **)**
### Numeric Constants
* **ANCHOR_BEGIN** = **0** - X is relative to MARGIN_LEFT, Y is relative to MARGIN_TOP,
@@ -130,203 +130,253 @@ Control is the base class Node for all the GUI components. Every GUI component i
Finally, controls are skinned according to a [[theme|Theme]]. Setting a [[theme|Theme]] on a control will propagate all the skinning down the tree. Optionally, skinning can be overrided per each control by calling the add_*_override functions, or from the editor.
### Member Function Description
+
#### _input_event
- * void ** [_input_event](#_input_event) ** **(** [InputEvent](class_inputevent) event **)** virtual
+ * void **[_input_event](#_input_event)** **(** [InputEvent](class_inputevent) event **)** virtual
\\
Called when an input event reaches the control.
+
#### get_minimum_size
- * [Vector2](class_vector2) ** [get_minimum_size](#get_minimum_size) ** **(** **)** virtual
+ * [Vector2](class_vector2) **[get_minimum_size](#get_minimum_size)** **(** **)** virtual
\\
Return the minimum size this Control can shrink to. A control will never be displayed or resized smaller than its minimum size.
+
#### accept_event
- * void ** [accept_event](#accept_event) ** **(** **)**
+ * void **[accept_event](#accept_event)** **(** **)**
\\
Handles the event, no other control will receive it and it will not be sent to nodes waiting on [[node#_unhandled_input|Node._unhandled_input]] or [[node#_unhandled_key_input|Node._unhandled_key_input]].
+
#### get_minimum_size
- * [Vector2](class_vector2) ** [get_minimum_size](#get_minimum_size) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_minimum_size](#get_minimum_size)** **(** **)** const
\\
Return the minimum size this Control can shrink to. A control will never be displayed or resized smaller than its minimum size.
+
#### is_window
- * [bool](class_bool) ** [is_window](#is_window) ** **(** **)** const
+ * [bool](class_bool) **[is_window](#is_window)** **(** **)** const
\\
Return wether this control is a //window//. Controls are considered windows when their parent [[node|Node]] is not a Control.
+
#### get_window
- * [Object](class_object) ** [get_window](#get_window) ** **(** **)** const
+ * [Object](class_object) **[get_window](#get_window)** **(** **)** const
\\
Return the //window// for this control, ascending the scene tree (see [[#is_window|is_window]]).
+
#### set_anchor
- * void ** [set_anchor](#set_anchor) ** **(** [int](class_int) margin, [int](class_int) anchor_mode **)**
+ * void **[set_anchor](#set_anchor)** **(** [int](class_int) margin, [int](class_int) anchor_mode **)**
\\
Change the anchor (ANCHOR_BEGIN, ANCHOR_END, ANCHOR_RATIO) type for a margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM). Changing the anchor mode converts the current margin offset from the previos anchor mode to the new one, so margin offsets ([[#set_margin|set_margin]]) must be done after setting anchors, or at the same time ([[#set_anchor_and_margin|set_anchor_and_margin]]).
+
#### get_anchor
- * [int](class_int) ** [get_anchor](#get_anchor) ** **(** [int](class_int) margin **)** const
+ * [int](class_int) **[get_anchor](#get_anchor)** **(** [int](class_int) margin **)** const
\\
Return the anchor type (ANCHOR_BEGIN, ANCHOR_END, ANCHOR_RATIO) for a given margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM).
+
#### set_margin
- * void ** [set_margin](#set_margin) ** **(** [int](class_int) margin, [real](class_real) offset **)**
+ * void **[set_margin](#set_margin)** **(** [int](class_int) margin, [real](class_real) offset **)**
\\
Set a margin offset. Margin can be one of (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM). Offset value being set depends on the anchor mode.
+
#### set_anchor_and_margin
- * void ** [set_anchor_and_margin](#set_anchor_and_margin) ** **(** [int](class_int) margin, [int](class_int) anchor_mode, [real](class_real) offset **)**
+ * void **[set_anchor_and_margin](#set_anchor_and_margin)** **(** [int](class_int) margin, [int](class_int) anchor_mode, [real](class_real) offset **)**
\\
Change the anchor (ANCHOR_BEGIN, ANCHOR_END, ANCHOR_RATIO) type for a margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM), and also set its offset. This is a helper (see [[#set_anchor|set_anchor]] and [[#set_margin|set_margin]]).
+
#### set_begin
- * void ** [set_begin](#set_begin) ** **(** [Vector2](class_vector2) pos **)**
+ * void **[set_begin](#set_begin)** **(** [Vector2](class_vector2) pos **)**
\\
Sets MARGIN_LEFT and MARGIN_TOP at the same time. This is a helper (see [[#set_margin|set_margin]]).
+
#### set_end
- * void ** [set_end](#set_end) ** **(** [Vector2](class_vector2) pos **)**
+ * void **[set_end](#set_end)** **(** [Vector2](class_vector2) pos **)**
\\
Sets MARGIN_RIGHT and MARGIN_BOTTOM at the same time. This is a helper (see [[#set_margin|set_margin]]).
+
#### set_pos
- * void ** [set_pos](#set_pos) ** **(** [Vector2](class_vector2) pos **)**
+ * void **[set_pos](#set_pos)** **(** [Vector2](class_vector2) pos **)**
\\
Move the Control to a new position, relative to the top-left corner of the parent Control, changing all margins if needed and without changing current anchor mode. This is a helper (see [[#set_margin|set_margin]]).
+
#### set_size
- * void ** [set_size](#set_size) ** **(** [Vector2](class_vector2) size **)**
+ * void **[set_size](#set_size)** **(** [Vector2](class_vector2) size **)**
\\
Changes MARGIN_RIGHT and MARGIN_BOTTOM to fit a given size. This is a helper (see [[#set_margin|set_margin]]).
+
#### set_global_pos
- * void ** [set_global_pos](#set_global_pos) ** **(** [Vector2](class_vector2) pos **)**
+ * void **[set_global_pos](#set_global_pos)** **(** [Vector2](class_vector2) pos **)**
\\
Move the Control to a new position, relative to the top-left corner of the //window// Control, and without changing current anchor mode. (see [[#set_margin|set_margin]]).
+
#### get_margin
- * [real](class_real) ** [get_margin](#get_margin) ** **(** [int](class_int) margin **)** const
+ * [real](class_real) **[get_margin](#get_margin)** **(** [int](class_int) margin **)** const
\\
Return a margin offset. Margin can be one of (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM). Offset value being returned depends on the anchor mode.
+
#### get_end
- * [Vector2](class_vector2) ** [get_end](#get_end) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_end](#get_end)** **(** **)** const
\\
Returns MARGIN_LEFT and MARGIN_TOP at the same time. This is a helper (see [[#set_margin|set_margin]]).
+
#### get_pos
- * [Vector2](class_vector2) ** [get_pos](#get_pos) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_pos](#get_pos)** **(** **)** const
\\
Returns the Control position, relative to the top-left corner of the parent Control and independly of the anchor mode.
+
#### get_size
- * [Vector2](class_vector2) ** [get_size](#get_size) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_size](#get_size)** **(** **)** const
\\
Returns the size of the Control, computed from all margins, however the size returned will **never be smaller than the minimum size reported by [[#get_minimum_size|get_minimum_size]]**. This means that even if end position of the Control rectangle is smaller than the begin position, the Control will still display and interact correctly. (see description, [[#get_minimum_size|get_minimum_size]], [[#set_margin|set_margin]], [[#set_anchor|set_anchor]]).
+
#### get_global_pos
- * [Vector2](class_vector2) ** [get_global_pos](#get_global_pos) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_global_pos](#get_global_pos)** **(** **)** const
\\
Returns the Control position, relative to the top-left corner of the parent Control and independent of the anchor mode.
+
#### get_rect
- * [Rect2](class_rect2) ** [get_rect](#get_rect) ** **(** **)** const
+ * [Rect2](class_rect2) **[get_rect](#get_rect)** **(** **)** const
\\
Return position and size of the Control, relative to the top-left corner of the parent Control. This is a helper (see [[#get_pos|get_pos]],[[#get_size|get_size]]).
+
#### get_global_rect
- * [Rect2](class_rect2) ** [get_global_rect](#get_global_rect) ** **(** **)** const
+ * [Rect2](class_rect2) **[get_global_rect](#get_global_rect)** **(** **)** const
\\
Return position and size of the Control, relative to the top-left corner of the //window// Control. This is a helper (see [[#get_global_pos|get_global_pos]],[[#get_size|get_size]]).
+
#### set_area_as_parent_rect
- * void ** [set_area_as_parent_rect](#set_area_as_parent_rect) ** **(** [int](class_int) margin=0 **)**
+ * void **[set_area_as_parent_rect](#set_area_as_parent_rect)** **(** [int](class_int) margin=0 **)**
\\
Change all margins and anchors, so this Control always takes up the same area as the parent Control. This is a helper (see [[#set_anchor|set_anchor]],[[#set_margin|set_margin]]).
+
#### show_modal
- * void ** [show_modal](#show_modal) ** **(** [bool](class_bool) exclusive=false **)**
+ * void **[show_modal](#show_modal)** **(** [bool](class_bool) exclusive=false **)**
\\
Display a Control as modal. Control must be a subwindow (see [[#set_as_subwindow|set_as_subwindow]]). Modal controls capture the input signals until closed or the area outside them is accessed. When a modal control loses focus, or the ESC key is pressed, they automatically hide. Modal controls are used extensively for popup dialogs and menus.
+
#### set_focus_mode
- * void ** [set_focus_mode](#set_focus_mode) ** **(** [int](class_int) mode **)**
+ * void **[set_focus_mode](#set_focus_mode)** **(** [int](class_int) mode **)**
\\
Set the focus access mode for the control (FOCUS_NONE, FOCUS_CLICK, FOCUS_ALL). Only one Control can be focused at the same time, and it will receive keyboard signals.
+
#### has_focus
- * [bool](class_bool) ** [has_focus](#has_focus) ** **(** **)** const
+ * [bool](class_bool) **[has_focus](#has_focus)** **(** **)** const
\\
Return wether the Control is the current focused control (see [[#set_focus_mode|set_focus_mode]]).
+
#### grab_focus
- * void ** [grab_focus](#grab_focus) ** **(** **)**
+ * void **[grab_focus](#grab_focus)** **(** **)**
\\
Steal the focus from another control and become the focused control (see [[#set_focus_mode|set_focus_mode]]).
+
#### release_focus
- * void ** [release_focus](#release_focus) ** **(** **)**
+ * void **[release_focus](#release_focus)** **(** **)**
\\
Give up the focus, no other control will be able to receive keyboard input.
+
#### get_focus_owner
- * [Control](class_control) ** [get_focus_owner](#get_focus_owner) ** **(** **)** const
+ * [Control](class_control) **[get_focus_owner](#get_focus_owner)** **(** **)** const
\\
Return which control is owning the keyboard focus, or null if no one.
+
#### set_h_size_flags
- * void ** [set_h_size_flags](#set_h_size_flags) ** **(** [int](class_int) flags **)**
+ * void **[set_h_size_flags](#set_h_size_flags)** **(** [int](class_int) flags **)**
\\
Hint for containers, set horizontal positioning flags.
+
#### get_h_size_flags
- * [int](class_int) ** [get_h_size_flags](#get_h_size_flags) ** **(** **)** const
+ * [int](class_int) **[get_h_size_flags](#get_h_size_flags)** **(** **)** const
\\
Hint for containers, return horizontal positioning flags.
+
#### set_stretch_ratio
- * void ** [set_stretch_ratio](#set_stretch_ratio) ** **(** [real](class_real) ratio **)**
+ * void **[set_stretch_ratio](#set_stretch_ratio)** **(** [real](class_real) ratio **)**
\\
Hint for containers, set the stretch ratio. This value is relative to other stretch ratio, so if this control has 2 and another has 1, this one will be twice as big.
+
#### get_stretch_ratio
- * [real](class_real) ** [get_stretch_ratio](#get_stretch_ratio) ** **(** **)** const
+ * [real](class_real) **[get_stretch_ratio](#get_stretch_ratio)** **(** **)** const
\\
Hint for containers, return the stretch ratio. This value is relative to other stretch ratio, so if this control has 2 and another has 1, this one will be twice as big.
+
#### set_v_size_flags
- * void ** [set_v_size_flags](#set_v_size_flags) ** **(** [int](class_int) flags **)**
+ * void **[set_v_size_flags](#set_v_size_flags)** **(** [int](class_int) flags **)**
\\
Hint for containers, set vertical positioning flags.
+
#### get_v_size_flags
- * [int](class_int) ** [get_v_size_flags](#get_v_size_flags) ** **(** **)** const
+ * [int](class_int) **[get_v_size_flags](#get_v_size_flags)** **(** **)** const
\\
Hint for containers, return vertical positioning flags.
+
#### set_theme
- * void ** [set_theme](#set_theme) ** **(** [Theme](class_theme) theme **)**
+ * void **[set_theme](#set_theme)** **(** [Theme](class_theme) theme **)**
\\
Override whole the [[theme|Theme]] for this Control and all its children controls.
+
#### get_theme
- * [Theme](class_theme) ** [get_theme](#get_theme) ** **(** **)** const
+ * [Theme](class_theme) **[get_theme](#get_theme)** **(** **)** const
\\
Return a [[theme|Theme]] override, if one exists (see [[#set_theme|set_theme]]).
+
#### add_icon_override
- * void ** [add_icon_override](#add_icon_override) ** **(** [String](class_string) name, [Texture](class_texture) texture **)**
+ * void **[add_icon_override](#add_icon_override)** **(** [String](class_string) name, [Texture](class_texture) texture **)**
\\
Override a single icon ([[texture|Texture]]) in the theme of this Control. If texture is empty, override is cleared.
+
#### add_style_override
- * void ** [add_style_override](#add_style_override) ** **(** [String](class_string) name, [StyleBox](class_stylebox) stylebox **)**
+ * void **[add_style_override](#add_style_override)** **(** [String](class_string) name, [StyleBox](class_stylebox) stylebox **)**
\\
Override a single stylebox ([Stylebox]) in the theme of this Control. If stylebox is empty, override is cleared.
+
#### add_font_override
- * void ** [add_font_override](#add_font_override) ** **(** [String](class_string) name, [Font](class_font) font **)**
+ * void **[add_font_override](#add_font_override)** **(** [String](class_string) name, [Font](class_font) font **)**
\\
Override a single font (font) in the theme of this Control. If font is empty, override is cleared.
+
#### add_constant_override
- * void ** [add_constant_override](#add_constant_override) ** **(** [String](class_string) name, [int](class_int) constant **)**
+ * void **[add_constant_override](#add_constant_override)** **(** [String](class_string) name, [int](class_int) constant **)**
\\
Override a single constant (integer) in the theme of this Control. If constant equals Theme.INVALID_CONSTANT, override is cleared.
+
#### set_tooltip
- * void ** [set_tooltip](#set_tooltip) ** **(** [String](class_string) tooltip **)**
+ * void **[set_tooltip](#set_tooltip)** **(** [String](class_string) tooltip **)**
\\
Set a tooltip, which will appear when the cursor is resting over this control.
+
#### get_tooltip
- * [String](class_string) ** [get_tooltip](#get_tooltip) ** **(** [Vector2](class_vector2) atpos=Vector2(0,0) **)** const
+ * [String](class_string) **[get_tooltip](#get_tooltip)** **(** [Vector2](class_vector2) atpos=Vector2(0,0) **)** const
\\
Return the tooltip, which will appear when the cursor is resting over this control.
+
#### set_default_cursor_shape
- * void ** [set_default_cursor_shape](#set_default_cursor_shape) ** **(** [int](class_int) shape **)**
+ * void **[set_default_cursor_shape](#set_default_cursor_shape)** **(** [int](class_int) shape **)**
\\
Set the default cursor shape for this control. See enum CURSOR_* for the list of shapes.
+
#### get_default_cursor_shape
- * [int](class_int) ** [get_default_cursor_shape](#get_default_cursor_shape) ** **(** **)** const
+ * [int](class_int) **[get_default_cursor_shape](#get_default_cursor_shape)** **(** **)** const
\\
Return the default cursor shape for this control. See enum CURSOR_* for the list of shapes.
+
#### get_cursor_shape
- * [int](class_int) ** [get_cursor_shape](#get_cursor_shape) ** **(** [Vector2](class_vector2) pos=Vector2(0,0) **)** const
+ * [int](class_int) **[get_cursor_shape](#get_cursor_shape)** **(** [Vector2](class_vector2) pos=Vector2(0,0) **)** const
\\
Return the cursor shape at a certain position in the control.
+
#### set_focus_neighbour
- * void ** [set_focus_neighbour](#set_focus_neighbour) ** **(** [int](class_int) margin, [NodePath](class_nodepath) neighbour **)**
+ * void **[set_focus_neighbour](#set_focus_neighbour)** **(** [int](class_int) margin, [NodePath](class_nodepath) neighbour **)**
\\
Force a neighbour for moving the input focus to. When pressing TAB or directional/joypad directions focus is moved to the next control in that direction. However, the neighbour to move to can be forced with this function.
+
#### get_focus_neighbour
- * [NodePath](class_nodepath) ** [get_focus_neighbour](#get_focus_neighbour) ** **(** [int](class_int) margin **)** const
+ * [NodePath](class_nodepath) **[get_focus_neighbour](#get_focus_neighbour)** **(** [int](class_int) margin **)** const
\\
Return the forced neighbour for moving the input focus to. When pressing TAB or directional/joypad directions focus is moved to the next control in that direction. However, the neighbour to move to can be forced with this function.
+
#### set_ignore_mouse
- * void ** [set_ignore_mouse](#set_ignore_mouse) ** **(** [bool](class_bool) ignore **)**
+ * void **[set_ignore_mouse](#set_ignore_mouse)** **(** [bool](class_bool) ignore **)**
\\
Ignore mouse events on this control (even touchpad events send mouse events).
+
#### is_ignoring_mouse
- * [bool](class_bool) ** [is_ignoring_mouse](#is_ignoring_mouse) ** **(** **)** const
+ * [bool](class_bool) **[is_ignoring_mouse](#is_ignoring_mouse)** **(** **)** const
\\
Return if the control is ignoring mouse events (even touchpad events send mouse events).
diff --git a/class_convexpolygonshape.md b/class_convexpolygonshape.md
index 68de0ef..dcd1486 100644
--- a/class_convexpolygonshape.md
+++ b/class_convexpolygonshape.md
@@ -4,8 +4,8 @@
Convex Polygon Shape
### Member Functions
- * void ** [set_points](#set_points) ** **(** [Vector3Array](class_vector3array) points **)**
- * [Vector3Array](class_vector3array) ** [get_points](#get_points) ** **(** **)** const
+ * void **[set_points](#set_points)** **(** [Vector3Array](class_vector3array) points **)**
+ * [Vector3Array](class_vector3array) **[get_points](#get_points)** **(** **)** const
### Description
Convex polygon shape resource, which can be set into a [[physicsbody|PhysicsBody]] or area.
diff --git a/class_convexpolygonshape2d.md b/class_convexpolygonshape2d.md
index 8ab0987..bf9a0d1 100644
--- a/class_convexpolygonshape2d.md
+++ b/class_convexpolygonshape2d.md
@@ -4,23 +4,26 @@
Convex Polygon Shape for 2D physics
### Member Functions
- * void ** [set_point_cloud](#set_point_cloud) ** **(** [Vector2Array](class_vector2array) point_cloud **)**
- * void ** [set_points](#set_points) ** **(** [Vector2Array](class_vector2array) points **)**
- * [Vector2Array](class_vector2array) ** [get_points](#get_points) ** **(** **)** const
+ * void **[set_point_cloud](#set_point_cloud)** **(** [Vector2Array](class_vector2array) point_cloud **)**
+ * void **[set_points](#set_points)** **(** [Vector2Array](class_vector2array) points **)**
+ * [Vector2Array](class_vector2array) **[get_points](#get_points)** **(** **)** const
### Description
Convex Polygon Shape for 2D physics.
### Member Function Description
+
#### set_point_cloud
- * void ** [set_point_cloud](#set_point_cloud) ** **(** [Vector2Array](class_vector2array) point_cloud **)**
+ * void **[set_point_cloud](#set_point_cloud)** **(** [Vector2Array](class_vector2array) point_cloud **)**
\\
Create the point set from a point cloud. The resulting convex hull will be set as the shape.
+
#### set_points
- * void ** [set_points](#set_points) ** **(** [Vector2Array](class_vector2array) points **)**
+ * void **[set_points](#set_points)** **(** [Vector2Array](class_vector2array) points **)**
\\
Set a list of points in either clockwise or counter clockwise order, forming a convex polygon.
+
#### get_points
- * [Vector2Array](class_vector2array) ** [get_points](#get_points) ** **(** **)** const
+ * [Vector2Array](class_vector2array) **[get_points](#get_points)** **(** **)** const
\\
Return a list of points in either clockwise or counter clockwise order, forming a convex polygon.
diff --git a/class_cubemap.md b/class_cubemap.md
index 288398a..ea8bbd5 100644
--- a/class_cubemap.md
+++ b/class_cubemap.md
@@ -4,17 +4,17 @@
### Member Functions
- * [int](class_int) ** [get_width](#get_width) ** **(** **)** const
- * [int](class_int) ** [get_height](#get_height) ** **(** **)** const
- * [RID](class_rid) ** [get_rid](#get_rid) ** **(** **)** const
- * void ** [set_flags](#set_flags) ** **(** [int](class_int) flags **)**
- * [int](class_int) ** [get_flags](#get_flags) ** **(** **)** const
- * void ** [set_side](#set_side) ** **(** [int](class_int) side, [Image](class_image) image **)**
- * [Image](class_image) ** [get_side](#get_side) ** **(** [int](class_int) side **)** const
- * void ** [set_storage](#set_storage) ** **(** [int](class_int) mode **)**
- * [int](class_int) ** [get_storage](#get_storage) ** **(** **)** const
- * void ** [set_lossy_storage_quality](#set_lossy_storage_quality) ** **(** [real](class_real) quality **)**
- * [real](class_real) ** [get_lossy_storage_quality](#get_lossy_storage_quality) ** **(** **)** const
+ * [int](class_int) **[get_width](#get_width)** **(** **)** const
+ * [int](class_int) **[get_height](#get_height)** **(** **)** const
+ * [RID](class_rid) **[get_rid](#get_rid)** **(** **)** const
+ * void **[set_flags](#set_flags)** **(** [int](class_int) flags **)**
+ * [int](class_int) **[get_flags](#get_flags)** **(** **)** const
+ * void **[set_side](#set_side)** **(** [int](class_int) side, [Image](class_image) image **)**
+ * [Image](class_image) **[get_side](#get_side)** **(** [int](class_int) side **)** const
+ * void **[set_storage](#set_storage)** **(** [int](class_int) mode **)**
+ * [int](class_int) **[get_storage](#get_storage)** **(** **)** const
+ * void **[set_lossy_storage_quality](#set_lossy_storage_quality)** **(** [real](class_real) quality **)**
+ * [real](class_real) **[get_lossy_storage_quality](#get_lossy_storage_quality)** **(** **)** const
### Numeric Constants
* **STORAGE_RAW** = **0**
diff --git a/class_curve2d.md b/class_curve2d.md
index cdb99a5..5eaf8c7 100644
--- a/class_curve2d.md
+++ b/class_curve2d.md
@@ -4,22 +4,22 @@
### Member Functions
- * [int](class_int) ** [get_point_count](#get_point_count) ** **(** **)** const
- * void ** [add_point](#add_point) ** **(** [Vector2](class_vector2) pos, [Vector2](class_vector2) in=Vector2(0,0), [Vector2](class_vector2) out=Vector2(0,0) **)**
- * void ** [set_point_pos](#set_point_pos) ** **(** [int](class_int) idx, [Vector2](class_vector2) pos **)**
- * [Vector2](class_vector2) ** [get_point_pos](#get_point_pos) ** **(** [int](class_int) idx **)** const
- * void ** [set_point_in](#set_point_in) ** **(** [int](class_int) idx, [Vector2](class_vector2) pos **)**
- * [Vector2](class_vector2) ** [get_point_in](#get_point_in) ** **(** [int](class_int) idx **)** const
- * void ** [set_point_out](#set_point_out) ** **(** [int](class_int) idx, [Vector2](class_vector2) pos **)**
- * [Vector2](class_vector2) ** [get_point_out](#get_point_out) ** **(** [int](class_int) idx **)** const
- * void ** [remove_point](#remove_point) ** **(** [int](class_int) idx **)**
- * [Vector2](class_vector2) ** [interpolate](#interpolate) ** **(** [int](class_int) idx, [real](class_real) t **)** const
- * [Vector2Array](class_vector2array) ** [bake](#bake) ** **(** [int](class_int) subdivs=10 **)** const
- * void ** [set_points_in](#set_points_in) ** **(** [Vector2Array](class_vector2array) arg0 **)**
- * void ** [set_points_out](#set_points_out) ** **(** [Vector2Array](class_vector2array) arg0 **)**
- * void ** [set_points_pos](#set_points_pos) ** **(** [Vector2Array](class_vector2array) arg0 **)**
- * [Vector2Array](class_vector2array) ** [get_points_in](#get_points_in) ** **(** **)** const
- * [Vector2Array](class_vector2array) ** [get_points_out](#get_points_out) ** **(** **)** const
- * [Vector2Array](class_vector2array) ** [get_points_pos](#get_points_pos) ** **(** **)** const
+ * [int](class_int) **[get_point_count](#get_point_count)** **(** **)** const
+ * void **[add_point](#add_point)** **(** [Vector2](class_vector2) pos, [Vector2](class_vector2) in=Vector2(0,0), [Vector2](class_vector2) out=Vector2(0,0) **)**
+ * void **[set_point_pos](#set_point_pos)** **(** [int](class_int) idx, [Vector2](class_vector2) pos **)**
+ * [Vector2](class_vector2) **[get_point_pos](#get_point_pos)** **(** [int](class_int) idx **)** const
+ * void **[set_point_in](#set_point_in)** **(** [int](class_int) idx, [Vector2](class_vector2) pos **)**
+ * [Vector2](class_vector2) **[get_point_in](#get_point_in)** **(** [int](class_int) idx **)** const
+ * void **[set_point_out](#set_point_out)** **(** [int](class_int) idx, [Vector2](class_vector2) pos **)**
+ * [Vector2](class_vector2) **[get_point_out](#get_point_out)** **(** [int](class_int) idx **)** const
+ * void **[remove_point](#remove_point)** **(** [int](class_int) idx **)**
+ * [Vector2](class_vector2) **[interpolate](#interpolate)** **(** [int](class_int) idx, [real](class_real) t **)** const
+ * [Vector2Array](class_vector2array) **[bake](#bake)** **(** [int](class_int) subdivs=10 **)** const
+ * void **[set_points_in](#set_points_in)** **(** [Vector2Array](class_vector2array) arg0 **)**
+ * void **[set_points_out](#set_points_out)** **(** [Vector2Array](class_vector2array) arg0 **)**
+ * void **[set_points_pos](#set_points_pos)** **(** [Vector2Array](class_vector2array) arg0 **)**
+ * [Vector2Array](class_vector2array) **[get_points_in](#get_points_in)** **(** **)** const
+ * [Vector2Array](class_vector2array) **[get_points_out](#get_points_out)** **(** **)** const
+ * [Vector2Array](class_vector2array) **[get_points_pos](#get_points_pos)** **(** **)** const
### Member Function Description
diff --git a/class_curve3d.md b/class_curve3d.md
index 053ada1..1a921f3 100644
--- a/class_curve3d.md
+++ b/class_curve3d.md
@@ -4,24 +4,24 @@
### Member Functions
- * [int](class_int) ** [get_point_count](#get_point_count) ** **(** **)** const
- * void ** [add_point](#add_point) ** **(** [Vector3](class_vector3) pos, [Vector3](class_vector3) in=Vector3(0, 0, 0), [Vector3](class_vector3) out=Vector3(0, 0, 0), [int](class_int) atpos=-1 **)**
- * void ** [set_point_pos](#set_point_pos) ** **(** [int](class_int) idx, [Vector3](class_vector3) pos **)**
- * [Vector3](class_vector3) ** [get_point_pos](#get_point_pos) ** **(** [int](class_int) idx **)** const
- * void ** [set_point_tilt](#set_point_tilt) ** **(** [int](class_int) idx, [real](class_real) tilt **)**
- * [real](class_real) ** [get_point_tilt](#get_point_tilt) ** **(** [int](class_int) idx **)** const
- * void ** [set_point_in](#set_point_in) ** **(** [int](class_int) idx, [Vector3](class_vector3) pos **)**
- * [Vector3](class_vector3) ** [get_point_in](#get_point_in) ** **(** [int](class_int) idx **)** const
- * void ** [set_point_out](#set_point_out) ** **(** [int](class_int) idx, [Vector3](class_vector3) pos **)**
- * [Vector3](class_vector3) ** [get_point_out](#get_point_out) ** **(** [int](class_int) idx **)** const
- * void ** [remove_point](#remove_point) ** **(** [int](class_int) idx **)**
- * [Vector3](class_vector3) ** [interpolate](#interpolate) ** **(** [int](class_int) idx, [real](class_real) t **)** const
- * [Vector3](class_vector3) ** [interpolatef](#interpolatef) ** **(** [real](class_real) fofs **)** const
- * void ** [set_bake_interval](#set_bake_interval) ** **(** [real](class_real) distance **)**
- * [real](class_real) ** [get_bake_interval](#get_bake_interval) ** **(** **)** const
- * [real](class_real) ** [get_baked_length](#get_baked_length) ** **(** **)** const
- * [Vector3](class_vector3) ** [interpolate_baked](#interpolate_baked) ** **(** [real](class_real) offset, [bool](class_bool) cubic=false **)** const
- * [Vector3Array](class_vector3array) ** [get_baked_points](#get_baked_points) ** **(** **)** const
- * [RealArray](class_realarray) ** [get_baked_tilts](#get_baked_tilts) ** **(** **)** const
+ * [int](class_int) **[get_point_count](#get_point_count)** **(** **)** const
+ * void **[add_point](#add_point)** **(** [Vector3](class_vector3) pos, [Vector3](class_vector3) in=Vector3(0, 0, 0), [Vector3](class_vector3) out=Vector3(0, 0, 0), [int](class_int) atpos=-1 **)**
+ * void **[set_point_pos](#set_point_pos)** **(** [int](class_int) idx, [Vector3](class_vector3) pos **)**
+ * [Vector3](class_vector3) **[get_point_pos](#get_point_pos)** **(** [int](class_int) idx **)** const
+ * void **[set_point_tilt](#set_point_tilt)** **(** [int](class_int) idx, [real](class_real) tilt **)**
+ * [real](class_real) **[get_point_tilt](#get_point_tilt)** **(** [int](class_int) idx **)** const
+ * void **[set_point_in](#set_point_in)** **(** [int](class_int) idx, [Vector3](class_vector3) pos **)**
+ * [Vector3](class_vector3) **[get_point_in](#get_point_in)** **(** [int](class_int) idx **)** const
+ * void **[set_point_out](#set_point_out)** **(** [int](class_int) idx, [Vector3](class_vector3) pos **)**
+ * [Vector3](class_vector3) **[get_point_out](#get_point_out)** **(** [int](class_int) idx **)** const
+ * void **[remove_point](#remove_point)** **(** [int](class_int) idx **)**
+ * [Vector3](class_vector3) **[interpolate](#interpolate)** **(** [int](class_int) idx, [real](class_real) t **)** const
+ * [Vector3](class_vector3) **[interpolatef](#interpolatef)** **(** [real](class_real) fofs **)** const
+ * void **[set_bake_interval](#set_bake_interval)** **(** [real](class_real) distance **)**
+ * [real](class_real) **[get_bake_interval](#get_bake_interval)** **(** **)** const
+ * [real](class_real) **[get_baked_length](#get_baked_length)** **(** **)** const
+ * [Vector3](class_vector3) **[interpolate_baked](#interpolate_baked)** **(** [real](class_real) offset, [bool](class_bool) cubic=false **)** const
+ * [Vector3Array](class_vector3array) **[get_baked_points](#get_baked_points)** **(** **)** const
+ * [RealArray](class_realarray) **[get_baked_tilts](#get_baked_tilts)** **(** **)** const
### Member Function Description
diff --git a/class_dampedspringjoint2d.md b/class_dampedspringjoint2d.md
index 9171a29..6036d36 100644
--- a/class_dampedspringjoint2d.md
+++ b/class_dampedspringjoint2d.md
@@ -4,48 +4,56 @@
Damped sprint constraint for 2D physics.
### Member Functions
- * void ** [set_length](#set_length) ** **(** [real](class_real) length **)**
- * [real](class_real) ** [get_length](#get_length) ** **(** **)** const
- * void ** [set_rest_length](#set_rest_length) ** **(** [real](class_real) rest_length **)**
- * [real](class_real) ** [get_rest_length](#get_rest_length) ** **(** **)** const
- * void ** [set_stiffness](#set_stiffness) ** **(** [real](class_real) stiffness **)**
- * [real](class_real) ** [get_stiffness](#get_stiffness) ** **(** **)** const
- * void ** [set_damping](#set_damping) ** **(** [real](class_real) damping **)**
- * [real](class_real) ** [get_damping](#get_damping) ** **(** **)** const
+ * void **[set_length](#set_length)** **(** [real](class_real) length **)**
+ * [real](class_real) **[get_length](#get_length)** **(** **)** const
+ * void **[set_rest_length](#set_rest_length)** **(** [real](class_real) rest_length **)**
+ * [real](class_real) **[get_rest_length](#get_rest_length)** **(** **)** const
+ * void **[set_stiffness](#set_stiffness)** **(** [real](class_real) stiffness **)**
+ * [real](class_real) **[get_stiffness](#get_stiffness)** **(** **)** const
+ * void **[set_damping](#set_damping)** **(** [real](class_real) damping **)**
+ * [real](class_real) **[get_damping](#get_damping)** **(** **)** const
### Description
Damped sprint constraint for 2D physics. This resembles a sprint joint that always want to go back to a given length.
### Member Function Description
+
#### set_length
- * void ** [set_length](#set_length) ** **(** [real](class_real) length **)**
+ * void **[set_length](#set_length)** **(** [real](class_real) length **)**
\\
Set the maximum length of the sprint joint.
+
#### get_length
- * [real](class_real) ** [get_length](#get_length) ** **(** **)** const
+ * [real](class_real) **[get_length](#get_length)** **(** **)** const
\\
Return the maximum length of the sprint joint.
+
#### set_rest_length
- * void ** [set_rest_length](#set_rest_length) ** **(** [real](class_real) rest_length **)**
+ * void **[set_rest_length](#set_rest_length)** **(** [real](class_real) rest_length **)**
\\
Set the resting length of the sprint joint. The joint will always try to go to back this length when pulled apart.
+
#### get_rest_length
- * [real](class_real) ** [get_rest_length](#get_rest_length) ** **(** **)** const
+ * [real](class_real) **[get_rest_length](#get_rest_length)** **(** **)** const
\\
Return the resting length of the sprint joint. The joint will always try to go to back this length when pulled apart.
+
#### set_stiffness
- * void ** [set_stiffness](#set_stiffness) ** **(** [real](class_real) stiffness **)**
+ * void **[set_stiffness](#set_stiffness)** **(** [real](class_real) stiffness **)**
\\
Set the stiffness of the spring joint.
+
#### get_stiffness
- * [real](class_real) ** [get_stiffness](#get_stiffness) ** **(** **)** const
+ * [real](class_real) **[get_stiffness](#get_stiffness)** **(** **)** const
\\
Return the stiffness of the spring joint.
+
#### set_damping
- * void ** [set_damping](#set_damping) ** **(** [real](class_real) damping **)**
+ * void **[set_damping](#set_damping)** **(** [real](class_real) damping **)**
\\
Set the damping of the spring joint.
+
#### get_damping
- * [real](class_real) ** [get_damping](#get_damping) ** **(** **)** const
+ * [real](class_real) **[get_damping](#get_damping)** **(** **)** const
\\
Return the damping of the spring joint.
diff --git a/class_dictionary.md b/class_dictionary.md
index bcc9814..928c9ad 100644
--- a/class_dictionary.md
+++ b/class_dictionary.md
@@ -4,45 +4,52 @@
Dictionary type.
### Member Functions
- * void ** [clear](#clear) ** **(** **)**
- * [bool](class_bool) ** [empty](#empty) ** **(** **)**
- * void ** [erase](#erase) ** **(** var value **)**
- * [bool](class_bool) ** [has](#has) ** **(** var value **)**
- * [int](class_int) ** [hash](#hash) ** **(** **)**
- * [Array](class_array) ** [keys](#keys) ** **(** **)**
- * [int](class_int) ** [parse_json](#parse_json) ** **(** [String](class_string) json **)**
- * [int](class_int) ** [size](#size) ** **(** **)**
- * [String](class_string) ** [to_json](#to_json) ** **(** **)**
+ * void **[clear](#clear)** **(** **)**
+ * [bool](class_bool) **[empty](#empty)** **(** **)**
+ * void **[erase](#erase)** **(** var value **)**
+ * [bool](class_bool) **[has](#has)** **(** var value **)**
+ * [int](class_int) **[hash](#hash)** **(** **)**
+ * [Array](class_array) **[keys](#keys)** **(** **)**
+ * [int](class_int) **[parse_json](#parse_json)** **(** [String](class_string) json **)**
+ * [int](class_int) **[size](#size)** **(** **)**
+ * [String](class_string) **[to_json](#to_json)** **(** **)**
### Description
Dictionary type. Associative container which contains values referenced by unique keys. Dictionaries are always passed by reference.
### Member Function Description
+
#### clear
- * void ** [clear](#clear) ** **(** **)**
+ * void **[clear](#clear)** **(** **)**
\\
Clear the dictionary, removing all key/value pairs.
+
#### empty
- * [bool](class_bool) ** [empty](#empty) ** **(** **)**
+ * [bool](class_bool) **[empty](#empty)** **(** **)**
\\
Return true if the dictionary is empty.
+
#### erase
- * void ** [erase](#erase) ** **(** var value **)**
+ * void **[erase](#erase)** **(** var value **)**
\\
Erase a dictionary key/value pair by key.
+
#### has
- * [bool](class_bool) ** [has](#has) ** **(** var value **)**
+ * [bool](class_bool) **[has](#has)** **(** var value **)**
\\
Return true if the dictionary has a given key.
+
#### hash
- * [int](class_int) ** [hash](#hash) ** **(** **)**
+ * [int](class_int) **[hash](#hash)** **(** **)**
\\
Return a hashed integer value representing the dictionary contents.
+
#### keys
- * [Array](class_array) ** [keys](#keys) ** **(** **)**
+ * [Array](class_array) **[keys](#keys)** **(** **)**
\\
Return the list of keys in the dictionary.
+
#### size
- * [int](class_int) ** [size](#size) ** **(** **)**
+ * [int](class_int) **[size](#size)** **(** **)**
\\
Return the size of the dictionary (in pairs).
diff --git a/class_directionallight.md b/class_directionallight.md
index e1c64d6..cde27fb 100644
--- a/class_directionallight.md
+++ b/class_directionallight.md
@@ -4,10 +4,10 @@
Directional Light, such as the Sun or the Moon.
### Member Functions
- * void ** [set_shadow_mode](#set_shadow_mode) ** **(** [int](class_int) mode **)**
- * [int](class_int) ** [get_shadow_mode](#get_shadow_mode) ** **(** **)** const
- * void ** [set_shadow_param](#set_shadow_param) ** **(** [int](class_int) param, [real](class_real) value **)**
- * [real](class_real) ** [get_shadow_param](#get_shadow_param) ** **(** [int](class_int) param **)** const
+ * void **[set_shadow_mode](#set_shadow_mode)** **(** [int](class_int) mode **)**
+ * [int](class_int) **[get_shadow_mode](#get_shadow_mode)** **(** **)** const
+ * void **[set_shadow_param](#set_shadow_param)** **(** [int](class_int) param, [real](class_real) value **)**
+ * [real](class_real) **[get_shadow_param](#get_shadow_param)** **(** [int](class_int) param **)** const
### Numeric Constants
* **SHADOW_ORTHOGONAL** = **0**
diff --git a/class_directory.md b/class_directory.md
index 0564972..82df9af 100644
--- a/class_directory.md
+++ b/class_directory.md
@@ -4,21 +4,21 @@
### Member Functions
- * [int](class_int) ** [open](#open) ** **(** [String](class_string) path **)**
- * [bool](class_bool) ** [list_dir_begin](#list_dir_begin) ** **(** **)**
- * [String](class_string) ** [get_next](#get_next) ** **(** **)**
- * [bool](class_bool) ** [current_is_dir](#current_is_dir) ** **(** **)** const
- * void ** [list_dir_end](#list_dir_end) ** **(** **)**
- * [int](class_int) ** [get_drive_count](#get_drive_count) ** **(** **)**
- * [String](class_string) ** [get_drive](#get_drive) ** **(** [int](class_int) idx **)**
- * [int](class_int) ** [change_dir](#change_dir) ** **(** [String](class_string) todir **)**
- * [String](class_string) ** [get_current_dir](#get_current_dir) ** **(** **)**
- * [int](class_int) ** [make_dir](#make_dir) ** **(** [String](class_string) name **)**
- * [int](class_int) ** [make_dir_recursive](#make_dir_recursive) ** **(** [String](class_string) name **)**
- * [bool](class_bool) ** [file_exists](#file_exists) ** **(** [String](class_string) name **)**
- * [int](class_int) ** [get_space_left](#get_space_left) ** **(** **)**
- * [int](class_int) ** [copy](#copy) ** **(** [String](class_string) from, [String](class_string) to **)**
- * [int](class_int) ** [rename](#rename) ** **(** [String](class_string) from, [String](class_string) to **)**
- * [int](class_int) ** [remove](#remove) ** **(** [String](class_string) file **)**
+ * [int](class_int) **[open](#open)** **(** [String](class_string) path **)**
+ * [bool](class_bool) **[list_dir_begin](#list_dir_begin)** **(** **)**
+ * [String](class_string) **[get_next](#get_next)** **(** **)**
+ * [bool](class_bool) **[current_is_dir](#current_is_dir)** **(** **)** const
+ * void **[list_dir_end](#list_dir_end)** **(** **)**
+ * [int](class_int) **[get_drive_count](#get_drive_count)** **(** **)**
+ * [String](class_string) **[get_drive](#get_drive)** **(** [int](class_int) idx **)**
+ * [int](class_int) **[change_dir](#change_dir)** **(** [String](class_string) todir **)**
+ * [String](class_string) **[get_current_dir](#get_current_dir)** **(** **)**
+ * [int](class_int) **[make_dir](#make_dir)** **(** [String](class_string) name **)**
+ * [int](class_int) **[make_dir_recursive](#make_dir_recursive)** **(** [String](class_string) name **)**
+ * [bool](class_bool) **[file_exists](#file_exists)** **(** [String](class_string) name **)**
+ * [int](class_int) **[get_space_left](#get_space_left)** **(** **)**
+ * [int](class_int) **[copy](#copy)** **(** [String](class_string) from, [String](class_string) to **)**
+ * [int](class_int) **[rename](#rename)** **(** [String](class_string) from, [String](class_string) to **)**
+ * [int](class_int) **[remove](#remove)** **(** [String](class_string) file **)**
### Member Function Description
diff --git a/class_editablesphere.md b/class_editablesphere.md
index 2f533bc..adaaed1 100644
--- a/class_editablesphere.md
+++ b/class_editablesphere.md
@@ -4,7 +4,7 @@
### Member Functions
- * void ** [set_radius](#set_radius) ** **(** [real](class_real) radius **)**
- * [real](class_real) ** [get_radius](#get_radius) ** **(** **)** const
+ * void **[set_radius](#set_radius)** **(** [real](class_real) radius **)**
+ * [real](class_real) **[get_radius](#get_radius)** **(** **)** const
### Member Function Description
diff --git a/class_editorimportplugin.md b/class_editorimportplugin.md
index 4394b28..66b630f 100644
--- a/class_editorimportplugin.md
+++ b/class_editorimportplugin.md
@@ -4,10 +4,10 @@
### Member Functions
- * [RawArray](class_rawarray) ** [custom_export](#custom_export) ** **(** [String](class_string) path **)** virtual
- * [String](class_string) ** [get_name](#get_name) ** **(** **)** virtual
- * [String](class_string) ** [get_visible_name](#get_visible_name) ** **(** **)** virtual
- * [int](class_int) ** [import](#import) ** **(** [String](class_string) path, ResourceImportMetaData from **)** virtual
- * void ** [import_dialog](#import_dialog) ** **(** [String](class_string) from **)** virtual
+ * [RawArray](class_rawarray) **[custom_export](#custom_export)** **(** [String](class_string) path **)** virtual
+ * [String](class_string) **[get_name](#get_name)** **(** **)** virtual
+ * [String](class_string) **[get_visible_name](#get_visible_name)** **(** **)** virtual
+ * [int](class_int) **[import](#import)** **(** [String](class_string) path, ResourceImportMetaData from **)** virtual
+ * void **[import_dialog](#import_dialog)** **(** [String](class_string) from **)** virtual
### Member Function Description
diff --git a/class_editorplugin.md b/class_editorplugin.md
index 5f1de25..404e6b8 100644
--- a/class_editorplugin.md
+++ b/class_editorplugin.md
@@ -4,22 +4,22 @@
### Member Functions
- * void ** [apply_changes](#apply_changes) ** **(** **)** virtual
- * void ** [clear](#clear) ** **(** **)** virtual
- * void ** [edit](#edit) ** **(** [Object](class_object) object **)** virtual
- * [bool](class_bool) ** [forward_input_event](#forward_input_event) ** **(** [InputEvent](class_inputevent) event **)** virtual
- * [bool](class_bool) ** [forward_spatial_input_event](#forward_spatial_input_event) ** **(** [Camera](class_camera) camera, [InputEvent](class_inputevent) event **)** virtual
- * [StringArray](class_stringarray) ** [get_breakpoints](#get_breakpoints) ** **(** **)** virtual
- * [String](class_string) ** [get_name](#get_name) ** **(** **)** virtual
- * [Dictionary](class_dictionary) ** [get_state](#get_state) ** **(** **)** virtual
- * [bool](class_bool) ** [handles](#handles) ** **(** [Object](class_object) object **)** virtual
- * [bool](class_bool) ** [has_main_screen](#has_main_screen) ** **(** **)** virtual
- * void ** [make_visible](#make_visible) ** **(** [bool](class_bool) visible **)** virtual
- * void ** [set_state](#set_state) ** **(** [Dictionary](class_dictionary) state **)** virtual
- * [Object](class_object) ** [get_undo_redo](#get_undo_redo) ** **(** **)**
- * void ** [add_custom_control](#add_custom_control) ** **(** [int](class_int) container, [Object](class_object) control **)**
- * void ** [add_custom_type](#add_custom_type) ** **(** [String](class_string) type, [String](class_string) base, [Script](class_script) script, [Texture](class_texture) icon **)**
- * void ** [remove_custom_type](#remove_custom_type) ** **(** [String](class_string) type **)**
+ * void **[apply_changes](#apply_changes)** **(** **)** virtual
+ * void **[clear](#clear)** **(** **)** virtual
+ * void **[edit](#edit)** **(** [Object](class_object) object **)** virtual
+ * [bool](class_bool) **[forward_input_event](#forward_input_event)** **(** [InputEvent](class_inputevent) event **)** virtual
+ * [bool](class_bool) **[forward_spatial_input_event](#forward_spatial_input_event)** **(** [Camera](class_camera) camera, [InputEvent](class_inputevent) event **)** virtual
+ * [StringArray](class_stringarray) **[get_breakpoints](#get_breakpoints)** **(** **)** virtual
+ * [String](class_string) **[get_name](#get_name)** **(** **)** virtual
+ * [Dictionary](class_dictionary) **[get_state](#get_state)** **(** **)** virtual
+ * [bool](class_bool) **[handles](#handles)** **(** [Object](class_object) object **)** virtual
+ * [bool](class_bool) **[has_main_screen](#has_main_screen)** **(** **)** virtual
+ * void **[make_visible](#make_visible)** **(** [bool](class_bool) visible **)** virtual
+ * void **[set_state](#set_state)** **(** [Dictionary](class_dictionary) state **)** virtual
+ * [Object](class_object) **[get_undo_redo](#get_undo_redo)** **(** **)**
+ * void **[add_custom_control](#add_custom_control)** **(** [int](class_int) container, [Object](class_object) control **)**
+ * void **[add_custom_type](#add_custom_type)** **(** [String](class_string) type, [String](class_string) base, [Script](class_script) script, [Texture](class_texture) icon **)**
+ * void **[remove_custom_type](#remove_custom_type)** **(** [String](class_string) type **)**
### Numeric Constants
* **CONTAINER_TOOLBAR** = **0**
diff --git a/class_editorscenepostimport.md b/class_editorscenepostimport.md
index 4030428..64be38b 100644
--- a/class_editorscenepostimport.md
+++ b/class_editorscenepostimport.md
@@ -4,6 +4,6 @@
### Member Functions
- * void ** [post_import](#post_import) ** **(** [Object](class_object) scene **)** virtual
+ * void **[post_import](#post_import)** **(** [Object](class_object) scene **)** virtual
### Member Function Description
diff --git a/class_emptycontrol.md b/class_emptycontrol.md
index 1107e86..19e9bed 100644
--- a/class_emptycontrol.md
+++ b/class_emptycontrol.md
@@ -4,7 +4,7 @@
### Member Functions
- * void ** [set_minsize](#set_minsize) ** **(** [Vector2](class_vector2) minsize **)**
- * [Vector2](class_vector2) ** [get_minsize](#get_minsize) ** **(** **)** const
+ * void **[set_minsize](#set_minsize)** **(** [Vector2](class_vector2) minsize **)**
+ * [Vector2](class_vector2) **[get_minsize](#get_minsize)** **(** **)** const
### Member Function Description
diff --git a/class_environment.md b/class_environment.md
index ad458ac..ebaa620 100644
--- a/class_environment.md
+++ b/class_environment.md
@@ -4,14 +4,14 @@
### Member Functions
- * void ** [set_background](#set_background) ** **(** [int](class_int) bgmode **)**
- * [int](class_int) ** [get_background](#get_background) ** **(** **)** const
- * void ** [set_background_param](#set_background_param) ** **(** [int](class_int) param, var value **)**
- * void ** [get_background_param](#get_background_param) ** **(** [int](class_int) param **)** const
- * void ** [set_enable_fx](#set_enable_fx) ** **(** [int](class_int) effect, [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_fx_enabled](#is_fx_enabled) ** **(** [int](class_int) effect **)** const
- * void ** [fx_set_param](#fx_set_param) ** **(** [int](class_int) param, var value **)**
- * void ** [fx_get_param](#fx_get_param) ** **(** [int](class_int) param **)** const
+ * void **[set_background](#set_background)** **(** [int](class_int) bgmode **)**
+ * [int](class_int) **[get_background](#get_background)** **(** **)** const
+ * void **[set_background_param](#set_background_param)** **(** [int](class_int) param, var value **)**
+ * void **[get_background_param](#get_background_param)** **(** [int](class_int) param **)** const
+ * void **[set_enable_fx](#set_enable_fx)** **(** [int](class_int) effect, [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_fx_enabled](#is_fx_enabled)** **(** [int](class_int) effect **)** const
+ * void **[fx_set_param](#fx_set_param)** **(** [int](class_int) param, var value **)**
+ * void **[fx_get_param](#fx_get_param)** **(** [int](class_int) param **)** const
### Numeric Constants
* **BG_KEEP** = **0**
diff --git a/class_eventplayer.md b/class_eventplayer.md
index 049f2de..8b8666f 100644
--- a/class_eventplayer.md
+++ b/class_eventplayer.md
@@ -4,32 +4,32 @@
### Member Functions
- * void ** [set_stream](#set_stream) ** **(** Stream stream **)**
- * Stream ** [get_stream](#get_stream) ** **(** **)** const
- * void ** [play](#play) ** **(** **)**
- * void ** [stop](#stop) ** **(** **)**
- * [bool](class_bool) ** [is_playing](#is_playing) ** **(** **)** const
- * void ** [set_paused](#set_paused) ** **(** [bool](class_bool) paused **)**
- * [bool](class_bool) ** [is_paused](#is_paused) ** **(** **)** const
- * void ** [set_loop](#set_loop) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [has_loop](#has_loop) ** **(** **)** const
- * void ** [set_volume](#set_volume) ** **(** [real](class_real) volume **)**
- * [real](class_real) ** [get_volume](#get_volume) ** **(** **)** const
- * void ** [set_pitch_scale](#set_pitch_scale) ** **(** [real](class_real) pitch_scale **)**
- * [real](class_real) ** [get_pitch_scale](#get_pitch_scale) ** **(** **)** const
- * void ** [set_tempo_scale](#set_tempo_scale) ** **(** [real](class_real) tempo_scale **)**
- * [real](class_real) ** [get_tempo_scale](#get_tempo_scale) ** **(** **)** const
- * void ** [set_volume_db](#set_volume_db) ** **(** [real](class_real) db **)**
- * [real](class_real) ** [get_volume_db](#get_volume_db) ** **(** **)** const
- * [String](class_string) ** [get_stream_name](#get_stream_name) ** **(** **)** const
- * [int](class_int) ** [get_loop_count](#get_loop_count) ** **(** **)** const
- * [real](class_real) ** [get_pos](#get_pos) ** **(** **)** const
- * void ** [seek_pos](#seek_pos) ** **(** [real](class_real) time **)**
- * void ** [set_autoplay](#set_autoplay) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [has_autoplay](#has_autoplay) ** **(** **)** const
- * void ** [set_channel_volume](#set_channel_volume) ** **(** [int](class_int) idx, [real](class_real) channel_volume **)**
- * [real](class_real) ** [get_channel_volumeidx](#get_channel_volumeidx) ** **(** [int](class_int) arg0 **)** const
- * [real](class_real) ** [get_length](#get_length) ** **(** **)** const
- * [real](class_real) ** [get_channel_last_note_time](#get_channel_last_note_time) ** **(** [int](class_int) arg0 **)** const
+ * void **[set_stream](#set_stream)** **(** Stream stream **)**
+ * Stream **[get_stream](#get_stream)** **(** **)** const
+ * void **[play](#play)** **(** **)**
+ * void **[stop](#stop)** **(** **)**
+ * [bool](class_bool) **[is_playing](#is_playing)** **(** **)** const
+ * void **[set_paused](#set_paused)** **(** [bool](class_bool) paused **)**
+ * [bool](class_bool) **[is_paused](#is_paused)** **(** **)** const
+ * void **[set_loop](#set_loop)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[has_loop](#has_loop)** **(** **)** const
+ * void **[set_volume](#set_volume)** **(** [real](class_real) volume **)**
+ * [real](class_real) **[get_volume](#get_volume)** **(** **)** const
+ * void **[set_pitch_scale](#set_pitch_scale)** **(** [real](class_real) pitch_scale **)**
+ * [real](class_real) **[get_pitch_scale](#get_pitch_scale)** **(** **)** const
+ * void **[set_tempo_scale](#set_tempo_scale)** **(** [real](class_real) tempo_scale **)**
+ * [real](class_real) **[get_tempo_scale](#get_tempo_scale)** **(** **)** const
+ * void **[set_volume_db](#set_volume_db)** **(** [real](class_real) db **)**
+ * [real](class_real) **[get_volume_db](#get_volume_db)** **(** **)** const
+ * [String](class_string) **[get_stream_name](#get_stream_name)** **(** **)** const
+ * [int](class_int) **[get_loop_count](#get_loop_count)** **(** **)** const
+ * [real](class_real) **[get_pos](#get_pos)** **(** **)** const
+ * void **[seek_pos](#seek_pos)** **(** [real](class_real) time **)**
+ * void **[set_autoplay](#set_autoplay)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[has_autoplay](#has_autoplay)** **(** **)** const
+ * void **[set_channel_volume](#set_channel_volume)** **(** [int](class_int) idx, [real](class_real) channel_volume **)**
+ * [real](class_real) **[get_channel_volumeidx](#get_channel_volumeidx)** **(** [int](class_int) arg0 **)** const
+ * [real](class_real) **[get_length](#get_length)** **(** **)** const
+ * [real](class_real) **[get_channel_last_note_time](#get_channel_last_note_time)** **(** [int](class_int) arg0 **)** const
### Member Function Description
diff --git a/class_file.md b/class_file.md
index b80a1a5..8cb27a5 100644
--- a/class_file.md
+++ b/class_file.md
@@ -4,41 +4,41 @@
### Member Functions
- * [int](class_int) ** [open](#open) ** **(** [String](class_string) path, [int](class_int) flags **)**
- * void ** [close](#close) ** **(** **)**
- * [bool](class_bool) ** [is_open](#is_open) ** **(** **)** const
- * void ** [seek](#seek) ** **(** [int](class_int) pos **)**
- * void ** [seek_end](#seek_end) ** **(** [int](class_int) pos=0 **)**
- * [int](class_int) ** [get_pos](#get_pos) ** **(** **)** const
- * [int](class_int) ** [get_len](#get_len) ** **(** **)** const
- * [bool](class_bool) ** [eof_reached](#eof_reached) ** **(** **)** const
- * [int](class_int) ** [get_8](#get_8) ** **(** **)** const
- * [int](class_int) ** [get_16](#get_16) ** **(** **)** const
- * [int](class_int) ** [get_32](#get_32) ** **(** **)** const
- * [int](class_int) ** [get_64](#get_64) ** **(** **)** const
- * [real](class_real) ** [get_float](#get_float) ** **(** **)** const
- * [real](class_real) ** [get_double](#get_double) ** **(** **)** const
- * [real](class_real) ** [get_real](#get_real) ** **(** **)** const
- * [RawArray](class_rawarray) ** [get_buffer](#get_buffer) ** **(** [int](class_int) len **)** const
- * [String](class_string) ** [get_line](#get_line) ** **(** **)** const
- * [String](class_string) ** [get_as_text](#get_as_text) ** **(** **)** const
- * [bool](class_bool) ** [get_endian_swap](#get_endian_swap) ** **(** **)**
- * void ** [set_endian_swap](#set_endian_swap) ** **(** [bool](class_bool) enable **)**
- * [int](class_int) ** [get_error](#get_error) ** **(** **)** const
- * void ** [get_var](#get_var) ** **(** **)** const
- * [StringArray](class_stringarray) ** [get_csv_line](#get_csv_line) ** **(** **)** const
- * void ** [store_8](#store_8) ** **(** [int](class_int) value **)**
- * void ** [store_16](#store_16) ** **(** [int](class_int) value **)**
- * void ** [store_32](#store_32) ** **(** [int](class_int) value **)**
- * void ** [store_64](#store_64) ** **(** [int](class_int) value **)**
- * void ** [store_float](#store_float) ** **(** [real](class_real) value **)**
- * void ** [store_double](#store_double) ** **(** [real](class_real) value **)**
- * void ** [store_real](#store_real) ** **(** [real](class_real) value **)**
- * void ** [store_buffer](#store_buffer) ** **(** [RawArray](class_rawarray) buffer **)**
- * void ** [store_line](#store_line) ** **(** [String](class_string) line **)**
- * void ** [store_string](#store_string) ** **(** [String](class_string) string **)**
- * void ** [store_var](#store_var) ** **(** var value **)**
- * [bool](class_bool) ** [file_exists](#file_exists) ** **(** [String](class_string) path **)** const
+ * [int](class_int) **[open](#open)** **(** [String](class_string) path, [int](class_int) flags **)**
+ * void **[close](#close)** **(** **)**
+ * [bool](class_bool) **[is_open](#is_open)** **(** **)** const
+ * void **[seek](#seek)** **(** [int](class_int) pos **)**
+ * void **[seek_end](#seek_end)** **(** [int](class_int) pos=0 **)**
+ * [int](class_int) **[get_pos](#get_pos)** **(** **)** const
+ * [int](class_int) **[get_len](#get_len)** **(** **)** const
+ * [bool](class_bool) **[eof_reached](#eof_reached)** **(** **)** const
+ * [int](class_int) **[get_8](#get_8)** **(** **)** const
+ * [int](class_int) **[get_16](#get_16)** **(** **)** const
+ * [int](class_int) **[get_32](#get_32)** **(** **)** const
+ * [int](class_int) **[get_64](#get_64)** **(** **)** const
+ * [real](class_real) **[get_float](#get_float)** **(** **)** const
+ * [real](class_real) **[get_double](#get_double)** **(** **)** const
+ * [real](class_real) **[get_real](#get_real)** **(** **)** const
+ * [RawArray](class_rawarray) **[get_buffer](#get_buffer)** **(** [int](class_int) len **)** const
+ * [String](class_string) **[get_line](#get_line)** **(** **)** const
+ * [String](class_string) **[get_as_text](#get_as_text)** **(** **)** const
+ * [bool](class_bool) **[get_endian_swap](#get_endian_swap)** **(** **)**
+ * void **[set_endian_swap](#set_endian_swap)** **(** [bool](class_bool) enable **)**
+ * [int](class_int) **[get_error](#get_error)** **(** **)** const
+ * void **[get_var](#get_var)** **(** **)** const
+ * [StringArray](class_stringarray) **[get_csv_line](#get_csv_line)** **(** **)** const
+ * void **[store_8](#store_8)** **(** [int](class_int) value **)**
+ * void **[store_16](#store_16)** **(** [int](class_int) value **)**
+ * void **[store_32](#store_32)** **(** [int](class_int) value **)**
+ * void **[store_64](#store_64)** **(** [int](class_int) value **)**
+ * void **[store_float](#store_float)** **(** [real](class_real) value **)**
+ * void **[store_double](#store_double)** **(** [real](class_real) value **)**
+ * void **[store_real](#store_real)** **(** [real](class_real) value **)**
+ * void **[store_buffer](#store_buffer)** **(** [RawArray](class_rawarray) buffer **)**
+ * void **[store_line](#store_line)** **(** [String](class_string) line **)**
+ * void **[store_string](#store_string)** **(** [String](class_string) string **)**
+ * void **[store_var](#store_var)** **(** var value **)**
+ * [bool](class_bool) **[file_exists](#file_exists)** **(** [String](class_string) path **)** const
### Numeric Constants
* **READ** = **1**
diff --git a/class_filedialog.md b/class_filedialog.md
index c2904fb..3294941 100644
--- a/class_filedialog.md
+++ b/class_filedialog.md
@@ -4,25 +4,25 @@
Dialog for selecting files or directories in the filesystem.
### Member Functions
- * void ** [clear_filters](#clear_filters) ** **(** **)**
- * void ** [add_filter](#add_filter) ** **(** [String](class_string) filter **)**
- * [String](class_string) ** [get_current_dir](#get_current_dir) ** **(** **)** const
- * [String](class_string) ** [get_current_file](#get_current_file) ** **(** **)** const
- * [String](class_string) ** [get_current_path](#get_current_path) ** **(** **)** const
- * void ** [set_current_dir](#set_current_dir) ** **(** [String](class_string) dir **)**
- * void ** [set_current_file](#set_current_file) ** **(** [String](class_string) file **)**
- * void ** [set_current_path](#set_current_path) ** **(** [String](class_string) path **)**
- * void ** [set_mode](#set_mode) ** **(** [int](class_int) mode **)**
- * [int](class_int) ** [get_mode](#get_mode) ** **(** **)** const
- * [VBoxContainer](class_vboxcontainer) ** [get_vbox](#get_vbox) ** **(** **)**
- * void ** [set_access](#set_access) ** **(** [int](class_int) access **)**
- * [int](class_int) ** [get_access](#get_access) ** **(** **)** const
- * void ** [invalidate](#invalidate) ** **(** **)**
+ * void **[clear_filters](#clear_filters)** **(** **)**
+ * void **[add_filter](#add_filter)** **(** [String](class_string) filter **)**
+ * [String](class_string) **[get_current_dir](#get_current_dir)** **(** **)** const
+ * [String](class_string) **[get_current_file](#get_current_file)** **(** **)** const
+ * [String](class_string) **[get_current_path](#get_current_path)** **(** **)** const
+ * void **[set_current_dir](#set_current_dir)** **(** [String](class_string) dir **)**
+ * void **[set_current_file](#set_current_file)** **(** [String](class_string) file **)**
+ * void **[set_current_path](#set_current_path)** **(** [String](class_string) path **)**
+ * void **[set_mode](#set_mode)** **(** [int](class_int) mode **)**
+ * [int](class_int) **[get_mode](#get_mode)** **(** **)** const
+ * [VBoxContainer](class_vboxcontainer) **[get_vbox](#get_vbox)** **(** **)**
+ * void **[set_access](#set_access)** **(** [int](class_int) access **)**
+ * [int](class_int) **[get_access](#get_access)** **(** **)** const
+ * void **[invalidate](#invalidate)** **(** **)**
### Signals
- * ** files_selected ** **(** [StringArray](class_stringarray) paths **)**
- * ** dir_selected ** **(** [String](class_string) dir **)**
- * ** file_selected ** **(** [String](class_string) path **)**
+ * **files_selected** **(** [StringArray](class_stringarray) paths **)**
+ * **dir_selected** **(** [String](class_string) dir **)**
+ * **file_selected** **(** [String](class_string) path **)**
### Numeric Constants
* **MODE_OPEN_FILE** = **0** - Editor will not allow to select unexisting files.
@@ -37,31 +37,38 @@ Dialog for selecting files or directories in the filesystem.
FileDialog is a preset dialog used to choose files and directories in the filesystem. It supports filter masks.
### Member Function Description
+
#### clear_filters
- * void ** [clear_filters](#clear_filters) ** **(** **)**
+ * void **[clear_filters](#clear_filters)** **(** **)**
\\
Clear all the added filters in the dialog.
+
#### add_filter
- * void ** [add_filter](#add_filter) ** **(** [String](class_string) filter **)**
+ * void **[add_filter](#add_filter)** **(** [String](class_string) filter **)**
\\
Add a custom filter. Filter format is: "mask ; description", example (C++): dialog-"lt;add_filter("*.png ; PNG Images");
+
#### get_current_dir
- * [String](class_string) ** [get_current_dir](#get_current_dir) ** **(** **)** const
+ * [String](class_string) **[get_current_dir](#get_current_dir)** **(** **)** const
\\
Get the current working directory of the file dialog.
+
#### get_current_file
- * [String](class_string) ** [get_current_file](#get_current_file) ** **(** **)** const
+ * [String](class_string) **[get_current_file](#get_current_file)** **(** **)** const
\\
Get the current selected file of the file dialog (empty if none).
+
#### get_current_path
- * [String](class_string) ** [get_current_path](#get_current_path) ** **(** **)** const
+ * [String](class_string) **[get_current_path](#get_current_path)** **(** **)** const
\\
Get the current selected path (directory and file) of the file dialog (empty if none).
+
#### set_mode
- * void ** [set_mode](#set_mode) ** **(** [int](class_int) mode **)**
+ * void **[set_mode](#set_mode)** **(** [int](class_int) mode **)**
\\
Set the file dialog mode from the MODE_* enum.
+
#### get_mode
- * [int](class_int) ** [get_mode](#get_mode) ** **(** **)** const
+ * [int](class_int) **[get_mode](#get_mode)** **(** **)** const
\\
Get the file dialog mode from the MODE_* enum.
diff --git a/class_fixedmaterial.md b/class_fixedmaterial.md
index c99e9dd..567653c 100644
--- a/class_fixedmaterial.md
+++ b/class_fixedmaterial.md
@@ -4,20 +4,20 @@
Simple Material with a fixed parameter set.
### Member Functions
- * void ** [set_parameter](#set_parameter) ** **(** [int](class_int) param, var value **)**
- * void ** [get_parameter](#get_parameter) ** **(** [int](class_int) param **)** const
- * void ** [set_texture](#set_texture) ** **(** [int](class_int) param, [Texture](class_texture) texture **)**
- * [Texture](class_texture) ** [get_texture](#get_texture) ** **(** [int](class_int) param **)** const
- * void ** [set_texcoord_mode](#set_texcoord_mode) ** **(** [int](class_int) param, [int](class_int) mode **)**
- * [int](class_int) ** [get_texcoord_mode](#get_texcoord_mode) ** **(** [int](class_int) param **)** const
- * void ** [set_fixed_flag](#set_fixed_flag) ** **(** [int](class_int) flag, [bool](class_bool) value **)**
- * [bool](class_bool) ** [get_fixed_flag](#get_fixed_flag) ** **(** [int](class_int) flag **)** const
- * void ** [set_uv_transform](#set_uv_transform) ** **(** [Transform](class_transform) transform **)**
- * [Transform](class_transform) ** [get_uv_transform](#get_uv_transform) ** **(** **)** const
- * void ** [set_point_size](#set_point_size) ** **(** [real](class_real) size **)**
- * [real](class_real) ** [get_point_size](#get_point_size) ** **(** **)** const
- * void ** [set_detail_blend_mode](#set_detail_blend_mode) ** **(** [int](class_int) mode **)**
- * [int](class_int) ** [get_detail_blend_mode](#get_detail_blend_mode) ** **(** **)** const
+ * void **[set_parameter](#set_parameter)** **(** [int](class_int) param, var value **)**
+ * void **[get_parameter](#get_parameter)** **(** [int](class_int) param **)** const
+ * void **[set_texture](#set_texture)** **(** [int](class_int) param, [Texture](class_texture) texture **)**
+ * [Texture](class_texture) **[get_texture](#get_texture)** **(** [int](class_int) param **)** const
+ * void **[set_texcoord_mode](#set_texcoord_mode)** **(** [int](class_int) param, [int](class_int) mode **)**
+ * [int](class_int) **[get_texcoord_mode](#get_texcoord_mode)** **(** [int](class_int) param **)** const
+ * void **[set_fixed_flag](#set_fixed_flag)** **(** [int](class_int) flag, [bool](class_bool) value **)**
+ * [bool](class_bool) **[get_fixed_flag](#get_fixed_flag)** **(** [int](class_int) flag **)** const
+ * void **[set_uv_transform](#set_uv_transform)** **(** [Transform](class_transform) transform **)**
+ * [Transform](class_transform) **[get_uv_transform](#get_uv_transform)** **(** **)** const
+ * void **[set_point_size](#set_point_size)** **(** [real](class_real) size **)**
+ * [real](class_real) **[get_point_size](#get_point_size)** **(** **)** const
+ * void **[set_detail_blend_mode](#set_detail_blend_mode)** **(** [int](class_int) mode **)**
+ * [int](class_int) **[get_detail_blend_mode](#get_detail_blend_mode)** **(** **)** const
### Numeric Constants
* **PARAM_DIFFUSE** = **0** - Diffuse Lighting (light scattered from surface).
@@ -41,35 +41,43 @@ Simple Material with a fixed parameter set.
FixedMaterial is a simple type of material [[resource|Resource]], which contains a fixed amount of paramters. It is the only type of material supported in fixed-pipeline devices and APIs. It is also an often a better alternative to [[shadermaterial|ShaderMaterial]] for most simple use cases.
### Member Function Description
+
#### set_parameter
- * void ** [set_parameter](#set_parameter) ** **(** [int](class_int) param, var value **)**
+ * void **[set_parameter](#set_parameter)** **(** [int](class_int) param, var value **)**
\\
Set a parameter, parameters are defined in the PARAM_* enum. The type of each parameter may change, so it"apos;s best to check the enum.
+
#### get_parameter
- * void ** [get_parameter](#get_parameter) ** **(** [int](class_int) param **)** const
+ * void **[get_parameter](#get_parameter)** **(** [int](class_int) param **)** const
\\
Return a parameter, parameters are defined in the PARAM_* enum. The type of each parameter may change, so it"apos;s best to check the enum.
+
#### set_texture
- * void ** [set_texture](#set_texture) ** **(** [int](class_int) param, [Texture](class_texture) texture **)**
+ * void **[set_texture](#set_texture)** **(** [int](class_int) param, [Texture](class_texture) texture **)**
\\
Set a texture. Textures change parameters per texel and are mapped to the model depending on the texcoord mode (see [[#set_texcoord_mode|set_texcoord_mode]]).
+
#### get_texture
- * [Texture](class_texture) ** [get_texture](#get_texture) ** **(** [int](class_int) param **)** const
+ * [Texture](class_texture) **[get_texture](#get_texture)** **(** [int](class_int) param **)** const
\\
Return a texture. Textures change parameters per texel and are mapped to the model depending on the texcoord mode (see [[#set_texcoord_mode|set_texcoord_mode]]).
+
#### set_texcoord_mode
- * void ** [set_texcoord_mode](#set_texcoord_mode) ** **(** [int](class_int) param, [int](class_int) mode **)**
+ * void **[set_texcoord_mode](#set_texcoord_mode)** **(** [int](class_int) param, [int](class_int) mode **)**
\\
Set the texture coordinate mode. Each texture param (from the PARAM_* enum) has one. It defines how the textures are mapped to the object.
+
#### get_texcoord_mode
- * [int](class_int) ** [get_texcoord_mode](#get_texcoord_mode) ** **(** [int](class_int) param **)** const
+ * [int](class_int) **[get_texcoord_mode](#get_texcoord_mode)** **(** [int](class_int) param **)** const
\\
Return the texture coordinate mode. Each texture param (from the PARAM_* enum) has one. It defines how the textures are mapped to the object.
+
#### set_uv_transform
- * void ** [set_uv_transform](#set_uv_transform) ** **(** [Transform](class_transform) transform **)**
+ * void **[set_uv_transform](#set_uv_transform)** **(** [Transform](class_transform) transform **)**
\\
Sets a special transform used to post-transform UV coordinates of the uv_xfrom tecoord mode: TEXCOORD_UV_TRANSFORM
+
#### get_uv_transform
- * [Transform](class_transform) ** [get_uv_transform](#get_uv_transform) ** **(** **)** const
+ * [Transform](class_transform) **[get_uv_transform](#get_uv_transform)** **(** **)** const
\\
Returns the special transform used to post-transform UV coordinates of the uv_xfrom tecoord mode: TEXCOORD_UV_TRANSFORM
diff --git a/class_flurry.md b/class_flurry.md
index 11f0b42..d819084 100644
--- a/class_flurry.md
+++ b/class_flurry.md
@@ -4,8 +4,8 @@
### Member Functions
- * void ** [log_event](#log_event) ** **(** [String](class_string) name, [Dictionary](class_dictionary) params **)**
- * void ** [log_timed_event](#log_timed_event) ** **(** [String](class_string) name, [Dictionary](class_dictionary) params **)**
- * void ** [end_timed_event](#end_timed_event) ** **(** [String](class_string) name **)**
+ * void **[log_event](#log_event)** **(** [String](class_string) name, [Dictionary](class_dictionary) params **)**
+ * void **[log_timed_event](#log_timed_event)** **(** [String](class_string) name, [Dictionary](class_dictionary) params **)**
+ * void **[end_timed_event](#end_timed_event)** **(** [String](class_string) name **)**
### Member Function Description
diff --git a/class_followcamera.md b/class_followcamera.md
index bbc1885..c303039 100644
--- a/class_followcamera.md
+++ b/class_followcamera.md
@@ -4,41 +4,41 @@
### Member Functions
- * void ** [set_orbit](#set_orbit) ** **(** [Vector2](class_vector2) orbit **)**
- * [Vector2](class_vector2) ** [get_orbit](#get_orbit) ** **(** **)** const
- * void ** [set_orbit_x](#set_orbit_x) ** **(** [real](class_real) x **)**
- * void ** [set_orbit_y](#set_orbit_y) ** **(** [real](class_real) y **)**
- * void ** [set_min_orbit_x](#set_min_orbit_x) ** **(** [real](class_real) x **)**
- * [real](class_real) ** [get_min_orbit_x](#get_min_orbit_x) ** **(** **)** const
- * void ** [set_max_orbit_x](#set_max_orbit_x) ** **(** [real](class_real) x **)**
- * [real](class_real) ** [get_max_orbit_x](#get_max_orbit_x) ** **(** **)** const
- * void ** [set_height](#set_height) ** **(** [real](class_real) height **)**
- * [real](class_real) ** [get_height](#get_height) ** **(** **)** const
- * void ** [set_inclination](#set_inclination) ** **(** [real](class_real) inclination **)**
- * [real](class_real) ** [get_inclination](#get_inclination) ** **(** **)** const
- * void ** [rotate_orbit](#rotate_orbit) ** **(** [Vector2](class_vector2) arg0 **)**
- * void ** [set_distance](#set_distance) ** **(** [real](class_real) distance **)**
- * [real](class_real) ** [get_distance](#get_distance) ** **(** **)** const
- * void ** [set_max_distance](#set_max_distance) ** **(** [real](class_real) max_distance **)**
- * [real](class_real) ** [get_max_distance](#get_max_distance) ** **(** **)** const
- * void ** [set_min_distance](#set_min_distance) ** **(** [real](class_real) min_distance **)**
- * [real](class_real) ** [get_min_distance](#get_min_distance) ** **(** **)** const
- * void ** [set_clip](#set_clip) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [has_clip](#has_clip) ** **(** **)** const
- * void ** [set_autoturn](#set_autoturn) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [has_autoturn](#has_autoturn) ** **(** **)** const
- * void ** [set_autoturn_tolerance](#set_autoturn_tolerance) ** **(** [real](class_real) degrees **)**
- * [real](class_real) ** [get_autoturn_tolerance](#get_autoturn_tolerance) ** **(** **)** const
- * void ** [set_autoturn_speed](#set_autoturn_speed) ** **(** [real](class_real) speed **)**
- * [real](class_real) ** [get_autoturn_speed](#get_autoturn_speed) ** **(** **)** const
- * void ** [set_smoothing](#set_smoothing) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [has_smoothing](#has_smoothing) ** **(** **)** const
- * void ** [set_rotation_smoothing](#set_rotation_smoothing) ** **(** [real](class_real) amount **)**
- * [real](class_real) ** [get_rotation_smoothing](#get_rotation_smoothing) ** **(** **)** const
- * void ** [set_translation_smoothing](#set_translation_smoothing) ** **(** [real](class_real) amount **)**
- * [real](class_real) ** [get_translation_smoothing](#get_translation_smoothing) ** **(** **)** const
- * void ** [set_use_lookat_target](#set_use_lookat_target) ** **(** [bool](class_bool) use, [Vector3](class_vector3) lookat=Vector3(0, 0, 0) **)**
- * void ** [set_up_vector](#set_up_vector) ** **(** [Vector3](class_vector3) vector **)**
- * [Vector3](class_vector3) ** [get_up_vector](#get_up_vector) ** **(** **)** const
+ * void **[set_orbit](#set_orbit)** **(** [Vector2](class_vector2) orbit **)**
+ * [Vector2](class_vector2) **[get_orbit](#get_orbit)** **(** **)** const
+ * void **[set_orbit_x](#set_orbit_x)** **(** [real](class_real) x **)**
+ * void **[set_orbit_y](#set_orbit_y)** **(** [real](class_real) y **)**
+ * void **[set_min_orbit_x](#set_min_orbit_x)** **(** [real](class_real) x **)**
+ * [real](class_real) **[get_min_orbit_x](#get_min_orbit_x)** **(** **)** const
+ * void **[set_max_orbit_x](#set_max_orbit_x)** **(** [real](class_real) x **)**
+ * [real](class_real) **[get_max_orbit_x](#get_max_orbit_x)** **(** **)** const
+ * void **[set_height](#set_height)** **(** [real](class_real) height **)**
+ * [real](class_real) **[get_height](#get_height)** **(** **)** const
+ * void **[set_inclination](#set_inclination)** **(** [real](class_real) inclination **)**
+ * [real](class_real) **[get_inclination](#get_inclination)** **(** **)** const
+ * void **[rotate_orbit](#rotate_orbit)** **(** [Vector2](class_vector2) arg0 **)**
+ * void **[set_distance](#set_distance)** **(** [real](class_real) distance **)**
+ * [real](class_real) **[get_distance](#get_distance)** **(** **)** const
+ * void **[set_max_distance](#set_max_distance)** **(** [real](class_real) max_distance **)**
+ * [real](class_real) **[get_max_distance](#get_max_distance)** **(** **)** const
+ * void **[set_min_distance](#set_min_distance)** **(** [real](class_real) min_distance **)**
+ * [real](class_real) **[get_min_distance](#get_min_distance)** **(** **)** const
+ * void **[set_clip](#set_clip)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[has_clip](#has_clip)** **(** **)** const
+ * void **[set_autoturn](#set_autoturn)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[has_autoturn](#has_autoturn)** **(** **)** const
+ * void **[set_autoturn_tolerance](#set_autoturn_tolerance)** **(** [real](class_real) degrees **)**
+ * [real](class_real) **[get_autoturn_tolerance](#get_autoturn_tolerance)** **(** **)** const
+ * void **[set_autoturn_speed](#set_autoturn_speed)** **(** [real](class_real) speed **)**
+ * [real](class_real) **[get_autoturn_speed](#get_autoturn_speed)** **(** **)** const
+ * void **[set_smoothing](#set_smoothing)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[has_smoothing](#has_smoothing)** **(** **)** const
+ * void **[set_rotation_smoothing](#set_rotation_smoothing)** **(** [real](class_real) amount **)**
+ * [real](class_real) **[get_rotation_smoothing](#get_rotation_smoothing)** **(** **)** const
+ * void **[set_translation_smoothing](#set_translation_smoothing)** **(** [real](class_real) amount **)**
+ * [real](class_real) **[get_translation_smoothing](#get_translation_smoothing)** **(** **)** const
+ * void **[set_use_lookat_target](#set_use_lookat_target)** **(** [bool](class_bool) use, [Vector3](class_vector3) lookat=Vector3(0, 0, 0) **)**
+ * void **[set_up_vector](#set_up_vector)** **(** [Vector3](class_vector3) vector **)**
+ * [Vector3](class_vector3) **[get_up_vector](#get_up_vector)** **(** **)** const
### Member Function Description
diff --git a/class_font.md b/class_font.md
index baf8c8f..3fa905e 100644
--- a/class_font.md
+++ b/class_font.md
@@ -4,78 +4,92 @@
Internationalized font and text drawing support.
### Member Functions
- * void ** [set_height](#set_height) ** **(** [real](class_real) px **)**
- * [real](class_real) ** [get_height](#get_height) ** **(** **)** const
- * void ** [set_ascent](#set_ascent) ** **(** [real](class_real) px **)**
- * [real](class_real) ** [get_ascent](#get_ascent) ** **(** **)** const
- * [real](class_real) ** [get_descent](#get_descent) ** **(** **)** const
- * void ** [add_kerning_pair](#add_kerning_pair) ** **(** [int](class_int) char_a, [int](class_int) char_b, [int](class_int) kerning **)**
- * [int](class_int) ** [get_kerning_pair](#get_kerning_pair) ** **(** [int](class_int) arg0, [int](class_int) arg1 **)** const
- * void ** [add_texture](#add_texture) ** **(** [Texture](class_texture) texture **)**
- * void ** [add_char](#add_char) ** **(** [int](class_int) character, [int](class_int) texture, [Rect2](class_rect2) rect, [Vector2](class_vector2) align=Vector2(0,0), [real](class_real) advance=-1 **)**
- * [Vector2](class_vector2) ** [get_char_size](#get_char_size) ** **(** [int](class_int) char, [int](class_int) next=0 **)** const
- * [Vector2](class_vector2) ** [get_string_size](#get_string_size) ** **(** [String](class_string) string **)** const
- * void ** [clear](#clear) ** **(** **)**
- * void ** [draw](#draw) ** **(** [RID](class_rid) canvas_item, [Vector2](class_vector2) pos, [String](class_string) string, [Color](class_color) modulate=Color(1,1,1,1), [int](class_int) clip_w=-1 **)** const
- * [real](class_real) ** [draw_char](#draw_char) ** **(** [RID](class_rid) canvas_item, [Vector2](class_vector2) pos, [int](class_int) char, [int](class_int) next=-1, [Color](class_color) modulate=Color(1,1,1,1) **)** const
+ * void **[set_height](#set_height)** **(** [real](class_real) px **)**
+ * [real](class_real) **[get_height](#get_height)** **(** **)** const
+ * void **[set_ascent](#set_ascent)** **(** [real](class_real) px **)**
+ * [real](class_real) **[get_ascent](#get_ascent)** **(** **)** const
+ * [real](class_real) **[get_descent](#get_descent)** **(** **)** const
+ * void **[add_kerning_pair](#add_kerning_pair)** **(** [int](class_int) char_a, [int](class_int) char_b, [int](class_int) kerning **)**
+ * [int](class_int) **[get_kerning_pair](#get_kerning_pair)** **(** [int](class_int) arg0, [int](class_int) arg1 **)** const
+ * void **[add_texture](#add_texture)** **(** [Texture](class_texture) texture **)**
+ * void **[add_char](#add_char)** **(** [int](class_int) character, [int](class_int) texture, [Rect2](class_rect2) rect, [Vector2](class_vector2) align=Vector2(0,0), [real](class_real) advance=-1 **)**
+ * [Vector2](class_vector2) **[get_char_size](#get_char_size)** **(** [int](class_int) char, [int](class_int) next=0 **)** const
+ * [Vector2](class_vector2) **[get_string_size](#get_string_size)** **(** [String](class_string) string **)** const
+ * void **[clear](#clear)** **(** **)**
+ * void **[draw](#draw)** **(** [RID](class_rid) canvas_item, [Vector2](class_vector2) pos, [String](class_string) string, [Color](class_color) modulate=Color(1,1,1,1), [int](class_int) clip_w=-1 **)** const
+ * [real](class_real) **[draw_char](#draw_char)** **(** [RID](class_rid) canvas_item, [Vector2](class_vector2) pos, [int](class_int) char, [int](class_int) next=-1, [Color](class_color) modulate=Color(1,1,1,1) **)** const
### Description
Font contains an unicode compatible character set, as well as the ability to draw it with variable width, ascent, descent and kerning. For creating fonts from TTF files (or other font formats), see the editor support for fonts. TODO check wikipedia for graph of ascent/baseline/descent/height/etc.
### Member Function Description
+
#### set_height
- * void ** [set_height](#set_height) ** **(** [real](class_real) px **)**
+ * void **[set_height](#set_height)** **(** [real](class_real) px **)**
\\
Set the total font height (ascent plus descent) in pixels.
+
#### get_height
- * [real](class_real) ** [get_height](#get_height) ** **(** **)** const
+ * [real](class_real) **[get_height](#get_height)** **(** **)** const
\\
Return the total font height (ascent plus descent) in pixels.
+
#### set_ascent
- * void ** [set_ascent](#set_ascent) ** **(** [real](class_real) px **)**
+ * void **[set_ascent](#set_ascent)** **(** [real](class_real) px **)**
\\
Set the font ascent (number of pixels above the baseline).
+
#### get_ascent
- * [real](class_real) ** [get_ascent](#get_ascent) ** **(** **)** const
+ * [real](class_real) **[get_ascent](#get_ascent)** **(** **)** const
\\
Return the font ascent (number of pixels above the baseline).
+
#### get_descent
- * [real](class_real) ** [get_descent](#get_descent) ** **(** **)** const
+ * [real](class_real) **[get_descent](#get_descent)** **(** **)** const
\\
Return the font descent (number of pixels below the baseline).
+
#### add_kerning_pair
- * void ** [add_kerning_pair](#add_kerning_pair) ** **(** [int](class_int) char_a, [int](class_int) char_b, [int](class_int) kerning **)**
+ * void **[add_kerning_pair](#add_kerning_pair)** **(** [int](class_int) char_a, [int](class_int) char_b, [int](class_int) kerning **)**
\\
Add a kerning pair to the [[font|Font]] as a difference. Kerning pairs are special cases where a typeface advance is determined by the next character.
+
#### get_kerning_pair
- * [int](class_int) ** [get_kerning_pair](#get_kerning_pair) ** **(** [int](class_int) arg0, [int](class_int) arg1 **)** const
+ * [int](class_int) **[get_kerning_pair](#get_kerning_pair)** **(** [int](class_int) arg0, [int](class_int) arg1 **)** const
\\
Return a kerning pair as a difference. Kerning pairs are special cases where a typeface advance is determined by the next character.
+
#### add_texture
- * void ** [add_texture](#add_texture) ** **(** [Texture](class_texture) texture **)**
+ * void **[add_texture](#add_texture)** **(** [Texture](class_texture) texture **)**
\\
Add a texture to the [[font|Font]].
+
#### add_char
- * void ** [add_char](#add_char) ** **(** [int](class_int) character, [int](class_int) texture, [Rect2](class_rect2) rect, [Vector2](class_vector2) align=Vector2(0,0), [real](class_real) advance=-1 **)**
+ * void **[add_char](#add_char)** **(** [int](class_int) character, [int](class_int) texture, [Rect2](class_rect2) rect, [Vector2](class_vector2) align=Vector2(0,0), [real](class_real) advance=-1 **)**
\\
Add a character to the font, where "character" is the unicode value, "texture" is the texture index, "rect" is the region in the texture (in pixels!), "align" is the (optional) alignment for the character and "advance" is the (optional) advance.
+
#### get_char_size
- * [Vector2](class_vector2) ** [get_char_size](#get_char_size) ** **(** [int](class_int) char, [int](class_int) next=0 **)** const
+ * [Vector2](class_vector2) **[get_char_size](#get_char_size)** **(** [int](class_int) char, [int](class_int) next=0 **)** const
\\
Return the size of a character, optionally taking kerning into account if the next character is provided.
+
#### get_string_size
- * [Vector2](class_vector2) ** [get_string_size](#get_string_size) ** **(** [String](class_string) string **)** const
+ * [Vector2](class_vector2) **[get_string_size](#get_string_size)** **(** [String](class_string) string **)** const
\\
Return the size of a string, taking kerning and advance into account.
+
#### clear
- * void ** [clear](#clear) ** **(** **)**
+ * void **[clear](#clear)** **(** **)**
\\
Clear all the font data.
+
#### draw
- * void ** [draw](#draw) ** **(** [RID](class_rid) canvas_item, [Vector2](class_vector2) pos, [String](class_string) string, [Color](class_color) modulate=Color(1,1,1,1), [int](class_int) clip_w=-1 **)** const
+ * void **[draw](#draw)** **(** [RID](class_rid) canvas_item, [Vector2](class_vector2) pos, [String](class_string) string, [Color](class_color) modulate=Color(1,1,1,1), [int](class_int) clip_w=-1 **)** const
\\
Draw "string" into a canvas item using the font at a given "pos" position, with "modulate" color, and optionally clipping the width. "pos" specifies te baseline, not the top. To draw from the top, //ascent// must be added to the Y axis.
+
#### draw_char
- * [real](class_real) ** [draw_char](#draw_char) ** **(** [RID](class_rid) canvas_item, [Vector2](class_vector2) pos, [int](class_int) char, [int](class_int) next=-1, [Color](class_color) modulate=Color(1,1,1,1) **)** const
+ * [real](class_real) **[draw_char](#draw_char)** **(** [RID](class_rid) canvas_item, [Vector2](class_vector2) pos, [int](class_int) char, [int](class_int) next=-1, [Color](class_color) modulate=Color(1,1,1,1) **)** const
\\
Draw character "char" into a canvas item using the font at a given "pos" position, with "modulate" color, and optionally kerning if "next" is apassed. clipping the width. "pos" specifies te baseline, not the top. To draw from the top, //ascent// must be added to the Y axis. The width used by the character is returned, making this function useful for drawing strings character by character.
diff --git a/class_gdnativeclass.md b/class_gdnativeclass.md
index 157281f..a9a9955 100644
--- a/class_gdnativeclass.md
+++ b/class_gdnativeclass.md
@@ -4,6 +4,6 @@
### Member Functions
- * void ** [new](#new) ** **(** **)**
+ * void **[new](#new)** **(** **)**
### Member Function Description
diff --git a/class_gdscript.md b/class_gdscript.md
index a278852..a5070f8 100644
--- a/class_gdscript.md
+++ b/class_gdscript.md
@@ -4,6 +4,6 @@
### Member Functions
- * void ** [new](#new) ** **(** **)**
+ * void **[new](#new)** **(** **)**
### Member Function Description
diff --git a/class_geometry.md b/class_geometry.md
index f95d55a..3beb772 100644
--- a/class_geometry.md
+++ b/class_geometry.md
@@ -4,19 +4,19 @@
### Member Functions
- * [Array](class_array) ** [build_box_planes](#build_box_planes) ** **(** [Vector3](class_vector3) extents **)**
- * [Array](class_array) ** [build_cylinder_planes](#build_cylinder_planes) ** **(** [real](class_real) radius, [real](class_real) height, [int](class_int) sides, [int](class_int) axis=2 **)**
- * [Array](class_array) ** [build_capsule_planes](#build_capsule_planes) ** **(** [real](class_real) radius, [real](class_real) height, [int](class_int) sides, [int](class_int) lats, [int](class_int) axis=2 **)**
- * [real](class_real) ** [segment_intersects_circle](#segment_intersects_circle) ** **(** [Vector2](class_vector2) segment_from, [Vector2](class_vector2) segment_to, [Vector2](class_vector2) circle_pos, [real](class_real) circle_radius **)**
- * void ** [segment_intersects_segment_2d](#segment_intersects_segment_2d) ** **(** [Vector2](class_vector2) from_a, [Vector2](class_vector2) to_a, [Vector2](class_vector2) from_b, [Vector2](class_vector2) to_b **)**
- * [Vector2Array](class_vector2array) ** [get_closest_points_between_segments_2d](#get_closest_points_between_segments_2d) ** **(** [Vector2](class_vector2) p1, [Vector2](class_vector2) q1, [Vector2](class_vector2) p2, [Vector2](class_vector2) q2 **)**
- * [Vector3Array](class_vector3array) ** [get_closest_points_between_segments](#get_closest_points_between_segments) ** **(** [Vector3](class_vector3) p1, [Vector3](class_vector3) p2, [Vector3](class_vector3) q1, [Vector3](class_vector3) q2 **)**
- * [Vector3](class_vector3) ** [get_closest_point_to_segment](#get_closest_point_to_segment) ** **(** [Vector3](class_vector3) point, [Vector3](class_vector3) s1, [Vector3](class_vector3) s2 **)**
- * void ** [ray_intersects_triangle](#ray_intersects_triangle) ** **(** [Vector3](class_vector3) from, [Vector3](class_vector3) dir, [Vector3](class_vector3) a, [Vector3](class_vector3) b, [Vector3](class_vector3) c **)**
- * void ** [segment_intersects_triangle](#segment_intersects_triangle) ** **(** [Vector3](class_vector3) from, [Vector3](class_vector3) to, [Vector3](class_vector3) a, [Vector3](class_vector3) b, [Vector3](class_vector3) c **)**
- * [Vector3Array](class_vector3array) ** [segment_intersects_sphere](#segment_intersects_sphere) ** **(** [Vector3](class_vector3) from, [Vector3](class_vector3) to, [Vector3](class_vector3) spos, [real](class_real) sradius **)**
- * [Vector3Array](class_vector3array) ** [segment_intersects_cylinder](#segment_intersects_cylinder) ** **(** [Vector3](class_vector3) from, [Vector3](class_vector3) to, [real](class_real) height, [real](class_real) radius **)**
- * [Vector3Array](class_vector3array) ** [segment_intersects_convex](#segment_intersects_convex) ** **(** [Vector3](class_vector3) from, [Vector3](class_vector3) to, [Array](class_array) planes **)**
- * [IntArray](class_intarray) ** [triangulate_polygon](#triangulate_polygon) ** **(** [Vector2Array](class_vector2array) polygon **)**
+ * [Array](class_array) **[build_box_planes](#build_box_planes)** **(** [Vector3](class_vector3) extents **)**
+ * [Array](class_array) **[build_cylinder_planes](#build_cylinder_planes)** **(** [real](class_real) radius, [real](class_real) height, [int](class_int) sides, [int](class_int) axis=2 **)**
+ * [Array](class_array) **[build_capsule_planes](#build_capsule_planes)** **(** [real](class_real) radius, [real](class_real) height, [int](class_int) sides, [int](class_int) lats, [int](class_int) axis=2 **)**
+ * [real](class_real) **[segment_intersects_circle](#segment_intersects_circle)** **(** [Vector2](class_vector2) segment_from, [Vector2](class_vector2) segment_to, [Vector2](class_vector2) circle_pos, [real](class_real) circle_radius **)**
+ * void **[segment_intersects_segment_2d](#segment_intersects_segment_2d)** **(** [Vector2](class_vector2) from_a, [Vector2](class_vector2) to_a, [Vector2](class_vector2) from_b, [Vector2](class_vector2) to_b **)**
+ * [Vector2Array](class_vector2array) **[get_closest_points_between_segments_2d](#get_closest_points_between_segments_2d)** **(** [Vector2](class_vector2) p1, [Vector2](class_vector2) q1, [Vector2](class_vector2) p2, [Vector2](class_vector2) q2 **)**
+ * [Vector3Array](class_vector3array) **[get_closest_points_between_segments](#get_closest_points_between_segments)** **(** [Vector3](class_vector3) p1, [Vector3](class_vector3) p2, [Vector3](class_vector3) q1, [Vector3](class_vector3) q2 **)**
+ * [Vector3](class_vector3) **[get_closest_point_to_segment](#get_closest_point_to_segment)** **(** [Vector3](class_vector3) point, [Vector3](class_vector3) s1, [Vector3](class_vector3) s2 **)**
+ * void **[ray_intersects_triangle](#ray_intersects_triangle)** **(** [Vector3](class_vector3) from, [Vector3](class_vector3) dir, [Vector3](class_vector3) a, [Vector3](class_vector3) b, [Vector3](class_vector3) c **)**
+ * void **[segment_intersects_triangle](#segment_intersects_triangle)** **(** [Vector3](class_vector3) from, [Vector3](class_vector3) to, [Vector3](class_vector3) a, [Vector3](class_vector3) b, [Vector3](class_vector3) c **)**
+ * [Vector3Array](class_vector3array) **[segment_intersects_sphere](#segment_intersects_sphere)** **(** [Vector3](class_vector3) from, [Vector3](class_vector3) to, [Vector3](class_vector3) spos, [real](class_real) sradius **)**
+ * [Vector3Array](class_vector3array) **[segment_intersects_cylinder](#segment_intersects_cylinder)** **(** [Vector3](class_vector3) from, [Vector3](class_vector3) to, [real](class_real) height, [real](class_real) radius **)**
+ * [Vector3Array](class_vector3array) **[segment_intersects_convex](#segment_intersects_convex)** **(** [Vector3](class_vector3) from, [Vector3](class_vector3) to, [Array](class_array) planes **)**
+ * [IntArray](class_intarray) **[triangulate_polygon](#triangulate_polygon)** **(** [Vector2Array](class_vector2array) polygon **)**
### Member Function Description
diff --git a/class_geometryinstance.md b/class_geometryinstance.md
index 014bb96..9685b85 100644
--- a/class_geometryinstance.md
+++ b/class_geometryinstance.md
@@ -4,17 +4,17 @@
Base node for geometry based visual instances.
### Member Functions
- * void ** [set_material_override](#set_material_override) ** **(** [Object](class_object) material **)**
- * [Object](class_object) ** [get_material_override](#get_material_override) ** **(** **)** const
- * void ** [set_flag](#set_flag) ** **(** [int](class_int) flag, [bool](class_bool) value **)**
- * [bool](class_bool) ** [get_flag](#get_flag) ** **(** [int](class_int) flag **)** const
- * void ** [set_draw_range_begin](#set_draw_range_begin) ** **(** [real](class_real) mode **)**
- * [real](class_real) ** [get_draw_range_begin](#get_draw_range_begin) ** **(** **)** const
- * void ** [set_draw_range_end](#set_draw_range_end) ** **(** [real](class_real) mode **)**
- * [real](class_real) ** [get_draw_range_end](#get_draw_range_end) ** **(** **)** const
+ * void **[set_material_override](#set_material_override)** **(** [Object](class_object) material **)**
+ * [Object](class_object) **[get_material_override](#get_material_override)** **(** **)** const
+ * void **[set_flag](#set_flag)** **(** [int](class_int) flag, [bool](class_bool) value **)**
+ * [bool](class_bool) **[get_flag](#get_flag)** **(** [int](class_int) flag **)** const
+ * void **[set_draw_range_begin](#set_draw_range_begin)** **(** [real](class_real) mode **)**
+ * [real](class_real) **[get_draw_range_begin](#get_draw_range_begin)** **(** **)** const
+ * void **[set_draw_range_end](#set_draw_range_end)** **(** [real](class_real) mode **)**
+ * [real](class_real) **[get_draw_range_end](#get_draw_range_end)** **(** **)** const
### Signals
- * ** visibility_changed ** **(** **)**
+ * **visibility_changed** **(** **)**
### Numeric Constants
* **FLAG_VISIBLE** = **0**
@@ -30,11 +30,13 @@ Base node for geometry based visual instances.
Base node for geometry based visual instances. Shares some common functionality like visibility and custom materials.
### Member Function Description
+
#### set_material_override
- * void ** [set_material_override](#set_material_override) ** **(** [Object](class_object) material **)**
+ * void **[set_material_override](#set_material_override)** **(** [Object](class_object) material **)**
\\
Set the material override for the whole geometry.
+
#### get_material_override
- * [Object](class_object) ** [get_material_override](#get_material_override) ** **(** **)** const
+ * [Object](class_object) **[get_material_override](#get_material_override)** **(** **)** const
\\
Return the material override for the whole geometry.
diff --git a/class_globals.md b/class_globals.md
index c29d734..cb6cc7f 100644
--- a/class_globals.md
+++ b/class_globals.md
@@ -4,51 +4,59 @@
Contains global variables accessible from everywhere.
### Member Functions
- * [bool](class_bool) ** [has](#has) ** **(** [String](class_string) name **)** const
- * void ** [set_order](#set_order) ** **(** [String](class_string) name, [int](class_int) pos **)**
- * [int](class_int) ** [get_order](#get_order) ** **(** [String](class_string) name **)** const
- * void ** [set_persisting](#set_persisting) ** **(** [String](class_string) name, [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_persisting](#is_persisting) ** **(** [String](class_string) name **)** const
- * void ** [clear](#clear) ** **(** [String](class_string) name **)**
- * [String](class_string) ** [localize_path](#localize_path) ** **(** [String](class_string) path **)** const
- * [String](class_string) ** [globalize_path](#globalize_path) ** **(** [String](class_string) path **)** const
- * [int](class_int) ** [save](#save) ** **(** **)**
- * [bool](class_bool) ** [has_singleton](#has_singleton) ** **(** [String](class_string) arg0 **)** const
- * [Object](class_object) ** [get_singleton](#get_singleton) ** **(** [String](class_string) arg0 **)** const
+ * [bool](class_bool) **[has](#has)** **(** [String](class_string) name **)** const
+ * void **[set_order](#set_order)** **(** [String](class_string) name, [int](class_int) pos **)**
+ * [int](class_int) **[get_order](#get_order)** **(** [String](class_string) name **)** const
+ * void **[set_persisting](#set_persisting)** **(** [String](class_string) name, [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_persisting](#is_persisting)** **(** [String](class_string) name **)** const
+ * void **[clear](#clear)** **(** [String](class_string) name **)**
+ * [String](class_string) **[localize_path](#localize_path)** **(** [String](class_string) path **)** const
+ * [String](class_string) **[globalize_path](#globalize_path)** **(** [String](class_string) path **)** const
+ * [int](class_int) **[save](#save)** **(** **)**
+ * [bool](class_bool) **[has_singleton](#has_singleton)** **(** [String](class_string) arg0 **)** const
+ * [Object](class_object) **[get_singleton](#get_singleton)** **(** [String](class_string) arg0 **)** const
### Description
Contains global variables accessible from everywhere. Use the normal [[object|Object]] API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in engine.cfg are also loaded into globals, making this object very useful for reading custom game configuration options.
### Member Function Description
+
#### has
- * [bool](class_bool) ** [has](#has) ** **(** [String](class_string) name **)** const
+ * [bool](class_bool) **[has](#has)** **(** [String](class_string) name **)** const
\\
Return true if a configuration value is present.
+
#### set_order
- * void ** [set_order](#set_order) ** **(** [String](class_string) name, [int](class_int) pos **)**
+ * void **[set_order](#set_order)** **(** [String](class_string) name, [int](class_int) pos **)**
\\
Set the order of a configuration value (influences when saved to the config file).
+
#### get_order
- * [int](class_int) ** [get_order](#get_order) ** **(** [String](class_string) name **)** const
+ * [int](class_int) **[get_order](#get_order)** **(** [String](class_string) name **)** const
\\
Return the order of a configuration value (influences when saved to the config file).
+
#### set_persisting
- * void ** [set_persisting](#set_persisting) ** **(** [String](class_string) name, [bool](class_bool) enable **)**
+ * void **[set_persisting](#set_persisting)** **(** [String](class_string) name, [bool](class_bool) enable **)**
\\
If set to true, this value can be saved to the configuration file. This is useful for editors.
+
#### is_persisting
- * [bool](class_bool) ** [is_persisting](#is_persisting) ** **(** [String](class_string) name **)** const
+ * [bool](class_bool) **[is_persisting](#is_persisting)** **(** [String](class_string) name **)** const
\\
If returns true, this value can be saved to the configuration file. This is useful for editors.
+
#### clear
- * void ** [clear](#clear) ** **(** [String](class_string) name **)**
+ * void **[clear](#clear)** **(** [String](class_string) name **)**
\\
Clear the whole configuration (not recommended, may break things).
+
#### localize_path
- * [String](class_string) ** [localize_path](#localize_path) ** **(** [String](class_string) path **)** const
+ * [String](class_string) **[localize_path](#localize_path)** **(** [String](class_string) path **)** const
\\
Convert a path to a localized path (res:// path).
+
#### globalize_path
- * [String](class_string) ** [globalize_path](#globalize_path) ** **(** [String](class_string) path **)** const
+ * [String](class_string) **[globalize_path](#globalize_path)** **(** [String](class_string) path **)** const
\\
Convert a localized path (res://) to a full native OS path.
diff --git a/class_gridcontainer.md b/class_gridcontainer.md
index 91c9b22..f1973a1 100644
--- a/class_gridcontainer.md
+++ b/class_gridcontainer.md
@@ -4,7 +4,7 @@
### Member Functions
- * void ** [set_columns](#set_columns) ** **(** [int](class_int) columns **)**
- * [int](class_int) ** [get_columns](#get_columns) ** **(** **)** const
+ * void **[set_columns](#set_columns)** **(** [int](class_int) columns **)**
+ * [int](class_int) **[get_columns](#get_columns)** **(** **)** const
### Member Function Description
diff --git a/class_gridmap.md b/class_gridmap.md
index 55bdfff..df57104 100644
--- a/class_gridmap.md
+++ b/class_gridmap.md
@@ -4,39 +4,39 @@
### Member Functions
- * void ** [set_theme](#set_theme) ** **(** [MeshLibrary](class_meshlibrary) theme **)**
- * [MeshLibrary](class_meshlibrary) ** [get_theme](#get_theme) ** **(** **)** const
- * void ** [set_bake](#set_bake) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_baking_enabled](#is_baking_enabled) ** **(** **)** const
- * void ** [set_cell_size](#set_cell_size) ** **(** [real](class_real) size **)**
- * [real](class_real) ** [get_cell_size](#get_cell_size) ** **(** **)** const
- * void ** [set_octant_size](#set_octant_size) ** **(** [int](class_int) size **)**
- * [int](class_int) ** [get_octant_size](#get_octant_size) ** **(** **)** const
- * void ** [set_cell_item](#set_cell_item) ** **(** [int](class_int) x, [int](class_int) y, [int](class_int) z, [int](class_int) item, [int](class_int) orientation=0 **)**
- * [int](class_int) ** [get_cell_item](#get_cell_item) ** **(** [int](class_int) x, [int](class_int) y, [int](class_int) z **)** const
- * [int](class_int) ** [get_cell_item_orientation](#get_cell_item_orientation) ** **(** [int](class_int) x, [int](class_int) y, [int](class_int) z **)** const
- * void ** [resource_changed](#resource_changed) ** **(** [Object](class_object) arg0 **)**
- * void ** [set_center_x](#set_center_x) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [get_center_x](#get_center_x) ** **(** **)** const
- * void ** [set_center_y](#set_center_y) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [get_center_y](#get_center_y) ** **(** **)** const
- * void ** [set_center_z](#set_center_z) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [get_center_z](#get_center_z) ** **(** **)** const
- * void ** [set_clip](#set_clip) ** **(** [bool](class_bool) enabled, [bool](class_bool) clipabove=true, [int](class_int) floor=0, [int](class_int) axis=0 **)**
- * [int](class_int) ** [crate_area](#crate_area) ** **(** [int](class_int) id, [AABB](class_aabb) area **)**
- * [AABB](class_aabb) ** [area_get_bounds](#area_get_bounds) ** **(** [int](class_int) area **)** const
- * void ** [area_set_exterior_portal](#area_set_exterior_portal) ** **(** [int](class_int) area, [bool](class_bool) enable **)**
- * void ** [area_set_name](#area_set_name) ** **(** [int](class_int) area, [String](class_string) name **)**
- * [String](class_string) ** [area_get_name](#area_get_name) ** **(** [int](class_int) area **)** const
- * [bool](class_bool) ** [area_is_exterior_portal](#area_is_exterior_portal) ** **(** [int](class_int) area **)** const
- * void ** [area_set_portal_disable_distance](#area_set_portal_disable_distance) ** **(** [int](class_int) area, [real](class_real) distance **)**
- * [real](class_real) ** [area_get_portal_disable_distance](#area_get_portal_disable_distance) ** **(** [int](class_int) area **)** const
- * void ** [area_set_portal_disable_color](#area_set_portal_disable_color) ** **(** [int](class_int) area, [Color](class_color) color **)**
- * [Color](class_color) ** [area_get_portal_disable_color](#area_get_portal_disable_color) ** **(** [int](class_int) area **)** const
- * void ** [erase_area](#erase_area) ** **(** [int](class_int) area **)**
- * [int](class_int) ** [get_unused_area_id](#get_unused_area_id) ** **(** **)** const
- * void ** [bake_geometry](#bake_geometry) ** **(** **)**
- * void ** [clear](#clear) ** **(** **)**
+ * void **[set_theme](#set_theme)** **(** [MeshLibrary](class_meshlibrary) theme **)**
+ * [MeshLibrary](class_meshlibrary) **[get_theme](#get_theme)** **(** **)** const
+ * void **[set_bake](#set_bake)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_baking_enabled](#is_baking_enabled)** **(** **)** const
+ * void **[set_cell_size](#set_cell_size)** **(** [real](class_real) size **)**
+ * [real](class_real) **[get_cell_size](#get_cell_size)** **(** **)** const
+ * void **[set_octant_size](#set_octant_size)** **(** [int](class_int) size **)**
+ * [int](class_int) **[get_octant_size](#get_octant_size)** **(** **)** const
+ * void **[set_cell_item](#set_cell_item)** **(** [int](class_int) x, [int](class_int) y, [int](class_int) z, [int](class_int) item, [int](class_int) orientation=0 **)**
+ * [int](class_int) **[get_cell_item](#get_cell_item)** **(** [int](class_int) x, [int](class_int) y, [int](class_int) z **)** const
+ * [int](class_int) **[get_cell_item_orientation](#get_cell_item_orientation)** **(** [int](class_int) x, [int](class_int) y, [int](class_int) z **)** const
+ * void **[resource_changed](#resource_changed)** **(** [Object](class_object) arg0 **)**
+ * void **[set_center_x](#set_center_x)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[get_center_x](#get_center_x)** **(** **)** const
+ * void **[set_center_y](#set_center_y)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[get_center_y](#get_center_y)** **(** **)** const
+ * void **[set_center_z](#set_center_z)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[get_center_z](#get_center_z)** **(** **)** const
+ * void **[set_clip](#set_clip)** **(** [bool](class_bool) enabled, [bool](class_bool) clipabove=true, [int](class_int) floor=0, [int](class_int) axis=0 **)**
+ * [int](class_int) **[crate_area](#crate_area)** **(** [int](class_int) id, [AABB](class_aabb) area **)**
+ * [AABB](class_aabb) **[area_get_bounds](#area_get_bounds)** **(** [int](class_int) area **)** const
+ * void **[area_set_exterior_portal](#area_set_exterior_portal)** **(** [int](class_int) area, [bool](class_bool) enable **)**
+ * void **[area_set_name](#area_set_name)** **(** [int](class_int) area, [String](class_string) name **)**
+ * [String](class_string) **[area_get_name](#area_get_name)** **(** [int](class_int) area **)** const
+ * [bool](class_bool) **[area_is_exterior_portal](#area_is_exterior_portal)** **(** [int](class_int) area **)** const
+ * void **[area_set_portal_disable_distance](#area_set_portal_disable_distance)** **(** [int](class_int) area, [real](class_real) distance **)**
+ * [real](class_real) **[area_get_portal_disable_distance](#area_get_portal_disable_distance)** **(** [int](class_int) area **)** const
+ * void **[area_set_portal_disable_color](#area_set_portal_disable_color)** **(** [int](class_int) area, [Color](class_color) color **)**
+ * [Color](class_color) **[area_get_portal_disable_color](#area_get_portal_disable_color)** **(** [int](class_int) area **)** const
+ * void **[erase_area](#erase_area)** **(** [int](class_int) area **)**
+ * [int](class_int) **[get_unused_area_id](#get_unused_area_id)** **(** **)** const
+ * void **[bake_geometry](#bake_geometry)** **(** **)**
+ * void **[clear](#clear)** **(** **)**
### Numeric Constants
* **INVALID_CELL_ITEM** = **-1**
diff --git a/class_groovejoint2d.md b/class_groovejoint2d.md
index 14e4a9a..4ee0f10 100644
--- a/class_groovejoint2d.md
+++ b/class_groovejoint2d.md
@@ -4,28 +4,32 @@
Groove constraint for 2D physics.
### Member Functions
- * void ** [set_length](#set_length) ** **(** [real](class_real) length **)**
- * [real](class_real) ** [get_length](#get_length) ** **(** **)** const
- * void ** [set_initial_offset](#set_initial_offset) ** **(** [real](class_real) offset **)**
- * [real](class_real) ** [get_initial_offset](#get_initial_offset) ** **(** **)** const
+ * void **[set_length](#set_length)** **(** [real](class_real) length **)**
+ * [real](class_real) **[get_length](#get_length)** **(** **)** const
+ * void **[set_initial_offset](#set_initial_offset)** **(** [real](class_real) offset **)**
+ * [real](class_real) **[get_initial_offset](#get_initial_offset)** **(** **)** const
### Description
Groove constraint for 2D physics. This is useful for making a body "slide" through a segment placed in another.
### Member Function Description
+
#### set_length
- * void ** [set_length](#set_length) ** **(** [real](class_real) length **)**
+ * void **[set_length](#set_length)** **(** [real](class_real) length **)**
\\
Set the length of the groove.
+
#### get_length
- * [real](class_real) ** [get_length](#get_length) ** **(** **)** const
+ * [real](class_real) **[get_length](#get_length)** **(** **)** const
\\
Return the length of the groove.
+
#### set_initial_offset
- * void ** [set_initial_offset](#set_initial_offset) ** **(** [real](class_real) offset **)**
+ * void **[set_initial_offset](#set_initial_offset)** **(** [real](class_real) offset **)**
\\
Set the initial offset of the groove on body A.
+
#### get_initial_offset
- * [real](class_real) ** [get_initial_offset](#get_initial_offset) ** **(** **)** const
+ * [real](class_real) **[get_initial_offset](#get_initial_offset)** **(** **)** const
\\
Set the final offset of the groove on body A.
diff --git a/class_httpclient.md b/class_httpclient.md
index 456db36..b347c1c 100644
--- a/class_httpclient.md
+++ b/class_httpclient.md
@@ -4,21 +4,21 @@
### Member Functions
- * [int](class_int) ** [connect](#connect) ** **(** [String](class_string) host, [int](class_int) port **)**
- * void ** [set_connection](#set_connection) ** **(** [StreamPeer](class_streampeer) connection **)**
- * [int](class_int) ** [request](#request) ** **(** [int](class_int) method, [String](class_string) url, [StringArray](class_stringarray) headers, [String](class_string) body="" **)**
- * [int](class_int) ** [send_body_text](#send_body_text) ** **(** [String](class_string) body **)**
- * [int](class_int) ** [send_body_data](#send_body_data) ** **(** [RawArray](class_rawarray) body **)**
- * void ** [close](#close) ** **(** **)**
- * [bool](class_bool) ** [has_response](#has_response) ** **(** **)** const
- * [bool](class_bool) ** [is_response_chunked](#is_response_chunked) ** **(** **)** const
- * [int](class_int) ** [get_response_code](#get_response_code) ** **(** **)** const
- * [StringArray](class_stringarray) ** [get_response_headers](#get_response_headers) ** **(** **)**
- * [Dictionary](class_dictionary) ** [get_response_headers_as_dictionary](#get_response_headers_as_dictionary) ** **(** **)**
- * [int](class_int) ** [get_response_body_length](#get_response_body_length) ** **(** **)** const
- * [RawArray](class_rawarray) ** [read_response_body_chunk](#read_response_body_chunk) ** **(** **)**
- * [int](class_int) ** [get_status](#get_status) ** **(** **)** const
- * [int](class_int) ** [poll](#poll) ** **(** **)**
+ * [int](class_int) **[connect](#connect)** **(** [String](class_string) host, [int](class_int) port **)**
+ * void **[set_connection](#set_connection)** **(** [StreamPeer](class_streampeer) connection **)**
+ * [int](class_int) **[request](#request)** **(** [int](class_int) method, [String](class_string) url, [StringArray](class_stringarray) headers, [String](class_string) body="" **)**
+ * [int](class_int) **[send_body_text](#send_body_text)** **(** [String](class_string) body **)**
+ * [int](class_int) **[send_body_data](#send_body_data)** **(** [RawArray](class_rawarray) body **)**
+ * void **[close](#close)** **(** **)**
+ * [bool](class_bool) **[has_response](#has_response)** **(** **)** const
+ * [bool](class_bool) **[is_response_chunked](#is_response_chunked)** **(** **)** const
+ * [int](class_int) **[get_response_code](#get_response_code)** **(** **)** const
+ * [StringArray](class_stringarray) **[get_response_headers](#get_response_headers)** **(** **)**
+ * [Dictionary](class_dictionary) **[get_response_headers_as_dictionary](#get_response_headers_as_dictionary)** **(** **)**
+ * [int](class_int) **[get_response_body_length](#get_response_body_length)** **(** **)** const
+ * [RawArray](class_rawarray) **[read_response_body_chunk](#read_response_body_chunk)** **(** **)**
+ * [int](class_int) **[get_status](#get_status)** **(** **)** const
+ * [int](class_int) **[poll](#poll)** **(** **)**
### Numeric Constants
* **METHOD_GET** = **0**
diff --git a/class_image.md b/class_image.md
index c2a72c5..d501ed6 100644
--- a/class_image.md
+++ b/class_image.md
@@ -4,20 +4,20 @@
Image datatype.
### Member Functions
- * void ** [blit_rect](#blit_rect) ** **(** [Image](class_image) src, [Rect2](class_rect2) src_rect, [Vector2](class_vector2) dest=0 **)**
- * void ** [brush_transfer](#brush_transfer) ** **(** [Image](class_image) src, [Image](class_image) brush, [Vector2](class_vector2) pos=0 **)**
- * [Image](class_image) ** [brushed](#brushed) ** **(** [Image](class_image) src, [Image](class_image) brush, [Vector2](class_vector2) pos=0 **)**
- * [Image](class_image) ** [compressed](#compressed) ** **(** [int](class_int) format=0 **)**
- * [bool](class_bool) ** [empty](#empty) ** **(** **)**
- * [RawArray](class_rawarray) ** [get_data](#get_data) ** **(** **)**
- * [int](class_int) ** [get_format](#get_format) ** **(** **)**
- * [int](class_int) ** [get_height](#get_height) ** **(** **)**
- * [Color](class_color) ** [get_pixel](#get_pixel) ** **(** [int](class_int) x, [int](class_int) y, [int](class_int) mipmap_level=0 **)**
- * [Image](class_image) ** [get_rect](#get_rect) ** **(** [Rect2](class_rect2) area=0 **)**
- * [Rect2](class_rect2) ** [get_used_rect](#get_used_rect) ** **(** **)**
- * [int](class_int) ** [get_width](#get_width) ** **(** **)**
- * [int](class_int) ** [load](#load) ** **(** [String](class_string) path=0 **)**
- * [Image](class_image) ** [resized](#resized) ** **(** [int](class_int) x, [int](class_int) y, [int](class_int) interpolation=1 **)**
+ * void **[blit_rect](#blit_rect)** **(** [Image](class_image) src, [Rect2](class_rect2) src_rect, [Vector2](class_vector2) dest=0 **)**
+ * void **[brush_transfer](#brush_transfer)** **(** [Image](class_image) src, [Image](class_image) brush, [Vector2](class_vector2) pos=0 **)**
+ * [Image](class_image) **[brushed](#brushed)** **(** [Image](class_image) src, [Image](class_image) brush, [Vector2](class_vector2) pos=0 **)**
+ * [Image](class_image) **[compressed](#compressed)** **(** [int](class_int) format=0 **)**
+ * [bool](class_bool) **[empty](#empty)** **(** **)**
+ * [RawArray](class_rawarray) **[get_data](#get_data)** **(** **)**
+ * [int](class_int) **[get_format](#get_format)** **(** **)**
+ * [int](class_int) **[get_height](#get_height)** **(** **)**
+ * [Color](class_color) **[get_pixel](#get_pixel)** **(** [int](class_int) x, [int](class_int) y, [int](class_int) mipmap_level=0 **)**
+ * [Image](class_image) **[get_rect](#get_rect)** **(** [Rect2](class_rect2) area=0 **)**
+ * [Rect2](class_rect2) **[get_used_rect](#get_used_rect)** **(** **)**
+ * [int](class_int) **[get_width](#get_width)** **(** **)**
+ * [int](class_int) **[load](#load)** **(** [String](class_string) path=0 **)**
+ * [Image](class_image) **[resized](#resized)** **(** [int](class_int) x, [int](class_int) y, [int](class_int) interpolation=1 **)**
### Numeric Constants
* **COMPRESS_BC** = **0**
diff --git a/class_imagepathfinder.md b/class_imagepathfinder.md
index b647299..c05c740 100644
--- a/class_imagepathfinder.md
+++ b/class_imagepathfinder.md
@@ -4,9 +4,9 @@
### Member Functions
- * [Vector2Array](class_vector2array) ** [find_path](#find_path) ** **(** [Vector2](class_vector2) from, [Vector2](class_vector2) to, [bool](class_bool) optimize=false **)**
- * [Vector2](class_vector2) ** [get_size](#get_size) ** **(** **)** const
- * [bool](class_bool) ** [is_solid](#is_solid) ** **(** [Vector2](class_vector2) pos **)**
- * void ** [create_from_image_alpha](#create_from_image_alpha) ** **(** [Image](class_image) arg0 **)**
+ * [Vector2Array](class_vector2array) **[find_path](#find_path)** **(** [Vector2](class_vector2) from, [Vector2](class_vector2) to, [bool](class_bool) optimize=false **)**
+ * [Vector2](class_vector2) **[get_size](#get_size)** **(** **)** const
+ * [bool](class_bool) **[is_solid](#is_solid)** **(** [Vector2](class_vector2) pos **)**
+ * void **[create_from_image_alpha](#create_from_image_alpha)** **(** [Image](class_image) arg0 **)**
### Member Function Description
diff --git a/class_imagetexture.md b/class_imagetexture.md
index 57709e2..4a47493 100644
--- a/class_imagetexture.md
+++ b/class_imagetexture.md
@@ -4,18 +4,18 @@
### Member Functions
- * void ** [create](#create) ** **(** [int](class_int) width, [int](class_int) height, [int](class_int) format, [int](class_int) flags=7 **)**
- * void ** [create_from_image](#create_from_image) ** **(** [Image](class_image) image, [int](class_int) flags=7 **)**
- * [int](class_int) ** [get_format](#get_format) ** **(** **)** const
- * void ** [load](#load) ** **(** [String](class_string) path **)**
- * void ** [set_data](#set_data) ** **(** [Image](class_image) image **)**
- * [Image](class_image) ** [get_data](#get_data) ** **(** **)** const
- * void ** [set_storage](#set_storage) ** **(** [int](class_int) mode **)**
- * [int](class_int) ** [get_storage](#get_storage) ** **(** **)** const
- * void ** [set_lossy_storage_quality](#set_lossy_storage_quality) ** **(** [real](class_real) quality **)**
- * [real](class_real) ** [get_lossy_storage_quality](#get_lossy_storage_quality) ** **(** **)** const
- * void ** [fix_alpha_edges](#fix_alpha_edges) ** **(** **)**
- * void ** [set_size_override](#set_size_override) ** **(** [Vector2](class_vector2) size **)**
+ * void **[create](#create)** **(** [int](class_int) width, [int](class_int) height, [int](class_int) format, [int](class_int) flags=7 **)**
+ * void **[create_from_image](#create_from_image)** **(** [Image](class_image) image, [int](class_int) flags=7 **)**
+ * [int](class_int) **[get_format](#get_format)** **(** **)** const
+ * void **[load](#load)** **(** [String](class_string) path **)**
+ * void **[set_data](#set_data)** **(** [Image](class_image) image **)**
+ * [Image](class_image) **[get_data](#get_data)** **(** **)** const
+ * void **[set_storage](#set_storage)** **(** [int](class_int) mode **)**
+ * [int](class_int) **[get_storage](#get_storage)** **(** **)** const
+ * void **[set_lossy_storage_quality](#set_lossy_storage_quality)** **(** [real](class_real) quality **)**
+ * [real](class_real) **[get_lossy_storage_quality](#get_lossy_storage_quality)** **(** **)** const
+ * void **[fix_alpha_edges](#fix_alpha_edges)** **(** **)**
+ * void **[set_size_override](#set_size_override)** **(** [Vector2](class_vector2) size **)**
### Numeric Constants
* **STORAGE_RAW** = **0**
diff --git a/class_input.md b/class_input.md
index f59b706..67e2297 100644
--- a/class_input.md
+++ b/class_input.md
@@ -4,16 +4,16 @@
### Member Functions
- * [bool](class_bool) ** [is_key_pressed](#is_key_pressed) ** **(** [int](class_int) scancode **)**
- * [bool](class_bool) ** [is_mouse_button_pressed](#is_mouse_button_pressed) ** **(** [int](class_int) button **)**
- * [bool](class_bool) ** [is_joy_button_pressed](#is_joy_button_pressed) ** **(** [int](class_int) device, [int](class_int) button **)**
- * [bool](class_bool) ** [is_action_pressed](#is_action_pressed) ** **(** [String](class_string) action **)**
- * [real](class_real) ** [get_joy_axis](#get_joy_axis) ** **(** [int](class_int) device, [int](class_int) axis **)**
- * [Vector3](class_vector3) ** [get_accelerometer](#get_accelerometer) ** **(** **)**
- * [Vector2](class_vector2) ** [get_mouse_pos](#get_mouse_pos) ** **(** **)** const
- * [Vector2](class_vector2) ** [get_mouse_speed](#get_mouse_speed) ** **(** **)** const
- * void ** [set_mouse_mode](#set_mouse_mode) ** **(** [int](class_int) mode **)**
- * [int](class_int) ** [get_mouse_mode](#get_mouse_mode) ** **(** **)** const
+ * [bool](class_bool) **[is_key_pressed](#is_key_pressed)** **(** [int](class_int) scancode **)**
+ * [bool](class_bool) **[is_mouse_button_pressed](#is_mouse_button_pressed)** **(** [int](class_int) button **)**
+ * [bool](class_bool) **[is_joy_button_pressed](#is_joy_button_pressed)** **(** [int](class_int) device, [int](class_int) button **)**
+ * [bool](class_bool) **[is_action_pressed](#is_action_pressed)** **(** [String](class_string) action **)**
+ * [real](class_real) **[get_joy_axis](#get_joy_axis)** **(** [int](class_int) device, [int](class_int) axis **)**
+ * [Vector3](class_vector3) **[get_accelerometer](#get_accelerometer)** **(** **)**
+ * [Vector2](class_vector2) **[get_mouse_pos](#get_mouse_pos)** **(** **)** const
+ * [Vector2](class_vector2) **[get_mouse_speed](#get_mouse_speed)** **(** **)** const
+ * void **[set_mouse_mode](#set_mouse_mode)** **(** [int](class_int) mode **)**
+ * [int](class_int) **[get_mouse_mode](#get_mouse_mode)** **(** **)** const
### Numeric Constants
* **MOUSE_MODE_VISIBLE** = **0**
@@ -21,8 +21,9 @@
* **MOUSE_MODE_CAPTURED** = **2**
### Member Function Description
+
#### get_mouse_pos
- * [Vector2](class_vector2) ** [get_mouse_pos](#get_mouse_pos) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_mouse_pos](#get_mouse_pos)** **(** **)** const
\\
Return the global, unscaled, screen pointer coordinates.
If the 2D viewport has been scaled, it may not work well
diff --git a/class_inputevent.md b/class_inputevent.md
index 4eab6e3..d1145c5 100644
--- a/class_inputevent.md
+++ b/class_inputevent.md
@@ -4,9 +4,9 @@
Built-in input event data.
### Member Functions
- * [bool](class_bool) ** [is_action](#is_action) ** **(** [String](class_string) action **)**
- * [bool](class_bool) ** [is_echo](#is_echo) ** **(** **)**
- * [bool](class_bool) ** [is_pressed](#is_pressed) ** **(** **)**
+ * [bool](class_bool) **[is_action](#is_action)** **(** [String](class_string) action **)**
+ * [bool](class_bool) **[is_echo](#is_echo)** **(** **)**
+ * [bool](class_bool) **[is_pressed](#is_pressed)** **(** **)**
### Member Variables
* [int](class_int) **type**
@@ -28,15 +28,18 @@ Built-in input event data.
Built-in input event data. InputEvent is a built-in engine datatype, given that it's passed around and used so much . Depending on it's type, the members contained can be different, so read the documentation well!. Input events can also represent actions (editable from the project settings).
### Member Function Description
+
#### is_action
- * [bool](class_bool) ** [is_action](#is_action) ** **(** [String](class_string) action **)**
+ * [bool](class_bool) **[is_action](#is_action)** **(** [String](class_string) action **)**
\\
Return if this input event matches a pre-defined action, no matter the type.
+
#### is_echo
- * [bool](class_bool) ** [is_echo](#is_echo) ** **(** **)**
+ * [bool](class_bool) **[is_echo](#is_echo)** **(** **)**
\\
Return if this input event is an echo event (usually for key events).
+
#### is_pressed
- * [bool](class_bool) ** [is_pressed](#is_pressed) ** **(** **)**
+ * [bool](class_bool) **[is_pressed](#is_pressed)** **(** **)**
\\
Return if this input event is pressed (for key, mouse, joy button or screen press events).
diff --git a/class_inputeventaction.md b/class_inputeventaction.md
index 98f8cd7..f2201cd 100644
--- a/class_inputeventaction.md
+++ b/class_inputeventaction.md
@@ -4,9 +4,9 @@
### Member Functions
- * [bool](class_bool) ** [is_action](#is_action) ** **(** [String](class_string) action **)**
- * [bool](class_bool) ** [is_echo](#is_echo) ** **(** **)**
- * [bool](class_bool) ** [is_pressed](#is_pressed) ** **(** **)**
+ * [bool](class_bool) **[is_action](#is_action)** **(** [String](class_string) action **)**
+ * [bool](class_bool) **[is_echo](#is_echo)** **(** **)**
+ * [bool](class_bool) **[is_pressed](#is_pressed)** **(** **)**
### Member Variables
* [int](class_int) **type**
diff --git a/class_inputeventjoybutton.md b/class_inputeventjoybutton.md
index 63fab47..8782570 100644
--- a/class_inputeventjoybutton.md
+++ b/class_inputeventjoybutton.md
@@ -4,9 +4,9 @@
### Member Functions
- * [bool](class_bool) ** [is_action](#is_action) ** **(** [String](class_string) action **)**
- * [bool](class_bool) ** [is_echo](#is_echo) ** **(** **)**
- * [bool](class_bool) ** [is_pressed](#is_pressed) ** **(** **)**
+ * [bool](class_bool) **[is_action](#is_action)** **(** [String](class_string) action **)**
+ * [bool](class_bool) **[is_echo](#is_echo)** **(** **)**
+ * [bool](class_bool) **[is_pressed](#is_pressed)** **(** **)**
### Member Variables
* [int](class_int) **type**
diff --git a/class_inputeventjoymotion.md b/class_inputeventjoymotion.md
index c4f9d72..2df3d32 100644
--- a/class_inputeventjoymotion.md
+++ b/class_inputeventjoymotion.md
@@ -4,9 +4,9 @@
### Member Functions
- * [bool](class_bool) ** [is_action](#is_action) ** **(** [String](class_string) action **)**
- * [bool](class_bool) ** [is_echo](#is_echo) ** **(** **)**
- * [bool](class_bool) ** [is_pressed](#is_pressed) ** **(** **)**
+ * [bool](class_bool) **[is_action](#is_action)** **(** [String](class_string) action **)**
+ * [bool](class_bool) **[is_echo](#is_echo)** **(** **)**
+ * [bool](class_bool) **[is_pressed](#is_pressed)** **(** **)**
### Member Variables
* [int](class_int) **type**
diff --git a/class_inputeventkey.md b/class_inputeventkey.md
index 28d9c27..24c826a 100644
--- a/class_inputeventkey.md
+++ b/class_inputeventkey.md
@@ -4,9 +4,9 @@
### Member Functions
- * [bool](class_bool) ** [is_action](#is_action) ** **(** [String](class_string) action **)**
- * [bool](class_bool) ** [is_echo](#is_echo) ** **(** **)**
- * [bool](class_bool) ** [is_pressed](#is_pressed) ** **(** **)**
+ * [bool](class_bool) **[is_action](#is_action)** **(** [String](class_string) action **)**
+ * [bool](class_bool) **[is_echo](#is_echo)** **(** **)**
+ * [bool](class_bool) **[is_pressed](#is_pressed)** **(** **)**
### Member Variables
* [int](class_int) **type**
diff --git a/class_inputeventmousebutton.md b/class_inputeventmousebutton.md
index 5a661b5..03e9cda 100644
--- a/class_inputeventmousebutton.md
+++ b/class_inputeventmousebutton.md
@@ -4,9 +4,9 @@
### Member Functions
- * [bool](class_bool) ** [is_action](#is_action) ** **(** [String](class_string) action **)**
- * [bool](class_bool) ** [is_echo](#is_echo) ** **(** **)**
- * [bool](class_bool) ** [is_pressed](#is_pressed) ** **(** **)**
+ * [bool](class_bool) **[is_action](#is_action)** **(** [String](class_string) action **)**
+ * [bool](class_bool) **[is_echo](#is_echo)** **(** **)**
+ * [bool](class_bool) **[is_pressed](#is_pressed)** **(** **)**
### Member Variables
* [int](class_int) **type**
diff --git a/class_inputeventmousemotion.md b/class_inputeventmousemotion.md
index 7e0578e..0498925 100644
--- a/class_inputeventmousemotion.md
+++ b/class_inputeventmousemotion.md
@@ -4,9 +4,9 @@
### Member Functions
- * [bool](class_bool) ** [is_action](#is_action) ** **(** [String](class_string) action **)**
- * [bool](class_bool) ** [is_echo](#is_echo) ** **(** **)**
- * [bool](class_bool) ** [is_pressed](#is_pressed) ** **(** **)**
+ * [bool](class_bool) **[is_action](#is_action)** **(** [String](class_string) action **)**
+ * [bool](class_bool) **[is_echo](#is_echo)** **(** **)**
+ * [bool](class_bool) **[is_pressed](#is_pressed)** **(** **)**
### Member Variables
* [int](class_int) **type**
diff --git a/class_inputeventscreendrag.md b/class_inputeventscreendrag.md
index 6d4f871..48c2a7f 100644
--- a/class_inputeventscreendrag.md
+++ b/class_inputeventscreendrag.md
@@ -4,9 +4,9 @@
### Member Functions
- * [bool](class_bool) ** [is_action](#is_action) ** **(** [String](class_string) action **)**
- * [bool](class_bool) ** [is_echo](#is_echo) ** **(** **)**
- * [bool](class_bool) ** [is_pressed](#is_pressed) ** **(** **)**
+ * [bool](class_bool) **[is_action](#is_action)** **(** [String](class_string) action **)**
+ * [bool](class_bool) **[is_echo](#is_echo)** **(** **)**
+ * [bool](class_bool) **[is_pressed](#is_pressed)** **(** **)**
### Member Variables
* [int](class_int) **type**
diff --git a/class_inputeventscreentouch.md b/class_inputeventscreentouch.md
index 005be59..65d5bd4 100644
--- a/class_inputeventscreentouch.md
+++ b/class_inputeventscreentouch.md
@@ -4,9 +4,9 @@
### Member Functions
- * [bool](class_bool) ** [is_action](#is_action) ** **(** [String](class_string) action **)**
- * [bool](class_bool) ** [is_echo](#is_echo) ** **(** **)**
- * [bool](class_bool) ** [is_pressed](#is_pressed) ** **(** **)**
+ * [bool](class_bool) **[is_action](#is_action)** **(** [String](class_string) action **)**
+ * [bool](class_bool) **[is_echo](#is_echo)** **(** **)**
+ * [bool](class_bool) **[is_pressed](#is_pressed)** **(** **)**
### Member Variables
* [int](class_int) **type**
diff --git a/class_int.md b/class_int.md
index 12d29b0..8f84c91 100644
--- a/class_int.md
+++ b/class_int.md
@@ -4,9 +4,9 @@
Integer built-in type.
### Member Functions
- * void ** [int](#int) ** **(** [bool](class_bool) from **)**
- * void ** [int](#int) ** **(** [real](class_real) from **)**
- * void ** [int](#int) ** **(** [String](class_string) from **)**
+ * void **[int](#int)** **(** [bool](class_bool) from **)**
+ * void **[int](#int)** **(** [real](class_real) from **)**
+ * void **[int](#int)** **(** [String](class_string) from **)**
### Description
Integer built-in type.
diff --git a/class_intarray.md b/class_intarray.md
index 94c727a..5a51c96 100644
--- a/class_intarray.md
+++ b/class_intarray.md
@@ -4,38 +4,44 @@
Integer Array .
### Member Functions
- * [int](class_int) ** [get](#get) ** **(** [int](class_int) idx **)**
- * void ** [push_back](#push_back) ** **(** [int](class_int) integer **)**
- * void ** [resize](#resize) ** **(** [int](class_int) idx **)**
- * void ** [set](#set) ** **(** [int](class_int) idx, [int](class_int) integer **)**
- * [int](class_int) ** [size](#size) ** **(** **)**
- * void ** [IntArray](#IntArray) ** **(** [Array](class_array) from **)**
+ * [int](class_int) **[get](#get)** **(** [int](class_int) idx **)**
+ * void **[push_back](#push_back)** **(** [int](class_int) integer **)**
+ * void **[resize](#resize)** **(** [int](class_int) idx **)**
+ * void **[set](#set)** **(** [int](class_int) idx, [int](class_int) integer **)**
+ * [int](class_int) **[size](#size)** **(** **)**
+ * void **[IntArray](#IntArray)** **(** [Array](class_array) from **)**
### Description
Integer Array. Array of integers. Can only contain integers. Optimized for memory usage, cant fragment the memory.
### Member Function Description
+
#### get
- * [int](class_int) ** [get](#get) ** **(** [int](class_int) idx **)**
+ * [int](class_int) **[get](#get)** **(** [int](class_int) idx **)**
\\
Get an index in the array.
+
#### push_back
- * void ** [push_back](#push_back) ** **(** [int](class_int) integer **)**
+ * void **[push_back](#push_back)** **(** [int](class_int) integer **)**
\\
Append a value to the array.
+
#### resize
- * void ** [resize](#resize) ** **(** [int](class_int) idx **)**
+ * void **[resize](#resize)** **(** [int](class_int) idx **)**
\\
Resize the array.
+
#### set
- * void ** [set](#set) ** **(** [int](class_int) idx, [int](class_int) integer **)**
+ * void **[set](#set)** **(** [int](class_int) idx, [int](class_int) integer **)**
\\
Set an index in the array.
+
#### size
- * [int](class_int) ** [size](#size) ** **(** **)**
+ * [int](class_int) **[size](#size)** **(** **)**
\\
Return the array size.
+
#### IntArray
- * void ** [IntArray](#IntArray) ** **(** [Array](class_array) from **)**
+ * void **[IntArray](#IntArray)** **(** [Array](class_array) from **)**
\\
Create from a generic array.
diff --git a/class_interpolatedcamera.md b/class_interpolatedcamera.md
index 5691353..8d3b98e 100644
--- a/class_interpolatedcamera.md
+++ b/class_interpolatedcamera.md
@@ -4,12 +4,12 @@
### Member Functions
- * void ** [set_target_path](#set_target_path) ** **(** [NodePath](class_nodepath) target_path **)**
- * [NodePath](class_nodepath) ** [get_target_path](#get_target_path) ** **(** **)** const
- * void ** [set_target](#set_target) ** **(** [Object](class_object) target **)**
- * void ** [set_speed](#set_speed) ** **(** [real](class_real) speed **)**
- * [real](class_real) ** [get_speed](#get_speed) ** **(** **)** const
- * void ** [set_interpolation_enabled](#set_interpolation_enabled) ** **(** [bool](class_bool) target_path **)**
- * [bool](class_bool) ** [is_interpolation_enabled](#is_interpolation_enabled) ** **(** **)** const
+ * void **[set_target_path](#set_target_path)** **(** [NodePath](class_nodepath) target_path **)**
+ * [NodePath](class_nodepath) **[get_target_path](#get_target_path)** **(** **)** const
+ * void **[set_target](#set_target)** **(** [Object](class_object) target **)**
+ * void **[set_speed](#set_speed)** **(** [real](class_real) speed **)**
+ * [real](class_real) **[get_speed](#get_speed)** **(** **)** const
+ * void **[set_interpolation_enabled](#set_interpolation_enabled)** **(** [bool](class_bool) target_path **)**
+ * [bool](class_bool) **[is_interpolation_enabled](#is_interpolation_enabled)** **(** **)** const
### Member Function Description
diff --git a/class_ip.md b/class_ip.md
index b5dcc9a..61f6180 100644
--- a/class_ip.md
+++ b/class_ip.md
@@ -4,11 +4,11 @@
IP Protocol support functions.
### Member Functions
- * [String](class_string) ** [resolve_hostname](#resolve_hostname) ** **(** [String](class_string) host **)**
- * [int](class_int) ** [resolve_hostname_queue_item](#resolve_hostname_queue_item) ** **(** [String](class_string) host **)**
- * [int](class_int) ** [get_resolve_item_status](#get_resolve_item_status) ** **(** [int](class_int) id **)** const
- * [String](class_string) ** [get_resolve_item_address](#get_resolve_item_address) ** **(** [int](class_int) id **)** const
- * void ** [erase_resolve_item](#erase_resolve_item) ** **(** [int](class_int) id **)**
+ * [String](class_string) **[resolve_hostname](#resolve_hostname)** **(** [String](class_string) host **)**
+ * [int](class_int) **[resolve_hostname_queue_item](#resolve_hostname_queue_item)** **(** [String](class_string) host **)**
+ * [int](class_int) **[get_resolve_item_status](#get_resolve_item_status)** **(** [int](class_int) id **)** const
+ * [String](class_string) **[get_resolve_item_address](#get_resolve_item_address)** **(** [int](class_int) id **)** const
+ * void **[erase_resolve_item](#erase_resolve_item)** **(** [int](class_int) id **)**
### Numeric Constants
* **RESOLVER_STATUS_NONE** = **0**
@@ -22,23 +22,28 @@ IP Protocol support functions.
IP contains some support functions for the IPv4 protocol. TCP/IP support is in different classes (see [TCP_Client], [[tcp_server|TCP_Server]]). IP provides hostname resolution support, both blocking and threaded.
### Member Function Description
+
#### resolve_hostname
- * [String](class_string) ** [resolve_hostname](#resolve_hostname) ** **(** [String](class_string) host **)**
+ * [String](class_string) **[resolve_hostname](#resolve_hostname)** **(** [String](class_string) host **)**
\\
Resolve a given hostname, blocking. Resolved hostname is returned as an IP.
+
#### resolve_hostname_queue_item
- * [int](class_int) ** [resolve_hostname_queue_item](#resolve_hostname_queue_item) ** **(** [String](class_string) host **)**
+ * [int](class_int) **[resolve_hostname_queue_item](#resolve_hostname_queue_item)** **(** [String](class_string) host **)**
\\
Create a queue item for resolving a given hostname. The queue ID is returned, or RESOLVER_INVALID_ID on error.
+
#### get_resolve_item_status
- * [int](class_int) ** [get_resolve_item_status](#get_resolve_item_status) ** **(** [int](class_int) id **)** const
+ * [int](class_int) **[get_resolve_item_status](#get_resolve_item_status)** **(** [int](class_int) id **)** const
\\
Return the status of hostname queued for resolving, given it"apos;s queue ID. Returned status can be any of the RESOLVER_STATUS_* enumeration.
+
#### get_resolve_item_address
- * [String](class_string) ** [get_resolve_item_address](#get_resolve_item_address) ** **(** [int](class_int) id **)** const
+ * [String](class_string) **[get_resolve_item_address](#get_resolve_item_address)** **(** [int](class_int) id **)** const
\\
Return a resolved item address, or an empty string if an error happened or resolution didn"apos;t happen yet (see [[#get_resolve_item_status|get_resolve_item_status]]).
+
#### erase_resolve_item
- * void ** [erase_resolve_item](#erase_resolve_item) ** **(** [int](class_int) id **)**
+ * void **[erase_resolve_item](#erase_resolve_item)** **(** [int](class_int) id **)**
\\
Erase a queue ID, removing it from the queue if needed. This should be used after a queue is completed to free it and enable more queries to happen.
diff --git a/class_joint2d.md b/class_joint2d.md
index 296bb62..3f8dfe0 100644
--- a/class_joint2d.md
+++ b/class_joint2d.md
@@ -4,30 +4,34 @@
Base node for all joint constraints in 2D phyisics.
### Member Functions
- * void ** [set_node_a](#set_node_a) ** **(** [NodePath](class_nodepath) node **)**
- * [NodePath](class_nodepath) ** [get_node_a](#get_node_a) ** **(** **)** const
- * void ** [set_node_b](#set_node_b) ** **(** [NodePath](class_nodepath) node **)**
- * [NodePath](class_nodepath) ** [get_node_b](#get_node_b) ** **(** **)** const
- * void ** [set_bias](#set_bias) ** **(** [real](class_real) bias **)**
- * [real](class_real) ** [get_bias](#get_bias) ** **(** **)** const
+ * void **[set_node_a](#set_node_a)** **(** [NodePath](class_nodepath) node **)**
+ * [NodePath](class_nodepath) **[get_node_a](#get_node_a)** **(** **)** const
+ * void **[set_node_b](#set_node_b)** **(** [NodePath](class_nodepath) node **)**
+ * [NodePath](class_nodepath) **[get_node_b](#get_node_b)** **(** **)** const
+ * void **[set_bias](#set_bias)** **(** [real](class_real) bias **)**
+ * [real](class_real) **[get_bias](#get_bias)** **(** **)** const
### Description
Base node for all joint constraints in 2D phyisics. Joints take 2 bodies and apply a custom constraint.
### Member Function Description
+
#### set_node_a
- * void ** [set_node_a](#set_node_a) ** **(** [NodePath](class_nodepath) node **)**
+ * void **[set_node_a](#set_node_a)** **(** [NodePath](class_nodepath) node **)**
\\
Set the path to the A node for the joint. Must be of type PhysicsBody2D.
+
#### get_node_a
- * [NodePath](class_nodepath) ** [get_node_a](#get_node_a) ** **(** **)** const
+ * [NodePath](class_nodepath) **[get_node_a](#get_node_a)** **(** **)** const
\\
Return the path to the A node for the joint.
+
#### set_node_b
- * void ** [set_node_b](#set_node_b) ** **(** [NodePath](class_nodepath) node **)**
+ * void **[set_node_b](#set_node_b)** **(** [NodePath](class_nodepath) node **)**
\\
Set the path to the B node for the joint. Must be of type PhysicsBody2D.
+
#### get_node_b
- * [NodePath](class_nodepath) ** [get_node_b](#get_node_b) ** **(** **)** const
+ * [NodePath](class_nodepath) **[get_node_b](#get_node_b)** **(** **)** const
\\
Return the path to the B node for the joint.
diff --git a/class_label.md b/class_label.md
index 18bd465..3bd163c 100644
--- a/class_label.md
+++ b/class_label.md
@@ -4,22 +4,22 @@
Control that displays formatted text.
### Member Functions
- * void ** [set_align](#set_align) ** **(** [int](class_int) align **)**
- * [int](class_int) ** [get_align](#get_align) ** **(** **)** const
- * void ** [set_valign](#set_valign) ** **(** [int](class_int) valign **)**
- * [int](class_int) ** [get_valign](#get_valign) ** **(** **)** const
- * void ** [set_text](#set_text) ** **(** [String](class_string) text **)**
- * [String](class_string) ** [get_text](#get_text) ** **(** **)** const
- * void ** [set_autowrap](#set_autowrap) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [has_autowrap](#has_autowrap) ** **(** **)** const
- * void ** [set_uppercase](#set_uppercase) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_uppercase](#is_uppercase) ** **(** **)** const
- * [int](class_int) ** [get_line_height](#get_line_height) ** **(** **)** const
- * [int](class_int) ** [get_line_count](#get_line_count) ** **(** **)** const
- * [int](class_int) ** [get_total_character_count](#get_total_character_count) ** **(** **)** const
- * void ** [set_visible_characters](#set_visible_characters) ** **(** [int](class_int) arg0 **)**
- * void ** [set_percent_visible](#set_percent_visible) ** **(** [real](class_real) percent_visible **)**
- * [real](class_real) ** [get_percent_visible](#get_percent_visible) ** **(** **)** const
+ * void **[set_align](#set_align)** **(** [int](class_int) align **)**
+ * [int](class_int) **[get_align](#get_align)** **(** **)** const
+ * void **[set_valign](#set_valign)** **(** [int](class_int) valign **)**
+ * [int](class_int) **[get_valign](#get_valign)** **(** **)** const
+ * void **[set_text](#set_text)** **(** [String](class_string) text **)**
+ * [String](class_string) **[get_text](#get_text)** **(** **)** const
+ * void **[set_autowrap](#set_autowrap)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[has_autowrap](#has_autowrap)** **(** **)** const
+ * void **[set_uppercase](#set_uppercase)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_uppercase](#is_uppercase)** **(** **)** const
+ * [int](class_int) **[get_line_height](#get_line_height)** **(** **)** const
+ * [int](class_int) **[get_line_count](#get_line_count)** **(** **)** const
+ * [int](class_int) **[get_total_character_count](#get_total_character_count)** **(** **)** const
+ * void **[set_visible_characters](#set_visible_characters)** **(** [int](class_int) arg0 **)**
+ * void **[set_percent_visible](#set_percent_visible)** **(** [real](class_real) percent_visible **)**
+ * [real](class_real) **[get_percent_visible](#get_percent_visible)** **(** **)** const
### Numeric Constants
* **ALIGN_LEFT** = **0** - Align rows to the left (default).
@@ -35,35 +35,43 @@ Control that displays formatted text.
Label is a control that displays formatted text, optionally autowrapping it to the [[control|Control]] area. It inherits from range to be able to scroll wrapped text vertically.
### Member Function Description
+
#### set_align
- * void ** [set_align](#set_align) ** **(** [int](class_int) align **)**
+ * void **[set_align](#set_align)** **(** [int](class_int) align **)**
\\
Set the alignmend mode to any of the ALIGN_* enumeration values.
+
#### get_align
- * [int](class_int) ** [get_align](#get_align) ** **(** **)** const
+ * [int](class_int) **[get_align](#get_align)** **(** **)** const
\\
Return the alignmend mode (any of the ALIGN_* enumeration values).
+
#### set_text
- * void ** [set_text](#set_text) ** **(** [String](class_string) text **)**
+ * void **[set_text](#set_text)** **(** [String](class_string) text **)**
\\
Set the label text. Text can contain newlines.
+
#### get_text
- * [String](class_string) ** [get_text](#get_text) ** **(** **)** const
+ * [String](class_string) **[get_text](#get_text)** **(** **)** const
\\
Return the label text. Text can contain newlines.
+
#### set_autowrap
- * void ** [set_autowrap](#set_autowrap) ** **(** [bool](class_bool) enable **)**
+ * void **[set_autowrap](#set_autowrap)** **(** [bool](class_bool) enable **)**
\\
Set //autowrap// mode. When enabled, autowrap will fit text to the control width, breaking sentences when they exceed the available horizontal space. When disabled, the label minimum width becomes the width of the longest row, and the minimum height large enough to fit all rows.
+
#### has_autowrap
- * [bool](class_bool) ** [has_autowrap](#has_autowrap) ** **(** **)** const
+ * [bool](class_bool) **[has_autowrap](#has_autowrap)** **(** **)** const
\\
Return the state of the //autowrap// mode (see [[#set_autowrap|set_autowrap]]).
+
#### get_line_height
- * [int](class_int) ** [get_line_height](#get_line_height) ** **(** **)** const
+ * [int](class_int) **[get_line_height](#get_line_height)** **(** **)** const
\\
Return the height of a line.
+
#### get_line_count
- * [int](class_int) ** [get_line_count](#get_line_count) ** **(** **)** const
+ * [int](class_int) **[get_line_count](#get_line_count)** **(** **)** const
\\
Return the amount of lines.
diff --git a/class_largetexture.md b/class_largetexture.md
index 2079c9e..01bfaa1 100644
--- a/class_largetexture.md
+++ b/class_largetexture.md
@@ -4,11 +4,11 @@
### Member Functions
- * void ** [add_piece](#add_piece) ** **(** [Vector2](class_vector2) ofs, [Texture](class_texture) texture **)**
- * void ** [set_size](#set_size) ** **(** [Vector2](class_vector2) size **)**
- * void ** [clear](#clear) ** **(** **)**
- * [int](class_int) ** [get_piece_count](#get_piece_count) ** **(** **)** const
- * [Vector2](class_vector2) ** [get_piece_offset](#get_piece_offset) ** **(** [int](class_int) idx **)** const
- * [Texture](class_texture) ** [get_piece_texture](#get_piece_texture) ** **(** [int](class_int) idx **)** const
+ * void **[add_piece](#add_piece)** **(** [Vector2](class_vector2) ofs, [Texture](class_texture) texture **)**
+ * void **[set_size](#set_size)** **(** [Vector2](class_vector2) size **)**
+ * void **[clear](#clear)** **(** **)**
+ * [int](class_int) **[get_piece_count](#get_piece_count)** **(** **)** const
+ * [Vector2](class_vector2) **[get_piece_offset](#get_piece_offset)** **(** [int](class_int) idx **)** const
+ * [Texture](class_texture) **[get_piece_texture](#get_piece_texture)** **(** [int](class_int) idx **)** const
### Member Function Description
diff --git a/class_light.md b/class_light.md
index bace648..ddc7f72 100644
--- a/class_light.md
+++ b/class_light.md
@@ -4,16 +4,16 @@
Provides a base class for different kinds of light nodes.
### Member Functions
- * void ** [set_parameter](#set_parameter) ** **(** [int](class_int) variable, [real](class_real) value **)**
- * [real](class_real) ** [get_parameter](#get_parameter) ** **(** [int](class_int) arg0 **)** const
- * void ** [set_color](#set_color) ** **(** [int](class_int) color, [Color](class_color) value **)**
- * [Color](class_color) ** [get_color](#get_color) ** **(** [int](class_int) arg0 **)** const
- * void ** [set_project_shadows](#set_project_shadows) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [has_project_shadows](#has_project_shadows) ** **(** **)** const
- * void ** [set_projector](#set_projector) ** **(** [Texture](class_texture) projector **)**
- * [Texture](class_texture) ** [get_projector](#get_projector) ** **(** **)** const
- * void ** [set_operator](#set_operator) ** **(** [int](class_int) operator **)**
- * [int](class_int) ** [get_operator](#get_operator) ** **(** **)** const
+ * void **[set_parameter](#set_parameter)** **(** [int](class_int) variable, [real](class_real) value **)**
+ * [real](class_real) **[get_parameter](#get_parameter)** **(** [int](class_int) arg0 **)** const
+ * void **[set_color](#set_color)** **(** [int](class_int) color, [Color](class_color) value **)**
+ * [Color](class_color) **[get_color](#get_color)** **(** [int](class_int) arg0 **)** const
+ * void **[set_project_shadows](#set_project_shadows)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[has_project_shadows](#has_project_shadows)** **(** **)** const
+ * void **[set_projector](#set_projector)** **(** [Texture](class_texture) projector **)**
+ * [Texture](class_texture) **[get_projector](#get_projector)** **(** **)** const
+ * void **[set_operator](#set_operator)** **(** [int](class_int) operator **)**
+ * [int](class_int) **[get_operator](#get_operator)** **(** **)** const
### Numeric Constants
* **PARAM_RADIUS** = **2**
diff --git a/class_lineedit.md b/class_lineedit.md
index 85ff48a..3103a3f 100644
--- a/class_lineedit.md
+++ b/class_lineedit.md
@@ -4,78 +4,91 @@
Control that provides single line string editing.
### Member Functions
- * void ** [clear](#clear) ** **(** **)**
- * void ** [select_all](#select_all) ** **(** **)**
- * void ** [set_text](#set_text) ** **(** [String](class_string) text **)**
- * [String](class_string) ** [get_text](#get_text) ** **(** **)** const
- * void ** [set_cursor_pos](#set_cursor_pos) ** **(** [int](class_int) pos **)**
- * [int](class_int) ** [get_cursor_pos](#get_cursor_pos) ** **(** **)** const
- * void ** [set_max_length](#set_max_length) ** **(** [int](class_int) chars **)**
- * [int](class_int) ** [get_max_length](#get_max_length) ** **(** **)** const
- * void ** [append_at_cursor](#append_at_cursor) ** **(** [String](class_string) text **)**
- * void ** [set_editable](#set_editable) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_editable](#is_editable) ** **(** **)** const
- * void ** [set_secret](#set_secret) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_secret](#is_secret) ** **(** **)** const
- * [bool](class_bool) ** [select](#select) ** **(** **)** const
+ * void **[clear](#clear)** **(** **)**
+ * void **[select_all](#select_all)** **(** **)**
+ * void **[set_text](#set_text)** **(** [String](class_string) text **)**
+ * [String](class_string) **[get_text](#get_text)** **(** **)** const
+ * void **[set_cursor_pos](#set_cursor_pos)** **(** [int](class_int) pos **)**
+ * [int](class_int) **[get_cursor_pos](#get_cursor_pos)** **(** **)** const
+ * void **[set_max_length](#set_max_length)** **(** [int](class_int) chars **)**
+ * [int](class_int) **[get_max_length](#get_max_length)** **(** **)** const
+ * void **[append_at_cursor](#append_at_cursor)** **(** [String](class_string) text **)**
+ * void **[set_editable](#set_editable)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_editable](#is_editable)** **(** **)** const
+ * void **[set_secret](#set_secret)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_secret](#is_secret)** **(** **)** const
+ * [bool](class_bool) **[select](#select)** **(** **)** const
### Signals
- * ** text_entered ** **(** [String](class_string) text **)**
- * ** text_changed ** **(** [String](class_string) text **)**
+ * **text_entered** **(** [String](class_string) text **)**
+ * **text_changed** **(** [String](class_string) text **)**
### Description
LineEdit provides a single line string editor, used for text fields.
### Member Function Description
+
#### clear
- * void ** [clear](#clear) ** **(** **)**
+ * void **[clear](#clear)** **(** **)**
\\
Clear the [[lineedit|LineEdit]] text.
+
#### select_all
- * void ** [select_all](#select_all) ** **(** **)**
+ * void **[select_all](#select_all)** **(** **)**
\\
Select the whole string.
+
#### set_text
- * void ** [set_text](#set_text) ** **(** [String](class_string) text **)**
+ * void **[set_text](#set_text)** **(** [String](class_string) text **)**
\\
Set the text in the [[lineedit|LineEdit]], clearing the existing one and the selection.
+
#### get_text
- * [String](class_string) ** [get_text](#get_text) ** **(** **)** const
+ * [String](class_string) **[get_text](#get_text)** **(** **)** const
\\
Return the text in the [[lineedit|LineEdit]].
+
#### set_cursor_pos
- * void ** [set_cursor_pos](#set_cursor_pos) ** **(** [int](class_int) pos **)**
+ * void **[set_cursor_pos](#set_cursor_pos)** **(** [int](class_int) pos **)**
\\
Set the cursor position inside the [[lineedit|LineEdit]], causing it to scroll if needed.
+
#### get_cursor_pos
- * [int](class_int) ** [get_cursor_pos](#get_cursor_pos) ** **(** **)** const
+ * [int](class_int) **[get_cursor_pos](#get_cursor_pos)** **(** **)** const
\\
Return the cursor position inside the [[lineedit|LineEdit]].
+
#### set_max_length
- * void ** [set_max_length](#set_max_length) ** **(** [int](class_int) chars **)**
+ * void **[set_max_length](#set_max_length)** **(** [int](class_int) chars **)**
\\
Set the maximum amount of characters the [[lineedit|LineEdit]] can edit, and cropping existing text in case it exceeds that limit. Setting 0 removes the limit.
+
#### get_max_length
- * [int](class_int) ** [get_max_length](#get_max_length) ** **(** **)** const
+ * [int](class_int) **[get_max_length](#get_max_length)** **(** **)** const
\\
Return the maximum amount of characters the [[lineedit|LineEdit]] can edit. If 0 is returned, no limit exists.
+
#### append_at_cursor
- * void ** [append_at_cursor](#append_at_cursor) ** **(** [String](class_string) text **)**
+ * void **[append_at_cursor](#append_at_cursor)** **(** [String](class_string) text **)**
\\
Append text at cursor, scrolling the [[lineedit|LineEdit]] when needed.
+
#### set_editable
- * void ** [set_editable](#set_editable) ** **(** [bool](class_bool) enabled **)**
+ * void **[set_editable](#set_editable)** **(** [bool](class_bool) enabled **)**
\\
Set the //editable// status of the [[lineedit|LineEdit]]. When disabled, existing text can"apos;t be modified and new text can"apos;t be added.
+
#### is_editable
- * [bool](class_bool) ** [is_editable](#is_editable) ** **(** **)** const
+ * [bool](class_bool) **[is_editable](#is_editable)** **(** **)** const
\\
Return the //editable// status of the [[lineedit|LineEdit]] (see [[#set_editable|set_editable]]).
+
#### set_secret
- * void ** [set_secret](#set_secret) ** **(** [bool](class_bool) enabled **)**
+ * void **[set_secret](#set_secret)** **(** [bool](class_bool) enabled **)**
\\
Set the //secret// status of the [[lineedit|LineEdit]]. When enabled, every character is displayed as "*".
+
#### is_secret
- * [bool](class_bool) ** [is_secret](#is_secret) ** **(** **)** const
+ * [bool](class_bool) **[is_secret](#is_secret)** **(** **)** const
\\
Return the //secret// status of the [[lineedit|LineEdit]] (see [[#set_secret|set_secret]]).
diff --git a/class_lineshape2d.md b/class_lineshape2d.md
index 973e05c..e7a73ae 100644
--- a/class_lineshape2d.md
+++ b/class_lineshape2d.md
@@ -4,28 +4,32 @@
Line shape for 2D collision objects.
### Member Functions
- * void ** [set_normal](#set_normal) ** **(** [Vector2](class_vector2) normal **)**
- * [Vector2](class_vector2) ** [get_normal](#get_normal) ** **(** **)** const
- * void ** [set_d](#set_d) ** **(** [real](class_real) d **)**
- * [real](class_real) ** [get_d](#get_d) ** **(** **)** const
+ * void **[set_normal](#set_normal)** **(** [Vector2](class_vector2) normal **)**
+ * [Vector2](class_vector2) **[get_normal](#get_normal)** **(** **)** const
+ * void **[set_d](#set_d)** **(** [real](class_real) d **)**
+ * [real](class_real) **[get_d](#get_d)** **(** **)** const
### Description
Line shape for 2D collision objects. It works like a 2D plane and will not allow any body to go to the negative side. Not recommended for rigid bodies, and usually not recommended for static bodies either because it forces checks against it on every frame.
### Member Function Description
+
#### set_normal
- * void ** [set_normal](#set_normal) ** **(** [Vector2](class_vector2) normal **)**
+ * void **[set_normal](#set_normal)** **(** [Vector2](class_vector2) normal **)**
\\
Set the line normal.
+
#### get_normal
- * [Vector2](class_vector2) ** [get_normal](#get_normal) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_normal](#get_normal)** **(** **)** const
\\
Return the line normal.
+
#### set_d
- * void ** [set_d](#set_d) ** **(** [real](class_real) d **)**
+ * void **[set_d](#set_d)** **(** [real](class_real) d **)**
\\
Set the line distance from the origin.
+
#### get_d
- * [real](class_real) ** [get_d](#get_d) ** **(** **)** const
+ * [real](class_real) **[get_d](#get_d)** **(** **)** const
\\
Return the line distance from the origin.
diff --git a/class_mainloop.md b/class_mainloop.md
index 75aff81..5548e46 100644
--- a/class_mainloop.md
+++ b/class_mainloop.md
@@ -4,7 +4,7 @@
Main loop is the abstract main loop base class.
### Member Functions
- * void ** [input_event](#input_event) ** **(** [InputEvent](class_inputevent) arg0 **)**
+ * void **[input_event](#input_event)** **(** [InputEvent](class_inputevent) arg0 **)**
### Numeric Constants
* **NOTIFICATION_WM_FOCUS_IN** = **5**
diff --git a/class_marshalls.md b/class_marshalls.md
index 90d5c8e..82bfafd 100644
--- a/class_marshalls.md
+++ b/class_marshalls.md
@@ -4,7 +4,7 @@
### Member Functions
- * [String](class_string) ** [variant_to_base64](#variant_to_base64) ** **(** var variant **)**
- * void ** [base64_to_variant](#base64_to_variant) ** **(** [String](class_string) base64_str **)**
+ * [String](class_string) **[variant_to_base64](#variant_to_base64)** **(** var variant **)**
+ * void **[base64_to_variant](#base64_to_variant)** **(** [String](class_string) base64_str **)**
### Member Function Description
diff --git a/class_material.md b/class_material.md
index 4342300..6bc7666 100644
--- a/class_material.md
+++ b/class_material.md
@@ -4,16 +4,16 @@
Abstract base [[resource|Resource]] for coloring and shading geometry.
### Member Functions
- * void ** [set_flag](#set_flag) ** **(** [int](class_int) flag, [bool](class_bool) enable **)**
- * [bool](class_bool) ** [get_flag](#get_flag) ** **(** [int](class_int) flag **)** const
- * void ** [set_hint](#set_hint) ** **(** [int](class_int) hint, [bool](class_bool) enable **)**
- * [bool](class_bool) ** [get_hint](#get_hint) ** **(** [int](class_int) hint **)** const
- * void ** [set_blend_mode](#set_blend_mode) ** **(** [int](class_int) mode **)**
- * [int](class_int) ** [get_blend_mode](#get_blend_mode) ** **(** **)** const
- * void ** [set_shade_model](#set_shade_model) ** **(** [int](class_int) model **)**
- * [int](class_int) ** [get_shade_model](#get_shade_model) ** **(** **)** const
- * void ** [set_line_width](#set_line_width) ** **(** [real](class_real) width **)**
- * [real](class_real) ** [get_line_width](#get_line_width) ** **(** **)** const
+ * void **[set_flag](#set_flag)** **(** [int](class_int) flag, [bool](class_bool) enable **)**
+ * [bool](class_bool) **[get_flag](#get_flag)** **(** [int](class_int) flag **)** const
+ * void **[set_hint](#set_hint)** **(** [int](class_int) hint, [bool](class_bool) enable **)**
+ * [bool](class_bool) **[get_hint](#get_hint)** **(** [int](class_int) hint **)** const
+ * void **[set_blend_mode](#set_blend_mode)** **(** [int](class_int) mode **)**
+ * [int](class_int) **[get_blend_mode](#get_blend_mode)** **(** **)** const
+ * void **[set_shade_model](#set_shade_model)** **(** [int](class_int) model **)**
+ * [int](class_int) **[get_shade_model](#get_shade_model)** **(** **)** const
+ * void **[set_line_width](#set_line_width)** **(** [real](class_real) width **)**
+ * [real](class_real) **[get_line_width](#get_line_width)** **(** **)** const
### Numeric Constants
* **FLAG_VISIBLE** = **0** - Geometry is visible when this flag is enabled (default).
@@ -45,27 +45,33 @@ Abstract base [[resource|Resource]] for coloring and shading geometry.
Material is a base [[resource|Resource]] used for coloring and shading geometry. All materials inherit from it and almost all [[visualinstance|VisualInstance]] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
### Member Function Description
+
#### set_flag
- * void ** [set_flag](#set_flag) ** **(** [int](class_int) flag, [bool](class_bool) enable **)**
+ * void **[set_flag](#set_flag)** **(** [int](class_int) flag, [bool](class_bool) enable **)**
\\
Set a [[material|Material]] flag, which toggles on or off a behavior when rendering. See enumeration FLAG_* for a list.
+
#### get_flag
- * [bool](class_bool) ** [get_flag](#get_flag) ** **(** [int](class_int) flag **)** const
+ * [bool](class_bool) **[get_flag](#get_flag)** **(** [int](class_int) flag **)** const
\\
Return a [[material|Material]] flag, which toggles on or off a behavior when rendering. See enumeration FLAG_* for a list.
+
#### set_blend_mode
- * void ** [set_blend_mode](#set_blend_mode) ** **(** [int](class_int) mode **)**
+ * void **[set_blend_mode](#set_blend_mode)** **(** [int](class_int) mode **)**
\\
Set blend mode for the material, which can be one of BLEND_MODE_MIX (default), BLEND_MODE_ADD, BLEND_MODE_SUB. Keep in mind that only BLEND_MODE_MIX ensures that the material //may// be opaque, any other blend mode will render with alpha blending enabled in raster-based [[visualserver|VisualServer]] implementations.
+
#### get_blend_mode
- * [int](class_int) ** [get_blend_mode](#get_blend_mode) ** **(** **)** const
+ * [int](class_int) **[get_blend_mode](#get_blend_mode)** **(** **)** const
\\
Return blend mode for the material, which can be one of BLEND_MODE_MIX (default), BLEND_MODE_ADD, BLEND_MODE_SUB. Keep in mind that only BLEND_MODE_MIX ensures that the material //may// be opaque, any other blend mode will render with alpha blending enabled in raster-based [[visualserver|VisualServer]] implementations.
+
#### set_line_width
- * void ** [set_line_width](#set_line_width) ** **(** [real](class_real) width **)**
+ * void **[set_line_width](#set_line_width)** **(** [real](class_real) width **)**
\\
Set the line width for geometry drawn with FLAG_WIREFRAME enabled, or LINE primitives. Note that not all hardware or VisualServer backends support this (like DirectX).
+
#### get_line_width
- * [real](class_real) ** [get_line_width](#get_line_width) ** **(** **)** const
+ * [real](class_real) **[get_line_width](#get_line_width)** **(** **)** const
\\
Return the line width for geometry drawn with FLAG_WIREFRAME enabled, or LINE primitives. Note that not all hardware or VisualServer backends support this (like DirectX).
diff --git a/class_matrix3.md b/class_matrix3.md
index 37464af..f48f52b 100644
--- a/class_matrix3.md
+++ b/class_matrix3.md
@@ -4,22 +4,22 @@
3x3 matrix datatype.
### Member Functions
- * [real](class_real) ** [determinant](#determinant) ** **(** **)**
- * [Vector3](class_vector3) ** [get_euler](#get_euler) ** **(** **)**
- * [int](class_int) ** [get_orthogonal_index](#get_orthogonal_index) ** **(** **)**
- * [Matrix3](class_matrix3) ** [inverse](#inverse) ** **(** **)**
- * [Matrix3](class_matrix3) ** [orthonormalized](#orthonormalized) ** **(** **)**
- * [Matrix3](class_matrix3) ** [rotated](#rotated) ** **(** [Vector3](class_vector3) axis, [real](class_real) phi **)**
- * [Matrix3](class_matrix3) ** [scaled](#scaled) ** **(** [Vector3](class_vector3) scale **)**
- * [real](class_real) ** [tdotx](#tdotx) ** **(** [Vector3](class_vector3) with **)**
- * [real](class_real) ** [tdoty](#tdoty) ** **(** [Vector3](class_vector3) with **)**
- * [real](class_real) ** [tdotz](#tdotz) ** **(** [Vector3](class_vector3) with **)**
- * [Matrix3](class_matrix3) ** [transposed](#transposed) ** **(** **)**
- * [Vector3](class_vector3) ** [xform](#xform) ** **(** [Vector3](class_vector3) v **)**
- * [Vector3](class_vector3) ** [xform_inv](#xform_inv) ** **(** [Vector3](class_vector3) v **)**
- * void ** [Matrix3](#Matrix3) ** **(** [Vector3](class_vector3) x_axis, [Vector3](class_vector3) y_axis, [Vector3](class_vector3) z_axis **)**
- * void ** [Matrix3](#Matrix3) ** **(** [Vector3](class_vector3) axis, [real](class_real) phi **)**
- * void ** [Matrix3](#Matrix3) ** **(** [Quat](class_quat) from **)**
+ * [real](class_real) **[determinant](#determinant)** **(** **)**
+ * [Vector3](class_vector3) **[get_euler](#get_euler)** **(** **)**
+ * [int](class_int) **[get_orthogonal_index](#get_orthogonal_index)** **(** **)**
+ * [Matrix3](class_matrix3) **[inverse](#inverse)** **(** **)**
+ * [Matrix3](class_matrix3) **[orthonormalized](#orthonormalized)** **(** **)**
+ * [Matrix3](class_matrix3) **[rotated](#rotated)** **(** [Vector3](class_vector3) axis, [real](class_real) phi **)**
+ * [Matrix3](class_matrix3) **[scaled](#scaled)** **(** [Vector3](class_vector3) scale **)**
+ * [real](class_real) **[tdotx](#tdotx)** **(** [Vector3](class_vector3) with **)**
+ * [real](class_real) **[tdoty](#tdoty)** **(** [Vector3](class_vector3) with **)**
+ * [real](class_real) **[tdotz](#tdotz)** **(** [Vector3](class_vector3) with **)**
+ * [Matrix3](class_matrix3) **[transposed](#transposed)** **(** **)**
+ * [Vector3](class_vector3) **[xform](#xform)** **(** [Vector3](class_vector3) v **)**
+ * [Vector3](class_vector3) **[xform_inv](#xform_inv)** **(** [Vector3](class_vector3) v **)**
+ * void **[Matrix3](#Matrix3)** **(** [Vector3](class_vector3) x_axis, [Vector3](class_vector3) y_axis, [Vector3](class_vector3) z_axis **)**
+ * void **[Matrix3](#Matrix3)** **(** [Vector3](class_vector3) axis, [real](class_real) phi **)**
+ * void **[Matrix3](#Matrix3)** **(** [Quat](class_quat) from **)**
### Member Variables
* [Vector3](class_vector3) **x**
@@ -30,63 +30,78 @@
3x3 matrix used for 3D rotation and scale. Contains 3 vector fields x,y and z. Can also be accessed as array of 3D vectors. Almost always used as orthogonal basis for a [[transform|Transform]].
### Member Function Description
+
#### determinant
- * [real](class_real) ** [determinant](#determinant) ** **(** **)**
+ * [real](class_real) **[determinant](#determinant)** **(** **)**
\\
Return the determinant of the matrix.
+
#### get_euler
- * [Vector3](class_vector3) ** [get_euler](#get_euler) ** **(** **)**
+ * [Vector3](class_vector3) **[get_euler](#get_euler)** **(** **)**
\\
Return euler angles from the matrix.
+
#### inverse
- * [Matrix3](class_matrix3) ** [inverse](#inverse) ** **(** **)**
+ * [Matrix3](class_matrix3) **[inverse](#inverse)** **(** **)**
\\
Return the affine inverse of the matrix.
+
#### orthonormalized
- * [Matrix3](class_matrix3) ** [orthonormalized](#orthonormalized) ** **(** **)**
+ * [Matrix3](class_matrix3) **[orthonormalized](#orthonormalized)** **(** **)**
\\
Return the orthonormalized version of the matrix (useful to call from time to time to avoid rounding error).
+
#### rotated
- * [Matrix3](class_matrix3) ** [rotated](#rotated) ** **(** [Vector3](class_vector3) axis, [real](class_real) phi **)**
+ * [Matrix3](class_matrix3) **[rotated](#rotated)** **(** [Vector3](class_vector3) axis, [real](class_real) phi **)**
\\
Return the rotated version of the matrix, by a given axis and angle.
+
#### scaled
- * [Matrix3](class_matrix3) ** [scaled](#scaled) ** **(** [Vector3](class_vector3) scale **)**
+ * [Matrix3](class_matrix3) **[scaled](#scaled)** **(** [Vector3](class_vector3) scale **)**
\\
Return the scaled version of the matrix, by a 3D scale.
+
#### tdotx
- * [real](class_real) ** [tdotx](#tdotx) ** **(** [Vector3](class_vector3) with **)**
+ * [real](class_real) **[tdotx](#tdotx)** **(** [Vector3](class_vector3) with **)**
\\
Transposed dot product with the x axis of the matrix.
+
#### tdoty
- * [real](class_real) ** [tdoty](#tdoty) ** **(** [Vector3](class_vector3) with **)**
+ * [real](class_real) **[tdoty](#tdoty)** **(** [Vector3](class_vector3) with **)**
\\
Transposed dot product with the y axis of the matrix.
+
#### tdotz
- * [real](class_real) ** [tdotz](#tdotz) ** **(** [Vector3](class_vector3) with **)**
+ * [real](class_real) **[tdotz](#tdotz)** **(** [Vector3](class_vector3) with **)**
\\
Transposed dot product with the z axis of the matrix.
+
#### transposed
- * [Matrix3](class_matrix3) ** [transposed](#transposed) ** **(** **)**
+ * [Matrix3](class_matrix3) **[transposed](#transposed)** **(** **)**
\\
Return the transposed version of the matrix.
+
#### xform
- * [Vector3](class_vector3) ** [xform](#xform) ** **(** [Vector3](class_vector3) v **)**
+ * [Vector3](class_vector3) **[xform](#xform)** **(** [Vector3](class_vector3) v **)**
\\
Return a vector transformed by the matrix and return it.
+
#### xform_inv
- * [Vector3](class_vector3) ** [xform_inv](#xform_inv) ** **(** [Vector3](class_vector3) v **)**
+ * [Vector3](class_vector3) **[xform_inv](#xform_inv)** **(** [Vector3](class_vector3) v **)**
\\
Return a vector transformed by the transposed matrix and return it.
+
#### Matrix3
- * void ** [Matrix3](#Matrix3) ** **(** [Vector3](class_vector3) x_axis, [Vector3](class_vector3) y_axis, [Vector3](class_vector3) z_axis **)**
+ * void **[Matrix3](#Matrix3)** **(** [Vector3](class_vector3) x_axis, [Vector3](class_vector3) y_axis, [Vector3](class_vector3) z_axis **)**
\\
Create a matrix from 3 axis vectors.
+
#### Matrix3
- * void ** [Matrix3](#Matrix3) ** **(** [Vector3](class_vector3) axis, [real](class_real) phi **)**
+ * void **[Matrix3](#Matrix3)** **(** [Vector3](class_vector3) axis, [real](class_real) phi **)**
\\
Create a matrix from 3 axis vectors.
+
#### Matrix3
- * void ** [Matrix3](#Matrix3) ** **(** [Quat](class_quat) from **)**
+ * void **[Matrix3](#Matrix3)** **(** [Quat](class_quat) from **)**
\\
Create a matrix from 3 axis vectors.
diff --git a/class_matrix32.md b/class_matrix32.md
index 4fc2463..9fd8dde 100644
--- a/class_matrix32.md
+++ b/class_matrix32.md
@@ -4,18 +4,18 @@
3x2 Matrix for 2D transforms.
### Member Functions
- * [Matrix32](class_matrix32) ** [affine_inverse](#affine_inverse) ** **(** **)**
- * [Vector2](class_vector2) ** [get_origin](#get_origin) ** **(** **)**
- * [real](class_real) ** [get_rotation](#get_rotation) ** **(** **)**
- * [Matrix32](class_matrix32) ** [interpolate_with](#interpolate_with) ** **(** [Matrix32](class_matrix32) m, [real](class_real) c **)**
- * [Matrix32](class_matrix32) ** [inverse](#inverse) ** **(** **)**
- * [Matrix32](class_matrix32) ** [orthonormalized](#orthonormalized) ** **(** **)**
- * [Matrix32](class_matrix32) ** [rotated](#rotated) ** **(** [real](class_real) phi **)**
- * [Matrix32](class_matrix32) ** [scaled](#scaled) ** **(** [Vector2](class_vector2) scale **)**
- * [Matrix32](class_matrix32) ** [translated](#translated) ** **(** [Vector2](class_vector2) offset **)**
- * [Matrix32](class_matrix32) ** [xform](#xform) ** **(** var v **)**
- * [Matrix32](class_matrix32) ** [xform_inv](#xform_inv) ** **(** var v **)**
- * void ** [Matrix32](#Matrix32) ** **(** [Vector2](class_vector2) x_axis, [Vector2](class_vector2) y_axis, [Vector2](class_vector2) origin **)**
+ * [Matrix32](class_matrix32) **[affine_inverse](#affine_inverse)** **(** **)**
+ * [Vector2](class_vector2) **[get_origin](#get_origin)** **(** **)**
+ * [real](class_real) **[get_rotation](#get_rotation)** **(** **)**
+ * [Matrix32](class_matrix32) **[interpolate_with](#interpolate_with)** **(** [Matrix32](class_matrix32) m, [real](class_real) c **)**
+ * [Matrix32](class_matrix32) **[inverse](#inverse)** **(** **)**
+ * [Matrix32](class_matrix32) **[orthonormalized](#orthonormalized)** **(** **)**
+ * [Matrix32](class_matrix32) **[rotated](#rotated)** **(** [real](class_real) phi **)**
+ * [Matrix32](class_matrix32) **[scaled](#scaled)** **(** [Vector2](class_vector2) scale **)**
+ * [Matrix32](class_matrix32) **[translated](#translated)** **(** [Vector2](class_vector2) offset **)**
+ * [Matrix32](class_matrix32) **[xform](#xform)** **(** var v **)**
+ * [Matrix32](class_matrix32) **[xform_inv](#xform_inv)** **(** var v **)**
+ * void **[Matrix32](#Matrix32)** **(** [Vector2](class_vector2) x_axis, [Vector2](class_vector2) y_axis, [Vector2](class_vector2) origin **)**
### Member Variables
* [real](class_real) **x**
diff --git a/class_menubutton.md b/class_menubutton.md
index c8a5c55..15664fd 100644
--- a/class_menubutton.md
+++ b/class_menubutton.md
@@ -4,16 +4,17 @@
Special button that brings up a [[popupmenu|PopupMenu]] when clicked.
### Member Functions
- * [Object](class_object) ** [get_popup](#get_popup) ** **(** **)**
+ * [Object](class_object) **[get_popup](#get_popup)** **(** **)**
### Signals
- * ** about_to_show ** **(** **)**
+ * **about_to_show** **(** **)**
### Description
Special button that brings up a [[popupmenu|PopupMenu]] when clicked. That's pretty much all it does, as it's just a helper class when bulding GUIs.
### Member Function Description
+
#### get_popup
- * [Object](class_object) ** [get_popup](#get_popup) ** **(** **)**
+ * [Object](class_object) **[get_popup](#get_popup)** **(** **)**
\\
Return the [[popupmenu|PopupMenu]] contained in this button.
diff --git a/class_mesh.md b/class_mesh.md
index 2c6908a..18566ae 100644
--- a/class_mesh.md
+++ b/class_mesh.md
@@ -4,24 +4,24 @@
A [[resource|Resource]] that contains vertex-array based geometry.
### Member Functions
- * void ** [add_morph_target](#add_morph_target) ** **(** [String](class_string) name **)**
- * [int](class_int) ** [get_morph_target_count](#get_morph_target_count) ** **(** **)** const
- * [String](class_string) ** [get_morph_target_name](#get_morph_target_name) ** **(** [int](class_int) index **)** const
- * void ** [clear_morph_targets](#clear_morph_targets) ** **(** **)**
- * void ** [set_morph_target_mode](#set_morph_target_mode) ** **(** [int](class_int) mode **)**
- * [int](class_int) ** [get_morph_target_mode](#get_morph_target_mode) ** **(** **)** const
- * void ** [add_surface](#add_surface) ** **(** [int](class_int) primitive, [Array](class_array) arrays, [Array](class_array) morph_arrays, [bool](class_bool) arg3=Array() **)**
- * [int](class_int) ** [get_surface_count](#get_surface_count) ** **(** **)** const
- * void ** [surface_remove](#surface_remove) ** **(** [int](class_int) surf_idx **)**
- * [int](class_int) ** [surface_get_array_len](#surface_get_array_len) ** **(** [int](class_int) surf_idx **)** const
- * [int](class_int) ** [surface_get_array_index_len](#surface_get_array_index_len) ** **(** [int](class_int) surf_idx **)** const
- * [int](class_int) ** [surface_get_format](#surface_get_format) ** **(** [int](class_int) surf_idx **)** const
- * [int](class_int) ** [surface_get_primitive_type](#surface_get_primitive_type) ** **(** [int](class_int) surf_idx **)** const
- * void ** [surface_set_material](#surface_set_material) ** **(** [int](class_int) surf_idx, [Material](class_material) material **)**
- * [Material](class_material) ** [surface_get_material](#surface_get_material) ** **(** [int](class_int) surf_idx **)** const
- * void ** [surface_set_name](#surface_set_name) ** **(** [int](class_int) surf_idx, [String](class_string) name **)**
- * [String](class_string) ** [surface_get_name](#surface_get_name) ** **(** [int](class_int) surf_idx **)** const
- * void ** [center_geometry](#center_geometry) ** **(** **)**
+ * void **[add_morph_target](#add_morph_target)** **(** [String](class_string) name **)**
+ * [int](class_int) **[get_morph_target_count](#get_morph_target_count)** **(** **)** const
+ * [String](class_string) **[get_morph_target_name](#get_morph_target_name)** **(** [int](class_int) index **)** const
+ * void **[clear_morph_targets](#clear_morph_targets)** **(** **)**
+ * void **[set_morph_target_mode](#set_morph_target_mode)** **(** [int](class_int) mode **)**
+ * [int](class_int) **[get_morph_target_mode](#get_morph_target_mode)** **(** **)** const
+ * void **[add_surface](#add_surface)** **(** [int](class_int) primitive, [Array](class_array) arrays, [Array](class_array) morph_arrays, [bool](class_bool) arg3=Array() **)**
+ * [int](class_int) **[get_surface_count](#get_surface_count)** **(** **)** const
+ * void **[surface_remove](#surface_remove)** **(** [int](class_int) surf_idx **)**
+ * [int](class_int) **[surface_get_array_len](#surface_get_array_len)** **(** [int](class_int) surf_idx **)** const
+ * [int](class_int) **[surface_get_array_index_len](#surface_get_array_index_len)** **(** [int](class_int) surf_idx **)** const
+ * [int](class_int) **[surface_get_format](#surface_get_format)** **(** [int](class_int) surf_idx **)** const
+ * [int](class_int) **[surface_get_primitive_type](#surface_get_primitive_type)** **(** [int](class_int) surf_idx **)** const
+ * void **[surface_set_material](#surface_set_material)** **(** [int](class_int) surf_idx, [Material](class_material) material **)**
+ * [Material](class_material) **[surface_get_material](#surface_get_material)** **(** [int](class_int) surf_idx **)** const
+ * void **[surface_set_name](#surface_set_name)** **(** [int](class_int) surf_idx, [String](class_string) name **)**
+ * [String](class_string) **[surface_get_name](#surface_get_name)** **(** [int](class_int) surf_idx **)** const
+ * void **[center_geometry](#center_geometry)** **(** **)**
### Numeric Constants
* **NO_INDEX_ARRAY** = **-1** - Default value used for index_array_len when no indices are present.
@@ -56,41 +56,50 @@ A [[resource|Resource]] that contains vertex-array based geometry.
Mesh is a type of [[resource|Resource]] that contains vertex-array based geometry, divided in //surfaces//. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is prefered to a single surface, because objects created in 3D editing software commonly contain multiple materials.
### Member Function Description
+
#### add_surface
- * void ** [add_surface](#add_surface) ** **(** [int](class_int) primitive, [Array](class_array) arrays, [Array](class_array) morph_arrays, [bool](class_bool) arg3=Array() **)**
+ * void **[add_surface](#add_surface)** **(** [int](class_int) primitive, [Array](class_array) arrays, [Array](class_array) morph_arrays, [bool](class_bool) arg3=Array() **)**
\\
Create a new surface ([[#get_surface_count|get_surface_count]] will become surf_idx for this.\\
"#10;"#9;"#9;"#9;Surfaces are created to be rendered using a "primitive", which may be PRIMITIVE_POINTS, PRIMITIVE_LINES, PRIMITIVE_LINE_STRIP, PRIMITIVE_LINE_LOOP, PRIMITIVE_TRIANGLES, PRIMITIVE_TRIANGLE_STRIP, PRIMITIVE_TRIANGLE_FAN. (As a note, when using indices, it is recommended to only use just points, lines or triangles).\\
"#10;"#9;"#9;"#9;The format of a surface determines which arrays it will allocate and hold, so "format" is a combination of ARRAY_FORMAT_* mask constants ORed together. ARRAY_FORMAT_VERTEX must be always present. "array_len" determines the amount of vertices in the array (not primitives!). if ARRAY_FORMAT_INDEX is in the format mask, then it means that an index array will be allocated and "index_array_len" must be passed.
+
#### get_surface_count
- * [int](class_int) ** [get_surface_count](#get_surface_count) ** **(** **)** const
+ * [int](class_int) **[get_surface_count](#get_surface_count)** **(** **)** const
\\
Return the amount of surfaces that the [[mesh|Mesh]] holds.
+
#### surface_remove
- * void ** [surface_remove](#surface_remove) ** **(** [int](class_int) surf_idx **)**
+ * void **[surface_remove](#surface_remove)** **(** [int](class_int) surf_idx **)**
\\
Remove a surface at position surf_idx, shifting greater surfaces one surf_idx slot down.
+
#### surface_get_array_len
- * [int](class_int) ** [surface_get_array_len](#surface_get_array_len) ** **(** [int](class_int) surf_idx **)** const
+ * [int](class_int) **[surface_get_array_len](#surface_get_array_len)** **(** [int](class_int) surf_idx **)** const
\\
Return the length in vertices of the vertex array in the requested surface (see [[#add_surface|add_surface]]).
+
#### surface_get_array_index_len
- * [int](class_int) ** [surface_get_array_index_len](#surface_get_array_index_len) ** **(** [int](class_int) surf_idx **)** const
+ * [int](class_int) **[surface_get_array_index_len](#surface_get_array_index_len)** **(** [int](class_int) surf_idx **)** const
\\
Return the length in indices of the index array in the requested surface (see [[#add_surface|add_surface]]).
+
#### surface_get_format
- * [int](class_int) ** [surface_get_format](#surface_get_format) ** **(** [int](class_int) surf_idx **)** const
+ * [int](class_int) **[surface_get_format](#surface_get_format)** **(** [int](class_int) surf_idx **)** const
\\
Return the format mask of the requested surface (see [[#add_surface|add_surface]]).
+
#### surface_get_primitive_type
- * [int](class_int) ** [surface_get_primitive_type](#surface_get_primitive_type) ** **(** [int](class_int) surf_idx **)** const
+ * [int](class_int) **[surface_get_primitive_type](#surface_get_primitive_type)** **(** [int](class_int) surf_idx **)** const
\\
Return the primitive type of the requested surface (see [[#add_surface|add_surface]]).
+
#### surface_set_material
- * void ** [surface_set_material](#surface_set_material) ** **(** [int](class_int) surf_idx, [Material](class_material) material **)**
+ * void **[surface_set_material](#surface_set_material)** **(** [int](class_int) surf_idx, [Material](class_material) material **)**
\\
Set a [[material|Material]] for a given surface. Surface will be rendered using this material.
+
#### surface_get_material
- * [Material](class_material) ** [surface_get_material](#surface_get_material) ** **(** [int](class_int) surf_idx **)** const
+ * [Material](class_material) **[surface_get_material](#surface_get_material)** **(** [int](class_int) surf_idx **)** const
\\
Return a [[material|Material]] in a given surface. Surface is rendered using this material.
diff --git a/class_meshdatatool.md b/class_meshdatatool.md
index 49db91b..e0ee065 100644
--- a/class_meshdatatool.md
+++ b/class_meshdatatool.md
@@ -4,43 +4,43 @@
### Member Functions
- * void ** [clear](#clear) ** **(** **)**
- * [int](class_int) ** [create_from_surface](#create_from_surface) ** **(** [Object](class_object) mesh, [int](class_int) surface **)**
- * [int](class_int) ** [commit_to_surface](#commit_to_surface) ** **(** [Object](class_object) mesh **)**
- * [int](class_int) ** [get_format](#get_format) ** **(** **)** const
- * [int](class_int) ** [get_vertex_count](#get_vertex_count) ** **(** **)** const
- * [int](class_int) ** [get_edge_count](#get_edge_count) ** **(** **)** const
- * [int](class_int) ** [get_face_count](#get_face_count) ** **(** **)** const
- * void ** [set_vertex](#set_vertex) ** **(** [int](class_int) idx, [Vector3](class_vector3) vertex **)**
- * [Vector3](class_vector3) ** [get_vertex](#get_vertex) ** **(** [int](class_int) idx **)** const
- * void ** [set_vertex_normal](#set_vertex_normal) ** **(** [int](class_int) idx, [Vector3](class_vector3) normal **)**
- * [Vector3](class_vector3) ** [get_vertex_normal](#get_vertex_normal) ** **(** [int](class_int) idx **)** const
- * void ** [set_vertex_tangent](#set_vertex_tangent) ** **(** [int](class_int) idx, [Plane](class_plane) tangent **)**
- * [Plane](class_plane) ** [get_vertex_tangent](#get_vertex_tangent) ** **(** [int](class_int) idx **)** const
- * void ** [set_vertex_uv](#set_vertex_uv) ** **(** [int](class_int) idx, [Vector2](class_vector2) uv **)**
- * [Vector2](class_vector2) ** [get_vertex_uv](#get_vertex_uv) ** **(** [int](class_int) idx **)** const
- * void ** [set_vertex_uv2](#set_vertex_uv2) ** **(** [int](class_int) idx, [Vector2](class_vector2) uv2 **)**
- * [Vector2](class_vector2) ** [get_vertex_uv2](#get_vertex_uv2) ** **(** [int](class_int) idx **)** const
- * void ** [set_vertex_color](#set_vertex_color) ** **(** [int](class_int) idx, [Color](class_color) color **)**
- * [Color](class_color) ** [get_vertex_color](#get_vertex_color) ** **(** [int](class_int) idx **)** const
- * void ** [set_vertex_bones](#set_vertex_bones) ** **(** [int](class_int) idx, [IntArray](class_intarray) bones **)**
- * [IntArray](class_intarray) ** [get_vertex_bones](#get_vertex_bones) ** **(** [int](class_int) idx **)** const
- * void ** [set_vertex_weights](#set_vertex_weights) ** **(** [int](class_int) idx, [RealArray](class_realarray) weights **)**
- * [RealArray](class_realarray) ** [get_vertex_weights](#get_vertex_weights) ** **(** [int](class_int) idx **)** const
- * void ** [set_vertex_meta](#set_vertex_meta) ** **(** [int](class_int) idx, var meta **)**
- * void ** [get_vertex_meta](#get_vertex_meta) ** **(** [int](class_int) idx **)** const
- * [IntArray](class_intarray) ** [get_vertex_edges](#get_vertex_edges) ** **(** [int](class_int) idx **)** const
- * [IntArray](class_intarray) ** [get_vertex_faces](#get_vertex_faces) ** **(** [int](class_int) idx **)** const
- * [int](class_int) ** [get_edge_vertex](#get_edge_vertex) ** **(** [int](class_int) idx, [int](class_int) vertex **)** const
- * [IntArray](class_intarray) ** [get_edge_faces](#get_edge_faces) ** **(** [int](class_int) idx **)** const
- * void ** [set_edge_meta](#set_edge_meta) ** **(** [int](class_int) idx, var meta **)**
- * void ** [get_edge_meta](#get_edge_meta) ** **(** [int](class_int) idx **)** const
- * [int](class_int) ** [get_face_vertex](#get_face_vertex) ** **(** [int](class_int) idx, [int](class_int) vertex **)** const
- * [int](class_int) ** [get_face_edge](#get_face_edge) ** **(** [int](class_int) idx, [int](class_int) edge **)** const
- * void ** [set_face_meta](#set_face_meta) ** **(** [int](class_int) idx, var meta **)**
- * void ** [get_face_meta](#get_face_meta) ** **(** [int](class_int) idx **)** const
- * [Vector3](class_vector3) ** [get_face_normal](#get_face_normal) ** **(** [int](class_int) idx **)** const
- * void ** [set_material](#set_material) ** **(** [Material](class_material) material **)**
- * [Object](class_object) ** [get_material](#get_material) ** **(** **)** const
+ * void **[clear](#clear)** **(** **)**
+ * [int](class_int) **[create_from_surface](#create_from_surface)** **(** [Object](class_object) mesh, [int](class_int) surface **)**
+ * [int](class_int) **[commit_to_surface](#commit_to_surface)** **(** [Object](class_object) mesh **)**
+ * [int](class_int) **[get_format](#get_format)** **(** **)** const
+ * [int](class_int) **[get_vertex_count](#get_vertex_count)** **(** **)** const
+ * [int](class_int) **[get_edge_count](#get_edge_count)** **(** **)** const
+ * [int](class_int) **[get_face_count](#get_face_count)** **(** **)** const
+ * void **[set_vertex](#set_vertex)** **(** [int](class_int) idx, [Vector3](class_vector3) vertex **)**
+ * [Vector3](class_vector3) **[get_vertex](#get_vertex)** **(** [int](class_int) idx **)** const
+ * void **[set_vertex_normal](#set_vertex_normal)** **(** [int](class_int) idx, [Vector3](class_vector3) normal **)**
+ * [Vector3](class_vector3) **[get_vertex_normal](#get_vertex_normal)** **(** [int](class_int) idx **)** const
+ * void **[set_vertex_tangent](#set_vertex_tangent)** **(** [int](class_int) idx, [Plane](class_plane) tangent **)**
+ * [Plane](class_plane) **[get_vertex_tangent](#get_vertex_tangent)** **(** [int](class_int) idx **)** const
+ * void **[set_vertex_uv](#set_vertex_uv)** **(** [int](class_int) idx, [Vector2](class_vector2) uv **)**
+ * [Vector2](class_vector2) **[get_vertex_uv](#get_vertex_uv)** **(** [int](class_int) idx **)** const
+ * void **[set_vertex_uv2](#set_vertex_uv2)** **(** [int](class_int) idx, [Vector2](class_vector2) uv2 **)**
+ * [Vector2](class_vector2) **[get_vertex_uv2](#get_vertex_uv2)** **(** [int](class_int) idx **)** const
+ * void **[set_vertex_color](#set_vertex_color)** **(** [int](class_int) idx, [Color](class_color) color **)**
+ * [Color](class_color) **[get_vertex_color](#get_vertex_color)** **(** [int](class_int) idx **)** const
+ * void **[set_vertex_bones](#set_vertex_bones)** **(** [int](class_int) idx, [IntArray](class_intarray) bones **)**
+ * [IntArray](class_intarray) **[get_vertex_bones](#get_vertex_bones)** **(** [int](class_int) idx **)** const
+ * void **[set_vertex_weights](#set_vertex_weights)** **(** [int](class_int) idx, [RealArray](class_realarray) weights **)**
+ * [RealArray](class_realarray) **[get_vertex_weights](#get_vertex_weights)** **(** [int](class_int) idx **)** const
+ * void **[set_vertex_meta](#set_vertex_meta)** **(** [int](class_int) idx, var meta **)**
+ * void **[get_vertex_meta](#get_vertex_meta)** **(** [int](class_int) idx **)** const
+ * [IntArray](class_intarray) **[get_vertex_edges](#get_vertex_edges)** **(** [int](class_int) idx **)** const
+ * [IntArray](class_intarray) **[get_vertex_faces](#get_vertex_faces)** **(** [int](class_int) idx **)** const
+ * [int](class_int) **[get_edge_vertex](#get_edge_vertex)** **(** [int](class_int) idx, [int](class_int) vertex **)** const
+ * [IntArray](class_intarray) **[get_edge_faces](#get_edge_faces)** **(** [int](class_int) idx **)** const
+ * void **[set_edge_meta](#set_edge_meta)** **(** [int](class_int) idx, var meta **)**
+ * void **[get_edge_meta](#get_edge_meta)** **(** [int](class_int) idx **)** const
+ * [int](class_int) **[get_face_vertex](#get_face_vertex)** **(** [int](class_int) idx, [int](class_int) vertex **)** const
+ * [int](class_int) **[get_face_edge](#get_face_edge)** **(** [int](class_int) idx, [int](class_int) edge **)** const
+ * void **[set_face_meta](#set_face_meta)** **(** [int](class_int) idx, var meta **)**
+ * void **[get_face_meta](#get_face_meta)** **(** [int](class_int) idx **)** const
+ * [Vector3](class_vector3) **[get_face_normal](#get_face_normal)** **(** [int](class_int) idx **)** const
+ * void **[set_material](#set_material)** **(** [Material](class_material) material **)**
+ * [Object](class_object) **[get_material](#get_material)** **(** **)** const
### Member Function Description
diff --git a/class_meshinstance.md b/class_meshinstance.md
index 1d46ba9..2f26d10 100644
--- a/class_meshinstance.md
+++ b/class_meshinstance.md
@@ -4,29 +4,33 @@
Node that instances meshes into a [Scenario].
### Member Functions
- * void ** [set_mesh](#set_mesh) ** **(** [Mesh](class_mesh) mesh **)**
- * [Mesh](class_mesh) ** [get_mesh](#get_mesh) ** **(** **)** const
- * [AABB](class_aabb) ** [get_aabb](#get_aabb) ** **(** **)** const
- * void ** [create_trimesh_collision](#create_trimesh_collision) ** **(** **)**
- * void ** [create_convex_collision](#create_convex_collision) ** **(** **)**
+ * void **[set_mesh](#set_mesh)** **(** [Mesh](class_mesh) mesh **)**
+ * [Mesh](class_mesh) **[get_mesh](#get_mesh)** **(** **)** const
+ * [AABB](class_aabb) **[get_aabb](#get_aabb)** **(** **)** const
+ * void **[create_trimesh_collision](#create_trimesh_collision)** **(** **)**
+ * void **[create_convex_collision](#create_convex_collision)** **(** **)**
### Description
MeshInstance is a [[node|Node]] that takes a [[mesh|Mesh]] resource and adds it to the current [Scenario] by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a sigle [[mesh|Mesh]] in many places. This allows to reuse geometry and save on resources. When a [[mesh|Mesh]] has to be instanced more than thousands of times at close proximity, consider using a [[multimesh|MultiMesh]] in a [[multimeshinstance|MultiMeshInstance]] instead.
### Member Function Description
+
#### set_mesh
- * void ** [set_mesh](#set_mesh) ** **(** [Mesh](class_mesh) mesh **)**
+ * void **[set_mesh](#set_mesh)** **(** [Mesh](class_mesh) mesh **)**
\\
Set the [[mesh|Mesh]] resource for the instance.
+
#### get_mesh
- * [Mesh](class_mesh) ** [get_mesh](#get_mesh) ** **(** **)** const
+ * [Mesh](class_mesh) **[get_mesh](#get_mesh)** **(** **)** const
\\
Return the current [[mesh|Mesh]] resource for the instance.
+
#### get_aabb
- * [AABB](class_aabb) ** [get_aabb](#get_aabb) ** **(** **)** const
+ * [AABB](class_aabb) **[get_aabb](#get_aabb)** **(** **)** const
\\
Return the AABB of the mesh, in local coordinates.
+
#### create_trimesh_collision
- * void ** [create_trimesh_collision](#create_trimesh_collision) ** **(** **)**
+ * void **[create_trimesh_collision](#create_trimesh_collision)** **(** **)**
\\
This helper creates a [[staticbody|StaticBody]] child [[node|Node]] using the mesh geometry as collision. It"apos;s mainly used for testing.
diff --git a/class_meshlibrary.md b/class_meshlibrary.md
index 53acbb9..9c9c8a2 100644
--- a/class_meshlibrary.md
+++ b/class_meshlibrary.md
@@ -4,55 +4,64 @@
Library of meshes.
### Member Functions
- * void ** [create_item](#create_item) ** **(** [int](class_int) id **)**
- * void ** [set_item_name](#set_item_name) ** **(** [int](class_int) id, [String](class_string) name **)**
- * void ** [set_item_mesh](#set_item_mesh) ** **(** [int](class_int) id, [Mesh](class_mesh) mesh **)**
- * void ** [set_item_shape](#set_item_shape) ** **(** [int](class_int) id, [Shape](class_shape) shape **)**
- * [String](class_string) ** [get_item_name](#get_item_name) ** **(** [int](class_int) id **)** const
- * [Mesh](class_mesh) ** [get_item_mesh](#get_item_mesh) ** **(** [int](class_int) id **)** const
- * [Shape](class_shape) ** [get_item_shape](#get_item_shape) ** **(** [int](class_int) id **)** const
- * void ** [remove_item](#remove_item) ** **(** [int](class_int) id **)**
- * void ** [clear](#clear) ** **(** **)**
- * [IntArray](class_intarray) ** [get_item_list](#get_item_list) ** **(** **)** const
- * [int](class_int) ** [get_last_unused_item_id](#get_last_unused_item_id) ** **(** **)** const
+ * void **[create_item](#create_item)** **(** [int](class_int) id **)**
+ * void **[set_item_name](#set_item_name)** **(** [int](class_int) id, [String](class_string) name **)**
+ * void **[set_item_mesh](#set_item_mesh)** **(** [int](class_int) id, [Mesh](class_mesh) mesh **)**
+ * void **[set_item_shape](#set_item_shape)** **(** [int](class_int) id, [Shape](class_shape) shape **)**
+ * [String](class_string) **[get_item_name](#get_item_name)** **(** [int](class_int) id **)** const
+ * [Mesh](class_mesh) **[get_item_mesh](#get_item_mesh)** **(** [int](class_int) id **)** const
+ * [Shape](class_shape) **[get_item_shape](#get_item_shape)** **(** [int](class_int) id **)** const
+ * void **[remove_item](#remove_item)** **(** [int](class_int) id **)**
+ * void **[clear](#clear)** **(** **)**
+ * [IntArray](class_intarray) **[get_item_list](#get_item_list)** **(** **)** const
+ * [int](class_int) **[get_last_unused_item_id](#get_last_unused_item_id)** **(** **)** const
### Description
Library of meshes. Contains a list of [[mesh|Mesh]] resources, each with name and ID. Useful for GridMap or painting Terrain.
### Member Function Description
+
#### create_item
- * void ** [create_item](#create_item) ** **(** [int](class_int) id **)**
+ * void **[create_item](#create_item)** **(** [int](class_int) id **)**
\\
Create a new item in the library, supplied an id.
+
#### set_item_name
- * void ** [set_item_name](#set_item_name) ** **(** [int](class_int) id, [String](class_string) name **)**
+ * void **[set_item_name](#set_item_name)** **(** [int](class_int) id, [String](class_string) name **)**
\\
Set the name of the item.
+
#### set_item_mesh
- * void ** [set_item_mesh](#set_item_mesh) ** **(** [int](class_int) id, [Mesh](class_mesh) mesh **)**
+ * void **[set_item_mesh](#set_item_mesh)** **(** [int](class_int) id, [Mesh](class_mesh) mesh **)**
\\
Set the mesh of the item.
+
#### get_item_name
- * [String](class_string) ** [get_item_name](#get_item_name) ** **(** [int](class_int) id **)** const
+ * [String](class_string) **[get_item_name](#get_item_name)** **(** [int](class_int) id **)** const
\\
Return the name of the item.
+
#### get_item_mesh
- * [Mesh](class_mesh) ** [get_item_mesh](#get_item_mesh) ** **(** [int](class_int) id **)** const
+ * [Mesh](class_mesh) **[get_item_mesh](#get_item_mesh)** **(** [int](class_int) id **)** const
\\
Return the mesh of the item.
+
#### remove_item
- * void ** [remove_item](#remove_item) ** **(** [int](class_int) id **)**
+ * void **[remove_item](#remove_item)** **(** [int](class_int) id **)**
\\
Remove the item.
+
#### clear
- * void ** [clear](#clear) ** **(** **)**
+ * void **[clear](#clear)** **(** **)**
\\
Clear the library.
+
#### get_item_list
- * [IntArray](class_intarray) ** [get_item_list](#get_item_list) ** **(** **)** const
+ * [IntArray](class_intarray) **[get_item_list](#get_item_list)** **(** **)** const
\\
Return the list of items.
+
#### get_last_unused_item_id
- * [int](class_int) ** [get_last_unused_item_id](#get_last_unused_item_id) ** **(** **)** const
+ * [int](class_int) **[get_last_unused_item_id](#get_last_unused_item_id)** **(** **)** const
\\
Get an unused id for a new item.
diff --git a/class_multimesh.md b/class_multimesh.md
index 7e777d4..328f045 100644
--- a/class_multimesh.md
+++ b/class_multimesh.md
@@ -4,17 +4,17 @@
Provides high perfomance mesh instancing.
### Member Functions
- * void ** [set_mesh](#set_mesh) ** **(** [Mesh](class_mesh) mesh **)**
- * [Mesh](class_mesh) ** [get_mesh](#get_mesh) ** **(** **)** const
- * void ** [set_instance_count](#set_instance_count) ** **(** [int](class_int) arg0 **)**
- * [int](class_int) ** [get_instance_count](#get_instance_count) ** **(** **)** const
- * void ** [set_instance_transform](#set_instance_transform) ** **(** [int](class_int) arg0, [Transform](class_transform) arg1 **)**
- * [Transform](class_transform) ** [get_instance_transform](#get_instance_transform) ** **(** [int](class_int) arg0 **)** const
- * void ** [set_instance_color](#set_instance_color) ** **(** [int](class_int) arg0, [Color](class_color) arg1 **)**
- * [Color](class_color) ** [get_instance_color](#get_instance_color) ** **(** [int](class_int) arg0 **)** const
- * void ** [set_aabb](#set_aabb) ** **(** [AABB](class_aabb) arg0 **)**
- * [AABB](class_aabb) ** [get_aabb](#get_aabb) ** **(** **)** const
- * void ** [generate_aabb](#generate_aabb) ** **(** **)**
+ * void **[set_mesh](#set_mesh)** **(** [Mesh](class_mesh) mesh **)**
+ * [Mesh](class_mesh) **[get_mesh](#get_mesh)** **(** **)** const
+ * void **[set_instance_count](#set_instance_count)** **(** [int](class_int) arg0 **)**
+ * [int](class_int) **[get_instance_count](#get_instance_count)** **(** **)** const
+ * void **[set_instance_transform](#set_instance_transform)** **(** [int](class_int) arg0, [Transform](class_transform) arg1 **)**
+ * [Transform](class_transform) **[get_instance_transform](#get_instance_transform)** **(** [int](class_int) arg0 **)** const
+ * void **[set_instance_color](#set_instance_color)** **(** [int](class_int) arg0, [Color](class_color) arg1 **)**
+ * [Color](class_color) **[get_instance_color](#get_instance_color)** **(** [int](class_int) arg0 **)** const
+ * void **[set_aabb](#set_aabb)** **(** [AABB](class_aabb) arg0 **)**
+ * [AABB](class_aabb) **[get_aabb](#get_aabb)** **(** **)** const
+ * void **[generate_aabb](#generate_aabb)** **(** **)**
### Description
MultiMesh provides low level mesh instancing. If the amount of [[mesh|Mesh]] instances needed goes from hundreds to thousands (and most need to be visible at close proximity) creating such a large amount of [[meshinstance|MeshInstance]] nodes may affect performance by using too much CPU or video memory. \\
@@ -23,47 +23,58 @@ For this case a MultiMesh becomes very useful, as it can draw thousands of insta
Since instances may have any behavior, the AABB used for visibility must be provided by the user, or generated with [[#generate_aabb|generate_aabb]].
### Member Function Description
+
#### set_mesh
- * void ** [set_mesh](#set_mesh) ** **(** [Mesh](class_mesh) mesh **)**
+ * void **[set_mesh](#set_mesh)** **(** [Mesh](class_mesh) mesh **)**
\\
Set the [[mesh|Mesh]] resource to be drawn in multiple instances.
+
#### get_mesh
- * [Mesh](class_mesh) ** [get_mesh](#get_mesh) ** **(** **)** const
+ * [Mesh](class_mesh) **[get_mesh](#get_mesh)** **(** **)** const
\\
Return the [[mesh|Mesh]] resource drawn as multiple instances.
+
#### set_instance_count
- * void ** [set_instance_count](#set_instance_count) ** **(** [int](class_int) arg0 **)**
+ * void **[set_instance_count](#set_instance_count)** **(** [int](class_int) arg0 **)**
\\
Set the amount of instnces that is going to be drawn. Changing this number will erase all the existing instance transform and color data.
+
#### get_instance_count
- * [int](class_int) ** [get_instance_count](#get_instance_count) ** **(** **)** const
+ * [int](class_int) **[get_instance_count](#get_instance_count)** **(** **)** const
\\
Return the amount of instnces that is going to be drawn.
+
#### set_instance_transform
- * void ** [set_instance_transform](#set_instance_transform) ** **(** [int](class_int) arg0, [Transform](class_transform) arg1 **)**
+ * void **[set_instance_transform](#set_instance_transform)** **(** [int](class_int) arg0, [Transform](class_transform) arg1 **)**
\\
Set the transform for a specific instance.
+
#### get_instance_transform
- * [Transform](class_transform) ** [get_instance_transform](#get_instance_transform) ** **(** [int](class_int) arg0 **)** const
+ * [Transform](class_transform) **[get_instance_transform](#get_instance_transform)** **(** [int](class_int) arg0 **)** const
\\
Return the transform of a specific instance.
+
#### set_instance_color
- * void ** [set_instance_color](#set_instance_color) ** **(** [int](class_int) arg0, [Color](class_color) arg1 **)**
+ * void **[set_instance_color](#set_instance_color)** **(** [int](class_int) arg0, [Color](class_color) arg1 **)**
\\
Set the color of a specific instance.
+
#### get_instance_color
- * [Color](class_color) ** [get_instance_color](#get_instance_color) ** **(** [int](class_int) arg0 **)** const
+ * [Color](class_color) **[get_instance_color](#get_instance_color)** **(** [int](class_int) arg0 **)** const
\\
Get the color of a specific instance.
+
#### set_aabb
- * void ** [set_aabb](#set_aabb) ** **(** [AABB](class_aabb) arg0 **)**
+ * void **[set_aabb](#set_aabb)** **(** [AABB](class_aabb) arg0 **)**
\\
Set the visibility AABB. If not provided, MultiMesh will not be visible.
+
#### get_aabb
- * [AABB](class_aabb) ** [get_aabb](#get_aabb) ** **(** **)** const
+ * [AABB](class_aabb) **[get_aabb](#get_aabb)** **(** **)** const
\\
Return the visibility AABB.
+
#### generate_aabb
- * void ** [generate_aabb](#generate_aabb) ** **(** **)**
+ * void **[generate_aabb](#generate_aabb)** **(** **)**
\\
Generate a new visibility AABB, using mesh AABB and instance transforms. Since instance information is stored in the [[visualserver|VisualServer]], this function is VERY SLOW and must NOT be used often.
diff --git a/class_multimeshinstance.md b/class_multimeshinstance.md
index f1f743a..5d642e0 100644
--- a/class_multimeshinstance.md
+++ b/class_multimeshinstance.md
@@ -4,18 +4,20 @@
Node that instances a [[multimesh|MultiMesh]].
### Member Functions
- * void ** [set_multimesh](#set_multimesh) ** **(** [Object](class_object) multimesh **)**
- * [Object](class_object) ** [get_multimesh](#get_multimesh) ** **(** **)** const
+ * void **[set_multimesh](#set_multimesh)** **(** [Object](class_object) multimesh **)**
+ * [Object](class_object) **[get_multimesh](#get_multimesh)** **(** **)** const
### Description
MultiMeshInstance is a [[node|Node]] that takes a [[multimesh|MultiMesh]] resource and adds it to the current [Scenario] by creating an instance of it (yes, this is an instance of instances).
### Member Function Description
+
#### set_multimesh
- * void ** [set_multimesh](#set_multimesh) ** **(** [Object](class_object) multimesh **)**
+ * void **[set_multimesh](#set_multimesh)** **(** [Object](class_object) multimesh **)**
\\
Set the [[multimesh|MultiMesh]] to be instance.
+
#### get_multimesh
- * [Object](class_object) ** [get_multimesh](#get_multimesh) ** **(** **)** const
+ * [Object](class_object) **[get_multimesh](#get_multimesh)** **(** **)** const
\\
Return the [[multimesh|MultiMesh]] that is used for instancing.
diff --git a/class_mutex.md b/class_mutex.md
index 0fdfd92..8de0e42 100644
--- a/class_mutex.md
+++ b/class_mutex.md
@@ -4,8 +4,8 @@
### Member Functions
- * void ** [lock](#lock) ** **(** **)**
- * [int](class_int) ** [try_lock](#try_lock) ** **(** **)**
- * void ** [unlock](#unlock) ** **(** **)**
+ * void **[lock](#lock)** **(** **)**
+ * [int](class_int) **[try_lock](#try_lock)** **(** **)**
+ * void **[unlock](#unlock)** **(** **)**
### Member Function Description
diff --git a/class_nil.md b/class_nil.md
index 306c265..ca18990 100644
--- a/class_nil.md
+++ b/class_nil.md
@@ -4,33 +4,33 @@
### Member Functions
- * void ** [Nil](#Nil) ** **(** [bool](class_bool) from **)**
- * void ** [Nil](#Nil) ** **(** [int](class_int) from **)**
- * void ** [Nil](#Nil) ** **(** [real](class_real) from **)**
- * void ** [Nil](#Nil) ** **(** [String](class_string) from **)**
- * void ** [Nil](#Nil) ** **(** [Vector2](class_vector2) from **)**
- * void ** [Nil](#Nil) ** **(** [Rect2](class_rect2) from **)**
- * void ** [Nil](#Nil) ** **(** [Vector3](class_vector3) from **)**
- * void ** [Nil](#Nil) ** **(** [Matrix32](class_matrix32) from **)**
- * void ** [Nil](#Nil) ** **(** [Plane](class_plane) from **)**
- * void ** [Nil](#Nil) ** **(** [Quat](class_quat) from **)**
- * void ** [Nil](#Nil) ** **(** [AABB](class_aabb) from **)**
- * void ** [Nil](#Nil) ** **(** [Matrix3](class_matrix3) from **)**
- * void ** [Nil](#Nil) ** **(** [Transform](class_transform) from **)**
- * void ** [Nil](#Nil) ** **(** [Color](class_color) from **)**
- * void ** [Nil](#Nil) ** **(** [Image](class_image) from **)**
- * void ** [Nil](#Nil) ** **(** [NodePath](class_nodepath) from **)**
- * void ** [Nil](#Nil) ** **(** [RID](class_rid) from **)**
- * void ** [Nil](#Nil) ** **(** [Object](class_object) from **)**
- * void ** [Nil](#Nil) ** **(** [InputEvent](class_inputevent) from **)**
- * void ** [Nil](#Nil) ** **(** [Dictionary](class_dictionary) from **)**
- * void ** [Nil](#Nil) ** **(** [Array](class_array) from **)**
- * void ** [Nil](#Nil) ** **(** [RawArray](class_rawarray) from **)**
- * void ** [Nil](#Nil) ** **(** [IntArray](class_intarray) from **)**
- * void ** [Nil](#Nil) ** **(** [RealArray](class_realarray) from **)**
- * void ** [Nil](#Nil) ** **(** [StringArray](class_stringarray) from **)**
- * void ** [Nil](#Nil) ** **(** [Vector2Array](class_vector2array) from **)**
- * void ** [Nil](#Nil) ** **(** [Vector3Array](class_vector3array) from **)**
- * void ** [Nil](#Nil) ** **(** [ColorArray](class_colorarray) from **)**
+ * void **[Nil](#Nil)** **(** [bool](class_bool) from **)**
+ * void **[Nil](#Nil)** **(** [int](class_int) from **)**
+ * void **[Nil](#Nil)** **(** [real](class_real) from **)**
+ * void **[Nil](#Nil)** **(** [String](class_string) from **)**
+ * void **[Nil](#Nil)** **(** [Vector2](class_vector2) from **)**
+ * void **[Nil](#Nil)** **(** [Rect2](class_rect2) from **)**
+ * void **[Nil](#Nil)** **(** [Vector3](class_vector3) from **)**
+ * void **[Nil](#Nil)** **(** [Matrix32](class_matrix32) from **)**
+ * void **[Nil](#Nil)** **(** [Plane](class_plane) from **)**
+ * void **[Nil](#Nil)** **(** [Quat](class_quat) from **)**
+ * void **[Nil](#Nil)** **(** [AABB](class_aabb) from **)**
+ * void **[Nil](#Nil)** **(** [Matrix3](class_matrix3) from **)**
+ * void **[Nil](#Nil)** **(** [Transform](class_transform) from **)**
+ * void **[Nil](#Nil)** **(** [Color](class_color) from **)**
+ * void **[Nil](#Nil)** **(** [Image](class_image) from **)**
+ * void **[Nil](#Nil)** **(** [NodePath](class_nodepath) from **)**
+ * void **[Nil](#Nil)** **(** [RID](class_rid) from **)**
+ * void **[Nil](#Nil)** **(** [Object](class_object) from **)**
+ * void **[Nil](#Nil)** **(** [InputEvent](class_inputevent) from **)**
+ * void **[Nil](#Nil)** **(** [Dictionary](class_dictionary) from **)**
+ * void **[Nil](#Nil)** **(** [Array](class_array) from **)**
+ * void **[Nil](#Nil)** **(** [RawArray](class_rawarray) from **)**
+ * void **[Nil](#Nil)** **(** [IntArray](class_intarray) from **)**
+ * void **[Nil](#Nil)** **(** [RealArray](class_realarray) from **)**
+ * void **[Nil](#Nil)** **(** [StringArray](class_stringarray) from **)**
+ * void **[Nil](#Nil)** **(** [Vector2Array](class_vector2array) from **)**
+ * void **[Nil](#Nil)** **(** [Vector3Array](class_vector3array) from **)**
+ * void **[Nil](#Nil)** **(** [ColorArray](class_colorarray) from **)**
### Member Function Description
diff --git a/class_node.md b/class_node.md
index 9d34d8a..46dff82 100644
--- a/class_node.md
+++ b/class_node.md
@@ -4,69 +4,69 @@
Base class for all the "Scene" elements.
### Member Functions
- * void ** [_enter_scene](#_enter_scene) ** **(** **)** virtual
- * void ** [_exit_scene](#_exit_scene) ** **(** **)** virtual
- * void ** [_fixed_process](#_fixed_process) ** **(** [real](class_real) delta **)** virtual
- * void ** [_input](#_input) ** **(** [InputEvent](class_inputevent) event **)** virtual
- * void ** [_process](#_process) ** **(** [real](class_real) delta **)** virtual
- * void ** [_ready](#_ready) ** **(** **)** virtual
- * void ** [_unhandled_input](#_unhandled_input) ** **(** [InputEvent](class_inputevent) event **)** virtual
- * void ** [_unhandled_key_input](#_unhandled_key_input) ** **(** [InputEvent](class_inputevent) key_event **)** virtual
- * void ** [set_name](#set_name) ** **(** [String](class_string) name **)**
- * [String](class_string) ** [get_name](#get_name) ** **(** **)** const
- * void ** [add_child](#add_child) ** **(** [Node](class_node) node **)**
- * void ** [remove_child](#remove_child) ** **(** [Node](class_node) node **)**
- * void ** [remove_and_delete_child](#remove_and_delete_child) ** **(** [Node](class_node) node **)**
- * [int](class_int) ** [get_child_count](#get_child_count) ** **(** **)** const
- * [Array](class_array) ** [get_children](#get_children) ** **(** **)** const
- * [Node](class_node) ** [get_child](#get_child) ** **(** [int](class_int) idx **)** const
- * [bool](class_bool) ** [has_node](#has_node) ** **(** [NodePath](class_nodepath) path **)** const
- * [Node](class_node) ** [get_node](#get_node) ** **(** [NodePath](class_nodepath) path **)** const
- * Parent ** [get_parent](#get_parent) ** **(** **)** const
- * [bool](class_bool) ** [has_node_and_resource](#has_node_and_resource) ** **(** [NodePath](class_nodepath) path **)** const
- * [Array](class_array) ** [get_node_and_resource](#get_node_and_resource) ** **(** [NodePath](class_nodepath) path **)**
- * [bool](class_bool) ** [is_inside_scene](#is_inside_scene) ** **(** **)** const
- * [bool](class_bool) ** [is_a_parent_of](#is_a_parent_of) ** **(** [Node](class_node) node **)** const
- * [bool](class_bool) ** [is_greater_than](#is_greater_than) ** **(** [Node](class_node) node **)** const
- * [NodePath](class_nodepath) ** [get_path](#get_path) ** **(** **)** const
- * [NodePath](class_nodepath) ** [get_path_to](#get_path_to) ** **(** [Node](class_node) node **)** const
- * void ** [add_to_group](#add_to_group) ** **(** [String](class_string) group, [bool](class_bool) arg1=false **)**
- * void ** [remove_from_group](#remove_from_group) ** **(** [String](class_string) group **)**
- * [bool](class_bool) ** [is_in_group](#is_in_group) ** **(** [String](class_string) group **)** const
- * void ** [move_child](#move_child) ** **(** [Node](class_node) child_node, [int](class_int) to_pos **)**
- * void ** [raise](#raise) ** **(** **)**
- * void ** [set_owner](#set_owner) ** **(** [Node](class_node) owner **)**
- * [Node](class_node) ** [get_owner](#get_owner) ** **(** **)** const
- * void ** [remove_and_skip](#remove_and_skip) ** **(** **)**
- * [int](class_int) ** [get_index](#get_index) ** **(** **)** const
- * void ** [print_tree](#print_tree) ** **(** **)**
- * void ** [set_filename](#set_filename) ** **(** [String](class_string) filename **)**
- * [String](class_string) ** [get_filename](#get_filename) ** **(** **)** const
- * void ** [propagate_notification](#propagate_notification) ** **(** [int](class_int) what **)**
- * void ** [set_fixed_process](#set_fixed_process) ** **(** [bool](class_bool) enable **)**
- * [real](class_real) ** [get_fixed_process_delta_time](#get_fixed_process_delta_time) ** **(** **)** const
- * [bool](class_bool) ** [is_fixed_processing](#is_fixed_processing) ** **(** **)** const
- * void ** [set_process](#set_process) ** **(** [bool](class_bool) enable **)**
- * [real](class_real) ** [get_process_delta_time](#get_process_delta_time) ** **(** **)** const
- * [bool](class_bool) ** [is_processing](#is_processing) ** **(** **)** const
- * void ** [set_process_input](#set_process_input) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_processing_input](#is_processing_input) ** **(** **)** const
- * void ** [set_process_unhandled_input](#set_process_unhandled_input) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_processing_unhandled_input](#is_processing_unhandled_input) ** **(** **)** const
- * void ** [set_pause_mode](#set_pause_mode) ** **(** [int](class_int) mode **)**
- * [int](class_int) ** [get_pause_mode](#get_pause_mode) ** **(** **)** const
- * [bool](class_bool) ** [can_process](#can_process) ** **(** **)** const
- * void ** [print_stray_nodes](#print_stray_nodes) ** **(** **)**
- * [int](class_int) ** [get_position_in_parent](#get_position_in_parent) ** **(** **)** const
- * [SceneMainLoop](class_scenemainloop) ** [get_scene](#get_scene) ** **(** **)** const
- * [Node](class_node) ** [duplicate](#duplicate) ** **(** **)** const
- * void ** [replace_by](#replace_by) ** **(** [Node](class_node) node, [bool](class_bool) keep_data=false **)**
- * void ** [queue_free](#queue_free) ** **(** **)**
+ * void **[_enter_scene](#_enter_scene)** **(** **)** virtual
+ * void **[_exit_scene](#_exit_scene)** **(** **)** virtual
+ * void **[_fixed_process](#_fixed_process)** **(** [real](class_real) delta **)** virtual
+ * void **[_input](#_input)** **(** [InputEvent](class_inputevent) event **)** virtual
+ * void **[_process](#_process)** **(** [real](class_real) delta **)** virtual
+ * void **[_ready](#_ready)** **(** **)** virtual
+ * void **[_unhandled_input](#_unhandled_input)** **(** [InputEvent](class_inputevent) event **)** virtual
+ * void **[_unhandled_key_input](#_unhandled_key_input)** **(** [InputEvent](class_inputevent) key_event **)** virtual
+ * void **[set_name](#set_name)** **(** [String](class_string) name **)**
+ * [String](class_string) **[get_name](#get_name)** **(** **)** const
+ * void **[add_child](#add_child)** **(** [Node](class_node) node **)**
+ * void **[remove_child](#remove_child)** **(** [Node](class_node) node **)**
+ * void **[remove_and_delete_child](#remove_and_delete_child)** **(** [Node](class_node) node **)**
+ * [int](class_int) **[get_child_count](#get_child_count)** **(** **)** const
+ * [Array](class_array) **[get_children](#get_children)** **(** **)** const
+ * [Node](class_node) **[get_child](#get_child)** **(** [int](class_int) idx **)** const
+ * [bool](class_bool) **[has_node](#has_node)** **(** [NodePath](class_nodepath) path **)** const
+ * [Node](class_node) **[get_node](#get_node)** **(** [NodePath](class_nodepath) path **)** const
+ * Parent **[get_parent](#get_parent)** **(** **)** const
+ * [bool](class_bool) **[has_node_and_resource](#has_node_and_resource)** **(** [NodePath](class_nodepath) path **)** const
+ * [Array](class_array) **[get_node_and_resource](#get_node_and_resource)** **(** [NodePath](class_nodepath) path **)**
+ * [bool](class_bool) **[is_inside_scene](#is_inside_scene)** **(** **)** const
+ * [bool](class_bool) **[is_a_parent_of](#is_a_parent_of)** **(** [Node](class_node) node **)** const
+ * [bool](class_bool) **[is_greater_than](#is_greater_than)** **(** [Node](class_node) node **)** const
+ * [NodePath](class_nodepath) **[get_path](#get_path)** **(** **)** const
+ * [NodePath](class_nodepath) **[get_path_to](#get_path_to)** **(** [Node](class_node) node **)** const
+ * void **[add_to_group](#add_to_group)** **(** [String](class_string) group, [bool](class_bool) arg1=false **)**
+ * void **[remove_from_group](#remove_from_group)** **(** [String](class_string) group **)**
+ * [bool](class_bool) **[is_in_group](#is_in_group)** **(** [String](class_string) group **)** const
+ * void **[move_child](#move_child)** **(** [Node](class_node) child_node, [int](class_int) to_pos **)**
+ * void **[raise](#raise)** **(** **)**
+ * void **[set_owner](#set_owner)** **(** [Node](class_node) owner **)**
+ * [Node](class_node) **[get_owner](#get_owner)** **(** **)** const
+ * void **[remove_and_skip](#remove_and_skip)** **(** **)**
+ * [int](class_int) **[get_index](#get_index)** **(** **)** const
+ * void **[print_tree](#print_tree)** **(** **)**
+ * void **[set_filename](#set_filename)** **(** [String](class_string) filename **)**
+ * [String](class_string) **[get_filename](#get_filename)** **(** **)** const
+ * void **[propagate_notification](#propagate_notification)** **(** [int](class_int) what **)**
+ * void **[set_fixed_process](#set_fixed_process)** **(** [bool](class_bool) enable **)**
+ * [real](class_real) **[get_fixed_process_delta_time](#get_fixed_process_delta_time)** **(** **)** const
+ * [bool](class_bool) **[is_fixed_processing](#is_fixed_processing)** **(** **)** const
+ * void **[set_process](#set_process)** **(** [bool](class_bool) enable **)**
+ * [real](class_real) **[get_process_delta_time](#get_process_delta_time)** **(** **)** const
+ * [bool](class_bool) **[is_processing](#is_processing)** **(** **)** const
+ * void **[set_process_input](#set_process_input)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_processing_input](#is_processing_input)** **(** **)** const
+ * void **[set_process_unhandled_input](#set_process_unhandled_input)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_processing_unhandled_input](#is_processing_unhandled_input)** **(** **)** const
+ * void **[set_pause_mode](#set_pause_mode)** **(** [int](class_int) mode **)**
+ * [int](class_int) **[get_pause_mode](#get_pause_mode)** **(** **)** const
+ * [bool](class_bool) **[can_process](#can_process)** **(** **)** const
+ * void **[print_stray_nodes](#print_stray_nodes)** **(** **)**
+ * [int](class_int) **[get_position_in_parent](#get_position_in_parent)** **(** **)** const
+ * [SceneMainLoop](class_scenemainloop) **[get_scene](#get_scene)** **(** **)** const
+ * [Node](class_node) **[duplicate](#duplicate)** **(** **)** const
+ * void **[replace_by](#replace_by)** **(** [Node](class_node) node, [bool](class_bool) keep_data=false **)**
+ * void **[queue_free](#queue_free)** **(** **)**
### Signals
- * ** enter_scene ** **(** **)**
- * ** renamed ** **(** **)**
- * ** exit_scene ** **(** **)**
+ * **enter_scene** **(** **)**
+ * **renamed** **(** **)**
+ * **exit_scene** **(** **)**
### Numeric Constants
* **NOTIFICATION_ENTER_SCENE** = **10** - Notification received when the node enters the Scene Tree and gains access to the [RootNode]. Note that children nodes will not have received the notification at that time yet.
@@ -95,193 +95,240 @@ Nodes can be set as children of other nodes, resulting in a tree arrangement. An
Finally, when a node is freed, it will free all its children nodes too.
### Member Function Description
+
#### _enter_scene
- * void ** [_enter_scene](#_enter_scene) ** **(** **)** virtual
+ * void **[_enter_scene](#_enter_scene)** **(** **)** virtual
\\
Called when entered the scene.
+
#### _exit_scene
- * void ** [_exit_scene](#_exit_scene) ** **(** **)** virtual
+ * void **[_exit_scene](#_exit_scene)** **(** **)** virtual
\\
Called when being removed from the scene.
+
#### _fixed_process
- * void ** [_fixed_process](#_fixed_process) ** **(** [real](class_real) delta **)** virtual
+ * void **[_fixed_process](#_fixed_process)** **(** [real](class_real) delta **)** virtual
\\
Called for fixed processing (synced to the physics).
+
#### _input
- * void ** [_input](#_input) ** **(** [InputEvent](class_inputevent) event **)** virtual
+ * void **[_input](#_input)** **(** [InputEvent](class_inputevent) event **)** virtual
\\
Called when any input happens (also must enable with [[#set_process_input|set_process_input]] or the property).
+
#### _process
- * void ** [_process](#_process) ** **(** [real](class_real) delta **)** virtual
+ * void **[_process](#_process)** **(** [real](class_real) delta **)** virtual
\\
Called for processing. This is called every frame, with the delta time from the previous frame.
+
#### _ready
- * void ** [_ready](#_ready) ** **(** **)** virtual
+ * void **[_ready](#_ready)** **(** **)** virtual
\\
Called when ready (entered scene and children entered too).
+
#### _unhandled_input
- * void ** [_unhandled_input](#_unhandled_input) ** **(** [InputEvent](class_inputevent) event **)** virtual
+ * void **[_unhandled_input](#_unhandled_input)** **(** [InputEvent](class_inputevent) event **)** virtual
\\
Called when any input happens that was not handled by something else (also must enable with [[#set_process_unhandled_input|set_process_unhandled_input]] or the property).
+
#### _unhandled_key_input
- * void ** [_unhandled_key_input](#_unhandled_key_input) ** **(** [InputEvent](class_inputevent) key_event **)** virtual
+ * void **[_unhandled_key_input](#_unhandled_key_input)** **(** [InputEvent](class_inputevent) key_event **)** virtual
\\
Called when any key input happens that was not handled by something else.
+
#### set_name
- * void ** [set_name](#set_name) ** **(** [String](class_string) name **)**
+ * void **[set_name](#set_name)** **(** [String](class_string) name **)**
\\
Set the name of the [[node|Node]]. Name must be unique within parent, and setting an already existing name will cause for the node to be automatically renamed.
+
#### get_name
- * [String](class_string) ** [get_name](#get_name) ** **(** **)** const
+ * [String](class_string) **[get_name](#get_name)** **(** **)** const
\\
Return the name of the [[node|Node]]. Name is be unique within parent.
+
#### add_child
- * void ** [add_child](#add_child) ** **(** [Node](class_node) node **)**
+ * void **[add_child](#add_child)** **(** [Node](class_node) node **)**
\\
Add a child [[node|Node]]. Nodes can have as many children as they want, but every child must have a unique name. Children nodes are automatically deleted when the parent node is deleted, so deleting a whole scene is performed by deleting its topmost node.
+
#### remove_child
- * void ** [remove_child](#remove_child) ** **(** [Node](class_node) node **)**
+ * void **[remove_child](#remove_child)** **(** [Node](class_node) node **)**
\\
Remove a child [[node|Node]]. Node is NOT deleted and will have to be deleted manually.
+
#### get_child_count
- * [int](class_int) ** [get_child_count](#get_child_count) ** **(** **)** const
+ * [int](class_int) **[get_child_count](#get_child_count)** **(** **)** const
\\
Return the amount of children nodes.
+
#### get_child
- * [Node](class_node) ** [get_child](#get_child) ** **(** [int](class_int) idx **)** const
+ * [Node](class_node) **[get_child](#get_child)** **(** [int](class_int) idx **)** const
\\
Return a children node by it"apos;s index (see [[#get_child_count|get_child_count]]). This method is often used for iterating all children of a node.
+
#### get_node
- * [Node](class_node) ** [get_node](#get_node) ** **(** [NodePath](class_nodepath) path **)** const
+ * [Node](class_node) **[get_node](#get_node)** **(** [NodePath](class_nodepath) path **)** const
\\
Fetch a node. "path" must be valid (or else error will occur) and can be either the name of a child node, a relative path (from the current node to another node), or an absolute path to a node.\\
Examples ofa paths are: get_node("Sword") , get_node("../Swamp/Alligator") , get_node("/MyGame"). \\
Note: fetching absolute paths only works when the node is inside the scene tree (see [[#is_inside_scene|is_inside_scene]]).
+
#### get_parent
- * Parent ** [get_parent](#get_parent) ** **(** **)** const
+ * Parent **[get_parent](#get_parent)** **(** **)** const
\\
Return the parent [[node|Node]] of the current [[node|Node]], or an empty Object if the node lacks a parent.
+
#### is_inside_scene
- * [bool](class_bool) ** [is_inside_scene](#is_inside_scene) ** **(** **)** const
+ * [bool](class_bool) **[is_inside_scene](#is_inside_scene)** **(** **)** const
\\
Return wether the node is inside a scene tree (a tree where the topmost node is a [RootNode])
+
#### is_a_parent_of
- * [bool](class_bool) ** [is_a_parent_of](#is_a_parent_of) ** **(** [Node](class_node) node **)** const
+ * [bool](class_bool) **[is_a_parent_of](#is_a_parent_of)** **(** [Node](class_node) node **)** const
\\
Return //true// if the "node" argument is a direct or indirect child of the current node, otherwise return //false//.
+
#### is_greater_than
- * [bool](class_bool) ** [is_greater_than](#is_greater_than) ** **(** [Node](class_node) node **)** const
+ * [bool](class_bool) **[is_greater_than](#is_greater_than)** **(** [Node](class_node) node **)** const
\\
Return //true// if "node" occurs later in the scene hierarchy than the current node, otherwise return //false//.
+
#### get_path
- * [NodePath](class_nodepath) ** [get_path](#get_path) ** **(** **)** const
+ * [NodePath](class_nodepath) **[get_path](#get_path)** **(** **)** const
\\
Return the absolute path of the current node. This only works if the curent node is inside the scene tree (see [[#is_inside_scene|is_inside_scene]]).
+
#### get_path_to
- * [NodePath](class_nodepath) ** [get_path_to](#get_path_to) ** **(** [Node](class_node) node **)** const
+ * [NodePath](class_nodepath) **[get_path_to](#get_path_to)** **(** [Node](class_node) node **)** const
\\
Return the relative path from the current node to the specified node in "node" argument. Both nodes must be in the same scene, or else the function will fail.
+
#### add_to_group
- * void ** [add_to_group](#add_to_group) ** **(** [String](class_string) group, [bool](class_bool) arg1=false **)**
+ * void **[add_to_group](#add_to_group)** **(** [String](class_string) group, [bool](class_bool) arg1=false **)**
\\
Add a node to a group. Groups are helpers to name and organize group of nodes, like for example: "Enemies" "Collectables", etc. A [[node|Node]] can be in any number of groups. Nodes can be assigned a group at any time, but will not be added to it until they are inside the scene tree (see [[#is_inside_scene|is_inside_scene]]).
+
#### remove_from_group
- * void ** [remove_from_group](#remove_from_group) ** **(** [String](class_string) group **)**
+ * void **[remove_from_group](#remove_from_group)** **(** [String](class_string) group **)**
\\
Remove a node from a group.
+
#### move_child
- * void ** [move_child](#move_child) ** **(** [Node](class_node) child_node, [int](class_int) to_pos **)**
+ * void **[move_child](#move_child)** **(** [Node](class_node) child_node, [int](class_int) to_pos **)**
\\
Move a child node to a different position (order) amongst the other children. Since calls, signals, etc are performed by tree order, changing the order of chilren nodes may be useful.
+
#### raise
- * void ** [raise](#raise) ** **(** **)**
+ * void **[raise](#raise)** **(** **)**
\\
Move this node to the top of the array of nodes of the parent node. This is often useful on GUIs ([[control|Control]]), because their order of drawing fully depends on their order in the tree.
+
#### set_owner
- * void ** [set_owner](#set_owner) ** **(** [Node](class_node) owner **)**
+ * void **[set_owner](#set_owner)** **(** [Node](class_node) owner **)**
\\
Set the node owner. A node can have any other node as owner (as long as a valid parent, grandparent, etc ascending in the tree). When saving a node (using SceneSaver) all the nodes it owns will be saved with it. This allows to create complex SceneTrees, with instancing and subinstancing.
+
#### get_owner
- * [Node](class_node) ** [get_owner](#get_owner) ** **(** **)** const
+ * [Node](class_node) **[get_owner](#get_owner)** **(** **)** const
\\
Get the node owner (see [[#set_node_owner|set_node_owner]]).
+
#### remove_and_skip
- * void ** [remove_and_skip](#remove_and_skip) ** **(** **)**
+ * void **[remove_and_skip](#remove_and_skip)** **(** **)**
\\
Remove a node and set all its children as childrens of the parent node (if exists). All even subscriptions that pass by the removed node will be unsubscribed.
+
#### get_index
- * [int](class_int) ** [get_index](#get_index) ** **(** **)** const
+ * [int](class_int) **[get_index](#get_index)** **(** **)** const
\\
Get the node index in the parent (assuming it has a parent).
+
#### print_tree
- * void ** [print_tree](#print_tree) ** **(** **)**
+ * void **[print_tree](#print_tree)** **(** **)**
\\
Print the screne to stdout. Used mainly for debugging purposes.
+
#### set_filename
- * void ** [set_filename](#set_filename) ** **(** [String](class_string) filename **)**
+ * void **[set_filename](#set_filename)** **(** [String](class_string) filename **)**
\\
A node can contain a filename. This filename should not be changed by the user, unless writing editors and tools. When a scene is instanced from a file, it topmost node contains the filename from where it was loaded.
+
#### get_filename
- * [String](class_string) ** [get_filename](#get_filename) ** **(** **)** const
+ * [String](class_string) **[get_filename](#get_filename)** **(** **)** const
\\
Return a filename that may be containedA node can contained by the node. When a scene is instanced from a file, it topmost node contains the filename from where it was loaded (see [[#set_filename|set_filename]]).
+
#### propagate_notification
- * void ** [propagate_notification](#propagate_notification) ** **(** [int](class_int) what **)**
+ * void **[propagate_notification](#propagate_notification)** **(** [int](class_int) what **)**
\\
Notify the current node and all its chldren recursively by calling notification() in all of them.
+
#### set_fixed_process
- * void ** [set_fixed_process](#set_fixed_process) ** **(** [bool](class_bool) enable **)**
+ * void **[set_fixed_process](#set_fixed_process)** **(** [bool](class_bool) enable **)**
\\
Enables or disables node fixed framerate processing. When a node is being processed, it will receive a NOTIFICATION_PROCESS at a fixed (usually 60fps, check [[os|OS]] to change that) interval (and the [[#_fixed_process|_fixed_process]] callback will be called if exists). It is common to check how much time was elapsed since the previous frame by calling [[#get_fixed_process_time|get_fixed_process_time]].
+
#### get_fixed_process_delta_time
- * [real](class_real) ** [get_fixed_process_delta_time](#get_fixed_process_delta_time) ** **(** **)** const
+ * [real](class_real) **[get_fixed_process_delta_time](#get_fixed_process_delta_time)** **(** **)** const
\\
Return the time elapsed since the last fixed frame. This is always the same in fixed proecssing unless the frames per second is changed in [[os|OS]].
+
#### is_fixed_processing
- * [bool](class_bool) ** [is_fixed_processing](#is_fixed_processing) ** **(** **)** const
+ * [bool](class_bool) **[is_fixed_processing](#is_fixed_processing)** **(** **)** const
\\
Return true if fixed processing is enabled (see [[#set_fixed_process|set_fixed_process]]).
+
#### set_process
- * void ** [set_process](#set_process) ** **(** [bool](class_bool) enable **)**
+ * void **[set_process](#set_process)** **(** [bool](class_bool) enable **)**
\\
Enables or disables node processing. When a node is being processed, it will receive a NOTIFICATION_PROCESS on every drawn frame (and the [[#_process|_process]] callback will be called if exists). It is common to check how much time was elapsed since the previous frame by calling [[#get_process_time|get_process_time]].
+
#### get_process_delta_time
- * [real](class_real) ** [get_process_delta_time](#get_process_delta_time) ** **(** **)** const
+ * [real](class_real) **[get_process_delta_time](#get_process_delta_time)** **(** **)** const
\\
Return the time elapsed (in seconds) since the last process callback. This is almost always different each time.
+
#### is_processing
- * [bool](class_bool) ** [is_processing](#is_processing) ** **(** **)** const
+ * [bool](class_bool) **[is_processing](#is_processing)** **(** **)** const
\\
Return wether processing is enabled in the current node (see [[#set_process|set_process]]).
+
#### set_process_input
- * void ** [set_process_input](#set_process_input) ** **(** [bool](class_bool) enable **)**
+ * void **[set_process_input](#set_process_input)** **(** [bool](class_bool) enable **)**
\\
Enable input processing for node. This is not requiered for GUI controls! It hooks up the node to receive all input (see [[#_input|_input]]).
+
#### is_processing_input
- * [bool](class_bool) ** [is_processing_input](#is_processing_input) ** **(** **)** const
+ * [bool](class_bool) **[is_processing_input](#is_processing_input)** **(** **)** const
\\
Return true if the node is processing input (see [[#set_process_input|set_process_input]]).
+
#### set_process_unhandled_input
- * void ** [set_process_unhandled_input](#set_process_unhandled_input) ** **(** [bool](class_bool) enable **)**
+ * void **[set_process_unhandled_input](#set_process_unhandled_input)** **(** [bool](class_bool) enable **)**
\\
Enable unhandled input processing for node. This is not requiered for GUI controls! It hooks up the node to receive all input that was not previously handled before (usually by a [[control|Control]]). (see [[#_unhandled_input|_unhandled_input]]).
+
#### is_processing_unhandled_input
- * [bool](class_bool) ** [is_processing_unhandled_input](#is_processing_unhandled_input) ** **(** **)** const
+ * [bool](class_bool) **[is_processing_unhandled_input](#is_processing_unhandled_input)** **(** **)** const
\\
Return true if the node is processing unhandled input (see [[#set_process_unhandled_input|set_process_unhandled_input]]).
+
#### can_process
- * [bool](class_bool) ** [can_process](#can_process) ** **(** **)** const
+ * [bool](class_bool) **[can_process](#can_process)** **(** **)** const
\\
Return true if the node can process.
+
#### get_scene
- * [SceneMainLoop](class_scenemainloop) ** [get_scene](#get_scene) ** **(** **)** const
+ * [SceneMainLoop](class_scenemainloop) **[get_scene](#get_scene)** **(** **)** const
\\
Get the current SceneMainLoop. Only returned if the node is inside the scene, else returns null.
+
#### duplicate
- * [Node](class_node) ** [duplicate](#duplicate) ** **(** **)** const
+ * [Node](class_node) **[duplicate](#duplicate)** **(** **)** const
\\
Return a duplicate of the scene, with all nodes and parameters copied. Subscriptions will not be duplicated.
+
#### replace_by
- * void ** [replace_by](#replace_by) ** **(** [Node](class_node) node, [bool](class_bool) keep_data=false **)**
+ * void **[replace_by](#replace_by)** **(** [Node](class_node) node, [bool](class_bool) keep_data=false **)**
\\
Replace a node in a scene by a given one. Subscriptions that pass through this node will be lost.
diff --git a/class_node2d.md b/class_node2d.md
index eaf8e16..b2e70fe 100644
--- a/class_node2d.md
+++ b/class_node2d.md
@@ -4,16 +4,16 @@
Base node for 2D system.
### Member Functions
- * void ** [set_pos](#set_pos) ** **(** [Vector2](class_vector2) pos **)**
- * void ** [set_rot](#set_rot) ** **(** [real](class_real) rot **)**
- * void ** [set_scale](#set_scale) ** **(** [Vector2](class_vector2) scale **)**
- * [Vector2](class_vector2) ** [get_pos](#get_pos) ** **(** **)** const
- * [real](class_real) ** [get_rot](#get_rot) ** **(** **)** const
- * [Vector2](class_vector2) ** [get_scale](#get_scale) ** **(** **)** const
- * [Vector2](class_vector2) ** [get_global_pos](#get_global_pos) ** **(** **)** const
- * void ** [set_transform](#set_transform) ** **(** [Matrix32](class_matrix32) xform **)**
- * void ** [set_global_transform](#set_global_transform) ** **(** [Matrix32](class_matrix32) xform **)**
- * void ** [edit_set_pivot](#edit_set_pivot) ** **(** [Vector2](class_vector2) arg0 **)**
+ * void **[set_pos](#set_pos)** **(** [Vector2](class_vector2) pos **)**
+ * void **[set_rot](#set_rot)** **(** [real](class_real) rot **)**
+ * void **[set_scale](#set_scale)** **(** [Vector2](class_vector2) scale **)**
+ * [Vector2](class_vector2) **[get_pos](#get_pos)** **(** **)** const
+ * [real](class_real) **[get_rot](#get_rot)** **(** **)** const
+ * [Vector2](class_vector2) **[get_scale](#get_scale)** **(** **)** const
+ * [Vector2](class_vector2) **[get_global_pos](#get_global_pos)** **(** **)** const
+ * void **[set_transform](#set_transform)** **(** [Matrix32](class_matrix32) xform **)**
+ * void **[set_global_transform](#set_global_transform)** **(** [Matrix32](class_matrix32) xform **)**
+ * void **[edit_set_pivot](#edit_set_pivot)** **(** [Vector2](class_vector2) arg0 **)**
### Description
Base node for 2D system. Node2D contains a position, rotation and scale, which is used to position and animate.
@@ -21,31 +21,38 @@ Base node for 2D system. Node2D contains a position, rotation and scale, which i
A tree of Node2Ds allows complex hierachies for animation and positioning.
### Member Function Description
+
#### set_pos
- * void ** [set_pos](#set_pos) ** **(** [Vector2](class_vector2) pos **)**
+ * void **[set_pos](#set_pos)** **(** [Vector2](class_vector2) pos **)**
\\
Set the position of the 2d node.
+
#### set_rot
- * void ** [set_rot](#set_rot) ** **(** [real](class_real) rot **)**
+ * void **[set_rot](#set_rot)** **(** [real](class_real) rot **)**
\\
Set the rotation of the 2d node.
+
#### set_scale
- * void ** [set_scale](#set_scale) ** **(** [Vector2](class_vector2) scale **)**
+ * void **[set_scale](#set_scale)** **(** [Vector2](class_vector2) scale **)**
\\
Set the scale of the 2d node.
+
#### get_pos
- * [Vector2](class_vector2) ** [get_pos](#get_pos) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_pos](#get_pos)** **(** **)** const
\\
Return the position of the 2D node.
+
#### get_rot
- * [real](class_real) ** [get_rot](#get_rot) ** **(** **)** const
+ * [real](class_real) **[get_rot](#get_rot)** **(** **)** const
\\
Return the rotation of the 2D node.
+
#### get_scale
- * [Vector2](class_vector2) ** [get_scale](#get_scale) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_scale](#get_scale)** **(** **)** const
\\
Return the scale of the 2D node.
+
#### get_global_pos
- * [Vector2](class_vector2) ** [get_global_pos](#get_global_pos) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_global_pos](#get_global_pos)** **(** **)** const
\\
Return the global position of the 2D node.
diff --git a/class_nodepath.md b/class_nodepath.md
index f3e31ef..5ac6f99 100644
--- a/class_nodepath.md
+++ b/class_nodepath.md
@@ -4,45 +4,52 @@
Built-in type optimized for path traversing.
### Member Functions
- * [String](class_string) ** [get_name](#get_name) ** **(** [int](class_int) idx **)**
- * [int](class_int) ** [get_name_count](#get_name_count) ** **(** **)**
- * [String](class_string) ** [get_property](#get_property) ** **(** **)**
- * [String](class_string) ** [get_subname](#get_subname) ** **(** [int](class_int) idx **)**
- * [int](class_int) ** [get_subname_count](#get_subname_count) ** **(** **)**
- * [bool](class_bool) ** [is_absolute](#is_absolute) ** **(** **)**
- * [bool](class_bool) ** [is_empty](#is_empty) ** **(** **)**
- * void ** [NodePath](#NodePath) ** **(** [String](class_string) from **)**
+ * [String](class_string) **[get_name](#get_name)** **(** [int](class_int) idx **)**
+ * [int](class_int) **[get_name_count](#get_name_count)** **(** **)**
+ * [String](class_string) **[get_property](#get_property)** **(** **)**
+ * [String](class_string) **[get_subname](#get_subname)** **(** [int](class_int) idx **)**
+ * [int](class_int) **[get_subname_count](#get_subname_count)** **(** **)**
+ * [bool](class_bool) **[is_absolute](#is_absolute)** **(** **)**
+ * [bool](class_bool) **[is_empty](#is_empty)** **(** **)**
+ * void **[NodePath](#NodePath)** **(** [String](class_string) from **)**
### Description
Built-in type optimized for path traversing. A Node path is an optimized compiled path used for traversing the scene tree.
It references nodes and can reference properties in that node, or even reference properties inside the resources of the node.
### Member Function Description
+
#### get_name
- * [String](class_string) ** [get_name](#get_name) ** **(** [int](class_int) idx **)**
+ * [String](class_string) **[get_name](#get_name)** **(** [int](class_int) idx **)**
\\
Return a path level name.
+
#### get_name_count
- * [int](class_int) ** [get_name_count](#get_name_count) ** **(** **)**
+ * [int](class_int) **[get_name_count](#get_name_count)** **(** **)**
\\
Return the path level count.
+
#### get_property
- * [String](class_string) ** [get_property](#get_property) ** **(** **)**
+ * [String](class_string) **[get_property](#get_property)** **(** **)**
\\
Return the property associated (empty if none).
+
#### get_subname
- * [String](class_string) ** [get_subname](#get_subname) ** **(** [int](class_int) idx **)**
+ * [String](class_string) **[get_subname](#get_subname)** **(** [int](class_int) idx **)**
\\
Return the subname level name.
+
#### get_subname_count
- * [int](class_int) ** [get_subname_count](#get_subname_count) ** **(** **)**
+ * [int](class_int) **[get_subname_count](#get_subname_count)** **(** **)**
\\
Return the subname count.
+
#### is_absolute
- * [bool](class_bool) ** [is_absolute](#is_absolute) ** **(** **)**
+ * [bool](class_bool) **[is_absolute](#is_absolute)** **(** **)**
\\
Return true if the node path is absolute (not relative).
+
#### is_empty
- * [bool](class_bool) ** [is_empty](#is_empty) ** **(** **)**
+ * [bool](class_bool) **[is_empty](#is_empty)** **(** **)**
\\
Return true if the node path is empty.
diff --git a/class_object.md b/class_object.md
index 31f84e9..b9627a8 100644
--- a/class_object.md
+++ b/class_object.md
@@ -4,43 +4,43 @@
Base class for all non built-in types.
### Member Functions
- * void ** [_get](#_get) ** **(** [String](class_string) property **)** virtual
- * [Array](class_array) ** [_get_property_list](#_get_property_list) ** **(** **)** virtual
- * void ** [_notification](#_notification) ** **(** [int](class_int) what **)** virtual
- * void ** [_set](#_set) ** **(** [String](class_string) property, var value **)** virtual
- * [String](class_string) ** [get_type](#get_type) ** **(** **)** const
- * [bool](class_bool) ** [is_type](#is_type) ** **(** [String](class_string) type **)** const
- * void ** [set](#set) ** **(** [String](class_string) property, var value **)**
- * void ** [get](#get) ** **(** [String](class_string) property **)** const
- * [Array](class_array) ** [get_property_list](#get_property_list) ** **(** **)** const
- * void ** [notification](#notification) ** **(** [int](class_int) what, [bool](class_bool) arg1=false **)**
- * [int](class_int) ** [get_instance_ID](#get_instance_ID) ** **(** **)** const
- * void ** [set_script](#set_script) ** **(** [Script](class_script) script **)**
- * [Script](class_script) ** [get_script](#get_script) ** **(** **)** const
- * void ** [set_meta](#set_meta) ** **(** [String](class_string) name, var value **)**
- * void ** [get_meta](#get_meta) ** **(** [String](class_string) name **)** const
- * [bool](class_bool) ** [has_meta](#has_meta) ** **(** [String](class_string) name **)** const
- * [StringArray](class_stringarray) ** [get_meta_list](#get_meta_list) ** **(** **)** const
- * void ** [add_user_signal](#add_user_signal) ** **(** [String](class_string) signal, [Array](class_array) arguments=Array() **)**
- * void ** [emit_signal](#emit_signal) ** **(** [String](class_string) signal, var arg0=NULL, var arg1=NULL, var arg2=NULL, var arg3=NULL, var arg4=NULL **)**
- * void ** [call](#call) ** **(** [String](class_string) method, var arg0=NULL, var arg1=NULL, var arg2=NULL, var arg3=NULL, var arg4=NULL, var arg5=NULL, var arg6=NULL, var arg7=NULL, var arg8=NULL, var arg9=NULL **)**
- * void ** [call_deferred](#call_deferred) ** **(** [String](class_string) method, var arg0=NULL, var arg1=NULL, var arg2=NULL, var arg3=NULL, var arg4=NULL **)**
- * void ** [callv](#callv) ** **(** [String](class_string) method, [Array](class_array) arg_array **)**
- * [bool](class_bool) ** [has_method](#has_method) ** **(** [String](class_string) arg0 **)** const
- * [Array](class_array) ** [get_signal_list](#get_signal_list) ** **(** **)** const
- * void ** [connect](#connect) ** **(** [String](class_string) signal, [Object](class_object) target, [String](class_string) method, [Array](class_array) binds=Array(), [int](class_int) flags=0 **)**
- * void ** [disconnect](#disconnect) ** **(** [String](class_string) signal, [Object](class_object) target, [String](class_string) method **)**
- * [bool](class_bool) ** [is_connected](#is_connected) ** **(** [String](class_string) signal, [Object](class_object) target, [String](class_string) method **)** const
- * void ** [set_block_signals](#set_block_signals) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_blocking_signals](#is_blocking_signals) ** **(** **)** const
- * void ** [set_message_translation](#set_message_translation) ** **(** [bool](class_bool) enable **)**
- * void ** [can_translate_messages](#can_translate_messages) ** **(** [bool](class_bool) arg0 **)**
- * void ** [property_list_changed_notify](#property_list_changed_notify) ** **(** **)**
- * [String](class_string) ** [XL_MESSAGE](#XL_MESSAGE) ** **(** [String](class_string) message **)** const
- * [String](class_string) ** [tr](#tr) ** **(** [String](class_string) message **)** const
+ * void **[_get](#_get)** **(** [String](class_string) property **)** virtual
+ * [Array](class_array) **[_get_property_list](#_get_property_list)** **(** **)** virtual
+ * void **[_notification](#_notification)** **(** [int](class_int) what **)** virtual
+ * void **[_set](#_set)** **(** [String](class_string) property, var value **)** virtual
+ * [String](class_string) **[get_type](#get_type)** **(** **)** const
+ * [bool](class_bool) **[is_type](#is_type)** **(** [String](class_string) type **)** const
+ * void **[set](#set)** **(** [String](class_string) property, var value **)**
+ * void **[get](#get)** **(** [String](class_string) property **)** const
+ * [Array](class_array) **[get_property_list](#get_property_list)** **(** **)** const
+ * void **[notification](#notification)** **(** [int](class_int) what, [bool](class_bool) arg1=false **)**
+ * [int](class_int) **[get_instance_ID](#get_instance_ID)** **(** **)** const
+ * void **[set_script](#set_script)** **(** [Script](class_script) script **)**
+ * [Script](class_script) **[get_script](#get_script)** **(** **)** const
+ * void **[set_meta](#set_meta)** **(** [String](class_string) name, var value **)**
+ * void **[get_meta](#get_meta)** **(** [String](class_string) name **)** const
+ * [bool](class_bool) **[has_meta](#has_meta)** **(** [String](class_string) name **)** const
+ * [StringArray](class_stringarray) **[get_meta_list](#get_meta_list)** **(** **)** const
+ * void **[add_user_signal](#add_user_signal)** **(** [String](class_string) signal, [Array](class_array) arguments=Array() **)**
+ * void **[emit_signal](#emit_signal)** **(** [String](class_string) signal, var arg0=NULL, var arg1=NULL, var arg2=NULL, var arg3=NULL, var arg4=NULL **)**
+ * void **[call](#call)** **(** [String](class_string) method, var arg0=NULL, var arg1=NULL, var arg2=NULL, var arg3=NULL, var arg4=NULL, var arg5=NULL, var arg6=NULL, var arg7=NULL, var arg8=NULL, var arg9=NULL **)**
+ * void **[call_deferred](#call_deferred)** **(** [String](class_string) method, var arg0=NULL, var arg1=NULL, var arg2=NULL, var arg3=NULL, var arg4=NULL **)**
+ * void **[callv](#callv)** **(** [String](class_string) method, [Array](class_array) arg_array **)**
+ * [bool](class_bool) **[has_method](#has_method)** **(** [String](class_string) arg0 **)** const
+ * [Array](class_array) **[get_signal_list](#get_signal_list)** **(** **)** const
+ * void **[connect](#connect)** **(** [String](class_string) signal, [Object](class_object) target, [String](class_string) method, [Array](class_array) binds=Array(), [int](class_int) flags=0 **)**
+ * void **[disconnect](#disconnect)** **(** [String](class_string) signal, [Object](class_object) target, [String](class_string) method **)**
+ * [bool](class_bool) **[is_connected](#is_connected)** **(** [String](class_string) signal, [Object](class_object) target, [String](class_string) method **)** const
+ * void **[set_block_signals](#set_block_signals)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_blocking_signals](#is_blocking_signals)** **(** **)** const
+ * void **[set_message_translation](#set_message_translation)** **(** [bool](class_bool) enable **)**
+ * void **[can_translate_messages](#can_translate_messages)** **(** [bool](class_bool) arg0 **)**
+ * void **[property_list_changed_notify](#property_list_changed_notify)** **(** **)**
+ * [String](class_string) **[XL_MESSAGE](#XL_MESSAGE)** **(** [String](class_string) message **)** const
+ * [String](class_string) **[tr](#tr)** **(** [String](class_string) message **)** const
### Signals
- * ** script_changed ** **(** **)**
+ * **script_changed** **(** **)**
### Numeric Constants
* **NOTIFICATION_POSTINITIALIZE** = **0** - Called right when the object is initialized. Not available in script.
@@ -57,128 +57,159 @@ Base class for all non built-in types. Everything not a built-in type starts the
Objects also receive notifications ([[#_notification|_notification]]). Notifications are a simple way to notify the object about simple events, so they can all be handled together.
### Member Function Description
+
#### _get
- * void ** [_get](#_get) ** **(** [String](class_string) property **)** virtual
+ * void **[_get](#_get)** **(** [String](class_string) property **)** virtual
\\
Return a property, return null if the property does not exist.
+
#### _get_property_list
- * [Array](class_array) ** [_get_property_list](#_get_property_list) ** **(** **)** virtual
+ * [Array](class_array) **[_get_property_list](#_get_property_list)** **(** **)** virtual
\\
Return the property list, array of dictionaries, dictionaries must countain: name:String, type:int (see TYPE_* enum in globals) and optionally: hint:int (see PROPERTY_HINT_* in globals), hint_string:String, usage:int (see PROPERTY_USAGE_* in globals).
+
#### _notification
- * void ** [_notification](#_notification) ** **(** [int](class_int) what **)** virtual
+ * void **[_notification](#_notification)** **(** [int](class_int) what **)** virtual
\\
Notification request, the notification id is received.
+
#### _set
- * void ** [_set](#_set) ** **(** [String](class_string) property, var value **)** virtual
+ * void **[_set](#_set)** **(** [String](class_string) property, var value **)** virtual
\\
Set a property. Return true if the property was found.
+
#### get_type
- * [String](class_string) ** [get_type](#get_type) ** **(** **)** const
+ * [String](class_string) **[get_type](#get_type)** **(** **)** const
\\
Return the type of the object as a string.
+
#### is_type
- * [bool](class_bool) ** [is_type](#is_type) ** **(** [String](class_string) type **)** const
+ * [bool](class_bool) **[is_type](#is_type)** **(** [String](class_string) type **)** const
\\
Check the type of the obeject against a string (including inheritance).
+
#### set
- * void ** [set](#set) ** **(** [String](class_string) property, var value **)**
+ * void **[set](#set)** **(** [String](class_string) property, var value **)**
\\
Set property into the object.
+
#### get
- * void ** [get](#get) ** **(** [String](class_string) property **)** const
+ * void **[get](#get)** **(** [String](class_string) property **)** const
\\
Get a property from the object.
+
#### get_property_list
- * [Array](class_array) ** [get_property_list](#get_property_list) ** **(** **)** const
+ * [Array](class_array) **[get_property_list](#get_property_list)** **(** **)** const
\\
Return the list of properties as an array of dictionaries, dictionaries countain: name:String, type:int (see TYPE_* enum in globals) and optionally: hint:int (see PROPERTY_HINT_* in globals), hint_string:String, usage:int (see PROPERTY_USAGE_* in globals).
+
#### notification
- * void ** [notification](#notification) ** **(** [int](class_int) what, [bool](class_bool) arg1=false **)**
+ * void **[notification](#notification)** **(** [int](class_int) what, [bool](class_bool) arg1=false **)**
\\
Notify the object of something.
+
#### get_instance_ID
- * [int](class_int) ** [get_instance_ID](#get_instance_ID) ** **(** **)** const
+ * [int](class_int) **[get_instance_ID](#get_instance_ID)** **(** **)** const
\\
Return the instance ID. All objects have a unique instance ID.
+
#### set_script
- * void ** [set_script](#set_script) ** **(** [Script](class_script) script **)**
+ * void **[set_script](#set_script)** **(** [Script](class_script) script **)**
\\
Set a script into the object, scripts extend the object functionality.
+
#### get_script
- * [Script](class_script) ** [get_script](#get_script) ** **(** **)** const
+ * [Script](class_script) **[get_script](#get_script)** **(** **)** const
\\
Return the object script (or null if it doesn't have one).
+
#### set_meta
- * void ** [set_meta](#set_meta) ** **(** [String](class_string) name, var value **)**
+ * void **[set_meta](#set_meta)** **(** [String](class_string) name, var value **)**
\\
Set a metadata into the object. Medatada is serialized. Metadata can be //anything//.
+
#### get_meta
- * void ** [get_meta](#get_meta) ** **(** [String](class_string) name **)** const
+ * void **[get_meta](#get_meta)** **(** [String](class_string) name **)** const
\\
Return a metadata from the object.
+
#### has_meta
- * [bool](class_bool) ** [has_meta](#has_meta) ** **(** [String](class_string) name **)** const
+ * [bool](class_bool) **[has_meta](#has_meta)** **(** [String](class_string) name **)** const
\\
Return true if a metadata is found with the requested name.
+
#### get_meta_list
- * [StringArray](class_stringarray) ** [get_meta_list](#get_meta_list) ** **(** **)** const
+ * [StringArray](class_stringarray) **[get_meta_list](#get_meta_list)** **(** **)** const
\\
Return the list of metadatas in the object.
+
#### add_user_signal
- * void ** [add_user_signal](#add_user_signal) ** **(** [String](class_string) signal, [Array](class_array) arguments=Array() **)**
+ * void **[add_user_signal](#add_user_signal)** **(** [String](class_string) signal, [Array](class_array) arguments=Array() **)**
\\
Add a user signal (can be added anytime). Arguments are optional, but can be added as an array of dictionaries, each containing "name" and "type" (from [@GlobalScope] TYPE_*).
+
#### emit_signal
- * void ** [emit_signal](#emit_signal) ** **(** [String](class_string) signal, var arg0=NULL, var arg1=NULL, var arg2=NULL, var arg3=NULL, var arg4=NULL **)**
+ * void **[emit_signal](#emit_signal)** **(** [String](class_string) signal, var arg0=NULL, var arg1=NULL, var arg2=NULL, var arg3=NULL, var arg4=NULL **)**
\\
Emit a signal. Arguments are passed in an array.
+
#### call
- * void ** [call](#call) ** **(** [String](class_string) method, var arg0=NULL, var arg1=NULL, var arg2=NULL, var arg3=NULL, var arg4=NULL, var arg5=NULL, var arg6=NULL, var arg7=NULL, var arg8=NULL, var arg9=NULL **)**
+ * void **[call](#call)** **(** [String](class_string) method, var arg0=NULL, var arg1=NULL, var arg2=NULL, var arg3=NULL, var arg4=NULL, var arg5=NULL, var arg6=NULL, var arg7=NULL, var arg8=NULL, var arg9=NULL **)**
\\
Call a function in the object, result is returned.
+
#### call_deferred
- * void ** [call_deferred](#call_deferred) ** **(** [String](class_string) method, var arg0=NULL, var arg1=NULL, var arg2=NULL, var arg3=NULL, var arg4=NULL **)**
+ * void **[call_deferred](#call_deferred)** **(** [String](class_string) method, var arg0=NULL, var arg1=NULL, var arg2=NULL, var arg3=NULL, var arg4=NULL **)**
\\
Create and store a function in the object. The call will take place on idle time.
+
#### get_signal_list
- * [Array](class_array) ** [get_signal_list](#get_signal_list) ** **(** **)** const
+ * [Array](class_array) **[get_signal_list](#get_signal_list)** **(** **)** const
\\
Return the list of signals as an array of dictionaries.
+
#### connect
- * void ** [connect](#connect) ** **(** [String](class_string) signal, [Object](class_object) target, [String](class_string) method, [Array](class_array) binds=Array(), [int](class_int) flags=0 **)**
+ * void **[connect](#connect)** **(** [String](class_string) signal, [Object](class_object) target, [String](class_string) method, [Array](class_array) binds=Array(), [int](class_int) flags=0 **)**
\\
Connect a signal to a method at a target (member function). Binds are optional and are passed as extra arguments to the call. Flags specify optional deferred or one shot connections, see enum CONNECT_*.
A signal can only be connected once to a method, and it will throw an error if already connected. If you want to avoid this, use [[#is_connected|is_connected]] to check.
+
#### disconnect
- * void ** [disconnect](#disconnect) ** **(** [String](class_string) signal, [Object](class_object) target, [String](class_string) method **)**
+ * void **[disconnect](#disconnect)** **(** [String](class_string) signal, [Object](class_object) target, [String](class_string) method **)**
\\
Disconnect a signal from a method.
+
#### is_connected
- * [bool](class_bool) ** [is_connected](#is_connected) ** **(** [String](class_string) signal, [Object](class_object) target, [String](class_string) method **)** const
+ * [bool](class_bool) **[is_connected](#is_connected)** **(** [String](class_string) signal, [Object](class_object) target, [String](class_string) method **)** const
\\
Return true if a connection exists for a given signal and target/method.
+
#### set_block_signals
- * void ** [set_block_signals](#set_block_signals) ** **(** [bool](class_bool) enable **)**
+ * void **[set_block_signals](#set_block_signals)** **(** [bool](class_bool) enable **)**
\\
If set to true, signal emission is blocked.
+
#### is_blocking_signals
- * [bool](class_bool) ** [is_blocking_signals](#is_blocking_signals) ** **(** **)** const
+ * [bool](class_bool) **[is_blocking_signals](#is_blocking_signals)** **(** **)** const
\\
Return true if signal emission blocking is enabled.
+
#### set_message_translation
- * void ** [set_message_translation](#set_message_translation) ** **(** [bool](class_bool) enable **)**
+ * void **[set_message_translation](#set_message_translation)** **(** [bool](class_bool) enable **)**
\\
Set true if this object can translate strings (in calls to tr() ). Default is true.
+
#### can_translate_messages
- * void ** [can_translate_messages](#can_translate_messages) ** **(** [bool](class_bool) arg0 **)**
+ * void **[can_translate_messages](#can_translate_messages)** **(** [bool](class_bool) arg0 **)**
\\
Return true if this object can translate strings.
+
#### XL_MESSAGE
- * [String](class_string) ** [XL_MESSAGE](#XL_MESSAGE) ** **(** [String](class_string) message **)** const
+ * [String](class_string) **[XL_MESSAGE](#XL_MESSAGE)** **(** [String](class_string) message **)** const
\\
deprecated, will go away.
+
#### tr
- * [String](class_string) ** [tr](#tr) ** **(** [String](class_string) message **)** const
+ * [String](class_string) **[tr](#tr)** **(** [String](class_string) message **)** const
\\
Translate a message. Only works in message translation is enabled (which is by default). See [[#set_message_translation|set_message_translation]].
diff --git a/class_optionbutton.md b/class_optionbutton.md
index c3476de..f928c18 100644
--- a/class_optionbutton.md
+++ b/class_optionbutton.md
@@ -4,83 +4,96 @@
Button control that provides selectable options when pressed.
### Member Functions
- * void ** [add_item](#add_item) ** **(** [String](class_string) label, [int](class_int) id=-1 **)**
- * void ** [add_icon_item](#add_icon_item) ** **(** [Texture](class_texture) texture, [String](class_string) label, [int](class_int) id **)**
- * void ** [set_item_text](#set_item_text) ** **(** [int](class_int) idx, [String](class_string) text **)**
- * void ** [set_item_icon](#set_item_icon) ** **(** [int](class_int) idx, [Texture](class_texture) texture **)**
- * void ** [set_item_disabled](#set_item_disabled) ** **(** [int](class_int) idx, [bool](class_bool) disabled **)**
- * void ** [set_item_ID](#set_item_ID) ** **(** [int](class_int) idx, [int](class_int) id **)**
- * void ** [set_item_metadata](#set_item_metadata) ** **(** [int](class_int) idx, var metadata **)**
- * [String](class_string) ** [get_item_text](#get_item_text) ** **(** [int](class_int) idx **)** const
- * [Texture](class_texture) ** [get_item_icon](#get_item_icon) ** **(** [int](class_int) idx **)** const
- * [int](class_int) ** [get_item_ID](#get_item_ID) ** **(** [int](class_int) idx **)** const
- * void ** [get_item_metadata](#get_item_metadata) ** **(** [int](class_int) idx **)** const
- * [bool](class_bool) ** [is_item_disabled](#is_item_disabled) ** **(** [int](class_int) idx **)** const
- * [int](class_int) ** [get_item_count](#get_item_count) ** **(** **)** const
- * void ** [add_separator](#add_separator) ** **(** **)**
- * void ** [clear](#clear) ** **(** **)**
- * void ** [select](#select) ** **(** [int](class_int) arg0 **)**
- * [int](class_int) ** [get_selected](#get_selected) ** **(** **)** const
- * [int](class_int) ** [get_selected_ID](#get_selected_ID) ** **(** **)** const
- * void ** [get_selected_metadata](#get_selected_metadata) ** **(** **)** const
- * void ** [remove_item](#remove_item) ** **(** [int](class_int) idx **)**
+ * void **[add_item](#add_item)** **(** [String](class_string) label, [int](class_int) id=-1 **)**
+ * void **[add_icon_item](#add_icon_item)** **(** [Texture](class_texture) texture, [String](class_string) label, [int](class_int) id **)**
+ * void **[set_item_text](#set_item_text)** **(** [int](class_int) idx, [String](class_string) text **)**
+ * void **[set_item_icon](#set_item_icon)** **(** [int](class_int) idx, [Texture](class_texture) texture **)**
+ * void **[set_item_disabled](#set_item_disabled)** **(** [int](class_int) idx, [bool](class_bool) disabled **)**
+ * void **[set_item_ID](#set_item_ID)** **(** [int](class_int) idx, [int](class_int) id **)**
+ * void **[set_item_metadata](#set_item_metadata)** **(** [int](class_int) idx, var metadata **)**
+ * [String](class_string) **[get_item_text](#get_item_text)** **(** [int](class_int) idx **)** const
+ * [Texture](class_texture) **[get_item_icon](#get_item_icon)** **(** [int](class_int) idx **)** const
+ * [int](class_int) **[get_item_ID](#get_item_ID)** **(** [int](class_int) idx **)** const
+ * void **[get_item_metadata](#get_item_metadata)** **(** [int](class_int) idx **)** const
+ * [bool](class_bool) **[is_item_disabled](#is_item_disabled)** **(** [int](class_int) idx **)** const
+ * [int](class_int) **[get_item_count](#get_item_count)** **(** **)** const
+ * void **[add_separator](#add_separator)** **(** **)**
+ * void **[clear](#clear)** **(** **)**
+ * void **[select](#select)** **(** [int](class_int) arg0 **)**
+ * [int](class_int) **[get_selected](#get_selected)** **(** **)** const
+ * [int](class_int) **[get_selected_ID](#get_selected_ID)** **(** **)** const
+ * void **[get_selected_metadata](#get_selected_metadata)** **(** **)** const
+ * void **[remove_item](#remove_item)** **(** [int](class_int) idx **)**
### Signals
- * ** item_selected ** **(** [int](class_int) ID **)**
+ * **item_selected** **(** [int](class_int) ID **)**
### Description
OptionButton is a type button that provides a selectable list of items when pressed. The item selected becomes the "current" item and is displayed as the button text.
### Member Function Description
+
#### add_item
- * void ** [add_item](#add_item) ** **(** [String](class_string) label, [int](class_int) id=-1 **)**
+ * void **[add_item](#add_item)** **(** [String](class_string) label, [int](class_int) id=-1 **)**
\\
Add an item, with text "label" and (optionally) id. If no "id" is passed, "id" becomes the item index. New items are appended at the end.
+
#### add_icon_item
- * void ** [add_icon_item](#add_icon_item) ** **(** [Texture](class_texture) texture, [String](class_string) label, [int](class_int) id **)**
+ * void **[add_icon_item](#add_icon_item)** **(** [Texture](class_texture) texture, [String](class_string) label, [int](class_int) id **)**
\\
Add an item, with a "texture" icon, text "label" and (optionally) id. If no "id" is passed, "id" becomes the item index. New items are appended at the end.
+
#### set_item_text
- * void ** [set_item_text](#set_item_text) ** **(** [int](class_int) idx, [String](class_string) text **)**
+ * void **[set_item_text](#set_item_text)** **(** [int](class_int) idx, [String](class_string) text **)**
\\
Set the text of an item at index "idx".
+
#### set_item_icon
- * void ** [set_item_icon](#set_item_icon) ** **(** [int](class_int) idx, [Texture](class_texture) texture **)**
+ * void **[set_item_icon](#set_item_icon)** **(** [int](class_int) idx, [Texture](class_texture) texture **)**
\\
Set the icon of an item at index "idx".
+
#### set_item_ID
- * void ** [set_item_ID](#set_item_ID) ** **(** [int](class_int) idx, [int](class_int) id **)**
+ * void **[set_item_ID](#set_item_ID)** **(** [int](class_int) idx, [int](class_int) id **)**
\\
Set the ID of an item at index "idx".
+
#### get_item_text
- * [String](class_string) ** [get_item_text](#get_item_text) ** **(** [int](class_int) idx **)** const
+ * [String](class_string) **[get_item_text](#get_item_text)** **(** [int](class_int) idx **)** const
\\
Return the text of the item at index "idx".
+
#### get_item_icon
- * [Texture](class_texture) ** [get_item_icon](#get_item_icon) ** **(** [int](class_int) idx **)** const
+ * [Texture](class_texture) **[get_item_icon](#get_item_icon)** **(** [int](class_int) idx **)** const
\\
Return the icon of the item at index "idx".
+
#### get_item_ID
- * [int](class_int) ** [get_item_ID](#get_item_ID) ** **(** [int](class_int) idx **)** const
+ * [int](class_int) **[get_item_ID](#get_item_ID)** **(** [int](class_int) idx **)** const
\\
Return the ID of the item at index "idx".
+
#### get_item_count
- * [int](class_int) ** [get_item_count](#get_item_count) ** **(** **)** const
+ * [int](class_int) **[get_item_count](#get_item_count)** **(** **)** const
\\
Return the amount of items in the OptionButton.
+
#### add_separator
- * void ** [add_separator](#add_separator) ** **(** **)**
+ * void **[add_separator](#add_separator)** **(** **)**
\\
Add a separator to the list of items. Separators help to group items. Separator also takes up an index and is appended at the end.
+
#### clear
- * void ** [clear](#clear) ** **(** **)**
+ * void **[clear](#clear)** **(** **)**
\\
Clear all the items in the [[optionbutton|OptionButton]].
+
#### select
- * void ** [select](#select) ** **(** [int](class_int) arg0 **)**
+ * void **[select](#select)** **(** [int](class_int) arg0 **)**
\\
Select an item by index and make it the current item.
+
#### get_selected
- * [int](class_int) ** [get_selected](#get_selected) ** **(** **)** const
+ * [int](class_int) **[get_selected](#get_selected)** **(** **)** const
\\
Return the current item index
diff --git a/class_os.md b/class_os.md
index 7ebced8..3df68ba 100644
--- a/class_os.md
+++ b/class_os.md
@@ -4,53 +4,53 @@
Operating System functions.
### Member Functions
- * [Vector2](class_vector2) ** [get_mouse_pos](#get_mouse_pos) ** **(** **)** const
- * void ** [set_clipboard](#set_clipboard) ** **(** [String](class_string) clipboard **)**
- * [String](class_string) ** [get_clipboard](#get_clipboard) ** **(** **)** const
- * void ** [set_video_mode](#set_video_mode) ** **(** [Vector2](class_vector2) size, [bool](class_bool) fullscreen, [bool](class_bool) resizable, [int](class_int) screen=0 **)**
- * [Vector2](class_vector2) ** [get_video_mode_size](#get_video_mode_size) ** **(** [int](class_int) screen=0 **)** const
- * [bool](class_bool) ** [is_video_mode_fullscreen](#is_video_mode_fullscreen) ** **(** [int](class_int) screen=0 **)** const
- * [bool](class_bool) ** [is_video_mode_resizable](#is_video_mode_resizable) ** **(** [int](class_int) screen=0 **)** const
- * [Array](class_array) ** [get_fullscreen_mode_list](#get_fullscreen_mode_list) ** **(** [int](class_int) screen=0 **)** const
- * void ** [set_iterations_per_second](#set_iterations_per_second) ** **(** [int](class_int) iterations_per_second **)**
- * [int](class_int) ** [get_iterations_per_second](#get_iterations_per_second) ** **(** **)** const
- * [bool](class_bool) ** [has_touchscreen_ui_hint](#has_touchscreen_ui_hint) ** **(** **)** const
- * void ** [set_low_processor_usage_mode](#set_low_processor_usage_mode) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_in_low_processor_usage_mode](#is_in_low_processor_usage_mode) ** **(** **)** const
- * [int](class_int) ** [get_processor_count](#get_processor_count) ** **(** **)** const
- * [String](class_string) ** [get_executable_path](#get_executable_path) ** **(** **)** const
- * [int](class_int) ** [execute](#execute) ** **(** [String](class_string) path, [StringArray](class_stringarray) arguments, [bool](class_bool) blocking **)**
- * [int](class_int) ** [kill](#kill) ** **(** [int](class_int) pid **)**
- * [int](class_int) ** [shell_open](#shell_open) ** **(** [String](class_string) uri **)**
- * [String](class_string) ** [get_environment](#get_environment) ** **(** [String](class_string) environment **)** const
- * [bool](class_bool) ** [has_environment](#has_environment) ** **(** [String](class_string) environment **)** const
- * [String](class_string) ** [get_name](#get_name) ** **(** **)** const
- * [StringArray](class_stringarray) ** [get_cmdline_args](#get_cmdline_args) ** **(** **)**
- * [Object](class_object) ** [get_main_loop](#get_main_loop) ** **(** **)** const
- * [Dictionary](class_dictionary) ** [get_date](#get_date) ** **(** **)** const
- * [Dictionary](class_dictionary) ** [get_time](#get_time) ** **(** **)** const
- * [int](class_int) ** [get_unix_time](#get_unix_time) ** **(** **)** const
- * void ** [set_icon](#set_icon) ** **(** [Image](class_image) arg0 **)**
- * void ** [delay_usec](#delay_usec) ** **(** [int](class_int) usec **)** const
- * void ** [delay_msec](#delay_msec) ** **(** [int](class_int) msec **)** const
- * [int](class_int) ** [get_ticks_msec](#get_ticks_msec) ** **(** **)** const
- * [String](class_string) ** [get_locale](#get_locale) ** **(** **)** const
- * [String](class_string) ** [get_model_name](#get_model_name) ** **(** **)** const
- * [String](class_string) ** [get_custom_level](#get_custom_level) ** **(** **)** const
- * [bool](class_bool) ** [can_draw](#can_draw) ** **(** **)** const
- * [int](class_int) ** [get_frames_drawn](#get_frames_drawn) ** **(** **)**
- * [bool](class_bool) ** [is_stdout_verbose](#is_stdout_verbose) ** **(** **)** const
- * [int](class_int) ** [get_mouse_button_state](#get_mouse_button_state) ** **(** **)** const
- * void ** [dump_memory_to_file](#dump_memory_to_file) ** **(** [String](class_string) file **)**
- * void ** [dump_resources_to_file](#dump_resources_to_file) ** **(** [String](class_string) file **)**
- * void ** [print_resources_in_use](#print_resources_in_use) ** **(** [bool](class_bool) short=false **)**
- * void ** [print_all_resources](#print_all_resources) ** **(** [String](class_string) tofile="" **)**
- * [int](class_int) ** [get_static_memory_usage](#get_static_memory_usage) ** **(** **)** const
- * [int](class_int) ** [get_static_memory_peak_usage](#get_static_memory_peak_usage) ** **(** **)** const
- * [int](class_int) ** [get_dynamic_memory_usage](#get_dynamic_memory_usage) ** **(** **)** const
- * [String](class_string) ** [get_data_dir](#get_data_dir) ** **(** **)** const
- * [String](class_string) ** [get_unique_ID](#get_unique_ID) ** **(** **)** const
- * [real](class_real) ** [get_frames_per_second](#get_frames_per_second) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_mouse_pos](#get_mouse_pos)** **(** **)** const
+ * void **[set_clipboard](#set_clipboard)** **(** [String](class_string) clipboard **)**
+ * [String](class_string) **[get_clipboard](#get_clipboard)** **(** **)** const
+ * void **[set_video_mode](#set_video_mode)** **(** [Vector2](class_vector2) size, [bool](class_bool) fullscreen, [bool](class_bool) resizable, [int](class_int) screen=0 **)**
+ * [Vector2](class_vector2) **[get_video_mode_size](#get_video_mode_size)** **(** [int](class_int) screen=0 **)** const
+ * [bool](class_bool) **[is_video_mode_fullscreen](#is_video_mode_fullscreen)** **(** [int](class_int) screen=0 **)** const
+ * [bool](class_bool) **[is_video_mode_resizable](#is_video_mode_resizable)** **(** [int](class_int) screen=0 **)** const
+ * [Array](class_array) **[get_fullscreen_mode_list](#get_fullscreen_mode_list)** **(** [int](class_int) screen=0 **)** const
+ * void **[set_iterations_per_second](#set_iterations_per_second)** **(** [int](class_int) iterations_per_second **)**
+ * [int](class_int) **[get_iterations_per_second](#get_iterations_per_second)** **(** **)** const
+ * [bool](class_bool) **[has_touchscreen_ui_hint](#has_touchscreen_ui_hint)** **(** **)** const
+ * void **[set_low_processor_usage_mode](#set_low_processor_usage_mode)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_in_low_processor_usage_mode](#is_in_low_processor_usage_mode)** **(** **)** const
+ * [int](class_int) **[get_processor_count](#get_processor_count)** **(** **)** const
+ * [String](class_string) **[get_executable_path](#get_executable_path)** **(** **)** const
+ * [int](class_int) **[execute](#execute)** **(** [String](class_string) path, [StringArray](class_stringarray) arguments, [bool](class_bool) blocking **)**
+ * [int](class_int) **[kill](#kill)** **(** [int](class_int) pid **)**
+ * [int](class_int) **[shell_open](#shell_open)** **(** [String](class_string) uri **)**
+ * [String](class_string) **[get_environment](#get_environment)** **(** [String](class_string) environment **)** const
+ * [bool](class_bool) **[has_environment](#has_environment)** **(** [String](class_string) environment **)** const
+ * [String](class_string) **[get_name](#get_name)** **(** **)** const
+ * [StringArray](class_stringarray) **[get_cmdline_args](#get_cmdline_args)** **(** **)**
+ * [Object](class_object) **[get_main_loop](#get_main_loop)** **(** **)** const
+ * [Dictionary](class_dictionary) **[get_date](#get_date)** **(** **)** const
+ * [Dictionary](class_dictionary) **[get_time](#get_time)** **(** **)** const
+ * [int](class_int) **[get_unix_time](#get_unix_time)** **(** **)** const
+ * void **[set_icon](#set_icon)** **(** [Image](class_image) arg0 **)**
+ * void **[delay_usec](#delay_usec)** **(** [int](class_int) usec **)** const
+ * void **[delay_msec](#delay_msec)** **(** [int](class_int) msec **)** const
+ * [int](class_int) **[get_ticks_msec](#get_ticks_msec)** **(** **)** const
+ * [String](class_string) **[get_locale](#get_locale)** **(** **)** const
+ * [String](class_string) **[get_model_name](#get_model_name)** **(** **)** const
+ * [String](class_string) **[get_custom_level](#get_custom_level)** **(** **)** const
+ * [bool](class_bool) **[can_draw](#can_draw)** **(** **)** const
+ * [int](class_int) **[get_frames_drawn](#get_frames_drawn)** **(** **)**
+ * [bool](class_bool) **[is_stdout_verbose](#is_stdout_verbose)** **(** **)** const
+ * [int](class_int) **[get_mouse_button_state](#get_mouse_button_state)** **(** **)** const
+ * void **[dump_memory_to_file](#dump_memory_to_file)** **(** [String](class_string) file **)**
+ * void **[dump_resources_to_file](#dump_resources_to_file)** **(** [String](class_string) file **)**
+ * void **[print_resources_in_use](#print_resources_in_use)** **(** [bool](class_bool) short=false **)**
+ * void **[print_all_resources](#print_all_resources)** **(** [String](class_string) tofile="" **)**
+ * [int](class_int) **[get_static_memory_usage](#get_static_memory_usage)** **(** **)** const
+ * [int](class_int) **[get_static_memory_peak_usage](#get_static_memory_peak_usage)** **(** **)** const
+ * [int](class_int) **[get_dynamic_memory_usage](#get_dynamic_memory_usage)** **(** **)** const
+ * [String](class_string) **[get_data_dir](#get_data_dir)** **(** **)** const
+ * [String](class_string) **[get_unique_ID](#get_unique_ID)** **(** **)** const
+ * [real](class_real) **[get_frames_per_second](#get_frames_per_second)** **(** **)** const
### Numeric Constants
* **DAY_SUNDAY** = **0**
@@ -86,128 +86,159 @@ Operating System functions. OS Wraps the most common functionality to communicat
-Command Line
### Member Function Description
+
#### get_mouse_pos
- * [Vector2](class_vector2) ** [get_mouse_pos](#get_mouse_pos) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_mouse_pos](#get_mouse_pos)** **(** **)** const
\\
Return the mouse pos.
+
#### set_clipboard
- * void ** [set_clipboard](#set_clipboard) ** **(** [String](class_string) clipboard **)**
+ * void **[set_clipboard](#set_clipboard)** **(** [String](class_string) clipboard **)**
\\
Set clipboard to the OS.
+
#### get_clipboard
- * [String](class_string) ** [get_clipboard](#get_clipboard) ** **(** **)** const
+ * [String](class_string) **[get_clipboard](#get_clipboard)** **(** **)** const
\\
Get clipboard from the host OS.
+
#### set_video_mode
- * void ** [set_video_mode](#set_video_mode) ** **(** [Vector2](class_vector2) size, [bool](class_bool) fullscreen, [bool](class_bool) resizable, [int](class_int) screen=0 **)**
+ * void **[set_video_mode](#set_video_mode)** **(** [Vector2](class_vector2) size, [bool](class_bool) fullscreen, [bool](class_bool) resizable, [int](class_int) screen=0 **)**
\\
Change the video mode.
+
#### get_video_mode_size
- * [Vector2](class_vector2) ** [get_video_mode_size](#get_video_mode_size) ** **(** [int](class_int) screen=0 **)** const
+ * [Vector2](class_vector2) **[get_video_mode_size](#get_video_mode_size)** **(** [int](class_int) screen=0 **)** const
\\
Return the current video mode size.
+
#### is_video_mode_fullscreen
- * [bool](class_bool) ** [is_video_mode_fullscreen](#is_video_mode_fullscreen) ** **(** [int](class_int) screen=0 **)** const
+ * [bool](class_bool) **[is_video_mode_fullscreen](#is_video_mode_fullscreen)** **(** [int](class_int) screen=0 **)** const
\\
Return true if the current video mode is fullscreen.
+
#### is_video_mode_resizable
- * [bool](class_bool) ** [is_video_mode_resizable](#is_video_mode_resizable) ** **(** [int](class_int) screen=0 **)** const
+ * [bool](class_bool) **[is_video_mode_resizable](#is_video_mode_resizable)** **(** [int](class_int) screen=0 **)** const
\\
Return true if the window is resizable.
+
#### get_fullscreen_mode_list
- * [Array](class_array) ** [get_fullscreen_mode_list](#get_fullscreen_mode_list) ** **(** [int](class_int) screen=0 **)** const
+ * [Array](class_array) **[get_fullscreen_mode_list](#get_fullscreen_mode_list)** **(** [int](class_int) screen=0 **)** const
\\
Return the list of fullscreen modes.
+
#### set_iterations_per_second
- * void ** [set_iterations_per_second](#set_iterations_per_second) ** **(** [int](class_int) iterations_per_second **)**
+ * void **[set_iterations_per_second](#set_iterations_per_second)** **(** [int](class_int) iterations_per_second **)**
\\
Set the amount of fixed iterations per second (for fixed process and physics).
+
#### get_iterations_per_second
- * [int](class_int) ** [get_iterations_per_second](#get_iterations_per_second) ** **(** **)** const
+ * [int](class_int) **[get_iterations_per_second](#get_iterations_per_second)** **(** **)** const
\\
Return the amount of fixed iterations per second (for fixed process and physics).
+
#### set_low_processor_usage_mode
- * void ** [set_low_processor_usage_mode](#set_low_processor_usage_mode) ** **(** [bool](class_bool) enable **)**
+ * void **[set_low_processor_usage_mode](#set_low_processor_usage_mode)** **(** [bool](class_bool) enable **)**
\\
Set to true to enable the low cpu usage mode. In this mode, the screen only redraws when there are changes, and a considerable sleep time is inserted between frames.
This way, editors using the engine UI only use very little cpu.
+
#### is_in_low_processor_usage_mode
- * [bool](class_bool) ** [is_in_low_processor_usage_mode](#is_in_low_processor_usage_mode) ** **(** **)** const
+ * [bool](class_bool) **[is_in_low_processor_usage_mode](#is_in_low_processor_usage_mode)** **(** **)** const
\\
Return true if low cpu usage mode is enabled.
+
#### get_executable_path
- * [String](class_string) ** [get_executable_path](#get_executable_path) ** **(** **)** const
+ * [String](class_string) **[get_executable_path](#get_executable_path)** **(** **)** const
\\
Return the path tot he current engine executable.
+
#### execute
- * [int](class_int) ** [execute](#execute) ** **(** [String](class_string) path, [StringArray](class_stringarray) arguments, [bool](class_bool) blocking **)**
+ * [int](class_int) **[execute](#execute)** **(** [String](class_string) path, [StringArray](class_stringarray) arguments, [bool](class_bool) blocking **)**
\\
Execute the binary file in given path, optionally blocking until it returns. A process ID is returned.
+
#### kill
- * [int](class_int) ** [kill](#kill) ** **(** [int](class_int) pid **)**
+ * [int](class_int) **[kill](#kill)** **(** [int](class_int) pid **)**
\\
Kill a process ID.
+
#### get_environment
- * [String](class_string) ** [get_environment](#get_environment) ** **(** [String](class_string) environment **)** const
+ * [String](class_string) **[get_environment](#get_environment)** **(** [String](class_string) environment **)** const
\\
Return an environment variable.
+
#### has_environment
- * [bool](class_bool) ** [has_environment](#has_environment) ** **(** [String](class_string) environment **)** const
+ * [bool](class_bool) **[has_environment](#has_environment)** **(** [String](class_string) environment **)** const
\\
Return true if an envieronment variable exists.
+
#### get_name
- * [String](class_string) ** [get_name](#get_name) ** **(** **)** const
+ * [String](class_string) **[get_name](#get_name)** **(** **)** const
\\
Return the name of the host OS.
+
#### get_cmdline_args
- * [StringArray](class_stringarray) ** [get_cmdline_args](#get_cmdline_args) ** **(** **)**
+ * [StringArray](class_stringarray) **[get_cmdline_args](#get_cmdline_args)** **(** **)**
\\
Return the commandline passed to the engine.
+
#### get_main_loop
- * [Object](class_object) ** [get_main_loop](#get_main_loop) ** **(** **)** const
+ * [Object](class_object) **[get_main_loop](#get_main_loop)** **(** **)** const
\\
Return the main loop object (see [[mainloop|MainLoop]]).
+
#### get_date
- * [Dictionary](class_dictionary) ** [get_date](#get_date) ** **(** **)** const
+ * [Dictionary](class_dictionary) **[get_date](#get_date)** **(** **)** const
\\
Return the current date.
+
#### get_time
- * [Dictionary](class_dictionary) ** [get_time](#get_time) ** **(** **)** const
+ * [Dictionary](class_dictionary) **[get_time](#get_time)** **(** **)** const
\\
Return the current time.
+
#### delay_usec
- * void ** [delay_usec](#delay_usec) ** **(** [int](class_int) usec **)** const
+ * void **[delay_usec](#delay_usec)** **(** [int](class_int) usec **)** const
\\
Delay executing of the current thread by given usecs.
+
#### get_ticks_msec
- * [int](class_int) ** [get_ticks_msec](#get_ticks_msec) ** **(** **)** const
+ * [int](class_int) **[get_ticks_msec](#get_ticks_msec)** **(** **)** const
\\
Return the amount of time passed in milliseconds since the engine started.
+
#### get_locale
- * [String](class_string) ** [get_locale](#get_locale) ** **(** **)** const
+ * [String](class_string) **[get_locale](#get_locale)** **(** **)** const
\\
Return the host OS locale.
+
#### can_draw
- * [bool](class_bool) ** [can_draw](#can_draw) ** **(** **)** const
+ * [bool](class_bool) **[can_draw](#can_draw)** **(** **)** const
\\
Return true if the host OS allows drawing.
+
#### get_frames_drawn
- * [int](class_int) ** [get_frames_drawn](#get_frames_drawn) ** **(** **)**
+ * [int](class_int) **[get_frames_drawn](#get_frames_drawn)** **(** **)**
\\
Return the total amount of frames drawn.
+
#### is_stdout_verbose
- * [bool](class_bool) ** [is_stdout_verbose](#is_stdout_verbose) ** **(** **)** const
+ * [bool](class_bool) **[is_stdout_verbose](#is_stdout_verbose)** **(** **)** const
\\
Return true if the engine was executed with -v (verbose stdout).
+
#### get_mouse_button_state
- * [int](class_int) ** [get_mouse_button_state](#get_mouse_button_state) ** **(** **)** const
+ * [int](class_int) **[get_mouse_button_state](#get_mouse_button_state)** **(** **)** const
\\
Return the state of the mouse buttons (each button in each bit).
+
#### get_static_memory_peak_usage
- * [int](class_int) ** [get_static_memory_peak_usage](#get_static_memory_peak_usage) ** **(** **)** const
+ * [int](class_int) **[get_static_memory_peak_usage](#get_static_memory_peak_usage)** **(** **)** const
\\
Return the max amount of static memory used (only works in debug).
+
#### get_dynamic_memory_usage
- * [int](class_int) ** [get_dynamic_memory_usage](#get_dynamic_memory_usage) ** **(** **)** const
+ * [int](class_int) **[get_dynamic_memory_usage](#get_dynamic_memory_usage)** **(** **)** const
\\
Return the total amount of dynamic memory used (only works in debug).
diff --git a/class_packeddatacontainer.md b/class_packeddatacontainer.md
index 8234fc8..6ddab53 100644
--- a/class_packeddatacontainer.md
+++ b/class_packeddatacontainer.md
@@ -4,7 +4,7 @@
### Member Functions
- * [int](class_int) ** [pack](#pack) ** **(** var value **)**
- * [int](class_int) ** [size](#size) ** **(** **)** const
+ * [int](class_int) **[pack](#pack)** **(** var value **)**
+ * [int](class_int) **[size](#size)** **(** **)** const
### Member Function Description
diff --git a/class_packeddatacontainerref.md b/class_packeddatacontainerref.md
index d749d28..267eec4 100644
--- a/class_packeddatacontainerref.md
+++ b/class_packeddatacontainerref.md
@@ -4,6 +4,6 @@
### Member Functions
- * [int](class_int) ** [size](#size) ** **(** **)** const
+ * [int](class_int) **[size](#size)** **(** **)** const
### Member Function Description
diff --git a/class_packedscene.md b/class_packedscene.md
index 5c45d5d..d36eb97 100644
--- a/class_packedscene.md
+++ b/class_packedscene.md
@@ -4,16 +4,17 @@
### Member Functions
- * [int](class_int) ** [pack](#pack) ** **(** [Node](class_node) path **)**
- * [Node](class_node) ** [instance](#instance) ** **(** [bool](class_bool) arg0=false **)** const
- * [bool](class_bool) ** [can_instance](#can_instance) ** **(** **)** const
+ * [int](class_int) **[pack](#pack)** **(** [Node](class_node) path **)**
+ * [Node](class_node) **[instance](#instance)** **(** [bool](class_bool) arg0=false **)** const
+ * [bool](class_bool) **[can_instance](#can_instance)** **(** **)** const
### Description
explain ownership, and that node does not need to own itself
### Member Function Description
+
#### pack
- * [int](class_int) ** [pack](#pack) ** **(** [Node](class_node) path **)**
+ * [int](class_int) **[pack](#pack)** **(** [Node](class_node) path **)**
\\
Pack will ignore any sub-nodes not owned by given
node. See [Node.set_owner].
diff --git a/class_packetpeer.md b/class_packetpeer.md
index 3685caa..b50debb 100644
--- a/class_packetpeer.md
+++ b/class_packetpeer.md
@@ -4,8 +4,8 @@
Abstraction and base class for packet-based protocols.
### Member Functions
- * void ** [get_var](#get_var) ** **(** **)** const
- * [int](class_int) ** [put_var](#put_var) ** **(** Variant var **)**
+ * void **[get_var](#get_var)** **(** **)** const
+ * [int](class_int) **[put_var](#put_var)** **(** Variant var **)**
### Description
PacketPeer is an abstration and base class for packet-based protocols (such as UDP). It provides an API for sending and receiving packets both as raw data or variables. This makes it easy to transfer data over a protocol, without having to encode data as low level bytes or having to worry about network ordering.
diff --git a/class_packetpeerstream.md b/class_packetpeerstream.md
index f1a2111..414fc59 100644
--- a/class_packetpeerstream.md
+++ b/class_packetpeerstream.md
@@ -4,13 +4,14 @@
Wrapper to use a PacketPeer over a StreamPeer.
### Member Functions
- * void ** [set_stream_peer](#set_stream_peer) ** **(** [StreamPeer](class_streampeer) peer **)**
+ * void **[set_stream_peer](#set_stream_peer)** **(** [StreamPeer](class_streampeer) peer **)**
### Description
PacketStreamPeer provides a wrapper for working using packets over a stream. This allows for using packet based code with StreamPeers. PacketPeerStream implements a custom protocol over the StreamPeer, so the user should not read or write to the wrapped StreamPeer directly.
### Member Function Description
+
#### set_stream_peer
- * void ** [set_stream_peer](#set_stream_peer) ** **(** [StreamPeer](class_streampeer) peer **)**
+ * void **[set_stream_peer](#set_stream_peer)** **(** [StreamPeer](class_streampeer) peer **)**
\\
Set the StreamPeer object to be wrapped
diff --git a/class_parallaxbackground.md b/class_parallaxbackground.md
index 4c55e9e..f1ce34b 100644
--- a/class_parallaxbackground.md
+++ b/class_parallaxbackground.md
@@ -4,15 +4,15 @@
### Member Functions
- * void ** [set_scroll_offset](#set_scroll_offset) ** **(** [Vector2](class_vector2) ofs **)**
- * [Vector2](class_vector2) ** [get_scroll_offset](#get_scroll_offset) ** **(** **)** const
- * void ** [set_scroll_base_offset](#set_scroll_base_offset) ** **(** [Vector2](class_vector2) ofs **)**
- * [Vector2](class_vector2) ** [get_scroll_base_offset](#get_scroll_base_offset) ** **(** **)** const
- * void ** [set_scroll_base_scale](#set_scroll_base_scale) ** **(** [Vector2](class_vector2) scale **)**
- * [Vector2](class_vector2) ** [get_scroll_base_scale](#get_scroll_base_scale) ** **(** **)** const
- * void ** [set_limit_begin](#set_limit_begin) ** **(** [Vector2](class_vector2) ofs **)**
- * [Vector2](class_vector2) ** [get_limit_begin](#get_limit_begin) ** **(** **)** const
- * void ** [set_limit_end](#set_limit_end) ** **(** [Vector2](class_vector2) ofs **)**
- * [Vector2](class_vector2) ** [get_limit_end](#get_limit_end) ** **(** **)** const
+ * void **[set_scroll_offset](#set_scroll_offset)** **(** [Vector2](class_vector2) ofs **)**
+ * [Vector2](class_vector2) **[get_scroll_offset](#get_scroll_offset)** **(** **)** const
+ * void **[set_scroll_base_offset](#set_scroll_base_offset)** **(** [Vector2](class_vector2) ofs **)**
+ * [Vector2](class_vector2) **[get_scroll_base_offset](#get_scroll_base_offset)** **(** **)** const
+ * void **[set_scroll_base_scale](#set_scroll_base_scale)** **(** [Vector2](class_vector2) scale **)**
+ * [Vector2](class_vector2) **[get_scroll_base_scale](#get_scroll_base_scale)** **(** **)** const
+ * void **[set_limit_begin](#set_limit_begin)** **(** [Vector2](class_vector2) ofs **)**
+ * [Vector2](class_vector2) **[get_limit_begin](#get_limit_begin)** **(** **)** const
+ * void **[set_limit_end](#set_limit_end)** **(** [Vector2](class_vector2) ofs **)**
+ * [Vector2](class_vector2) **[get_limit_end](#get_limit_end)** **(** **)** const
### Member Function Description
diff --git a/class_parallaxlayer.md b/class_parallaxlayer.md
index 20e6893..f7eea1d 100644
--- a/class_parallaxlayer.md
+++ b/class_parallaxlayer.md
@@ -4,9 +4,9 @@
### Member Functions
- * void ** [set_motion_scale](#set_motion_scale) ** **(** [Vector2](class_vector2) scale **)**
- * [Vector2](class_vector2) ** [get_motion_scale](#get_motion_scale) ** **(** **)** const
- * void ** [set_mirroring](#set_mirroring) ** **(** [Vector2](class_vector2) mirror **)**
- * [Vector2](class_vector2) ** [get_mirroring](#get_mirroring) ** **(** **)** const
+ * void **[set_motion_scale](#set_motion_scale)** **(** [Vector2](class_vector2) scale **)**
+ * [Vector2](class_vector2) **[get_motion_scale](#get_motion_scale)** **(** **)** const
+ * void **[set_mirroring](#set_mirroring)** **(** [Vector2](class_vector2) mirror **)**
+ * [Vector2](class_vector2) **[get_mirroring](#get_mirroring)** **(** **)** const
### Member Function Description
diff --git a/class_particleattractor2d.md b/class_particleattractor2d.md
index 4c0601e..24344e3 100644
--- a/class_particleattractor2d.md
+++ b/class_particleattractor2d.md
@@ -4,17 +4,17 @@
### Member Functions
- * void ** [set_enabled](#set_enabled) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_enabled](#is_enabled) ** **(** **)** const
- * void ** [set_radius](#set_radius) ** **(** [real](class_real) radius **)**
- * [real](class_real) ** [get_radius](#get_radius) ** **(** **)** const
- * void ** [set_disable_radius](#set_disable_radius) ** **(** [real](class_real) radius **)**
- * [real](class_real) ** [get_disable_radius](#get_disable_radius) ** **(** **)** const
- * void ** [set_gravity](#set_gravity) ** **(** [real](class_real) gravity **)**
- * [real](class_real) ** [get_gravity](#get_gravity) ** **(** **)** const
- * void ** [set_absorption](#set_absorption) ** **(** [real](class_real) absorption **)**
- * [real](class_real) ** [get_absorption](#get_absorption) ** **(** **)** const
- * void ** [set_particles_path](#set_particles_path) ** **(** [NodePath](class_nodepath) path **)**
- * [NodePath](class_nodepath) ** [get_particles_path](#get_particles_path) ** **(** **)** const
+ * void **[set_enabled](#set_enabled)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_enabled](#is_enabled)** **(** **)** const
+ * void **[set_radius](#set_radius)** **(** [real](class_real) radius **)**
+ * [real](class_real) **[get_radius](#get_radius)** **(** **)** const
+ * void **[set_disable_radius](#set_disable_radius)** **(** [real](class_real) radius **)**
+ * [real](class_real) **[get_disable_radius](#get_disable_radius)** **(** **)** const
+ * void **[set_gravity](#set_gravity)** **(** [real](class_real) gravity **)**
+ * [real](class_real) **[get_gravity](#get_gravity)** **(** **)** const
+ * void **[set_absorption](#set_absorption)** **(** [real](class_real) absorption **)**
+ * [real](class_real) **[get_absorption](#get_absorption)** **(** **)** const
+ * void **[set_particles_path](#set_particles_path)** **(** [NodePath](class_nodepath) path **)**
+ * [NodePath](class_nodepath) **[get_particles_path](#get_particles_path)** **(** **)** const
### Member Function Description
diff --git a/class_particles.md b/class_particles.md
index c2d6d9b..e4dc23c 100644
--- a/class_particles.md
+++ b/class_particles.md
@@ -4,38 +4,38 @@
Particle system 3D Node
### Member Functions
- * void ** [set_amount](#set_amount) ** **(** [int](class_int) amount **)**
- * [int](class_int) ** [get_amount](#get_amount) ** **(** **)** const
- * void ** [set_emitting](#set_emitting) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_emitting](#is_emitting) ** **(** **)** const
- * void ** [set_visibility_aabb](#set_visibility_aabb) ** **(** [AABB](class_aabb) aabb **)**
- * [AABB](class_aabb) ** [get_visibility_aabb](#get_visibility_aabb) ** **(** **)** const
- * void ** [set_emission_half_extents](#set_emission_half_extents) ** **(** [Vector3](class_vector3) half_extents **)**
- * [Vector3](class_vector3) ** [get_emission_half_extents](#get_emission_half_extents) ** **(** **)** const
- * void ** [set_emission_base_velocity](#set_emission_base_velocity) ** **(** [Vector3](class_vector3) base_velocity **)**
- * [Vector3](class_vector3) ** [get_emission_base_velocity](#get_emission_base_velocity) ** **(** **)** const
- * void ** [set_emission_points](#set_emission_points) ** **(** [Vector3Array](class_vector3array) points **)**
- * [Vector3Array](class_vector3array) ** [get_emission_points](#get_emission_points) ** **(** **)** const
- * void ** [set_gravity_normal](#set_gravity_normal) ** **(** [Vector3](class_vector3) normal **)**
- * [Vector3](class_vector3) ** [get_gravity_normal](#get_gravity_normal) ** **(** **)** const
- * void ** [set_variable](#set_variable) ** **(** [int](class_int) variable, [real](class_real) value **)**
- * [real](class_real) ** [get_variable](#get_variable) ** **(** [int](class_int) variable **)** const
- * void ** [set_randomness](#set_randomness) ** **(** [int](class_int) variable, [real](class_real) randomness **)**
- * [real](class_real) ** [get_randomness](#get_randomness) ** **(** [int](class_int) arg0 **)** const
- * void ** [set_color_phase_pos](#set_color_phase_pos) ** **(** [int](class_int) phase, [real](class_real) pos **)**
- * [real](class_real) ** [get_color_phase_pos](#get_color_phase_pos) ** **(** [int](class_int) phase **)** const
- * void ** [set_color_phase_color](#set_color_phase_color) ** **(** [int](class_int) phase, [Color](class_color) color **)**
- * [Color](class_color) ** [get_color_phase_color](#get_color_phase_color) ** **(** [int](class_int) phase **)** const
- * void ** [set_material](#set_material) ** **(** [Material](class_material) material **)**
- * [Material](class_material) ** [get_material](#get_material) ** **(** **)** const
- * void ** [set_emit_timeout](#set_emit_timeout) ** **(** [real](class_real) arg0 **)**
- * [real](class_real) ** [get_emit_timeout](#get_emit_timeout) ** **(** **)** const
- * void ** [set_height_from_velocity](#set_height_from_velocity) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [has_height_from_velocity](#has_height_from_velocity) ** **(** **)** const
- * void ** [set_use_local_coordinates](#set_use_local_coordinates) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_using_local_coordinates](#is_using_local_coordinates) ** **(** **)** const
- * void ** [set_color_phases](#set_color_phases) ** **(** [int](class_int) count **)**
- * [int](class_int) ** [get_color_phases](#get_color_phases) ** **(** **)** const
+ * void **[set_amount](#set_amount)** **(** [int](class_int) amount **)**
+ * [int](class_int) **[get_amount](#get_amount)** **(** **)** const
+ * void **[set_emitting](#set_emitting)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_emitting](#is_emitting)** **(** **)** const
+ * void **[set_visibility_aabb](#set_visibility_aabb)** **(** [AABB](class_aabb) aabb **)**
+ * [AABB](class_aabb) **[get_visibility_aabb](#get_visibility_aabb)** **(** **)** const
+ * void **[set_emission_half_extents](#set_emission_half_extents)** **(** [Vector3](class_vector3) half_extents **)**
+ * [Vector3](class_vector3) **[get_emission_half_extents](#get_emission_half_extents)** **(** **)** const
+ * void **[set_emission_base_velocity](#set_emission_base_velocity)** **(** [Vector3](class_vector3) base_velocity **)**
+ * [Vector3](class_vector3) **[get_emission_base_velocity](#get_emission_base_velocity)** **(** **)** const
+ * void **[set_emission_points](#set_emission_points)** **(** [Vector3Array](class_vector3array) points **)**
+ * [Vector3Array](class_vector3array) **[get_emission_points](#get_emission_points)** **(** **)** const
+ * void **[set_gravity_normal](#set_gravity_normal)** **(** [Vector3](class_vector3) normal **)**
+ * [Vector3](class_vector3) **[get_gravity_normal](#get_gravity_normal)** **(** **)** const
+ * void **[set_variable](#set_variable)** **(** [int](class_int) variable, [real](class_real) value **)**
+ * [real](class_real) **[get_variable](#get_variable)** **(** [int](class_int) variable **)** const
+ * void **[set_randomness](#set_randomness)** **(** [int](class_int) variable, [real](class_real) randomness **)**
+ * [real](class_real) **[get_randomness](#get_randomness)** **(** [int](class_int) arg0 **)** const
+ * void **[set_color_phase_pos](#set_color_phase_pos)** **(** [int](class_int) phase, [real](class_real) pos **)**
+ * [real](class_real) **[get_color_phase_pos](#get_color_phase_pos)** **(** [int](class_int) phase **)** const
+ * void **[set_color_phase_color](#set_color_phase_color)** **(** [int](class_int) phase, [Color](class_color) color **)**
+ * [Color](class_color) **[get_color_phase_color](#get_color_phase_color)** **(** [int](class_int) phase **)** const
+ * void **[set_material](#set_material)** **(** [Material](class_material) material **)**
+ * [Material](class_material) **[get_material](#get_material)** **(** **)** const
+ * void **[set_emit_timeout](#set_emit_timeout)** **(** [real](class_real) arg0 **)**
+ * [real](class_real) **[get_emit_timeout](#get_emit_timeout)** **(** **)** const
+ * void **[set_height_from_velocity](#set_height_from_velocity)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[has_height_from_velocity](#has_height_from_velocity)** **(** **)** const
+ * void **[set_use_local_coordinates](#set_use_local_coordinates)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_using_local_coordinates](#is_using_local_coordinates)** **(** **)** const
+ * void **[set_color_phases](#set_color_phases)** **(** [int](class_int) count **)**
+ * [int](class_int) **[get_color_phases](#get_color_phases)** **(** **)** const
### Numeric Constants
* **VAR_LIFETIME** = **0**
@@ -57,83 +57,103 @@ Particle system 3D Node
Particles is a particle system 3D [[node|Node]] that is used to simulate several types of particle effects, such as explosions, rain, snow, fireflies, or other magical-like shinny sparkles. Particles are drawn using impostors, and given their dynamic behavior, the user must provide a visibility AABB (although helpers to create one automatically exist).
### Member Function Description
+
#### set_amount
- * void ** [set_amount](#set_amount) ** **(** [int](class_int) amount **)**
+ * void **[set_amount](#set_amount)** **(** [int](class_int) amount **)**
\\
Set total amount of particles in the system.
+
#### get_amount
- * [int](class_int) ** [get_amount](#get_amount) ** **(** **)** const
+ * [int](class_int) **[get_amount](#get_amount)** **(** **)** const
\\
Return the total amount of particles in the system.
+
#### set_emitting
- * void ** [set_emitting](#set_emitting) ** **(** [bool](class_bool) enabled **)**
+ * void **[set_emitting](#set_emitting)** **(** [bool](class_bool) enabled **)**
\\
Set the "emitting" property state. When emitting, the particle system generates new particles at constant rate.
+
#### is_emitting
- * [bool](class_bool) ** [is_emitting](#is_emitting) ** **(** **)** const
+ * [bool](class_bool) **[is_emitting](#is_emitting)** **(** **)** const
\\
Return the "emitting" property state (see [[#set_emitting|set_emitting]]).
+
#### set_visibility_aabb
- * void ** [set_visibility_aabb](#set_visibility_aabb) ** **(** [AABB](class_aabb) aabb **)**
+ * void **[set_visibility_aabb](#set_visibility_aabb)** **(** [AABB](class_aabb) aabb **)**
\\
Set the visibility AABB for the particle system, since the default one will not work properly most of the time.
+
#### get_visibility_aabb
- * [AABB](class_aabb) ** [get_visibility_aabb](#get_visibility_aabb) ** **(** **)** const
+ * [AABB](class_aabb) **[get_visibility_aabb](#get_visibility_aabb)** **(** **)** const
\\
Return the current visibility AABB.
+
#### set_emission_half_extents
- * void ** [set_emission_half_extents](#set_emission_half_extents) ** **(** [Vector3](class_vector3) half_extents **)**
+ * void **[set_emission_half_extents](#set_emission_half_extents)** **(** [Vector3](class_vector3) half_extents **)**
\\
Set the half extents for the emission box.
+
#### get_emission_half_extents
- * [Vector3](class_vector3) ** [get_emission_half_extents](#get_emission_half_extents) ** **(** **)** const
+ * [Vector3](class_vector3) **[get_emission_half_extents](#get_emission_half_extents)** **(** **)** const
\\
Return the half extents for the emission box.
+
#### set_gravity_normal
- * void ** [set_gravity_normal](#set_gravity_normal) ** **(** [Vector3](class_vector3) normal **)**
+ * void **[set_gravity_normal](#set_gravity_normal)** **(** [Vector3](class_vector3) normal **)**
\\
Set the normal vector towards where gravity is pulling (by default, negative Y).
+
#### get_gravity_normal
- * [Vector3](class_vector3) ** [get_gravity_normal](#get_gravity_normal) ** **(** **)** const
+ * [Vector3](class_vector3) **[get_gravity_normal](#get_gravity_normal)** **(** **)** const
\\
Return the normal vector towards where gravity is pulling (by default, negative Y).
+
#### set_variable
- * void ** [set_variable](#set_variable) ** **(** [int](class_int) variable, [real](class_real) value **)**
+ * void **[set_variable](#set_variable)** **(** [int](class_int) variable, [real](class_real) value **)**
\\
Set a specific variable for the particle system (see VAR_* enum).
+
#### get_variable
- * [real](class_real) ** [get_variable](#get_variable) ** **(** [int](class_int) variable **)** const
+ * [real](class_real) **[get_variable](#get_variable)** **(** [int](class_int) variable **)** const
\\
Return a specific variable for the particle system (see VAR_* enum).
+
#### set_randomness
- * void ** [set_randomness](#set_randomness) ** **(** [int](class_int) variable, [real](class_real) randomness **)**
+ * void **[set_randomness](#set_randomness)** **(** [int](class_int) variable, [real](class_real) randomness **)**
\\
Set the randomness for a specific variable of the particle system. Randomness produces small changes from the default each time a particle is emitted.
+
#### get_randomness
- * [real](class_real) ** [get_randomness](#get_randomness) ** **(** [int](class_int) arg0 **)** const
+ * [real](class_real) **[get_randomness](#get_randomness)** **(** [int](class_int) arg0 **)** const
\\
Return the randomness for a specific variable of the particle system. Randomness produces small changes from the default each time a particle is emitted.
+
#### set_color_phase_pos
- * void ** [set_color_phase_pos](#set_color_phase_pos) ** **(** [int](class_int) phase, [real](class_real) pos **)**
+ * void **[set_color_phase_pos](#set_color_phase_pos)** **(** [int](class_int) phase, [real](class_real) pos **)**
\\
Set the position of a color phase (0 to 1)
+
#### get_color_phase_pos
- * [real](class_real) ** [get_color_phase_pos](#get_color_phase_pos) ** **(** [int](class_int) phase **)** const
+ * [real](class_real) **[get_color_phase_pos](#get_color_phase_pos)** **(** [int](class_int) phase **)** const
\\
Return the position of a color phase (0 to 1)
+
#### set_color_phase_color
- * void ** [set_color_phase_color](#set_color_phase_color) ** **(** [int](class_int) phase, [Color](class_color) color **)**
+ * void **[set_color_phase_color](#set_color_phase_color)** **(** [int](class_int) phase, [Color](class_color) color **)**
\\
Set the color of a color phase.
+
#### get_color_phase_color
- * [Color](class_color) ** [get_color_phase_color](#get_color_phase_color) ** **(** [int](class_int) phase **)** const
+ * [Color](class_color) **[get_color_phase_color](#get_color_phase_color)** **(** [int](class_int) phase **)** const
\\
Return the color of a color phase.
+
#### set_material
- * void ** [set_material](#set_material) ** **(** [Material](class_material) material **)**
+ * void **[set_material](#set_material)** **(** [Material](class_material) material **)**
\\
Set the material used to draw particles
+
#### get_material
- * [Material](class_material) ** [get_material](#get_material) ** **(** **)** const
+ * [Material](class_material) **[get_material](#get_material)** **(** **)** const
\\
Return the material used to draw particles
diff --git a/class_particles2d.md b/class_particles2d.md
index bcda68b..d636c94 100644
--- a/class_particles2d.md
+++ b/class_particles2d.md
@@ -4,47 +4,47 @@
### Member Functions
- * void ** [set_emitting](#set_emitting) ** **(** [bool](class_bool) active **)**
- * [bool](class_bool) ** [is_emitting](#is_emitting) ** **(** **)** const
- * void ** [set_amount](#set_amount) ** **(** [int](class_int) amount **)**
- * [int](class_int) ** [get_amount](#get_amount) ** **(** **)** const
- * void ** [set_lifetime](#set_lifetime) ** **(** [real](class_real) lifetime **)**
- * [real](class_real) ** [get_lifetime](#get_lifetime) ** **(** **)** const
- * void ** [set_time_scale](#set_time_scale) ** **(** [real](class_real) time_scale **)**
- * [real](class_real) ** [get_time_scale](#get_time_scale) ** **(** **)** const
- * void ** [set_pre_process_time](#set_pre_process_time) ** **(** [real](class_real) time **)**
- * [real](class_real) ** [get_pre_process_time](#get_pre_process_time) ** **(** **)** const
- * void ** [set_emit_timeout](#set_emit_timeout) ** **(** [real](class_real) value **)**
- * [real](class_real) ** [get_emit_timeout](#get_emit_timeout) ** **(** **)** const
- * void ** [set_param](#set_param) ** **(** [int](class_int) param, [real](class_real) value **)**
- * [real](class_real) ** [get_param](#get_param) ** **(** [int](class_int) param **)** const
- * void ** [set_randomness](#set_randomness) ** **(** [int](class_int) param, [real](class_real) value **)**
- * [real](class_real) ** [get_randomness](#get_randomness) ** **(** [int](class_int) param **)** const
- * void ** [set_texture](#set_texture) ** **(** [Object](class_object) texture **)**
- * [Texture](class_texture) ** [get_texture](#get_texture) ** **(** **)** const
- * void ** [set_emissor_offset](#set_emissor_offset) ** **(** [Vector2](class_vector2) offset **)**
- * [Vector2](class_vector2) ** [get_emissor_offset](#get_emissor_offset) ** **(** **)** const
- * void ** [set_flip_h](#set_flip_h) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_flipped_h](#is_flipped_h) ** **(** **)** const
- * void ** [set_flip_v](#set_flip_v) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_flipped_v](#is_flipped_v) ** **(** **)** const
- * void ** [set_emission_half_extents](#set_emission_half_extents) ** **(** [Vector2](class_vector2) extents **)**
- * [Vector2](class_vector2) ** [get_emission_half_extents](#get_emission_half_extents) ** **(** **)** const
- * void ** [set_color_phases](#set_color_phases) ** **(** [int](class_int) phases **)**
- * [int](class_int) ** [get_color_phases](#get_color_phases) ** **(** **)** const
- * void ** [set_color_phase_color](#set_color_phase_color) ** **(** [int](class_int) phase, [Color](class_color) color **)**
- * [Color](class_color) ** [get_color_phase_color](#get_color_phase_color) ** **(** [int](class_int) phase **)** const
- * void ** [set_color_phase_pos](#set_color_phase_pos) ** **(** [int](class_int) phase, [real](class_real) pos **)**
- * [real](class_real) ** [get_color_phase_pos](#get_color_phase_pos) ** **(** [int](class_int) phase **)** const
- * void ** [pre_process](#pre_process) ** **(** [real](class_real) time **)**
- * void ** [set_use_local_space](#set_use_local_space) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_using_local_space](#is_using_local_space) ** **(** **)** const
- * void ** [set_initial_velocity](#set_initial_velocity) ** **(** [Vector2](class_vector2) velocity **)**
- * [Vector2](class_vector2) ** [get_initial_velocity](#get_initial_velocity) ** **(** **)** const
- * void ** [set_explosiveness](#set_explosiveness) ** **(** [real](class_real) amount **)**
- * [real](class_real) ** [get_explosiveness](#get_explosiveness) ** **(** **)** const
- * void ** [set_emission_points](#set_emission_points) ** **(** [Vector2Array](class_vector2array) points **)**
- * [Vector2Array](class_vector2array) ** [get_emission_points](#get_emission_points) ** **(** **)** const
+ * void **[set_emitting](#set_emitting)** **(** [bool](class_bool) active **)**
+ * [bool](class_bool) **[is_emitting](#is_emitting)** **(** **)** const
+ * void **[set_amount](#set_amount)** **(** [int](class_int) amount **)**
+ * [int](class_int) **[get_amount](#get_amount)** **(** **)** const
+ * void **[set_lifetime](#set_lifetime)** **(** [real](class_real) lifetime **)**
+ * [real](class_real) **[get_lifetime](#get_lifetime)** **(** **)** const
+ * void **[set_time_scale](#set_time_scale)** **(** [real](class_real) time_scale **)**
+ * [real](class_real) **[get_time_scale](#get_time_scale)** **(** **)** const
+ * void **[set_pre_process_time](#set_pre_process_time)** **(** [real](class_real) time **)**
+ * [real](class_real) **[get_pre_process_time](#get_pre_process_time)** **(** **)** const
+ * void **[set_emit_timeout](#set_emit_timeout)** **(** [real](class_real) value **)**
+ * [real](class_real) **[get_emit_timeout](#get_emit_timeout)** **(** **)** const
+ * void **[set_param](#set_param)** **(** [int](class_int) param, [real](class_real) value **)**
+ * [real](class_real) **[get_param](#get_param)** **(** [int](class_int) param **)** const
+ * void **[set_randomness](#set_randomness)** **(** [int](class_int) param, [real](class_real) value **)**
+ * [real](class_real) **[get_randomness](#get_randomness)** **(** [int](class_int) param **)** const
+ * void **[set_texture](#set_texture)** **(** [Object](class_object) texture **)**
+ * [Texture](class_texture) **[get_texture](#get_texture)** **(** **)** const
+ * void **[set_emissor_offset](#set_emissor_offset)** **(** [Vector2](class_vector2) offset **)**
+ * [Vector2](class_vector2) **[get_emissor_offset](#get_emissor_offset)** **(** **)** const
+ * void **[set_flip_h](#set_flip_h)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_flipped_h](#is_flipped_h)** **(** **)** const
+ * void **[set_flip_v](#set_flip_v)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_flipped_v](#is_flipped_v)** **(** **)** const
+ * void **[set_emission_half_extents](#set_emission_half_extents)** **(** [Vector2](class_vector2) extents **)**
+ * [Vector2](class_vector2) **[get_emission_half_extents](#get_emission_half_extents)** **(** **)** const
+ * void **[set_color_phases](#set_color_phases)** **(** [int](class_int) phases **)**
+ * [int](class_int) **[get_color_phases](#get_color_phases)** **(** **)** const
+ * void **[set_color_phase_color](#set_color_phase_color)** **(** [int](class_int) phase, [Color](class_color) color **)**
+ * [Color](class_color) **[get_color_phase_color](#get_color_phase_color)** **(** [int](class_int) phase **)** const
+ * void **[set_color_phase_pos](#set_color_phase_pos)** **(** [int](class_int) phase, [real](class_real) pos **)**
+ * [real](class_real) **[get_color_phase_pos](#get_color_phase_pos)** **(** [int](class_int) phase **)** const
+ * void **[pre_process](#pre_process)** **(** [real](class_real) time **)**
+ * void **[set_use_local_space](#set_use_local_space)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_using_local_space](#is_using_local_space)** **(** **)** const
+ * void **[set_initial_velocity](#set_initial_velocity)** **(** [Vector2](class_vector2) velocity **)**
+ * [Vector2](class_vector2) **[get_initial_velocity](#get_initial_velocity)** **(** **)** const
+ * void **[set_explosiveness](#set_explosiveness)** **(** [real](class_real) amount **)**
+ * [real](class_real) **[get_explosiveness](#get_explosiveness)** **(** **)** const
+ * void **[set_emission_points](#set_emission_points)** **(** [Vector2Array](class_vector2array) points **)**
+ * [Vector2Array](class_vector2array) **[get_emission_points](#get_emission_points)** **(** **)** const
### Numeric Constants
* **PARAM_DIRECTION** = **0**
diff --git a/class_particlesystemmaterial.md b/class_particlesystemmaterial.md
index af10cd3..8c4ce55 100644
--- a/class_particlesystemmaterial.md
+++ b/class_particlesystemmaterial.md
@@ -4,7 +4,7 @@
### Member Functions
- * void ** [set_texture](#set_texture) ** **(** [Object](class_object) texture **)**
- * [Texture](class_texture) ** [get_texture](#get_texture) ** **(** **)** const
+ * void **[set_texture](#set_texture)** **(** [Object](class_object) texture **)**
+ * [Texture](class_texture) **[get_texture](#get_texture)** **(** **)** const
### Member Function Description
diff --git a/class_path.md b/class_path.md
index 9e8ddb7..55703d5 100644
--- a/class_path.md
+++ b/class_path.md
@@ -4,7 +4,7 @@
### Member Functions
- * void ** [set_curve](#set_curve) ** **(** [Curve3D](class_curve3d) curve **)**
- * [Curve3D](class_curve3d) ** [get_curve](#get_curve) ** **(** **)** const
+ * void **[set_curve](#set_curve)** **(** [Curve3D](class_curve3d) curve **)**
+ * [Curve3D](class_curve3d) **[get_curve](#get_curve)** **(** **)** const
### Member Function Description
diff --git a/class_path2d.md b/class_path2d.md
index 026ba65..4eb7a08 100644
--- a/class_path2d.md
+++ b/class_path2d.md
@@ -4,7 +4,7 @@
### Member Functions
- * void ** [set_curve](#set_curve) ** **(** [Curve2D](class_curve2d) curve **)**
- * [Curve2D](class_curve2d) ** [get_curve](#get_curve) ** **(** **)** const
+ * void **[set_curve](#set_curve)** **(** [Curve2D](class_curve2d) curve **)**
+ * [Curve2D](class_curve2d) **[get_curve](#get_curve)** **(** **)** const
### Member Function Description
diff --git a/class_pathfollow.md b/class_pathfollow.md
index e4bc71f..cca9b97 100644
--- a/class_pathfollow.md
+++ b/class_pathfollow.md
@@ -4,20 +4,20 @@
### Member Functions
- * void ** [set_offset](#set_offset) ** **(** [real](class_real) offset **)**
- * [real](class_real) ** [get_offset](#get_offset) ** **(** **)** const
- * void ** [set_h_offset](#set_h_offset) ** **(** [real](class_real) h_offset **)**
- * [real](class_real) ** [get_h_offset](#get_h_offset) ** **(** **)** const
- * void ** [set_v_offset](#set_v_offset) ** **(** [real](class_real) v_offset **)**
- * [real](class_real) ** [get_v_offset](#get_v_offset) ** **(** **)** const
- * void ** [set_unit_offset](#set_unit_offset) ** **(** [real](class_real) unit_offset **)**
- * [real](class_real) ** [get_unit_offset](#get_unit_offset) ** **(** **)** const
- * void ** [set_rotation_mode](#set_rotation_mode) ** **(** [int](class_int) rotation_mode **)**
- * [int](class_int) ** [get_rotation_mode](#get_rotation_mode) ** **(** **)** const
- * void ** [set_cubic_interpolation](#set_cubic_interpolation) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [get_cubic_interpolation](#get_cubic_interpolation) ** **(** **)** const
- * void ** [set_loop](#set_loop) ** **(** [bool](class_bool) loop **)**
- * [bool](class_bool) ** [has_loop](#has_loop) ** **(** **)** const
+ * void **[set_offset](#set_offset)** **(** [real](class_real) offset **)**
+ * [real](class_real) **[get_offset](#get_offset)** **(** **)** const
+ * void **[set_h_offset](#set_h_offset)** **(** [real](class_real) h_offset **)**
+ * [real](class_real) **[get_h_offset](#get_h_offset)** **(** **)** const
+ * void **[set_v_offset](#set_v_offset)** **(** [real](class_real) v_offset **)**
+ * [real](class_real) **[get_v_offset](#get_v_offset)** **(** **)** const
+ * void **[set_unit_offset](#set_unit_offset)** **(** [real](class_real) unit_offset **)**
+ * [real](class_real) **[get_unit_offset](#get_unit_offset)** **(** **)** const
+ * void **[set_rotation_mode](#set_rotation_mode)** **(** [int](class_int) rotation_mode **)**
+ * [int](class_int) **[get_rotation_mode](#get_rotation_mode)** **(** **)** const
+ * void **[set_cubic_interpolation](#set_cubic_interpolation)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[get_cubic_interpolation](#get_cubic_interpolation)** **(** **)** const
+ * void **[set_loop](#set_loop)** **(** [bool](class_bool) loop **)**
+ * [bool](class_bool) **[has_loop](#has_loop)** **(** **)** const
### Numeric Constants
* **ROTATION_NONE** = **0**
diff --git a/class_pathremap.md b/class_pathremap.md
index e1f1370..69c41a4 100644
--- a/class_pathremap.md
+++ b/class_pathremap.md
@@ -4,33 +4,38 @@
Singleton containing the list of remapped resources.
### Member Functions
- * void ** [add_remap](#add_remap) ** **(** [String](class_string) from, [String](class_string) to, [String](class_string) locale="" **)**
- * [bool](class_bool) ** [has_remap](#has_remap) ** **(** [String](class_string) path **)** const
- * [String](class_string) ** [get_remap](#get_remap) ** **(** [String](class_string) path **)** const
- * void ** [erase_remap](#erase_remap) ** **(** [String](class_string) path **)**
- * void ** [clear_remaps](#clear_remaps) ** **(** **)**
+ * void **[add_remap](#add_remap)** **(** [String](class_string) from, [String](class_string) to, [String](class_string) locale="" **)**
+ * [bool](class_bool) **[has_remap](#has_remap)** **(** [String](class_string) path **)** const
+ * [String](class_string) **[get_remap](#get_remap)** **(** [String](class_string) path **)** const
+ * void **[erase_remap](#erase_remap)** **(** [String](class_string) path **)**
+ * void **[clear_remaps](#clear_remaps)** **(** **)**
### Description
When exporting, the types of some resources may change internally so they are converted to more optimized versions. While it's not usually necesary to access to this directly (path remapping happens automatically when opeining a file), it's exported just for information.
### Member Function Description
+
#### add_remap
- * void ** [add_remap](#add_remap) ** **(** [String](class_string) from, [String](class_string) to, [String](class_string) locale="" **)**
+ * void **[add_remap](#add_remap)** **(** [String](class_string) from, [String](class_string) to, [String](class_string) locale="" **)**
\\
Add a remap from a file to another.
+
#### has_remap
- * [bool](class_bool) ** [has_remap](#has_remap) ** **(** [String](class_string) path **)** const
+ * [bool](class_bool) **[has_remap](#has_remap)** **(** [String](class_string) path **)** const
\\
Return true if a file is being remapped.
+
#### get_remap
- * [String](class_string) ** [get_remap](#get_remap) ** **(** [String](class_string) path **)** const
+ * [String](class_string) **[get_remap](#get_remap)** **(** [String](class_string) path **)** const
\\
Return the remapped new path of a file.
+
#### erase_remap
- * void ** [erase_remap](#erase_remap) ** **(** [String](class_string) path **)**
+ * void **[erase_remap](#erase_remap)** **(** [String](class_string) path **)**
\\
Erase a remap.
+
#### clear_remaps
- * void ** [clear_remaps](#clear_remaps) ** **(** **)**
+ * void **[clear_remaps](#clear_remaps)** **(** **)**
\\
Clear all remaps.
diff --git a/class_performance.md b/class_performance.md
index ce501ed..e69ef4a 100644
--- a/class_performance.md
+++ b/class_performance.md
@@ -4,7 +4,7 @@
### Member Functions
- * [real](class_real) ** [get_monitor](#get_monitor) ** **(** [int](class_int) monitor **)** const
+ * [real](class_real) **[get_monitor](#get_monitor)** **(** [int](class_int) monitor **)** const
### Numeric Constants
* **TIME_FPS** = **0**
diff --git a/class_phashtranslation.md b/class_phashtranslation.md
index cfca641..f401cdc 100644
--- a/class_phashtranslation.md
+++ b/class_phashtranslation.md
@@ -4,7 +4,7 @@
Optimized translation.
### Member Functions
- * void ** [generate](#generate) ** **(** [Translation](class_translation) from **)**
+ * void **[generate](#generate)** **(** [Translation](class_translation) from **)**
### Description
Optimized translation. Uses real-time compressed translations, which results in very small dictionaries.
diff --git a/class_physics2ddirectbodystate.md b/class_physics2ddirectbodystate.md
index a2bd5c4..0428d6d 100644
--- a/class_physics2ddirectbodystate.md
+++ b/class_physics2ddirectbodystate.md
@@ -4,129 +4,153 @@
Direct access object to a physics body in the [[physics2dserver|Physics2DServer]].
### Member Functions
- * [Vector2](class_vector2) ** [get_total_gravity](#get_total_gravity) ** **(** **)** const
- * [real](class_real) ** [get_total_density](#get_total_density) ** **(** **)** const
- * [real](class_real) ** [get_inverse_mass](#get_inverse_mass) ** **(** **)** const
- * [real](class_real) ** [get_inverse_inertia](#get_inverse_inertia) ** **(** **)** const
- * void ** [set_linear_velocity](#set_linear_velocity) ** **(** [Vector2](class_vector2) velocity **)**
- * [Vector2](class_vector2) ** [get_linear_velocity](#get_linear_velocity) ** **(** **)** const
- * void ** [set_angular_velocity](#set_angular_velocity) ** **(** [real](class_real) velocity **)**
- * [real](class_real) ** [get_angular_velocity](#get_angular_velocity) ** **(** **)** const
- * void ** [set_transform](#set_transform) ** **(** [Matrix32](class_matrix32) transform **)**
- * [Matrix32](class_matrix32) ** [get_transform](#get_transform) ** **(** **)** const
- * void ** [set_sleep_state](#set_sleep_state) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_sleeping](#is_sleeping) ** **(** **)** const
- * [int](class_int) ** [get_contact_count](#get_contact_count) ** **(** **)** const
- * [Vector2](class_vector2) ** [get_contact_local_pos](#get_contact_local_pos) ** **(** [int](class_int) contact_idx **)** const
- * [Vector2](class_vector2) ** [get_contact_local_normal](#get_contact_local_normal) ** **(** [int](class_int) contact_idx **)** const
- * [int](class_int) ** [get_contact_local_shape](#get_contact_local_shape) ** **(** [int](class_int) contact_idx **)** const
- * [RID](class_rid) ** [get_contact_collider](#get_contact_collider) ** **(** [int](class_int) contact_idx **)** const
- * [Vector2](class_vector2) ** [get_contact_collider_pos](#get_contact_collider_pos) ** **(** [int](class_int) contact_idx **)** const
- * [int](class_int) ** [get_contact_collider_id](#get_contact_collider_id) ** **(** [int](class_int) contact_idx **)** const
- * [Object](class_object) ** [get_contact_collider_object](#get_contact_collider_object) ** **(** [int](class_int) contact_idx **)** const
- * [int](class_int) ** [get_contact_collider_shape](#get_contact_collider_shape) ** **(** [int](class_int) contact_idx **)** const
- * [Vector2](class_vector2) ** [get_contact_collider_velocity_at_pos](#get_contact_collider_velocity_at_pos) ** **(** [int](class_int) contact_idx **)** const
- * [real](class_real) ** [get_step](#get_step) ** **(** **)** const
- * void ** [integrate_forces](#integrate_forces) ** **(** **)**
- * [Physics2DDirectSpaceState](class_physics2ddirectspacestate) ** [get_space_state](#get_space_state) ** **(** **)**
+ * [Vector2](class_vector2) **[get_total_gravity](#get_total_gravity)** **(** **)** const
+ * [real](class_real) **[get_total_density](#get_total_density)** **(** **)** const
+ * [real](class_real) **[get_inverse_mass](#get_inverse_mass)** **(** **)** const
+ * [real](class_real) **[get_inverse_inertia](#get_inverse_inertia)** **(** **)** const
+ * void **[set_linear_velocity](#set_linear_velocity)** **(** [Vector2](class_vector2) velocity **)**
+ * [Vector2](class_vector2) **[get_linear_velocity](#get_linear_velocity)** **(** **)** const
+ * void **[set_angular_velocity](#set_angular_velocity)** **(** [real](class_real) velocity **)**
+ * [real](class_real) **[get_angular_velocity](#get_angular_velocity)** **(** **)** const
+ * void **[set_transform](#set_transform)** **(** [Matrix32](class_matrix32) transform **)**
+ * [Matrix32](class_matrix32) **[get_transform](#get_transform)** **(** **)** const
+ * void **[set_sleep_state](#set_sleep_state)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_sleeping](#is_sleeping)** **(** **)** const
+ * [int](class_int) **[get_contact_count](#get_contact_count)** **(** **)** const
+ * [Vector2](class_vector2) **[get_contact_local_pos](#get_contact_local_pos)** **(** [int](class_int) contact_idx **)** const
+ * [Vector2](class_vector2) **[get_contact_local_normal](#get_contact_local_normal)** **(** [int](class_int) contact_idx **)** const
+ * [int](class_int) **[get_contact_local_shape](#get_contact_local_shape)** **(** [int](class_int) contact_idx **)** const
+ * [RID](class_rid) **[get_contact_collider](#get_contact_collider)** **(** [int](class_int) contact_idx **)** const
+ * [Vector2](class_vector2) **[get_contact_collider_pos](#get_contact_collider_pos)** **(** [int](class_int) contact_idx **)** const
+ * [int](class_int) **[get_contact_collider_id](#get_contact_collider_id)** **(** [int](class_int) contact_idx **)** const
+ * [Object](class_object) **[get_contact_collider_object](#get_contact_collider_object)** **(** [int](class_int) contact_idx **)** const
+ * [int](class_int) **[get_contact_collider_shape](#get_contact_collider_shape)** **(** [int](class_int) contact_idx **)** const
+ * [Vector2](class_vector2) **[get_contact_collider_velocity_at_pos](#get_contact_collider_velocity_at_pos)** **(** [int](class_int) contact_idx **)** const
+ * [real](class_real) **[get_step](#get_step)** **(** **)** const
+ * void **[integrate_forces](#integrate_forces)** **(** **)**
+ * [Physics2DDirectSpaceState](class_physics2ddirectspacestate) **[get_space_state](#get_space_state)** **(** **)**
### Description
Direct access object to a physics body in the [[physics2dserver|Physics2DServer]]. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body.
### Member Function Description
+
#### get_total_gravity
- * [Vector2](class_vector2) ** [get_total_gravity](#get_total_gravity) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_total_gravity](#get_total_gravity)** **(** **)** const
\\
Return the total gravity vector being currently applied to this body.
+
#### get_total_density
- * [real](class_real) ** [get_total_density](#get_total_density) ** **(** **)** const
+ * [real](class_real) **[get_total_density](#get_total_density)** **(** **)** const
\\
Return the space density currently being applied to this body.
+
#### get_inverse_mass
- * [real](class_real) ** [get_inverse_mass](#get_inverse_mass) ** **(** **)** const
+ * [real](class_real) **[get_inverse_mass](#get_inverse_mass)** **(** **)** const
\\
Return the inverse of the mass of the body.
+
#### get_inverse_inertia
- * [real](class_real) ** [get_inverse_inertia](#get_inverse_inertia) ** **(** **)** const
+ * [real](class_real) **[get_inverse_inertia](#get_inverse_inertia)** **(** **)** const
\\
Return the inverse of the inertia of the body.
+
#### set_linear_velocity
- * void ** [set_linear_velocity](#set_linear_velocity) ** **(** [Vector2](class_vector2) velocity **)**
+ * void **[set_linear_velocity](#set_linear_velocity)** **(** [Vector2](class_vector2) velocity **)**
\\
Change the linear velocity of the body.
+
#### get_linear_velocity
- * [Vector2](class_vector2) ** [get_linear_velocity](#get_linear_velocity) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_linear_velocity](#get_linear_velocity)** **(** **)** const
\\
Return the current linear velocity of the body.
+
#### set_angular_velocity
- * void ** [set_angular_velocity](#set_angular_velocity) ** **(** [real](class_real) velocity **)**
+ * void **[set_angular_velocity](#set_angular_velocity)** **(** [real](class_real) velocity **)**
\\
Change the angular velocity of the body.
+
#### get_angular_velocity
- * [real](class_real) ** [get_angular_velocity](#get_angular_velocity) ** **(** **)** const
+ * [real](class_real) **[get_angular_velocity](#get_angular_velocity)** **(** **)** const
\\
Return the angular velocity of the body.
+
#### set_transform
- * void ** [set_transform](#set_transform) ** **(** [Matrix32](class_matrix32) transform **)**
+ * void **[set_transform](#set_transform)** **(** [Matrix32](class_matrix32) transform **)**
\\
Change the transform matrix of the body.
+
#### get_transform
- * [Matrix32](class_matrix32) ** [get_transform](#get_transform) ** **(** **)** const
+ * [Matrix32](class_matrix32) **[get_transform](#get_transform)** **(** **)** const
\\
Return the transform matrix of the body.
+
#### set_sleep_state
- * void ** [set_sleep_state](#set_sleep_state) ** **(** [bool](class_bool) enabled **)**
+ * void **[set_sleep_state](#set_sleep_state)** **(** [bool](class_bool) enabled **)**
\\
Set the sleeping state of the body, only affects character/rigid bodies.
+
#### is_sleeping
- * [bool](class_bool) ** [is_sleeping](#is_sleeping) ** **(** **)** const
+ * [bool](class_bool) **[is_sleeping](#is_sleeping)** **(** **)** const
\\
Return true if this body is currently sleeping (not active).
+
#### get_contact_count
- * [int](class_int) ** [get_contact_count](#get_contact_count) ** **(** **)** const
+ * [int](class_int) **[get_contact_count](#get_contact_count)** **(** **)** const
\\
Return the amount of contacts this body has with other bodies. Note that by default this returns 0 unless bodies are configured to log contacts.
+
#### get_contact_local_pos
- * [Vector2](class_vector2) ** [get_contact_local_pos](#get_contact_local_pos) ** **(** [int](class_int) contact_idx **)** const
+ * [Vector2](class_vector2) **[get_contact_local_pos](#get_contact_local_pos)** **(** [int](class_int) contact_idx **)** const
\\
Return the local position (of this body) of the contact point.
+
#### get_contact_local_shape
- * [int](class_int) ** [get_contact_local_shape](#get_contact_local_shape) ** **(** [int](class_int) contact_idx **)** const
+ * [int](class_int) **[get_contact_local_shape](#get_contact_local_shape)** **(** [int](class_int) contact_idx **)** const
\\
Return the local shape index of the collision.
+
#### get_contact_collider
- * [RID](class_rid) ** [get_contact_collider](#get_contact_collider) ** **(** [int](class_int) contact_idx **)** const
+ * [RID](class_rid) **[get_contact_collider](#get_contact_collider)** **(** [int](class_int) contact_idx **)** const
\\
Return the RID of the collider.
+
#### get_contact_collider_pos
- * [Vector2](class_vector2) ** [get_contact_collider_pos](#get_contact_collider_pos) ** **(** [int](class_int) contact_idx **)** const
+ * [Vector2](class_vector2) **[get_contact_collider_pos](#get_contact_collider_pos)** **(** [int](class_int) contact_idx **)** const
\\
Return the contact position in the collider.
+
#### get_contact_collider_id
- * [int](class_int) ** [get_contact_collider_id](#get_contact_collider_id) ** **(** [int](class_int) contact_idx **)** const
+ * [int](class_int) **[get_contact_collider_id](#get_contact_collider_id)** **(** [int](class_int) contact_idx **)** const
\\
Return the object id of the collider.
+
#### get_contact_collider_object
- * [Object](class_object) ** [get_contact_collider_object](#get_contact_collider_object) ** **(** [int](class_int) contact_idx **)** const
+ * [Object](class_object) **[get_contact_collider_object](#get_contact_collider_object)** **(** [int](class_int) contact_idx **)** const
\\
Return the collider object, this depends on how it was created (will return a scene node if such was used to create it).
+
#### get_contact_collider_shape
- * [int](class_int) ** [get_contact_collider_shape](#get_contact_collider_shape) ** **(** [int](class_int) contact_idx **)** const
+ * [int](class_int) **[get_contact_collider_shape](#get_contact_collider_shape)** **(** [int](class_int) contact_idx **)** const
\\
Return the collider shape index.
+
#### get_contact_collider_velocity_at_pos
- * [Vector2](class_vector2) ** [get_contact_collider_velocity_at_pos](#get_contact_collider_velocity_at_pos) ** **(** [int](class_int) contact_idx **)** const
+ * [Vector2](class_vector2) **[get_contact_collider_velocity_at_pos](#get_contact_collider_velocity_at_pos)** **(** [int](class_int) contact_idx **)** const
\\
Return the linear velocity vector at contact point of the collider.
+
#### get_step
- * [real](class_real) ** [get_step](#get_step) ** **(** **)** const
+ * [real](class_real) **[get_step](#get_step)** **(** **)** const
\\
Return the timestep (delta) used for the simulation.
+
#### integrate_forces
- * void ** [integrate_forces](#integrate_forces) ** **(** **)**
+ * void **[integrate_forces](#integrate_forces)** **(** **)**
\\
Call the built-in force integration code.
+
#### get_space_state
- * [Physics2DDirectSpaceState](class_physics2ddirectspacestate) ** [get_space_state](#get_space_state) ** **(** **)**
+ * [Physics2DDirectSpaceState](class_physics2ddirectspacestate) **[get_space_state](#get_space_state)** **(** **)**
\\
Return the current state of space, useful for queries.
diff --git a/class_physics2ddirectspacestate.md b/class_physics2ddirectspacestate.md
index 4f811da..1e86c0e 100644
--- a/class_physics2ddirectspacestate.md
+++ b/class_physics2ddirectspacestate.md
@@ -4,15 +4,16 @@
Direct access object to a space in the [[physics2dserver|Physics2DServer]].
### Member Functions
- * void ** [intersect_ray](#intersect_ray) ** **(** [Vector2](class_vector2) from, [Vector2](class_vector2) to, [Array](class_array) exclude=Array(), [int](class_int) umask=0 **)**
- * void ** [intersect_shape](#intersect_shape) ** **(** [RID](class_rid) shape, [Matrix32](class_matrix32) xform, [int](class_int) result_max, [Array](class_array) exclude=Array(), [int](class_int) umask=0 **)**
+ * void **[intersect_ray](#intersect_ray)** **(** [Vector2](class_vector2) from, [Vector2](class_vector2) to, [Array](class_array) exclude=Array(), [int](class_int) umask=0 **)**
+ * void **[intersect_shape](#intersect_shape)** **(** [RID](class_rid) shape, [Matrix32](class_matrix32) xform, [int](class_int) result_max, [Array](class_array) exclude=Array(), [int](class_int) umask=0 **)**
### Description
Direct access object to a space in the [[physics2dserver|Physics2DServer]]. It's used mainly to do queries against objects and areas residing in a given space.
### Member Function Description
+
#### intersect_ray
- * void ** [intersect_ray](#intersect_ray) ** **(** [Vector2](class_vector2) from, [Vector2](class_vector2) to, [Array](class_array) exclude=Array(), [int](class_int) umask=0 **)**
+ * void **[intersect_ray](#intersect_ray)** **(** [Vector2](class_vector2) from, [Vector2](class_vector2) to, [Array](class_array) exclude=Array(), [int](class_int) umask=0 **)**
\\
Intersect a ray in a given space, the returned object is a dictionary with the following fields: \\
@@ -31,7 +32,8 @@ Intersect a ray in a given space, the returned object is a dictionary with the f
rid: [[rid|RID]] of the object agaisnt which the ray was stopped\\
If the ray did not intersect anything, then null is returned instead of a [[dictionary|Dictionary]].
+
#### intersect_shape
- * void ** [intersect_shape](#intersect_shape) ** **(** [RID](class_rid) shape, [Matrix32](class_matrix32) xform, [int](class_int) result_max, [Array](class_array) exclude=Array(), [int](class_int) umask=0 **)**
+ * void **[intersect_shape](#intersect_shape)** **(** [RID](class_rid) shape, [Matrix32](class_matrix32) xform, [int](class_int) result_max, [Array](class_array) exclude=Array(), [int](class_int) umask=0 **)**
\\
Intersect a given shape (RID or [[shape2d|Shape2D]]) against the space, the intersected shapes are returned in a special result object.
diff --git a/class_physics2dserver.md b/class_physics2dserver.md
index 6e8f08b..1226969 100644
--- a/class_physics2dserver.md
+++ b/class_physics2dserver.md
@@ -4,79 +4,79 @@
Physics 2D Server.
### Member Functions
- * [RID](class_rid) ** [shape_create](#shape_create) ** **(** [int](class_int) type **)**
- * void ** [shape_set_data](#shape_set_data) ** **(** [RID](class_rid) shape, var data **)**
- * [int](class_int) ** [shape_get_type](#shape_get_type) ** **(** [RID](class_rid) shape **)** const
- * void ** [shape_get_data](#shape_get_data) ** **(** [RID](class_rid) shape **)** const
- * [RID](class_rid) ** [space_create](#space_create) ** **(** **)**
- * void ** [space_set_active](#space_set_active) ** **(** [RID](class_rid) space, [bool](class_bool) active **)**
- * [bool](class_bool) ** [space_is_active](#space_is_active) ** **(** [RID](class_rid) space **)** const
- * void ** [space_set_param](#space_set_param) ** **(** [RID](class_rid) space, [int](class_int) param, [real](class_real) value **)**
- * [real](class_real) ** [space_get_param](#space_get_param) ** **(** [RID](class_rid) space, [int](class_int) param **)** const
- * [Physics2DDirectSpaceState](class_physics2ddirectspacestate) ** [space_get_direct_state](#space_get_direct_state) ** **(** [RID](class_rid) space **)**
- * [RID](class_rid) ** [area_create](#area_create) ** **(** **)**
- * void ** [area_set_space](#area_set_space) ** **(** [RID](class_rid) area, [RID](class_rid) space **)**
- * [RID](class_rid) ** [area_get_space](#area_get_space) ** **(** [RID](class_rid) area **)** const
- * void ** [area_set_space_override_mode](#area_set_space_override_mode) ** **(** [RID](class_rid) area, [int](class_int) mode **)**
- * [int](class_int) ** [area_get_space_override_mode](#area_get_space_override_mode) ** **(** [RID](class_rid) area **)** const
- * void ** [area_add_shape](#area_add_shape) ** **(** [RID](class_rid) area, [int](class_int) shape, [RID](class_rid) transform=1,0, 0,1, 0,0 **)**
- * [RID](class_rid) ** [area_set_shape](#area_set_shape) ** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** const
- * void ** [area_set_shape_transform](#area_set_shape_transform) ** **(** [RID](class_rid) area, [int](class_int) shape_idx, [Matrix32](class_matrix32) transform **)**
- * [int](class_int) ** [area_get_shape_count](#area_get_shape_count) ** **(** [RID](class_rid) area **)** const
- * [RID](class_rid) ** [area_get_shape](#area_get_shape) ** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** const
- * [Matrix32](class_matrix32) ** [area_get_shape_transform](#area_get_shape_transform) ** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** const
- * void ** [area_remove_shape](#area_remove_shape) ** **(** [RID](class_rid) area, [int](class_int) shape_idx **)**
- * void ** [area_clear_shapes](#area_clear_shapes) ** **(** [RID](class_rid) area **)**
- * void ** [area_set_param](#area_set_param) ** **(** [RID](class_rid) area, [int](class_int) param **)** const
- * [Matrix32](class_matrix32) ** [area_set_transform](#area_set_transform) ** **(** [RID](class_rid) area **)** const
- * void ** [area_get_param](#area_get_param) ** **(** [RID](class_rid) area, [int](class_int) param **)** const
- * [Matrix32](class_matrix32) ** [area_get_transform](#area_get_transform) ** **(** [RID](class_rid) area **)** const
- * void ** [area_attach_object_instance_ID](#area_attach_object_instance_ID) ** **(** [RID](class_rid) area, [int](class_int) id **)**
- * [int](class_int) ** [area_get_object_instance_ID](#area_get_object_instance_ID) ** **(** [RID](class_rid) area **)** const
- * void ** [area_set_monitor_callback](#area_set_monitor_callback) ** **(** [RID](class_rid) receiver, [Object](class_object) method, [String](class_string) arg2 **)**
- * [RID](class_rid) ** [body_create](#body_create) ** **(** [int](class_int) mode=2, [bool](class_bool) init_sleeping=false **)**
- * void ** [body_set_space](#body_set_space) ** **(** [RID](class_rid) body, [RID](class_rid) space **)**
- * [RID](class_rid) ** [body_get_space](#body_get_space) ** **(** [RID](class_rid) body **)** const
- * void ** [body_set_mode](#body_set_mode) ** **(** [RID](class_rid) body, [int](class_int) mode **)**
- * [int](class_int) ** [body_get_mode](#body_get_mode) ** **(** [RID](class_rid) body, [int](class_int) arg1 **)** const
- * void ** [body_add_shape](#body_add_shape) ** **(** [RID](class_rid) body, [RID](class_rid) shape, [Matrix32](class_matrix32) transform=1,0, 0,1, 0,0 **)**
- * void ** [body_set_shape](#body_set_shape) ** **(** [RID](class_rid) body, [int](class_int) shape_idx, [RID](class_rid) shape **)**
- * void ** [body_set_shape_transform](#body_set_shape_transform) ** **(** [RID](class_rid) body, [int](class_int) shape_idx, [Matrix32](class_matrix32) transform **)**
- * [int](class_int) ** [body_get_shape_count](#body_get_shape_count) ** **(** [RID](class_rid) body **)** const
- * [RID](class_rid) ** [body_get_shape](#body_get_shape) ** **(** [RID](class_rid) body, [int](class_int) shape_idx **)** const
- * [Matrix32](class_matrix32) ** [body_get_shape_transform](#body_get_shape_transform) ** **(** [RID](class_rid) body, [int](class_int) shape_idx **)** const
- * void ** [body_remove_shape](#body_remove_shape) ** **(** [RID](class_rid) body, [int](class_int) shape_idx **)**
- * void ** [body_clear_shapes](#body_clear_shapes) ** **(** [RID](class_rid) body **)**
- * void ** [body_set_shape_as_trigger](#body_set_shape_as_trigger) ** **(** [RID](class_rid) body, [int](class_int) shape_idx, [bool](class_bool) enable **)**
- * [bool](class_bool) ** [body_is_shape_set_as_trigger](#body_is_shape_set_as_trigger) ** **(** [RID](class_rid) body, [int](class_int) shape_idx **)** const
- * void ** [body_attach_object_instance_ID](#body_attach_object_instance_ID) ** **(** [RID](class_rid) body, [int](class_int) id **)**
- * [int](class_int) ** [body_get_object_instance_ID](#body_get_object_instance_ID) ** **(** [RID](class_rid) body **)** const
- * void ** [body_set_enable_continuous_collision_detection](#body_set_enable_continuous_collision_detection) ** **(** [RID](class_rid) body, [bool](class_bool) enable **)**
- * [bool](class_bool) ** [body_is_continuous_collision_detection_enabled](#body_is_continuous_collision_detection_enabled) ** **(** [RID](class_rid) body **)** const
- * void ** [body_set_param](#body_set_param) ** **(** [RID](class_rid) body, [int](class_int) param, [real](class_real) value **)**
- * [real](class_real) ** [body_get_param](#body_get_param) ** **(** [RID](class_rid) body, [int](class_int) param **)** const
- * void ** [body_static_simulate_motion](#body_static_simulate_motion) ** **(** [RID](class_rid) body, [Matrix32](class_matrix32) new_xform **)**
- * void ** [body_set_state](#body_set_state) ** **(** [RID](class_rid) body, [int](class_int) state, var value **)**
- * void ** [body_get_state](#body_get_state) ** **(** [RID](class_rid) body, [int](class_int) state **)** const
- * void ** [body_apply_impulse](#body_apply_impulse) ** **(** [RID](class_rid) body, [Vector2](class_vector2) pos, [Vector2](class_vector2) impulse **)**
- * void ** [body_set_axis_velocity](#body_set_axis_velocity) ** **(** [RID](class_rid) body, [Vector2](class_vector2) axis_velocity **)**
- * void ** [body_add_collision_exception](#body_add_collision_exception) ** **(** [RID](class_rid) body, [RID](class_rid) excepted_body **)**
- * void ** [body_remove_collision_exception](#body_remove_collision_exception) ** **(** [RID](class_rid) body, [RID](class_rid) excepted_body **)**
- * void ** [body_set_max_contacts_reported](#body_set_max_contacts_reported) ** **(** [RID](class_rid) body, [int](class_int) amount **)**
- * [int](class_int) ** [body_get_max_contacts_reported](#body_get_max_contacts_reported) ** **(** [RID](class_rid) body **)** const
- * void ** [body_set_omit_force_integration](#body_set_omit_force_integration) ** **(** [RID](class_rid) body, [bool](class_bool) enable **)**
- * [bool](class_bool) ** [body_is_omitting_force_integration](#body_is_omitting_force_integration) ** **(** [RID](class_rid) body **)** const
- * void ** [body_set_force_integration_callback](#body_set_force_integration_callback) ** **(** [RID](class_rid) body, [Object](class_object) receiver, [String](class_string) method, var arg3 **)**
- * void ** [joint_set_param](#joint_set_param) ** **(** [RID](class_rid) joint, [int](class_int) param, [real](class_real) value **)**
- * [real](class_real) ** [joint_get_param](#joint_get_param) ** **(** [RID](class_rid) joint, [int](class_int) param **)** const
- * [RID](class_rid) ** [pin_joint_create](#pin_joint_create) ** **(** [Vector2](class_vector2) anchor, [RID](class_rid) body_a, [RID](class_rid) body_b=RID() **)**
- * [RID](class_rid) ** [groove_joint_create](#groove_joint_create) ** **(** [Vector2](class_vector2) groove1_a, [Vector2](class_vector2) groove2_a, [Vector2](class_vector2) anchor_b, [RID](class_rid) body_a=RID(), [RID](class_rid) body_b=RID() **)**
- * [RID](class_rid) ** [damped_spring_joint_create](#damped_spring_joint_create) ** **(** [Vector2](class_vector2) anchor_a, [Vector2](class_vector2) anchor_b, [RID](class_rid) body_a, [RID](class_rid) body_b=RID() **)**
- * void ** [damped_string_joint_set_param](#damped_string_joint_set_param) ** **(** [RID](class_rid) joint, [int](class_int) param, [real](class_real) value=RID() **)**
- * [real](class_real) ** [damped_string_joint_get_param](#damped_string_joint_get_param) ** **(** [RID](class_rid) joint, [int](class_int) param **)** const
- * [int](class_int) ** [joint_get_type](#joint_get_type) ** **(** [RID](class_rid) joint **)** const
- * void ** [free](#free) ** **(** [RID](class_rid) rid **)**
- * void ** [set_active](#set_active) ** **(** [bool](class_bool) active **)**
+ * [RID](class_rid) **[shape_create](#shape_create)** **(** [int](class_int) type **)**
+ * void **[shape_set_data](#shape_set_data)** **(** [RID](class_rid) shape, var data **)**
+ * [int](class_int) **[shape_get_type](#shape_get_type)** **(** [RID](class_rid) shape **)** const
+ * void **[shape_get_data](#shape_get_data)** **(** [RID](class_rid) shape **)** const
+ * [RID](class_rid) **[space_create](#space_create)** **(** **)**
+ * void **[space_set_active](#space_set_active)** **(** [RID](class_rid) space, [bool](class_bool) active **)**
+ * [bool](class_bool) **[space_is_active](#space_is_active)** **(** [RID](class_rid) space **)** const
+ * void **[space_set_param](#space_set_param)** **(** [RID](class_rid) space, [int](class_int) param, [real](class_real) value **)**
+ * [real](class_real) **[space_get_param](#space_get_param)** **(** [RID](class_rid) space, [int](class_int) param **)** const
+ * [Physics2DDirectSpaceState](class_physics2ddirectspacestate) **[space_get_direct_state](#space_get_direct_state)** **(** [RID](class_rid) space **)**
+ * [RID](class_rid) **[area_create](#area_create)** **(** **)**
+ * void **[area_set_space](#area_set_space)** **(** [RID](class_rid) area, [RID](class_rid) space **)**
+ * [RID](class_rid) **[area_get_space](#area_get_space)** **(** [RID](class_rid) area **)** const
+ * void **[area_set_space_override_mode](#area_set_space_override_mode)** **(** [RID](class_rid) area, [int](class_int) mode **)**
+ * [int](class_int) **[area_get_space_override_mode](#area_get_space_override_mode)** **(** [RID](class_rid) area **)** const
+ * void **[area_add_shape](#area_add_shape)** **(** [RID](class_rid) area, [int](class_int) shape, [RID](class_rid) transform=1,0, 0,1, 0,0 **)**
+ * [RID](class_rid) **[area_set_shape](#area_set_shape)** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** const
+ * void **[area_set_shape_transform](#area_set_shape_transform)** **(** [RID](class_rid) area, [int](class_int) shape_idx, [Matrix32](class_matrix32) transform **)**
+ * [int](class_int) **[area_get_shape_count](#area_get_shape_count)** **(** [RID](class_rid) area **)** const
+ * [RID](class_rid) **[area_get_shape](#area_get_shape)** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** const
+ * [Matrix32](class_matrix32) **[area_get_shape_transform](#area_get_shape_transform)** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** const
+ * void **[area_remove_shape](#area_remove_shape)** **(** [RID](class_rid) area, [int](class_int) shape_idx **)**
+ * void **[area_clear_shapes](#area_clear_shapes)** **(** [RID](class_rid) area **)**
+ * void **[area_set_param](#area_set_param)** **(** [RID](class_rid) area, [int](class_int) param **)** const
+ * [Matrix32](class_matrix32) **[area_set_transform](#area_set_transform)** **(** [RID](class_rid) area **)** const
+ * void **[area_get_param](#area_get_param)** **(** [RID](class_rid) area, [int](class_int) param **)** const
+ * [Matrix32](class_matrix32) **[area_get_transform](#area_get_transform)** **(** [RID](class_rid) area **)** const
+ * void **[area_attach_object_instance_ID](#area_attach_object_instance_ID)** **(** [RID](class_rid) area, [int](class_int) id **)**
+ * [int](class_int) **[area_get_object_instance_ID](#area_get_object_instance_ID)** **(** [RID](class_rid) area **)** const
+ * void **[area_set_monitor_callback](#area_set_monitor_callback)** **(** [RID](class_rid) receiver, [Object](class_object) method, [String](class_string) arg2 **)**
+ * [RID](class_rid) **[body_create](#body_create)** **(** [int](class_int) mode=2, [bool](class_bool) init_sleeping=false **)**
+ * void **[body_set_space](#body_set_space)** **(** [RID](class_rid) body, [RID](class_rid) space **)**
+ * [RID](class_rid) **[body_get_space](#body_get_space)** **(** [RID](class_rid) body **)** const
+ * void **[body_set_mode](#body_set_mode)** **(** [RID](class_rid) body, [int](class_int) mode **)**
+ * [int](class_int) **[body_get_mode](#body_get_mode)** **(** [RID](class_rid) body, [int](class_int) arg1 **)** const
+ * void **[body_add_shape](#body_add_shape)** **(** [RID](class_rid) body, [RID](class_rid) shape, [Matrix32](class_matrix32) transform=1,0, 0,1, 0,0 **)**
+ * void **[body_set_shape](#body_set_shape)** **(** [RID](class_rid) body, [int](class_int) shape_idx, [RID](class_rid) shape **)**
+ * void **[body_set_shape_transform](#body_set_shape_transform)** **(** [RID](class_rid) body, [int](class_int) shape_idx, [Matrix32](class_matrix32) transform **)**
+ * [int](class_int) **[body_get_shape_count](#body_get_shape_count)** **(** [RID](class_rid) body **)** const
+ * [RID](class_rid) **[body_get_shape](#body_get_shape)** **(** [RID](class_rid) body, [int](class_int) shape_idx **)** const
+ * [Matrix32](class_matrix32) **[body_get_shape_transform](#body_get_shape_transform)** **(** [RID](class_rid) body, [int](class_int) shape_idx **)** const
+ * void **[body_remove_shape](#body_remove_shape)** **(** [RID](class_rid) body, [int](class_int) shape_idx **)**
+ * void **[body_clear_shapes](#body_clear_shapes)** **(** [RID](class_rid) body **)**
+ * void **[body_set_shape_as_trigger](#body_set_shape_as_trigger)** **(** [RID](class_rid) body, [int](class_int) shape_idx, [bool](class_bool) enable **)**
+ * [bool](class_bool) **[body_is_shape_set_as_trigger](#body_is_shape_set_as_trigger)** **(** [RID](class_rid) body, [int](class_int) shape_idx **)** const
+ * void **[body_attach_object_instance_ID](#body_attach_object_instance_ID)** **(** [RID](class_rid) body, [int](class_int) id **)**
+ * [int](class_int) **[body_get_object_instance_ID](#body_get_object_instance_ID)** **(** [RID](class_rid) body **)** const
+ * void **[body_set_enable_continuous_collision_detection](#body_set_enable_continuous_collision_detection)** **(** [RID](class_rid) body, [bool](class_bool) enable **)**
+ * [bool](class_bool) **[body_is_continuous_collision_detection_enabled](#body_is_continuous_collision_detection_enabled)** **(** [RID](class_rid) body **)** const
+ * void **[body_set_param](#body_set_param)** **(** [RID](class_rid) body, [int](class_int) param, [real](class_real) value **)**
+ * [real](class_real) **[body_get_param](#body_get_param)** **(** [RID](class_rid) body, [int](class_int) param **)** const
+ * void **[body_static_simulate_motion](#body_static_simulate_motion)** **(** [RID](class_rid) body, [Matrix32](class_matrix32) new_xform **)**
+ * void **[body_set_state](#body_set_state)** **(** [RID](class_rid) body, [int](class_int) state, var value **)**
+ * void **[body_get_state](#body_get_state)** **(** [RID](class_rid) body, [int](class_int) state **)** const
+ * void **[body_apply_impulse](#body_apply_impulse)** **(** [RID](class_rid) body, [Vector2](class_vector2) pos, [Vector2](class_vector2) impulse **)**
+ * void **[body_set_axis_velocity](#body_set_axis_velocity)** **(** [RID](class_rid) body, [Vector2](class_vector2) axis_velocity **)**
+ * void **[body_add_collision_exception](#body_add_collision_exception)** **(** [RID](class_rid) body, [RID](class_rid) excepted_body **)**
+ * void **[body_remove_collision_exception](#body_remove_collision_exception)** **(** [RID](class_rid) body, [RID](class_rid) excepted_body **)**
+ * void **[body_set_max_contacts_reported](#body_set_max_contacts_reported)** **(** [RID](class_rid) body, [int](class_int) amount **)**
+ * [int](class_int) **[body_get_max_contacts_reported](#body_get_max_contacts_reported)** **(** [RID](class_rid) body **)** const
+ * void **[body_set_omit_force_integration](#body_set_omit_force_integration)** **(** [RID](class_rid) body, [bool](class_bool) enable **)**
+ * [bool](class_bool) **[body_is_omitting_force_integration](#body_is_omitting_force_integration)** **(** [RID](class_rid) body **)** const
+ * void **[body_set_force_integration_callback](#body_set_force_integration_callback)** **(** [RID](class_rid) body, [Object](class_object) receiver, [String](class_string) method, var arg3 **)**
+ * void **[joint_set_param](#joint_set_param)** **(** [RID](class_rid) joint, [int](class_int) param, [real](class_real) value **)**
+ * [real](class_real) **[joint_get_param](#joint_get_param)** **(** [RID](class_rid) joint, [int](class_int) param **)** const
+ * [RID](class_rid) **[pin_joint_create](#pin_joint_create)** **(** [Vector2](class_vector2) anchor, [RID](class_rid) body_a, [RID](class_rid) body_b=RID() **)**
+ * [RID](class_rid) **[groove_joint_create](#groove_joint_create)** **(** [Vector2](class_vector2) groove1_a, [Vector2](class_vector2) groove2_a, [Vector2](class_vector2) anchor_b, [RID](class_rid) body_a=RID(), [RID](class_rid) body_b=RID() **)**
+ * [RID](class_rid) **[damped_spring_joint_create](#damped_spring_joint_create)** **(** [Vector2](class_vector2) anchor_a, [Vector2](class_vector2) anchor_b, [RID](class_rid) body_a, [RID](class_rid) body_b=RID() **)**
+ * void **[damped_string_joint_set_param](#damped_string_joint_set_param)** **(** [RID](class_rid) joint, [int](class_int) param, [real](class_real) value=RID() **)**
+ * [real](class_real) **[damped_string_joint_get_param](#damped_string_joint_get_param)** **(** [RID](class_rid) joint, [int](class_int) param **)** const
+ * [int](class_int) **[joint_get_type](#joint_get_type)** **(** [RID](class_rid) joint **)** const
+ * void **[free](#free)** **(** [RID](class_rid) rid **)**
+ * void **[set_active](#set_active)** **(** [bool](class_bool) active **)**
### Numeric Constants
* **SHAPE_LINE** = **0**
diff --git a/class_physics2dshapequeryresult.md b/class_physics2dshapequeryresult.md
index eacf7e6..d4b4649 100644
--- a/class_physics2dshapequeryresult.md
+++ b/class_physics2dshapequeryresult.md
@@ -4,10 +4,10 @@
### Member Functions
- * [int](class_int) ** [get_result_count](#get_result_count) ** **(** **)** const
- * [RID](class_rid) ** [get_result_rid](#get_result_rid) ** **(** [int](class_int) idx **)** const
- * [int](class_int) ** [get_result_object_id](#get_result_object_id) ** **(** [int](class_int) idx **)** const
- * [Object](class_object) ** [get_result_object](#get_result_object) ** **(** [int](class_int) idx **)** const
- * [int](class_int) ** [get_result_object_shape](#get_result_object_shape) ** **(** [int](class_int) idx **)** const
+ * [int](class_int) **[get_result_count](#get_result_count)** **(** **)** const
+ * [RID](class_rid) **[get_result_rid](#get_result_rid)** **(** [int](class_int) idx **)** const
+ * [int](class_int) **[get_result_object_id](#get_result_object_id)** **(** [int](class_int) idx **)** const
+ * [Object](class_object) **[get_result_object](#get_result_object)** **(** [int](class_int) idx **)** const
+ * [int](class_int) **[get_result_object_shape](#get_result_object_shape)** **(** [int](class_int) idx **)** const
### Member Function Description
diff --git a/class_physicsdirectbodystate.md b/class_physicsdirectbodystate.md
index 8fe36e3..e48c360 100644
--- a/class_physicsdirectbodystate.md
+++ b/class_physicsdirectbodystate.md
@@ -4,31 +4,31 @@
### Member Functions
- * [Vector3](class_vector3) ** [get_total_gravity](#get_total_gravity) ** **(** **)** const
- * [real](class_real) ** [get_total_density](#get_total_density) ** **(** **)** const
- * [real](class_real) ** [get_inverse_mass](#get_inverse_mass) ** **(** **)** const
- * [Vector3](class_vector3) ** [get_inverse_inertia](#get_inverse_inertia) ** **(** **)** const
- * void ** [set_linear_velocity](#set_linear_velocity) ** **(** [Vector3](class_vector3) velocity **)**
- * [Vector3](class_vector3) ** [get_linear_velocity](#get_linear_velocity) ** **(** **)** const
- * void ** [set_angular_velocity](#set_angular_velocity) ** **(** [Vector3](class_vector3) velocity **)**
- * [Vector3](class_vector3) ** [get_angular_velocity](#get_angular_velocity) ** **(** **)** const
- * void ** [set_transform](#set_transform) ** **(** [Transform](class_transform) transform **)**
- * [Transform](class_transform) ** [get_transform](#get_transform) ** **(** **)** const
- * void ** [add_force](#add_force) ** **(** [Vector3](class_vector3) force, [Vector3](class_vector3) pos **)**
- * void ** [set_sleep_state](#set_sleep_state) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_sleeping](#is_sleeping) ** **(** **)** const
- * [int](class_int) ** [get_contact_count](#get_contact_count) ** **(** **)** const
- * [Vector3](class_vector3) ** [get_contact_local_pos](#get_contact_local_pos) ** **(** [int](class_int) contact_idx **)** const
- * [Vector3](class_vector3) ** [get_contact_local_normal](#get_contact_local_normal) ** **(** [int](class_int) contact_idx **)** const
- * [int](class_int) ** [get_contact_local_shape](#get_contact_local_shape) ** **(** [int](class_int) contact_idx **)** const
- * [RID](class_rid) ** [get_contact_collider](#get_contact_collider) ** **(** [int](class_int) contact_idx **)** const
- * [Vector3](class_vector3) ** [get_contact_collider_pos](#get_contact_collider_pos) ** **(** [int](class_int) contact_idx **)** const
- * [int](class_int) ** [get_contact_collider_id](#get_contact_collider_id) ** **(** [int](class_int) contact_idx **)** const
- * [Object](class_object) ** [get_contact_collider_object](#get_contact_collider_object) ** **(** [int](class_int) contact_idx **)** const
- * [int](class_int) ** [get_contact_collider_shape](#get_contact_collider_shape) ** **(** [int](class_int) contact_idx **)** const
- * [Vector3](class_vector3) ** [get_contact_collider_velocity_at_pos](#get_contact_collider_velocity_at_pos) ** **(** [int](class_int) contact_idx **)** const
- * [real](class_real) ** [get_step](#get_step) ** **(** **)** const
- * void ** [integrate_forces](#integrate_forces) ** **(** **)**
- * [PhysicsDirectSpaceState](class_physicsdirectspacestate) ** [get_space_state](#get_space_state) ** **(** **)**
+ * [Vector3](class_vector3) **[get_total_gravity](#get_total_gravity)** **(** **)** const
+ * [real](class_real) **[get_total_density](#get_total_density)** **(** **)** const
+ * [real](class_real) **[get_inverse_mass](#get_inverse_mass)** **(** **)** const
+ * [Vector3](class_vector3) **[get_inverse_inertia](#get_inverse_inertia)** **(** **)** const
+ * void **[set_linear_velocity](#set_linear_velocity)** **(** [Vector3](class_vector3) velocity **)**
+ * [Vector3](class_vector3) **[get_linear_velocity](#get_linear_velocity)** **(** **)** const
+ * void **[set_angular_velocity](#set_angular_velocity)** **(** [Vector3](class_vector3) velocity **)**
+ * [Vector3](class_vector3) **[get_angular_velocity](#get_angular_velocity)** **(** **)** const
+ * void **[set_transform](#set_transform)** **(** [Transform](class_transform) transform **)**
+ * [Transform](class_transform) **[get_transform](#get_transform)** **(** **)** const
+ * void **[add_force](#add_force)** **(** [Vector3](class_vector3) force, [Vector3](class_vector3) pos **)**
+ * void **[set_sleep_state](#set_sleep_state)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_sleeping](#is_sleeping)** **(** **)** const
+ * [int](class_int) **[get_contact_count](#get_contact_count)** **(** **)** const
+ * [Vector3](class_vector3) **[get_contact_local_pos](#get_contact_local_pos)** **(** [int](class_int) contact_idx **)** const
+ * [Vector3](class_vector3) **[get_contact_local_normal](#get_contact_local_normal)** **(** [int](class_int) contact_idx **)** const
+ * [int](class_int) **[get_contact_local_shape](#get_contact_local_shape)** **(** [int](class_int) contact_idx **)** const
+ * [RID](class_rid) **[get_contact_collider](#get_contact_collider)** **(** [int](class_int) contact_idx **)** const
+ * [Vector3](class_vector3) **[get_contact_collider_pos](#get_contact_collider_pos)** **(** [int](class_int) contact_idx **)** const
+ * [int](class_int) **[get_contact_collider_id](#get_contact_collider_id)** **(** [int](class_int) contact_idx **)** const
+ * [Object](class_object) **[get_contact_collider_object](#get_contact_collider_object)** **(** [int](class_int) contact_idx **)** const
+ * [int](class_int) **[get_contact_collider_shape](#get_contact_collider_shape)** **(** [int](class_int) contact_idx **)** const
+ * [Vector3](class_vector3) **[get_contact_collider_velocity_at_pos](#get_contact_collider_velocity_at_pos)** **(** [int](class_int) contact_idx **)** const
+ * [real](class_real) **[get_step](#get_step)** **(** **)** const
+ * void **[integrate_forces](#integrate_forces)** **(** **)**
+ * [PhysicsDirectSpaceState](class_physicsdirectspacestate) **[get_space_state](#get_space_state)** **(** **)**
### Member Function Description
diff --git a/class_physicsdirectspacestate.md b/class_physicsdirectspacestate.md
index 59f07bd..2f34ded 100644
--- a/class_physicsdirectspacestate.md
+++ b/class_physicsdirectspacestate.md
@@ -4,7 +4,7 @@
### Member Functions
- * void ** [intersect_ray](#intersect_ray) ** **(** [Vector3](class_vector3) from, [Vector3](class_vector3) to, [Array](class_array) exclude=Array(), [int](class_int) umask=0 **)**
- * void ** [intersect_shape](#intersect_shape) ** **(** [RID](class_rid) shape, [Transform](class_transform) xform, [int](class_int) result_max, [Array](class_array) exclude=Array(), [int](class_int) umask=0 **)**
+ * void **[intersect_ray](#intersect_ray)** **(** [Vector3](class_vector3) from, [Vector3](class_vector3) to, [Array](class_array) exclude=Array(), [int](class_int) umask=0 **)**
+ * void **[intersect_shape](#intersect_shape)** **(** [RID](class_rid) shape, [Transform](class_transform) xform, [int](class_int) result_max, [Array](class_array) exclude=Array(), [int](class_int) umask=0 **)**
### Member Function Description
diff --git a/class_physicsserver.md b/class_physicsserver.md
index b84ac0a..5dc18bf 100644
--- a/class_physicsserver.md
+++ b/class_physicsserver.md
@@ -4,69 +4,69 @@
### Member Functions
- * [RID](class_rid) ** [shape_create](#shape_create) ** **(** [int](class_int) type **)**
- * void ** [shape_set_data](#shape_set_data) ** **(** [RID](class_rid) shape, var data **)**
- * [int](class_int) ** [shape_get_type](#shape_get_type) ** **(** [RID](class_rid) shape **)** const
- * void ** [shape_get_data](#shape_get_data) ** **(** [RID](class_rid) shape **)** const
- * [RID](class_rid) ** [space_create](#space_create) ** **(** **)**
- * void ** [space_set_active](#space_set_active) ** **(** [RID](class_rid) space, [bool](class_bool) active **)**
- * [bool](class_bool) ** [space_is_active](#space_is_active) ** **(** [RID](class_rid) space **)** const
- * void ** [space_set_param](#space_set_param) ** **(** [RID](class_rid) space, [int](class_int) param, [real](class_real) value **)**
- * [real](class_real) ** [space_get_param](#space_get_param) ** **(** [RID](class_rid) space, [int](class_int) param **)** const
- * [PhysicsDirectSpaceState](class_physicsdirectspacestate) ** [space_get_direct_state](#space_get_direct_state) ** **(** [RID](class_rid) space **)**
- * [RID](class_rid) ** [area_create](#area_create) ** **(** **)**
- * void ** [area_set_space](#area_set_space) ** **(** [RID](class_rid) area, [RID](class_rid) space **)**
- * [RID](class_rid) ** [area_get_space](#area_get_space) ** **(** [RID](class_rid) area **)** const
- * void ** [area_set_space_override_mode](#area_set_space_override_mode) ** **(** [RID](class_rid) area, [int](class_int) mode **)**
- * [int](class_int) ** [area_get_space_override_mode](#area_get_space_override_mode) ** **(** [RID](class_rid) area **)** const
- * void ** [area_add_shape](#area_add_shape) ** **(** [RID](class_rid) area, [int](class_int) shape, [RID](class_rid) transform=Transform() **)**
- * [RID](class_rid) ** [area_set_shape](#area_set_shape) ** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** const
- * void ** [area_set_shape_transform](#area_set_shape_transform) ** **(** [RID](class_rid) area, [int](class_int) shape_idx, [Transform](class_transform) transform **)**
- * [int](class_int) ** [area_get_shape_count](#area_get_shape_count) ** **(** [RID](class_rid) area **)** const
- * [RID](class_rid) ** [area_get_shape](#area_get_shape) ** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** const
- * [Transform](class_transform) ** [area_get_shape_transform](#area_get_shape_transform) ** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** const
- * void ** [area_remove_shape](#area_remove_shape) ** **(** [RID](class_rid) area, [int](class_int) shape_idx **)**
- * void ** [area_clear_shapes](#area_clear_shapes) ** **(** [RID](class_rid) area **)**
- * void ** [area_set_param](#area_set_param) ** **(** [RID](class_rid) area, [int](class_int) param **)** const
- * [Transform](class_transform) ** [area_set_transform](#area_set_transform) ** **(** [RID](class_rid) area **)** const
- * void ** [area_get_param](#area_get_param) ** **(** [RID](class_rid) area, [int](class_int) param **)** const
- * [Transform](class_transform) ** [area_get_transform](#area_get_transform) ** **(** [RID](class_rid) area **)** const
- * void ** [area_attach_object_instance_ID](#area_attach_object_instance_ID) ** **(** [RID](class_rid) area, [int](class_int) id **)**
- * [int](class_int) ** [area_get_object_instance_ID](#area_get_object_instance_ID) ** **(** [RID](class_rid) area **)** const
- * void ** [area_set_monitor_callback](#area_set_monitor_callback) ** **(** [RID](class_rid) receiver, [Object](class_object) method, [String](class_string) arg2 **)**
- * [RID](class_rid) ** [body_create](#body_create) ** **(** [int](class_int) mode=2, [bool](class_bool) init_sleeping=false **)**
- * void ** [body_set_space](#body_set_space) ** **(** [RID](class_rid) body, [RID](class_rid) space **)**
- * [RID](class_rid) ** [body_get_space](#body_get_space) ** **(** [RID](class_rid) body **)** const
- * void ** [body_set_mode](#body_set_mode) ** **(** [RID](class_rid) body, [int](class_int) mode **)**
- * [int](class_int) ** [body_get_mode](#body_get_mode) ** **(** [RID](class_rid) body, [int](class_int) arg1 **)** const
- * void ** [body_add_shape](#body_add_shape) ** **(** [RID](class_rid) body, [RID](class_rid) shape, [Transform](class_transform) transform=Transform() **)**
- * void ** [body_set_shape](#body_set_shape) ** **(** [RID](class_rid) body, [int](class_int) shape_idx, [RID](class_rid) shape **)**
- * void ** [body_set_shape_transform](#body_set_shape_transform) ** **(** [RID](class_rid) body, [int](class_int) shape_idx, [Transform](class_transform) transform **)**
- * [int](class_int) ** [body_get_shape_count](#body_get_shape_count) ** **(** [RID](class_rid) body **)** const
- * [RID](class_rid) ** [body_get_shape](#body_get_shape) ** **(** [RID](class_rid) body, [int](class_int) shape_idx **)** const
- * [Transform](class_transform) ** [body_get_shape_transform](#body_get_shape_transform) ** **(** [RID](class_rid) body, [int](class_int) shape_idx **)** const
- * void ** [body_remove_shape](#body_remove_shape) ** **(** [RID](class_rid) body, [int](class_int) shape_idx **)**
- * void ** [body_clear_shapes](#body_clear_shapes) ** **(** [RID](class_rid) body **)**
- * void ** [body_attach_object_instance_ID](#body_attach_object_instance_ID) ** **(** [RID](class_rid) body, [int](class_int) id **)**
- * [int](class_int) ** [body_get_object_instance_ID](#body_get_object_instance_ID) ** **(** [RID](class_rid) body **)** const
- * void ** [body_set_enable_continuous_collision_detection](#body_set_enable_continuous_collision_detection) ** **(** [RID](class_rid) body, [bool](class_bool) enable **)**
- * [bool](class_bool) ** [body_is_continuous_collision_detection_enabled](#body_is_continuous_collision_detection_enabled) ** **(** [RID](class_rid) body **)** const
- * void ** [body_set_param](#body_set_param) ** **(** [RID](class_rid) body, [int](class_int) param, [real](class_real) value **)**
- * [real](class_real) ** [body_get_param](#body_get_param) ** **(** [RID](class_rid) body, [int](class_int) param **)** const
- * void ** [body_static_simulate_motion](#body_static_simulate_motion) ** **(** [RID](class_rid) body, [Transform](class_transform) new_xform **)**
- * void ** [body_set_state](#body_set_state) ** **(** [RID](class_rid) body, [int](class_int) state, var value **)**
- * void ** [body_get_state](#body_get_state) ** **(** [RID](class_rid) body, [int](class_int) state **)** const
- * void ** [body_apply_impulse](#body_apply_impulse) ** **(** [RID](class_rid) body, [Vector3](class_vector3) pos, [Vector3](class_vector3) impulse **)**
- * void ** [body_set_axis_velocity](#body_set_axis_velocity) ** **(** [RID](class_rid) body, [Vector3](class_vector3) axis_velocity **)**
- * void ** [body_add_collision_exception](#body_add_collision_exception) ** **(** [RID](class_rid) body, [RID](class_rid) excepted_body **)**
- * void ** [body_remove_collision_exception](#body_remove_collision_exception) ** **(** [RID](class_rid) body, [RID](class_rid) excepted_body **)**
- * void ** [body_set_max_contacts_reported](#body_set_max_contacts_reported) ** **(** [RID](class_rid) body, [int](class_int) amount **)**
- * [int](class_int) ** [body_get_max_contacts_reported](#body_get_max_contacts_reported) ** **(** [RID](class_rid) body **)** const
- * void ** [body_set_omit_force_integration](#body_set_omit_force_integration) ** **(** [RID](class_rid) body, [bool](class_bool) enable **)**
- * [bool](class_bool) ** [body_is_omitting_force_integration](#body_is_omitting_force_integration) ** **(** [RID](class_rid) body **)** const
- * void ** [body_set_force_integration_callback](#body_set_force_integration_callback) ** **(** [RID](class_rid) body, [Object](class_object) receiver, [String](class_string) method, var userdata=NULL **)**
- * void ** [free](#free) ** **(** [RID](class_rid) rid **)**
- * void ** [set_active](#set_active) ** **(** [bool](class_bool) active **)**
+ * [RID](class_rid) **[shape_create](#shape_create)** **(** [int](class_int) type **)**
+ * void **[shape_set_data](#shape_set_data)** **(** [RID](class_rid) shape, var data **)**
+ * [int](class_int) **[shape_get_type](#shape_get_type)** **(** [RID](class_rid) shape **)** const
+ * void **[shape_get_data](#shape_get_data)** **(** [RID](class_rid) shape **)** const
+ * [RID](class_rid) **[space_create](#space_create)** **(** **)**
+ * void **[space_set_active](#space_set_active)** **(** [RID](class_rid) space, [bool](class_bool) active **)**
+ * [bool](class_bool) **[space_is_active](#space_is_active)** **(** [RID](class_rid) space **)** const
+ * void **[space_set_param](#space_set_param)** **(** [RID](class_rid) space, [int](class_int) param, [real](class_real) value **)**
+ * [real](class_real) **[space_get_param](#space_get_param)** **(** [RID](class_rid) space, [int](class_int) param **)** const
+ * [PhysicsDirectSpaceState](class_physicsdirectspacestate) **[space_get_direct_state](#space_get_direct_state)** **(** [RID](class_rid) space **)**
+ * [RID](class_rid) **[area_create](#area_create)** **(** **)**
+ * void **[area_set_space](#area_set_space)** **(** [RID](class_rid) area, [RID](class_rid) space **)**
+ * [RID](class_rid) **[area_get_space](#area_get_space)** **(** [RID](class_rid) area **)** const
+ * void **[area_set_space_override_mode](#area_set_space_override_mode)** **(** [RID](class_rid) area, [int](class_int) mode **)**
+ * [int](class_int) **[area_get_space_override_mode](#area_get_space_override_mode)** **(** [RID](class_rid) area **)** const
+ * void **[area_add_shape](#area_add_shape)** **(** [RID](class_rid) area, [int](class_int) shape, [RID](class_rid) transform=Transform() **)**
+ * [RID](class_rid) **[area_set_shape](#area_set_shape)** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** const
+ * void **[area_set_shape_transform](#area_set_shape_transform)** **(** [RID](class_rid) area, [int](class_int) shape_idx, [Transform](class_transform) transform **)**
+ * [int](class_int) **[area_get_shape_count](#area_get_shape_count)** **(** [RID](class_rid) area **)** const
+ * [RID](class_rid) **[area_get_shape](#area_get_shape)** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** const
+ * [Transform](class_transform) **[area_get_shape_transform](#area_get_shape_transform)** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** const
+ * void **[area_remove_shape](#area_remove_shape)** **(** [RID](class_rid) area, [int](class_int) shape_idx **)**
+ * void **[area_clear_shapes](#area_clear_shapes)** **(** [RID](class_rid) area **)**
+ * void **[area_set_param](#area_set_param)** **(** [RID](class_rid) area, [int](class_int) param **)** const
+ * [Transform](class_transform) **[area_set_transform](#area_set_transform)** **(** [RID](class_rid) area **)** const
+ * void **[area_get_param](#area_get_param)** **(** [RID](class_rid) area, [int](class_int) param **)** const
+ * [Transform](class_transform) **[area_get_transform](#area_get_transform)** **(** [RID](class_rid) area **)** const
+ * void **[area_attach_object_instance_ID](#area_attach_object_instance_ID)** **(** [RID](class_rid) area, [int](class_int) id **)**
+ * [int](class_int) **[area_get_object_instance_ID](#area_get_object_instance_ID)** **(** [RID](class_rid) area **)** const
+ * void **[area_set_monitor_callback](#area_set_monitor_callback)** **(** [RID](class_rid) receiver, [Object](class_object) method, [String](class_string) arg2 **)**
+ * [RID](class_rid) **[body_create](#body_create)** **(** [int](class_int) mode=2, [bool](class_bool) init_sleeping=false **)**
+ * void **[body_set_space](#body_set_space)** **(** [RID](class_rid) body, [RID](class_rid) space **)**
+ * [RID](class_rid) **[body_get_space](#body_get_space)** **(** [RID](class_rid) body **)** const
+ * void **[body_set_mode](#body_set_mode)** **(** [RID](class_rid) body, [int](class_int) mode **)**
+ * [int](class_int) **[body_get_mode](#body_get_mode)** **(** [RID](class_rid) body, [int](class_int) arg1 **)** const
+ * void **[body_add_shape](#body_add_shape)** **(** [RID](class_rid) body, [RID](class_rid) shape, [Transform](class_transform) transform=Transform() **)**
+ * void **[body_set_shape](#body_set_shape)** **(** [RID](class_rid) body, [int](class_int) shape_idx, [RID](class_rid) shape **)**
+ * void **[body_set_shape_transform](#body_set_shape_transform)** **(** [RID](class_rid) body, [int](class_int) shape_idx, [Transform](class_transform) transform **)**
+ * [int](class_int) **[body_get_shape_count](#body_get_shape_count)** **(** [RID](class_rid) body **)** const
+ * [RID](class_rid) **[body_get_shape](#body_get_shape)** **(** [RID](class_rid) body, [int](class_int) shape_idx **)** const
+ * [Transform](class_transform) **[body_get_shape_transform](#body_get_shape_transform)** **(** [RID](class_rid) body, [int](class_int) shape_idx **)** const
+ * void **[body_remove_shape](#body_remove_shape)** **(** [RID](class_rid) body, [int](class_int) shape_idx **)**
+ * void **[body_clear_shapes](#body_clear_shapes)** **(** [RID](class_rid) body **)**
+ * void **[body_attach_object_instance_ID](#body_attach_object_instance_ID)** **(** [RID](class_rid) body, [int](class_int) id **)**
+ * [int](class_int) **[body_get_object_instance_ID](#body_get_object_instance_ID)** **(** [RID](class_rid) body **)** const
+ * void **[body_set_enable_continuous_collision_detection](#body_set_enable_continuous_collision_detection)** **(** [RID](class_rid) body, [bool](class_bool) enable **)**
+ * [bool](class_bool) **[body_is_continuous_collision_detection_enabled](#body_is_continuous_collision_detection_enabled)** **(** [RID](class_rid) body **)** const
+ * void **[body_set_param](#body_set_param)** **(** [RID](class_rid) body, [int](class_int) param, [real](class_real) value **)**
+ * [real](class_real) **[body_get_param](#body_get_param)** **(** [RID](class_rid) body, [int](class_int) param **)** const
+ * void **[body_static_simulate_motion](#body_static_simulate_motion)** **(** [RID](class_rid) body, [Transform](class_transform) new_xform **)**
+ * void **[body_set_state](#body_set_state)** **(** [RID](class_rid) body, [int](class_int) state, var value **)**
+ * void **[body_get_state](#body_get_state)** **(** [RID](class_rid) body, [int](class_int) state **)** const
+ * void **[body_apply_impulse](#body_apply_impulse)** **(** [RID](class_rid) body, [Vector3](class_vector3) pos, [Vector3](class_vector3) impulse **)**
+ * void **[body_set_axis_velocity](#body_set_axis_velocity)** **(** [RID](class_rid) body, [Vector3](class_vector3) axis_velocity **)**
+ * void **[body_add_collision_exception](#body_add_collision_exception)** **(** [RID](class_rid) body, [RID](class_rid) excepted_body **)**
+ * void **[body_remove_collision_exception](#body_remove_collision_exception)** **(** [RID](class_rid) body, [RID](class_rid) excepted_body **)**
+ * void **[body_set_max_contacts_reported](#body_set_max_contacts_reported)** **(** [RID](class_rid) body, [int](class_int) amount **)**
+ * [int](class_int) **[body_get_max_contacts_reported](#body_get_max_contacts_reported)** **(** [RID](class_rid) body **)** const
+ * void **[body_set_omit_force_integration](#body_set_omit_force_integration)** **(** [RID](class_rid) body, [bool](class_bool) enable **)**
+ * [bool](class_bool) **[body_is_omitting_force_integration](#body_is_omitting_force_integration)** **(** [RID](class_rid) body **)** const
+ * void **[body_set_force_integration_callback](#body_set_force_integration_callback)** **(** [RID](class_rid) body, [Object](class_object) receiver, [String](class_string) method, var userdata=NULL **)**
+ * void **[free](#free)** **(** [RID](class_rid) rid **)**
+ * void **[set_active](#set_active)** **(** [bool](class_bool) active **)**
### Numeric Constants
* **SHAPE_PLANE** = **0**
diff --git a/class_physicsshapequeryresult.md b/class_physicsshapequeryresult.md
index 83905b3..650487d 100644
--- a/class_physicsshapequeryresult.md
+++ b/class_physicsshapequeryresult.md
@@ -4,10 +4,10 @@
Result of a shape query in Physics2DServer.
### Member Functions
- * [int](class_int) ** [get_result_count](#get_result_count) ** **(** **)** const
- * [RID](class_rid) ** [get_result_rid](#get_result_rid) ** **(** [int](class_int) idx **)** const
- * [int](class_int) ** [get_result_object_id](#get_result_object_id) ** **(** [int](class_int) idx **)** const
- * [Object](class_object) ** [get_result_object](#get_result_object) ** **(** [int](class_int) idx **)** const
- * [int](class_int) ** [get_result_object_shape](#get_result_object_shape) ** **(** [int](class_int) idx **)** const
+ * [int](class_int) **[get_result_count](#get_result_count)** **(** **)** const
+ * [RID](class_rid) **[get_result_rid](#get_result_rid)** **(** [int](class_int) idx **)** const
+ * [int](class_int) **[get_result_object_id](#get_result_object_id)** **(** [int](class_int) idx **)** const
+ * [Object](class_object) **[get_result_object](#get_result_object)** **(** [int](class_int) idx **)** const
+ * [int](class_int) **[get_result_object_shape](#get_result_object_shape)** **(** [int](class_int) idx **)** const
### Member Function Description
diff --git a/class_plane.md b/class_plane.md
index 19cc506..1259b95 100644
--- a/class_plane.md
+++ b/class_plane.md
@@ -4,19 +4,19 @@
Plane in hessian form.
### Member Functions
- * [Vector3](class_vector3) ** [center](#center) ** **(** **)**
- * [real](class_real) ** [distance_to](#distance_to) ** **(** [Vector3](class_vector3) point **)**
- * [Vector3](class_vector3) ** [get_any_point](#get_any_point) ** **(** **)**
- * [bool](class_bool) ** [has_point](#has_point) ** **(** [Vector3](class_vector3) point, [real](class_real) epsilon=0.00001 **)**
- * [Vector3](class_vector3) ** [intersect_3](#intersect_3) ** **(** [Plane](class_plane) b, [Plane](class_plane) c **)**
- * [Vector3](class_vector3) ** [intersects_ray](#intersects_ray) ** **(** [Vector3](class_vector3) from, [Vector3](class_vector3) dir **)**
- * [Vector3](class_vector3) ** [intersects_segment](#intersects_segment) ** **(** [Vector3](class_vector3) begin, [Vector3](class_vector3) end **)**
- * [bool](class_bool) ** [is_point_over](#is_point_over) ** **(** [Vector3](class_vector3) point **)**
- * [Plane](class_plane) ** [normalized](#normalized) ** **(** **)**
- * [Vector3](class_vector3) ** [project](#project) ** **(** [Vector3](class_vector3) point **)**
- * void ** [Plane](#Plane) ** **(** [real](class_real) a, [real](class_real) b, [real](class_real) c, [real](class_real) d **)**
- * void ** [Plane](#Plane) ** **(** [Vector3](class_vector3) v1, [Vector3](class_vector3) v2, [Vector3](class_vector3) v3 **)**
- * void ** [Plane](#Plane) ** **(** [Vector3](class_vector3) normal, [real](class_real) d **)**
+ * [Vector3](class_vector3) **[center](#center)** **(** **)**
+ * [real](class_real) **[distance_to](#distance_to)** **(** [Vector3](class_vector3) point **)**
+ * [Vector3](class_vector3) **[get_any_point](#get_any_point)** **(** **)**
+ * [bool](class_bool) **[has_point](#has_point)** **(** [Vector3](class_vector3) point, [real](class_real) epsilon=0.00001 **)**
+ * [Vector3](class_vector3) **[intersect_3](#intersect_3)** **(** [Plane](class_plane) b, [Plane](class_plane) c **)**
+ * [Vector3](class_vector3) **[intersects_ray](#intersects_ray)** **(** [Vector3](class_vector3) from, [Vector3](class_vector3) dir **)**
+ * [Vector3](class_vector3) **[intersects_segment](#intersects_segment)** **(** [Vector3](class_vector3) begin, [Vector3](class_vector3) end **)**
+ * [bool](class_bool) **[is_point_over](#is_point_over)** **(** [Vector3](class_vector3) point **)**
+ * [Plane](class_plane) **[normalized](#normalized)** **(** **)**
+ * [Vector3](class_vector3) **[project](#project)** **(** [Vector3](class_vector3) point **)**
+ * void **[Plane](#Plane)** **(** [real](class_real) a, [real](class_real) b, [real](class_real) c, [real](class_real) d **)**
+ * void **[Plane](#Plane)** **(** [Vector3](class_vector3) v1, [Vector3](class_vector3) v2, [Vector3](class_vector3) v3 **)**
+ * void **[Plane](#Plane)** **(** [Vector3](class_vector3) normal, [real](class_real) d **)**
### Member Variables
* [Vector3](class_vector3) **normal**
@@ -29,31 +29,38 @@ Plane in hessian form.
Plane represents a normalized plane equation. Basically, "normal" is the normal of the plane (a,b,c normalized), and "d" is the distance from the origin to the plane (in the direction of "normal"). "Over" or "Above" the plane is considered the side of the plane towards where the normal is pointing.
### Member Function Description
+
#### has_point
- * [bool](class_bool) ** [has_point](#has_point) ** **(** [Vector3](class_vector3) point, [real](class_real) epsilon=0.00001 **)**
+ * [bool](class_bool) **[has_point](#has_point)** **(** [Vector3](class_vector3) point, [real](class_real) epsilon=0.00001 **)**
\\
Returns true if "p" is inside the plane (by a very minimum treshold).
+
#### intersect_3
- * [Vector3](class_vector3) ** [intersect_3](#intersect_3) ** **(** [Plane](class_plane) b, [Plane](class_plane) c **)**
+ * [Vector3](class_vector3) **[intersect_3](#intersect_3)** **(** [Plane](class_plane) b, [Plane](class_plane) c **)**
\\
Returns true if this plane intersects with planes "a" and "b". The resulting intersectin is placed in "r".
+
#### intersects_ray
- * [Vector3](class_vector3) ** [intersects_ray](#intersects_ray) ** **(** [Vector3](class_vector3) from, [Vector3](class_vector3) dir **)**
+ * [Vector3](class_vector3) **[intersects_ray](#intersects_ray)** **(** [Vector3](class_vector3) from, [Vector3](class_vector3) dir **)**
\\
Returns true if ray consiting of position "p" and direction normal "d" intersects this plane. If true, the result is placed in "r".
+
#### intersects_segment
- * [Vector3](class_vector3) ** [intersects_segment](#intersects_segment) ** **(** [Vector3](class_vector3) begin, [Vector3](class_vector3) end **)**
+ * [Vector3](class_vector3) **[intersects_segment](#intersects_segment)** **(** [Vector3](class_vector3) begin, [Vector3](class_vector3) end **)**
\\
Returns true if segment from position "sa" to position "sb" intersects this plane. If true, the result is placed in "r".
+
#### is_point_over
- * [bool](class_bool) ** [is_point_over](#is_point_over) ** **(** [Vector3](class_vector3) point **)**
+ * [bool](class_bool) **[is_point_over](#is_point_over)** **(** [Vector3](class_vector3) point **)**
\\
Returns true if "p" is located above the plane.
+
#### normalized
- * [Plane](class_plane) ** [normalized](#normalized) ** **(** **)**
+ * [Plane](class_plane) **[normalized](#normalized)** **(** **)**
\\
Returns a copy of the plane, normalized.
+
#### project
- * [Vector3](class_vector3) ** [project](#project) ** **(** [Vector3](class_vector3) point **)**
+ * [Vector3](class_vector3) **[project](#project)** **(** [Vector3](class_vector3) point **)**
\\
Returns the orthogonal projection of point "p" into a point in the plane.
diff --git a/class_planeshape.md b/class_planeshape.md
index 5926978..a9d0a46 100644
--- a/class_planeshape.md
+++ b/class_planeshape.md
@@ -4,7 +4,7 @@
### Member Functions
- * void ** [set_plane](#set_plane) ** **(** [Plane](class_plane) plane **)**
- * [Plane](class_plane) ** [get_plane](#get_plane) ** **(** **)** const
+ * void **[set_plane](#set_plane)** **(** [Plane](class_plane) plane **)**
+ * [Plane](class_plane) **[get_plane](#get_plane)** **(** **)** const
### Member Function Description
diff --git a/class_popup.md b/class_popup.md
index 557ab53..d821717 100644
--- a/class_popup.md
+++ b/class_popup.md
@@ -4,15 +4,15 @@
Base container control for popups and dialogs.
### Member Functions
- * void ** [popup_centered](#popup_centered) ** **(** [Vector2](class_vector2) size=Vector2(0,0) **)**
- * void ** [popup_centered_ratio](#popup_centered_ratio) ** **(** [real](class_real) ratio=0.75 **)**
- * void ** [popup_centered_minsize](#popup_centered_minsize) ** **(** [Vector2](class_vector2) minsize=Vector2(0,0) **)**
- * void ** [popup](#popup) ** **(** **)**
- * void ** [set_exclusive](#set_exclusive) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_exclusive](#is_exclusive) ** **(** **)** const
+ * void **[popup_centered](#popup_centered)** **(** [Vector2](class_vector2) size=Vector2(0,0) **)**
+ * void **[popup_centered_ratio](#popup_centered_ratio)** **(** [real](class_real) ratio=0.75 **)**
+ * void **[popup_centered_minsize](#popup_centered_minsize)** **(** [Vector2](class_vector2) minsize=Vector2(0,0) **)**
+ * void **[popup](#popup)** **(** **)**
+ * void **[set_exclusive](#set_exclusive)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_exclusive](#is_exclusive)** **(** **)** const
### Signals
- * ** about_to_show ** **(** **)**
+ * **about_to_show** **(** **)**
### Numeric Constants
* **NOTIFICATION_POST_POPUP** = **80**
@@ -21,15 +21,18 @@ Base container control for popups and dialogs.
PopUp is a base [[control|Control]] used to show dialogs and popups. It's a subwindow and modal by default (see [[control|Control]]) and has helpers for custom popup behavior.
### Member Function Description
+
#### popup_centered
- * void ** [popup_centered](#popup_centered) ** **(** [Vector2](class_vector2) size=Vector2(0,0) **)**
+ * void **[popup_centered](#popup_centered)** **(** [Vector2](class_vector2) size=Vector2(0,0) **)**
\\
Popup (show the control in modal form) in the center of the screen, at the curent size, or at a size determined by "size".
+
#### popup_centered_ratio
- * void ** [popup_centered_ratio](#popup_centered_ratio) ** **(** [real](class_real) ratio=0.75 **)**
+ * void **[popup_centered_ratio](#popup_centered_ratio)** **(** [real](class_real) ratio=0.75 **)**
\\
Popup (show the control in modal form) in the center of the screen, scalled at a ratio of size of the screen.
+
#### popup
- * void ** [popup](#popup) ** **(** **)**
+ * void **[popup](#popup)** **(** **)**
\\
Popup (show the control in modal form).
diff --git a/class_popupmenu.md b/class_popupmenu.md
index f64607f..56e38cc 100644
--- a/class_popupmenu.md
+++ b/class_popupmenu.md
@@ -4,113 +4,131 @@
PopupMenu displays a list of options.
### Member Functions
- * void ** [add_icon_item](#add_icon_item) ** **(** [Object](class_object) texture, [String](class_string) label, [int](class_int) id=-1, [int](class_int) accel=0 **)**
- * void ** [add_item](#add_item) ** **(** [String](class_string) label, [int](class_int) id=-1, [int](class_int) accel=0 **)**
- * void ** [add_icon_check_item](#add_icon_check_item) ** **(** [Object](class_object) texture, [String](class_string) label, [int](class_int) id=-1, [int](class_int) accel=0 **)**
- * void ** [add_check_item](#add_check_item) ** **(** [String](class_string) label, [int](class_int) id=-1, [int](class_int) accel=0 **)**
- * void ** [add_submenu_item](#add_submenu_item) ** **(** [String](class_string) label, [int](class_int) submenu, [int](class_int) id=-1 **)**
- * void ** [set_item_text](#set_item_text) ** **(** [int](class_int) idx, [String](class_string) text **)**
- * void ** [set_item_icon](#set_item_icon) ** **(** [int](class_int) idx, [Object](class_object) icon **)**
- * void ** [set_item_accelerator](#set_item_accelerator) ** **(** [int](class_int) idx, [int](class_int) accel **)**
- * void ** [set_item_metadata](#set_item_metadata) ** **(** [int](class_int) idx, var metadata **)**
- * void ** [set_item_checked](#set_item_checked) ** **(** [int](class_int) idx, [bool](class_bool) arg1 **)**
- * void ** [set_item_disabled](#set_item_disabled) ** **(** [int](class_int) idx, [bool](class_bool) disabled **)**
- * void ** [set_item_submenu](#set_item_submenu) ** **(** [int](class_int) idx, [String](class_string) submenu **)**
- * void ** [set_item_as_separator](#set_item_as_separator) ** **(** [int](class_int) idx, [bool](class_bool) enable **)**
- * void ** [set_item_as_checkable](#set_item_as_checkable) ** **(** [int](class_int) idx, [bool](class_bool) enable **)**
- * void ** [set_item_ID](#set_item_ID) ** **(** [int](class_int) idx, [int](class_int) id **)**
- * [String](class_string) ** [get_item_text](#get_item_text) ** **(** [int](class_int) idx **)** const
- * [Object](class_object) ** [get_item_icon](#get_item_icon) ** **(** [int](class_int) idx **)** const
- * void ** [get_item_metadata](#get_item_metadata) ** **(** [int](class_int) idx **)** const
- * [int](class_int) ** [get_item_accelerator](#get_item_accelerator) ** **(** [int](class_int) idx **)** const
- * [String](class_string) ** [get_item_submenu](#get_item_submenu) ** **(** [int](class_int) idx **)** const
- * [bool](class_bool) ** [is_item_separator](#is_item_separator) ** **(** [int](class_int) idx **)** const
- * [bool](class_bool) ** [is_item_checkable](#is_item_checkable) ** **(** [int](class_int) idx **)** const
- * [bool](class_bool) ** [is_item_checked](#is_item_checked) ** **(** [int](class_int) idx **)** const
- * [bool](class_bool) ** [is_item_disabled](#is_item_disabled) ** **(** [int](class_int) idx **)** const
- * [int](class_int) ** [get_item_ID](#get_item_ID) ** **(** [int](class_int) idx **)** const
- * [int](class_int) ** [get_item_index](#get_item_index) ** **(** [int](class_int) id **)** const
- * [int](class_int) ** [get_item_count](#get_item_count) ** **(** **)** const
- * void ** [add_separator](#add_separator) ** **(** **)**
- * void ** [remove_item](#remove_item) ** **(** [int](class_int) idx **)**
- * void ** [clear](#clear) ** **(** **)**
+ * void **[add_icon_item](#add_icon_item)** **(** [Object](class_object) texture, [String](class_string) label, [int](class_int) id=-1, [int](class_int) accel=0 **)**
+ * void **[add_item](#add_item)** **(** [String](class_string) label, [int](class_int) id=-1, [int](class_int) accel=0 **)**
+ * void **[add_icon_check_item](#add_icon_check_item)** **(** [Object](class_object) texture, [String](class_string) label, [int](class_int) id=-1, [int](class_int) accel=0 **)**
+ * void **[add_check_item](#add_check_item)** **(** [String](class_string) label, [int](class_int) id=-1, [int](class_int) accel=0 **)**
+ * void **[add_submenu_item](#add_submenu_item)** **(** [String](class_string) label, [int](class_int) submenu, [int](class_int) id=-1 **)**
+ * void **[set_item_text](#set_item_text)** **(** [int](class_int) idx, [String](class_string) text **)**
+ * void **[set_item_icon](#set_item_icon)** **(** [int](class_int) idx, [Object](class_object) icon **)**
+ * void **[set_item_accelerator](#set_item_accelerator)** **(** [int](class_int) idx, [int](class_int) accel **)**
+ * void **[set_item_metadata](#set_item_metadata)** **(** [int](class_int) idx, var metadata **)**
+ * void **[set_item_checked](#set_item_checked)** **(** [int](class_int) idx, [bool](class_bool) arg1 **)**
+ * void **[set_item_disabled](#set_item_disabled)** **(** [int](class_int) idx, [bool](class_bool) disabled **)**
+ * void **[set_item_submenu](#set_item_submenu)** **(** [int](class_int) idx, [String](class_string) submenu **)**
+ * void **[set_item_as_separator](#set_item_as_separator)** **(** [int](class_int) idx, [bool](class_bool) enable **)**
+ * void **[set_item_as_checkable](#set_item_as_checkable)** **(** [int](class_int) idx, [bool](class_bool) enable **)**
+ * void **[set_item_ID](#set_item_ID)** **(** [int](class_int) idx, [int](class_int) id **)**
+ * [String](class_string) **[get_item_text](#get_item_text)** **(** [int](class_int) idx **)** const
+ * [Object](class_object) **[get_item_icon](#get_item_icon)** **(** [int](class_int) idx **)** const
+ * void **[get_item_metadata](#get_item_metadata)** **(** [int](class_int) idx **)** const
+ * [int](class_int) **[get_item_accelerator](#get_item_accelerator)** **(** [int](class_int) idx **)** const
+ * [String](class_string) **[get_item_submenu](#get_item_submenu)** **(** [int](class_int) idx **)** const
+ * [bool](class_bool) **[is_item_separator](#is_item_separator)** **(** [int](class_int) idx **)** const
+ * [bool](class_bool) **[is_item_checkable](#is_item_checkable)** **(** [int](class_int) idx **)** const
+ * [bool](class_bool) **[is_item_checked](#is_item_checked)** **(** [int](class_int) idx **)** const
+ * [bool](class_bool) **[is_item_disabled](#is_item_disabled)** **(** [int](class_int) idx **)** const
+ * [int](class_int) **[get_item_ID](#get_item_ID)** **(** [int](class_int) idx **)** const
+ * [int](class_int) **[get_item_index](#get_item_index)** **(** [int](class_int) id **)** const
+ * [int](class_int) **[get_item_count](#get_item_count)** **(** **)** const
+ * void **[add_separator](#add_separator)** **(** **)**
+ * void **[remove_item](#remove_item)** **(** [int](class_int) idx **)**
+ * void **[clear](#clear)** **(** **)**
### Signals
- * ** item_pressed ** **(** [int](class_int) ID **)**
+ * **item_pressed** **(** [int](class_int) ID **)**
### Description
PopupMenu is the typical Control that displays a list of options. They are popular in toolbars or context menus.
### Member Function Description
+
#### add_icon_item
- * void ** [add_icon_item](#add_icon_item) ** **(** [Object](class_object) texture, [String](class_string) label, [int](class_int) id=-1, [int](class_int) accel=0 **)**
+ * void **[add_icon_item](#add_icon_item)** **(** [Object](class_object) texture, [String](class_string) label, [int](class_int) id=-1, [int](class_int) accel=0 **)**
\\
Add a new item with text "label" and icon "texture. An id can optonally be provided, as well as an accelerator. If no id is provided, one will be created from the index.
+
#### add_item
- * void ** [add_item](#add_item) ** **(** [String](class_string) label, [int](class_int) id=-1, [int](class_int) accel=0 **)**
+ * void **[add_item](#add_item)** **(** [String](class_string) label, [int](class_int) id=-1, [int](class_int) accel=0 **)**
\\
Add a new item with text "label". An id can optonally be provided, as well as an accelerator. If no id is provided, one will be created from the index.
+
#### add_icon_check_item
- * void ** [add_icon_check_item](#add_icon_check_item) ** **(** [Object](class_object) texture, [String](class_string) label, [int](class_int) id=-1, [int](class_int) accel=0 **)**
+ * void **[add_icon_check_item](#add_icon_check_item)** **(** [Object](class_object) texture, [String](class_string) label, [int](class_int) id=-1, [int](class_int) accel=0 **)**
\\
Add a new checkable item with text "label" and icon "texture. An id can optonally be provided, as well as an accelerator. If no id is provided, one will be created from the index. Note that checkable items just display a checkmark, but don"apos;t have any built-in checking behavior and must be checked/unchecked manually.
+
#### add_check_item
- * void ** [add_check_item](#add_check_item) ** **(** [String](class_string) label, [int](class_int) id=-1, [int](class_int) accel=0 **)**
+ * void **[add_check_item](#add_check_item)** **(** [String](class_string) label, [int](class_int) id=-1, [int](class_int) accel=0 **)**
\\
Add a new checkable item with text "label". An id can optonally be provided, as well as an accelerator. If no id is provided, one will be created from the index. Note that checkable items just display a checkmark, but don"apos;t have any built-in checking behavior and must be checked/unchecked manually.
+
#### set_item_text
- * void ** [set_item_text](#set_item_text) ** **(** [int](class_int) idx, [String](class_string) text **)**
+ * void **[set_item_text](#set_item_text)** **(** [int](class_int) idx, [String](class_string) text **)**
\\
Set the text of the item at index "idx".
+
#### set_item_icon
- * void ** [set_item_icon](#set_item_icon) ** **(** [int](class_int) idx, [Object](class_object) icon **)**
+ * void **[set_item_icon](#set_item_icon)** **(** [int](class_int) idx, [Object](class_object) icon **)**
\\
Set the icon of the item at index "idx".
+
#### set_item_accelerator
- * void ** [set_item_accelerator](#set_item_accelerator) ** **(** [int](class_int) idx, [int](class_int) accel **)**
+ * void **[set_item_accelerator](#set_item_accelerator)** **(** [int](class_int) idx, [int](class_int) accel **)**
\\
Set the accelerator of the item at index "idx". Accelerators are special combinations of keys that activate the item, no matter which control is fucused.
+
#### set_item_checked
- * void ** [set_item_checked](#set_item_checked) ** **(** [int](class_int) idx, [bool](class_bool) arg1 **)**
+ * void **[set_item_checked](#set_item_checked)** **(** [int](class_int) idx, [bool](class_bool) arg1 **)**
\\
Set the checkstate status of the item at index "idx".
+
#### set_item_ID
- * void ** [set_item_ID](#set_item_ID) ** **(** [int](class_int) idx, [int](class_int) id **)**
+ * void **[set_item_ID](#set_item_ID)** **(** [int](class_int) idx, [int](class_int) id **)**
\\
Set the id of the item at index "idx".
+
#### get_item_text
- * [String](class_string) ** [get_item_text](#get_item_text) ** **(** [int](class_int) idx **)** const
+ * [String](class_string) **[get_item_text](#get_item_text)** **(** [int](class_int) idx **)** const
\\
Return the text of the item at index "idx".
+
#### get_item_icon
- * [Object](class_object) ** [get_item_icon](#get_item_icon) ** **(** [int](class_int) idx **)** const
+ * [Object](class_object) **[get_item_icon](#get_item_icon)** **(** [int](class_int) idx **)** const
\\
Return the icon of the item at index "idx".
+
#### get_item_accelerator
- * [int](class_int) ** [get_item_accelerator](#get_item_accelerator) ** **(** [int](class_int) idx **)** const
+ * [int](class_int) **[get_item_accelerator](#get_item_accelerator)** **(** [int](class_int) idx **)** const
\\
Return the accelerator of the item at index "idx". Accelerators are special combinations of keys that activate the item, no matter which control is fucused.
+
#### is_item_checked
- * [bool](class_bool) ** [is_item_checked](#is_item_checked) ** **(** [int](class_int) idx **)** const
+ * [bool](class_bool) **[is_item_checked](#is_item_checked)** **(** [int](class_int) idx **)** const
\\
Return the checkstate status of the item at index "idx".
+
#### get_item_ID
- * [int](class_int) ** [get_item_ID](#get_item_ID) ** **(** [int](class_int) idx **)** const
+ * [int](class_int) **[get_item_ID](#get_item_ID)** **(** [int](class_int) idx **)** const
\\
Return the id of the item at index "idx".
+
#### get_item_index
- * [int](class_int) ** [get_item_index](#get_item_index) ** **(** [int](class_int) id **)** const
+ * [int](class_int) **[get_item_index](#get_item_index)** **(** [int](class_int) id **)** const
\\
Find and return the index of the item containing a given id.
+
#### get_item_count
- * [int](class_int) ** [get_item_count](#get_item_count) ** **(** **)** const
+ * [int](class_int) **[get_item_count](#get_item_count)** **(** **)** const
\\
Return the amount of items.
+
#### add_separator
- * void ** [add_separator](#add_separator) ** **(** **)**
+ * void **[add_separator](#add_separator)** **(** **)**
\\
Add a separator between items. Separators also occupy an index.
+
#### clear
- * void ** [clear](#clear) ** **(** **)**
+ * void **[clear](#clear)** **(** **)**
\\
Clear the popup menu.
diff --git a/class_portal.md b/class_portal.md
index 4f6170c..5d843d7 100644
--- a/class_portal.md
+++ b/class_portal.md
@@ -4,59 +4,69 @@
Portals provide virtual openings to rooms.
### Member Functions
- * void ** [set_shape](#set_shape) ** **(** [Vector2Array](class_vector2array) points **)**
- * [Vector2Array](class_vector2array) ** [get_shape](#get_shape) ** **(** **)** const
- * void ** [set_enabled](#set_enabled) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_enabled](#is_enabled) ** **(** **)** const
- * void ** [set_disable_distance](#set_disable_distance) ** **(** [real](class_real) distance **)**
- * [real](class_real) ** [get_disable_distance](#get_disable_distance) ** **(** **)** const
- * void ** [set_disabled_color](#set_disabled_color) ** **(** [Color](class_color) color **)**
- * [Color](class_color) ** [get_disabled_color](#get_disabled_color) ** **(** **)** const
- * void ** [set_connect_range](#set_connect_range) ** **(** [real](class_real) range **)**
- * [real](class_real) ** [get_connect_range](#get_connect_range) ** **(** **)** const
+ * void **[set_shape](#set_shape)** **(** [Vector2Array](class_vector2array) points **)**
+ * [Vector2Array](class_vector2array) **[get_shape](#get_shape)** **(** **)** const
+ * void **[set_enabled](#set_enabled)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_enabled](#is_enabled)** **(** **)** const
+ * void **[set_disable_distance](#set_disable_distance)** **(** [real](class_real) distance **)**
+ * [real](class_real) **[get_disable_distance](#get_disable_distance)** **(** **)** const
+ * void **[set_disabled_color](#set_disabled_color)** **(** [Color](class_color) color **)**
+ * [Color](class_color) **[get_disabled_color](#get_disabled_color)** **(** **)** const
+ * void **[set_connect_range](#set_connect_range)** **(** [real](class_real) range **)**
+ * [real](class_real) **[get_connect_range](#get_connect_range)** **(** **)** const
### Description
Portals provide virtual openings to [RoomInstance] nodes, so cameras can look at them from the outside. Note that portals are a visibility optimization technique, and are in no way related to the game of the same name (as in, they are not used for teleportation). For more information on how rooms and portals work, see [RoomInstance]. Portals are represented as 2D convex polygon shapes (in the X,Y local plane), and are placed on the surface of the areas occupied by a [RoomInstance], to indicate that the room can be accessed or looked-at through them. If two rooms are next to each other, and two similar portals in each of them share the same world position (and are parallel and opposed to each other), they will automatically "connect" and form "doors" (for example, the portals that connect a kitchen to a living room are placed in the door they share). Portals must always have a [RoomInstance] node as a parent, grandparent or far parent, or else they will not be
active.
### Member Function Description
+
#### set_shape
- * void ** [set_shape](#set_shape) ** **(** [Vector2Array](class_vector2array) points **)**
+ * void **[set_shape](#set_shape)** **(** [Vector2Array](class_vector2array) points **)**
\\
Set the portal shape. The shape is an array of [Point2] points, representing a convex polygon in the X,Y plane.
+
#### get_shape
- * [Vector2Array](class_vector2array) ** [get_shape](#get_shape) ** **(** **)** const
+ * [Vector2Array](class_vector2array) **[get_shape](#get_shape)** **(** **)** const
\\
Return the portal shape. The shape is an array of [Point2] points, representing a convex polygon in the X,Y plane.
+
#### set_enabled
- * void ** [set_enabled](#set_enabled) ** **(** [bool](class_bool) enable **)**
+ * void **[set_enabled](#set_enabled)** **(** [bool](class_bool) enable **)**
\\
Enable the portal (it is enabled by defaul though), disabling it will cause the parent [RoomInstance] to not be visible any longer when looking through the portal.
+
#### is_enabled
- * [bool](class_bool) ** [is_enabled](#is_enabled) ** **(** **)** const
+ * [bool](class_bool) **[is_enabled](#is_enabled)** **(** **)** const
\\
Return wether the portal is active. When disabled it causes the parent [RoomInstance] to not be visible any longer when looking through the portal.
+
#### set_disable_distance
- * void ** [set_disable_distance](#set_disable_distance) ** **(** [real](class_real) distance **)**
+ * void **[set_disable_distance](#set_disable_distance)** **(** [real](class_real) distance **)**
\\
Set the distance threshold for disabling the portal. Every time that the portal goes beyond "distance", it disables itself, becoming the opaque color (see [[#set_disabled_color|set_disabled_color]]).
+
#### get_disable_distance
- * [real](class_real) ** [get_disable_distance](#get_disable_distance) ** **(** **)** const
+ * [real](class_real) **[get_disable_distance](#get_disable_distance)** **(** **)** const
\\
Return the distance threshold for disabling the portal. Every time that the portal goes beyond "distance", it disables itself, becoming the opaque color (see [[#set_disabled_color|set_disabled_color]]).
+
#### set_disabled_color
- * void ** [set_disabled_color](#set_disabled_color) ** **(** [Color](class_color) color **)**
+ * void **[set_disabled_color](#set_disabled_color)** **(** [Color](class_color) color **)**
\\
When the portal goes beyond the disable distance (see [[#set_disable_distance|set_disable_distance]]), it becomes opaque and displayed with color "color".
+
#### get_disabled_color
- * [Color](class_color) ** [get_disabled_color](#get_disabled_color) ** **(** **)** const
+ * [Color](class_color) **[get_disabled_color](#get_disabled_color)** **(** **)** const
\\
Return the color for when the portal goes beyond the disable distance (see [[#set_disable_distance|set_disable_distance]]) and becomes disabled.
+
#### set_connect_range
- * void ** [set_connect_range](#set_connect_range) ** **(** [real](class_real) range **)**
+ * void **[set_connect_range](#set_connect_range)** **(** [real](class_real) range **)**
\\
Set the range for auto-connecting two portals from different rooms sharing the same space.
+
#### get_connect_range
- * [real](class_real) ** [get_connect_range](#get_connect_range) ** **(** **)** const
+ * [real](class_real) **[get_connect_range](#get_connect_range)** **(** **)** const
\\
Return the range for auto-connecting two portals from different rooms sharing the same space.
diff --git a/class_proximitygroup.md b/class_proximitygroup.md
index 56dcb56..88abbfe 100644
--- a/class_proximitygroup.md
+++ b/class_proximitygroup.md
@@ -4,14 +4,14 @@
General purpose proximity-detection node.
### Member Functions
- * void ** [set_group_name](#set_group_name) ** **(** [String](class_string) name **)**
- * void ** [broadcast](#broadcast) ** **(** [String](class_string) name, var parameters **)**
- * void ** [set_dispatch_mode](#set_dispatch_mode) ** **(** [int](class_int) mode **)**
- * void ** [set_grid_radius](#set_grid_radius) ** **(** [Vector3](class_vector3) radius **)**
- * [Vector3](class_vector3) ** [get_grid_radius](#get_grid_radius) ** **(** **)** const
+ * void **[set_group_name](#set_group_name)** **(** [String](class_string) name **)**
+ * void **[broadcast](#broadcast)** **(** [String](class_string) name, var parameters **)**
+ * void **[set_dispatch_mode](#set_dispatch_mode)** **(** [int](class_int) mode **)**
+ * void **[set_grid_radius](#set_grid_radius)** **(** [Vector3](class_vector3) radius **)**
+ * [Vector3](class_vector3) **[get_grid_radius](#get_grid_radius)** **(** **)** const
### Signals
- * ** broadcast ** **(** [String](class_string) name, [Array](class_array) parameters **)**
+ * **broadcast** **(** [String](class_string) name, [Array](class_array) parameters **)**
### Description
General purpose proximity-detection node.
diff --git a/class_quad.md b/class_quad.md
index 1134dda..2d4e8e3 100644
--- a/class_quad.md
+++ b/class_quad.md
@@ -4,13 +4,13 @@
### Member Functions
- * void ** [set_axis](#set_axis) ** **(** [int](class_int) axis **)**
- * [int](class_int) ** [get_axis](#get_axis) ** **(** **)** const
- * void ** [set_size](#set_size) ** **(** [Vector2](class_vector2) size **)**
- * [Vector2](class_vector2) ** [get_size](#get_size) ** **(** **)** const
- * void ** [set_centered](#set_centered) ** **(** [bool](class_bool) centered **)**
- * [bool](class_bool) ** [is_centered](#is_centered) ** **(** **)** const
- * void ** [set_offset](#set_offset) ** **(** [Vector2](class_vector2) offset **)**
- * [Vector2](class_vector2) ** [get_offset](#get_offset) ** **(** **)** const
+ * void **[set_axis](#set_axis)** **(** [int](class_int) axis **)**
+ * [int](class_int) **[get_axis](#get_axis)** **(** **)** const
+ * void **[set_size](#set_size)** **(** [Vector2](class_vector2) size **)**
+ * [Vector2](class_vector2) **[get_size](#get_size)** **(** **)** const
+ * void **[set_centered](#set_centered)** **(** [bool](class_bool) centered **)**
+ * [bool](class_bool) **[is_centered](#is_centered)** **(** **)** const
+ * void **[set_offset](#set_offset)** **(** [Vector2](class_vector2) offset **)**
+ * [Vector2](class_vector2) **[get_offset](#get_offset)** **(** **)** const
### Member Function Description
diff --git a/class_quat.md b/class_quat.md
index 1e35cb8..8f3bd1b 100644
--- a/class_quat.md
+++ b/class_quat.md
@@ -4,16 +4,16 @@
Quaternion.
### Member Functions
- * [Quat](class_quat) ** [cubic_slerp](#cubic_slerp) ** **(** [Quat](class_quat) b, [Quat](class_quat) pre_a, [Quat](class_quat) post_b, [real](class_real) t **)**
- * [real](class_real) ** [dot](#dot) ** **(** [Quat](class_quat) b **)**
- * [Quat](class_quat) ** [inverse](#inverse) ** **(** **)**
- * [real](class_real) ** [length](#length) ** **(** **)**
- * [real](class_real) ** [length_squared](#length_squared) ** **(** **)**
- * [Quat](class_quat) ** [normalized](#normalized) ** **(** **)**
- * [Quat](class_quat) ** [slerp](#slerp) ** **(** [Quat](class_quat) b, [real](class_real) t **)**
- * [Quat](class_quat) ** [slerpni](#slerpni) ** **(** [Quat](class_quat) b, [real](class_real) t **)**
- * void ** [Quat](#Quat) ** **(** [real](class_real) x, [real](class_real) y, [real](class_real) z, [real](class_real) w **)**
- * void ** [Quat](#Quat) ** **(** [Matrix3](class_matrix3) from **)**
+ * [Quat](class_quat) **[cubic_slerp](#cubic_slerp)** **(** [Quat](class_quat) b, [Quat](class_quat) pre_a, [Quat](class_quat) post_b, [real](class_real) t **)**
+ * [real](class_real) **[dot](#dot)** **(** [Quat](class_quat) b **)**
+ * [Quat](class_quat) **[inverse](#inverse)** **(** **)**
+ * [real](class_real) **[length](#length)** **(** **)**
+ * [real](class_real) **[length_squared](#length_squared)** **(** **)**
+ * [Quat](class_quat) **[normalized](#normalized)** **(** **)**
+ * [Quat](class_quat) **[slerp](#slerp)** **(** [Quat](class_quat) b, [real](class_real) t **)**
+ * [Quat](class_quat) **[slerpni](#slerpni)** **(** [Quat](class_quat) b, [real](class_real) t **)**
+ * void **[Quat](#Quat)** **(** [real](class_real) x, [real](class_real) y, [real](class_real) z, [real](class_real) w **)**
+ * void **[Quat](#Quat)** **(** [Matrix3](class_matrix3) from **)**
### Member Variables
* [real](class_real) **x**
@@ -25,27 +25,33 @@ Quaternion.
Quaternion is a 4 dimensional vector that is used to represet a rotation. It mainly exists to perform SLERP (spherical-linear interpolation) between to rotations obtained by a Matrix3 cheaply. Adding quaternions also cheaply adds the rotations, however quaternions need to be often normalized, or else they suffer from precision issues.
### Member Function Description
+
#### dot
- * [real](class_real) ** [dot](#dot) ** **(** [Quat](class_quat) b **)**
+ * [real](class_real) **[dot](#dot)** **(** [Quat](class_quat) b **)**
\\
Returns the dot product between two quaternions.
+
#### inverse
- * [Quat](class_quat) ** [inverse](#inverse) ** **(** **)**
+ * [Quat](class_quat) **[inverse](#inverse)** **(** **)**
\\
Returns the inverse of the quaternion (applies to the inverse rotatio too).
+
#### length
- * [real](class_real) ** [length](#length) ** **(** **)**
+ * [real](class_real) **[length](#length)** **(** **)**
\\
Returns the length of the quaternion.
+
#### length_squared
- * [real](class_real) ** [length_squared](#length_squared) ** **(** **)**
+ * [real](class_real) **[length_squared](#length_squared)** **(** **)**
\\
Returns the length of the quaternion, minus the square root.
+
#### normalized
- * [Quat](class_quat) ** [normalized](#normalized) ** **(** **)**
+ * [Quat](class_quat) **[normalized](#normalized)** **(** **)**
\\
Returns a copy of the quaternion, normalized to unit length.
+
#### slerp
- * [Quat](class_quat) ** [slerp](#slerp) ** **(** [Quat](class_quat) b, [real](class_real) t **)**
+ * [Quat](class_quat) **[slerp](#slerp)** **(** [Quat](class_quat) b, [real](class_real) t **)**
\\
Perform a spherical-linear interpolation with another quaternion.
diff --git a/class_range.md b/class_range.md
index 4ede0e4..98600a6 100644
--- a/class_range.md
+++ b/class_range.md
@@ -4,72 +4,82 @@
Abstract base class for range-based controls.
### Member Functions
- * [real](class_real) ** [get_val](#get_val) ** **(** **)** const
- * [real](class_real) ** [get_value](#get_value) ** **(** **)** const
- * [real](class_real) ** [get_min](#get_min) ** **(** **)** const
- * [real](class_real) ** [get_max](#get_max) ** **(** **)** const
- * [real](class_real) ** [get_step](#get_step) ** **(** **)** const
- * [real](class_real) ** [get_page](#get_page) ** **(** **)** const
- * [real](class_real) ** [get_unit_value](#get_unit_value) ** **(** **)** const
- * [bool](class_bool) ** [get_rounded_values](#get_rounded_values) ** **(** **)** const
- * void ** [set_val](#set_val) ** **(** [real](class_real) value **)**
- * void ** [set_value](#set_value) ** **(** [real](class_real) value **)**
- * void ** [set_min](#set_min) ** **(** [real](class_real) minimum **)**
- * void ** [set_max](#set_max) ** **(** [real](class_real) maximum **)**
- * void ** [set_step](#set_step) ** **(** [real](class_real) step **)**
- * void ** [set_page](#set_page) ** **(** [real](class_real) pagesize **)**
- * void ** [set_unit_value](#set_unit_value) ** **(** [real](class_real) value **)**
- * void ** [set_rounded_values](#set_rounded_values) ** **(** [bool](class_bool) arg0 **)**
- * void ** [set_exp_unit_value](#set_exp_unit_value) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_unit_value_exp](#is_unit_value_exp) ** **(** **)** const
- * void ** [share](#share) ** **(** [Object](class_object) with **)**
- * void ** [unshare](#unshare) ** **(** **)**
+ * [real](class_real) **[get_val](#get_val)** **(** **)** const
+ * [real](class_real) **[get_value](#get_value)** **(** **)** const
+ * [real](class_real) **[get_min](#get_min)** **(** **)** const
+ * [real](class_real) **[get_max](#get_max)** **(** **)** const
+ * [real](class_real) **[get_step](#get_step)** **(** **)** const
+ * [real](class_real) **[get_page](#get_page)** **(** **)** const
+ * [real](class_real) **[get_unit_value](#get_unit_value)** **(** **)** const
+ * [bool](class_bool) **[get_rounded_values](#get_rounded_values)** **(** **)** const
+ * void **[set_val](#set_val)** **(** [real](class_real) value **)**
+ * void **[set_value](#set_value)** **(** [real](class_real) value **)**
+ * void **[set_min](#set_min)** **(** [real](class_real) minimum **)**
+ * void **[set_max](#set_max)** **(** [real](class_real) maximum **)**
+ * void **[set_step](#set_step)** **(** [real](class_real) step **)**
+ * void **[set_page](#set_page)** **(** [real](class_real) pagesize **)**
+ * void **[set_unit_value](#set_unit_value)** **(** [real](class_real) value **)**
+ * void **[set_rounded_values](#set_rounded_values)** **(** [bool](class_bool) arg0 **)**
+ * void **[set_exp_unit_value](#set_exp_unit_value)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_unit_value_exp](#is_unit_value_exp)** **(** **)** const
+ * void **[share](#share)** **(** [Object](class_object) with **)**
+ * void **[unshare](#unshare)** **(** **)**
### Signals
- * ** value_changed ** **(** [real](class_real) value **)**
- * ** changed ** **(** **)**
+ * **value_changed** **(** [real](class_real) value **)**
+ * **changed** **(** **)**
### Description
Range is a base class for [[control|Control]] nodes that change a floating point //value// between a need a //minimum//, //maximum//, using //step// and //page//, for example a [[scrollbar|ScrollBar]].
### Member Function Description
+
#### get_val
- * [real](class_real) ** [get_val](#get_val) ** **(** **)** const
+ * [real](class_real) **[get_val](#get_val)** **(** **)** const
\\
Return the current value.
+
#### get_min
- * [real](class_real) ** [get_min](#get_min) ** **(** **)** const
+ * [real](class_real) **[get_min](#get_min)** **(** **)** const
\\
Return the minimum value.
+
#### get_max
- * [real](class_real) ** [get_max](#get_max) ** **(** **)** const
+ * [real](class_real) **[get_max](#get_max)** **(** **)** const
\\
Return the maximum value.
+
#### get_step
- * [real](class_real) ** [get_step](#get_step) ** **(** **)** const
+ * [real](class_real) **[get_step](#get_step)** **(** **)** const
\\
Return the stepping, if step is 0, stepping is disabled.
+
#### get_page
- * [real](class_real) ** [get_page](#get_page) ** **(** **)** const
+ * [real](class_real) **[get_page](#get_page)** **(** **)** const
\\
Return the page size, if page is 0, paging is disabled.
+
#### get_unit_value
- * [real](class_real) ** [get_unit_value](#get_unit_value) ** **(** **)** const
+ * [real](class_real) **[get_unit_value](#get_unit_value)** **(** **)** const
\\
Return value mapped to 0 to 1 (unit) range.
+
#### set_min
- * void ** [set_min](#set_min) ** **(** [real](class_real) minimum **)**
+ * void **[set_min](#set_min)** **(** [real](class_real) minimum **)**
\\
Set minimum value, clamped range value to it if it"apos;s less.
+
#### set_step
- * void ** [set_step](#set_step) ** **(** [real](class_real) step **)**
+ * void **[set_step](#set_step)** **(** [real](class_real) step **)**
\\
Set step value. If step is 0, stepping will be disabled.
+
#### set_page
- * void ** [set_page](#set_page) ** **(** [real](class_real) pagesize **)**
+ * void **[set_page](#set_page)** **(** [real](class_real) pagesize **)**
\\
Set page size. Page is mainly used for scrollbars or anything that controls text scrolling.
+
#### set_unit_value
- * void ** [set_unit_value](#set_unit_value) ** **(** [real](class_real) value **)**
+ * void **[set_unit_value](#set_unit_value)** **(** [real](class_real) value **)**
\\
Set value mapped to 0 to 1 (unit) range, it will then be converted to the actual value within min and max.
diff --git a/class_rawarray.md b/class_rawarray.md
index 9e48639..abc56f1 100644
--- a/class_rawarray.md
+++ b/class_rawarray.md
@@ -4,14 +4,14 @@
Raw byte array.
### Member Functions
- * [int](class_int) ** [get](#get) ** **(** [int](class_int) idx **)**
- * [String](class_string) ** [get_string_from_ascii](#get_string_from_ascii) ** **(** **)**
- * [String](class_string) ** [get_string_from_utf8](#get_string_from_utf8) ** **(** **)**
- * void ** [push_back](#push_back) ** **(** [int](class_int) byte **)**
- * void ** [resize](#resize) ** **(** [int](class_int) idx **)**
- * void ** [set](#set) ** **(** [int](class_int) idx, [int](class_int) byte **)**
- * [int](class_int) ** [size](#size) ** **(** **)**
- * void ** [RawArray](#RawArray) ** **(** [Array](class_array) from **)**
+ * [int](class_int) **[get](#get)** **(** [int](class_int) idx **)**
+ * [String](class_string) **[get_string_from_ascii](#get_string_from_ascii)** **(** **)**
+ * [String](class_string) **[get_string_from_utf8](#get_string_from_utf8)** **(** **)**
+ * void **[push_back](#push_back)** **(** [int](class_int) byte **)**
+ * void **[resize](#resize)** **(** [int](class_int) idx **)**
+ * void **[set](#set)** **(** [int](class_int) idx, [int](class_int) byte **)**
+ * [int](class_int) **[size](#size)** **(** **)**
+ * void **[RawArray](#RawArray)** **(** [Array](class_array) from **)**
### Description
Raw byte array. Contains bytes. Optimized for memory usage, cant fragment the memory.
diff --git a/class_raycast.md b/class_raycast.md
index 75577c4..b241967 100644
--- a/class_raycast.md
+++ b/class_raycast.md
@@ -4,14 +4,14 @@
### Member Functions
- * void ** [set_enabled](#set_enabled) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_enabled](#is_enabled) ** **(** **)** const
- * void ** [set_cast_to](#set_cast_to) ** **(** [Vector3](class_vector3) local_point **)**
- * [Vector3](class_vector3) ** [get_cast_to](#get_cast_to) ** **(** **)** const
- * [bool](class_bool) ** [is_colliding](#is_colliding) ** **(** **)** const
- * [Object](class_object) ** [get_collider](#get_collider) ** **(** **)** const
- * [int](class_int) ** [get_collider_shape](#get_collider_shape) ** **(** **)** const
- * [Vector3](class_vector3) ** [get_collision_point](#get_collision_point) ** **(** **)** const
- * [Vector3](class_vector3) ** [get_collision_normal](#get_collision_normal) ** **(** **)** const
+ * void **[set_enabled](#set_enabled)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_enabled](#is_enabled)** **(** **)** const
+ * void **[set_cast_to](#set_cast_to)** **(** [Vector3](class_vector3) local_point **)**
+ * [Vector3](class_vector3) **[get_cast_to](#get_cast_to)** **(** **)** const
+ * [bool](class_bool) **[is_colliding](#is_colliding)** **(** **)** const
+ * [Object](class_object) **[get_collider](#get_collider)** **(** **)** const
+ * [int](class_int) **[get_collider_shape](#get_collider_shape)** **(** **)** const
+ * [Vector3](class_vector3) **[get_collision_point](#get_collision_point)** **(** **)** const
+ * [Vector3](class_vector3) **[get_collision_normal](#get_collision_normal)** **(** **)** const
### Member Function Description
diff --git a/class_raycast2d.md b/class_raycast2d.md
index 3cbd710..bbbc28e 100644
--- a/class_raycast2d.md
+++ b/class_raycast2d.md
@@ -4,14 +4,14 @@
### Member Functions
- * void ** [set_enabled](#set_enabled) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_enabled](#is_enabled) ** **(** **)** const
- * void ** [set_cast_to](#set_cast_to) ** **(** [Vector2](class_vector2) local_point **)**
- * [Vector2](class_vector2) ** [get_cast_to](#get_cast_to) ** **(** **)** const
- * [bool](class_bool) ** [is_colliding](#is_colliding) ** **(** **)** const
- * [Object](class_object) ** [get_collider](#get_collider) ** **(** **)** const
- * [int](class_int) ** [get_collider_shape](#get_collider_shape) ** **(** **)** const
- * [Vector2](class_vector2) ** [get_collision_point](#get_collision_point) ** **(** **)** const
- * [Vector2](class_vector2) ** [get_collision_normal](#get_collision_normal) ** **(** **)** const
+ * void **[set_enabled](#set_enabled)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_enabled](#is_enabled)** **(** **)** const
+ * void **[set_cast_to](#set_cast_to)** **(** [Vector2](class_vector2) local_point **)**
+ * [Vector2](class_vector2) **[get_cast_to](#get_cast_to)** **(** **)** const
+ * [bool](class_bool) **[is_colliding](#is_colliding)** **(** **)** const
+ * [Object](class_object) **[get_collider](#get_collider)** **(** **)** const
+ * [int](class_int) **[get_collider_shape](#get_collider_shape)** **(** **)** const
+ * [Vector2](class_vector2) **[get_collision_point](#get_collision_point)** **(** **)** const
+ * [Vector2](class_vector2) **[get_collision_normal](#get_collision_normal)** **(** **)** const
### Member Function Description
diff --git a/class_rayshape.md b/class_rayshape.md
index 7cfb2b1..c2bdd73 100644
--- a/class_rayshape.md
+++ b/class_rayshape.md
@@ -4,7 +4,7 @@
### Member Functions
- * void ** [set_length](#set_length) ** **(** [real](class_real) length **)**
- * [real](class_real) ** [get_length](#get_length) ** **(** **)** const
+ * void **[set_length](#set_length)** **(** [real](class_real) length **)**
+ * [real](class_real) **[get_length](#get_length)** **(** **)** const
### Member Function Description
diff --git a/class_rayshape2d.md b/class_rayshape2d.md
index 0bdbc1e..987dd37 100644
--- a/class_rayshape2d.md
+++ b/class_rayshape2d.md
@@ -4,8 +4,8 @@
Ray 2D shape resource for physics.
### Member Functions
- * void ** [set_length](#set_length) ** **(** [real](class_real) length **)**
- * [real](class_real) ** [get_length](#get_length) ** **(** **)** const
+ * void **[set_length](#set_length)** **(** [real](class_real) length **)**
+ * [real](class_real) **[get_length](#get_length)** **(** **)** const
### Description
Ray 2D shape resource for physics. A ray is not really a collision body, isntead it tries to separate itself from wathever is touching it's far endpoint. It's often useful for ccharacters.
diff --git a/class_real.md b/class_real.md
index a741946..9b47c41 100644
--- a/class_real.md
+++ b/class_real.md
@@ -4,9 +4,9 @@
Real (float) built-in type.
### Member Functions
- * void ** [real](#real) ** **(** [bool](class_bool) from **)**
- * void ** [real](#real) ** **(** [int](class_int) from **)**
- * void ** [real](#real) ** **(** [String](class_string) from **)**
+ * void **[real](#real)** **(** [bool](class_bool) from **)**
+ * void **[real](#real)** **(** [int](class_int) from **)**
+ * void **[real](#real)** **(** [String](class_string) from **)**
### Description
Real (float) built-in type.
diff --git a/class_realarray.md b/class_realarray.md
index 2041490..5bf1aa9 100644
--- a/class_realarray.md
+++ b/class_realarray.md
@@ -4,12 +4,12 @@
Real Array .
### Member Functions
- * [real](class_real) ** [get](#get) ** **(** [int](class_int) idx **)**
- * void ** [push_back](#push_back) ** **(** [real](class_real) value **)**
- * void ** [resize](#resize) ** **(** [int](class_int) idx **)**
- * void ** [set](#set) ** **(** [int](class_int) idx, [real](class_real) value **)**
- * [int](class_int) ** [size](#size) ** **(** **)**
- * void ** [RealArray](#RealArray) ** **(** [Array](class_array) from **)**
+ * [real](class_real) **[get](#get)** **(** [int](class_int) idx **)**
+ * void **[push_back](#push_back)** **(** [real](class_real) value **)**
+ * void **[resize](#resize)** **(** [int](class_int) idx **)**
+ * void **[set](#set)** **(** [int](class_int) idx, [real](class_real) value **)**
+ * [int](class_int) **[size](#size)** **(** **)**
+ * void **[RealArray](#RealArray)** **(** [Array](class_array) from **)**
### Description
Real Array. Array of floating point values. Can only contain floats. Optimized for memory usage, cant fragment the memory.
diff --git a/class_rect2.md b/class_rect2.md
index 7f5c2f8..3426c6e 100644
--- a/class_rect2.md
+++ b/class_rect2.md
@@ -4,17 +4,17 @@
### Member Functions
- * [Rect2](class_rect2) ** [clip](#clip) ** **(** [Rect2](class_rect2) b **)**
- * [bool](class_bool) ** [encloses](#encloses) ** **(** [Rect2](class_rect2) b **)**
- * [Rect2](class_rect2) ** [expand](#expand) ** **(** [Vector2](class_vector2) to **)**
- * [real](class_real) ** [get_area](#get_area) ** **(** **)**
- * [Rect2](class_rect2) ** [grow](#grow) ** **(** [real](class_real) by **)**
- * [bool](class_bool) ** [has_no_area](#has_no_area) ** **(** **)**
- * [bool](class_bool) ** [has_point](#has_point) ** **(** [Vector2](class_vector2) point **)**
- * [bool](class_bool) ** [intersects](#intersects) ** **(** [Rect2](class_rect2) b **)**
- * [Rect2](class_rect2) ** [merge](#merge) ** **(** [Rect2](class_rect2) b **)**
- * void ** [Rect2](#Rect2) ** **(** [Vector2](class_vector2) pos, [Vector2](class_vector2) size **)**
- * void ** [Rect2](#Rect2) ** **(** [real](class_real) x, [real](class_real) y, [real](class_real) width, [real](class_real) height **)**
+ * [Rect2](class_rect2) **[clip](#clip)** **(** [Rect2](class_rect2) b **)**
+ * [bool](class_bool) **[encloses](#encloses)** **(** [Rect2](class_rect2) b **)**
+ * [Rect2](class_rect2) **[expand](#expand)** **(** [Vector2](class_vector2) to **)**
+ * [real](class_real) **[get_area](#get_area)** **(** **)**
+ * [Rect2](class_rect2) **[grow](#grow)** **(** [real](class_real) by **)**
+ * [bool](class_bool) **[has_no_area](#has_no_area)** **(** **)**
+ * [bool](class_bool) **[has_point](#has_point)** **(** [Vector2](class_vector2) point **)**
+ * [bool](class_bool) **[intersects](#intersects)** **(** [Rect2](class_rect2) b **)**
+ * [Rect2](class_rect2) **[merge](#merge)** **(** [Rect2](class_rect2) b **)**
+ * void **[Rect2](#Rect2)** **(** [Vector2](class_vector2) pos, [Vector2](class_vector2) size **)**
+ * void **[Rect2](#Rect2)** **(** [real](class_real) x, [real](class_real) y, [real](class_real) width, [real](class_real) height **)**
### Member Variables
* [Vector2](class_vector2) **pos**
diff --git a/class_rectangleshape2d.md b/class_rectangleshape2d.md
index 6f405ac..bb87dc8 100644
--- a/class_rectangleshape2d.md
+++ b/class_rectangleshape2d.md
@@ -4,18 +4,20 @@
Rectangle Shape for 2D Physics.
### Member Functions
- * void ** [set_extents](#set_extents) ** **(** [Vector2](class_vector2) extents **)**
- * [Vector2](class_vector2) ** [get_extents](#get_extents) ** **(** **)** const
+ * void **[set_extents](#set_extents)** **(** [Vector2](class_vector2) extents **)**
+ * [Vector2](class_vector2) **[get_extents](#get_extents)** **(** **)** const
### Description
Rectangle Shape for 2D Physics. This shape is useful for modelling box-like 2D objects.
### Member Function Description
+
#### set_extents
- * void ** [set_extents](#set_extents) ** **(** [Vector2](class_vector2) extents **)**
+ * void **[set_extents](#set_extents)** **(** [Vector2](class_vector2) extents **)**
\\
Set the half extents, the actual width and height of this shape is twice the half extents.
+
#### get_extents
- * [Vector2](class_vector2) ** [get_extents](#get_extents) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_extents](#get_extents)** **(** **)** const
\\
Return the half extents, the actual width and height of this shape is twice the half extents.
diff --git a/class_reference.md b/class_reference.md
index ed1f4e8..da309ad 100644
--- a/class_reference.md
+++ b/class_reference.md
@@ -4,19 +4,21 @@
Base class for anything refcounted.
### Member Functions
- * [bool](class_bool) ** [init_ref](#init_ref) ** **(** **)**
- * void ** [reference](#reference) ** **(** **)**
- * [bool](class_bool) ** [unreference](#unreference) ** **(** **)**
+ * [bool](class_bool) **[init_ref](#init_ref)** **(** **)**
+ * void **[reference](#reference)** **(** **)**
+ * [bool](class_bool) **[unreference](#unreference)** **(** **)**
### Description
Base class for anything refcounted. Resource and many other helper objects inherit this. References keep an internal reference counter so they are only released when no longer in use.
### Member Function Description
+
#### reference
- * void ** [reference](#reference) ** **(** **)**
+ * void **[reference](#reference)** **(** **)**
\\
Increase the internal reference counter. Use this only if you really know what you are doing.
+
#### unreference
- * [bool](class_bool) ** [unreference](#unreference) ** **(** **)**
+ * [bool](class_bool) **[unreference](#unreference)** **(** **)**
\\
Decrease the internal reference counter. Use this only if you really know what you are doing.
diff --git a/class_regex.md b/class_regex.md
index adb982b..9b7a8c2 100644
--- a/class_regex.md
+++ b/class_regex.md
@@ -4,8 +4,8 @@
### Member Functions
- * [int](class_int) ** [compile](#compile) ** **(** [String](class_string) pattern **)**
- * [int](class_int) ** [find](#find) ** **(** [String](class_string) text, [int](class_int) start=0, [int](class_int) end=-1 **)** const
- * [StringArray](class_stringarray) ** [get_captures](#get_captures) ** **(** **)** const
+ * [int](class_int) **[compile](#compile)** **(** [String](class_string) pattern **)**
+ * [int](class_int) **[find](#find)** **(** [String](class_string) text, [int](class_int) start=0, [int](class_int) end=-1 **)** const
+ * [StringArray](class_stringarray) **[get_captures](#get_captures)** **(** **)** const
### Member Function Description
diff --git a/class_remotetransform2d.md b/class_remotetransform2d.md
index e3106bf..8026cd2 100644
--- a/class_remotetransform2d.md
+++ b/class_remotetransform2d.md
@@ -4,7 +4,7 @@
### Member Functions
- * void ** [set_remote_node](#set_remote_node) ** **(** [NodePath](class_nodepath) path **)**
- * [NodePath](class_nodepath) ** [get_remote_node](#get_remote_node) ** **(** **)** const
+ * void **[set_remote_node](#set_remote_node)** **(** [NodePath](class_nodepath) path **)**
+ * [NodePath](class_nodepath) **[get_remote_node](#get_remote_node)** **(** **)** const
### Member Function Description
diff --git a/class_resource.md b/class_resource.md
index 4305d5f..a3bb725 100644
--- a/class_resource.md
+++ b/class_resource.md
@@ -4,39 +4,44 @@
Base class for all resources.
### Member Functions
- * void ** [set_path](#set_path) ** **(** [String](class_string) path **)**
- * [String](class_string) ** [get_path](#get_path) ** **(** **)** const
- * void ** [set_name](#set_name) ** **(** [String](class_string) name **)**
- * [String](class_string) ** [get_name](#get_name) ** **(** **)** const
- * [RID](class_rid) ** [get_rid](#get_rid) ** **(** **)** const
- * void ** [set_import_metadata](#set_import_metadata) ** **(** [Object](class_object) metadata **)**
- * [Object](class_object) ** [get_import_metadata](#get_import_metadata) ** **(** **)** const
- * [Object](class_object) ** [duplicate](#duplicate) ** **(** [bool](class_bool) arg0=false **)**
+ * void **[set_path](#set_path)** **(** [String](class_string) path **)**
+ * [String](class_string) **[get_path](#get_path)** **(** **)** const
+ * void **[set_name](#set_name)** **(** [String](class_string) name **)**
+ * [String](class_string) **[get_name](#get_name)** **(** **)** const
+ * [RID](class_rid) **[get_rid](#get_rid)** **(** **)** const
+ * void **[set_import_metadata](#set_import_metadata)** **(** [Object](class_object) metadata **)**
+ * [Object](class_object) **[get_import_metadata](#get_import_metadata)** **(** **)** const
+ * [Object](class_object) **[duplicate](#duplicate)** **(** [bool](class_bool) arg0=false **)**
### Signals
- * ** changed ** **(** **)**
+ * **changed** **(** **)**
### Description
Resource is the base class for all resource types. Resources are primarily data containers. They are reference counted and freed when no longer in use. They are also loaded only once from disk, and further attempts to load the resource will return the same reference (all this in contrast to a [[node|Node]], which is not reference counted and can be instanced from disk as many times as desred). Resources can be saved externally on disk or bundled into another object, such as a [[node|Node]] or another resource.
### Member Function Description
+
#### set_path
- * void ** [set_path](#set_path) ** **(** [String](class_string) path **)**
+ * void **[set_path](#set_path)** **(** [String](class_string) path **)**
\\
Set the path of the resource. This is useful mainly for editors when saving/loading, and shouldn"apos;t be changed by anything else.
+
#### get_path
- * [String](class_string) ** [get_path](#get_path) ** **(** **)** const
+ * [String](class_string) **[get_path](#get_path)** **(** **)** const
\\
Return the path of the resource. This is useful mainly for editors when saving/loading, and shouldn"apos;t be changed by anything else.
+
#### set_name
- * void ** [set_name](#set_name) ** **(** [String](class_string) name **)**
+ * void **[set_name](#set_name)** **(** [String](class_string) name **)**
\\
Set the name of the resources, any name is ok (it doesn"apos;t have to be unique). Name is for descriptive purposes only.
+
#### get_name
- * [String](class_string) ** [get_name](#get_name) ** **(** **)** const
+ * [String](class_string) **[get_name](#get_name)** **(** **)** const
\\
Return the name of the resources, any name is ok (it doesn"apos;t have to be unique). Name is for descriptive purposes only.
+
#### get_rid
- * [RID](class_rid) ** [get_rid](#get_rid) ** **(** **)** const
+ * [RID](class_rid) **[get_rid](#get_rid)** **(** **)** const
\\
Return the RID of the resource (or an empty RID). Many resources (such as [[texture|Texture]], [[mesh|Mesh]], etc) are high level abstractions of resources stored in a server, so this function will return the original RID.
diff --git a/class_resourceimportmetadata.md b/class_resourceimportmetadata.md
index b9ca7f0..d105d45 100644
--- a/class_resourceimportmetadata.md
+++ b/class_resourceimportmetadata.md
@@ -4,15 +4,15 @@
### Member Functions
- * void ** [set_editor](#set_editor) ** **(** [String](class_string) name **)**
- * [String](class_string) ** [get_editor](#get_editor) ** **(** **)** const
- * void ** [add_source](#add_source) ** **(** [String](class_string) path, [String](class_string) md5 **)**
- * [String](class_string) ** [get_source_path](#get_source_path) ** **(** [int](class_int) idx **)** const
- * [String](class_string) ** [get_source_md5](#get_source_md5) ** **(** [int](class_int) idx **)** const
- * void ** [remove_source](#remove_source) ** **(** [int](class_int) idx **)**
- * [int](class_int) ** [get_source_count](#get_source_count) ** **(** **)** const
- * void ** [set_option](#set_option) ** **(** [String](class_string) key, var value **)**
- * void ** [get_option](#get_option) ** **(** [String](class_string) key **)** const
- * [StringArray](class_stringarray) ** [get_options](#get_options) ** **(** **)** const
+ * void **[set_editor](#set_editor)** **(** [String](class_string) name **)**
+ * [String](class_string) **[get_editor](#get_editor)** **(** **)** const
+ * void **[add_source](#add_source)** **(** [String](class_string) path, [String](class_string) md5 **)**
+ * [String](class_string) **[get_source_path](#get_source_path)** **(** [int](class_int) idx **)** const
+ * [String](class_string) **[get_source_md5](#get_source_md5)** **(** [int](class_int) idx **)** const
+ * void **[remove_source](#remove_source)** **(** [int](class_int) idx **)**
+ * [int](class_int) **[get_source_count](#get_source_count)** **(** **)** const
+ * void **[set_option](#set_option)** **(** [String](class_string) key, var value **)**
+ * void **[get_option](#get_option)** **(** [String](class_string) key **)** const
+ * [StringArray](class_stringarray) **[get_options](#get_options)** **(** **)** const
### Member Function Description
diff --git a/class_resourceinteractiveloader.md b/class_resourceinteractiveloader.md
index 72f0310..888a8ce 100644
--- a/class_resourceinteractiveloader.md
+++ b/class_resourceinteractiveloader.md
@@ -4,29 +4,33 @@
Interactive Resource Loader.
### Member Functions
- * [Object](class_object) ** [get_resource](#get_resource) ** **(** **)**
- * [int](class_int) ** [poll](#poll) ** **(** **)**
- * [int](class_int) ** [wait](#wait) ** **(** **)**
- * [int](class_int) ** [get_stage](#get_stage) ** **(** **)** const
- * [int](class_int) ** [get_stage_count](#get_stage_count) ** **(** **)** const
+ * [Object](class_object) **[get_resource](#get_resource)** **(** **)**
+ * [int](class_int) **[poll](#poll)** **(** **)**
+ * [int](class_int) **[wait](#wait)** **(** **)**
+ * [int](class_int) **[get_stage](#get_stage)** **(** **)** const
+ * [int](class_int) **[get_stage_count](#get_stage_count)** **(** **)** const
### Description
Interactive Resource Loader. This object is returned by ResourceLoader when performing an interactive load. It allows to load with high granularity, so this is mainly useful for displaying load bars/percentages.
### Member Function Description
+
#### get_resource
- * [Object](class_object) ** [get_resource](#get_resource) ** **(** **)**
+ * [Object](class_object) **[get_resource](#get_resource)** **(** **)**
\\
Return the loaded resource (only if loaded). Otherwise, returns null.
+
#### poll
- * [int](class_int) ** [poll](#poll) ** **(** **)**
+ * [int](class_int) **[poll](#poll)** **(** **)**
\\
Poll the load. If OK is returned, this means poll will have to be called again. If ERR_EOF is returned, them the load has finished and the resource can be obtained by calling [get_resource].
+
#### get_stage
- * [int](class_int) ** [get_stage](#get_stage) ** **(** **)** const
+ * [int](class_int) **[get_stage](#get_stage)** **(** **)** const
\\
Return the load stage. The total amount of stages can be queried with [get_stage_count]
+
#### get_stage_count
- * [int](class_int) ** [get_stage_count](#get_stage_count) ** **(** **)** const
+ * [int](class_int) **[get_stage_count](#get_stage_count)** **(** **)** const
\\
Return the total amount of stages (calls to [poll] ) needed to completely load this resource.
diff --git a/class_resourceloader.md b/class_resourceloader.md
index 06ed9de..e649a12 100644
--- a/class_resourceloader.md
+++ b/class_resourceloader.md
@@ -4,30 +4,34 @@
Resource Loader.
### Member Functions
- * [ResourceInteractiveLoader](class_resourceinteractiveloader) ** [load_interactive](#load_interactive) ** **(** [String](class_string) path, [String](class_string) type_hint="" **)**
- * [Resource](class_resource) ** [load](#load) ** **(** [String](class_string) path, [String](class_string) type_hint="" **)**
- * [StringArray](class_stringarray) ** [get_recognized_extensions_for_type](#get_recognized_extensions_for_type) ** **(** [String](class_string) type **)**
- * void ** [set_abort_on_missing_resources](#set_abort_on_missing_resources) ** **(** [bool](class_bool) abort **)**
- * [StringArray](class_stringarray) ** [get_dependencies](#get_dependencies) ** **(** [String](class_string) arg0 **)**
- * [bool](class_bool) ** [has](#has) ** **(** [String](class_string) arg0 **)**
+ * [ResourceInteractiveLoader](class_resourceinteractiveloader) **[load_interactive](#load_interactive)** **(** [String](class_string) path, [String](class_string) type_hint="" **)**
+ * [Resource](class_resource) **[load](#load)** **(** [String](class_string) path, [String](class_string) type_hint="" **)**
+ * [StringArray](class_stringarray) **[get_recognized_extensions_for_type](#get_recognized_extensions_for_type)** **(** [String](class_string) type **)**
+ * void **[set_abort_on_missing_resources](#set_abort_on_missing_resources)** **(** [bool](class_bool) abort **)**
+ * [StringArray](class_stringarray) **[get_dependencies](#get_dependencies)** **(** [String](class_string) arg0 **)**
+ * [bool](class_bool) **[has](#has)** **(** [String](class_string) arg0 **)**
### Description
Resource Loader. This is a static object accessible as [[resourceloader|ResourceLoader]]. GDScript has a simplified load() function, though.
### Member Function Description
+
#### load_interactive
- * [ResourceInteractiveLoader](class_resourceinteractiveloader) ** [load_interactive](#load_interactive) ** **(** [String](class_string) path, [String](class_string) type_hint="" **)**
+ * [ResourceInteractiveLoader](class_resourceinteractiveloader) **[load_interactive](#load_interactive)** **(** [String](class_string) path, [String](class_string) type_hint="" **)**
\\
Load a resource interactively, the returned object allows to load with high granularity.
+
#### load
- * [Resource](class_resource) ** [load](#load) ** **(** [String](class_string) path, [String](class_string) type_hint="" **)**
+ * [Resource](class_resource) **[load](#load)** **(** [String](class_string) path, [String](class_string) type_hint="" **)**
\\
Load a resource. Optionally a hint can be given for the resource type to load.
+
#### get_recognized_extensions_for_type
- * [StringArray](class_stringarray) ** [get_recognized_extensions_for_type](#get_recognized_extensions_for_type) ** **(** [String](class_string) type **)**
+ * [StringArray](class_stringarray) **[get_recognized_extensions_for_type](#get_recognized_extensions_for_type)** **(** [String](class_string) type **)**
\\
Return the list of recognized extensions for a resource type.
+
#### set_abort_on_missing_resources
- * void ** [set_abort_on_missing_resources](#set_abort_on_missing_resources) ** **(** [bool](class_bool) abort **)**
+ * void **[set_abort_on_missing_resources](#set_abort_on_missing_resources)** **(** [bool](class_bool) abort **)**
\\
Change the behavior on missing sub-resources. Default is to abort load.
diff --git a/class_resourcepreloader.md b/class_resourcepreloader.md
index 99defa8..bd210f3 100644
--- a/class_resourcepreloader.md
+++ b/class_resourcepreloader.md
@@ -4,38 +4,44 @@
Resource Preloader Node.
### Member Functions
- * void ** [add_resource](#add_resource) ** **(** [String](class_string) name, [Object](class_object) resource **)**
- * void ** [remove_resource](#remove_resource) ** **(** [String](class_string) name **)**
- * void ** [rename_resource](#rename_resource) ** **(** [String](class_string) name, [String](class_string) newname **)**
- * [bool](class_bool) ** [has_resource](#has_resource) ** **(** [String](class_string) name **)** const
- * [Object](class_object) ** [get_resource](#get_resource) ** **(** [String](class_string) name **)** const
- * [StringArray](class_stringarray) ** [get_resource_list](#get_resource_list) ** **(** **)** const
+ * void **[add_resource](#add_resource)** **(** [String](class_string) name, [Object](class_object) resource **)**
+ * void **[remove_resource](#remove_resource)** **(** [String](class_string) name **)**
+ * void **[rename_resource](#rename_resource)** **(** [String](class_string) name, [String](class_string) newname **)**
+ * [bool](class_bool) **[has_resource](#has_resource)** **(** [String](class_string) name **)** const
+ * [Object](class_object) **[get_resource](#get_resource)** **(** [String](class_string) name **)** const
+ * [StringArray](class_stringarray) **[get_resource_list](#get_resource_list)** **(** **)** const
### Description
Resource Preloader Node. This node is used to preload sub-resources inside a scene, so when the scene is loaded all the resourcs are ready to use and be retrieved from here.
### Member Function Description
+
#### add_resource
- * void ** [add_resource](#add_resource) ** **(** [String](class_string) name, [Object](class_object) resource **)**
+ * void **[add_resource](#add_resource)** **(** [String](class_string) name, [Object](class_object) resource **)**
\\
Add a resource to the preloader. Set the text-id that will be used to identify it (retrieve it/erase it/etc).
+
#### remove_resource
- * void ** [remove_resource](#remove_resource) ** **(** [String](class_string) name **)**
+ * void **[remove_resource](#remove_resource)** **(** [String](class_string) name **)**
\\
Remove a resource from the preloader by text id.
+
#### rename_resource
- * void ** [rename_resource](#rename_resource) ** **(** [String](class_string) name, [String](class_string) newname **)**
+ * void **[rename_resource](#rename_resource)** **(** [String](class_string) name, [String](class_string) newname **)**
\\
Rename a resource inside the preloader, from a text-id to a new text-id.
+
#### has_resource
- * [bool](class_bool) ** [has_resource](#has_resource) ** **(** [String](class_string) name **)** const
+ * [bool](class_bool) **[has_resource](#has_resource)** **(** [String](class_string) name **)** const
\\
Return true if the preloader has a given resource.
+
#### get_resource
- * [Object](class_object) ** [get_resource](#get_resource) ** **(** [String](class_string) name **)** const
+ * [Object](class_object) **[get_resource](#get_resource)** **(** [String](class_string) name **)** const
\\
Return the resource given a text-id.
+
#### get_resource_list
- * [StringArray](class_stringarray) ** [get_resource_list](#get_resource_list) ** **(** **)** const
+ * [StringArray](class_stringarray) **[get_resource_list](#get_resource_list)** **(** **)** const
\\
Return the list of resources inside the preloader.
diff --git a/class_resourcesaver.md b/class_resourcesaver.md
index e73be9c..ce3966e 100644
--- a/class_resourcesaver.md
+++ b/class_resourcesaver.md
@@ -4,18 +4,20 @@
Resource Saving Interface.
### Member Functions
- * [int](class_int) ** [save](#save) ** **(** [String](class_string) path, [Resource](class_resource) resource, [int](class_int) arg2=0 **)**
- * [StringArray](class_stringarray) ** [get_recognized_extensions](#get_recognized_extensions) ** **(** [Object](class_object) type **)**
+ * [int](class_int) **[save](#save)** **(** [String](class_string) path, [Resource](class_resource) resource, [int](class_int) arg2=0 **)**
+ * [StringArray](class_stringarray) **[get_recognized_extensions](#get_recognized_extensions)** **(** [Object](class_object) type **)**
### Description
Resource Saving Interface. This interface is used for saving resources to disk.
### Member Function Description
+
#### save
- * [int](class_int) ** [save](#save) ** **(** [String](class_string) path, [Resource](class_resource) resource, [int](class_int) arg2=0 **)**
+ * [int](class_int) **[save](#save)** **(** [String](class_string) path, [Resource](class_resource) resource, [int](class_int) arg2=0 **)**
\\
Save a resource to disk, to a given path.
+
#### get_recognized_extensions
- * [StringArray](class_stringarray) ** [get_recognized_extensions](#get_recognized_extensions) ** **(** [Object](class_object) type **)**
+ * [StringArray](class_stringarray) **[get_recognized_extensions](#get_recognized_extensions)** **(** [Object](class_object) type **)**
\\
Return the list of extensions available for saving a resource of a given type.
diff --git a/class_richtextlabel.md b/class_richtextlabel.md
index 20f8048..87f8c7e 100644
--- a/class_richtextlabel.md
+++ b/class_richtextlabel.md
@@ -4,31 +4,31 @@
Label that displays rich text.
### Member Functions
- * void ** [add_text](#add_text) ** **(** [String](class_string) text **)**
- * void ** [add_image](#add_image) ** **(** [Texture](class_texture) image **)**
- * void ** [newline](#newline) ** **(** **)**
- * void ** [push_font](#push_font) ** **(** [Object](class_object) font **)**
- * void ** [push_color](#push_color) ** **(** [Color](class_color) color **)**
- * void ** [push_align](#push_align) ** **(** [int](class_int) align **)**
- * void ** [push_indent](#push_indent) ** **(** [int](class_int) level **)**
- * void ** [push_list](#push_list) ** **(** [int](class_int) type **)**
- * void ** [push_meta](#push_meta) ** **(** var data **)**
- * void ** [push_underline](#push_underline) ** **(** **)**
- * void ** [pop](#pop) ** **(** **)**
- * void ** [clear](#clear) ** **(** **)**
- * void ** [set_meta_underline](#set_meta_underline) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_meta_underlined](#is_meta_underlined) ** **(** **)** const
- * void ** [set_scroll_active](#set_scroll_active) ** **(** [bool](class_bool) active **)**
- * [bool](class_bool) ** [is_scroll_active](#is_scroll_active) ** **(** **)** const
- * void ** [set_scroll_follow](#set_scroll_follow) ** **(** [bool](class_bool) follow **)**
- * [bool](class_bool) ** [is_scroll_following](#is_scroll_following) ** **(** **)** const
- * void ** [set_tab_size](#set_tab_size) ** **(** [int](class_int) spaces **)**
- * [int](class_int) ** [get_tab_size](#get_tab_size) ** **(** **)** const
- * void ** [set_selection_enabled](#set_selection_enabled) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_selection_enabled](#is_selection_enabled) ** **(** **)** const
+ * void **[add_text](#add_text)** **(** [String](class_string) text **)**
+ * void **[add_image](#add_image)** **(** [Texture](class_texture) image **)**
+ * void **[newline](#newline)** **(** **)**
+ * void **[push_font](#push_font)** **(** [Object](class_object) font **)**
+ * void **[push_color](#push_color)** **(** [Color](class_color) color **)**
+ * void **[push_align](#push_align)** **(** [int](class_int) align **)**
+ * void **[push_indent](#push_indent)** **(** [int](class_int) level **)**
+ * void **[push_list](#push_list)** **(** [int](class_int) type **)**
+ * void **[push_meta](#push_meta)** **(** var data **)**
+ * void **[push_underline](#push_underline)** **(** **)**
+ * void **[pop](#pop)** **(** **)**
+ * void **[clear](#clear)** **(** **)**
+ * void **[set_meta_underline](#set_meta_underline)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_meta_underlined](#is_meta_underlined)** **(** **)** const
+ * void **[set_scroll_active](#set_scroll_active)** **(** [bool](class_bool) active **)**
+ * [bool](class_bool) **[is_scroll_active](#is_scroll_active)** **(** **)** const
+ * void **[set_scroll_follow](#set_scroll_follow)** **(** [bool](class_bool) follow **)**
+ * [bool](class_bool) **[is_scroll_following](#is_scroll_following)** **(** **)** const
+ * void **[set_tab_size](#set_tab_size)** **(** [int](class_int) spaces **)**
+ * [int](class_int) **[get_tab_size](#get_tab_size)** **(** **)** const
+ * void **[set_selection_enabled](#set_selection_enabled)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_selection_enabled](#is_selection_enabled)** **(** **)** const
### Signals
- * ** meta_clicked ** **(** [Nil](class_nil) meta **)**
+ * **meta_clicked** **(** [Nil](class_nil) meta **)**
### Numeric Constants
* **ALIGN_LEFT** = **0**
@@ -54,11 +54,13 @@ Label that displays rich text.
Label that displays rich text. Rich text can contain custom text, fonts, images and some basic formatting. It also adapts itself to given width/heights.
### Member Function Description
+
#### set_selection_enabled
- * void ** [set_selection_enabled](#set_selection_enabled) ** **(** [bool](class_bool) enabled **)**
+ * void **[set_selection_enabled](#set_selection_enabled)** **(** [bool](class_bool) enabled **)**
\\
Set to true if selecting the text inside this richtext is allowed.
+
#### is_selection_enabled
- * [bool](class_bool) ** [is_selection_enabled](#is_selection_enabled) ** **(** **)** const
+ * [bool](class_bool) **[is_selection_enabled](#is_selection_enabled)** **(** **)** const
\\
Return true if selecting the text inside this richtext is allowed.
diff --git a/class_rid.md b/class_rid.md
index 9394150..5a9b87c 100644
--- a/class_rid.md
+++ b/class_rid.md
@@ -4,7 +4,7 @@
### Member Functions
- * [int](class_int) ** [get_id](#get_id) ** **(** **)**
- * void ** [RID](#RID) ** **(** [Object](class_object) from **)**
+ * [int](class_int) **[get_id](#get_id)** **(** **)**
+ * void **[RID](#RID)** **(** [Object](class_object) from **)**
### Member Function Description
diff --git a/class_rigidbody.md b/class_rigidbody.md
index 6a89b26..6a0c6d6 100644
--- a/class_rigidbody.md
+++ b/class_rigidbody.md
@@ -4,41 +4,41 @@
### Member Functions
- * void ** [_integrate_forces](#_integrate_forces) ** **(** [PhysicsDirectBodyState](class_physicsdirectbodystate) state **)** virtual
- * void ** [set_mode](#set_mode) ** **(** [int](class_int) mode **)**
- * [int](class_int) ** [get_mode](#get_mode) ** **(** **)** const
- * void ** [set_mass](#set_mass) ** **(** [real](class_real) mass **)**
- * [real](class_real) ** [get_mass](#get_mass) ** **(** **)** const
- * void ** [set_weight](#set_weight) ** **(** [real](class_real) weight **)**
- * [real](class_real) ** [get_weight](#get_weight) ** **(** **)** const
- * void ** [set_friction](#set_friction) ** **(** [real](class_real) friction **)**
- * [real](class_real) ** [get_friction](#get_friction) ** **(** **)** const
- * void ** [set_bounce](#set_bounce) ** **(** [real](class_real) bounce **)**
- * [real](class_real) ** [get_bounce](#get_bounce) ** **(** **)** const
- * void ** [set_linear_velocity](#set_linear_velocity) ** **(** [Vector3](class_vector3) linear_velocity **)**
- * [Vector3](class_vector3) ** [get_linear_velocity](#get_linear_velocity) ** **(** **)** const
- * void ** [set_angular_velocity](#set_angular_velocity) ** **(** [Vector3](class_vector3) angular_velocity **)**
- * [Vector3](class_vector3) ** [get_angular_velocity](#get_angular_velocity) ** **(** **)** const
- * void ** [set_max_contacts_reported](#set_max_contacts_reported) ** **(** [int](class_int) amount **)**
- * [int](class_int) ** [get_max_contacts_reported](#get_max_contacts_reported) ** **(** **)** const
- * void ** [set_use_custom_integrator](#set_use_custom_integrator) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_using_custom_integrator](#is_using_custom_integrator) ** **(** **)**
- * void ** [set_contact_monitor](#set_contact_monitor) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_contact_monitor_enabled](#is_contact_monitor_enabled) ** **(** **)** const
- * void ** [set_use_continuous_collision_detection](#set_use_continuous_collision_detection) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_using_continuous_collision_detection](#is_using_continuous_collision_detection) ** **(** **)** const
- * void ** [set_axis_velocity](#set_axis_velocity) ** **(** [Vector3](class_vector3) axis_velocity **)**
- * void ** [apply_impulse](#apply_impulse) ** **(** [Vector3](class_vector3) pos, [Vector3](class_vector3) impulse **)**
- * void ** [set_active](#set_active) ** **(** [bool](class_bool) active **)**
- * [bool](class_bool) ** [is_active](#is_active) ** **(** **)** const
- * void ** [set_can_sleep](#set_can_sleep) ** **(** [bool](class_bool) able_to_sleep **)**
- * [bool](class_bool) ** [is_able_to_sleep](#is_able_to_sleep) ** **(** **)** const
+ * void **[_integrate_forces](#_integrate_forces)** **(** [PhysicsDirectBodyState](class_physicsdirectbodystate) state **)** virtual
+ * void **[set_mode](#set_mode)** **(** [int](class_int) mode **)**
+ * [int](class_int) **[get_mode](#get_mode)** **(** **)** const
+ * void **[set_mass](#set_mass)** **(** [real](class_real) mass **)**
+ * [real](class_real) **[get_mass](#get_mass)** **(** **)** const
+ * void **[set_weight](#set_weight)** **(** [real](class_real) weight **)**
+ * [real](class_real) **[get_weight](#get_weight)** **(** **)** const
+ * void **[set_friction](#set_friction)** **(** [real](class_real) friction **)**
+ * [real](class_real) **[get_friction](#get_friction)** **(** **)** const
+ * void **[set_bounce](#set_bounce)** **(** [real](class_real) bounce **)**
+ * [real](class_real) **[get_bounce](#get_bounce)** **(** **)** const
+ * void **[set_linear_velocity](#set_linear_velocity)** **(** [Vector3](class_vector3) linear_velocity **)**
+ * [Vector3](class_vector3) **[get_linear_velocity](#get_linear_velocity)** **(** **)** const
+ * void **[set_angular_velocity](#set_angular_velocity)** **(** [Vector3](class_vector3) angular_velocity **)**
+ * [Vector3](class_vector3) **[get_angular_velocity](#get_angular_velocity)** **(** **)** const
+ * void **[set_max_contacts_reported](#set_max_contacts_reported)** **(** [int](class_int) amount **)**
+ * [int](class_int) **[get_max_contacts_reported](#get_max_contacts_reported)** **(** **)** const
+ * void **[set_use_custom_integrator](#set_use_custom_integrator)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_using_custom_integrator](#is_using_custom_integrator)** **(** **)**
+ * void **[set_contact_monitor](#set_contact_monitor)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_contact_monitor_enabled](#is_contact_monitor_enabled)** **(** **)** const
+ * void **[set_use_continuous_collision_detection](#set_use_continuous_collision_detection)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_using_continuous_collision_detection](#is_using_continuous_collision_detection)** **(** **)** const
+ * void **[set_axis_velocity](#set_axis_velocity)** **(** [Vector3](class_vector3) axis_velocity **)**
+ * void **[apply_impulse](#apply_impulse)** **(** [Vector3](class_vector3) pos, [Vector3](class_vector3) impulse **)**
+ * void **[set_active](#set_active)** **(** [bool](class_bool) active **)**
+ * [bool](class_bool) **[is_active](#is_active)** **(** **)** const
+ * void **[set_can_sleep](#set_can_sleep)** **(** [bool](class_bool) able_to_sleep **)**
+ * [bool](class_bool) **[is_able_to_sleep](#is_able_to_sleep)** **(** **)** const
### Signals
- * ** body_enter ** **(** [Object](class_object) body **)**
- * ** body_enter_shape ** **(** [int](class_int) body_id, [Object](class_object) body, [int](class_int) body_shape, [int](class_int) local_shape **)**
- * ** body_exit ** **(** [Object](class_object) body **)**
- * ** body_exit_shape ** **(** [int](class_int) body_id, [Object](class_object) body, [int](class_int) body_shape, [int](class_int) local_shape **)**
+ * **body_enter** **(** [Object](class_object) body **)**
+ * **body_enter_shape** **(** [int](class_int) body_id, [Object](class_object) body, [int](class_int) body_shape, [int](class_int) local_shape **)**
+ * **body_exit** **(** [Object](class_object) body **)**
+ * **body_exit_shape** **(** [int](class_int) body_id, [Object](class_object) body, [int](class_int) body_shape, [int](class_int) local_shape **)**
### Numeric Constants
* **MODE_STATIC** = **1**
diff --git a/class_rigidbody2d.md b/class_rigidbody2d.md
index 968f9e2..6ef7eb9 100644
--- a/class_rigidbody2d.md
+++ b/class_rigidbody2d.md
@@ -4,43 +4,43 @@
Rigid body 2D node.
### Member Functions
- * void ** [_integrate_forces](#_integrate_forces) ** **(** [Physics2DDirectBodyState](class_physics2ddirectbodystate) state **)** virtual
- * void ** [set_mode](#set_mode) ** **(** [int](class_int) mode **)**
- * [int](class_int) ** [get_mode](#get_mode) ** **(** **)** const
- * void ** [set_mass](#set_mass) ** **(** [real](class_real) mass **)**
- * [real](class_real) ** [get_mass](#get_mass) ** **(** **)** const
- * void ** [set_weight](#set_weight) ** **(** [real](class_real) weight **)**
- * [real](class_real) ** [get_weight](#get_weight) ** **(** **)** const
- * void ** [set_friction](#set_friction) ** **(** [real](class_real) friction **)**
- * [real](class_real) ** [get_friction](#get_friction) ** **(** **)** const
- * void ** [set_bounce](#set_bounce) ** **(** [real](class_real) bounce **)**
- * [real](class_real) ** [get_bounce](#get_bounce) ** **(** **)** const
- * void ** [set_linear_velocity](#set_linear_velocity) ** **(** [Vector2](class_vector2) linear_velocity **)**
- * [Vector2](class_vector2) ** [get_linear_velocity](#get_linear_velocity) ** **(** **)** const
- * void ** [set_angular_velocity](#set_angular_velocity) ** **(** [real](class_real) angular_velocity **)**
- * [real](class_real) ** [get_angular_velocity](#get_angular_velocity) ** **(** **)** const
- * void ** [set_max_contacts_reported](#set_max_contacts_reported) ** **(** [int](class_int) amount **)**
- * [int](class_int) ** [get_max_contacts_reported](#get_max_contacts_reported) ** **(** **)** const
- * void ** [set_use_custom_integrator](#set_use_custom_integrator) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_using_custom_integrator](#is_using_custom_integrator) ** **(** **)**
- * void ** [set_contact_monitor](#set_contact_monitor) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_contact_monitor_enabled](#is_contact_monitor_enabled) ** **(** **)** const
- * void ** [set_use_continuous_collision_detection](#set_use_continuous_collision_detection) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_using_continuous_collision_detection](#is_using_continuous_collision_detection) ** **(** **)** const
- * void ** [set_axis_velocity](#set_axis_velocity) ** **(** [Vector2](class_vector2) axis_velocity **)**
- * void ** [apply_impulse](#apply_impulse) ** **(** [Vector2](class_vector2) pos, [Vector2](class_vector2) impulse **)**
- * void ** [set_applied_force](#set_applied_force) ** **(** [Vector2](class_vector2) force **)**
- * [Vector2](class_vector2) ** [get_applied_force](#get_applied_force) ** **(** **)** const
- * void ** [set_active](#set_active) ** **(** [bool](class_bool) active **)**
- * [bool](class_bool) ** [is_active](#is_active) ** **(** **)** const
- * void ** [set_can_sleep](#set_can_sleep) ** **(** [bool](class_bool) able_to_sleep **)**
- * [bool](class_bool) ** [is_able_to_sleep](#is_able_to_sleep) ** **(** **)** const
+ * void **[_integrate_forces](#_integrate_forces)** **(** [Physics2DDirectBodyState](class_physics2ddirectbodystate) state **)** virtual
+ * void **[set_mode](#set_mode)** **(** [int](class_int) mode **)**
+ * [int](class_int) **[get_mode](#get_mode)** **(** **)** const
+ * void **[set_mass](#set_mass)** **(** [real](class_real) mass **)**
+ * [real](class_real) **[get_mass](#get_mass)** **(** **)** const
+ * void **[set_weight](#set_weight)** **(** [real](class_real) weight **)**
+ * [real](class_real) **[get_weight](#get_weight)** **(** **)** const
+ * void **[set_friction](#set_friction)** **(** [real](class_real) friction **)**
+ * [real](class_real) **[get_friction](#get_friction)** **(** **)** const
+ * void **[set_bounce](#set_bounce)** **(** [real](class_real) bounce **)**
+ * [real](class_real) **[get_bounce](#get_bounce)** **(** **)** const
+ * void **[set_linear_velocity](#set_linear_velocity)** **(** [Vector2](class_vector2) linear_velocity **)**
+ * [Vector2](class_vector2) **[get_linear_velocity](#get_linear_velocity)** **(** **)** const
+ * void **[set_angular_velocity](#set_angular_velocity)** **(** [real](class_real) angular_velocity **)**
+ * [real](class_real) **[get_angular_velocity](#get_angular_velocity)** **(** **)** const
+ * void **[set_max_contacts_reported](#set_max_contacts_reported)** **(** [int](class_int) amount **)**
+ * [int](class_int) **[get_max_contacts_reported](#get_max_contacts_reported)** **(** **)** const
+ * void **[set_use_custom_integrator](#set_use_custom_integrator)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_using_custom_integrator](#is_using_custom_integrator)** **(** **)**
+ * void **[set_contact_monitor](#set_contact_monitor)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_contact_monitor_enabled](#is_contact_monitor_enabled)** **(** **)** const
+ * void **[set_use_continuous_collision_detection](#set_use_continuous_collision_detection)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_using_continuous_collision_detection](#is_using_continuous_collision_detection)** **(** **)** const
+ * void **[set_axis_velocity](#set_axis_velocity)** **(** [Vector2](class_vector2) axis_velocity **)**
+ * void **[apply_impulse](#apply_impulse)** **(** [Vector2](class_vector2) pos, [Vector2](class_vector2) impulse **)**
+ * void **[set_applied_force](#set_applied_force)** **(** [Vector2](class_vector2) force **)**
+ * [Vector2](class_vector2) **[get_applied_force](#get_applied_force)** **(** **)** const
+ * void **[set_active](#set_active)** **(** [bool](class_bool) active **)**
+ * [bool](class_bool) **[is_active](#is_active)** **(** **)** const
+ * void **[set_can_sleep](#set_can_sleep)** **(** [bool](class_bool) able_to_sleep **)**
+ * [bool](class_bool) **[is_able_to_sleep](#is_able_to_sleep)** **(** **)** const
### Signals
- * ** body_enter ** **(** [Object](class_object) body **)**
- * ** body_enter_shape ** **(** [int](class_int) body_id, [Object](class_object) body, [int](class_int) body_shape, [int](class_int) local_shape **)**
- * ** body_exit ** **(** [Object](class_object) body **)**
- * ** body_exit_shape ** **(** [int](class_int) body_id, [Object](class_object) body, [int](class_int) body_shape, [int](class_int) local_shape **)**
+ * **body_enter** **(** [Object](class_object) body **)**
+ * **body_enter_shape** **(** [int](class_int) body_id, [Object](class_object) body, [int](class_int) body_shape, [int](class_int) local_shape **)**
+ * **body_exit** **(** [Object](class_object) body **)**
+ * **body_exit_shape** **(** [int](class_int) body_id, [Object](class_object) body, [int](class_int) body_shape, [int](class_int) local_shape **)**
### Numeric Constants
* **MODE_STATIC** = **1** - Static mode (does not move, can't be moved).
@@ -55,119 +55,148 @@ Rigid body 2D node. This node is used for placing rigid bodies in the scene. It
As a warning, don't change this node position every frame or very often. Sporadic changes work fine, but physics runs at a different granularity (fixed hz) than usual rendering (process callback) and maybe even in a separate thread, so changing this from a process loop will yield strange behavior.
### Member Function Description
+
#### _integrate_forces
- * void ** [_integrate_forces](#_integrate_forces) ** **(** [Physics2DDirectBodyState](class_physics2ddirectbodystate) state **)** virtual
+ * void **[_integrate_forces](#_integrate_forces)** **(** [Physics2DDirectBodyState](class_physics2ddirectbodystate) state **)** virtual
\\
Override this function to use a custom force integrator. This allows to hook up to the physics processing and alter the simulation state for the object on every frame.
+
#### set_mode
- * void ** [set_mode](#set_mode) ** **(** [int](class_int) mode **)**
+ * void **[set_mode](#set_mode)** **(** [int](class_int) mode **)**
\\
Set the body mode, fromt he MODE_* enum. This allows to change to a static body or a character body.
+
#### get_mode
- * [int](class_int) ** [get_mode](#get_mode) ** **(** **)** const
+ * [int](class_int) **[get_mode](#get_mode)** **(** **)** const
\\
Return the current body mode, see [set_mode].
+
#### set_mass
- * void ** [set_mass](#set_mass) ** **(** [real](class_real) mass **)**
+ * void **[set_mass](#set_mass)** **(** [real](class_real) mass **)**
\\
Set the body mass.
+
#### get_mass
- * [real](class_real) ** [get_mass](#get_mass) ** **(** **)** const
+ * [real](class_real) **[get_mass](#get_mass)** **(** **)** const
\\
Return the body mass.
+
#### set_weight
- * void ** [set_weight](#set_weight) ** **(** [real](class_real) weight **)**
+ * void **[set_weight](#set_weight)** **(** [real](class_real) weight **)**
\\
Set the body mass given standard earth-weight (gravity 9.8). Not really useful for 2D since most measuers for this node are in pixels.
+
#### get_weight
- * [real](class_real) ** [get_weight](#get_weight) ** **(** **)** const
+ * [real](class_real) **[get_weight](#get_weight)** **(** **)** const
\\
Return the body mass given standard earth-weight (gravity 9.8).
+
#### set_friction
- * void ** [set_friction](#set_friction) ** **(** [real](class_real) friction **)**
+ * void **[set_friction](#set_friction)** **(** [real](class_real) friction **)**
\\
Set the body friction, from 0 (friction less) to 1 (full friction).
+
#### get_friction
- * [real](class_real) ** [get_friction](#get_friction) ** **(** **)** const
+ * [real](class_real) **[get_friction](#get_friction)** **(** **)** const
\\
Return the body friction.
+
#### set_bounce
- * void ** [set_bounce](#set_bounce) ** **(** [real](class_real) bounce **)**
+ * void **[set_bounce](#set_bounce)** **(** [real](class_real) bounce **)**
\\
Set the body bounciness, from 0 (no bounce) to 1 (bounce).
+
#### get_bounce
- * [real](class_real) ** [get_bounce](#get_bounce) ** **(** **)** const
+ * [real](class_real) **[get_bounce](#get_bounce)** **(** **)** const
\\
Return the body bouncyness.
+
#### set_linear_velocity
- * void ** [set_linear_velocity](#set_linear_velocity) ** **(** [Vector2](class_vector2) linear_velocity **)**
+ * void **[set_linear_velocity](#set_linear_velocity)** **(** [Vector2](class_vector2) linear_velocity **)**
\\
Set the body linear velocity. Can be used sporadically, but** DONT SET THIS IN EVERY FRAME **, because physics may be running in another thread and definitely runs at a different granularity. Use [_integrate_forces] as your process loop if you want to have precise control of the body state.
+
#### get_linear_velocity
- * [Vector2](class_vector2) ** [get_linear_velocity](#get_linear_velocity) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_linear_velocity](#get_linear_velocity)** **(** **)** const
\\
Return the body linear velocity. This changes by physics granularity. See [set_linear_velocity].
+
#### set_angular_velocity
- * void ** [set_angular_velocity](#set_angular_velocity) ** **(** [real](class_real) angular_velocity **)**
+ * void **[set_angular_velocity](#set_angular_velocity)** **(** [real](class_real) angular_velocity **)**
\\
Set the body angular velocity. Can be used sporadically, but** DONT SET THIS IN EVERY FRAME **, because physics may be running in another thread and definitely runs at a different granularity. Use [_integrate_forces] as your process loop if you want to have precise control of the body state.
+
#### get_angular_velocity
- * [real](class_real) ** [get_angular_velocity](#get_angular_velocity) ** **(** **)** const
+ * [real](class_real) **[get_angular_velocity](#get_angular_velocity)** **(** **)** const
\\
Return the body angular velocity. This changes by physics granularity. See [set_angular_velocity].
+
#### set_max_contacts_reported
- * void ** [set_max_contacts_reported](#set_max_contacts_reported) ** **(** [int](class_int) amount **)**
+ * void **[set_max_contacts_reported](#set_max_contacts_reported)** **(** [int](class_int) amount **)**
\\
Set the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0.
+
#### get_max_contacts_reported
- * [int](class_int) ** [get_max_contacts_reported](#get_max_contacts_reported) ** **(** **)** const
+ * [int](class_int) **[get_max_contacts_reported](#get_max_contacts_reported)** **(** **)** const
\\
Return the maximum contacts that can be reported. See [set_max_contacts_reported].
+
#### set_use_custom_integrator
- * void ** [set_use_custom_integrator](#set_use_custom_integrator) ** **(** [bool](class_bool) enable **)**
+ * void **[set_use_custom_integrator](#set_use_custom_integrator)** **(** [bool](class_bool) enable **)**
\\
Set to true if the body shall not do any internal force integration at all (like gravity or air friction). Only the [_integrate_forces] will be able to integrate them if overrided.
+
#### is_using_custom_integrator
- * [bool](class_bool) ** [is_using_custom_integrator](#is_using_custom_integrator) ** **(** **)**
+ * [bool](class_bool) **[is_using_custom_integrator](#is_using_custom_integrator)** **(** **)**
\\
Return true if the body is not doing any built-in force integration.
+
#### set_contact_monitor
- * void ** [set_contact_monitor](#set_contact_monitor) ** **(** [bool](class_bool) enabled **)**
+ * void **[set_contact_monitor](#set_contact_monitor)** **(** [bool](class_bool) enabled **)**
\\
Enable contact monitoring. (the signals to notify when a body entered/exited collision).
+
#### is_contact_monitor_enabled
- * [bool](class_bool) ** [is_contact_monitor_enabled](#is_contact_monitor_enabled) ** **(** **)** const
+ * [bool](class_bool) **[is_contact_monitor_enabled](#is_contact_monitor_enabled)** **(** **)** const
\\
Return wether contact monitoring is enabled.
+
#### set_use_continuous_collision_detection
- * void ** [set_use_continuous_collision_detection](#set_use_continuous_collision_detection) ** **(** [bool](class_bool) enable **)**
+ * void **[set_use_continuous_collision_detection](#set_use_continuous_collision_detection)** **(** [bool](class_bool) enable **)**
\\
Enable continuos collision detection. This prevents very fast-moving bodies (such as bullets) to not go through objects.
+
#### is_using_continuous_collision_detection
- * [bool](class_bool) ** [is_using_continuous_collision_detection](#is_using_continuous_collision_detection) ** **(** **)** const
+ * [bool](class_bool) **[is_using_continuous_collision_detection](#is_using_continuous_collision_detection)** **(** **)** const
\\
Return true if continuous collision detection is in use.
+
#### set_axis_velocity
- * void ** [set_axis_velocity](#set_axis_velocity) ** **(** [Vector2](class_vector2) axis_velocity **)**
+ * void **[set_axis_velocity](#set_axis_velocity)** **(** [Vector2](class_vector2) axis_velocity **)**
\\
Set an axis velocity. The velocity in the given vector axis will be set as the given vector length. (This is useful for jumping behavior).
+
#### apply_impulse
- * void ** [apply_impulse](#apply_impulse) ** **(** [Vector2](class_vector2) pos, [Vector2](class_vector2) impulse **)**
+ * void **[apply_impulse](#apply_impulse)** **(** [Vector2](class_vector2) pos, [Vector2](class_vector2) impulse **)**
\\
Apply a positioned impulse (which will be affected by the body mass and shape).
+
#### set_active
- * void ** [set_active](#set_active) ** **(** [bool](class_bool) active **)**
+ * void **[set_active](#set_active)** **(** [bool](class_bool) active **)**
\\
Change the body state between sleeping/active states. As a note, static bodies can never be active.
+
#### is_active
- * [bool](class_bool) ** [is_active](#is_active) ** **(** **)** const
+ * [bool](class_bool) **[is_active](#is_active)** **(** **)** const
\\
Return the body state. As a note, static bodies are never active.
+
#### set_can_sleep
- * void ** [set_can_sleep](#set_can_sleep) ** **(** [bool](class_bool) able_to_sleep **)**
+ * void **[set_can_sleep](#set_can_sleep)** **(** [bool](class_bool) able_to_sleep **)**
\\
Set the body ability to fall asleep when not moving. This saves an enormous amount of processor time when there are plenty of rigid bodies (non static) in a scene.
+
#### is_able_to_sleep
- * [bool](class_bool) ** [is_able_to_sleep](#is_able_to_sleep) ** **(** **)** const
+ * [bool](class_bool) **[is_able_to_sleep](#is_able_to_sleep)** **(** **)** const
\\
Return true if the body has the ability to fall asleep when not moving. See [set_can_sleep].
diff --git a/class_room.md b/class_room.md
index 9428663..514dfca 100644
--- a/class_room.md
+++ b/class_room.md
@@ -4,11 +4,11 @@
Room data resource.
### Member Functions
- * void ** [set_room](#set_room) ** **(** [Room](class_room) room **)**
- * [Room](class_room) ** [get_room](#get_room) ** **(** **)** const
- * void ** [compute_room_from_subtree](#compute_room_from_subtree) ** **(** **)**
- * void ** [set_simulate_acoustics](#set_simulate_acoustics) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_simulating_acoustics](#is_simulating_acoustics) ** **(** **)** const
+ * void **[set_room](#set_room)** **(** [Room](class_room) room **)**
+ * [Room](class_room) **[get_room](#get_room)** **(** **)** const
+ * void **[compute_room_from_subtree](#compute_room_from_subtree)** **(** **)**
+ * void **[set_simulate_acoustics](#set_simulate_acoustics)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_simulating_acoustics](#is_simulating_acoustics)** **(** **)** const
### Description
Room contains the data to define the bounds of a scene (using a BSP Tree). It is instanced by a [RoomInstance] node to create rooms. See that class documentation for more information about rooms.
diff --git a/class_roombounds.md b/class_roombounds.md
index 049a31a..2b969cd 100644
--- a/class_roombounds.md
+++ b/class_roombounds.md
@@ -4,11 +4,11 @@
### Member Functions
- * void ** [set_bounds](#set_bounds) ** **(** [Dictionary](class_dictionary) bsp_tree **)**
- * [Dictionary](class_dictionary) ** [get_bounds](#get_bounds) ** **(** **)** const
- * void ** [set_geometry_hint](#set_geometry_hint) ** **(** [Vector3Array](class_vector3array) triangles **)**
- * [Vector3Array](class_vector3array) ** [get_geometry_hint](#get_geometry_hint) ** **(** **)** const
- * void ** [regenerate_bsp](#regenerate_bsp) ** **(** **)**
- * void ** [regenerate_bsp_cubic](#regenerate_bsp_cubic) ** **(** **)**
+ * void **[set_bounds](#set_bounds)** **(** [Dictionary](class_dictionary) bsp_tree **)**
+ * [Dictionary](class_dictionary) **[get_bounds](#get_bounds)** **(** **)** const
+ * void **[set_geometry_hint](#set_geometry_hint)** **(** [Vector3Array](class_vector3array) triangles **)**
+ * [Vector3Array](class_vector3array) **[get_geometry_hint](#get_geometry_hint)** **(** **)** const
+ * void **[regenerate_bsp](#regenerate_bsp)** **(** **)**
+ * void **[regenerate_bsp_cubic](#regenerate_bsp_cubic)** **(** **)**
### Member Function Description
diff --git a/class_sample.md b/class_sample.md
index 38a7675..df517c7 100644
--- a/class_sample.md
+++ b/class_sample.md
@@ -4,20 +4,20 @@
Audio Sample (sound) class.
### Member Functions
- * void ** [create](#create) ** **(** [int](class_int) format, [bool](class_bool) stereo, [int](class_int) length **)**
- * [int](class_int) ** [get_format](#get_format) ** **(** **)** const
- * [bool](class_bool) ** [is_stereo](#is_stereo) ** **(** **)** const
- * [int](class_int) ** [get_length](#get_length) ** **(** **)** const
- * void ** [set_data](#set_data) ** **(** [RawArray](class_rawarray) data **)**
- * [RawArray](class_rawarray) ** [get_data](#get_data) ** **(** **)** const
- * void ** [set_mix_rate](#set_mix_rate) ** **(** [int](class_int) hz **)**
- * [int](class_int) ** [get_mix_rate](#get_mix_rate) ** **(** **)** const
- * void ** [set_loop_format](#set_loop_format) ** **(** [int](class_int) format **)**
- * [int](class_int) ** [get_loop_format](#get_loop_format) ** **(** **)** const
- * void ** [set_loop_begin](#set_loop_begin) ** **(** [int](class_int) pos **)**
- * [int](class_int) ** [get_loop_begin](#get_loop_begin) ** **(** **)** const
- * void ** [set_loop_end](#set_loop_end) ** **(** [int](class_int) pos **)**
- * [int](class_int) ** [get_loop_end](#get_loop_end) ** **(** **)** const
+ * void **[create](#create)** **(** [int](class_int) format, [bool](class_bool) stereo, [int](class_int) length **)**
+ * [int](class_int) **[get_format](#get_format)** **(** **)** const
+ * [bool](class_bool) **[is_stereo](#is_stereo)** **(** **)** const
+ * [int](class_int) **[get_length](#get_length)** **(** **)** const
+ * void **[set_data](#set_data)** **(** [RawArray](class_rawarray) data **)**
+ * [RawArray](class_rawarray) **[get_data](#get_data)** **(** **)** const
+ * void **[set_mix_rate](#set_mix_rate)** **(** [int](class_int) hz **)**
+ * [int](class_int) **[get_mix_rate](#get_mix_rate)** **(** **)** const
+ * void **[set_loop_format](#set_loop_format)** **(** [int](class_int) format **)**
+ * [int](class_int) **[get_loop_format](#get_loop_format)** **(** **)** const
+ * void **[set_loop_begin](#set_loop_begin)** **(** [int](class_int) pos **)**
+ * [int](class_int) **[get_loop_begin](#get_loop_begin)** **(** **)** const
+ * void **[set_loop_end](#set_loop_end)** **(** [int](class_int) pos **)**
+ * [int](class_int) **[get_loop_end](#get_loop_end)** **(** **)** const
### Numeric Constants
* **FORMAT_PCM8** = **0** - 8-Bits signed little endian PCM audio.
@@ -31,59 +31,73 @@ Audio Sample (sound) class.
Sample provides an audio sample class, containing audio data, together with some information for playback, such as format, mix rate and loop. It is used by sound playback routines.
### Member Function Description
+
#### create
- * void ** [create](#create) ** **(** [int](class_int) format, [bool](class_bool) stereo, [int](class_int) length **)**
+ * void **[create](#create)** **(** [int](class_int) format, [bool](class_bool) stereo, [int](class_int) length **)**
\\
Create new data for the sample, with format "format" (see FORMAT_* enum), stereo hint, and length in frames (not samples or bytes!) "frame". Calling create overrides previous existing data if it exists. Stereo samples are interleaved pairs of left and right (in that order) points
+
#### get_format
- * [int](class_int) ** [get_format](#get_format) ** **(** **)** const
+ * [int](class_int) **[get_format](#get_format)** **(** **)** const
\\
Return the sample format (see FORMAT_* enum).
+
#### is_stereo
- * [bool](class_bool) ** [is_stereo](#is_stereo) ** **(** **)** const
+ * [bool](class_bool) **[is_stereo](#is_stereo)** **(** **)** const
\\
Return true if the sample was created stereo.
+
#### get_length
- * [int](class_int) ** [get_length](#get_length) ** **(** **)** const
+ * [int](class_int) **[get_length](#get_length)** **(** **)** const
\\
Return the sample length in frames.
+
#### set_data
- * void ** [set_data](#set_data) ** **(** [RawArray](class_rawarray) data **)**
+ * void **[set_data](#set_data)** **(** [RawArray](class_rawarray) data **)**
\\
Set sample data. Data must be little endian, no matter the host platform, and exactly as long to fit all frames. Example, if data is Stereo, 16 bits, 256 frames, it will be 1024 bytes long.
+
#### get_data
- * [RawArray](class_rawarray) ** [get_data](#get_data) ** **(** **)** const
+ * [RawArray](class_rawarray) **[get_data](#get_data)** **(** **)** const
\\
Return sample data. Data will be endian, no matter with the host platform, and exactly as long to fit all frames. Example, if data is Stereo, 16 bits, 256 frames, it will be 1024 bytes long.
+
#### set_mix_rate
- * void ** [set_mix_rate](#set_mix_rate) ** **(** [int](class_int) hz **)**
+ * void **[set_mix_rate](#set_mix_rate)** **(** [int](class_int) hz **)**
\\
Set the mix rate for the sample (expected playback frequency).
+
#### get_mix_rate
- * [int](class_int) ** [get_mix_rate](#get_mix_rate) ** **(** **)** const
+ * [int](class_int) **[get_mix_rate](#get_mix_rate)** **(** **)** const
\\
Return the mix rate for the sample (expected playback frequency).
+
#### set_loop_format
- * void ** [set_loop_format](#set_loop_format) ** **(** [int](class_int) format **)**
+ * void **[set_loop_format](#set_loop_format)** **(** [int](class_int) format **)**
\\
Set the loop format, see LOOP_* enum
+
#### get_loop_format
- * [int](class_int) ** [get_loop_format](#get_loop_format) ** **(** **)** const
+ * [int](class_int) **[get_loop_format](#get_loop_format)** **(** **)** const
\\
Return the loop format, see LOOP_* enum.
+
#### set_loop_begin
- * void ** [set_loop_begin](#set_loop_begin) ** **(** [int](class_int) pos **)**
+ * void **[set_loop_begin](#set_loop_begin)** **(** [int](class_int) pos **)**
\\
Set the loop begin position, it must be a valid frame and less than the loop end position.
+
#### get_loop_begin
- * [int](class_int) ** [get_loop_begin](#get_loop_begin) ** **(** **)** const
+ * [int](class_int) **[get_loop_begin](#get_loop_begin)** **(** **)** const
\\
Return the loop begin position.
+
#### set_loop_end
- * void ** [set_loop_end](#set_loop_end) ** **(** [int](class_int) pos **)**
+ * void **[set_loop_end](#set_loop_end)** **(** [int](class_int) pos **)**
\\
Set the loop end position, it must be a valid frame and greater than the loop begin position.
+
#### get_loop_end
- * [int](class_int) ** [get_loop_end](#get_loop_end) ** **(** **)** const
+ * [int](class_int) **[get_loop_end](#get_loop_end)** **(** **)** const
\\
Return the loop begin position.
diff --git a/class_samplelibrary.md b/class_samplelibrary.md
index 3ccd4c3..7def7af 100644
--- a/class_samplelibrary.md
+++ b/class_samplelibrary.md
@@ -4,32 +4,36 @@
Library that contains a collection of Samples.
### Member Functions
- * void ** [add_sample](#add_sample) ** **(** [String](class_string) name, [Sample](class_sample) sample **)**
- * [Sample](class_sample) ** [get_sample](#get_sample) ** **(** [String](class_string) name **)** const
- * [bool](class_bool) ** [has_sample](#has_sample) ** **(** [String](class_string) name **)** const
- * void ** [remove_sample](#remove_sample) ** **(** [String](class_string) name **)**
- * void ** [sample_set_volume_db](#sample_set_volume_db) ** **(** [String](class_string) name, [real](class_real) db **)**
- * [real](class_real) ** [sample_get_volume_db](#sample_get_volume_db) ** **(** [String](class_string) name **)** const
- * void ** [sample_set_pitch_scale](#sample_set_pitch_scale) ** **(** [String](class_string) name, [real](class_real) pitch **)**
- * [real](class_real) ** [sample_get_pitch_scale](#sample_get_pitch_scale) ** **(** [String](class_string) name **)** const
+ * void **[add_sample](#add_sample)** **(** [String](class_string) name, [Sample](class_sample) sample **)**
+ * [Sample](class_sample) **[get_sample](#get_sample)** **(** [String](class_string) name **)** const
+ * [bool](class_bool) **[has_sample](#has_sample)** **(** [String](class_string) name **)** const
+ * void **[remove_sample](#remove_sample)** **(** [String](class_string) name **)**
+ * void **[sample_set_volume_db](#sample_set_volume_db)** **(** [String](class_string) name, [real](class_real) db **)**
+ * [real](class_real) **[sample_get_volume_db](#sample_get_volume_db)** **(** [String](class_string) name **)** const
+ * void **[sample_set_pitch_scale](#sample_set_pitch_scale)** **(** [String](class_string) name, [real](class_real) pitch **)**
+ * [real](class_real) **[sample_get_pitch_scale](#sample_get_pitch_scale)** **(** [String](class_string) name **)** const
### Description
Library that contains a collection of Samples, each identified by an text id. This is used as a data containeer for the majority of the SamplePlayer classes and derivatives.
### Member Function Description
+
#### add_sample
- * void ** [add_sample](#add_sample) ** **(** [String](class_string) name, [Sample](class_sample) sample **)**
+ * void **[add_sample](#add_sample)** **(** [String](class_string) name, [Sample](class_sample) sample **)**
\\
Add a sample to the library, with a given text id;
+
#### get_sample
- * [Sample](class_sample) ** [get_sample](#get_sample) ** **(** [String](class_string) name **)** const
+ * [Sample](class_sample) **[get_sample](#get_sample)** **(** [String](class_string) name **)** const
\\
Return a sample from the library, from a given text-id. Return null if the sample is not found.
+
#### has_sample
- * [bool](class_bool) ** [has_sample](#has_sample) ** **(** [String](class_string) name **)** const
+ * [bool](class_bool) **[has_sample](#has_sample)** **(** [String](class_string) name **)** const
\\
Return true if the sample text id exists in the library.
+
#### remove_sample
- * void ** [remove_sample](#remove_sample) ** **(** [String](class_string) name **)**
+ * void **[remove_sample](#remove_sample)** **(** [String](class_string) name **)**
\\
Remove a sample given a specific text id.
diff --git a/class_sampleplayer.md b/class_sampleplayer.md
index 4e53162..83d51d8 100644
--- a/class_sampleplayer.md
+++ b/class_sampleplayer.md
@@ -4,57 +4,57 @@
Sample Player node.
### Member Functions
- * void ** [set_sample_library](#set_sample_library) ** **(** [SampleLibrary](class_samplelibrary) library **)**
- * [SampleLibrary](class_samplelibrary) ** [get_sample_library](#get_sample_library) ** **(** **)** const
- * void ** [set_voice_count](#set_voice_count) ** **(** [int](class_int) max_voices **)**
- * [int](class_int) ** [get_voice_count](#get_voice_count) ** **(** **)** const
- * [int](class_int) ** [play](#play) ** **(** [String](class_string) name, [bool](class_bool) unique=false **)**
- * void ** [stop](#stop) ** **(** [int](class_int) voice **)**
- * void ** [stop_all](#stop_all) ** **(** **)**
- * void ** [set_mix_rate](#set_mix_rate) ** **(** [int](class_int) voice, [int](class_int) hz **)**
- * void ** [set_pitch_scale](#set_pitch_scale) ** **(** [int](class_int) voice, [real](class_real) ratio **)**
- * void ** [set_volume](#set_volume) ** **(** [int](class_int) voice, [real](class_real) nrg **)**
- * void ** [set_volume_db](#set_volume_db) ** **(** [int](class_int) voice, [real](class_real) nrg **)**
- * void ** [set_pan](#set_pan) ** **(** [int](class_int) voice, [real](class_real) pan, [real](class_real) depth=0, [real](class_real) height=0 **)**
- * void ** [set_filter](#set_filter) ** **(** [int](class_int) voice, [int](class_int) type, [real](class_real) cutoff_hz, [real](class_real) resonance, [real](class_real) gain=0 **)**
- * void ** [set_chorus](#set_chorus) ** **(** [int](class_int) voice, [real](class_real) send **)**
- * void ** [set_reverb](#set_reverb) ** **(** [int](class_int) voice, [int](class_int) room_type, [real](class_real) send **)**
- * [int](class_int) ** [get_mix_rate](#get_mix_rate) ** **(** [int](class_int) voice **)** const
- * [real](class_real) ** [get_pitch_scale](#get_pitch_scale) ** **(** [int](class_int) voice **)** const
- * [real](class_real) ** [get_volume](#get_volume) ** **(** [int](class_int) voice **)** const
- * [real](class_real) ** [get_volume_db](#get_volume_db) ** **(** [int](class_int) voice **)** const
- * [real](class_real) ** [get_pan](#get_pan) ** **(** [int](class_int) voice **)** const
- * [real](class_real) ** [get_pan_depth](#get_pan_depth) ** **(** [int](class_int) voice **)** const
- * [real](class_real) ** [get_pan_height](#get_pan_height) ** **(** [int](class_int) voice **)** const
- * [int](class_int) ** [get_filter_type](#get_filter_type) ** **(** [int](class_int) voice **)** const
- * [real](class_real) ** [get_filter_cutoff](#get_filter_cutoff) ** **(** [int](class_int) voice **)** const
- * [real](class_real) ** [get_filter_resonance](#get_filter_resonance) ** **(** [int](class_int) voice **)** const
- * [real](class_real) ** [get_filter_gain](#get_filter_gain) ** **(** [int](class_int) voice **)** const
- * [real](class_real) ** [get_chorus](#get_chorus) ** **(** [int](class_int) voice **)** const
- * [real](class_real) ** [get_reverb_room](#get_reverb_room) ** **(** [int](class_int) voice **)** const
- * [real](class_real) ** [get_reverb](#get_reverb) ** **(** [int](class_int) voice **)** const
- * void ** [set_default_pitch_scale](#set_default_pitch_scale) ** **(** [real](class_real) ratio **)**
- * void ** [set_default_volume](#set_default_volume) ** **(** [real](class_real) nrg **)**
- * void ** [set_default_volume_db](#set_default_volume_db) ** **(** [real](class_real) db **)**
- * void ** [set_default_pan](#set_default_pan) ** **(** [real](class_real) pan, [real](class_real) depth=0, [real](class_real) height=0 **)**
- * void ** [set_default_filter](#set_default_filter) ** **(** [int](class_int) type, [real](class_real) cutoff_hz, [real](class_real) resonance, [real](class_real) gain=0 **)**
- * void ** [set_default_chorus](#set_default_chorus) ** **(** [real](class_real) send **)**
- * void ** [set_default_reverb](#set_default_reverb) ** **(** [int](class_int) room_type, [real](class_real) send **)**
- * [real](class_real) ** [get_default_pitch_scale](#get_default_pitch_scale) ** **(** **)** const
- * [real](class_real) ** [get_default_volume](#get_default_volume) ** **(** **)** const
- * [real](class_real) ** [get_default_volume_db](#get_default_volume_db) ** **(** **)** const
- * [real](class_real) ** [get_default_pan](#get_default_pan) ** **(** **)** const
- * [real](class_real) ** [get_default_pan_depth](#get_default_pan_depth) ** **(** **)** const
- * [real](class_real) ** [get_default_pan_height](#get_default_pan_height) ** **(** **)** const
- * [int](class_int) ** [get_default_filter_type](#get_default_filter_type) ** **(** **)** const
- * [real](class_real) ** [get_default_filter_cutoff](#get_default_filter_cutoff) ** **(** **)** const
- * [real](class_real) ** [get_default_filter_resonance](#get_default_filter_resonance) ** **(** **)** const
- * [real](class_real) ** [get_default_filter_gain](#get_default_filter_gain) ** **(** **)** const
- * [real](class_real) ** [get_default_chorus](#get_default_chorus) ** **(** **)** const
- * [real](class_real) ** [get_default_reverb_room](#get_default_reverb_room) ** **(** **)** const
- * [real](class_real) ** [get_default_reverb](#get_default_reverb) ** **(** **)** const
- * [bool](class_bool) ** [is_active](#is_active) ** **(** **)** const
- * [bool](class_bool) ** [is_voice_active](#is_voice_active) ** **(** [int](class_int) voice **)** const
+ * void **[set_sample_library](#set_sample_library)** **(** [SampleLibrary](class_samplelibrary) library **)**
+ * [SampleLibrary](class_samplelibrary) **[get_sample_library](#get_sample_library)** **(** **)** const
+ * void **[set_voice_count](#set_voice_count)** **(** [int](class_int) max_voices **)**
+ * [int](class_int) **[get_voice_count](#get_voice_count)** **(** **)** const
+ * [int](class_int) **[play](#play)** **(** [String](class_string) name, [bool](class_bool) unique=false **)**
+ * void **[stop](#stop)** **(** [int](class_int) voice **)**
+ * void **[stop_all](#stop_all)** **(** **)**
+ * void **[set_mix_rate](#set_mix_rate)** **(** [int](class_int) voice, [int](class_int) hz **)**
+ * void **[set_pitch_scale](#set_pitch_scale)** **(** [int](class_int) voice, [real](class_real) ratio **)**
+ * void **[set_volume](#set_volume)** **(** [int](class_int) voice, [real](class_real) nrg **)**
+ * void **[set_volume_db](#set_volume_db)** **(** [int](class_int) voice, [real](class_real) nrg **)**
+ * void **[set_pan](#set_pan)** **(** [int](class_int) voice, [real](class_real) pan, [real](class_real) depth=0, [real](class_real) height=0 **)**
+ * void **[set_filter](#set_filter)** **(** [int](class_int) voice, [int](class_int) type, [real](class_real) cutoff_hz, [real](class_real) resonance, [real](class_real) gain=0 **)**
+ * void **[set_chorus](#set_chorus)** **(** [int](class_int) voice, [real](class_real) send **)**
+ * void **[set_reverb](#set_reverb)** **(** [int](class_int) voice, [int](class_int) room_type, [real](class_real) send **)**
+ * [int](class_int) **[get_mix_rate](#get_mix_rate)** **(** [int](class_int) voice **)** const
+ * [real](class_real) **[get_pitch_scale](#get_pitch_scale)** **(** [int](class_int) voice **)** const
+ * [real](class_real) **[get_volume](#get_volume)** **(** [int](class_int) voice **)** const
+ * [real](class_real) **[get_volume_db](#get_volume_db)** **(** [int](class_int) voice **)** const
+ * [real](class_real) **[get_pan](#get_pan)** **(** [int](class_int) voice **)** const
+ * [real](class_real) **[get_pan_depth](#get_pan_depth)** **(** [int](class_int) voice **)** const
+ * [real](class_real) **[get_pan_height](#get_pan_height)** **(** [int](class_int) voice **)** const
+ * [int](class_int) **[get_filter_type](#get_filter_type)** **(** [int](class_int) voice **)** const
+ * [real](class_real) **[get_filter_cutoff](#get_filter_cutoff)** **(** [int](class_int) voice **)** const
+ * [real](class_real) **[get_filter_resonance](#get_filter_resonance)** **(** [int](class_int) voice **)** const
+ * [real](class_real) **[get_filter_gain](#get_filter_gain)** **(** [int](class_int) voice **)** const
+ * [real](class_real) **[get_chorus](#get_chorus)** **(** [int](class_int) voice **)** const
+ * [real](class_real) **[get_reverb_room](#get_reverb_room)** **(** [int](class_int) voice **)** const
+ * [real](class_real) **[get_reverb](#get_reverb)** **(** [int](class_int) voice **)** const
+ * void **[set_default_pitch_scale](#set_default_pitch_scale)** **(** [real](class_real) ratio **)**
+ * void **[set_default_volume](#set_default_volume)** **(** [real](class_real) nrg **)**
+ * void **[set_default_volume_db](#set_default_volume_db)** **(** [real](class_real) db **)**
+ * void **[set_default_pan](#set_default_pan)** **(** [real](class_real) pan, [real](class_real) depth=0, [real](class_real) height=0 **)**
+ * void **[set_default_filter](#set_default_filter)** **(** [int](class_int) type, [real](class_real) cutoff_hz, [real](class_real) resonance, [real](class_real) gain=0 **)**
+ * void **[set_default_chorus](#set_default_chorus)** **(** [real](class_real) send **)**
+ * void **[set_default_reverb](#set_default_reverb)** **(** [int](class_int) room_type, [real](class_real) send **)**
+ * [real](class_real) **[get_default_pitch_scale](#get_default_pitch_scale)** **(** **)** const
+ * [real](class_real) **[get_default_volume](#get_default_volume)** **(** **)** const
+ * [real](class_real) **[get_default_volume_db](#get_default_volume_db)** **(** **)** const
+ * [real](class_real) **[get_default_pan](#get_default_pan)** **(** **)** const
+ * [real](class_real) **[get_default_pan_depth](#get_default_pan_depth)** **(** **)** const
+ * [real](class_real) **[get_default_pan_height](#get_default_pan_height)** **(** **)** const
+ * [int](class_int) **[get_default_filter_type](#get_default_filter_type)** **(** **)** const
+ * [real](class_real) **[get_default_filter_cutoff](#get_default_filter_cutoff)** **(** **)** const
+ * [real](class_real) **[get_default_filter_resonance](#get_default_filter_resonance)** **(** **)** const
+ * [real](class_real) **[get_default_filter_gain](#get_default_filter_gain)** **(** **)** const
+ * [real](class_real) **[get_default_chorus](#get_default_chorus)** **(** **)** const
+ * [real](class_real) **[get_default_reverb_room](#get_default_reverb_room)** **(** **)** const
+ * [real](class_real) **[get_default_reverb](#get_default_reverb)** **(** **)** const
+ * [bool](class_bool) **[is_active](#is_active)** **(** **)** const
+ * [bool](class_bool) **[is_voice_active](#is_voice_active)** **(** [int](class_int) voice **)** const
### Numeric Constants
* **FILTER_NONE** = **0** - Filter is disabled for voice.
@@ -75,95 +75,118 @@ Sample Player node.
SamplePlayer is a [[node|Node]] meant for simple sample playback. A library of samples is loaded and played back "as is", without positioning or anything.
### Member Function Description
+
#### set_voice_count
- * void ** [set_voice_count](#set_voice_count) ** **(** [int](class_int) max_voices **)**
+ * void **[set_voice_count](#set_voice_count)** **(** [int](class_int) max_voices **)**
\\
Set the amount of simultaneous voices that will be used for playback.
+
#### get_voice_count
- * [int](class_int) ** [get_voice_count](#get_voice_count) ** **(** **)** const
+ * [int](class_int) **[get_voice_count](#get_voice_count)** **(** **)** const
\\
Return the amount of simultaneous voices that will be used for playback.
+
#### play
- * [int](class_int) ** [play](#play) ** **(** [String](class_string) name, [bool](class_bool) unique=false **)**
+ * [int](class_int) **[play](#play)** **(** [String](class_string) name, [bool](class_bool) unique=false **)**
\\
Play back sample, given it"apos;s identifier "name". if "unique" is true, all othere previous samples will be stopped. The voice allocated for playback will be returned.
+
#### stop
- * void ** [stop](#stop) ** **(** [int](class_int) voice **)**
+ * void **[stop](#stop)** **(** [int](class_int) voice **)**
\\
Stop a voice "voice". (see [[#play|play]]).
+
#### set_mix_rate
- * void ** [set_mix_rate](#set_mix_rate) ** **(** [int](class_int) voice, [int](class_int) hz **)**
+ * void **[set_mix_rate](#set_mix_rate)** **(** [int](class_int) voice, [int](class_int) hz **)**
\\
Change the mix rate of a voice "voice" to given "hz".
+
#### set_pitch_scale
- * void ** [set_pitch_scale](#set_pitch_scale) ** **(** [int](class_int) voice, [real](class_real) ratio **)**
+ * void **[set_pitch_scale](#set_pitch_scale)** **(** [int](class_int) voice, [real](class_real) ratio **)**
\\
Scale the pitch (mix rate) of a voice by a ratio value "ratio". A ratio of 1.0 means the voice is unscaled.
+
#### set_volume
- * void ** [set_volume](#set_volume) ** **(** [int](class_int) voice, [real](class_real) nrg **)**
+ * void **[set_volume](#set_volume)** **(** [int](class_int) voice, [real](class_real) nrg **)**
\\
Set the volume of a voice, 0db is maximum volume (every about -6db, volume is reduced in half). "db" does in fact go from zero to negative.
+
#### set_pan
- * void ** [set_pan](#set_pan) ** **(** [int](class_int) voice, [real](class_real) pan, [real](class_real) depth=0, [real](class_real) height=0 **)**
+ * void **[set_pan](#set_pan)** **(** [int](class_int) voice, [real](class_real) pan, [real](class_real) depth=0, [real](class_real) height=0 **)**
\\
Set the panning of a voice. Panning goes from -1 (left) to +1 (right). Optionally, if the hardware supports 3D sound, also set depth and height (also in range -1 to +1).
+
#### set_filter
- * void ** [set_filter](#set_filter) ** **(** [int](class_int) voice, [int](class_int) type, [real](class_real) cutoff_hz, [real](class_real) resonance, [real](class_real) gain=0 **)**
+ * void **[set_filter](#set_filter)** **(** [int](class_int) voice, [int](class_int) type, [real](class_real) cutoff_hz, [real](class_real) resonance, [real](class_real) gain=0 **)**
\\
Set and enable a filter of a voice, with type "type" (see FILTER_* enum), cutoff (0 to 22khz) frequency and resonance (0+).
+
#### set_chorus
- * void ** [set_chorus](#set_chorus) ** **(** [int](class_int) voice, [real](class_real) send **)**
+ * void **[set_chorus](#set_chorus)** **(** [int](class_int) voice, [real](class_real) send **)**
\\
Set the chorus send level of a voice (0 to 1). For setting chorus parameters, see [[audioserver|AudioServer]].
+
#### set_reverb
- * void ** [set_reverb](#set_reverb) ** **(** [int](class_int) voice, [int](class_int) room_type, [real](class_real) send **)**
+ * void **[set_reverb](#set_reverb)** **(** [int](class_int) voice, [int](class_int) room_type, [real](class_real) send **)**
\\
Set the reverb send level and type of a voice (0 to 1). (see REVERB_* enum for type).
+
#### get_mix_rate
- * [int](class_int) ** [get_mix_rate](#get_mix_rate) ** **(** [int](class_int) voice **)** const
+ * [int](class_int) **[get_mix_rate](#get_mix_rate)** **(** [int](class_int) voice **)** const
\\
Return the current mix rate for a given voice.
+
#### get_pitch_scale
- * [real](class_real) ** [get_pitch_scale](#get_pitch_scale) ** **(** [int](class_int) voice **)** const
+ * [real](class_real) **[get_pitch_scale](#get_pitch_scale)** **(** [int](class_int) voice **)** const
\\
Return the current pitch scale for a given voice.
+
#### get_volume
- * [real](class_real) ** [get_volume](#get_volume) ** **(** [int](class_int) voice **)** const
+ * [real](class_real) **[get_volume](#get_volume)** **(** [int](class_int) voice **)** const
\\
Return the current volume (in db) for a given voice. 0db is maximum volume (every about -6db, volume is reduced in half). "db" does in fact go from zero to negative.
+
#### get_pan
- * [real](class_real) ** [get_pan](#get_pan) ** **(** [int](class_int) voice **)** const
+ * [real](class_real) **[get_pan](#get_pan)** **(** [int](class_int) voice **)** const
\\
Return the current panning for a given voice. Panning goes from -1 (left) to +1 (right).
+
#### get_pan_depth
- * [real](class_real) ** [get_pan_depth](#get_pan_depth) ** **(** [int](class_int) voice **)** const
+ * [real](class_real) **[get_pan_depth](#get_pan_depth)** **(** [int](class_int) voice **)** const
\\
Return the current pan depth for a given voice (not used unless the hardware supports 3D sound)
+
#### get_pan_height
- * [real](class_real) ** [get_pan_height](#get_pan_height) ** **(** [int](class_int) voice **)** const
+ * [real](class_real) **[get_pan_height](#get_pan_height)** **(** [int](class_int) voice **)** const
\\
Return the current pan height for a given voice (not used unless the hardware supports 3D sound)
+
#### get_filter_type
- * [int](class_int) ** [get_filter_type](#get_filter_type) ** **(** [int](class_int) voice **)** const
+ * [int](class_int) **[get_filter_type](#get_filter_type)** **(** [int](class_int) voice **)** const
\\
Return the current filter type in use (see FILTER_* enum) for a given voice.
+
#### get_filter_cutoff
- * [real](class_real) ** [get_filter_cutoff](#get_filter_cutoff) ** **(** [int](class_int) voice **)** const
+ * [real](class_real) **[get_filter_cutoff](#get_filter_cutoff)** **(** [int](class_int) voice **)** const
\\
Return the current filter cutoff for a given voice. Cutoff goes from 0 to 22khz.
+
#### get_filter_resonance
- * [real](class_real) ** [get_filter_resonance](#get_filter_resonance) ** **(** [int](class_int) voice **)** const
+ * [real](class_real) **[get_filter_resonance](#get_filter_resonance)** **(** [int](class_int) voice **)** const
\\
Return the current filter resonance for a given voice. Resonance goes from 0 up.
+
#### get_chorus
- * [real](class_real) ** [get_chorus](#get_chorus) ** **(** [int](class_int) voice **)** const
+ * [real](class_real) **[get_chorus](#get_chorus)** **(** [int](class_int) voice **)** const
\\
Return the current chorus send level for a given voice. (0 to 1).
+
#### get_reverb_room
- * [real](class_real) ** [get_reverb_room](#get_reverb_room) ** **(** [int](class_int) voice **)** const
+ * [real](class_real) **[get_reverb_room](#get_reverb_room)** **(** [int](class_int) voice **)** const
\\
Return the current reverb room type for a given voice (see REVERB_* enum).
+
#### get_reverb
- * [real](class_real) ** [get_reverb](#get_reverb) ** **(** [int](class_int) voice **)** const
+ * [real](class_real) **[get_reverb](#get_reverb)** **(** [int](class_int) voice **)** const
\\
Return the current reverb send level for a given voice. (0 to 1).
diff --git a/class_sampleplayer2d.md b/class_sampleplayer2d.md
index 3f61da9..635a179 100644
--- a/class_sampleplayer2d.md
+++ b/class_sampleplayer2d.md
@@ -4,18 +4,18 @@
Sample player for Positional 2D Sound.
### Member Functions
- * void ** [set_sample_library](#set_sample_library) ** **(** [SampleLibrary](class_samplelibrary) library **)**
- * [SampleLibrary](class_samplelibrary) ** [get_sample_library](#get_sample_library) ** **(** **)** const
- * void ** [set_polyphony](#set_polyphony) ** **(** [int](class_int) voices **)**
- * [int](class_int) ** [get_polyphony](#get_polyphony) ** **(** **)** const
- * [int](class_int) ** [play](#play) ** **(** [String](class_string) sample, [int](class_int) voice=-2 **)**
- * void ** [voice_set_pitch_scale](#voice_set_pitch_scale) ** **(** [int](class_int) voice, [real](class_real) ratio **)**
- * void ** [voice_set_volume_scale_db](#voice_set_volume_scale_db) ** **(** [int](class_int) voice, [real](class_real) db **)**
- * [bool](class_bool) ** [is_voice_active](#is_voice_active) ** **(** [int](class_int) voice **)** const
- * void ** [stop_voice](#stop_voice) ** **(** [int](class_int) voice **)**
- * void ** [stop_all](#stop_all) ** **(** **)**
- * void ** [set_random_pitch_scale](#set_random_pitch_scale) ** **(** [real](class_real) val **)**
- * [real](class_real) ** [get_random_pitch_scale](#get_random_pitch_scale) ** **(** **)** const
+ * void **[set_sample_library](#set_sample_library)** **(** [SampleLibrary](class_samplelibrary) library **)**
+ * [SampleLibrary](class_samplelibrary) **[get_sample_library](#get_sample_library)** **(** **)** const
+ * void **[set_polyphony](#set_polyphony)** **(** [int](class_int) voices **)**
+ * [int](class_int) **[get_polyphony](#get_polyphony)** **(** **)** const
+ * [int](class_int) **[play](#play)** **(** [String](class_string) sample, [int](class_int) voice=-2 **)**
+ * void **[voice_set_pitch_scale](#voice_set_pitch_scale)** **(** [int](class_int) voice, [real](class_real) ratio **)**
+ * void **[voice_set_volume_scale_db](#voice_set_volume_scale_db)** **(** [int](class_int) voice, [real](class_real) db **)**
+ * [bool](class_bool) **[is_voice_active](#is_voice_active)** **(** [int](class_int) voice **)** const
+ * void **[stop_voice](#stop_voice)** **(** [int](class_int) voice **)**
+ * void **[stop_all](#stop_all)** **(** **)**
+ * void **[set_random_pitch_scale](#set_random_pitch_scale)** **(** [real](class_real) val **)**
+ * [real](class_real) **[get_random_pitch_scale](#get_random_pitch_scale)** **(** **)** const
### Numeric Constants
* **INVALID_VOICE** = **-1** - If the voice is invalid, this is returned.
@@ -25,43 +25,53 @@ Sample player for Positional 2D Sound.
Sample player for Positional 2D Sound. Plays sound samples positionally, left and right depending on the distance/place on the screen.
### Member Function Description
+
#### set_sample_library
- * void ** [set_sample_library](#set_sample_library) ** **(** [SampleLibrary](class_samplelibrary) library **)**
+ * void **[set_sample_library](#set_sample_library)** **(** [SampleLibrary](class_samplelibrary) library **)**
\\
Set the sample library for the player.
+
#### get_sample_library
- * [SampleLibrary](class_samplelibrary) ** [get_sample_library](#get_sample_library) ** **(** **)** const
+ * [SampleLibrary](class_samplelibrary) **[get_sample_library](#get_sample_library)** **(** **)** const
\\
Return the sample library used for the player.
+
#### set_polyphony
- * void ** [set_polyphony](#set_polyphony) ** **(** [int](class_int) voices **)**
+ * void **[set_polyphony](#set_polyphony)** **(** [int](class_int) voices **)**
\\
Set the polyphony of the player (maximum amount of simultaneous voices).
+
#### get_polyphony
- * [int](class_int) ** [get_polyphony](#get_polyphony) ** **(** **)** const
+ * [int](class_int) **[get_polyphony](#get_polyphony)** **(** **)** const
\\
Return the polyphony of the player (maximum amount of simultaneous voices).
+
#### play
- * [int](class_int) ** [play](#play) ** **(** [String](class_string) sample, [int](class_int) voice=-2 **)**
+ * [int](class_int) **[play](#play)** **(** [String](class_string) sample, [int](class_int) voice=-2 **)**
\\
Play a sample, an internal polyphony id can be passed, or else it's assigned automatically. Returns a voice id which can be used to modify the voice parameters.
+
#### voice_set_pitch_scale
- * void ** [voice_set_pitch_scale](#voice_set_pitch_scale) ** **(** [int](class_int) voice, [real](class_real) ratio **)**
+ * void **[voice_set_pitch_scale](#voice_set_pitch_scale)** **(** [int](class_int) voice, [real](class_real) ratio **)**
\\
Change the pitch scale of a currently playing voice.
+
#### voice_set_volume_scale_db
- * void ** [voice_set_volume_scale_db](#voice_set_volume_scale_db) ** **(** [int](class_int) voice, [real](class_real) db **)**
+ * void **[voice_set_volume_scale_db](#voice_set_volume_scale_db)** **(** [int](class_int) voice, [real](class_real) db **)**
\\
Change the volume scale of a currently playing voice (using dB).
+
#### is_voice_active
- * [bool](class_bool) ** [is_voice_active](#is_voice_active) ** **(** [int](class_int) voice **)** const
+ * [bool](class_bool) **[is_voice_active](#is_voice_active)** **(** [int](class_int) voice **)** const
\\
Return true if a voice is still active (false if it stopped playing).
+
#### stop_voice
- * void ** [stop_voice](#stop_voice) ** **(** [int](class_int) voice **)**
+ * void **[stop_voice](#stop_voice)** **(** [int](class_int) voice **)**
\\
Stop a given voice.
+
#### stop_all
- * void ** [stop_all](#stop_all) ** **(** **)**
+ * void **[stop_all](#stop_all)** **(** **)**
\\
Stop all playing voices.
diff --git a/class_sceneinteractiveloader.md b/class_sceneinteractiveloader.md
index b17d55a..8d1758e 100644
--- a/class_sceneinteractiveloader.md
+++ b/class_sceneinteractiveloader.md
@@ -4,9 +4,9 @@
### Member Functions
- * [Object](class_object) ** [get_scene](#get_scene) ** **(** **)**
- * [int](class_int) ** [poll](#poll) ** **(** **)**
- * [int](class_int) ** [get_stage](#get_stage) ** **(** **)** const
- * [int](class_int) ** [get_stage_count](#get_stage_count) ** **(** **)** const
+ * [Object](class_object) **[get_scene](#get_scene)** **(** **)**
+ * [int](class_int) **[poll](#poll)** **(** **)**
+ * [int](class_int) **[get_stage](#get_stage)** **(** **)** const
+ * [int](class_int) **[get_stage_count](#get_stage_count)** **(** **)** const
### Member Function Description
diff --git a/class_sceneio.md b/class_sceneio.md
index 0321cef..ff20d6c 100644
--- a/class_sceneio.md
+++ b/class_sceneio.md
@@ -4,8 +4,8 @@
### Member Functions
- * [Node](class_node) ** [load](#load) ** **(** [String](class_string) path **)**
- * [int](class_int) ** [save](#save) ** **(** [String](class_string) path, [Node](class_node) scene, [int](class_int) flags=0, OptimizedSaver optimizer=Object() **)**
- * [SceneInteractiveLoader](class_sceneinteractiveloader) ** [load_interactive](#load_interactive) ** **(** [String](class_string) path **)**
+ * [Node](class_node) **[load](#load)** **(** [String](class_string) path **)**
+ * [int](class_int) **[save](#save)** **(** [String](class_string) path, [Node](class_node) scene, [int](class_int) flags=0, OptimizedSaver optimizer=Object() **)**
+ * [SceneInteractiveLoader](class_sceneinteractiveloader) **[load_interactive](#load_interactive)** **(** [String](class_string) path **)**
### Member Function Description
diff --git a/class_scenemainloop.md b/class_scenemainloop.md
index e700833..cdaba4a 100644
--- a/class_scenemainloop.md
+++ b/class_scenemainloop.md
@@ -4,26 +4,26 @@
Scene-Based implementation of the MainLoop.
### Member Functions
- * void ** [notify_group](#notify_group) ** **(** [int](class_int) call_flags, [String](class_string) group, [int](class_int) notification **)**
- * void ** [set_group](#set_group) ** **(** [int](class_int) call_flags, [String](class_string) group, [String](class_string) property, var value **)**
- * [Array](class_array) ** [get_nodes_in_group](#get_nodes_in_group) ** **(** [String](class_string) arg0 **)**
- * [Viewport](class_viewport) ** [get_root](#get_root) ** **(** **)** const
- * void ** [set_auto_accept_quit](#set_auto_accept_quit) ** **(** [bool](class_bool) enabled **)**
- * void ** [set_editor_hint](#set_editor_hint) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_editor_hint](#is_editor_hint) ** **(** **)** const
- * void ** [set_pause](#set_pause) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_paused](#is_paused) ** **(** **)** const
- * void ** [set_input_as_handled](#set_input_as_handled) ** **(** **)**
- * [int](class_int) ** [get_node_count](#get_node_count) ** **(** **)** const
- * [int](class_int) ** [get_frame](#get_frame) ** **(** **)** const
- * void ** [quit](#quit) ** **(** **)**
- * void ** [queue_delete](#queue_delete) ** **(** [Object](class_object) obj **)**
- * void ** [call_group](#call_group) ** **(** [int](class_int) flags, [String](class_string) group, [String](class_string) method, var arg0=NULL, var arg1=NULL, var arg2=NULL, var arg3=NULL, var arg4=NULL **)**
+ * void **[notify_group](#notify_group)** **(** [int](class_int) call_flags, [String](class_string) group, [int](class_int) notification **)**
+ * void **[set_group](#set_group)** **(** [int](class_int) call_flags, [String](class_string) group, [String](class_string) property, var value **)**
+ * [Array](class_array) **[get_nodes_in_group](#get_nodes_in_group)** **(** [String](class_string) arg0 **)**
+ * [Viewport](class_viewport) **[get_root](#get_root)** **(** **)** const
+ * void **[set_auto_accept_quit](#set_auto_accept_quit)** **(** [bool](class_bool) enabled **)**
+ * void **[set_editor_hint](#set_editor_hint)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_editor_hint](#is_editor_hint)** **(** **)** const
+ * void **[set_pause](#set_pause)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_paused](#is_paused)** **(** **)** const
+ * void **[set_input_as_handled](#set_input_as_handled)** **(** **)**
+ * [int](class_int) **[get_node_count](#get_node_count)** **(** **)** const
+ * [int](class_int) **[get_frame](#get_frame)** **(** **)** const
+ * void **[quit](#quit)** **(** **)**
+ * void **[queue_delete](#queue_delete)** **(** [Object](class_object) obj **)**
+ * void **[call_group](#call_group)** **(** [int](class_int) flags, [String](class_string) group, [String](class_string) method, var arg0=NULL, var arg1=NULL, var arg2=NULL, var arg3=NULL, var arg4=NULL **)**
### Signals
- * ** screen_resized ** **(** **)**
- * ** node_removed ** **(** [Object](class_object) node **)**
- * ** tree_changed ** **(** **)**
+ * **screen_resized** **(** **)**
+ * **node_removed** **(** [Object](class_object) node **)**
+ * **tree_changed** **(** **)**
### Numeric Constants
* **GROUP_CALL_DEFAULT** = **0** - Regular group call flag (no flags).
@@ -37,55 +37,68 @@ Scene implementation of the MainLoop. All scenes edited using the editor are loa
All group operations (get nodes, call, etc) is performed here. All nodes in a group can be called a specific functions, set a property or notified. This happens in scene-order.
### Member Function Description
+
#### notify_group
- * void ** [notify_group](#notify_group) ** **(** [int](class_int) call_flags, [String](class_string) group, [int](class_int) notification **)**
+ * void **[notify_group](#notify_group)** **(** [int](class_int) call_flags, [String](class_string) group, [int](class_int) notification **)**
\\
Call a notification in all the nodes belonging to a given group. See GROUP_CALL_* enum for options.
+
#### set_group
- * void ** [set_group](#set_group) ** **(** [int](class_int) call_flags, [String](class_string) group, [String](class_string) property, var value **)**
+ * void **[set_group](#set_group)** **(** [int](class_int) call_flags, [String](class_string) group, [String](class_string) property, var value **)**
\\
Set a property in all the nodes belonging to a given group. See GROUP_CALL_* enum for options.
+
#### get_nodes_in_group
- * [Array](class_array) ** [get_nodes_in_group](#get_nodes_in_group) ** **(** [String](class_string) arg0 **)**
+ * [Array](class_array) **[get_nodes_in_group](#get_nodes_in_group)** **(** [String](class_string) arg0 **)**
\\
Get all the nods belonging to a given group.
+
#### set_auto_accept_quit
- * void ** [set_auto_accept_quit](#set_auto_accept_quit) ** **(** [bool](class_bool) enabled **)**
+ * void **[set_auto_accept_quit](#set_auto_accept_quit)** **(** [bool](class_bool) enabled **)**
\\
Set to true if the application will quit automatically when quit is requested (Alt-f4 or ctrl-c).
+
#### set_editor_hint
- * void ** [set_editor_hint](#set_editor_hint) ** **(** [bool](class_bool) enable **)**
+ * void **[set_editor_hint](#set_editor_hint)** **(** [bool](class_bool) enable **)**
\\
Set to true to tell nodes and the scene that it is being edited. This is used by editors, not release.
+
#### is_editor_hint
- * [bool](class_bool) ** [is_editor_hint](#is_editor_hint) ** **(** **)** const
+ * [bool](class_bool) **[is_editor_hint](#is_editor_hint)** **(** **)** const
\\
Return true if the scene is being run inside an editor.
+
#### set_pause
- * void ** [set_pause](#set_pause) ** **(** [bool](class_bool) enable **)**
+ * void **[set_pause](#set_pause)** **(** [bool](class_bool) enable **)**
\\
Set pause. The built-in pause system is very basic and only meant to avoid processing nodes not allowed to work in pause mode.
+
#### is_paused
- * [bool](class_bool) ** [is_paused](#is_paused) ** **(** **)** const
+ * [bool](class_bool) **[is_paused](#is_paused)** **(** **)** const
\\
Return true if the scene is paused.
+
#### set_input_as_handled
- * void ** [set_input_as_handled](#set_input_as_handled) ** **(** **)**
+ * void **[set_input_as_handled](#set_input_as_handled)** **(** **)**
\\
Handle a current input event (avoid further processing of it).
+
#### get_frame
- * [int](class_int) ** [get_frame](#get_frame) ** **(** **)** const
+ * [int](class_int) **[get_frame](#get_frame)** **(** **)** const
\\
Return the frame index (how many frames were drawn).
+
#### quit
- * void ** [quit](#quit) ** **(** **)**
+ * void **[quit](#quit)** **(** **)**
\\
Quit the application.
+
#### queue_delete
- * void ** [queue_delete](#queue_delete) ** **(** [Object](class_object) obj **)**
+ * void **[queue_delete](#queue_delete)** **(** [Object](class_object) obj **)**
\\
Queue an object for deletion next time the loop goes idle.
+
#### call_group
- * void ** [call_group](#call_group) ** **(** [int](class_int) flags, [String](class_string) group, [String](class_string) method, var arg0=NULL, var arg1=NULL, var arg2=NULL, var arg3=NULL, var arg4=NULL **)**
+ * void **[call_group](#call_group)** **(** [int](class_int) flags, [String](class_string) group, [String](class_string) method, var arg0=NULL, var arg1=NULL, var arg2=NULL, var arg3=NULL, var arg4=NULL **)**
\\
Call a function for all the nodes in a given group.
diff --git a/class_scenepreloader.md b/class_scenepreloader.md
index 6e3db24..27fd099 100644
--- a/class_scenepreloader.md
+++ b/class_scenepreloader.md
@@ -4,9 +4,9 @@
### Member Functions
- * [int](class_int) ** [load_scene](#load_scene) ** **(** [String](class_string) path **)**
- * [String](class_string) ** [get_scene_path](#get_scene_path) ** **(** **)** const
- * [Node](class_node) ** [instance](#instance) ** **(** **)** const
- * [bool](class_bool) ** [can_instance](#can_instance) ** **(** **)** const
+ * [int](class_int) **[load_scene](#load_scene)** **(** [String](class_string) path **)**
+ * [String](class_string) **[get_scene_path](#get_scene_path)** **(** **)** const
+ * [Node](class_node) **[instance](#instance)** **(** **)** const
+ * [bool](class_bool) **[can_instance](#can_instance)** **(** **)** const
### Member Function Description
diff --git a/class_script.md b/class_script.md
index 8cc9e70..c0abfe0 100644
--- a/class_script.md
+++ b/class_script.md
@@ -4,38 +4,44 @@
Base class for scripts.
### Member Functions
- * [bool](class_bool) ** [can_instance](#can_instance) ** **(** **)** const
- * [bool](class_bool) ** [instance_has](#instance_has) ** **(** [Object](class_object) base_object **)** const
- * [bool](class_bool) ** [has_source_code](#has_source_code) ** **(** **)** const
- * [String](class_string) ** [get_source_code](#get_source_code) ** **(** **)** const
- * void ** [set_source_code](#set_source_code) ** **(** [String](class_string) source **)**
- * [int](class_int) ** [reload](#reload) ** **(** **)**
+ * [bool](class_bool) **[can_instance](#can_instance)** **(** **)** const
+ * [bool](class_bool) **[instance_has](#instance_has)** **(** [Object](class_object) base_object **)** const
+ * [bool](class_bool) **[has_source_code](#has_source_code)** **(** **)** const
+ * [String](class_string) **[get_source_code](#get_source_code)** **(** **)** const
+ * void **[set_source_code](#set_source_code)** **(** [String](class_string) source **)**
+ * [int](class_int) **[reload](#reload)** **(** **)**
### Description
Base class for scripts. Any script that is loaded becomes one of these resources, which can then create instances.
### Member Function Description
+
#### can_instance
- * [bool](class_bool) ** [can_instance](#can_instance) ** **(** **)** const
+ * [bool](class_bool) **[can_instance](#can_instance)** **(** **)** const
\\
Return true if this script can be instance (ie not a library).
+
#### instance_has
- * [bool](class_bool) ** [instance_has](#instance_has) ** **(** [Object](class_object) base_object **)** const
+ * [bool](class_bool) **[instance_has](#instance_has)** **(** [Object](class_object) base_object **)** const
\\
Return true if a given object uses an instance of this script.
+
#### has_source_code
- * [bool](class_bool) ** [has_source_code](#has_source_code) ** **(** **)** const
+ * [bool](class_bool) **[has_source_code](#has_source_code)** **(** **)** const
\\
Return true if the script contains source code.
+
#### get_source_code
- * [String](class_string) ** [get_source_code](#get_source_code) ** **(** **)** const
+ * [String](class_string) **[get_source_code](#get_source_code)** **(** **)** const
\\
Return the script source code (if available).
+
#### set_source_code
- * void ** [set_source_code](#set_source_code) ** **(** [String](class_string) source **)**
+ * void **[set_source_code](#set_source_code)** **(** [String](class_string) source **)**
\\
Set the script source code.
+
#### reload
- * [int](class_int) ** [reload](#reload) ** **(** **)**
+ * [int](class_int) **[reload](#reload)** **(** **)**
\\
Reload the script. This will fail if there are existing instances.
diff --git a/class_scrollbar.md b/class_scrollbar.md
index 75c3f4e..a006335 100644
--- a/class_scrollbar.md
+++ b/class_scrollbar.md
@@ -4,8 +4,8 @@
Base class for scroll bars.
### Member Functions
- * void ** [set_custom_step](#set_custom_step) ** **(** [real](class_real) step **)**
- * [real](class_real) ** [get_custom_step](#get_custom_step) ** **(** **)** const
+ * void **[set_custom_step](#set_custom_step)** **(** [real](class_real) step **)**
+ * [real](class_real) **[get_custom_step](#get_custom_step)** **(** **)** const
### Description
Scrollbars are a [[range|Range]] based [[control|Control]], that display a draggable area (the size of the page). Horizontal ([[hscrollbar|HScrollBar]]) and Vertical ([[vscrollbar|VScrollBar]]) versions are available.
diff --git a/class_scrollcontainer.md b/class_scrollcontainer.md
index b78eb4e..676d041 100644
--- a/class_scrollcontainer.md
+++ b/class_scrollcontainer.md
@@ -4,13 +4,13 @@
### Member Functions
- * void ** [set_enable_h_scroll](#set_enable_h_scroll) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_h_scroll_enabled](#is_h_scroll_enabled) ** **(** **)** const
- * void ** [set_enable_v_scroll](#set_enable_v_scroll) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_v_scroll_enabled](#is_v_scroll_enabled) ** **(** **)** const
- * void ** [set_h_scroll](#set_h_scroll) ** **(** [int](class_int) val **)**
- * [int](class_int) ** [get_h_scroll](#get_h_scroll) ** **(** **)** const
- * void ** [set_v_scroll](#set_v_scroll) ** **(** [int](class_int) val **)**
- * [int](class_int) ** [get_v_scroll](#get_v_scroll) ** **(** **)** const
+ * void **[set_enable_h_scroll](#set_enable_h_scroll)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_h_scroll_enabled](#is_h_scroll_enabled)** **(** **)** const
+ * void **[set_enable_v_scroll](#set_enable_v_scroll)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_v_scroll_enabled](#is_v_scroll_enabled)** **(** **)** const
+ * void **[set_h_scroll](#set_h_scroll)** **(** [int](class_int) val **)**
+ * [int](class_int) **[get_h_scroll](#get_h_scroll)** **(** **)** const
+ * void **[set_v_scroll](#set_v_scroll)** **(** [int](class_int) val **)**
+ * [int](class_int) **[get_v_scroll](#get_v_scroll)** **(** **)** const
### Member Function Description
diff --git a/class_segmentshape2d.md b/class_segmentshape2d.md
index b2b7d3f..0fd92bf 100644
--- a/class_segmentshape2d.md
+++ b/class_segmentshape2d.md
@@ -4,10 +4,10 @@
Segment Shape for 2D Collision Detection.
### Member Functions
- * void ** [set_a](#set_a) ** **(** [Vector2](class_vector2) a **)**
- * [Vector2](class_vector2) ** [get_a](#get_a) ** **(** **)** const
- * void ** [set_b](#set_b) ** **(** [Vector2](class_vector2) b **)**
- * [Vector2](class_vector2) ** [get_b](#get_b) ** **(** **)** const
+ * void **[set_a](#set_a)** **(** [Vector2](class_vector2) a **)**
+ * [Vector2](class_vector2) **[get_a](#get_a)** **(** **)** const
+ * void **[set_b](#set_b)** **(** [Vector2](class_vector2) b **)**
+ * [Vector2](class_vector2) **[get_b](#get_b)** **(** **)** const
### Description
Segment Shape for 2D Collision Detection, consists of two points, 'a' and 'b'.
diff --git a/class_semaphore.md b/class_semaphore.md
index fdf7aba..b88fe8a 100644
--- a/class_semaphore.md
+++ b/class_semaphore.md
@@ -4,7 +4,7 @@
### Member Functions
- * [int](class_int) ** [wait](#wait) ** **(** **)**
- * [int](class_int) ** [post](#post) ** **(** **)**
+ * [int](class_int) **[wait](#wait)** **(** **)**
+ * [int](class_int) **[post](#post)** **(** **)**
### Member Function Description
diff --git a/class_shader.md b/class_shader.md
index bc61c67..743b094 100644
--- a/class_shader.md
+++ b/class_shader.md
@@ -4,12 +4,12 @@
To be changed, ignore.
### Member Functions
- * void ** [set_mode](#set_mode) ** **(** [int](class_int) mode **)**
- * [int](class_int) ** [get_mode](#get_mode) ** **(** **)** const
- * void ** [set_code](#set_code) ** **(** [String](class_string) vcode, [String](class_string) fcode, [int](class_int) vofs=0, [int](class_int) fofs=0 **)**
- * [String](class_string) ** [get_vertex_code](#get_vertex_code) ** **(** **)** const
- * [String](class_string) ** [get_fragment_code](#get_fragment_code) ** **(** **)** const
- * [bool](class_bool) ** [has_param](#has_param) ** **(** [String](class_string) name **)** const
+ * void **[set_mode](#set_mode)** **(** [int](class_int) mode **)**
+ * [int](class_int) **[get_mode](#get_mode)** **(** **)** const
+ * void **[set_code](#set_code)** **(** [String](class_string) vcode, [String](class_string) fcode, [int](class_int) vofs=0, [int](class_int) fofs=0 **)**
+ * [String](class_string) **[get_vertex_code](#get_vertex_code)** **(** **)** const
+ * [String](class_string) **[get_fragment_code](#get_fragment_code)** **(** **)** const
+ * [bool](class_bool) **[has_param](#has_param)** **(** [String](class_string) name **)** const
### Numeric Constants
* **MODE_MATERIAL** = **0**
diff --git a/class_shadermaterial.md b/class_shadermaterial.md
index 2c6f64a..f1d2594 100644
--- a/class_shadermaterial.md
+++ b/class_shadermaterial.md
@@ -4,7 +4,7 @@
### Member Functions
- * void ** [set_shader](#set_shader) ** **(** [Shader](class_shader) shader **)**
- * [Shader](class_shader) ** [get_shader](#get_shader) ** **(** **)** const
+ * void **[set_shader](#set_shader)** **(** [Shader](class_shader) shader **)**
+ * [Shader](class_shader) **[get_shader](#get_shader)** **(** **)** const
### Member Function Description
diff --git a/class_shape2d.md b/class_shape2d.md
index 532014a..e0024d6 100644
--- a/class_shape2d.md
+++ b/class_shape2d.md
@@ -4,18 +4,20 @@
Base class for all 2D Shapes.
### Member Functions
- * void ** [set_custom_solver_bias](#set_custom_solver_bias) ** **(** [real](class_real) bias **)**
- * [real](class_real) ** [get_custom_solver_bias](#get_custom_solver_bias) ** **(** **)** const
+ * void **[set_custom_solver_bias](#set_custom_solver_bias)** **(** [real](class_real) bias **)**
+ * [real](class_real) **[get_custom_solver_bias](#get_custom_solver_bias)** **(** **)** const
### Description
Base class for all 2D Shapes. All 2D shape types inherit from this.
### Member Function Description
+
#### set_custom_solver_bias
- * void ** [set_custom_solver_bias](#set_custom_solver_bias) ** **(** [real](class_real) bias **)**
+ * void **[set_custom_solver_bias](#set_custom_solver_bias)** **(** [real](class_real) bias **)**
\\
Use a custom solver bias. No need to change this unless you really know what you are doing.
+
#### get_custom_solver_bias
- * [real](class_real) ** [get_custom_solver_bias](#get_custom_solver_bias) ** **(** **)** const
+ * [real](class_real) **[get_custom_solver_bias](#get_custom_solver_bias)** **(** **)** const
\\
Return the custom solver bias. No need to change this unless you really know what you are doing.
diff --git a/class_skeleton.md b/class_skeleton.md
index 32b3bad..dfdad91 100644
--- a/class_skeleton.md
+++ b/class_skeleton.md
@@ -4,23 +4,23 @@
Skeleton for characters and animated objects.
### Member Functions
- * void ** [add_bone](#add_bone) ** **(** [String](class_string) name **)**
- * [int](class_int) ** [find_bone](#find_bone) ** **(** [String](class_string) name **)** const
- * [String](class_string) ** [get_bone_name](#get_bone_name) ** **(** [int](class_int) bone_idx **)** const
- * [int](class_int) ** [get_bone_parent](#get_bone_parent) ** **(** [int](class_int) bone_idx **)** const
- * void ** [set_bone_parent](#set_bone_parent) ** **(** [int](class_int) bone_idx, [int](class_int) parent_idx **)**
- * [int](class_int) ** [get_bone_count](#get_bone_count) ** **(** **)** const
- * [Transform](class_transform) ** [get_bone_rest](#get_bone_rest) ** **(** [int](class_int) bone_idx **)** const
- * void ** [set_bone_rest](#set_bone_rest) ** **(** [int](class_int) bone_idx, [Transform](class_transform) rest **)**
- * void ** [bind_child_node_to_bone](#bind_child_node_to_bone) ** **(** [int](class_int) bone_idx, [Node](class_node) node **)**
- * void ** [unbind_child_node_from_bone](#unbind_child_node_from_bone) ** **(** [int](class_int) bone_idx, [Node](class_node) node **)**
- * [Array](class_array) ** [get_bound_child_nodes_to_bone](#get_bound_child_nodes_to_bone) ** **(** [int](class_int) bone_idx **)** const
- * void ** [clear_bones](#clear_bones) ** **(** **)**
- * [Transform](class_transform) ** [get_bone_pose](#get_bone_pose) ** **(** [int](class_int) bone_idx **)** const
- * void ** [set_bone_pose](#set_bone_pose) ** **(** [int](class_int) bone_idx, [Transform](class_transform) pose **)**
- * [Transform](class_transform) ** [get_bone_custom_pose](#get_bone_custom_pose) ** **(** [int](class_int) bone_idx **)** const
- * void ** [set_bone_custom_pose](#set_bone_custom_pose) ** **(** [int](class_int) bone_idx, [Transform](class_transform) custom_pose **)**
- * [Transform](class_transform) ** [get_bone_transform](#get_bone_transform) ** **(** [int](class_int) bone_idx **)** const
+ * void **[add_bone](#add_bone)** **(** [String](class_string) name **)**
+ * [int](class_int) **[find_bone](#find_bone)** **(** [String](class_string) name **)** const
+ * [String](class_string) **[get_bone_name](#get_bone_name)** **(** [int](class_int) bone_idx **)** const
+ * [int](class_int) **[get_bone_parent](#get_bone_parent)** **(** [int](class_int) bone_idx **)** const
+ * void **[set_bone_parent](#set_bone_parent)** **(** [int](class_int) bone_idx, [int](class_int) parent_idx **)**
+ * [int](class_int) **[get_bone_count](#get_bone_count)** **(** **)** const
+ * [Transform](class_transform) **[get_bone_rest](#get_bone_rest)** **(** [int](class_int) bone_idx **)** const
+ * void **[set_bone_rest](#set_bone_rest)** **(** [int](class_int) bone_idx, [Transform](class_transform) rest **)**
+ * void **[bind_child_node_to_bone](#bind_child_node_to_bone)** **(** [int](class_int) bone_idx, [Node](class_node) node **)**
+ * void **[unbind_child_node_from_bone](#unbind_child_node_from_bone)** **(** [int](class_int) bone_idx, [Node](class_node) node **)**
+ * [Array](class_array) **[get_bound_child_nodes_to_bone](#get_bound_child_nodes_to_bone)** **(** [int](class_int) bone_idx **)** const
+ * void **[clear_bones](#clear_bones)** **(** **)**
+ * [Transform](class_transform) **[get_bone_pose](#get_bone_pose)** **(** [int](class_int) bone_idx **)** const
+ * void **[set_bone_pose](#set_bone_pose)** **(** [int](class_int) bone_idx, [Transform](class_transform) pose **)**
+ * [Transform](class_transform) **[get_bone_custom_pose](#get_bone_custom_pose)** **(** [int](class_int) bone_idx **)** const
+ * void **[set_bone_custom_pose](#set_bone_custom_pose)** **(** [int](class_int) bone_idx, [Transform](class_transform) custom_pose **)**
+ * [Transform](class_transform) **[get_bone_transform](#get_bone_transform)** **(** [int](class_int) bone_idx **)** const
### Numeric Constants
* **NOTIFICATION_UPDATE_SKELETON** = **50**
@@ -29,59 +29,73 @@ Skeleton for characters and animated objects.
Skeleton provides a hierachial interface for managing bones, including pose, rest and animation (see [[animation|Animation]]). Skeleton will support rag doll dynamics in the future.
### Member Function Description
+
#### add_bone
- * void ** [add_bone](#add_bone) ** **(** [String](class_string) name **)**
+ * void **[add_bone](#add_bone)** **(** [String](class_string) name **)**
\\
Add a bone, with name "name". [[#get_bone_count|get_bone_count]] will become the bone index.
+
#### find_bone
- * [int](class_int) ** [find_bone](#find_bone) ** **(** [String](class_string) name **)** const
+ * [int](class_int) **[find_bone](#find_bone)** **(** [String](class_string) name **)** const
\\
Return the bone index that matches "name" as its name.
+
#### get_bone_name
- * [String](class_string) ** [get_bone_name](#get_bone_name) ** **(** [int](class_int) bone_idx **)** const
+ * [String](class_string) **[get_bone_name](#get_bone_name)** **(** [int](class_int) bone_idx **)** const
\\
Return the name of the bone at index "index"
+
#### get_bone_parent
- * [int](class_int) ** [get_bone_parent](#get_bone_parent) ** **(** [int](class_int) bone_idx **)** const
+ * [int](class_int) **[get_bone_parent](#get_bone_parent)** **(** [int](class_int) bone_idx **)** const
\\
Return the bone index which is the parent of the bone at "bone_idx". If -1, then bone has no parent. Note that the parent bone returned will always be less than "bone_idx".
+
#### set_bone_parent
- * void ** [set_bone_parent](#set_bone_parent) ** **(** [int](class_int) bone_idx, [int](class_int) parent_idx **)**
+ * void **[set_bone_parent](#set_bone_parent)** **(** [int](class_int) bone_idx, [int](class_int) parent_idx **)**
\\
Set the bone index "parent_idx" as the parent of the bone at "bone_idx". If -1, then bone has no parent. Note: "parent_idx" must be less than "bone_idx".
+
#### get_bone_count
- * [int](class_int) ** [get_bone_count](#get_bone_count) ** **(** **)** const
+ * [int](class_int) **[get_bone_count](#get_bone_count)** **(** **)** const
\\
Return the amount of bones in the skeleton.
+
#### get_bone_rest
- * [Transform](class_transform) ** [get_bone_rest](#get_bone_rest) ** **(** [int](class_int) bone_idx **)** const
+ * [Transform](class_transform) **[get_bone_rest](#get_bone_rest)** **(** [int](class_int) bone_idx **)** const
\\
Return the rest transform for a bone "bone_idx".
+
#### set_bone_rest
- * void ** [set_bone_rest](#set_bone_rest) ** **(** [int](class_int) bone_idx, [Transform](class_transform) rest **)**
+ * void **[set_bone_rest](#set_bone_rest)** **(** [int](class_int) bone_idx, [Transform](class_transform) rest **)**
\\
Set the rest transform for bone "bone_idx"
+
#### bind_child_node_to_bone
- * void ** [bind_child_node_to_bone](#bind_child_node_to_bone) ** **(** [int](class_int) bone_idx, [Node](class_node) node **)**
+ * void **[bind_child_node_to_bone](#bind_child_node_to_bone)** **(** [int](class_int) bone_idx, [Node](class_node) node **)**
\\
Deprecated soon
+
#### unbind_child_node_from_bone
- * void ** [unbind_child_node_from_bone](#unbind_child_node_from_bone) ** **(** [int](class_int) bone_idx, [Node](class_node) node **)**
+ * void **[unbind_child_node_from_bone](#unbind_child_node_from_bone)** **(** [int](class_int) bone_idx, [Node](class_node) node **)**
\\
Deprecated soon
+
#### get_bound_child_nodes_to_bone
- * [Array](class_array) ** [get_bound_child_nodes_to_bone](#get_bound_child_nodes_to_bone) ** **(** [int](class_int) bone_idx **)** const
+ * [Array](class_array) **[get_bound_child_nodes_to_bone](#get_bound_child_nodes_to_bone)** **(** [int](class_int) bone_idx **)** const
\\
Deprecated Soon
+
#### clear_bones
- * void ** [clear_bones](#clear_bones) ** **(** **)**
+ * void **[clear_bones](#clear_bones)** **(** **)**
\\
Clear all the bones in this skeleton.
+
#### get_bone_pose
- * [Transform](class_transform) ** [get_bone_pose](#get_bone_pose) ** **(** [int](class_int) bone_idx **)** const
+ * [Transform](class_transform) **[get_bone_pose](#get_bone_pose)** **(** [int](class_int) bone_idx **)** const
\\
Return the pose transform for bone "bone_idx".
+
#### set_bone_pose
- * void ** [set_bone_pose](#set_bone_pose) ** **(** [int](class_int) bone_idx, [Transform](class_transform) pose **)**
+ * void **[set_bone_pose](#set_bone_pose)** **(** [int](class_int) bone_idx, [Transform](class_transform) pose **)**
\\
Return the pose transform for bone "bone_idx".
diff --git a/class_slider.md b/class_slider.md
index e35ef94..40ed76d 100644
--- a/class_slider.md
+++ b/class_slider.md
@@ -4,28 +4,32 @@
Base class for GUI Sliders.
### Member Functions
- * void ** [set_ticks](#set_ticks) ** **(** [int](class_int) count **)**
- * [int](class_int) ** [get_ticks](#get_ticks) ** **(** **)** const
- * [bool](class_bool) ** [get_ticks_on_borders](#get_ticks_on_borders) ** **(** **)** const
- * void ** [set_ticks_on_borders](#set_ticks_on_borders) ** **(** [bool](class_bool) ticks_on_border **)**
+ * void **[set_ticks](#set_ticks)** **(** [int](class_int) count **)**
+ * [int](class_int) **[get_ticks](#get_ticks)** **(** **)** const
+ * [bool](class_bool) **[get_ticks_on_borders](#get_ticks_on_borders)** **(** **)** const
+ * void **[set_ticks_on_borders](#set_ticks_on_borders)** **(** [bool](class_bool) ticks_on_border **)**
### Description
Base class for GUI Sliders.
### Member Function Description
+
#### set_ticks
- * void ** [set_ticks](#set_ticks) ** **(** [int](class_int) count **)**
+ * void **[set_ticks](#set_ticks)** **(** [int](class_int) count **)**
\\
Set amount of ticks to display in slider.
+
#### get_ticks
- * [int](class_int) ** [get_ticks](#get_ticks) ** **(** **)** const
+ * [int](class_int) **[get_ticks](#get_ticks)** **(** **)** const
\\
Return amounts of ticks to display on slider.
+
#### get_ticks_on_borders
- * [bool](class_bool) ** [get_ticks_on_borders](#get_ticks_on_borders) ** **(** **)** const
+ * [bool](class_bool) **[get_ticks_on_borders](#get_ticks_on_borders)** **(** **)** const
\\
Return true if ticks are visible on borders.
+
#### set_ticks_on_borders
- * void ** [set_ticks_on_borders](#set_ticks_on_borders) ** **(** [bool](class_bool) ticks_on_border **)**
+ * void **[set_ticks_on_borders](#set_ticks_on_borders)** **(** [bool](class_bool) ticks_on_border **)**
\\
Set true if ticks are visible on borders.
diff --git a/class_soundplayer2d.md b/class_soundplayer2d.md
index 1c39158..aab41d3 100644
--- a/class_soundplayer2d.md
+++ b/class_soundplayer2d.md
@@ -4,8 +4,8 @@
Base class for playing spatial 2D sound.
### Member Functions
- * void ** [set_param](#set_param) ** **(** [int](class_int) param, [real](class_real) value **)**
- * [real](class_real) ** [get_param](#get_param) ** **(** [int](class_int) param **)** const
+ * void **[set_param](#set_param)** **(** [int](class_int) param, [real](class_real) value **)**
+ * [real](class_real) **[get_param](#get_param)** **(** [int](class_int) param **)** const
### Numeric Constants
* **PARAM_VOLUME_DB** = **0**
diff --git a/class_soundroomparams.md b/class_soundroomparams.md
index f287081..482b353 100644
--- a/class_soundroomparams.md
+++ b/class_soundroomparams.md
@@ -4,11 +4,11 @@
### Member Functions
- * void ** [set_param](#set_param) ** **(** [int](class_int) param, [real](class_real) value **)**
- * [real](class_real) ** [get_param](#get_param) ** **(** [int](class_int) param **)** const
- * void ** [set_reverb_mode](#set_reverb_mode) ** **(** [int](class_int) reverb_mode **)**
- * [int](class_int) ** [get_reverb_mode](#get_reverb_mode) ** **(** **)** const
- * void ** [set_force_params_to_all_sources](#set_force_params_to_all_sources) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_forcing_params_to_all_sources](#is_forcing_params_to_all_sources) ** **(** **)**
+ * void **[set_param](#set_param)** **(** [int](class_int) param, [real](class_real) value **)**
+ * [real](class_real) **[get_param](#get_param)** **(** [int](class_int) param **)** const
+ * void **[set_reverb_mode](#set_reverb_mode)** **(** [int](class_int) reverb_mode **)**
+ * [int](class_int) **[get_reverb_mode](#get_reverb_mode)** **(** **)** const
+ * void **[set_force_params_to_all_sources](#set_force_params_to_all_sources)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_forcing_params_to_all_sources](#is_forcing_params_to_all_sources)** **(** **)**
### Member Function Description
diff --git a/class_spatial.md b/class_spatial.md
index ee5e714..f70d94b 100644
--- a/class_spatial.md
+++ b/class_spatial.md
@@ -4,24 +4,24 @@
Base class for all 3D nodes.
### Member Functions
- * void ** [set_transform](#set_transform) ** **(** [Transform](class_transform) local **)**
- * [Transform](class_transform) ** [get_transform](#get_transform) ** **(** **)** const
- * void ** [set_translation](#set_translation) ** **(** [Vector3](class_vector3) translation **)**
- * [Vector3](class_vector3) ** [get_translation](#get_translation) ** **(** **)** const
- * void ** [set_rotation](#set_rotation) ** **(** [Vector3](class_vector3) rotation **)**
- * [Vector3](class_vector3) ** [get_rotation](#get_rotation) ** **(** **)** const
- * void ** [set_scale](#set_scale) ** **(** [Vector3](class_vector3) scale **)**
- * [Vector3](class_vector3) ** [get_scale](#get_scale) ** **(** **)** const
- * void ** [set_global_transform](#set_global_transform) ** **(** [Transform](class_transform) global **)**
- * [Transform](class_transform) ** [get_global_transform](#get_global_transform) ** **(** **)** const
- * [Object](class_object) ** [get_parent_spatial](#get_parent_spatial) ** **(** **)** const
- * void ** [set_ignore_transform_notification](#set_ignore_transform_notification) ** **(** [bool](class_bool) enabled **)**
- * void ** [set_as_toplevel](#set_as_toplevel) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_set_as_toplevel](#is_set_as_toplevel) ** **(** **)** const
- * [World](class_world) ** [get_world](#get_world) ** **(** **)** const
- * void ** [update_gizmo](#update_gizmo) ** **(** **)**
- * void ** [set_gizmo](#set_gizmo) ** **(** SpatialGizmo gizmo **)**
- * SpatialGizmo ** [get_gizmo](#get_gizmo) ** **(** **)** const
+ * void **[set_transform](#set_transform)** **(** [Transform](class_transform) local **)**
+ * [Transform](class_transform) **[get_transform](#get_transform)** **(** **)** const
+ * void **[set_translation](#set_translation)** **(** [Vector3](class_vector3) translation **)**
+ * [Vector3](class_vector3) **[get_translation](#get_translation)** **(** **)** const
+ * void **[set_rotation](#set_rotation)** **(** [Vector3](class_vector3) rotation **)**
+ * [Vector3](class_vector3) **[get_rotation](#get_rotation)** **(** **)** const
+ * void **[set_scale](#set_scale)** **(** [Vector3](class_vector3) scale **)**
+ * [Vector3](class_vector3) **[get_scale](#get_scale)** **(** **)** const
+ * void **[set_global_transform](#set_global_transform)** **(** [Transform](class_transform) global **)**
+ * [Transform](class_transform) **[get_global_transform](#get_global_transform)** **(** **)** const
+ * [Object](class_object) **[get_parent_spatial](#get_parent_spatial)** **(** **)** const
+ * void **[set_ignore_transform_notification](#set_ignore_transform_notification)** **(** [bool](class_bool) enabled **)**
+ * void **[set_as_toplevel](#set_as_toplevel)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_set_as_toplevel](#is_set_as_toplevel)** **(** **)** const
+ * [World](class_world) **[get_world](#get_world)** **(** **)** const
+ * void **[update_gizmo](#update_gizmo)** **(** **)**
+ * void **[set_gizmo](#set_gizmo)** **(** SpatialGizmo gizmo **)**
+ * SpatialGizmo **[get_gizmo](#get_gizmo)** **(** **)** const
### Numeric Constants
* **NOTIFICATION_TRANSFORM_CHANGED** = **29** - Spatial nodes receive this notifacation with their global transform changes. This means that either the current or a parent node changed it's transform.
@@ -32,23 +32,28 @@ Base class for all 3D nodes.
Spatial is the base for every type of 3D [[node|Node]]. It contains a 3D [[transform|Transform]] which can be set or get as local or global. If a Spatial [[node|Node]] has Spatial children, their transforms will be relative to the parent.
### Member Function Description
+
#### set_transform
- * void ** [set_transform](#set_transform) ** **(** [Transform](class_transform) local **)**
+ * void **[set_transform](#set_transform)** **(** [Transform](class_transform) local **)**
\\
Set the transform locally, relative to the parent spatial node.
+
#### get_transform
- * [Transform](class_transform) ** [get_transform](#get_transform) ** **(** **)** const
+ * [Transform](class_transform) **[get_transform](#get_transform)** **(** **)** const
\\
Return the local transform, relative to the bone parent.
+
#### set_global_transform
- * void ** [set_global_transform](#set_global_transform) ** **(** [Transform](class_transform) global **)**
+ * void **[set_global_transform](#set_global_transform)** **(** [Transform](class_transform) global **)**
\\
Set the transform globally, relative to worldspace.
+
#### get_global_transform
- * [Transform](class_transform) ** [get_global_transform](#get_global_transform) ** **(** **)** const
+ * [Transform](class_transform) **[get_global_transform](#get_global_transform)** **(** **)** const
\\
Return the gloal transform, relative to worldspace.
+
#### get_parent_spatial
- * [Object](class_object) ** [get_parent_spatial](#get_parent_spatial) ** **(** **)** const
+ * [Object](class_object) **[get_parent_spatial](#get_parent_spatial)** **(** **)** const
\\
Return the parent [[spatial|Spatial]], or an empty [[object|Object]] if no parent exists or parent is not of type [Spatial.
diff --git a/class_spatialplayer.md b/class_spatialplayer.md
index 5e37689..d518cd4 100644
--- a/class_spatialplayer.md
+++ b/class_spatialplayer.md
@@ -4,8 +4,8 @@
### Member Functions
- * void ** [set_param](#set_param) ** **(** [int](class_int) param, [real](class_real) value **)**
- * [real](class_real) ** [get_param](#get_param) ** **(** [int](class_int) param **)** const
+ * void **[set_param](#set_param)** **(** [int](class_int) param, [real](class_real) value **)**
+ * [real](class_real) **[get_param](#get_param)** **(** [int](class_int) param **)** const
### Numeric Constants
* **PARAM_VOLUME_DB** = **0**
diff --git a/class_spatialsampleplayer.md b/class_spatialsampleplayer.md
index 93fe7f7..b086165 100644
--- a/class_spatialsampleplayer.md
+++ b/class_spatialsampleplayer.md
@@ -4,16 +4,16 @@
### Member Functions
- * void ** [set_sample_library](#set_sample_library) ** **(** [SampleLibrary](class_samplelibrary) library **)**
- * [SampleLibrary](class_samplelibrary) ** [get_sample_library](#get_sample_library) ** **(** **)** const
- * void ** [set_polyphony](#set_polyphony) ** **(** [int](class_int) voices **)**
- * [int](class_int) ** [get_polyphony](#get_polyphony) ** **(** **)** const
- * [int](class_int) ** [play](#play) ** **(** [String](class_string) sample, [int](class_int) voice=-2 **)**
- * void ** [voice_set_pitch_scale](#voice_set_pitch_scale) ** **(** [int](class_int) voice, [real](class_real) ratio **)**
- * void ** [voice_set_volume_scale_db](#voice_set_volume_scale_db) ** **(** [int](class_int) voice, [real](class_real) db **)**
- * [bool](class_bool) ** [is_voice_active](#is_voice_active) ** **(** [int](class_int) voice **)** const
- * void ** [stop_voice](#stop_voice) ** **(** [int](class_int) voice **)**
- * void ** [stop_all](#stop_all) ** **(** **)**
+ * void **[set_sample_library](#set_sample_library)** **(** [SampleLibrary](class_samplelibrary) library **)**
+ * [SampleLibrary](class_samplelibrary) **[get_sample_library](#get_sample_library)** **(** **)** const
+ * void **[set_polyphony](#set_polyphony)** **(** [int](class_int) voices **)**
+ * [int](class_int) **[get_polyphony](#get_polyphony)** **(** **)** const
+ * [int](class_int) **[play](#play)** **(** [String](class_string) sample, [int](class_int) voice=-2 **)**
+ * void **[voice_set_pitch_scale](#voice_set_pitch_scale)** **(** [int](class_int) voice, [real](class_real) ratio **)**
+ * void **[voice_set_volume_scale_db](#voice_set_volume_scale_db)** **(** [int](class_int) voice, [real](class_real) db **)**
+ * [bool](class_bool) **[is_voice_active](#is_voice_active)** **(** [int](class_int) voice **)** const
+ * void **[stop_voice](#stop_voice)** **(** [int](class_int) voice **)**
+ * void **[stop_all](#stop_all)** **(** **)**
### Numeric Constants
* **INVALID_VOICE** = **-1**
diff --git a/class_spatialstreamplayer.md b/class_spatialstreamplayer.md
index 4f21791..2c19560 100644
--- a/class_spatialstreamplayer.md
+++ b/class_spatialstreamplayer.md
@@ -4,16 +4,16 @@
### Member Functions
- * void ** [set_stream](#set_stream) ** **(** Stream stream **)**
- * Stream ** [get_stream](#get_stream) ** **(** **)** const
- * void ** [play](#play) ** **(** **)**
- * void ** [stop](#stop) ** **(** **)**
- * [bool](class_bool) ** [is_playing](#is_playing) ** **(** **)** const
- * void ** [set_loop](#set_loop) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [has_loop](#has_loop) ** **(** **)** const
- * [String](class_string) ** [get_stream_name](#get_stream_name) ** **(** **)** const
- * [int](class_int) ** [get_loop_count](#get_loop_count) ** **(** **)** const
- * [real](class_real) ** [get_pos](#get_pos) ** **(** **)** const
- * void ** [seek_pos](#seek_pos) ** **(** [real](class_real) time **)**
+ * void **[set_stream](#set_stream)** **(** Stream stream **)**
+ * Stream **[get_stream](#get_stream)** **(** **)** const
+ * void **[play](#play)** **(** **)**
+ * void **[stop](#stop)** **(** **)**
+ * [bool](class_bool) **[is_playing](#is_playing)** **(** **)** const
+ * void **[set_loop](#set_loop)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[has_loop](#has_loop)** **(** **)** const
+ * [String](class_string) **[get_stream_name](#get_stream_name)** **(** **)** const
+ * [int](class_int) **[get_loop_count](#get_loop_count)** **(** **)** const
+ * [real](class_real) **[get_pos](#get_pos)** **(** **)** const
+ * void **[seek_pos](#seek_pos)** **(** [real](class_real) time **)**
### Member Function Description
diff --git a/class_sphereshape.md b/class_sphereshape.md
index 3298b5b..ea4eb19 100644
--- a/class_sphereshape.md
+++ b/class_sphereshape.md
@@ -4,7 +4,7 @@
### Member Functions
- * void ** [set_radius](#set_radius) ** **(** [real](class_real) radius **)**
- * [real](class_real) ** [get_radius](#get_radius) ** **(** **)** const
+ * void **[set_radius](#set_radius)** **(** [real](class_real) radius **)**
+ * [real](class_real) **[get_radius](#get_radius)** **(** **)** const
### Member Function Description
diff --git a/class_spinbox.md b/class_spinbox.md
index 84cdeaa..8fb19dc 100644
--- a/class_spinbox.md
+++ b/class_spinbox.md
@@ -4,35 +4,40 @@
Numerical input text field.
### Member Functions
- * void ** [set_suffix](#set_suffix) ** **(** [String](class_string) suffix **)**
- * [String](class_string) ** [get_suffix](#get_suffix) ** **(** **)** const
- * void ** [set_prefix](#set_prefix) ** **(** [String](class_string) prefix **)**
- * [String](class_string) ** [get_prefix](#get_prefix) ** **(** **)** const
- * void ** [set_editable](#set_editable) ** **(** [bool](class_bool) editable **)**
- * [bool](class_bool) ** [is_editable](#is_editable) ** **(** **)** const
- * [Object](class_object) ** [get_line_edit](#get_line_edit) ** **(** **)**
+ * void **[set_suffix](#set_suffix)** **(** [String](class_string) suffix **)**
+ * [String](class_string) **[get_suffix](#get_suffix)** **(** **)** const
+ * void **[set_prefix](#set_prefix)** **(** [String](class_string) prefix **)**
+ * [String](class_string) **[get_prefix](#get_prefix)** **(** **)** const
+ * void **[set_editable](#set_editable)** **(** [bool](class_bool) editable **)**
+ * [bool](class_bool) **[is_editable](#is_editable)** **(** **)** const
+ * [Object](class_object) **[get_line_edit](#get_line_edit)** **(** **)**
### Description
SpinBox is a numerical input text field. It allows entering integers and floats.
### Member Function Description
+
#### set_suffix
- * void ** [set_suffix](#set_suffix) ** **(** [String](class_string) suffix **)**
+ * void **[set_suffix](#set_suffix)** **(** [String](class_string) suffix **)**
\\
Set a specific suffix.
+
#### get_suffix
- * [String](class_string) ** [get_suffix](#get_suffix) ** **(** **)** const
+ * [String](class_string) **[get_suffix](#get_suffix)** **(** **)** const
\\
Return the specific suffix.
+
#### set_prefix
- * void ** [set_prefix](#set_prefix) ** **(** [String](class_string) prefix **)**
+ * void **[set_prefix](#set_prefix)** **(** [String](class_string) prefix **)**
\\
Set a prefix.
+
#### set_editable
- * void ** [set_editable](#set_editable) ** **(** [bool](class_bool) editable **)**
+ * void **[set_editable](#set_editable)** **(** [bool](class_bool) editable **)**
\\
Set whether the spinbox is editable.
+
#### is_editable
- * [bool](class_bool) ** [is_editable](#is_editable) ** **(** **)** const
+ * [bool](class_bool) **[is_editable](#is_editable)** **(** **)** const
\\
Return if the spinbox is editable.
diff --git a/class_splitcontainer.md b/class_splitcontainer.md
index 1ad43ca..1241bb1 100644
--- a/class_splitcontainer.md
+++ b/class_splitcontainer.md
@@ -4,30 +4,34 @@
Container for splitting and adjusting.
### Member Functions
- * void ** [set_split_offset](#set_split_offset) ** **(** [int](class_int) offset **)**
- * [int](class_int) ** [get_split_offset](#get_split_offset) ** **(** **)** const
- * void ** [set_collapsed](#set_collapsed) ** **(** [bool](class_bool) collapsed **)**
- * [bool](class_bool) ** [is_collapsed](#is_collapsed) ** **(** **)** const
- * void ** [set_dragger_visible](#set_dragger_visible) ** **(** [bool](class_bool) visible **)**
- * [bool](class_bool) ** [is_dragger_visible](#is_dragger_visible) ** **(** **)** const
+ * void **[set_split_offset](#set_split_offset)** **(** [int](class_int) offset **)**
+ * [int](class_int) **[get_split_offset](#get_split_offset)** **(** **)** const
+ * void **[set_collapsed](#set_collapsed)** **(** [bool](class_bool) collapsed **)**
+ * [bool](class_bool) **[is_collapsed](#is_collapsed)** **(** **)** const
+ * void **[set_dragger_visible](#set_dragger_visible)** **(** [bool](class_bool) visible **)**
+ * [bool](class_bool) **[is_dragger_visible](#is_dragger_visible)** **(** **)** const
### Description
Container for splitting two controls vertically or horizontally, with a grabber that allows adjusting the split offset or ratio.
### Member Function Description
+
#### set_split_offset
- * void ** [set_split_offset](#set_split_offset) ** **(** [int](class_int) offset **)**
+ * void **[set_split_offset](#set_split_offset)** **(** [int](class_int) offset **)**
\\
Set the split offset.
+
#### get_split_offset
- * [int](class_int) ** [get_split_offset](#get_split_offset) ** **(** **)** const
+ * [int](class_int) **[get_split_offset](#get_split_offset)** **(** **)** const
\\
Return the spluit offset;
+
#### set_collapsed
- * void ** [set_collapsed](#set_collapsed) ** **(** [bool](class_bool) collapsed **)**
+ * void **[set_collapsed](#set_collapsed)** **(** [bool](class_bool) collapsed **)**
\\
Set if the split must be collapsed.
+
#### is_collapsed
- * [bool](class_bool) ** [is_collapsed](#is_collapsed) ** **(** **)** const
+ * [bool](class_bool) **[is_collapsed](#is_collapsed)** **(** **)** const
\\
Return if the split is collapsed;
diff --git a/class_sprite.md b/class_sprite.md
index 0e0500f..32b801f 100644
--- a/class_sprite.md
+++ b/class_sprite.md
@@ -4,118 +4,140 @@
General purpose Sprite node.
### Member Functions
- * void ** [set_texture](#set_texture) ** **(** [Texture](class_texture) texture **)**
- * [Texture](class_texture) ** [get_texture](#get_texture) ** **(** **)** const
- * void ** [set_centered](#set_centered) ** **(** [bool](class_bool) centered **)**
- * [bool](class_bool) ** [is_centered](#is_centered) ** **(** **)** const
- * void ** [set_offset](#set_offset) ** **(** [Vector2](class_vector2) offset **)**
- * [Vector2](class_vector2) ** [get_offset](#get_offset) ** **(** **)** const
- * void ** [set_flip_h](#set_flip_h) ** **(** [bool](class_bool) flip_h **)**
- * [bool](class_bool) ** [is_flipped_h](#is_flipped_h) ** **(** **)** const
- * void ** [set_flip_v](#set_flip_v) ** **(** [bool](class_bool) flip_v **)**
- * [bool](class_bool) ** [is_flipped_v](#is_flipped_v) ** **(** **)** const
- * void ** [set_region](#set_region) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_region](#is_region) ** **(** **)** const
- * void ** [set_region_rect](#set_region_rect) ** **(** [Rect2](class_rect2) rect **)**
- * [Rect2](class_rect2) ** [get_region_rect](#get_region_rect) ** **(** **)** const
- * void ** [set_frame](#set_frame) ** **(** [int](class_int) frame **)**
- * [int](class_int) ** [get_frame](#get_frame) ** **(** **)** const
- * void ** [set_vframes](#set_vframes) ** **(** [int](class_int) vframes **)**
- * [int](class_int) ** [get_vframes](#get_vframes) ** **(** **)** const
- * void ** [set_hframes](#set_hframes) ** **(** [int](class_int) hframes **)**
- * [int](class_int) ** [get_hframes](#get_hframes) ** **(** **)** const
- * void ** [set_modulate](#set_modulate) ** **(** [Color](class_color) modulate **)**
- * [Color](class_color) ** [get_modulate](#get_modulate) ** **(** **)** const
+ * void **[set_texture](#set_texture)** **(** [Texture](class_texture) texture **)**
+ * [Texture](class_texture) **[get_texture](#get_texture)** **(** **)** const
+ * void **[set_centered](#set_centered)** **(** [bool](class_bool) centered **)**
+ * [bool](class_bool) **[is_centered](#is_centered)** **(** **)** const
+ * void **[set_offset](#set_offset)** **(** [Vector2](class_vector2) offset **)**
+ * [Vector2](class_vector2) **[get_offset](#get_offset)** **(** **)** const
+ * void **[set_flip_h](#set_flip_h)** **(** [bool](class_bool) flip_h **)**
+ * [bool](class_bool) **[is_flipped_h](#is_flipped_h)** **(** **)** const
+ * void **[set_flip_v](#set_flip_v)** **(** [bool](class_bool) flip_v **)**
+ * [bool](class_bool) **[is_flipped_v](#is_flipped_v)** **(** **)** const
+ * void **[set_region](#set_region)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_region](#is_region)** **(** **)** const
+ * void **[set_region_rect](#set_region_rect)** **(** [Rect2](class_rect2) rect **)**
+ * [Rect2](class_rect2) **[get_region_rect](#get_region_rect)** **(** **)** const
+ * void **[set_frame](#set_frame)** **(** [int](class_int) frame **)**
+ * [int](class_int) **[get_frame](#get_frame)** **(** **)** const
+ * void **[set_vframes](#set_vframes)** **(** [int](class_int) vframes **)**
+ * [int](class_int) **[get_vframes](#get_vframes)** **(** **)** const
+ * void **[set_hframes](#set_hframes)** **(** [int](class_int) hframes **)**
+ * [int](class_int) **[get_hframes](#get_hframes)** **(** **)** const
+ * void **[set_modulate](#set_modulate)** **(** [Color](class_color) modulate **)**
+ * [Color](class_color) **[get_modulate](#get_modulate)** **(** **)** const
### Description
General purpose Sprite node. This Sprite node can show any texture as a sprite. The texture can be used as a spritesheet for animation, or only a region from a bigger texture can referenced, like an atlas.
### Member Function Description
+
#### set_texture
- * void ** [set_texture](#set_texture) ** **(** [Texture](class_texture) texture **)**
+ * void **[set_texture](#set_texture)** **(** [Texture](class_texture) texture **)**
\\
Set the base texture for the sprite.
+
#### get_texture
- * [Texture](class_texture) ** [get_texture](#get_texture) ** **(** **)** const
+ * [Texture](class_texture) **[get_texture](#get_texture)** **(** **)** const
\\
Return the base texture for the sprite.
+
#### set_centered
- * void ** [set_centered](#set_centered) ** **(** [bool](class_bool) centered **)**
+ * void **[set_centered](#set_centered)** **(** [bool](class_bool) centered **)**
\\
Set whether the sprite should be centered on the origin.
+
#### is_centered
- * [bool](class_bool) ** [is_centered](#is_centered) ** **(** **)** const
+ * [bool](class_bool) **[is_centered](#is_centered)** **(** **)** const
\\
Return if the sprite is centered at the local origin.
+
#### set_offset
- * void ** [set_offset](#set_offset) ** **(** [Vector2](class_vector2) offset **)**
+ * void **[set_offset](#set_offset)** **(** [Vector2](class_vector2) offset **)**
\\
Set the sprite draw offset, useful for setting rotation pivots.
+
#### get_offset
- * [Vector2](class_vector2) ** [get_offset](#get_offset) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_offset](#get_offset)** **(** **)** const
\\
Return sprite draw offst.
+
#### set_flip_h
- * void ** [set_flip_h](#set_flip_h) ** **(** [bool](class_bool) flip_h **)**
+ * void **[set_flip_h](#set_flip_h)** **(** [bool](class_bool) flip_h **)**
\\
Set true to flip the sprite horizontaly.
+
#### is_flipped_h
- * [bool](class_bool) ** [is_flipped_h](#is_flipped_h) ** **(** **)** const
+ * [bool](class_bool) **[is_flipped_h](#is_flipped_h)** **(** **)** const
\\
Return true if the sprite is flipped horizontally.
+
#### set_flip_v
- * void ** [set_flip_v](#set_flip_v) ** **(** [bool](class_bool) flip_v **)**
+ * void **[set_flip_v](#set_flip_v)** **(** [bool](class_bool) flip_v **)**
\\
Set true to flip the sprite vertically.
+
#### is_flipped_v
- * [bool](class_bool) ** [is_flipped_v](#is_flipped_v) ** **(** **)** const
+ * [bool](class_bool) **[is_flipped_v](#is_flipped_v)** **(** **)** const
\\
Return true if the sprite is flipped vertically.
+
#### set_region
- * void ** [set_region](#set_region) ** **(** [bool](class_bool) enabled **)**
+ * void **[set_region](#set_region)** **(** [bool](class_bool) enabled **)**
\\
Set the sprite as a sub-region of a bigger texture. Useful for texture-atlases.
+
#### is_region
- * [bool](class_bool) ** [is_region](#is_region) ** **(** **)** const
+ * [bool](class_bool) **[is_region](#is_region)** **(** **)** const
\\
Return if the sprite reads from a region.
+
#### set_region_rect
- * void ** [set_region_rect](#set_region_rect) ** **(** [Rect2](class_rect2) rect **)**
+ * void **[set_region_rect](#set_region_rect)** **(** [Rect2](class_rect2) rect **)**
\\
Set the region rect to read from.
+
#### get_region_rect
- * [Rect2](class_rect2) ** [get_region_rect](#get_region_rect) ** **(** **)** const
+ * [Rect2](class_rect2) **[get_region_rect](#get_region_rect)** **(** **)** const
\\
Return the region rect to read from.
+
#### set_frame
- * void ** [set_frame](#set_frame) ** **(** [int](class_int) frame **)**
+ * void **[set_frame](#set_frame)** **(** [int](class_int) frame **)**
\\
Set the texture frame for a sprite-sheet, works when vframes or hframes are greater than 1.
+
#### get_frame
- * [int](class_int) ** [get_frame](#get_frame) ** **(** **)** const
+ * [int](class_int) **[get_frame](#get_frame)** **(** **)** const
\\
Return the texture frame for a sprite-sheet, works when vframes or hframes are greater than 1.
+
#### set_vframes
- * void ** [set_vframes](#set_vframes) ** **(** [int](class_int) vframes **)**
+ * void **[set_vframes](#set_vframes)** **(** [int](class_int) vframes **)**
\\
Set the amount of vertical frames and converts the sprite into a sprite-sheet. This is useful for animation.
+
#### get_vframes
- * [int](class_int) ** [get_vframes](#get_vframes) ** **(** **)** const
+ * [int](class_int) **[get_vframes](#get_vframes)** **(** **)** const
\\
Return the amount of vertical frames. See [set_vframes].
+
#### set_hframes
- * void ** [set_hframes](#set_hframes) ** **(** [int](class_int) hframes **)**
+ * void **[set_hframes](#set_hframes)** **(** [int](class_int) hframes **)**
\\
Set the amount of horizontal frames and converts the sprite into a sprite-sheet. This is useful for animation.
+
#### get_hframes
- * [int](class_int) ** [get_hframes](#get_hframes) ** **(** **)** const
+ * [int](class_int) **[get_hframes](#get_hframes)** **(** **)** const
\\
Return the amount of horizontal frames. See [set_hframes].
+
#### set_modulate
- * void ** [set_modulate](#set_modulate) ** **(** [Color](class_color) modulate **)**
+ * void **[set_modulate](#set_modulate)** **(** [Color](class_color) modulate **)**
\\
Set color modulation for the sprite. All sprite pixels are multiplied by this color.
+
#### get_modulate
- * [Color](class_color) ** [get_modulate](#get_modulate) ** **(** **)** const
+ * [Color](class_color) **[get_modulate](#get_modulate)** **(** **)** const
\\
Return color modulation for the sprite. All sprite pixels are multiplied by this color.
diff --git a/class_spriteframes.md b/class_spriteframes.md
index 850827e..1788750 100644
--- a/class_spriteframes.md
+++ b/class_spriteframes.md
@@ -4,34 +4,39 @@
Sprite frame library for AnimatedSprite.
### Member Functions
- * void ** [add_frame](#add_frame) ** **(** [Object](class_object) frame, [int](class_int) atpos=-1 **)**
- * [int](class_int) ** [get_frame_count](#get_frame_count) ** **(** **)** const
- * [Object](class_object) ** [get_frame](#get_frame) ** **(** [int](class_int) idx **)** const
- * void ** [set_frame](#set_frame) ** **(** [int](class_int) idx, [Object](class_object) txt **)**
- * void ** [remove_frame](#remove_frame) ** **(** [int](class_int) idx **)**
- * void ** [clear](#clear) ** **(** **)**
+ * void **[add_frame](#add_frame)** **(** [Object](class_object) frame, [int](class_int) atpos=-1 **)**
+ * [int](class_int) **[get_frame_count](#get_frame_count)** **(** **)** const
+ * [Object](class_object) **[get_frame](#get_frame)** **(** [int](class_int) idx **)** const
+ * void **[set_frame](#set_frame)** **(** [int](class_int) idx, [Object](class_object) txt **)**
+ * void **[remove_frame](#remove_frame)** **(** [int](class_int) idx **)**
+ * void **[clear](#clear)** **(** **)**
### Description
Sprite frame library for [[animatedsprite|AnimatedSprite]].
### Member Function Description
+
#### add_frame
- * void ** [add_frame](#add_frame) ** **(** [Object](class_object) frame, [int](class_int) atpos=-1 **)**
+ * void **[add_frame](#add_frame)** **(** [Object](class_object) frame, [int](class_int) atpos=-1 **)**
\\
Add a frame (texture).
+
#### get_frame_count
- * [int](class_int) ** [get_frame_count](#get_frame_count) ** **(** **)** const
+ * [int](class_int) **[get_frame_count](#get_frame_count)** **(** **)** const
\\
Return the amount of frames.
+
#### get_frame
- * [Object](class_object) ** [get_frame](#get_frame) ** **(** [int](class_int) idx **)** const
+ * [Object](class_object) **[get_frame](#get_frame)** **(** [int](class_int) idx **)** const
\\
Return a texture (frame).
+
#### remove_frame
- * void ** [remove_frame](#remove_frame) ** **(** [int](class_int) idx **)**
+ * void **[remove_frame](#remove_frame)** **(** [int](class_int) idx **)**
\\
Remove a frame
+
#### clear
- * void ** [clear](#clear) ** **(** **)**
+ * void **[clear](#clear)** **(** **)**
\\
Clear the frames.
diff --git a/class_staticbody.md b/class_staticbody.md
index b4f5e94..a254a84 100644
--- a/class_staticbody.md
+++ b/class_staticbody.md
@@ -4,12 +4,12 @@
PhysicsBody for static collision objects.
### Member Functions
- * void ** [set_simulate_motion](#set_simulate_motion) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_simulating_motion](#is_simulating_motion) ** **(** **)** const
- * void ** [set_constant_linear_velocity](#set_constant_linear_velocity) ** **(** [Vector3](class_vector3) vel **)**
- * void ** [set_constant_angular_velocity](#set_constant_angular_velocity) ** **(** [Vector3](class_vector3) vel **)**
- * [Vector3](class_vector3) ** [get_constant_linear_velocity](#get_constant_linear_velocity) ** **(** **)** const
- * [Vector3](class_vector3) ** [get_constant_angular_velocity](#get_constant_angular_velocity) ** **(** **)** const
+ * void **[set_simulate_motion](#set_simulate_motion)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_simulating_motion](#is_simulating_motion)** **(** **)** const
+ * void **[set_constant_linear_velocity](#set_constant_linear_velocity)** **(** [Vector3](class_vector3) vel **)**
+ * void **[set_constant_angular_velocity](#set_constant_angular_velocity)** **(** [Vector3](class_vector3) vel **)**
+ * [Vector3](class_vector3) **[get_constant_linear_velocity](#get_constant_linear_velocity)** **(** **)** const
+ * [Vector3](class_vector3) **[get_constant_angular_velocity](#get_constant_angular_velocity)** **(** **)** const
### Description
StaticBody implements a static collision [[node|Node]], by utilizing a rigid body in the [[physicsserver|PhysicsServer]]. Static bodies are used for static collision. For more information on physics body nodes, see [[physicsbody|PhysicsBody]].
diff --git a/class_staticbody2d.md b/class_staticbody2d.md
index 77169c0..ab8e271 100644
--- a/class_staticbody2d.md
+++ b/class_staticbody2d.md
@@ -4,16 +4,16 @@
Static body for 2D Physics.
### Member Functions
- * void ** [set_simulate_motion](#set_simulate_motion) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_simulating_motion](#is_simulating_motion) ** **(** **)** const
- * void ** [set_constant_linear_velocity](#set_constant_linear_velocity) ** **(** [Vector2](class_vector2) vel **)**
- * void ** [set_constant_angular_velocity](#set_constant_angular_velocity) ** **(** [real](class_real) vel **)**
- * [Vector2](class_vector2) ** [get_constant_linear_velocity](#get_constant_linear_velocity) ** **(** **)** const
- * [real](class_real) ** [get_constant_angular_velocity](#get_constant_angular_velocity) ** **(** **)** const
- * void ** [set_friction](#set_friction) ** **(** [real](class_real) friction **)**
- * [real](class_real) ** [get_friction](#get_friction) ** **(** **)** const
- * void ** [set_bounce](#set_bounce) ** **(** [real](class_real) bounce **)**
- * [real](class_real) ** [get_bounce](#get_bounce) ** **(** **)** const
+ * void **[set_simulate_motion](#set_simulate_motion)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_simulating_motion](#is_simulating_motion)** **(** **)** const
+ * void **[set_constant_linear_velocity](#set_constant_linear_velocity)** **(** [Vector2](class_vector2) vel **)**
+ * void **[set_constant_angular_velocity](#set_constant_angular_velocity)** **(** [real](class_real) vel **)**
+ * [Vector2](class_vector2) **[get_constant_linear_velocity](#get_constant_linear_velocity)** **(** **)** const
+ * [real](class_real) **[get_constant_angular_velocity](#get_constant_angular_velocity)** **(** **)** const
+ * void **[set_friction](#set_friction)** **(** [real](class_real) friction **)**
+ * [real](class_real) **[get_friction](#get_friction)** **(** **)** const
+ * void **[set_bounce](#set_bounce)** **(** [real](class_real) bounce **)**
+ * [real](class_real) **[get_bounce](#get_bounce)** **(** **)** const
### Description
Static body for 2D Physics. A static body is a simple body that is not intended to move. They don't consume any CPU resources in contrast to a [[rigidbody2d|RigidBody2D]] so they are great for scenaro collision.\\
@@ -22,27 +22,33 @@ Static body for 2D Physics. A static body is a simple body that is not intended
Alternatively, a constant linear or angular velocity can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels).
### Member Function Description
+
#### set_simulate_motion
- * void ** [set_simulate_motion](#set_simulate_motion) ** **(** [bool](class_bool) enabled **)**
+ * void **[set_simulate_motion](#set_simulate_motion)** **(** [bool](class_bool) enabled **)**
\\
Enable or disable simulated motion mode.
+
#### is_simulating_motion
- * [bool](class_bool) ** [is_simulating_motion](#is_simulating_motion) ** **(** **)** const
+ * [bool](class_bool) **[is_simulating_motion](#is_simulating_motion)** **(** **)** const
\\
Return true if simulated motion mode is enabled.
+
#### set_constant_linear_velocity
- * void ** [set_constant_linear_velocity](#set_constant_linear_velocity) ** **(** [Vector2](class_vector2) vel **)**
+ * void **[set_constant_linear_velocity](#set_constant_linear_velocity)** **(** [Vector2](class_vector2) vel **)**
\\
Set a constant linear velocity for the body.
+
#### set_constant_angular_velocity
- * void ** [set_constant_angular_velocity](#set_constant_angular_velocity) ** **(** [real](class_real) vel **)**
+ * void **[set_constant_angular_velocity](#set_constant_angular_velocity)** **(** [real](class_real) vel **)**
\\
Set a constant angular velocity for the body.
+
#### get_constant_linear_velocity
- * [Vector2](class_vector2) ** [get_constant_linear_velocity](#get_constant_linear_velocity) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_constant_linear_velocity](#get_constant_linear_velocity)** **(** **)** const
\\
Return the constant linear velocity for the body.
+
#### get_constant_angular_velocity
- * [real](class_real) ** [get_constant_angular_velocity](#get_constant_angular_velocity) ** **(** **)** const
+ * [real](class_real) **[get_constant_angular_velocity](#get_constant_angular_velocity)** **(** **)** const
\\
Return the constant angular velocity for the body.
diff --git a/class_streampeer.md b/class_streampeer.md
index bb87503..f4ea9a0 100644
--- a/class_streampeer.md
+++ b/class_streampeer.md
@@ -4,28 +4,32 @@
Abstraction and base class for stream-based protocols.
### Member Functions
- * [int](class_int) ** [put_data](#put_data) ** **(** [RawArray](class_rawarray) data **)**
- * [Array](class_array) ** [put_partial_data](#put_partial_data) ** **(** [RawArray](class_rawarray) data **)**
- * [Array](class_array) ** [get_data](#get_data) ** **(** [int](class_int) bytes **)**
- * [Array](class_array) ** [get_partial_data](#get_partial_data) ** **(** [int](class_int) bytes **)**
+ * [int](class_int) **[put_data](#put_data)** **(** [RawArray](class_rawarray) data **)**
+ * [Array](class_array) **[put_partial_data](#put_partial_data)** **(** [RawArray](class_rawarray) data **)**
+ * [Array](class_array) **[get_data](#get_data)** **(** [int](class_int) bytes **)**
+ * [Array](class_array) **[get_partial_data](#get_partial_data)** **(** [int](class_int) bytes **)**
### Description
StreamPeer is an abstration and base class for stream-based protocols (such as TCP or Unix Sockets). It provides an API for sending and receiving data through streams as raw data or strings.
### Member Function Description
+
#### put_data
- * [int](class_int) ** [put_data](#put_data) ** **(** [RawArray](class_rawarray) data **)**
+ * [int](class_int) **[put_data](#put_data)** **(** [RawArray](class_rawarray) data **)**
\\
Send a chunk of data through the connection, blocking if necesary until the data is done sending. This function returns an [Error] code.
+
#### put_partial_data
- * [Array](class_array) ** [put_partial_data](#put_partial_data) ** **(** [RawArray](class_rawarray) data **)**
+ * [Array](class_array) **[put_partial_data](#put_partial_data)** **(** [RawArray](class_rawarray) data **)**
\\
Send a chunk of data through the connection, if all the data could not be sent at once, only part of it will. This function returns two values, an [Error] code and an integer, describing how much data was actually sent.
+
#### get_data
- * [Array](class_array) ** [get_data](#get_data) ** **(** [int](class_int) bytes **)**
+ * [Array](class_array) **[get_data](#get_data)** **(** [int](class_int) bytes **)**
\\
Return a chunk data with the received bytes. The amount of bytes to be received can be requested in the "bytes" argument. If not enough bytes are available, the function will block until the desired amount is received. This function returns two values, an [Error] code and a data array.
+
#### get_partial_data
- * [Array](class_array) ** [get_partial_data](#get_partial_data) ** **(** [int](class_int) bytes **)**
+ * [Array](class_array) **[get_partial_data](#get_partial_data)** **(** [int](class_int) bytes **)**
\\
Return a chunk data with the received bytes. The amount of bytes to be received can be requested in the "bytes" argument. If not enough bytes are available, the function will return how many were actually received. This function returns two values, an [Error] code, and a data array.
diff --git a/class_streampeertcp.md b/class_streampeertcp.md
index 430f633..244b2bb 100644
--- a/class_streampeertcp.md
+++ b/class_streampeertcp.md
@@ -4,11 +4,11 @@
TCP Stream peer.
### Member Functions
- * [int](class_int) ** [connect](#connect) ** **(** [String](class_string) host, [int](class_int) ip **)**
- * [bool](class_bool) ** [is_connected](#is_connected) ** **(** **)** const
- * [String](class_string) ** [get_connected_host](#get_connected_host) ** **(** **)** const
- * [int](class_int) ** [get_connected_port](#get_connected_port) ** **(** **)** const
- * void ** [disconnect](#disconnect) ** **(** **)**
+ * [int](class_int) **[connect](#connect)** **(** [String](class_string) host, [int](class_int) ip **)**
+ * [bool](class_bool) **[is_connected](#is_connected)** **(** **)** const
+ * [String](class_string) **[get_connected_host](#get_connected_host)** **(** **)** const
+ * [int](class_int) **[get_connected_port](#get_connected_port)** **(** **)** const
+ * void **[disconnect](#disconnect)** **(** **)**
### Description
TCP Stream peer. This object can be used to connect to TCP servers, or also is returned by a tcp server.
diff --git a/class_streamplayer.md b/class_streamplayer.md
index 1a3a6dc..aecdc22 100644
--- a/class_streamplayer.md
+++ b/class_streamplayer.md
@@ -4,26 +4,26 @@
Base class for audio stream playback.
### Member Functions
- * void ** [set_stream](#set_stream) ** **(** Stream stream **)**
- * Stream ** [get_stream](#get_stream) ** **(** **)** const
- * void ** [play](#play) ** **(** **)**
- * void ** [stop](#stop) ** **(** **)**
- * [bool](class_bool) ** [is_playing](#is_playing) ** **(** **)** const
- * void ** [set_paused](#set_paused) ** **(** [bool](class_bool) paused **)**
- * [bool](class_bool) ** [is_paused](#is_paused) ** **(** **)** const
- * void ** [set_loop](#set_loop) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [has_loop](#has_loop) ** **(** **)** const
- * void ** [set_volume](#set_volume) ** **(** [real](class_real) volume **)**
- * [real](class_real) ** [get_volume](#get_volume) ** **(** **)** const
- * void ** [set_volume_db](#set_volume_db) ** **(** [real](class_real) db **)**
- * [real](class_real) ** [get_volume_db](#get_volume_db) ** **(** **)** const
- * [String](class_string) ** [get_stream_name](#get_stream_name) ** **(** **)** const
- * [int](class_int) ** [get_loop_count](#get_loop_count) ** **(** **)** const
- * [real](class_real) ** [get_pos](#get_pos) ** **(** **)** const
- * void ** [seek_pos](#seek_pos) ** **(** [real](class_real) time **)**
- * void ** [set_autoplay](#set_autoplay) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [has_autoplay](#has_autoplay) ** **(** **)** const
- * [real](class_real) ** [get_length](#get_length) ** **(** **)** const
+ * void **[set_stream](#set_stream)** **(** Stream stream **)**
+ * Stream **[get_stream](#get_stream)** **(** **)** const
+ * void **[play](#play)** **(** **)**
+ * void **[stop](#stop)** **(** **)**
+ * [bool](class_bool) **[is_playing](#is_playing)** **(** **)** const
+ * void **[set_paused](#set_paused)** **(** [bool](class_bool) paused **)**
+ * [bool](class_bool) **[is_paused](#is_paused)** **(** **)** const
+ * void **[set_loop](#set_loop)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[has_loop](#has_loop)** **(** **)** const
+ * void **[set_volume](#set_volume)** **(** [real](class_real) volume **)**
+ * [real](class_real) **[get_volume](#get_volume)** **(** **)** const
+ * void **[set_volume_db](#set_volume_db)** **(** [real](class_real) db **)**
+ * [real](class_real) **[get_volume_db](#get_volume_db)** **(** **)** const
+ * [String](class_string) **[get_stream_name](#get_stream_name)** **(** **)** const
+ * [int](class_int) **[get_loop_count](#get_loop_count)** **(** **)** const
+ * [real](class_real) **[get_pos](#get_pos)** **(** **)** const
+ * void **[seek_pos](#seek_pos)** **(** [real](class_real) time **)**
+ * void **[set_autoplay](#set_autoplay)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[has_autoplay](#has_autoplay)** **(** **)** const
+ * [real](class_real) **[get_length](#get_length)** **(** **)** const
### Description
Base class for audio stream playback. Audio stream players inherit from it.
diff --git a/class_string.md b/class_string.md
index 6184c70..25d124e 100644
--- a/class_string.md
+++ b/class_string.md
@@ -4,183 +4,215 @@
Built-In string class.
### Member Functions
- * [String](class_string) ** [basename](#basename) ** **(** **)**
- * [bool](class_bool) ** [begins_with](#begins_with) ** **(** [String](class_string) text **)**
- * [String](class_string) ** [capitalize](#capitalize) ** **(** **)**
- * [int](class_int) ** [casecmp_to](#casecmp_to) ** **(** [String](class_string) to **)**
- * [bool](class_bool) ** [empty](#empty) ** **(** **)**
- * [String](class_string) ** [extension](#extension) ** **(** **)**
- * [int](class_int) ** [find](#find) ** **(** [String](class_string) what, [int](class_int) from=0 **)**
- * [int](class_int) ** [find_last](#find_last) ** **(** [String](class_string) what **)**
- * [int](class_int) ** [findn](#findn) ** **(** [String](class_string) what, [int](class_int) from=0 **)**
- * [String](class_string) ** [get_base_dir](#get_base_dir) ** **(** **)**
- * [String](class_string) ** [get_file](#get_file) ** **(** **)**
- * [int](class_int) ** [hash](#hash) ** **(** **)**
- * [int](class_int) ** [hex_to_int](#hex_to_int) ** **(** **)**
- * [String](class_string) ** [insert](#insert) ** **(** [int](class_int) pos, [String](class_string) what **)**
- * [bool](class_bool) ** [is_abs_path](#is_abs_path) ** **(** **)**
- * [bool](class_bool) ** [is_rel_path](#is_rel_path) ** **(** **)**
- * [bool](class_bool) ** [is_valid_float](#is_valid_float) ** **(** **)**
- * [bool](class_bool) ** [is_valid_html_color](#is_valid_html_color) ** **(** **)**
- * [bool](class_bool) ** [is_valid_identifier](#is_valid_identifier) ** **(** **)**
- * [bool](class_bool) ** [is_valid_integer](#is_valid_integer) ** **(** **)**
- * [bool](class_bool) ** [is_valid_ip_address](#is_valid_ip_address) ** **(** **)**
- * [String](class_string) ** [left](#left) ** **(** [int](class_int) pos **)**
- * [int](class_int) ** [length](#length) ** **(** **)**
- * [bool](class_bool) ** [match](#match) ** **(** [String](class_string) expr **)**
- * [bool](class_bool) ** [matchn](#matchn) ** **(** [String](class_string) expr **)**
- * [int](class_int) ** [nocasecmp_to](#nocasecmp_to) ** **(** [String](class_string) to **)**
- * [String](class_string) ** [ord_at](#ord_at) ** **(** [int](class_int) at **)**
- * [String](class_string) ** [pad_decimals](#pad_decimals) ** **(** [int](class_int) digits **)**
- * [String](class_string) ** [pad_zeros](#pad_zeros) ** **(** [int](class_int) digits **)**
- * [String](class_string) ** [percent_decode](#percent_decode) ** **(** **)**
- * [String](class_string) ** [percent_encode](#percent_encode) ** **(** **)**
- * [String](class_string) ** [plus_file](#plus_file) ** **(** [String](class_string) file **)**
- * [String](class_string) ** [replace](#replace) ** **(** [String](class_string) what, [String](class_string) forwhat **)**
- * [String](class_string) ** [replacen](#replacen) ** **(** [String](class_string) what, [String](class_string) forwhat **)**
- * [int](class_int) ** [rfind](#rfind) ** **(** [String](class_string) what, [int](class_int) from=-1 **)**
- * [int](class_int) ** [rfindn](#rfindn) ** **(** [String](class_string) what, [int](class_int) from=-1 **)**
- * [String](class_string) ** [right](#right) ** **(** [int](class_int) pos **)**
- * [StringArray](class_stringarray) ** [split](#split) ** **(** [String](class_string) divisor, [bool](class_bool) allow_empty=True **)**
- * [RealArray](class_realarray) ** [split_floats](#split_floats) ** **(** [String](class_string) divisor, [bool](class_bool) allow_empty=True **)**
- * [String](class_string) ** [strip_edges](#strip_edges) ** **(** **)**
- * [String](class_string) ** [substr](#substr) ** **(** [int](class_int) from, [int](class_int) len **)**
- * [real](class_real) ** [to_float](#to_float) ** **(** **)**
- * [int](class_int) ** [to_int](#to_int) ** **(** **)**
- * [String](class_string) ** [to_lower](#to_lower) ** **(** **)**
- * [String](class_string) ** [to_upper](#to_upper) ** **(** **)**
- * [String](class_string) ** [xml_escape](#xml_escape) ** **(** **)**
- * [String](class_string) ** [xml_unescape](#xml_unescape) ** **(** **)**
+ * [String](class_string) **[basename](#basename)** **(** **)**
+ * [bool](class_bool) **[begins_with](#begins_with)** **(** [String](class_string) text **)**
+ * [String](class_string) **[capitalize](#capitalize)** **(** **)**
+ * [int](class_int) **[casecmp_to](#casecmp_to)** **(** [String](class_string) to **)**
+ * [bool](class_bool) **[empty](#empty)** **(** **)**
+ * [String](class_string) **[extension](#extension)** **(** **)**
+ * [int](class_int) **[find](#find)** **(** [String](class_string) what, [int](class_int) from=0 **)**
+ * [int](class_int) **[find_last](#find_last)** **(** [String](class_string) what **)**
+ * [int](class_int) **[findn](#findn)** **(** [String](class_string) what, [int](class_int) from=0 **)**
+ * [String](class_string) **[get_base_dir](#get_base_dir)** **(** **)**
+ * [String](class_string) **[get_file](#get_file)** **(** **)**
+ * [int](class_int) **[hash](#hash)** **(** **)**
+ * [int](class_int) **[hex_to_int](#hex_to_int)** **(** **)**
+ * [String](class_string) **[insert](#insert)** **(** [int](class_int) pos, [String](class_string) what **)**
+ * [bool](class_bool) **[is_abs_path](#is_abs_path)** **(** **)**
+ * [bool](class_bool) **[is_rel_path](#is_rel_path)** **(** **)**
+ * [bool](class_bool) **[is_valid_float](#is_valid_float)** **(** **)**
+ * [bool](class_bool) **[is_valid_html_color](#is_valid_html_color)** **(** **)**
+ * [bool](class_bool) **[is_valid_identifier](#is_valid_identifier)** **(** **)**
+ * [bool](class_bool) **[is_valid_integer](#is_valid_integer)** **(** **)**
+ * [bool](class_bool) **[is_valid_ip_address](#is_valid_ip_address)** **(** **)**
+ * [String](class_string) **[left](#left)** **(** [int](class_int) pos **)**
+ * [int](class_int) **[length](#length)** **(** **)**
+ * [bool](class_bool) **[match](#match)** **(** [String](class_string) expr **)**
+ * [bool](class_bool) **[matchn](#matchn)** **(** [String](class_string) expr **)**
+ * [int](class_int) **[nocasecmp_to](#nocasecmp_to)** **(** [String](class_string) to **)**
+ * [String](class_string) **[ord_at](#ord_at)** **(** [int](class_int) at **)**
+ * [String](class_string) **[pad_decimals](#pad_decimals)** **(** [int](class_int) digits **)**
+ * [String](class_string) **[pad_zeros](#pad_zeros)** **(** [int](class_int) digits **)**
+ * [String](class_string) **[percent_decode](#percent_decode)** **(** **)**
+ * [String](class_string) **[percent_encode](#percent_encode)** **(** **)**
+ * [String](class_string) **[plus_file](#plus_file)** **(** [String](class_string) file **)**
+ * [String](class_string) **[replace](#replace)** **(** [String](class_string) what, [String](class_string) forwhat **)**
+ * [String](class_string) **[replacen](#replacen)** **(** [String](class_string) what, [String](class_string) forwhat **)**
+ * [int](class_int) **[rfind](#rfind)** **(** [String](class_string) what, [int](class_int) from=-1 **)**
+ * [int](class_int) **[rfindn](#rfindn)** **(** [String](class_string) what, [int](class_int) from=-1 **)**
+ * [String](class_string) **[right](#right)** **(** [int](class_int) pos **)**
+ * [StringArray](class_stringarray) **[split](#split)** **(** [String](class_string) divisor, [bool](class_bool) allow_empty=True **)**
+ * [RealArray](class_realarray) **[split_floats](#split_floats)** **(** [String](class_string) divisor, [bool](class_bool) allow_empty=True **)**
+ * [String](class_string) **[strip_edges](#strip_edges)** **(** **)**
+ * [String](class_string) **[substr](#substr)** **(** [int](class_int) from, [int](class_int) len **)**
+ * [real](class_real) **[to_float](#to_float)** **(** **)**
+ * [int](class_int) **[to_int](#to_int)** **(** **)**
+ * [String](class_string) **[to_lower](#to_lower)** **(** **)**
+ * [String](class_string) **[to_upper](#to_upper)** **(** **)**
+ * [String](class_string) **[xml_escape](#xml_escape)** **(** **)**
+ * [String](class_string) **[xml_unescape](#xml_unescape)** **(** **)**
### Description
This is the built in string class (and the one used by GDScript). It supports Unicode and provides all necesary means for string handling. Strings are reference counted and use a copy-on-write approach, so passing them around is cheap in resources.
### Member Function Description
+
#### basename
- * [String](class_string) ** [basename](#basename) ** **(** **)**
+ * [String](class_string) **[basename](#basename)** **(** **)**
\\
If the string is a path to a file, return the path to the file without the extension.
+
#### begins_with
- * [bool](class_bool) ** [begins_with](#begins_with) ** **(** [String](class_string) text **)**
+ * [bool](class_bool) **[begins_with](#begins_with)** **(** [String](class_string) text **)**
\\
Return true if the strings begins with the given string.
+
#### capitalize
- * [String](class_string) ** [capitalize](#capitalize) ** **(** **)**
+ * [String](class_string) **[capitalize](#capitalize)** **(** **)**
\\
Return the string in uppercase.
+
#### casecmp_to
- * [int](class_int) ** [casecmp_to](#casecmp_to) ** **(** [String](class_string) to **)**
+ * [int](class_int) **[casecmp_to](#casecmp_to)** **(** [String](class_string) to **)**
\\
Perform a case-sensitive comparison to antoher string, return -1 if less, 0 if equal and +1 if greater.
+
#### empty
- * [bool](class_bool) ** [empty](#empty) ** **(** **)**
+ * [bool](class_bool) **[empty](#empty)** **(** **)**
\\
Return true if the string is empty.
+
#### extension
- * [String](class_string) ** [extension](#extension) ** **(** **)**
+ * [String](class_string) **[extension](#extension)** **(** **)**
\\
If the string is a path to a file, return the extension.
+
#### find
- * [int](class_int) ** [find](#find) ** **(** [String](class_string) what, [int](class_int) from=0 **)**
+ * [int](class_int) **[find](#find)** **(** [String](class_string) what, [int](class_int) from=0 **)**
\\
Find the first occurence of a substring, return the starting position of the substring or -1 if not found. Optionally, the initial search index can be passed.
+
#### find_last
- * [int](class_int) ** [find_last](#find_last) ** **(** [String](class_string) what **)**
+ * [int](class_int) **[find_last](#find_last)** **(** [String](class_string) what **)**
\\
Find the last occurence of a substring, return the starting position of the substring or -1 if not found. Optionally, the initial search index can be passed.
+
#### findn
- * [int](class_int) ** [findn](#findn) ** **(** [String](class_string) what, [int](class_int) from=0 **)**
+ * [int](class_int) **[findn](#findn)** **(** [String](class_string) what, [int](class_int) from=0 **)**
\\
Find the first occurence of a substring but search as case-insensitive, return the starting position of the substring or -1 if not found. Optionally, the initial search index can be passed.
+
#### get_base_dir
- * [String](class_string) ** [get_base_dir](#get_base_dir) ** **(** **)**
+ * [String](class_string) **[get_base_dir](#get_base_dir)** **(** **)**
\\
If the string is a path to a file, return the base directory.
+
#### get_file
- * [String](class_string) ** [get_file](#get_file) ** **(** **)**
+ * [String](class_string) **[get_file](#get_file)** **(** **)**
\\
If the string is a path to a file, return the file and ignore the base directory.
+
#### hash
- * [int](class_int) ** [hash](#hash) ** **(** **)**
+ * [int](class_int) **[hash](#hash)** **(** **)**
\\
Hash the string and return a 32 bits integer.
+
#### insert
- * [String](class_string) ** [insert](#insert) ** **(** [int](class_int) pos, [String](class_string) what **)**
+ * [String](class_string) **[insert](#insert)** **(** [int](class_int) pos, [String](class_string) what **)**
\\
Insert a substring at a given position.
+
#### is_abs_path
- * [bool](class_bool) ** [is_abs_path](#is_abs_path) ** **(** **)**
+ * [bool](class_bool) **[is_abs_path](#is_abs_path)** **(** **)**
\\
If the string is a path to a file or directory, return true if the path is absolute.
+
#### is_rel_path
- * [bool](class_bool) ** [is_rel_path](#is_rel_path) ** **(** **)**
+ * [bool](class_bool) **[is_rel_path](#is_rel_path)** **(** **)**
\\
If the string is a path to a file or directory, return true if the path is relative.
+
#### left
- * [String](class_string) ** [left](#left) ** **(** [int](class_int) pos **)**
+ * [String](class_string) **[left](#left)** **(** [int](class_int) pos **)**
\\
Return an amount of characters from the left of the string.
+
#### length
- * [int](class_int) ** [length](#length) ** **(** **)**
+ * [int](class_int) **[length](#length)** **(** **)**
\\
Return the length of the string in characters.
+
#### match
- * [bool](class_bool) ** [match](#match) ** **(** [String](class_string) expr **)**
+ * [bool](class_bool) **[match](#match)** **(** [String](class_string) expr **)**
\\
Do a simple expression matching, using ? and * wildcards.
+
#### matchn
- * [bool](class_bool) ** [matchn](#matchn) ** **(** [String](class_string) expr **)**
+ * [bool](class_bool) **[matchn](#matchn)** **(** [String](class_string) expr **)**
\\
Do a simple, case insensitive, expression matching, using ? and * wildcards.
+
#### nocasecmp_to
- * [int](class_int) ** [nocasecmp_to](#nocasecmp_to) ** **(** [String](class_string) to **)**
+ * [int](class_int) **[nocasecmp_to](#nocasecmp_to)** **(** [String](class_string) to **)**
\\
Perform a case-insensitive comparison to antoher string, return -1 if less, 0 if equal and +1 if greater.
+
#### replace
- * [String](class_string) ** [replace](#replace) ** **(** [String](class_string) what, [String](class_string) forwhat **)**
+ * [String](class_string) **[replace](#replace)** **(** [String](class_string) what, [String](class_string) forwhat **)**
\\
Replace occurrences of a substring for different ones inside the string.
+
#### replacen
- * [String](class_string) ** [replacen](#replacen) ** **(** [String](class_string) what, [String](class_string) forwhat **)**
+ * [String](class_string) **[replacen](#replacen)** **(** [String](class_string) what, [String](class_string) forwhat **)**
\\
Replace occurrences of a substring for different ones inside the string, but search case-insensitive.
+
#### rfind
- * [int](class_int) ** [rfind](#rfind) ** **(** [String](class_string) what, [int](class_int) from=-1 **)**
+ * [int](class_int) **[rfind](#rfind)** **(** [String](class_string) what, [int](class_int) from=-1 **)**
\\
Perform a search for a substring, but start from the end of the string instead of the begining.
+
#### rfindn
- * [int](class_int) ** [rfindn](#rfindn) ** **(** [String](class_string) what, [int](class_int) from=-1 **)**
+ * [int](class_int) **[rfindn](#rfindn)** **(** [String](class_string) what, [int](class_int) from=-1 **)**
\\
Perform a search for a substring, but start from the end of the string instead of the begining. Also search case-insensitive.
+
#### right
- * [String](class_string) ** [right](#right) ** **(** [int](class_int) pos **)**
+ * [String](class_string) **[right](#right)** **(** [int](class_int) pos **)**
\\
Return the right side of the string from a given position.
+
#### split
- * [StringArray](class_stringarray) ** [split](#split) ** **(** [String](class_string) divisor, [bool](class_bool) allow_empty=True **)**
+ * [StringArray](class_stringarray) **[split](#split)** **(** [String](class_string) divisor, [bool](class_bool) allow_empty=True **)**
\\
Split the string by a divisor string, return an array of the substrings. Example "One,Two,Three" will return ["One","Two","Three"] if split by ",".
+
#### split_floats
- * [RealArray](class_realarray) ** [split_floats](#split_floats) ** **(** [String](class_string) divisor, [bool](class_bool) allow_empty=True **)**
+ * [RealArray](class_realarray) **[split_floats](#split_floats)** **(** [String](class_string) divisor, [bool](class_bool) allow_empty=True **)**
\\
Split the string in floats by using a divisor string, return an array of the substrings. Example "1,2.5,3" will return [1,2.5,3] if split by ",".
+
#### strip_edges
- * [String](class_string) ** [strip_edges](#strip_edges) ** **(** **)**
+ * [String](class_string) **[strip_edges](#strip_edges)** **(** **)**
\\
Return a copy of the string stripped of any non-printable character at the begining and the end.
+
#### to_lower
- * [String](class_string) ** [to_lower](#to_lower) ** **(** **)**
+ * [String](class_string) **[to_lower](#to_lower)** **(** **)**
\\
Return the string converted to lowercase.
+
#### to_upper
- * [String](class_string) ** [to_upper](#to_upper) ** **(** **)**
+ * [String](class_string) **[to_upper](#to_upper)** **(** **)**
\\
Return the string converted to uppercase.
+
#### xml_escape
- * [String](class_string) ** [xml_escape](#xml_escape) ** **(** **)**
+ * [String](class_string) **[xml_escape](#xml_escape)** **(** **)**
\\
Perform XML escaping on the string.
+
#### xml_unescape
- * [String](class_string) ** [xml_unescape](#xml_unescape) ** **(** **)**
+ * [String](class_string) **[xml_unescape](#xml_unescape)** **(** **)**
\\
Perform XML un-escaping of the string.
diff --git a/class_stringarray.md b/class_stringarray.md
index 85c43bd..2255c26 100644
--- a/class_stringarray.md
+++ b/class_stringarray.md
@@ -4,12 +4,12 @@
String Array .
### Member Functions
- * [String](class_string) ** [get](#get) ** **(** [int](class_int) idx **)**
- * void ** [push_back](#push_back) ** **(** [String](class_string) string **)**
- * void ** [resize](#resize) ** **(** [int](class_int) idx **)**
- * void ** [set](#set) ** **(** [int](class_int) idx, [String](class_string) string **)**
- * [int](class_int) ** [size](#size) ** **(** **)**
- * void ** [StringArray](#StringArray) ** **(** [Array](class_array) from **)**
+ * [String](class_string) **[get](#get)** **(** [int](class_int) idx **)**
+ * void **[push_back](#push_back)** **(** [String](class_string) string **)**
+ * void **[resize](#resize)** **(** [int](class_int) idx **)**
+ * void **[set](#set)** **(** [int](class_int) idx, [String](class_string) string **)**
+ * [int](class_int) **[size](#size)** **(** **)**
+ * void **[StringArray](#StringArray)** **(** [Array](class_array) from **)**
### Description
String Array. Array of strings. Can only contain strings. Optimized for memory usage, cant fragment the memory.
diff --git a/class_stylebox.md b/class_stylebox.md
index f474c7a..66659bb 100644
--- a/class_stylebox.md
+++ b/class_stylebox.md
@@ -4,40 +4,46 @@
Base class for dawing stylized boxes for the UI.
### Member Functions
- * [bool](class_bool) ** [test_mask](#test_mask) ** **(** [Vector2](class_vector2) point, [Rect2](class_rect2) rect **)** const
- * void ** [set_default_margin](#set_default_margin) ** **(** [int](class_int) margin, [real](class_real) offset **)**
- * [real](class_real) ** [get_default_margin](#get_default_margin) ** **(** [int](class_int) margin **)** const
- * [real](class_real) ** [get_margin](#get_margin) ** **(** [int](class_int) margin **)** const
- * [Vector2](class_vector2) ** [get_minimum_size](#get_minimum_size) ** **(** **)** const
- * [Vector2](class_vector2) ** [get_center_size](#get_center_size) ** **(** **)** const
- * [Vector2](class_vector2) ** [get_offset](#get_offset) ** **(** **)** const
- * void ** [draw](#draw) ** **(** [RID](class_rid) arg0, [Rect2](class_rect2) arg1 **)** const
+ * [bool](class_bool) **[test_mask](#test_mask)** **(** [Vector2](class_vector2) point, [Rect2](class_rect2) rect **)** const
+ * void **[set_default_margin](#set_default_margin)** **(** [int](class_int) margin, [real](class_real) offset **)**
+ * [real](class_real) **[get_default_margin](#get_default_margin)** **(** [int](class_int) margin **)** const
+ * [real](class_real) **[get_margin](#get_margin)** **(** [int](class_int) margin **)** const
+ * [Vector2](class_vector2) **[get_minimum_size](#get_minimum_size)** **(** **)** const
+ * [Vector2](class_vector2) **[get_center_size](#get_center_size)** **(** **)** const
+ * [Vector2](class_vector2) **[get_offset](#get_offset)** **(** **)** const
+ * void **[draw](#draw)** **(** [RID](class_rid) arg0, [Rect2](class_rect2) arg1 **)** const
### Description
StyleBox is [[resource|Resource]] that provides an abstract base class for dawing stylized boxes for the UI. StyleBoxes are used for dawing the styles of buttons, line edit backgrounds, tree backgrounds, etc. and also for testing a transparency mask for pointer signals. If mask test fails on a StyleBox assigned as mask to a control, clicks and motion signals will go through it to the one below.
### Member Function Description
+
#### test_mask
- * [bool](class_bool) ** [test_mask](#test_mask) ** **(** [Vector2](class_vector2) point, [Rect2](class_rect2) rect **)** const
+ * [bool](class_bool) **[test_mask](#test_mask)** **(** [Vector2](class_vector2) point, [Rect2](class_rect2) rect **)** const
\\
Test a position in a rectangle, return wether it pases the mask test.
+
#### set_default_margin
- * void ** [set_default_margin](#set_default_margin) ** **(** [int](class_int) margin, [real](class_real) offset **)**
+ * void **[set_default_margin](#set_default_margin)** **(** [int](class_int) margin, [real](class_real) offset **)**
\\
Set the default offset "offset" of the margin "margin" (see MARGIN_* enum) for a StyleBox, Controls that draw styleboxes with context inside need to know the margin, so the border of the stylebox is not occluded.
+
#### get_default_margin
- * [real](class_real) ** [get_default_margin](#get_default_margin) ** **(** [int](class_int) margin **)** const
+ * [real](class_real) **[get_default_margin](#get_default_margin)** **(** [int](class_int) margin **)** const
\\
Return the default offset of the margin "margin" (see MARGIN_* enum) of a StyleBox, Controls that draw styleboxes with context inside need to know the margin, so the border of the stylebox is not occluded.
+
#### get_margin
- * [real](class_real) ** [get_margin](#get_margin) ** **(** [int](class_int) margin **)** const
+ * [real](class_real) **[get_margin](#get_margin)** **(** [int](class_int) margin **)** const
\\
Return the offset of margin "margin" (see MARGIN_* enum).
+
#### get_minimum_size
- * [Vector2](class_vector2) ** [get_minimum_size](#get_minimum_size) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_minimum_size](#get_minimum_size)** **(** **)** const
\\
Return the minimum size that this stylebox can be shrunk to.
+
#### get_offset
- * [Vector2](class_vector2) ** [get_offset](#get_offset) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_offset](#get_offset)** **(** **)** const
\\
Return the "offset" of a stylebox, this is a helper function, like writing Point2( style.get_margin(MARGIN_LEFT), style.get_margin(MARGIN_TOP) )
diff --git a/class_styleboxflat.md b/class_styleboxflat.md
index 7ab6ce3..6d0d037 100644
--- a/class_styleboxflat.md
+++ b/class_styleboxflat.md
@@ -4,18 +4,18 @@
Stylebox of a single color.
### Member Functions
- * void ** [set_bg_color](#set_bg_color) ** **(** [Color](class_color) color **)**
- * [Color](class_color) ** [get_bg_color](#get_bg_color) ** **(** **)** const
- * void ** [set_light_color](#set_light_color) ** **(** [Color](class_color) color **)**
- * [Color](class_color) ** [get_light_color](#get_light_color) ** **(** **)** const
- * void ** [set_dark_color](#set_dark_color) ** **(** [Color](class_color) color **)**
- * [Color](class_color) ** [get_dark_color](#get_dark_color) ** **(** **)** const
- * void ** [set_border_size](#set_border_size) ** **(** [int](class_int) size **)**
- * [int](class_int) ** [get_border_size](#get_border_size) ** **(** **)** const
- * void ** [set_border_blend](#set_border_blend) ** **(** [bool](class_bool) blend **)**
- * [bool](class_bool) ** [get_border_blend](#get_border_blend) ** **(** **)** const
- * void ** [set_draw_center](#set_draw_center) ** **(** [bool](class_bool) size **)**
- * [bool](class_bool) ** [get_draw_center](#get_draw_center) ** **(** **)** const
+ * void **[set_bg_color](#set_bg_color)** **(** [Color](class_color) color **)**
+ * [Color](class_color) **[get_bg_color](#get_bg_color)** **(** **)** const
+ * void **[set_light_color](#set_light_color)** **(** [Color](class_color) color **)**
+ * [Color](class_color) **[get_light_color](#get_light_color)** **(** **)** const
+ * void **[set_dark_color](#set_dark_color)** **(** [Color](class_color) color **)**
+ * [Color](class_color) **[get_dark_color](#get_dark_color)** **(** **)** const
+ * void **[set_border_size](#set_border_size)** **(** [int](class_int) size **)**
+ * [int](class_int) **[get_border_size](#get_border_size)** **(** **)** const
+ * void **[set_border_blend](#set_border_blend)** **(** [bool](class_bool) blend **)**
+ * [bool](class_bool) **[get_border_blend](#get_border_blend)** **(** **)** const
+ * void **[set_draw_center](#set_draw_center)** **(** [bool](class_bool) size **)**
+ * [bool](class_bool) **[get_draw_center](#get_draw_center)** **(** **)** const
### Description
Stylebox of a single color. Displays the stylebox of a single color, alternatively a border with light/dark colors can be assigned.
diff --git a/class_styleboximagemask.md b/class_styleboximagemask.md
index ac311d2..cfb8c87 100644
--- a/class_styleboximagemask.md
+++ b/class_styleboximagemask.md
@@ -4,38 +4,44 @@
Image mask based StyleBox, for mask test.
### Member Functions
- * void ** [set_image](#set_image) ** **(** [Image](class_image) image **)**
- * [Image](class_image) ** [get_image](#get_image) ** **(** **)** const
- * void ** [set_expand](#set_expand) ** **(** [bool](class_bool) expand **)**
- * [bool](class_bool) ** [get_expand](#get_expand) ** **(** **)** const
- * void ** [set_expand_margin_size](#set_expand_margin_size) ** **(** [int](class_int) margin, [real](class_real) size **)**
- * [real](class_real) ** [get_expand_margin_size](#get_expand_margin_size) ** **(** [int](class_int) arg0 **)** const
+ * void **[set_image](#set_image)** **(** [Image](class_image) image **)**
+ * [Image](class_image) **[get_image](#get_image)** **(** **)** const
+ * void **[set_expand](#set_expand)** **(** [bool](class_bool) expand **)**
+ * [bool](class_bool) **[get_expand](#get_expand)** **(** **)** const
+ * void **[set_expand_margin_size](#set_expand_margin_size)** **(** [int](class_int) margin, [real](class_real) size **)**
+ * [real](class_real) **[get_expand_margin_size](#get_expand_margin_size)** **(** [int](class_int) arg0 **)** const
### Description
This StyleBox is similar to [[styleboxtexture|StyleBoxTexture]], but only meant to be used for mask testing. It takes an image and applies stretch rules to determine if the poit clicked is masked or not.
### Member Function Description
+
#### set_image
- * void ** [set_image](#set_image) ** **(** [Image](class_image) image **)**
+ * void **[set_image](#set_image)** **(** [Image](class_image) image **)**
\\
Set the image used for mask testing. Pixels (converted to grey) that have a value, less than 0.5 will fail the test.
+
#### get_image
- * [Image](class_image) ** [get_image](#get_image) ** **(** **)** const
+ * [Image](class_image) **[get_image](#get_image)** **(** **)** const
\\
Return the image used for mask testing. (see [[#set_imag|set_imag]]).
+
#### set_expand
- * void ** [set_expand](#set_expand) ** **(** [bool](class_bool) expand **)**
+ * void **[set_expand](#set_expand)** **(** [bool](class_bool) expand **)**
\\
Set the expand property (default). When expanding, the image will use the same rules as [[styleboxtexture|StyleBoxTexture]] for expand. If not expanding, the image will always be tested at its original size.
+
#### get_expand
- * [bool](class_bool) ** [get_expand](#get_expand) ** **(** **)** const
+ * [bool](class_bool) **[get_expand](#get_expand)** **(** **)** const
\\
Return wether the expand property is set(default). When expanding, the image will use the same rules as [[styleboxtexture|StyleBoxTexture]] for expand. If not expanding, the image will always be tested at its original size.
+
#### set_expand_margin_size
- * void ** [set_expand_margin_size](#set_expand_margin_size) ** **(** [int](class_int) margin, [real](class_real) size **)**
+ * void **[set_expand_margin_size](#set_expand_margin_size)** **(** [int](class_int) margin, [real](class_real) size **)**
\\
Set an expand margin size (from enum MARGIN_*). Parts of the image below the size of the margin (and in the direction of the margin) will not expand.
+
#### get_expand_margin_size
- * [real](class_real) ** [get_expand_margin_size](#get_expand_margin_size) ** **(** [int](class_int) arg0 **)** const
+ * [real](class_real) **[get_expand_margin_size](#get_expand_margin_size)** **(** [int](class_int) arg0 **)** const
\\
Return the expand margin size (from enum MARGIN_*). Parts of the image below the size of the margin (and in the direction of the margin) will not expand.
diff --git a/class_styleboxtexture.md b/class_styleboxtexture.md
index 43680a6..3b4b837 100644
--- a/class_styleboxtexture.md
+++ b/class_styleboxtexture.md
@@ -4,14 +4,14 @@
Texture Based 3x3 scale style.
### Member Functions
- * void ** [set_texture](#set_texture) ** **(** [Texture](class_texture) texture **)**
- * [Texture](class_texture) ** [get_texture](#get_texture) ** **(** **)** const
- * void ** [set_margin_size](#set_margin_size) ** **(** [int](class_int) margin, [real](class_real) size **)**
- * [real](class_real) ** [get_margin_size](#get_margin_size) ** **(** [int](class_int) arg0 **)** const
- * void ** [set_expand_margin_size](#set_expand_margin_size) ** **(** [int](class_int) margin, [real](class_real) size **)**
- * [real](class_real) ** [get_expand_margin_size](#get_expand_margin_size) ** **(** [int](class_int) arg0 **)** const
- * void ** [set_draw_center](#set_draw_center) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [get_draw_center](#get_draw_center) ** **(** **)** const
+ * void **[set_texture](#set_texture)** **(** [Texture](class_texture) texture **)**
+ * [Texture](class_texture) **[get_texture](#get_texture)** **(** **)** const
+ * void **[set_margin_size](#set_margin_size)** **(** [int](class_int) margin, [real](class_real) size **)**
+ * [real](class_real) **[get_margin_size](#get_margin_size)** **(** [int](class_int) arg0 **)** const
+ * void **[set_expand_margin_size](#set_expand_margin_size)** **(** [int](class_int) margin, [real](class_real) size **)**
+ * [real](class_real) **[get_expand_margin_size](#get_expand_margin_size)** **(** [int](class_int) arg0 **)** const
+ * void **[set_draw_center](#set_draw_center)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[get_draw_center](#get_draw_center)** **(** **)** const
### Description
Texture Based 3x3 scale style. This stylebox performs a 3x3 scaling of a texture, where only the center cell is fully stretched. This allows for the easy creation of bordered styles.
diff --git a/class_surfacetool.md b/class_surfacetool.md
index c6cd506..5b0ddd1 100644
--- a/class_surfacetool.md
+++ b/class_surfacetool.md
@@ -4,23 +4,23 @@
Helper tool to create geometry.
### Member Functions
- * void ** [begin](#begin) ** **(** [int](class_int) primitive **)**
- * void ** [add_vertex](#add_vertex) ** **(** [Vector3](class_vector3) vertex **)**
- * void ** [add_color](#add_color) ** **(** [Color](class_color) color **)**
- * void ** [add_normal](#add_normal) ** **(** [Vector3](class_vector3) normal **)**
- * void ** [add_tangent](#add_tangent) ** **(** [Plane](class_plane) tangent **)**
- * void ** [add_uv](#add_uv) ** **(** [Vector2](class_vector2) uv **)**
- * void ** [add_uv2](#add_uv2) ** **(** [Vector2](class_vector2) uv2 **)**
- * void ** [add_bones](#add_bones) ** **(** [IntArray](class_intarray) bones **)**
- * void ** [add_weights](#add_weights) ** **(** [RealArray](class_realarray) weights **)**
- * void ** [set_material](#set_material) ** **(** [Material](class_material) material **)**
- * void ** [index](#index) ** **(** **)**
- * void ** [deindex](#deindex) ** **(** **)**
- * void ** [generate_flat_normals](#generate_flat_normals) ** **(** **)**
- * void ** [generate_smooth_normals](#generate_smooth_normals) ** **(** **)**
- * void ** [generate_tangents](#generate_tangents) ** **(** **)**
- * [Mesh](class_mesh) ** [commit](#commit) ** **(** [Mesh](class_mesh) existing=Object() **)**
- * void ** [clear](#clear) ** **(** **)**
+ * void **[begin](#begin)** **(** [int](class_int) primitive **)**
+ * void **[add_vertex](#add_vertex)** **(** [Vector3](class_vector3) vertex **)**
+ * void **[add_color](#add_color)** **(** [Color](class_color) color **)**
+ * void **[add_normal](#add_normal)** **(** [Vector3](class_vector3) normal **)**
+ * void **[add_tangent](#add_tangent)** **(** [Plane](class_plane) tangent **)**
+ * void **[add_uv](#add_uv)** **(** [Vector2](class_vector2) uv **)**
+ * void **[add_uv2](#add_uv2)** **(** [Vector2](class_vector2) uv2 **)**
+ * void **[add_bones](#add_bones)** **(** [IntArray](class_intarray) bones **)**
+ * void **[add_weights](#add_weights)** **(** [RealArray](class_realarray) weights **)**
+ * void **[set_material](#set_material)** **(** [Material](class_material) material **)**
+ * void **[index](#index)** **(** **)**
+ * void **[deindex](#deindex)** **(** **)**
+ * void **[generate_flat_normals](#generate_flat_normals)** **(** **)**
+ * void **[generate_smooth_normals](#generate_smooth_normals)** **(** **)**
+ * void **[generate_tangents](#generate_tangents)** **(** **)**
+ * [Mesh](class_mesh) **[commit](#commit)** **(** [Mesh](class_mesh) existing=Object() **)**
+ * void **[clear](#clear)** **(** **)**
### Description
Helper tool to create geometry.
diff --git a/class_tabcontainer.md b/class_tabcontainer.md
index 3baf25f..70b8fcb 100644
--- a/class_tabcontainer.md
+++ b/class_tabcontainer.md
@@ -4,20 +4,20 @@
Tabbed Container.
### Member Functions
- * [int](class_int) ** [get_tab_count](#get_tab_count) ** **(** **)** const
- * void ** [set_current_tab](#set_current_tab) ** **(** [int](class_int) tab_idx **)**
- * [int](class_int) ** [get_current_tab](#get_current_tab) ** **(** **)** const
- * void ** [set_tab_align](#set_tab_align) ** **(** [int](class_int) align **)**
- * [int](class_int) ** [get_tab_align](#get_tab_align) ** **(** **)** const
- * void ** [set_tabs_visible](#set_tabs_visible) ** **(** [bool](class_bool) visible **)**
- * [bool](class_bool) ** [are_tabs_visible](#are_tabs_visible) ** **(** **)** const
- * void ** [set_tab_title](#set_tab_title) ** **(** [int](class_int) tab_idx, [String](class_string) title **)**
- * [String](class_string) ** [get_tab_title](#get_tab_title) ** **(** [int](class_int) tab_idx **)** const
- * void ** [set_tab_icon](#set_tab_icon) ** **(** [int](class_int) tab_idx, [Texture](class_texture) icon **)**
- * [Texture](class_texture) ** [get_tab_icon](#get_tab_icon) ** **(** [int](class_int) tab_idx **)** const
+ * [int](class_int) **[get_tab_count](#get_tab_count)** **(** **)** const
+ * void **[set_current_tab](#set_current_tab)** **(** [int](class_int) tab_idx **)**
+ * [int](class_int) **[get_current_tab](#get_current_tab)** **(** **)** const
+ * void **[set_tab_align](#set_tab_align)** **(** [int](class_int) align **)**
+ * [int](class_int) **[get_tab_align](#get_tab_align)** **(** **)** const
+ * void **[set_tabs_visible](#set_tabs_visible)** **(** [bool](class_bool) visible **)**
+ * [bool](class_bool) **[are_tabs_visible](#are_tabs_visible)** **(** **)** const
+ * void **[set_tab_title](#set_tab_title)** **(** [int](class_int) tab_idx, [String](class_string) title **)**
+ * [String](class_string) **[get_tab_title](#get_tab_title)** **(** [int](class_int) tab_idx **)** const
+ * void **[set_tab_icon](#set_tab_icon)** **(** [int](class_int) tab_idx, [Texture](class_texture) icon **)**
+ * [Texture](class_texture) **[get_tab_icon](#get_tab_icon)** **(** [int](class_int) tab_idx **)** const
### Signals
- * ** tab_changed ** **(** [int](class_int) tab **)**
+ * **tab_changed** **(** [int](class_int) tab **)**
### Description
Tabbed Container. Contains several children controls, but shows only one at the same time. Clicking ont he top tabs allows to change the current visible one.\\
@@ -25,43 +25,53 @@ Tabbed Container. Contains several children controls, but shows only one at the
Children controls of this one automatically.
### Member Function Description
+
#### get_tab_count
- * [int](class_int) ** [get_tab_count](#get_tab_count) ** **(** **)** const
+ * [int](class_int) **[get_tab_count](#get_tab_count)** **(** **)** const
\\
Return the amount of tabs.
+
#### set_current_tab
- * void ** [set_current_tab](#set_current_tab) ** **(** [int](class_int) tab_idx **)**
+ * void **[set_current_tab](#set_current_tab)** **(** [int](class_int) tab_idx **)**
\\
Bring a tab (and the Control it represents) to the front, and hide the rest.
+
#### get_current_tab
- * [int](class_int) ** [get_current_tab](#get_current_tab) ** **(** **)** const
+ * [int](class_int) **[get_current_tab](#get_current_tab)** **(** **)** const
\\
Return the current tab that is being showed.
+
#### set_tab_align
- * void ** [set_tab_align](#set_tab_align) ** **(** [int](class_int) align **)**
+ * void **[set_tab_align](#set_tab_align)** **(** [int](class_int) align **)**
\\
Set tab alignment, from the ALIGN_* enum. Moves tabs to the left, right or center.
+
#### get_tab_align
- * [int](class_int) ** [get_tab_align](#get_tab_align) ** **(** **)** const
+ * [int](class_int) **[get_tab_align](#get_tab_align)** **(** **)** const
\\
Return tab alignment, from the ALIGN_* enum
+
#### set_tabs_visible
- * void ** [set_tabs_visible](#set_tabs_visible) ** **(** [bool](class_bool) visible **)**
+ * void **[set_tabs_visible](#set_tabs_visible)** **(** [bool](class_bool) visible **)**
\\
Set whether the tabs should be visible or hidden.
+
#### are_tabs_visible
- * [bool](class_bool) ** [are_tabs_visible](#are_tabs_visible) ** **(** **)** const
+ * [bool](class_bool) **[are_tabs_visible](#are_tabs_visible)** **(** **)** const
\\
Return whether the tabs should be visible or hidden.
+
#### set_tab_title
- * void ** [set_tab_title](#set_tab_title) ** **(** [int](class_int) tab_idx, [String](class_string) title **)**
+ * void **[set_tab_title](#set_tab_title)** **(** [int](class_int) tab_idx, [String](class_string) title **)**
\\
Set a title for the tab. Tab titles are by default the children node name, but this can be overriden.
+
#### get_tab_title
- * [String](class_string) ** [get_tab_title](#get_tab_title) ** **(** [int](class_int) tab_idx **)** const
+ * [String](class_string) **[get_tab_title](#get_tab_title)** **(** [int](class_int) tab_idx **)** const
\\
Return the title for the tab. Tab titles are by default the children node name, but this can be overriden.
+
#### set_tab_icon
- * void ** [set_tab_icon](#set_tab_icon) ** **(** [int](class_int) tab_idx, [Texture](class_texture) icon **)**
+ * void **[set_tab_icon](#set_tab_icon)** **(** [int](class_int) tab_idx, [Texture](class_texture) icon **)**
\\
Set an icon for a tab.
diff --git a/class_tabs.md b/class_tabs.md
index ea23295..43d5ee2 100644
--- a/class_tabs.md
+++ b/class_tabs.md
@@ -4,17 +4,17 @@
Tabs Control.
### Member Functions
- * [int](class_int) ** [get_tab_count](#get_tab_count) ** **(** **)** const
- * void ** [set_current_tab](#set_current_tab) ** **(** [int](class_int) tab_idx **)**
- * [int](class_int) ** [get_current_tab](#get_current_tab) ** **(** **)** const
- * void ** [set_tab_title](#set_tab_title) ** **(** [int](class_int) tab_idx, [String](class_string) title **)**
- * [String](class_string) ** [get_tab_title](#get_tab_title) ** **(** [int](class_int) tab_idx **)** const
- * void ** [set_tab_icon](#set_tab_icon) ** **(** [int](class_int) tab_idx, [Texture](class_texture) icon **)**
- * [Texture](class_texture) ** [get_tab_icon](#get_tab_icon) ** **(** [int](class_int) tab_idx **)** const
- * void ** [remove_tab](#remove_tab) ** **(** [int](class_int) tab_idx **)**
+ * [int](class_int) **[get_tab_count](#get_tab_count)** **(** **)** const
+ * void **[set_current_tab](#set_current_tab)** **(** [int](class_int) tab_idx **)**
+ * [int](class_int) **[get_current_tab](#get_current_tab)** **(** **)** const
+ * void **[set_tab_title](#set_tab_title)** **(** [int](class_int) tab_idx, [String](class_string) title **)**
+ * [String](class_string) **[get_tab_title](#get_tab_title)** **(** [int](class_int) tab_idx **)** const
+ * void **[set_tab_icon](#set_tab_icon)** **(** [int](class_int) tab_idx, [Texture](class_texture) icon **)**
+ * [Texture](class_texture) **[get_tab_icon](#get_tab_icon)** **(** [int](class_int) tab_idx **)** const
+ * void **[remove_tab](#remove_tab)** **(** [int](class_int) tab_idx **)**
### Signals
- * ** tab_changed ** **(** [int](class_int) tab **)**
+ * **tab_changed** **(** [int](class_int) tab **)**
### Description
Simple tabs control, similar to [[tabcontainer|TabContainer]] but is only in charge of drawing tabs, not interact with children.
diff --git a/class_tcp_server.md b/class_tcp_server.md
index 4b3fbc0..ae7c2b9 100644
--- a/class_tcp_server.md
+++ b/class_tcp_server.md
@@ -4,28 +4,32 @@
TCP Server.
### Member Functions
- * [int](class_int) ** [listen](#listen) ** **(** [int](class_int) port, [StringArray](class_stringarray) accepted_hosts=StringArray() **)**
- * [bool](class_bool) ** [is_connection_available](#is_connection_available) ** **(** **)** const
- * [Object](class_object) ** [take_connection](#take_connection) ** **(** **)**
- * void ** [stop](#stop) ** **(** **)**
+ * [int](class_int) **[listen](#listen)** **(** [int](class_int) port, [StringArray](class_stringarray) accepted_hosts=StringArray() **)**
+ * [bool](class_bool) **[is_connection_available](#is_connection_available)** **(** **)** const
+ * [Object](class_object) **[take_connection](#take_connection)** **(** **)**
+ * void **[stop](#stop)** **(** **)**
### Description
TCP Server class. Listens to connections on a port and returns a StreamPeerTCP when got a connection.
### Member Function Description
+
#### listen
- * [int](class_int) ** [listen](#listen) ** **(** [int](class_int) port, [StringArray](class_stringarray) accepted_hosts=StringArray() **)**
+ * [int](class_int) **[listen](#listen)** **(** [int](class_int) port, [StringArray](class_stringarray) accepted_hosts=StringArray() **)**
\\
Listen on a port, alternatively give a white-list of accepted hosts.
+
#### is_connection_available
- * [bool](class_bool) ** [is_connection_available](#is_connection_available) ** **(** **)** const
+ * [bool](class_bool) **[is_connection_available](#is_connection_available)** **(** **)** const
\\
Return true if a connection is available for taking.
+
#### take_connection
- * [Object](class_object) ** [take_connection](#take_connection) ** **(** **)**
+ * [Object](class_object) **[take_connection](#take_connection)** **(** **)**
\\
If a connection is available, return a StreamPeerTCP with the connection/
+
#### stop
- * void ** [stop](#stop) ** **(** **)**
+ * void **[stop](#stop)** **(** **)**
\\
Stop listening.
diff --git a/class_textedit.md b/class_textedit.md
index fffca93..eb88d1d 100644
--- a/class_textedit.md
+++ b/class_textedit.md
@@ -4,45 +4,45 @@
Multiline text editing control.
### Member Functions
- * void ** [set_text](#set_text) ** **(** [String](class_string) text **)**
- * void ** [insert_text_at_cursor](#insert_text_at_cursor) ** **(** [String](class_string) text **)**
- * [int](class_int) ** [get_line_count](#get_line_count) ** **(** **)** const
- * [String](class_string) ** [get_text](#get_text) ** **(** **)**
- * [String](class_string) ** [get_line](#get_line) ** **(** [int](class_int) arg0 **)** const
- * void ** [cursor_set_column](#cursor_set_column) ** **(** [int](class_int) column **)**
- * void ** [cursor_set_line](#cursor_set_line) ** **(** [int](class_int) line **)**
- * [int](class_int) ** [cursor_get_column](#cursor_get_column) ** **(** **)** const
- * [int](class_int) ** [cursor_get_line](#cursor_get_line) ** **(** **)** const
- * void ** [set_readonly](#set_readonly) ** **(** [bool](class_bool) enable **)**
- * void ** [set_wrap](#set_wrap) ** **(** [bool](class_bool) enable **)**
- * void ** [set_max_chars](#set_max_chars) ** **(** [int](class_int) amount **)**
- * void ** [cut](#cut) ** **(** **)**
- * void ** [copy](#copy) ** **(** **)**
- * void ** [paste](#paste) ** **(** **)**
- * void ** [select_all](#select_all) ** **(** **)**
- * void ** [select](#select) ** **(** [int](class_int) from_line, [int](class_int) from_column, [int](class_int) to_line, [int](class_int) to_column **)**
- * [bool](class_bool) ** [is_selection_active](#is_selection_active) ** **(** **)** const
- * [int](class_int) ** [get_selection_from_line](#get_selection_from_line) ** **(** **)** const
- * [int](class_int) ** [get_selection_from_column](#get_selection_from_column) ** **(** **)** const
- * [int](class_int) ** [get_selection_to_line](#get_selection_to_line) ** **(** **)** const
- * [int](class_int) ** [get_selection_to_column](#get_selection_to_column) ** **(** **)** const
- * [String](class_string) ** [get_selection_text](#get_selection_text) ** **(** **)** const
- * [IntArray](class_intarray) ** [search](#search) ** **(** [String](class_string) flags, [int](class_int) from_line, [int](class_int) from_column, [int](class_int) to_line **)** const
- * void ** [undo](#undo) ** **(** **)**
- * void ** [redo](#redo) ** **(** **)**
- * void ** [clear_undo_history](#clear_undo_history) ** **(** **)**
- * void ** [set_syntax_coloring](#set_syntax_coloring) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_syntax_coloring_enabled](#is_syntax_coloring_enabled) ** **(** **)** const
- * void ** [add_keyword_color](#add_keyword_color) ** **(** [String](class_string) keyword, [Color](class_color) color **)**
- * void ** [add_color_region](#add_color_region) ** **(** [String](class_string) begin_key, [String](class_string) end_key, [Color](class_color) color, [bool](class_bool) line_only=false **)**
- * void ** [set_symbol_color](#set_symbol_color) ** **(** [Color](class_color) color **)**
- * void ** [set_custom_bg_color](#set_custom_bg_color) ** **(** [Color](class_color) color **)**
- * void ** [clear_colors](#clear_colors) ** **(** **)**
+ * void **[set_text](#set_text)** **(** [String](class_string) text **)**
+ * void **[insert_text_at_cursor](#insert_text_at_cursor)** **(** [String](class_string) text **)**
+ * [int](class_int) **[get_line_count](#get_line_count)** **(** **)** const
+ * [String](class_string) **[get_text](#get_text)** **(** **)**
+ * [String](class_string) **[get_line](#get_line)** **(** [int](class_int) arg0 **)** const
+ * void **[cursor_set_column](#cursor_set_column)** **(** [int](class_int) column **)**
+ * void **[cursor_set_line](#cursor_set_line)** **(** [int](class_int) line **)**
+ * [int](class_int) **[cursor_get_column](#cursor_get_column)** **(** **)** const
+ * [int](class_int) **[cursor_get_line](#cursor_get_line)** **(** **)** const
+ * void **[set_readonly](#set_readonly)** **(** [bool](class_bool) enable **)**
+ * void **[set_wrap](#set_wrap)** **(** [bool](class_bool) enable **)**
+ * void **[set_max_chars](#set_max_chars)** **(** [int](class_int) amount **)**
+ * void **[cut](#cut)** **(** **)**
+ * void **[copy](#copy)** **(** **)**
+ * void **[paste](#paste)** **(** **)**
+ * void **[select_all](#select_all)** **(** **)**
+ * void **[select](#select)** **(** [int](class_int) from_line, [int](class_int) from_column, [int](class_int) to_line, [int](class_int) to_column **)**
+ * [bool](class_bool) **[is_selection_active](#is_selection_active)** **(** **)** const
+ * [int](class_int) **[get_selection_from_line](#get_selection_from_line)** **(** **)** const
+ * [int](class_int) **[get_selection_from_column](#get_selection_from_column)** **(** **)** const
+ * [int](class_int) **[get_selection_to_line](#get_selection_to_line)** **(** **)** const
+ * [int](class_int) **[get_selection_to_column](#get_selection_to_column)** **(** **)** const
+ * [String](class_string) **[get_selection_text](#get_selection_text)** **(** **)** const
+ * [IntArray](class_intarray) **[search](#search)** **(** [String](class_string) flags, [int](class_int) from_line, [int](class_int) from_column, [int](class_int) to_line **)** const
+ * void **[undo](#undo)** **(** **)**
+ * void **[redo](#redo)** **(** **)**
+ * void **[clear_undo_history](#clear_undo_history)** **(** **)**
+ * void **[set_syntax_coloring](#set_syntax_coloring)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_syntax_coloring_enabled](#is_syntax_coloring_enabled)** **(** **)** const
+ * void **[add_keyword_color](#add_keyword_color)** **(** [String](class_string) keyword, [Color](class_color) color **)**
+ * void **[add_color_region](#add_color_region)** **(** [String](class_string) begin_key, [String](class_string) end_key, [Color](class_color) color, [bool](class_bool) line_only=false **)**
+ * void **[set_symbol_color](#set_symbol_color)** **(** [Color](class_color) color **)**
+ * void **[set_custom_bg_color](#set_custom_bg_color)** **(** [Color](class_color) color **)**
+ * void **[clear_colors](#clear_colors)** **(** **)**
### Signals
- * ** text_changed ** **(** **)**
- * ** cursor_changed ** **(** **)**
- * ** request_completion ** **(** [String](class_string) keyword, [int](class_int) line **)**
+ * **text_changed** **(** **)**
+ * **cursor_changed** **(** **)**
+ * **request_completion** **(** [String](class_string) keyword, [int](class_int) line **)**
### Numeric Constants
* **SEARCH_MATCH_CASE** = **1** - Match case when searching.
@@ -53,139 +53,173 @@ Multiline text editing control.
TextEdit is meant for editing large, multiline text. It also has facilities for editing code, such as syntax highlighting support and multiple levels of undo/redo.
### Member Function Description
+
#### set_text
- * void ** [set_text](#set_text) ** **(** [String](class_string) text **)**
+ * void **[set_text](#set_text)** **(** [String](class_string) text **)**
\\
Set the entire text.
+
#### insert_text_at_cursor
- * void ** [insert_text_at_cursor](#insert_text_at_cursor) ** **(** [String](class_string) text **)**
+ * void **[insert_text_at_cursor](#insert_text_at_cursor)** **(** [String](class_string) text **)**
\\
Insert a given text at the cursor position.
+
#### get_line_count
- * [int](class_int) ** [get_line_count](#get_line_count) ** **(** **)** const
+ * [int](class_int) **[get_line_count](#get_line_count)** **(** **)** const
\\
Return the amount of total lines in the text.
+
#### get_text
- * [String](class_string) ** [get_text](#get_text) ** **(** **)**
+ * [String](class_string) **[get_text](#get_text)** **(** **)**
\\
Return the whole text.
+
#### get_line
- * [String](class_string) ** [get_line](#get_line) ** **(** [int](class_int) arg0 **)** const
+ * [String](class_string) **[get_line](#get_line)** **(** [int](class_int) arg0 **)** const
\\
Return the text of a specific line.
+
#### cursor_set_column
- * void ** [cursor_set_column](#cursor_set_column) ** **(** [int](class_int) column **)**
+ * void **[cursor_set_column](#cursor_set_column)** **(** [int](class_int) column **)**
\\
Set the current column of the text editor.
+
#### cursor_set_line
- * void ** [cursor_set_line](#cursor_set_line) ** **(** [int](class_int) line **)**
+ * void **[cursor_set_line](#cursor_set_line)** **(** [int](class_int) line **)**
\\
Set the current line of the text editor.
+
#### cursor_get_column
- * [int](class_int) ** [cursor_get_column](#cursor_get_column) ** **(** **)** const
+ * [int](class_int) **[cursor_get_column](#cursor_get_column)** **(** **)** const
\\
Return the column the editing cursor is at.
+
#### cursor_get_line
- * [int](class_int) ** [cursor_get_line](#cursor_get_line) ** **(** **)** const
+ * [int](class_int) **[cursor_get_line](#cursor_get_line)** **(** **)** const
\\
Return the line the editing cursor is at.
+
#### set_readonly
- * void ** [set_readonly](#set_readonly) ** **(** [bool](class_bool) enable **)**
+ * void **[set_readonly](#set_readonly)** **(** [bool](class_bool) enable **)**
\\
Set the text editor as read-only. Text can be displayed but not edited.
+
#### set_wrap
- * void ** [set_wrap](#set_wrap) ** **(** [bool](class_bool) enable **)**
+ * void **[set_wrap](#set_wrap)** **(** [bool](class_bool) enable **)**
\\
Enable text wrapping when it goes beyond he edge of what is visible.
+
#### set_max_chars
- * void ** [set_max_chars](#set_max_chars) ** **(** [int](class_int) amount **)**
+ * void **[set_max_chars](#set_max_chars)** **(** [int](class_int) amount **)**
\\
Set the maximum amount of characters editable.
+
#### cut
- * void ** [cut](#cut) ** **(** **)**
+ * void **[cut](#cut)** **(** **)**
\\
Cut the current selection.
+
#### copy
- * void ** [copy](#copy) ** **(** **)**
+ * void **[copy](#copy)** **(** **)**
\\
Copy the current selection.
+
#### paste
- * void ** [paste](#paste) ** **(** **)**
+ * void **[paste](#paste)** **(** **)**
\\
Paste the current selection.
+
#### select_all
- * void ** [select_all](#select_all) ** **(** **)**
+ * void **[select_all](#select_all)** **(** **)**
\\
Select all the text.
+
#### select
- * void ** [select](#select) ** **(** [int](class_int) from_line, [int](class_int) from_column, [int](class_int) to_line, [int](class_int) to_column **)**
+ * void **[select](#select)** **(** [int](class_int) from_line, [int](class_int) from_column, [int](class_int) to_line, [int](class_int) to_column **)**
\\
Perform selection, from line/column to line/column.
+
#### is_selection_active
- * [bool](class_bool) ** [is_selection_active](#is_selection_active) ** **(** **)** const
+ * [bool](class_bool) **[is_selection_active](#is_selection_active)** **(** **)** const
\\
Return true if the selection is active.
+
#### get_selection_from_line
- * [int](class_int) ** [get_selection_from_line](#get_selection_from_line) ** **(** **)** const
+ * [int](class_int) **[get_selection_from_line](#get_selection_from_line)** **(** **)** const
\\
Return the selection begin line.
+
#### get_selection_from_column
- * [int](class_int) ** [get_selection_from_column](#get_selection_from_column) ** **(** **)** const
+ * [int](class_int) **[get_selection_from_column](#get_selection_from_column)** **(** **)** const
\\
Return the selection begin column.
+
#### get_selection_to_line
- * [int](class_int) ** [get_selection_to_line](#get_selection_to_line) ** **(** **)** const
+ * [int](class_int) **[get_selection_to_line](#get_selection_to_line)** **(** **)** const
\\
Return the selection end line.
+
#### get_selection_to_column
- * [int](class_int) ** [get_selection_to_column](#get_selection_to_column) ** **(** **)** const
+ * [int](class_int) **[get_selection_to_column](#get_selection_to_column)** **(** **)** const
\\
Return the selection end column.
+
#### get_selection_text
- * [String](class_string) ** [get_selection_text](#get_selection_text) ** **(** **)** const
+ * [String](class_string) **[get_selection_text](#get_selection_text)** **(** **)** const
\\
Return the text inside the selection.
+
#### search
- * [IntArray](class_intarray) ** [search](#search) ** **(** [String](class_string) flags, [int](class_int) from_line, [int](class_int) from_column, [int](class_int) to_line **)** const
+ * [IntArray](class_intarray) **[search](#search)** **(** [String](class_string) flags, [int](class_int) from_line, [int](class_int) from_column, [int](class_int) to_line **)** const
\\
Perform a search inside the text. Search flags can be specified in the SEARCH_* enum.
+
#### undo
- * void ** [undo](#undo) ** **(** **)**
+ * void **[undo](#undo)** **(** **)**
\\
Perform undo operation.
+
#### redo
- * void ** [redo](#redo) ** **(** **)**
+ * void **[redo](#redo)** **(** **)**
\\
Perform redo operation.
+
#### clear_undo_history
- * void ** [clear_undo_history](#clear_undo_history) ** **(** **)**
+ * void **[clear_undo_history](#clear_undo_history)** **(** **)**
\\
Clear the undo history.
+
#### set_syntax_coloring
- * void ** [set_syntax_coloring](#set_syntax_coloring) ** **(** [bool](class_bool) enable **)**
+ * void **[set_syntax_coloring](#set_syntax_coloring)** **(** [bool](class_bool) enable **)**
\\
Set to enable the syntax coloring.
+
#### is_syntax_coloring_enabled
- * [bool](class_bool) ** [is_syntax_coloring_enabled](#is_syntax_coloring_enabled) ** **(** **)** const
+ * [bool](class_bool) **[is_syntax_coloring_enabled](#is_syntax_coloring_enabled)** **(** **)** const
\\
Return true if the syntax coloring is enabled.
+
#### add_keyword_color
- * void ** [add_keyword_color](#add_keyword_color) ** **(** [String](class_string) keyword, [Color](class_color) color **)**
+ * void **[add_keyword_color](#add_keyword_color)** **(** [String](class_string) keyword, [Color](class_color) color **)**
\\
Add a keyword and it's color.
+
#### add_color_region
- * void ** [add_color_region](#add_color_region) ** **(** [String](class_string) begin_key, [String](class_string) end_key, [Color](class_color) color, [bool](class_bool) line_only=false **)**
+ * void **[add_color_region](#add_color_region)** **(** [String](class_string) begin_key, [String](class_string) end_key, [Color](class_color) color, [bool](class_bool) line_only=false **)**
\\
Add color region (given the delimiters) and it's colors.
+
#### set_symbol_color
- * void ** [set_symbol_color](#set_symbol_color) ** **(** [Color](class_color) color **)**
+ * void **[set_symbol_color](#set_symbol_color)** **(** [Color](class_color) color **)**
\\
Set the color for symbols.
+
#### set_custom_bg_color
- * void ** [set_custom_bg_color](#set_custom_bg_color) ** **(** [Color](class_color) color **)**
+ * void **[set_custom_bg_color](#set_custom_bg_color)** **(** [Color](class_color) color **)**
\\
Set a custom background color. A background color with alpha==0 disables this.
+
#### clear_colors
- * void ** [clear_colors](#clear_colors) ** **(** **)**
+ * void **[clear_colors](#clear_colors)** **(** **)**
\\
Clear all the syntax coloring information.
diff --git a/class_texture.md b/class_texture.md
index 931183d..1fab6c6 100644
--- a/class_texture.md
+++ b/class_texture.md
@@ -4,16 +4,16 @@
Texture for 2D and 3D.
### Member Functions
- * [int](class_int) ** [get_width](#get_width) ** **(** **)** const
- * [int](class_int) ** [get_height](#get_height) ** **(** **)** const
- * [Vector2](class_vector2) ** [get_size](#get_size) ** **(** **)** const
- * [RID](class_rid) ** [get_rid](#get_rid) ** **(** **)** const
- * [bool](class_bool) ** [has_alpha](#has_alpha) ** **(** **)** const
- * void ** [set_flags](#set_flags) ** **(** [int](class_int) flags **)**
- * [int](class_int) ** [get_flags](#get_flags) ** **(** **)** const
- * void ** [draw](#draw) ** **(** [RID](class_rid) canvas_item, [Vector2](class_vector2) pos, [Color](class_color) modulate=Color(1,1,1,1) **)** const
- * void ** [draw_rect](#draw_rect) ** **(** [RID](class_rid) canvas_item, [Rect2](class_rect2) rect, [bool](class_bool) tile, [Color](class_color) modulate=Color(1,1,1,1) **)** const
- * void ** [draw_rect_region](#draw_rect_region) ** **(** [RID](class_rid) canvas_item, [Rect2](class_rect2) rect, [Rect2](class_rect2) src_rect, [Color](class_color) modulate=Color(1,1,1,1) **)** const
+ * [int](class_int) **[get_width](#get_width)** **(** **)** const
+ * [int](class_int) **[get_height](#get_height)** **(** **)** const
+ * [Vector2](class_vector2) **[get_size](#get_size)** **(** **)** const
+ * [RID](class_rid) **[get_rid](#get_rid)** **(** **)** const
+ * [bool](class_bool) **[has_alpha](#has_alpha)** **(** **)** const
+ * void **[set_flags](#set_flags)** **(** [int](class_int) flags **)**
+ * [int](class_int) **[get_flags](#get_flags)** **(** **)** const
+ * void **[draw](#draw)** **(** [RID](class_rid) canvas_item, [Vector2](class_vector2) pos, [Color](class_color) modulate=Color(1,1,1,1) **)** const
+ * void **[draw_rect](#draw_rect)** **(** [RID](class_rid) canvas_item, [Rect2](class_rect2) rect, [bool](class_bool) tile, [Color](class_color) modulate=Color(1,1,1,1) **)** const
+ * void **[draw_rect_region](#draw_rect_region)** **(** [RID](class_rid) canvas_item, [Rect2](class_rect2) rect, [Rect2](class_rect2) src_rect, [Color](class_color) modulate=Color(1,1,1,1) **)** const
### Numeric Constants
* **FLAG_MIPMAPS** = **1** - Generate mipmaps.
@@ -26,31 +26,38 @@ Texture for 2D and 3D.
A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [[sprite|Sprite]] or GUI [[control|Control]]s.
### Member Function Description
+
#### get_width
- * [int](class_int) ** [get_width](#get_width) ** **(** **)** const
+ * [int](class_int) **[get_width](#get_width)** **(** **)** const
\\
Return the texture width.
+
#### get_height
- * [int](class_int) ** [get_height](#get_height) ** **(** **)** const
+ * [int](class_int) **[get_height](#get_height)** **(** **)** const
\\
Return the texture height.
+
#### get_size
- * [Vector2](class_vector2) ** [get_size](#get_size) ** **(** **)** const
+ * [Vector2](class_vector2) **[get_size](#get_size)** **(** **)** const
\\
Return the texture size.
+
#### get_rid
- * [RID](class_rid) ** [get_rid](#get_rid) ** **(** **)** const
+ * [RID](class_rid) **[get_rid](#get_rid)** **(** **)** const
\\
Return the texture RID as used in the [[visualserver|VisualServer]].
+
#### set_flags
- * void ** [set_flags](#set_flags) ** **(** [int](class_int) flags **)**
+ * void **[set_flags](#set_flags)** **(** [int](class_int) flags **)**
\\
Change the texture flags.
+
#### get_flags
- * [int](class_int) ** [get_flags](#get_flags) ** **(** **)** const
+ * [int](class_int) **[get_flags](#get_flags)** **(** **)** const
\\
Return the current texture flags.
+
#### draw
- * void ** [draw](#draw) ** **(** [RID](class_rid) canvas_item, [Vector2](class_vector2) pos, [Color](class_color) modulate=Color(1,1,1,1) **)** const
+ * void **[draw](#draw)** **(** [RID](class_rid) canvas_item, [Vector2](class_vector2) pos, [Color](class_color) modulate=Color(1,1,1,1) **)** const
\\
Draw the texture into a a [[visualserver|VisualServer]] canvas item.
diff --git a/class_texturebutton.md b/class_texturebutton.md
index b09aa6f..32922be 100644
--- a/class_texturebutton.md
+++ b/class_texturebutton.md
@@ -4,18 +4,18 @@
Button that can be themed with textures.
### Member Functions
- * void ** [set_normal_texture](#set_normal_texture) ** **(** [Texture](class_texture) texture **)**
- * void ** [set_pressed_texture](#set_pressed_texture) ** **(** [Texture](class_texture) texture **)**
- * void ** [set_hover_texture](#set_hover_texture) ** **(** [Texture](class_texture) texture **)**
- * void ** [set_disabled_texture](#set_disabled_texture) ** **(** [Texture](class_texture) texture **)**
- * void ** [set_focused_texture](#set_focused_texture) ** **(** [Texture](class_texture) texture **)**
- * void ** [set_click_mask](#set_click_mask) ** **(** [BitMap](class_bitmap) mask **)**
- * [Texture](class_texture) ** [get_normal_texture](#get_normal_texture) ** **(** **)** const
- * [Texture](class_texture) ** [get_pressed_texture](#get_pressed_texture) ** **(** **)** const
- * [Texture](class_texture) ** [get_hover_texture](#get_hover_texture) ** **(** **)** const
- * [Texture](class_texture) ** [get_disabled_texture](#get_disabled_texture) ** **(** **)** const
- * [Texture](class_texture) ** [get_focused_texture](#get_focused_texture) ** **(** **)** const
- * [BitMap](class_bitmap) ** [get_click_mask](#get_click_mask) ** **(** **)** const
+ * void **[set_normal_texture](#set_normal_texture)** **(** [Texture](class_texture) texture **)**
+ * void **[set_pressed_texture](#set_pressed_texture)** **(** [Texture](class_texture) texture **)**
+ * void **[set_hover_texture](#set_hover_texture)** **(** [Texture](class_texture) texture **)**
+ * void **[set_disabled_texture](#set_disabled_texture)** **(** [Texture](class_texture) texture **)**
+ * void **[set_focused_texture](#set_focused_texture)** **(** [Texture](class_texture) texture **)**
+ * void **[set_click_mask](#set_click_mask)** **(** [BitMap](class_bitmap) mask **)**
+ * [Texture](class_texture) **[get_normal_texture](#get_normal_texture)** **(** **)** const
+ * [Texture](class_texture) **[get_pressed_texture](#get_pressed_texture)** **(** **)** const
+ * [Texture](class_texture) **[get_hover_texture](#get_hover_texture)** **(** **)** const
+ * [Texture](class_texture) **[get_disabled_texture](#get_disabled_texture)** **(** **)** const
+ * [Texture](class_texture) **[get_focused_texture](#get_focused_texture)** **(** **)** const
+ * [BitMap](class_bitmap) **[get_click_mask](#get_click_mask)** **(** **)** const
### Description
Button that can be themed with textures. This is like a regular [[button|Button]] but can be themed by assigning textures to it. This button is intended to be easy to theme, however a regular button can expand (that uses styleboxes) and still be better if the interface is expect to have internationalization of texts.\\
diff --git a/class_textureframe.md b/class_textureframe.md
index 742e450..49b2dad 100644
--- a/class_textureframe.md
+++ b/class_textureframe.md
@@ -4,12 +4,12 @@
Control Frame that draws a texture.
### Member Functions
- * void ** [set_texture](#set_texture) ** **(** [Object](class_object) texture **)**
- * [Object](class_object) ** [get_texture](#get_texture) ** **(** **)** const
- * void ** [set_modulate](#set_modulate) ** **(** [Color](class_color) modulate **)**
- * [Color](class_color) ** [get_modulate](#get_modulate) ** **(** **)** const
- * void ** [set_expand](#set_expand) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [has_expand](#has_expand) ** **(** **)** const
+ * void **[set_texture](#set_texture)** **(** [Object](class_object) texture **)**
+ * [Object](class_object) **[get_texture](#get_texture)** **(** **)** const
+ * void **[set_modulate](#set_modulate)** **(** [Color](class_color) modulate **)**
+ * [Color](class_color) **[get_modulate](#get_modulate)** **(** **)** const
+ * void **[set_expand](#set_expand)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[has_expand](#has_expand)** **(** **)** const
### Description
Control frame that simply draws an assigned texture. It can stretch or not. It's a simple way to just show an image in a UI.
diff --git a/class_textureprogress.md b/class_textureprogress.md
index 2003f11..8921873 100644
--- a/class_textureprogress.md
+++ b/class_textureprogress.md
@@ -4,12 +4,12 @@
Textured progress bar implementation.
### Member Functions
- * void ** [set_under_texture](#set_under_texture) ** **(** [Object](class_object) tex **)**
- * [Object](class_object) ** [get_under_texture](#get_under_texture) ** **(** **)** const
- * void ** [set_progress_texture](#set_progress_texture) ** **(** [Object](class_object) tex **)**
- * [Object](class_object) ** [get_progress_texture](#get_progress_texture) ** **(** **)** const
- * void ** [set_over_texture](#set_over_texture) ** **(** [Object](class_object) tex **)**
- * [Object](class_object) ** [get_over_texture](#get_over_texture) ** **(** **)** const
+ * void **[set_under_texture](#set_under_texture)** **(** [Object](class_object) tex **)**
+ * [Object](class_object) **[get_under_texture](#get_under_texture)** **(** **)** const
+ * void **[set_progress_texture](#set_progress_texture)** **(** [Object](class_object) tex **)**
+ * [Object](class_object) **[get_progress_texture](#get_progress_texture)** **(** **)** const
+ * void **[set_over_texture](#set_over_texture)** **(** [Object](class_object) tex **)**
+ * [Object](class_object) **[get_over_texture](#get_over_texture)** **(** **)** const
### Description
[[progressbar|ProgressBar]] implementation that is easier to theme (by just passing a few textures).
diff --git a/class_theme.md b/class_theme.md
index d573c47..b50de89 100644
--- a/class_theme.md
+++ b/class_theme.md
@@ -4,33 +4,33 @@
Theme for controls.
### Member Functions
- * void ** [set_icon](#set_icon) ** **(** [String](class_string) name, [String](class_string) type, [Texture](class_texture) texture **)**
- * [Texture](class_texture) ** [get_icon](#get_icon) ** **(** [String](class_string) name, [String](class_string) type **)** const
- * [bool](class_bool) ** [has_icon](#has_icon) ** **(** [String](class_string) name, [String](class_string) type **)** const
- * void ** [clear_icon](#clear_icon) ** **(** [String](class_string) name, [String](class_string) type **)**
- * [StringArray](class_stringarray) ** [get_icon_list](#get_icon_list) ** **(** [String](class_string) arg0 **)** const
- * void ** [set_stylebox](#set_stylebox) ** **(** [String](class_string) name, [String](class_string) type, [StyleBox](class_stylebox) texture **)**
- * [StyleBox](class_stylebox) ** [get_stylebox](#get_stylebox) ** **(** [String](class_string) name, [String](class_string) type **)** const
- * [bool](class_bool) ** [has_stylebox](#has_stylebox) ** **(** [String](class_string) name, [String](class_string) type **)** const
- * void ** [clear_stylebox](#clear_stylebox) ** **(** [String](class_string) name, [String](class_string) type **)**
- * [StringArray](class_stringarray) ** [get_stylebox_list](#get_stylebox_list) ** **(** [String](class_string) arg0 **)** const
- * void ** [set_font](#set_font) ** **(** [String](class_string) name, [String](class_string) type, [Font](class_font) font **)**
- * [Font](class_font) ** [get_font](#get_font) ** **(** [String](class_string) name, [String](class_string) type **)** const
- * [bool](class_bool) ** [has_font](#has_font) ** **(** [String](class_string) name, [String](class_string) type **)** const
- * void ** [clear_font](#clear_font) ** **(** [String](class_string) name, [String](class_string) type **)**
- * [StringArray](class_stringarray) ** [get_font_list](#get_font_list) ** **(** [String](class_string) arg0 **)** const
- * void ** [set_color](#set_color) ** **(** [String](class_string) name, [String](class_string) type, [Color](class_color) color **)**
- * [Color](class_color) ** [get_color](#get_color) ** **(** [String](class_string) name, [String](class_string) type **)** const
- * [bool](class_bool) ** [has_color](#has_color) ** **(** [String](class_string) name, [String](class_string) type **)** const
- * void ** [clear_color](#clear_color) ** **(** [String](class_string) name, [String](class_string) type **)**
- * [StringArray](class_stringarray) ** [get_color_list](#get_color_list) ** **(** [String](class_string) arg0 **)** const
- * void ** [set_constant](#set_constant) ** **(** [String](class_string) name, [String](class_string) type, [int](class_int) constant **)**
- * [int](class_int) ** [get_constant](#get_constant) ** **(** [String](class_string) name, [String](class_string) type **)** const
- * [bool](class_bool) ** [has_constant](#has_constant) ** **(** [String](class_string) name, [String](class_string) type **)** const
- * void ** [clear_constant](#clear_constant) ** **(** [String](class_string) name, [String](class_string) type **)**
- * [StringArray](class_stringarray) ** [get_constant_list](#get_constant_list) ** **(** [String](class_string) arg0 **)** const
- * [StringArray](class_stringarray) ** [get_type_list](#get_type_list) ** **(** [String](class_string) arg0 **)** const
- * void ** [copy_default_theme](#copy_default_theme) ** **(** **)**
+ * void **[set_icon](#set_icon)** **(** [String](class_string) name, [String](class_string) type, [Texture](class_texture) texture **)**
+ * [Texture](class_texture) **[get_icon](#get_icon)** **(** [String](class_string) name, [String](class_string) type **)** const
+ * [bool](class_bool) **[has_icon](#has_icon)** **(** [String](class_string) name, [String](class_string) type **)** const
+ * void **[clear_icon](#clear_icon)** **(** [String](class_string) name, [String](class_string) type **)**
+ * [StringArray](class_stringarray) **[get_icon_list](#get_icon_list)** **(** [String](class_string) arg0 **)** const
+ * void **[set_stylebox](#set_stylebox)** **(** [String](class_string) name, [String](class_string) type, [StyleBox](class_stylebox) texture **)**
+ * [StyleBox](class_stylebox) **[get_stylebox](#get_stylebox)** **(** [String](class_string) name, [String](class_string) type **)** const
+ * [bool](class_bool) **[has_stylebox](#has_stylebox)** **(** [String](class_string) name, [String](class_string) type **)** const
+ * void **[clear_stylebox](#clear_stylebox)** **(** [String](class_string) name, [String](class_string) type **)**
+ * [StringArray](class_stringarray) **[get_stylebox_list](#get_stylebox_list)** **(** [String](class_string) arg0 **)** const
+ * void **[set_font](#set_font)** **(** [String](class_string) name, [String](class_string) type, [Font](class_font) font **)**
+ * [Font](class_font) **[get_font](#get_font)** **(** [String](class_string) name, [String](class_string) type **)** const
+ * [bool](class_bool) **[has_font](#has_font)** **(** [String](class_string) name, [String](class_string) type **)** const
+ * void **[clear_font](#clear_font)** **(** [String](class_string) name, [String](class_string) type **)**
+ * [StringArray](class_stringarray) **[get_font_list](#get_font_list)** **(** [String](class_string) arg0 **)** const
+ * void **[set_color](#set_color)** **(** [String](class_string) name, [String](class_string) type, [Color](class_color) color **)**
+ * [Color](class_color) **[get_color](#get_color)** **(** [String](class_string) name, [String](class_string) type **)** const
+ * [bool](class_bool) **[has_color](#has_color)** **(** [String](class_string) name, [String](class_string) type **)** const
+ * void **[clear_color](#clear_color)** **(** [String](class_string) name, [String](class_string) type **)**
+ * [StringArray](class_stringarray) **[get_color_list](#get_color_list)** **(** [String](class_string) arg0 **)** const
+ * void **[set_constant](#set_constant)** **(** [String](class_string) name, [String](class_string) type, [int](class_int) constant **)**
+ * [int](class_int) **[get_constant](#get_constant)** **(** [String](class_string) name, [String](class_string) type **)** const
+ * [bool](class_bool) **[has_constant](#has_constant)** **(** [String](class_string) name, [String](class_string) type **)** const
+ * void **[clear_constant](#clear_constant)** **(** [String](class_string) name, [String](class_string) type **)**
+ * [StringArray](class_stringarray) **[get_constant_list](#get_constant_list)** **(** [String](class_string) arg0 **)** const
+ * [StringArray](class_stringarray) **[get_type_list](#get_type_list)** **(** [String](class_string) arg0 **)** const
+ * void **[copy_default_theme](#copy_default_theme)** **(** **)**
### Description
Theme for skinning controls. Controls can be skinned individually, but for complex applications it's more efficient to just create a global theme that defines everything. This theme can be applied to any [[control|Control]], and it and the children will automatically use it.\\
diff --git a/class_thread.md b/class_thread.md
index f54d531..c87dd2c 100644
--- a/class_thread.md
+++ b/class_thread.md
@@ -4,10 +4,10 @@
### Member Functions
- * [int](class_int) ** [start](#start) ** **(** [Object](class_object) instance, [String](class_string) method, var userdata=NULL, [int](class_int) priority=1 **)**
- * [String](class_string) ** [get_id](#get_id) ** **(** **)** const
- * [bool](class_bool) ** [is_active](#is_active) ** **(** **)** const
- * void ** [wait_to_finish](#wait_to_finish) ** **(** **)**
+ * [int](class_int) **[start](#start)** **(** [Object](class_object) instance, [String](class_string) method, var userdata=NULL, [int](class_int) priority=1 **)**
+ * [String](class_string) **[get_id](#get_id)** **(** **)** const
+ * [bool](class_bool) **[is_active](#is_active)** **(** **)** const
+ * void **[wait_to_finish](#wait_to_finish)** **(** **)**
### Numeric Constants
* **PRIORITY_LOW** = **0**
diff --git a/class_tilemap.md b/class_tilemap.md
index 13516ed..48d7203 100644
--- a/class_tilemap.md
+++ b/class_tilemap.md
@@ -4,21 +4,21 @@
Node for 2D Tile-Based games.
### Member Functions
- * void ** [set_tileset](#set_tileset) ** **(** [TileSet](class_tileset) tileset **)**
- * [TileSet](class_tileset) ** [get_tileset](#get_tileset) ** **(** **)** const
- * void ** [set_cell_size](#set_cell_size) ** **(** [int](class_int) size **)**
- * [int](class_int) ** [get_cell_size](#get_cell_size) ** **(** **)** const
- * void ** [set_quadrant_size](#set_quadrant_size) ** **(** [int](class_int) size **)**
- * [int](class_int) ** [get_quadrant_size](#get_quadrant_size) ** **(** **)** const
- * void ** [set_center_x](#set_center_x) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [get_center_x](#get_center_x) ** **(** **)** const
- * void ** [set_center_y](#set_center_y) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [get_center_y](#get_center_y) ** **(** **)** const
- * void ** [set_cell](#set_cell) ** **(** [int](class_int) x, [int](class_int) y, [int](class_int) tile, [bool](class_bool) flip_x=false, [bool](class_bool) flip_y=false **)**
- * [int](class_int) ** [get_cell](#get_cell) ** **(** [int](class_int) x, [int](class_int) y **)** const
- * [bool](class_bool) ** [is_cell_x_flipped](#is_cell_x_flipped) ** **(** [int](class_int) x, [int](class_int) y **)** const
- * [bool](class_bool) ** [is_cell_y_flipped](#is_cell_y_flipped) ** **(** [int](class_int) x, [int](class_int) y **)** const
- * void ** [clear](#clear) ** **(** **)**
+ * void **[set_tileset](#set_tileset)** **(** [TileSet](class_tileset) tileset **)**
+ * [TileSet](class_tileset) **[get_tileset](#get_tileset)** **(** **)** const
+ * void **[set_cell_size](#set_cell_size)** **(** [int](class_int) size **)**
+ * [int](class_int) **[get_cell_size](#get_cell_size)** **(** **)** const
+ * void **[set_quadrant_size](#set_quadrant_size)** **(** [int](class_int) size **)**
+ * [int](class_int) **[get_quadrant_size](#get_quadrant_size)** **(** **)** const
+ * void **[set_center_x](#set_center_x)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[get_center_x](#get_center_x)** **(** **)** const
+ * void **[set_center_y](#set_center_y)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[get_center_y](#get_center_y)** **(** **)** const
+ * void **[set_cell](#set_cell)** **(** [int](class_int) x, [int](class_int) y, [int](class_int) tile, [bool](class_bool) flip_x=false, [bool](class_bool) flip_y=false **)**
+ * [int](class_int) **[get_cell](#get_cell)** **(** [int](class_int) x, [int](class_int) y **)** const
+ * [bool](class_bool) **[is_cell_x_flipped](#is_cell_x_flipped)** **(** [int](class_int) x, [int](class_int) y **)** const
+ * [bool](class_bool) **[is_cell_y_flipped](#is_cell_y_flipped)** **(** [int](class_int) x, [int](class_int) y **)** const
+ * void **[clear](#clear)** **(** **)**
### Numeric Constants
* **INVALID_CELL** = **-1** - Returned when a cell doesn't exist.
@@ -28,63 +28,78 @@ Node for 2D Tile-Based games. Tilemaps use a TileSet which contain a list of til
To optimize drawing and culling (sort of like [[gridmap|GridMap]]), you can specify a quadrant size, so chunks of the map will be batched together the time of drawing.
### Member Function Description
+
#### set_tileset
- * void ** [set_tileset](#set_tileset) ** **(** [TileSet](class_tileset) tileset **)**
+ * void **[set_tileset](#set_tileset)** **(** [TileSet](class_tileset) tileset **)**
\\
Set the current tileset.
+
#### get_tileset
- * [TileSet](class_tileset) ** [get_tileset](#get_tileset) ** **(** **)** const
+ * [TileSet](class_tileset) **[get_tileset](#get_tileset)** **(** **)** const
\\
Return the current tileset.
+
#### set_cell_size
- * void ** [set_cell_size](#set_cell_size) ** **(** [int](class_int) size **)**
+ * void **[set_cell_size](#set_cell_size)** **(** [int](class_int) size **)**
\\
Set the cell size.
+
#### get_cell_size
- * [int](class_int) ** [get_cell_size](#get_cell_size) ** **(** **)** const
+ * [int](class_int) **[get_cell_size](#get_cell_size)** **(** **)** const
\\
Return the cell size.
+
#### set_quadrant_size
- * void ** [set_quadrant_size](#set_quadrant_size) ** **(** [int](class_int) size **)**
+ * void **[set_quadrant_size](#set_quadrant_size)** **(** [int](class_int) size **)**
\\
Set the quadrant size, this optimizes drawing by batching chunks of map at draw/cull time.
+
#### get_quadrant_size
- * [int](class_int) ** [get_quadrant_size](#get_quadrant_size) ** **(** **)** const
+ * [int](class_int) **[get_quadrant_size](#get_quadrant_size)** **(** **)** const
\\
Return the quadrant size, this optimizes drawing by batching chunks of map at draw/cull time.
+
#### set_center_x
- * void ** [set_center_x](#set_center_x) ** **(** [bool](class_bool) enable **)**
+ * void **[set_center_x](#set_center_x)** **(** [bool](class_bool) enable **)**
\\
Set tiles to be centered in x coordinate. (by default this is false and they are drawn from upper left cell corner).
+
#### get_center_x
- * [bool](class_bool) ** [get_center_x](#get_center_x) ** **(** **)** const
+ * [bool](class_bool) **[get_center_x](#get_center_x)** **(** **)** const
\\
Return true if tiles are to be centered in x coordinate (by default this is false and they are drawn from upper left cell corner).
+
#### set_center_y
- * void ** [set_center_y](#set_center_y) ** **(** [bool](class_bool) enable **)**
+ * void **[set_center_y](#set_center_y)** **(** [bool](class_bool) enable **)**
\\
Set tiles to be centered in y coordinate. (by default this is false and they are drawn from upper left cell corner).
+
#### get_center_y
- * [bool](class_bool) ** [get_center_y](#get_center_y) ** **(** **)** const
+ * [bool](class_bool) **[get_center_y](#get_center_y)** **(** **)** const
\\
Return true if tiles are to be centered in y coordinate (by default this is false and they are drawn from upper left cell corner).
+
#### set_cell
- * void ** [set_cell](#set_cell) ** **(** [int](class_int) x, [int](class_int) y, [int](class_int) tile, [bool](class_bool) flip_x=false, [bool](class_bool) flip_y=false **)**
+ * void **[set_cell](#set_cell)** **(** [int](class_int) x, [int](class_int) y, [int](class_int) tile, [bool](class_bool) flip_x=false, [bool](class_bool) flip_y=false **)**
\\
Set the contents of a cell. Cells can be optionally flipped in y or x.
+
#### get_cell
- * [int](class_int) ** [get_cell](#get_cell) ** **(** [int](class_int) x, [int](class_int) y **)** const
+ * [int](class_int) **[get_cell](#get_cell)** **(** [int](class_int) x, [int](class_int) y **)** const
\\
Return the contents of a cell.
+
#### is_cell_x_flipped
- * [bool](class_bool) ** [is_cell_x_flipped](#is_cell_x_flipped) ** **(** [int](class_int) x, [int](class_int) y **)** const
+ * [bool](class_bool) **[is_cell_x_flipped](#is_cell_x_flipped)** **(** [int](class_int) x, [int](class_int) y **)** const
\\
Return if a given cell is flipped in x axis.
+
#### is_cell_y_flipped
- * [bool](class_bool) ** [is_cell_y_flipped](#is_cell_y_flipped) ** **(** [int](class_int) x, [int](class_int) y **)** const
+ * [bool](class_bool) **[is_cell_y_flipped](#is_cell_y_flipped)** **(** [int](class_int) x, [int](class_int) y **)** const
\\
Return if a given cell is flipped in y axis.
+
#### clear
- * void ** [clear](#clear) ** **(** **)**
+ * void **[clear](#clear)** **(** **)**
\\
Clear all cells.
diff --git a/class_tileset.md b/class_tileset.md
index 810f6a1..9466c04 100644
--- a/class_tileset.md
+++ b/class_tileset.md
@@ -4,85 +4,100 @@
Tile library for tilemaps.
### Member Functions
- * void ** [create_tile](#create_tile) ** **(** [int](class_int) id **)**
- * void ** [tile_set_name](#tile_set_name) ** **(** [int](class_int) id, [String](class_string) name **)**
- * [String](class_string) ** [tile_get_name](#tile_get_name) ** **(** [int](class_int) id **)** const
- * void ** [tile_set_texture](#tile_set_texture) ** **(** [int](class_int) id, [Texture](class_texture) texture **)**
- * [Texture](class_texture) ** [tile_get_texture](#tile_get_texture) ** **(** [int](class_int) id **)** const
- * void ** [tile_set_offset](#tile_set_offset) ** **(** [int](class_int) id, [Vector2](class_vector2) offset **)**
- * [Vector2](class_vector2) ** [tile_get_offset](#tile_get_offset) ** **(** [int](class_int) id **)** const
- * void ** [tile_set_region](#tile_set_region) ** **(** [int](class_int) id, [Rect2](class_rect2) region **)**
- * [Rect2](class_rect2) ** [tile_get_region](#tile_get_region) ** **(** [int](class_int) id **)** const
- * void ** [tile_set_shape](#tile_set_shape) ** **(** [int](class_int) id, [Shape2D](class_shape2d) shape **)**
- * [Shape2D](class_shape2d) ** [tile_get_shape](#tile_get_shape) ** **(** [int](class_int) id **)** const
- * void ** [tile_set_shapes](#tile_set_shapes) ** **(** [int](class_int) id, [Array](class_array) shapes **)**
- * [Array](class_array) ** [tile_get_shapes](#tile_get_shapes) ** **(** [int](class_int) id **)** const
- * void ** [remove_tile](#remove_tile) ** **(** [int](class_int) id **)**
- * void ** [clear](#clear) ** **(** **)**
- * [int](class_int) ** [get_last_unused_tile_id](#get_last_unused_tile_id) ** **(** **)** const
- * [int](class_int) ** [find_tile_by_name](#find_tile_by_name) ** **(** [String](class_string) name **)** const
+ * void **[create_tile](#create_tile)** **(** [int](class_int) id **)**
+ * void **[tile_set_name](#tile_set_name)** **(** [int](class_int) id, [String](class_string) name **)**
+ * [String](class_string) **[tile_get_name](#tile_get_name)** **(** [int](class_int) id **)** const
+ * void **[tile_set_texture](#tile_set_texture)** **(** [int](class_int) id, [Texture](class_texture) texture **)**
+ * [Texture](class_texture) **[tile_get_texture](#tile_get_texture)** **(** [int](class_int) id **)** const
+ * void **[tile_set_offset](#tile_set_offset)** **(** [int](class_int) id, [Vector2](class_vector2) offset **)**
+ * [Vector2](class_vector2) **[tile_get_offset](#tile_get_offset)** **(** [int](class_int) id **)** const
+ * void **[tile_set_region](#tile_set_region)** **(** [int](class_int) id, [Rect2](class_rect2) region **)**
+ * [Rect2](class_rect2) **[tile_get_region](#tile_get_region)** **(** [int](class_int) id **)** const
+ * void **[tile_set_shape](#tile_set_shape)** **(** [int](class_int) id, [Shape2D](class_shape2d) shape **)**
+ * [Shape2D](class_shape2d) **[tile_get_shape](#tile_get_shape)** **(** [int](class_int) id **)** const
+ * void **[tile_set_shapes](#tile_set_shapes)** **(** [int](class_int) id, [Array](class_array) shapes **)**
+ * [Array](class_array) **[tile_get_shapes](#tile_get_shapes)** **(** [int](class_int) id **)** const
+ * void **[remove_tile](#remove_tile)** **(** [int](class_int) id **)**
+ * void **[clear](#clear)** **(** **)**
+ * [int](class_int) **[get_last_unused_tile_id](#get_last_unused_tile_id)** **(** **)** const
+ * [int](class_int) **[find_tile_by_name](#find_tile_by_name)** **(** [String](class_string) name **)** const
### Description
A TileSet is a library of tiles for a [[tilemap|TileMap]]. It contains a list of tiles, each consisting of a sprite and optional collision shapes.
### Member Function Description
+
#### create_tile
- * void ** [create_tile](#create_tile) ** **(** [int](class_int) id **)**
+ * void **[create_tile](#create_tile)** **(** [int](class_int) id **)**
\\
Create a new tile, the ID must be specified.
+
#### tile_set_name
- * void ** [tile_set_name](#tile_set_name) ** **(** [int](class_int) id, [String](class_string) name **)**
+ * void **[tile_set_name](#tile_set_name)** **(** [int](class_int) id, [String](class_string) name **)**
\\
Set the name of a tile, for decriptive purposes.
+
#### tile_get_name
- * [String](class_string) ** [tile_get_name](#tile_get_name) ** **(** [int](class_int) id **)** const
+ * [String](class_string) **[tile_get_name](#tile_get_name)** **(** [int](class_int) id **)** const
\\
Return the name of a tile, for decriptive purposes.
+
#### tile_set_texture
- * void ** [tile_set_texture](#tile_set_texture) ** **(** [int](class_int) id, [Texture](class_texture) texture **)**
+ * void **[tile_set_texture](#tile_set_texture)** **(** [int](class_int) id, [Texture](class_texture) texture **)**
\\
Set the texture of the tile.
+
#### tile_get_texture
- * [Texture](class_texture) ** [tile_get_texture](#tile_get_texture) ** **(** [int](class_int) id **)** const
+ * [Texture](class_texture) **[tile_get_texture](#tile_get_texture)** **(** [int](class_int) id **)** const
\\
Return the texture of the tile.
+
#### tile_set_offset
- * void ** [tile_set_offset](#tile_set_offset) ** **(** [int](class_int) id, [Vector2](class_vector2) offset **)**
+ * void **[tile_set_offset](#tile_set_offset)** **(** [int](class_int) id, [Vector2](class_vector2) offset **)**
\\
Set the offset to draw the tile.
+
#### tile_get_offset
- * [Vector2](class_vector2) ** [tile_get_offset](#tile_get_offset) ** **(** [int](class_int) id **)** const
+ * [Vector2](class_vector2) **[tile_get_offset](#tile_get_offset)** **(** [int](class_int) id **)** const
\\
Return the offset to draw the tile.
+
#### tile_set_region
- * void ** [tile_set_region](#tile_set_region) ** **(** [int](class_int) id, [Rect2](class_rect2) region **)**
+ * void **[tile_set_region](#tile_set_region)** **(** [int](class_int) id, [Rect2](class_rect2) region **)**
\\
Set the tile sub-region in the texture. This is common in texture atlases.
+
#### tile_get_region
- * [Rect2](class_rect2) ** [tile_get_region](#tile_get_region) ** **(** [int](class_int) id **)** const
+ * [Rect2](class_rect2) **[tile_get_region](#tile_get_region)** **(** [int](class_int) id **)** const
\\
Return the tile sub-region in the texture. This is common in texture atlases.
+
#### tile_set_shape
- * void ** [tile_set_shape](#tile_set_shape) ** **(** [int](class_int) id, [Shape2D](class_shape2d) shape **)**
+ * void **[tile_set_shape](#tile_set_shape)** **(** [int](class_int) id, [Shape2D](class_shape2d) shape **)**
\\
Set a shape for the tile, enabling physics to collide it.
+
#### tile_get_shape
- * [Shape2D](class_shape2d) ** [tile_get_shape](#tile_get_shape) ** **(** [int](class_int) id **)** const
+ * [Shape2D](class_shape2d) **[tile_get_shape](#tile_get_shape)** **(** [int](class_int) id **)** const
\\
Return the shape of the tile.
+
#### remove_tile
- * void ** [remove_tile](#remove_tile) ** **(** [int](class_int) id **)**
+ * void **[remove_tile](#remove_tile)** **(** [int](class_int) id **)**
\\
Remove a tile, by integer id.
+
#### clear
- * void ** [clear](#clear) ** **(** **)**
+ * void **[clear](#clear)** **(** **)**
\\
Clear all tiles.
+
#### get_last_unused_tile_id
- * [int](class_int) ** [get_last_unused_tile_id](#get_last_unused_tile_id) ** **(** **)** const
+ * [int](class_int) **[get_last_unused_tile_id](#get_last_unused_tile_id)** **(** **)** const
\\
Find an empty id for creating a new tile.
+
#### find_tile_by_name
- * [int](class_int) ** [find_tile_by_name](#find_tile_by_name) ** **(** [String](class_string) name **)** const
+ * [int](class_int) **[find_tile_by_name](#find_tile_by_name)** **(** [String](class_string) name **)** const
\\
Find the first tile with the given name.
diff --git a/class_timer.md b/class_timer.md
index e009bcd..8f61021 100644
--- a/class_timer.md
+++ b/class_timer.md
@@ -4,56 +4,65 @@
### Member Functions
- * void ** [set_wait_time](#set_wait_time) ** **(** [real](class_real) time_sec **)**
- * [real](class_real) ** [get_wait_time](#get_wait_time) ** **(** **)** const
- * void ** [set_one_shot](#set_one_shot) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_one_shot](#is_one_shot) ** **(** **)** const
- * void ** [set_autostart](#set_autostart) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [has_autostart](#has_autostart) ** **(** **)** const
- * void ** [start](#start) ** **(** **)**
- * void ** [stop](#stop) ** **(** **)**
- * [real](class_real) ** [get_time_left](#get_time_left) ** **(** **)** const
+ * void **[set_wait_time](#set_wait_time)** **(** [real](class_real) time_sec **)**
+ * [real](class_real) **[get_wait_time](#get_wait_time)** **(** **)** const
+ * void **[set_one_shot](#set_one_shot)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_one_shot](#is_one_shot)** **(** **)** const
+ * void **[set_autostart](#set_autostart)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[has_autostart](#has_autostart)** **(** **)** const
+ * void **[start](#start)** **(** **)**
+ * void **[stop](#stop)** **(** **)**
+ * [real](class_real) **[get_time_left](#get_time_left)** **(** **)** const
### Signals
- * ** timeout ** **(** **)**
+ * **timeout** **(** **)**
### Description
Timer node. This is a simple node that will emit a timeout callback when the timer runs out. It can optinally be set to loop.
### Member Function Description
+
#### set_wait_time
- * void ** [set_wait_time](#set_wait_time) ** **(** [real](class_real) time_sec **)**
+ * void **[set_wait_time](#set_wait_time)** **(** [real](class_real) time_sec **)**
\\
Set wait time. When the time is over, it will emit timeout signal.
+
#### get_wait_time
- * [real](class_real) ** [get_wait_time](#get_wait_time) ** **(** **)** const
+ * [real](class_real) **[get_wait_time](#get_wait_time)** **(** **)** const
\\
Return the wait time. When the time is over, it will emit timeout signal.
+
#### set_one_shot
- * void ** [set_one_shot](#set_one_shot) ** **(** [bool](class_bool) enable **)**
+ * void **[set_one_shot](#set_one_shot)** **(** [bool](class_bool) enable **)**
\\
Set as one-shot. If true, timer will stop after timeout, otherwise it will automatically restart.
+
#### is_one_shot
- * [bool](class_bool) ** [is_one_shot](#is_one_shot) ** **(** **)** const
+ * [bool](class_bool) **[is_one_shot](#is_one_shot)** **(** **)** const
\\
Return true if is set as one-shot. If true, timer will stop after timeout, otherwise it will automatically restart.
+
#### set_autostart
- * void ** [set_autostart](#set_autostart) ** **(** [bool](class_bool) enable **)**
+ * void **[set_autostart](#set_autostart)** **(** [bool](class_bool) enable **)**
\\
Set to automatically start when entering the scene.
+
#### has_autostart
- * [bool](class_bool) ** [has_autostart](#has_autostart) ** **(** **)** const
+ * [bool](class_bool) **[has_autostart](#has_autostart)** **(** **)** const
\\
Return true if set to automatically start when entering the scene.
+
#### start
- * void ** [start](#start) ** **(** **)**
+ * void **[start](#start)** **(** **)**
\\
Start the timer.
+
#### stop
- * void ** [stop](#stop) ** **(** **)**
+ * void **[stop](#stop)** **(** **)**
\\
Stop (cancel) the timer.
+
#### get_time_left
- * [real](class_real) ** [get_time_left](#get_time_left) ** **(** **)** const
+ * [real](class_real) **[get_time_left](#get_time_left)** **(** **)** const
\\
Return the time left for timeout if the timer is active.
diff --git a/class_touchscreenbutton.md b/class_touchscreenbutton.md
index 3705cc3..8b9b20d 100644
--- a/class_touchscreenbutton.md
+++ b/class_touchscreenbutton.md
@@ -4,22 +4,22 @@
### Member Functions
- * void ** [set_texture](#set_texture) ** **(** [Object](class_object) texture **)**
- * [Object](class_object) ** [get_texture](#get_texture) ** **(** **)** const
- * void ** [set_texture_pressed](#set_texture_pressed) ** **(** [Object](class_object) texture_pressed **)**
- * [Object](class_object) ** [get_texture_pressed](#get_texture_pressed) ** **(** **)** const
- * void ** [set_bitmask](#set_bitmask) ** **(** [Object](class_object) bitmask **)**
- * [Object](class_object) ** [get_bitmask](#get_bitmask) ** **(** **)** const
- * void ** [set_action](#set_action) ** **(** [String](class_string) action **)**
- * [String](class_string) ** [get_action](#get_action) ** **(** **)** const
- * void ** [set_visibility_mode](#set_visibility_mode) ** **(** [int](class_int) mode **)**
- * [int](class_int) ** [get_visibility_mode](#get_visibility_mode) ** **(** **)** const
- * void ** [set_passby_press](#set_passby_press) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_passby_press_enabled](#is_passby_press_enabled) ** **(** **)** const
- * [bool](class_bool) ** [is_pressed](#is_pressed) ** **(** **)** const
+ * void **[set_texture](#set_texture)** **(** [Object](class_object) texture **)**
+ * [Object](class_object) **[get_texture](#get_texture)** **(** **)** const
+ * void **[set_texture_pressed](#set_texture_pressed)** **(** [Object](class_object) texture_pressed **)**
+ * [Object](class_object) **[get_texture_pressed](#get_texture_pressed)** **(** **)** const
+ * void **[set_bitmask](#set_bitmask)** **(** [Object](class_object) bitmask **)**
+ * [Object](class_object) **[get_bitmask](#get_bitmask)** **(** **)** const
+ * void **[set_action](#set_action)** **(** [String](class_string) action **)**
+ * [String](class_string) **[get_action](#get_action)** **(** **)** const
+ * void **[set_visibility_mode](#set_visibility_mode)** **(** [int](class_int) mode **)**
+ * [int](class_int) **[get_visibility_mode](#get_visibility_mode)** **(** **)** const
+ * void **[set_passby_press](#set_passby_press)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_passby_press_enabled](#is_passby_press_enabled)** **(** **)** const
+ * [bool](class_bool) **[is_pressed](#is_pressed)** **(** **)** const
### Signals
- * ** pressed ** **(** **)**
- * ** release ** **(** **)**
+ * **pressed** **(** **)**
+ * **release** **(** **)**
### Member Function Description
diff --git a/class_transform.md b/class_transform.md
index a527f35..2925a4c 100644
--- a/class_transform.md
+++ b/class_transform.md
@@ -4,20 +4,20 @@
3D Transformation.
### Member Functions
- * [Transform](class_transform) ** [affine_inverse](#affine_inverse) ** **(** **)**
- * [Transform](class_transform) ** [inverse](#inverse) ** **(** **)**
- * [Transform](class_transform) ** [looking_at](#looking_at) ** **(** [Vector3](class_vector3) target, [Vector3](class_vector3) up **)**
- * [Transform](class_transform) ** [orthonormalized](#orthonormalized) ** **(** **)**
- * [Transform](class_transform) ** [rotated](#rotated) ** **(** [Vector3](class_vector3) axis, [real](class_real) phi **)**
- * [Transform](class_transform) ** [scaled](#scaled) ** **(** [Vector3](class_vector3) scale **)**
- * [Transform](class_transform) ** [translated](#translated) ** **(** [Vector3](class_vector3) ofs **)**
- * var ** [xform](#xform) ** **(** var v **)**
- * var ** [xform_inv](#xform_inv) ** **(** var v **)**
- * void ** [Transform](#Transform) ** **(** [Vector3](class_vector3) x_axis, [Vector3](class_vector3) y_axis, [Vector3](class_vector3) z_axis, [Vector3](class_vector3) origin **)**
- * void ** [Transform](#Transform) ** **(** [Matrix3](class_matrix3) basis, [Vector3](class_vector3) origin **)**
- * void ** [Transform](#Transform) ** **(** [Matrix32](class_matrix32) from **)**
- * void ** [Transform](#Transform) ** **(** [Quat](class_quat) from **)**
- * void ** [Transform](#Transform) ** **(** [Matrix3](class_matrix3) from **)**
+ * [Transform](class_transform) **[affine_inverse](#affine_inverse)** **(** **)**
+ * [Transform](class_transform) **[inverse](#inverse)** **(** **)**
+ * [Transform](class_transform) **[looking_at](#looking_at)** **(** [Vector3](class_vector3) target, [Vector3](class_vector3) up **)**
+ * [Transform](class_transform) **[orthonormalized](#orthonormalized)** **(** **)**
+ * [Transform](class_transform) **[rotated](#rotated)** **(** [Vector3](class_vector3) axis, [real](class_real) phi **)**
+ * [Transform](class_transform) **[scaled](#scaled)** **(** [Vector3](class_vector3) scale **)**
+ * [Transform](class_transform) **[translated](#translated)** **(** [Vector3](class_vector3) ofs **)**
+ * var **[xform](#xform)** **(** var v **)**
+ * var **[xform_inv](#xform_inv)** **(** var v **)**
+ * void **[Transform](#Transform)** **(** [Vector3](class_vector3) x_axis, [Vector3](class_vector3) y_axis, [Vector3](class_vector3) z_axis, [Vector3](class_vector3) origin **)**
+ * void **[Transform](#Transform)** **(** [Matrix3](class_matrix3) basis, [Vector3](class_vector3) origin **)**
+ * void **[Transform](#Transform)** **(** [Matrix32](class_matrix32) from **)**
+ * void **[Transform](#Transform)** **(** [Quat](class_quat) from **)**
+ * void **[Transform](#Transform)** **(** [Matrix3](class_matrix3) from **)**
### Member Variables
* [Matrix3](class_matrix3) **basis**
@@ -27,15 +27,18 @@
Transform is used to store transformations, including translations. It consists of a Matrix3 "basis" and Vector3 "origin". Transform is used to represent transformations of any object in space. It is similar to a 4x3 matrix.
### Member Function Description
+
#### inverse
- * [Transform](class_transform) ** [inverse](#inverse) ** **(** **)**
+ * [Transform](class_transform) **[inverse](#inverse)** **(** **)**
\\
Returns the inverse of the transform.
+
#### xform
- * var ** [xform](#xform) ** **(** var v **)**
+ * var **[xform](#xform)** **(** var v **)**
\\
Transforms vector "v" by this transform.
+
#### xform_inv
- * var ** [xform_inv](#xform_inv) ** **(** var v **)**
+ * var **[xform_inv](#xform_inv)** **(** var v **)**
\\
Inverse-transforms vector "v" by this transform.
diff --git a/class_translation.md b/class_translation.md
index 3a48b54..58c832f 100644
--- a/class_translation.md
+++ b/class_translation.md
@@ -4,38 +4,44 @@
Language Translation.
### Member Functions
- * void ** [set_locale](#set_locale) ** **(** [String](class_string) locale **)**
- * [String](class_string) ** [get_locale](#get_locale) ** **(** **)** const
- * void ** [add_message](#add_message) ** **(** [String](class_string) src_message, [String](class_string) xlated_message **)**
- * [String](class_string) ** [get_message](#get_message) ** **(** [String](class_string) src_message **)** const
- * void ** [erase_message](#erase_message) ** **(** [String](class_string) src_message **)**
- * [StringArray](class_stringarray) ** [get_message_list](#get_message_list) ** **(** **)** const
+ * void **[set_locale](#set_locale)** **(** [String](class_string) locale **)**
+ * [String](class_string) **[get_locale](#get_locale)** **(** **)** const
+ * void **[add_message](#add_message)** **(** [String](class_string) src_message, [String](class_string) xlated_message **)**
+ * [String](class_string) **[get_message](#get_message)** **(** [String](class_string) src_message **)** const
+ * void **[erase_message](#erase_message)** **(** [String](class_string) src_message **)**
+ * [StringArray](class_stringarray) **[get_message_list](#get_message_list)** **(** **)** const
### Description
Translations are resources that can be loaded/unloaded on demand. They map a string to another string.
### Member Function Description
+
#### set_locale
- * void ** [set_locale](#set_locale) ** **(** [String](class_string) locale **)**
+ * void **[set_locale](#set_locale)** **(** [String](class_string) locale **)**
\\
Set the locale of the translation.
+
#### get_locale
- * [String](class_string) ** [get_locale](#get_locale) ** **(** **)** const
+ * [String](class_string) **[get_locale](#get_locale)** **(** **)** const
\\
Return the locale of the translation.
+
#### add_message
- * void ** [add_message](#add_message) ** **(** [String](class_string) src_message, [String](class_string) xlated_message **)**
+ * void **[add_message](#add_message)** **(** [String](class_string) src_message, [String](class_string) xlated_message **)**
\\
Add a message for translation.
+
#### get_message
- * [String](class_string) ** [get_message](#get_message) ** **(** [String](class_string) src_message **)** const
+ * [String](class_string) **[get_message](#get_message)** **(** [String](class_string) src_message **)** const
\\
Return a message for translation.
+
#### erase_message
- * void ** [erase_message](#erase_message) ** **(** [String](class_string) src_message **)**
+ * void **[erase_message](#erase_message)** **(** [String](class_string) src_message **)**
\\
Erase a message.
+
#### get_message_list
- * [StringArray](class_stringarray) ** [get_message_list](#get_message_list) ** **(** **)** const
+ * [StringArray](class_stringarray) **[get_message_list](#get_message_list)** **(** **)** const
\\
Return all the messages (keys).
diff --git a/class_translationserver.md b/class_translationserver.md
index 13b8d4d..39c04c3 100644
--- a/class_translationserver.md
+++ b/class_translationserver.md
@@ -4,10 +4,10 @@
Server that manages all translations. Translations can be set to it and removed from it.
### Member Functions
- * void ** [set_locale](#set_locale) ** **(** [String](class_string) locale **)**
- * [String](class_string) ** [get_locale](#get_locale) ** **(** **)** const
- * [String](class_string) ** [translate](#translate) ** **(** [String](class_string) arg0 **)** const
- * void ** [add_translation](#add_translation) ** **(** [Object](class_object) arg0 **)**
- * void ** [remove_translation](#remove_translation) ** **(** [Object](class_object) arg0 **)**
+ * void **[set_locale](#set_locale)** **(** [String](class_string) locale **)**
+ * [String](class_string) **[get_locale](#get_locale)** **(** **)** const
+ * [String](class_string) **[translate](#translate)** **(** [String](class_string) arg0 **)** const
+ * void **[add_translation](#add_translation)** **(** [Object](class_object) arg0 **)**
+ * void **[remove_translation](#remove_translation)** **(** [Object](class_object) arg0 **)**
### Member Function Description
diff --git a/class_tree.md b/class_tree.md
index 428c7f1..f8bc9b7 100644
--- a/class_tree.md
+++ b/class_tree.md
@@ -4,40 +4,40 @@
### Member Functions
- * void ** [clear](#clear) ** **(** **)**
- * [TreeItem](class_treeitem) ** [create_item](#create_item) ** **(** [TreeItem](class_treeitem) parent=Object() **)**
- * [TreeItem](class_treeitem) ** [get_root](#get_root) ** **(** **)**
- * void ** [set_column_min_width](#set_column_min_width) ** **(** [int](class_int) arg0, [int](class_int) arg1 **)**
- * void ** [set_column_expand](#set_column_expand) ** **(** [int](class_int) arg0, [bool](class_bool) arg1 **)**
- * [int](class_int) ** [get_column_width](#get_column_width) ** **(** [int](class_int) arg0 **)** const
- * void ** [set_hide_root](#set_hide_root) ** **(** [bool](class_bool) arg0 **)**
- * [TreeItem](class_treeitem) ** [get_next_selected](#get_next_selected) ** **(** [TreeItem](class_treeitem) from **)**
- * [TreeItem](class_treeitem) ** [get_selected](#get_selected) ** **(** **)** const
- * [int](class_int) ** [get_selected_column](#get_selected_column) ** **(** **)** const
- * [int](class_int) ** [get_pressed_button](#get_pressed_button) ** **(** **)** const
- * void ** [set_select_mode](#set_select_mode) ** **(** [int](class_int) mode **)**
- * void ** [set_columns](#set_columns) ** **(** [int](class_int) amount **)**
- * [int](class_int) ** [get_columns](#get_columns) ** **(** **)** const
- * [TreeItem](class_treeitem) ** [get_edited](#get_edited) ** **(** **)** const
- * [int](class_int) ** [get_edited_column](#get_edited_column) ** **(** **)** const
- * [Rect2](class_rect2) ** [get_custom_popup_rect](#get_custom_popup_rect) ** **(** **)** const
- * [Rect2](class_rect2) ** [get_item_area_rect](#get_item_area_rect) ** **(** [TreeItem](class_treeitem) item, [int](class_int) column=-1 **)** const
- * void ** [ensure_cursor_is_visible](#ensure_cursor_is_visible) ** **(** **)**
- * void ** [set_column_titles_visible](#set_column_titles_visible) ** **(** [bool](class_bool) visible **)**
- * [bool](class_bool) ** [are_column_titles_visible](#are_column_titles_visible) ** **(** **)** const
- * void ** [set_column_title](#set_column_title) ** **(** [int](class_int) column, [String](class_string) title **)**
- * [String](class_string) ** [get_column_title](#get_column_title) ** **(** [int](class_int) column **)** const
- * [Vector2](class_vector2) ** [get_scroll](#get_scroll) ** **(** **)** const
+ * void **[clear](#clear)** **(** **)**
+ * [TreeItem](class_treeitem) **[create_item](#create_item)** **(** [TreeItem](class_treeitem) parent=Object() **)**
+ * [TreeItem](class_treeitem) **[get_root](#get_root)** **(** **)**
+ * void **[set_column_min_width](#set_column_min_width)** **(** [int](class_int) arg0, [int](class_int) arg1 **)**
+ * void **[set_column_expand](#set_column_expand)** **(** [int](class_int) arg0, [bool](class_bool) arg1 **)**
+ * [int](class_int) **[get_column_width](#get_column_width)** **(** [int](class_int) arg0 **)** const
+ * void **[set_hide_root](#set_hide_root)** **(** [bool](class_bool) arg0 **)**
+ * [TreeItem](class_treeitem) **[get_next_selected](#get_next_selected)** **(** [TreeItem](class_treeitem) from **)**
+ * [TreeItem](class_treeitem) **[get_selected](#get_selected)** **(** **)** const
+ * [int](class_int) **[get_selected_column](#get_selected_column)** **(** **)** const
+ * [int](class_int) **[get_pressed_button](#get_pressed_button)** **(** **)** const
+ * void **[set_select_mode](#set_select_mode)** **(** [int](class_int) mode **)**
+ * void **[set_columns](#set_columns)** **(** [int](class_int) amount **)**
+ * [int](class_int) **[get_columns](#get_columns)** **(** **)** const
+ * [TreeItem](class_treeitem) **[get_edited](#get_edited)** **(** **)** const
+ * [int](class_int) **[get_edited_column](#get_edited_column)** **(** **)** const
+ * [Rect2](class_rect2) **[get_custom_popup_rect](#get_custom_popup_rect)** **(** **)** const
+ * [Rect2](class_rect2) **[get_item_area_rect](#get_item_area_rect)** **(** [TreeItem](class_treeitem) item, [int](class_int) column=-1 **)** const
+ * void **[ensure_cursor_is_visible](#ensure_cursor_is_visible)** **(** **)**
+ * void **[set_column_titles_visible](#set_column_titles_visible)** **(** [bool](class_bool) visible **)**
+ * [bool](class_bool) **[are_column_titles_visible](#are_column_titles_visible)** **(** **)** const
+ * void **[set_column_title](#set_column_title)** **(** [int](class_int) column, [String](class_string) title **)**
+ * [String](class_string) **[get_column_title](#get_column_title)** **(** [int](class_int) column **)** const
+ * [Vector2](class_vector2) **[get_scroll](#get_scroll)** **(** **)** const
### Signals
- * ** item_activated ** **(** **)**
- * ** multi_selected ** **(** [Object](class_object) item, [int](class_int) column, [bool](class_bool) selected **)**
- * ** custom_popup_edited ** **(** [bool](class_bool) arrow_clicked **)**
- * ** item_collapsed ** **(** [Object](class_object) item **)**
- * ** item_edited ** **(** **)**
- * ** item_selected ** **(** **)**
- * ** cell_selected ** **(** **)**
- * ** button_pressed ** **(** [Object](class_object) item, [int](class_int) column, [int](class_int) id **)**
+ * **item_activated** **(** **)**
+ * **multi_selected** **(** [Object](class_object) item, [int](class_int) column, [bool](class_bool) selected **)**
+ * **custom_popup_edited** **(** [bool](class_bool) arrow_clicked **)**
+ * **item_collapsed** **(** [Object](class_object) item **)**
+ * **item_edited** **(** **)**
+ * **item_selected** **(** **)**
+ * **cell_selected** **(** **)**
+ * **button_pressed** **(** [Object](class_object) item, [int](class_int) column, [int](class_int) id **)**
### Numeric Constants
* **SELECT_SINGLE** = **0**
diff --git a/class_treeitem.md b/class_treeitem.md
index c7ed73c..a30de6e 100644
--- a/class_treeitem.md
+++ b/class_treeitem.md
@@ -4,54 +4,54 @@
### Member Functions
- * void ** [set_cell_mode](#set_cell_mode) ** **(** [int](class_int) column, [int](class_int) mode **)**
- * [int](class_int) ** [get_cell_mode](#get_cell_mode) ** **(** [int](class_int) column **)** const
- * void ** [set_checked](#set_checked) ** **(** [int](class_int) column, [bool](class_bool) checked **)**
- * [bool](class_bool) ** [is_checked](#is_checked) ** **(** [int](class_int) column **)** const
- * void ** [set_text](#set_text) ** **(** [int](class_int) column, [String](class_string) text **)**
- * [String](class_string) ** [get_text](#get_text) ** **(** [int](class_int) column **)** const
- * void ** [set_icon](#set_icon) ** **(** [int](class_int) column, [Texture](class_texture) texture **)**
- * [Texture](class_texture) ** [get_icon](#get_icon) ** **(** [int](class_int) column **)** const
- * void ** [set_icon_region](#set_icon_region) ** **(** [int](class_int) column, [Rect2](class_rect2) region **)**
- * [Rect2](class_rect2) ** [get_icon_region](#get_icon_region) ** **(** [int](class_int) column **)** const
- * void ** [set_icon_max_width](#set_icon_max_width) ** **(** [int](class_int) column, [int](class_int) width **)**
- * [int](class_int) ** [get_icon_max_width](#get_icon_max_width) ** **(** [int](class_int) column **)** const
- * void ** [set_range](#set_range) ** **(** [int](class_int) column, [real](class_real) value **)**
- * [real](class_real) ** [get_range](#get_range) ** **(** [int](class_int) column **)** const
- * void ** [set_range_config](#set_range_config) ** **(** [int](class_int) column, [real](class_real) min, [real](class_real) max, [real](class_real) step, [bool](class_bool) expr=false **)**
- * [Dictionary](class_dictionary) ** [get_range_config](#get_range_config) ** **(** [int](class_int) column **)**
- * void ** [set_metadata](#set_metadata) ** **(** [int](class_int) column, var meta **)**
- * void ** [get_metadata](#get_metadata) ** **(** [int](class_int) column **)** const
- * void ** [set_custom_draw](#set_custom_draw) ** **(** [int](class_int) column, [Object](class_object) object, [String](class_string) callback **)**
- * void ** [set_collapsed](#set_collapsed) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_collapsed](#is_collapsed) ** **(** **)**
- * [TreeItem](class_treeitem) ** [get_next](#get_next) ** **(** **)**
- * [TreeItem](class_treeitem) ** [get_prev](#get_prev) ** **(** **)**
- * [TreeItem](class_treeitem) ** [get_parent](#get_parent) ** **(** **)**
- * [TreeItem](class_treeitem) ** [get_children](#get_children) ** **(** **)**
- * [TreeItem](class_treeitem) ** [get_next_visible](#get_next_visible) ** **(** **)**
- * [TreeItem](class_treeitem) ** [get_prev_visible](#get_prev_visible) ** **(** **)**
- * void ** [remove_child](#remove_child) ** **(** [Object](class_object) child **)**
- * void ** [set_selectable](#set_selectable) ** **(** [int](class_int) column, [bool](class_bool) selectable **)**
- * [bool](class_bool) ** [is_selectable](#is_selectable) ** **(** [int](class_int) column **)** const
- * [bool](class_bool) ** [is_selected](#is_selected) ** **(** [int](class_int) column **)**
- * void ** [select](#select) ** **(** [int](class_int) column **)**
- * void ** [deselect](#deselect) ** **(** [int](class_int) column **)**
- * void ** [set_editable](#set_editable) ** **(** [int](class_int) column, [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_editable](#is_editable) ** **(** [int](class_int) column **)**
- * void ** [set_custom_color](#set_custom_color) ** **(** [int](class_int) column, [Color](class_color) color **)**
- * void ** [clear_custom_color](#clear_custom_color) ** **(** [int](class_int) column **)**
- * void ** [set_custom_bg_color](#set_custom_bg_color) ** **(** [int](class_int) column, [Color](class_color) color **)**
- * void ** [clear_custom_bg_color](#clear_custom_bg_color) ** **(** [int](class_int) column **)**
- * [Color](class_color) ** [get_custom_bg_color](#get_custom_bg_color) ** **(** [int](class_int) column **)** const
- * void ** [add_button](#add_button) ** **(** [int](class_int) column, [Texture](class_texture) button, [int](class_int) arg2 **)**
- * [int](class_int) ** [get_button_count](#get_button_count) ** **(** [int](class_int) column **)** const
- * [Texture](class_texture) ** [get_button](#get_button) ** **(** [int](class_int) column, [int](class_int) button_idx **)** const
- * void ** [erase_button](#erase_button) ** **(** [int](class_int) column, [int](class_int) button_idx **)**
- * void ** [set_tooltip](#set_tooltip) ** **(** [int](class_int) column, [String](class_string) tooltip **)**
- * [String](class_string) ** [get_tooltip](#get_tooltip) ** **(** [int](class_int) column **)** const
- * void ** [move_to_top](#move_to_top) ** **(** **)**
- * void ** [move_to_bottom](#move_to_bottom) ** **(** **)**
+ * void **[set_cell_mode](#set_cell_mode)** **(** [int](class_int) column, [int](class_int) mode **)**
+ * [int](class_int) **[get_cell_mode](#get_cell_mode)** **(** [int](class_int) column **)** const
+ * void **[set_checked](#set_checked)** **(** [int](class_int) column, [bool](class_bool) checked **)**
+ * [bool](class_bool) **[is_checked](#is_checked)** **(** [int](class_int) column **)** const
+ * void **[set_text](#set_text)** **(** [int](class_int) column, [String](class_string) text **)**
+ * [String](class_string) **[get_text](#get_text)** **(** [int](class_int) column **)** const
+ * void **[set_icon](#set_icon)** **(** [int](class_int) column, [Texture](class_texture) texture **)**
+ * [Texture](class_texture) **[get_icon](#get_icon)** **(** [int](class_int) column **)** const
+ * void **[set_icon_region](#set_icon_region)** **(** [int](class_int) column, [Rect2](class_rect2) region **)**
+ * [Rect2](class_rect2) **[get_icon_region](#get_icon_region)** **(** [int](class_int) column **)** const
+ * void **[set_icon_max_width](#set_icon_max_width)** **(** [int](class_int) column, [int](class_int) width **)**
+ * [int](class_int) **[get_icon_max_width](#get_icon_max_width)** **(** [int](class_int) column **)** const
+ * void **[set_range](#set_range)** **(** [int](class_int) column, [real](class_real) value **)**
+ * [real](class_real) **[get_range](#get_range)** **(** [int](class_int) column **)** const
+ * void **[set_range_config](#set_range_config)** **(** [int](class_int) column, [real](class_real) min, [real](class_real) max, [real](class_real) step, [bool](class_bool) expr=false **)**
+ * [Dictionary](class_dictionary) **[get_range_config](#get_range_config)** **(** [int](class_int) column **)**
+ * void **[set_metadata](#set_metadata)** **(** [int](class_int) column, var meta **)**
+ * void **[get_metadata](#get_metadata)** **(** [int](class_int) column **)** const
+ * void **[set_custom_draw](#set_custom_draw)** **(** [int](class_int) column, [Object](class_object) object, [String](class_string) callback **)**
+ * void **[set_collapsed](#set_collapsed)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_collapsed](#is_collapsed)** **(** **)**
+ * [TreeItem](class_treeitem) **[get_next](#get_next)** **(** **)**
+ * [TreeItem](class_treeitem) **[get_prev](#get_prev)** **(** **)**
+ * [TreeItem](class_treeitem) **[get_parent](#get_parent)** **(** **)**
+ * [TreeItem](class_treeitem) **[get_children](#get_children)** **(** **)**
+ * [TreeItem](class_treeitem) **[get_next_visible](#get_next_visible)** **(** **)**
+ * [TreeItem](class_treeitem) **[get_prev_visible](#get_prev_visible)** **(** **)**
+ * void **[remove_child](#remove_child)** **(** [Object](class_object) child **)**
+ * void **[set_selectable](#set_selectable)** **(** [int](class_int) column, [bool](class_bool) selectable **)**
+ * [bool](class_bool) **[is_selectable](#is_selectable)** **(** [int](class_int) column **)** const
+ * [bool](class_bool) **[is_selected](#is_selected)** **(** [int](class_int) column **)**
+ * void **[select](#select)** **(** [int](class_int) column **)**
+ * void **[deselect](#deselect)** **(** [int](class_int) column **)**
+ * void **[set_editable](#set_editable)** **(** [int](class_int) column, [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_editable](#is_editable)** **(** [int](class_int) column **)**
+ * void **[set_custom_color](#set_custom_color)** **(** [int](class_int) column, [Color](class_color) color **)**
+ * void **[clear_custom_color](#clear_custom_color)** **(** [int](class_int) column **)**
+ * void **[set_custom_bg_color](#set_custom_bg_color)** **(** [int](class_int) column, [Color](class_color) color **)**
+ * void **[clear_custom_bg_color](#clear_custom_bg_color)** **(** [int](class_int) column **)**
+ * [Color](class_color) **[get_custom_bg_color](#get_custom_bg_color)** **(** [int](class_int) column **)** const
+ * void **[add_button](#add_button)** **(** [int](class_int) column, [Texture](class_texture) button, [int](class_int) arg2 **)**
+ * [int](class_int) **[get_button_count](#get_button_count)** **(** [int](class_int) column **)** const
+ * [Texture](class_texture) **[get_button](#get_button)** **(** [int](class_int) column, [int](class_int) button_idx **)** const
+ * void **[erase_button](#erase_button)** **(** [int](class_int) column, [int](class_int) button_idx **)**
+ * void **[set_tooltip](#set_tooltip)** **(** [int](class_int) column, [String](class_string) tooltip **)**
+ * [String](class_string) **[get_tooltip](#get_tooltip)** **(** [int](class_int) column **)** const
+ * void **[move_to_top](#move_to_top)** **(** **)**
+ * void **[move_to_bottom](#move_to_bottom)** **(** **)**
### Numeric Constants
* **CELL_MODE_STRING** = **0**
diff --git a/class_unshadedmaterial.md b/class_unshadedmaterial.md
index 8183cc3..d81001f 100644
--- a/class_unshadedmaterial.md
+++ b/class_unshadedmaterial.md
@@ -4,11 +4,11 @@
### Member Functions
- * void ** [set_texture](#set_texture) ** **(** [Object](class_object) texture **)**
- * [Texture](class_texture) ** [get_texture](#get_texture) ** **(** **)** const
- * void ** [set_use_alpha](#set_use_alpha) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_using_alpha](#is_using_alpha) ** **(** **)** const
- * void ** [set_use_color_array](#set_use_color_array) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_using_color_array](#is_using_color_array) ** **(** **)** const
+ * void **[set_texture](#set_texture)** **(** [Object](class_object) texture **)**
+ * [Texture](class_texture) **[get_texture](#get_texture)** **(** **)** const
+ * void **[set_use_alpha](#set_use_alpha)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_using_alpha](#is_using_alpha)** **(** **)** const
+ * void **[set_use_color_array](#set_use_color_array)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_using_color_array](#is_using_color_array)** **(** **)** const
### Member Function Description
diff --git a/class_vector2.md b/class_vector2.md
index b7bfbbe..248bf88 100644
--- a/class_vector2.md
+++ b/class_vector2.md
@@ -4,22 +4,22 @@
Vector used for 2D Math.
### Member Functions
- * [real](class_real) ** [angle_to](#angle_to) ** **(** [Vector2](class_vector2) to **)**
- * [Vector2](class_vector2) ** [cubic_interpolate](#cubic_interpolate) ** **(** [Vector2](class_vector2) b, [Vector2](class_vector2) pre_a, [Vector2](class_vector2) post_b, [real](class_real) t **)**
- * [real](class_real) ** [distance_squared_to](#distance_squared_to) ** **(** [Vector2](class_vector2) to **)**
- * [real](class_real) ** [distance_to](#distance_to) ** **(** [Vector2](class_vector2) to **)**
- * [real](class_real) ** [dot](#dot) ** **(** [Vector2](class_vector2) with **)**
- * [Vector2](class_vector2) ** [floor](#floor) ** **(** **)**
- * [Vector2](class_vector2) ** [floorf](#floorf) ** **(** **)**
- * [real](class_real) ** [get_aspect](#get_aspect) ** **(** **)**
- * [real](class_real) ** [length](#length) ** **(** **)**
- * [real](class_real) ** [length_squared](#length_squared) ** **(** **)**
- * [Vector2](class_vector2) ** [linear_interpolate](#linear_interpolate) ** **(** [Vector2](class_vector2) b, [real](class_real) t **)**
- * [Vector2](class_vector2) ** [normalized](#normalized) ** **(** **)**
- * [Vector2](class_vector2) ** [rotated](#rotated) ** **(** [real](class_real) phi **)**
- * [Vector2](class_vector2) ** [snapped](#snapped) ** **(** [Vector2](class_vector2) by **)**
- * [Vector2](class_vector2) ** [tangent](#tangent) ** **(** **)**
- * void ** [Vector2](#Vector2) ** **(** [real](class_real) x, [real](class_real) y **)**
+ * [real](class_real) **[angle_to](#angle_to)** **(** [Vector2](class_vector2) to **)**
+ * [Vector2](class_vector2) **[cubic_interpolate](#cubic_interpolate)** **(** [Vector2](class_vector2) b, [Vector2](class_vector2) pre_a, [Vector2](class_vector2) post_b, [real](class_real) t **)**
+ * [real](class_real) **[distance_squared_to](#distance_squared_to)** **(** [Vector2](class_vector2) to **)**
+ * [real](class_real) **[distance_to](#distance_to)** **(** [Vector2](class_vector2) to **)**
+ * [real](class_real) **[dot](#dot)** **(** [Vector2](class_vector2) with **)**
+ * [Vector2](class_vector2) **[floor](#floor)** **(** **)**
+ * [Vector2](class_vector2) **[floorf](#floorf)** **(** **)**
+ * [real](class_real) **[get_aspect](#get_aspect)** **(** **)**
+ * [real](class_real) **[length](#length)** **(** **)**
+ * [real](class_real) **[length_squared](#length_squared)** **(** **)**
+ * [Vector2](class_vector2) **[linear_interpolate](#linear_interpolate)** **(** [Vector2](class_vector2) b, [real](class_real) t **)**
+ * [Vector2](class_vector2) **[normalized](#normalized)** **(** **)**
+ * [Vector2](class_vector2) **[rotated](#rotated)** **(** [real](class_real) phi **)**
+ * [Vector2](class_vector2) **[snapped](#snapped)** **(** [Vector2](class_vector2) by **)**
+ * [Vector2](class_vector2) **[tangent](#tangent)** **(** **)**
+ * void **[Vector2](#Vector2)** **(** [real](class_real) x, [real](class_real) y **)**
### Member Variables
* [real](class_real) **x**
@@ -28,27 +28,33 @@ Vector used for 2D Math.
* [real](class_real) **height**
### Member Function Description
+
#### distance_to
- * [real](class_real) ** [distance_to](#distance_to) ** **(** [Vector2](class_vector2) to **)**
+ * [real](class_real) **[distance_to](#distance_to)** **(** [Vector2](class_vector2) to **)**
\\
Returns the distance to vector "b".
+
#### dot
- * [real](class_real) ** [dot](#dot) ** **(** [Vector2](class_vector2) with **)**
+ * [real](class_real) **[dot](#dot)** **(** [Vector2](class_vector2) with **)**
\\
Returns the dot product with vector "b".
+
#### floor
- * [Vector2](class_vector2) ** [floor](#floor) ** **(** **)**
+ * [Vector2](class_vector2) **[floor](#floor)** **(** **)**
\\
Remove the fractional part of x and y.
+
#### length
- * [real](class_real) ** [length](#length) ** **(** **)**
+ * [real](class_real) **[length](#length)** **(** **)**
\\
Returns the length of the vector.
+
#### linear_interpolate
- * [Vector2](class_vector2) ** [linear_interpolate](#linear_interpolate) ** **(** [Vector2](class_vector2) b, [real](class_real) t **)**
+ * [Vector2](class_vector2) **[linear_interpolate](#linear_interpolate)** **(** [Vector2](class_vector2) b, [real](class_real) t **)**
\\
Returns the result of the linear interpolation between this vector and "b", by amount "i".
+
#### normalized
- * [Vector2](class_vector2) ** [normalized](#normalized) ** **(** **)**
+ * [Vector2](class_vector2) **[normalized](#normalized)** **(** **)**
\\
Returns a normalized vector to unit length.
diff --git a/class_vector2array.md b/class_vector2array.md
index 9101653..4da0d42 100644
--- a/class_vector2array.md
+++ b/class_vector2array.md
@@ -4,11 +4,11 @@
### Member Functions
- * [Vector2](class_vector2) ** [get](#get) ** **(** [int](class_int) idx **)**
- * void ** [push_back](#push_back) ** **(** [Vector2](class_vector2) vector2 **)**
- * void ** [resize](#resize) ** **(** [int](class_int) idx **)**
- * void ** [set](#set) ** **(** [int](class_int) idx, [Vector2](class_vector2) vector2 **)**
- * [int](class_int) ** [size](#size) ** **(** **)**
- * void ** [Vector2Array](#Vector2Array) ** **(** [Array](class_array) from **)**
+ * [Vector2](class_vector2) **[get](#get)** **(** [int](class_int) idx **)**
+ * void **[push_back](#push_back)** **(** [Vector2](class_vector2) vector2 **)**
+ * void **[resize](#resize)** **(** [int](class_int) idx **)**
+ * void **[set](#set)** **(** [int](class_int) idx, [Vector2](class_vector2) vector2 **)**
+ * [int](class_int) **[size](#size)** **(** **)**
+ * void **[Vector2Array](#Vector2Array)** **(** [Array](class_array) from **)**
### Member Function Description
diff --git a/class_vector3.md b/class_vector3.md
index 213bdba..dccdc16 100644
--- a/class_vector3.md
+++ b/class_vector3.md
@@ -4,22 +4,22 @@
Vector class, which performs basic 3D vector math operations.
### Member Functions
- * [Vector3](class_vector3) ** [abs](#abs) ** **(** **)**
- * [Vector3](class_vector3) ** [cross](#cross) ** **(** [Vector3](class_vector3) b **)**
- * [Vector3](class_vector3) ** [cubic_interpolate](#cubic_interpolate) ** **(** [Vector3](class_vector3) b, [Vector3](class_vector3) pre_a, [Vector3](class_vector3) post_b, [real](class_real) t **)**
- * [real](class_real) ** [distance_squared_to](#distance_squared_to) ** **(** [Vector3](class_vector3) b **)**
- * [real](class_real) ** [distance_to](#distance_to) ** **(** [Vector3](class_vector3) b **)**
- * [real](class_real) ** [dot](#dot) ** **(** [Vector3](class_vector3) b **)**
- * [Vector3](class_vector3) ** [inverse](#inverse) ** **(** **)**
- * [real](class_real) ** [length](#length) ** **(** **)**
- * [real](class_real) ** [length_squared](#length_squared) ** **(** **)**
- * [Vector3](class_vector3) ** [linear_interpolate](#linear_interpolate) ** **(** [Vector3](class_vector3) b, [real](class_real) t **)**
- * [int](class_int) ** [max_axis](#max_axis) ** **(** **)**
- * [int](class_int) ** [min_axis](#min_axis) ** **(** **)**
- * [Vector3](class_vector3) ** [normalized](#normalized) ** **(** **)**
- * [Vector3](class_vector3) ** [rotated](#rotated) ** **(** [Vector3](class_vector3) axis, [real](class_real) phi **)**
- * [Vector3](class_vector3) ** [snapped](#snapped) ** **(** [real](class_real) by **)**
- * void ** [Vector3](#Vector3) ** **(** [real](class_real) x, [real](class_real) y, [real](class_real) z **)**
+ * [Vector3](class_vector3) **[abs](#abs)** **(** **)**
+ * [Vector3](class_vector3) **[cross](#cross)** **(** [Vector3](class_vector3) b **)**
+ * [Vector3](class_vector3) **[cubic_interpolate](#cubic_interpolate)** **(** [Vector3](class_vector3) b, [Vector3](class_vector3) pre_a, [Vector3](class_vector3) post_b, [real](class_real) t **)**
+ * [real](class_real) **[distance_squared_to](#distance_squared_to)** **(** [Vector3](class_vector3) b **)**
+ * [real](class_real) **[distance_to](#distance_to)** **(** [Vector3](class_vector3) b **)**
+ * [real](class_real) **[dot](#dot)** **(** [Vector3](class_vector3) b **)**
+ * [Vector3](class_vector3) **[inverse](#inverse)** **(** **)**
+ * [real](class_real) **[length](#length)** **(** **)**
+ * [real](class_real) **[length_squared](#length_squared)** **(** **)**
+ * [Vector3](class_vector3) **[linear_interpolate](#linear_interpolate)** **(** [Vector3](class_vector3) b, [real](class_real) t **)**
+ * [int](class_int) **[max_axis](#max_axis)** **(** **)**
+ * [int](class_int) **[min_axis](#min_axis)** **(** **)**
+ * [Vector3](class_vector3) **[normalized](#normalized)** **(** **)**
+ * [Vector3](class_vector3) **[rotated](#rotated)** **(** [Vector3](class_vector3) axis, [real](class_real) phi **)**
+ * [Vector3](class_vector3) **[snapped](#snapped)** **(** [real](class_real) by **)**
+ * void **[Vector3](#Vector3)** **(** [real](class_real) x, [real](class_real) y, [real](class_real) z **)**
### Member Variables
* [real](class_real) **x**
@@ -35,47 +35,58 @@ Vector class, which performs basic 3D vector math operations.
Vector3 is one of the core classes of the engine, and includes several built-in helper functions to perform basic vecor math operations.
### Member Function Description
+
#### cross
- * [Vector3](class_vector3) ** [cross](#cross) ** **(** [Vector3](class_vector3) b **)**
+ * [Vector3](class_vector3) **[cross](#cross)** **(** [Vector3](class_vector3) b **)**
\\
Return the cross product with b.
+
#### cubic_interpolate
- * [Vector3](class_vector3) ** [cubic_interpolate](#cubic_interpolate) ** **(** [Vector3](class_vector3) b, [Vector3](class_vector3) pre_a, [Vector3](class_vector3) post_b, [real](class_real) t **)**
+ * [Vector3](class_vector3) **[cubic_interpolate](#cubic_interpolate)** **(** [Vector3](class_vector3) b, [Vector3](class_vector3) pre_a, [Vector3](class_vector3) post_b, [real](class_real) t **)**
\\
Perform a cubic interpolation between vectors a,b,c,d (b is current), by the given amount (i).
+
#### distance_squared_to
- * [real](class_real) ** [distance_squared_to](#distance_squared_to) ** **(** [Vector3](class_vector3) b **)**
+ * [real](class_real) **[distance_squared_to](#distance_squared_to)** **(** [Vector3](class_vector3) b **)**
\\
Return the squared distance (distance minus the last square root) to b.
+
#### distance_to
- * [real](class_real) ** [distance_to](#distance_to) ** **(** [Vector3](class_vector3) b **)**
+ * [real](class_real) **[distance_to](#distance_to)** **(** [Vector3](class_vector3) b **)**
\\
Return the distance to b.
+
#### dot
- * [real](class_real) ** [dot](#dot) ** **(** [Vector3](class_vector3) b **)**
+ * [real](class_real) **[dot](#dot)** **(** [Vector3](class_vector3) b **)**
\\
Return the dot product with b.
+
#### inverse
- * [Vector3](class_vector3) ** [inverse](#inverse) ** **(** **)**
+ * [Vector3](class_vector3) **[inverse](#inverse)** **(** **)**
\\
Returns the inverse of the vector. this is the same as Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )
+
#### length
- * [real](class_real) ** [length](#length) ** **(** **)**
+ * [real](class_real) **[length](#length)** **(** **)**
\\
Return the length of the vector.
+
#### length_squared
- * [real](class_real) ** [length_squared](#length_squared) ** **(** **)**
+ * [real](class_real) **[length_squared](#length_squared)** **(** **)**
\\
Return the length of the vector, without the square root step.
+
#### linear_interpolate
- * [Vector3](class_vector3) ** [linear_interpolate](#linear_interpolate) ** **(** [Vector3](class_vector3) b, [real](class_real) t **)**
+ * [Vector3](class_vector3) **[linear_interpolate](#linear_interpolate)** **(** [Vector3](class_vector3) b, [real](class_real) t **)**
\\
Linearly interpolates the vector to a given one (b), by the given amount (i)
+
#### normalized
- * [Vector3](class_vector3) ** [normalized](#normalized) ** **(** **)**
+ * [Vector3](class_vector3) **[normalized](#normalized)** **(** **)**
\\
Return a copy of the normalized vector to unit length. This is the same as v / v.length()
+
#### snapped
- * [Vector3](class_vector3) ** [snapped](#snapped) ** **(** [real](class_real) by **)**
+ * [Vector3](class_vector3) **[snapped](#snapped)** **(** [real](class_real) by **)**
\\
Return a copy of the vector, snapped to the lowest neared multiple.
diff --git a/class_vector3array.md b/class_vector3array.md
index c410124..e973f2e 100644
--- a/class_vector3array.md
+++ b/class_vector3array.md
@@ -4,11 +4,11 @@
### Member Functions
- * [Vector3](class_vector3) ** [get](#get) ** **(** [int](class_int) idx **)**
- * void ** [push_back](#push_back) ** **(** [Vector3](class_vector3) vector3 **)**
- * void ** [resize](#resize) ** **(** [int](class_int) idx **)**
- * void ** [set](#set) ** **(** [int](class_int) idx, [Vector3](class_vector3) vector3 **)**
- * [int](class_int) ** [size](#size) ** **(** **)**
- * void ** [Vector3Array](#Vector3Array) ** **(** [Array](class_array) from **)**
+ * [Vector3](class_vector3) **[get](#get)** **(** [int](class_int) idx **)**
+ * void **[push_back](#push_back)** **(** [Vector3](class_vector3) vector3 **)**
+ * void **[resize](#resize)** **(** [int](class_int) idx **)**
+ * void **[set](#set)** **(** [int](class_int) idx, [Vector3](class_vector3) vector3 **)**
+ * [int](class_int) **[size](#size)** **(** **)**
+ * void **[Vector3Array](#Vector3Array)** **(** [Array](class_array) from **)**
### Member Function Description
diff --git a/class_videoplayer.md b/class_videoplayer.md
index c3f20d7..399f5c0 100644
--- a/class_videoplayer.md
+++ b/class_videoplayer.md
@@ -4,22 +4,22 @@
### Member Functions
- * void ** [set_stream](#set_stream) ** **(** Stream stream **)**
- * Stream ** [get_stream](#get_stream) ** **(** **)** const
- * void ** [play](#play) ** **(** **)**
- * void ** [stop](#stop) ** **(** **)**
- * [bool](class_bool) ** [is_playing](#is_playing) ** **(** **)** const
- * void ** [set_paused](#set_paused) ** **(** [bool](class_bool) paused **)**
- * [bool](class_bool) ** [is_paused](#is_paused) ** **(** **)** const
- * void ** [set_volume](#set_volume) ** **(** [real](class_real) volume **)**
- * [real](class_real) ** [get_volume](#get_volume) ** **(** **)** const
- * void ** [set_volume_db](#set_volume_db) ** **(** [real](class_real) db **)**
- * [real](class_real) ** [get_volume_db](#get_volume_db) ** **(** **)** const
- * [String](class_string) ** [get_stream_name](#get_stream_name) ** **(** **)** const
- * [real](class_real) ** [get_pos](#get_pos) ** **(** **)** const
- * void ** [set_autoplay](#set_autoplay) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [has_autoplay](#has_autoplay) ** **(** **)** const
- * void ** [set_expand](#set_expand) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [has_expand](#has_expand) ** **(** **)** const
+ * void **[set_stream](#set_stream)** **(** Stream stream **)**
+ * Stream **[get_stream](#get_stream)** **(** **)** const
+ * void **[play](#play)** **(** **)**
+ * void **[stop](#stop)** **(** **)**
+ * [bool](class_bool) **[is_playing](#is_playing)** **(** **)** const
+ * void **[set_paused](#set_paused)** **(** [bool](class_bool) paused **)**
+ * [bool](class_bool) **[is_paused](#is_paused)** **(** **)** const
+ * void **[set_volume](#set_volume)** **(** [real](class_real) volume **)**
+ * [real](class_real) **[get_volume](#get_volume)** **(** **)** const
+ * void **[set_volume_db](#set_volume_db)** **(** [real](class_real) db **)**
+ * [real](class_real) **[get_volume_db](#get_volume_db)** **(** **)** const
+ * [String](class_string) **[get_stream_name](#get_stream_name)** **(** **)** const
+ * [real](class_real) **[get_pos](#get_pos)** **(** **)** const
+ * void **[set_autoplay](#set_autoplay)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[has_autoplay](#has_autoplay)** **(** **)** const
+ * void **[set_expand](#set_expand)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[has_expand](#has_expand)** **(** **)** const
### Member Function Description
diff --git a/class_videostream.md b/class_videostream.md
index 26a9722..b3a61d9 100644
--- a/class_videostream.md
+++ b/class_videostream.md
@@ -4,8 +4,8 @@
### Member Functions
- * [int](class_int) ** [get_pending_frame_count](#get_pending_frame_count) ** **(** **)** const
- * [Image](class_image) ** [pop_frame](#pop_frame) ** **(** **)**
- * [Image](class_image) ** [peek_frame](#peek_frame) ** **(** **)** const
+ * [int](class_int) **[get_pending_frame_count](#get_pending_frame_count)** **(** **)** const
+ * [Image](class_image) **[pop_frame](#pop_frame)** **(** **)**
+ * [Image](class_image) **[peek_frame](#peek_frame)** **(** **)** const
### Member Function Description
diff --git a/class_viewport.md b/class_viewport.md
index 8b32533..6a9bdf7 100644
--- a/class_viewport.md
+++ b/class_viewport.md
@@ -4,34 +4,34 @@
Creates a sub-view into the screen.
### Member Functions
- * void ** [set_rect](#set_rect) ** **(** [Rect2](class_rect2) rect **)**
- * [Rect2](class_rect2) ** [get_rect](#get_rect) ** **(** **)** const
- * [World2D](class_world2d) ** [find_world_2d](#find_world_2d) ** **(** **)** const
- * void ** [set_world](#set_world) ** **(** [World](class_world) world **)**
- * [World](class_world) ** [get_world](#get_world) ** **(** **)** const
- * [World](class_world) ** [find_world](#find_world) ** **(** **)** const
- * void ** [set_canvas_transform](#set_canvas_transform) ** **(** [Matrix32](class_matrix32) xform **)**
- * [Matrix32](class_matrix32) ** [get_canvas_transform](#get_canvas_transform) ** **(** **)** const
- * void ** [set_global_canvas_transform](#set_global_canvas_transform) ** **(** [Matrix32](class_matrix32) xform **)**
- * [Matrix32](class_matrix32) ** [get_global_canvas_transform](#get_global_canvas_transform) ** **(** **)** const
- * [Matrix32](class_matrix32) ** [get_final_transform](#get_final_transform) ** **(** **)** const
- * [Rect2](class_rect2) ** [get_visible_rect](#get_visible_rect) ** **(** **)** const
- * void ** [set_transparent_background](#set_transparent_background) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [has_transparent_background](#has_transparent_background) ** **(** **)** const
- * void ** [set_size_override](#set_size_override) ** **(** [bool](class_bool) enable, [Vector2](class_vector2) size=Vector2(-1,-1), [Vector2](class_vector2) margin=Vector2(0,0) **)**
- * [Vector2](class_vector2) ** [get_size_override](#get_size_override) ** **(** **)** const
- * [bool](class_bool) ** [is_size_override_enabled](#is_size_override_enabled) ** **(** **)** const
- * void ** [set_size_override_stretch](#set_size_override_stretch) ** **(** [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_size_override_stretch_enabled](#is_size_override_stretch_enabled) ** **(** **)** const
- * void ** [queue_screen_capture](#queue_screen_capture) ** **(** **)**
- * [Image](class_image) ** [get_screen_capture](#get_screen_capture) ** **(** **)** const
- * void ** [set_as_render_target](#set_as_render_target) ** **(** [bool](class_bool) enable **)**
- * [bool](class_bool) ** [is_set_as_render_target](#is_set_as_render_target) ** **(** **)** const
- * [RID](class_rid) ** [get_viewport](#get_viewport) ** **(** **)** const
- * void ** [update_worlds](#update_worlds) ** **(** **)**
+ * void **[set_rect](#set_rect)** **(** [Rect2](class_rect2) rect **)**
+ * [Rect2](class_rect2) **[get_rect](#get_rect)** **(** **)** const
+ * [World2D](class_world2d) **[find_world_2d](#find_world_2d)** **(** **)** const
+ * void **[set_world](#set_world)** **(** [World](class_world) world **)**
+ * [World](class_world) **[get_world](#get_world)** **(** **)** const
+ * [World](class_world) **[find_world](#find_world)** **(** **)** const
+ * void **[set_canvas_transform](#set_canvas_transform)** **(** [Matrix32](class_matrix32) xform **)**
+ * [Matrix32](class_matrix32) **[get_canvas_transform](#get_canvas_transform)** **(** **)** const
+ * void **[set_global_canvas_transform](#set_global_canvas_transform)** **(** [Matrix32](class_matrix32) xform **)**
+ * [Matrix32](class_matrix32) **[get_global_canvas_transform](#get_global_canvas_transform)** **(** **)** const
+ * [Matrix32](class_matrix32) **[get_final_transform](#get_final_transform)** **(** **)** const
+ * [Rect2](class_rect2) **[get_visible_rect](#get_visible_rect)** **(** **)** const
+ * void **[set_transparent_background](#set_transparent_background)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[has_transparent_background](#has_transparent_background)** **(** **)** const
+ * void **[set_size_override](#set_size_override)** **(** [bool](class_bool) enable, [Vector2](class_vector2) size=Vector2(-1,-1), [Vector2](class_vector2) margin=Vector2(0,0) **)**
+ * [Vector2](class_vector2) **[get_size_override](#get_size_override)** **(** **)** const
+ * [bool](class_bool) **[is_size_override_enabled](#is_size_override_enabled)** **(** **)** const
+ * void **[set_size_override_stretch](#set_size_override_stretch)** **(** [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_size_override_stretch_enabled](#is_size_override_stretch_enabled)** **(** **)** const
+ * void **[queue_screen_capture](#queue_screen_capture)** **(** **)**
+ * [Image](class_image) **[get_screen_capture](#get_screen_capture)** **(** **)** const
+ * void **[set_as_render_target](#set_as_render_target)** **(** [bool](class_bool) enable **)**
+ * [bool](class_bool) **[is_set_as_render_target](#is_set_as_render_target)** **(** **)** const
+ * [RID](class_rid) **[get_viewport](#get_viewport)** **(** **)** const
+ * void **[update_worlds](#update_worlds)** **(** **)**
### Signals
- * ** size_changed ** **(** **)**
+ * **size_changed** **(** **)**
### Description
A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera 3D nodes will renderon it too.\\
@@ -47,27 +47,33 @@ A Viewport creates a different view into the screen, or a sub-view inside anothe
Finaly, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw.
### Member Function Description
+
#### set_rect
- * void ** [set_rect](#set_rect) ** **(** [Rect2](class_rect2) rect **)**
+ * void **[set_rect](#set_rect)** **(** [Rect2](class_rect2) rect **)**
\\
Set the viewport rect. If the viewport is child of a control, it will use the same as the parent.
+
#### get_rect
- * [Rect2](class_rect2) ** [get_rect](#get_rect) ** **(** **)** const
+ * [Rect2](class_rect2) **[get_rect](#get_rect)** **(** **)** const
\\
Return the viewport rect. If the viewport is child of a control, it will use the same as the parent, otherwise if the rect is empty, the viewport will use all the allowed space.
+
#### get_visible_rect
- * [Rect2](class_rect2) ** [get_visible_rect](#get_visible_rect) ** **(** **)** const
+ * [Rect2](class_rect2) **[get_visible_rect](#get_visible_rect)** **(** **)** const
\\
Return the final, visuble rect in global screen coordinates.
+
#### set_transparent_background
- * void ** [set_transparent_background](#set_transparent_background) ** **(** [bool](class_bool) enable **)**
+ * void **[set_transparent_background](#set_transparent_background)** **(** [bool](class_bool) enable **)**
\\
Keep whathver the parent viewport has drawn
+
#### has_transparent_background
- * [bool](class_bool) ** [has_transparent_background](#has_transparent_background) ** **(** **)** const
+ * [bool](class_bool) **[has_transparent_background](#has_transparent_background)** **(** **)** const
\\
If this viewport is a child of another viewport, keep the previously drawn background visible.
+
#### get_viewport
- * [RID](class_rid) ** [get_viewport](#get_viewport) ** **(** **)** const
+ * [RID](class_rid) **[get_viewport](#get_viewport)** **(** **)** const
\\
Get the viewport RID from the visual server.
diff --git a/class_visibilityenabler.md b/class_visibilityenabler.md
index a47a967..e948299 100644
--- a/class_visibilityenabler.md
+++ b/class_visibilityenabler.md
@@ -4,8 +4,8 @@
### Member Functions
- * void ** [set_enabler](#set_enabler) ** **(** [int](class_int) enabler, [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_enabler_enabled](#is_enabler_enabled) ** **(** [int](class_int) enabler **)** const
+ * void **[set_enabler](#set_enabler)** **(** [int](class_int) enabler, [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_enabler_enabled](#is_enabler_enabled)** **(** [int](class_int) enabler **)** const
### Numeric Constants
* **ENABLER_FREEZE_BODIES** = **1**
diff --git a/class_visibilityenabler2d.md b/class_visibilityenabler2d.md
index 9caa1d1..41adeb3 100644
--- a/class_visibilityenabler2d.md
+++ b/class_visibilityenabler2d.md
@@ -4,8 +4,8 @@
### Member Functions
- * void ** [set_enabler](#set_enabler) ** **(** [int](class_int) enabler, [bool](class_bool) enabled **)**
- * [bool](class_bool) ** [is_enabler_enabled](#is_enabler_enabled) ** **(** [int](class_int) enabler **)** const
+ * void **[set_enabler](#set_enabler)** **(** [int](class_int) enabler, [bool](class_bool) enabled **)**
+ * [bool](class_bool) **[is_enabler_enabled](#is_enabler_enabled)** **(** [int](class_int) enabler **)** const
### Numeric Constants
* **ENABLER_FREEZE_BODIES** = **1**
diff --git a/class_visibilitynotifier.md b/class_visibilitynotifier.md
index 8c3e16d..1145da3 100644
--- a/class_visibilitynotifier.md
+++ b/class_visibilitynotifier.md
@@ -4,14 +4,14 @@
### Member Functions
- * void ** [set_aabb](#set_aabb) ** **(** [AABB](class_aabb) rect **)**
- * [AABB](class_aabb) ** [get_aabb](#get_aabb) ** **(** **)** const
- * [bool](class_bool) ** [is_on_screen](#is_on_screen) ** **(** **)** const
+ * void **[set_aabb](#set_aabb)** **(** [AABB](class_aabb) rect **)**
+ * [AABB](class_aabb) **[get_aabb](#get_aabb)** **(** **)** const
+ * [bool](class_bool) **[is_on_screen](#is_on_screen)** **(** **)** const
### Signals
- * ** enter_screen ** **(** **)**
- * ** enter_camera ** **(** [Object](class_object) camera **)**
- * ** exit_screen ** **(** **)**
- * ** exit_camera ** **(** [Object](class_object) camera **)**
+ * **enter_screen** **(** **)**
+ * **enter_camera** **(** [Object](class_object) camera **)**
+ * **exit_screen** **(** **)**
+ * **exit_camera** **(** [Object](class_object) camera **)**
### Member Function Description
diff --git a/class_visibilitynotifier2d.md b/class_visibilitynotifier2d.md
index 9a0f883..553a6e7 100644
--- a/class_visibilitynotifier2d.md
+++ b/class_visibilitynotifier2d.md
@@ -4,14 +4,14 @@
### Member Functions
- * void ** [set_rect](#set_rect) ** **(** [Rect2](class_rect2) rect **)**
- * [Rect2](class_rect2) ** [get_rect](#get_rect) ** **(** **)** const
- * [bool](class_bool) ** [is_on_screen](#is_on_screen) ** **(** **)** const
+ * void **[set_rect](#set_rect)** **(** [Rect2](class_rect2) rect **)**
+ * [Rect2](class_rect2) **[get_rect](#get_rect)** **(** **)** const
+ * [bool](class_bool) **[is_on_screen](#is_on_screen)** **(** **)** const
### Signals
- * ** enter_screen ** **(** **)**
- * ** enter_viewport ** **(** [Object](class_object) viewport **)**
- * ** exit_screen ** **(** **)**
- * ** exit_viewport ** **(** [Object](class_object) viewport **)**
+ * **enter_screen** **(** **)**
+ * **enter_viewport** **(** [Object](class_object) viewport **)**
+ * **exit_screen** **(** **)**
+ * **exit_viewport** **(** [Object](class_object) viewport **)**
### Member Function Description
diff --git a/class_visualinstance.md b/class_visualinstance.md
index 8c3b22a..b216802 100644
--- a/class_visualinstance.md
+++ b/class_visualinstance.md
@@ -4,8 +4,8 @@
### Member Functions
- * void ** [set_base](#set_base) ** **(** [RID](class_rid) base **)**
- * void ** [set_layer_mask](#set_layer_mask) ** **(** [int](class_int) mask **)**
- * [int](class_int) ** [get_layer_mask](#get_layer_mask) ** **(** **)** const
+ * void **[set_base](#set_base)** **(** [RID](class_rid) base **)**
+ * void **[set_layer_mask](#set_layer_mask)** **(** [int](class_int) mask **)**
+ * [int](class_int) **[get_layer_mask](#get_layer_mask)** **(** **)** const
### Member Function Description
diff --git a/class_visualserver.md b/class_visualserver.md
index cb8c7fb..2e9c273 100644
--- a/class_visualserver.md
+++ b/class_visualserver.md
@@ -4,164 +4,164 @@
Server for anything visible.
### Member Functions
- * [RID](class_rid) ** [texture_create](#texture_create) ** **(** **)**
- * [RID](class_rid) ** [texture_create_from_image](#texture_create_from_image) ** **(** [Image](class_image) arg0, [int](class_int) arg1=7 **)**
- * void ** [texture_set_flags](#texture_set_flags) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)**
- * [int](class_int) ** [texture_get_flags](#texture_get_flags) ** **(** [RID](class_rid) arg0 **)** const
- * [int](class_int) ** [texture_get_width](#texture_get_width) ** **(** [RID](class_rid) arg0 **)** const
- * [int](class_int) ** [texture_get_height](#texture_get_height) ** **(** [RID](class_rid) arg0 **)** const
- * [RID](class_rid) ** [shader_create](#shader_create) ** **(** [int](class_int) mode=0 **)**
- * void ** [shader_set_mode](#shader_set_mode) ** **(** [RID](class_rid) shader, [int](class_int) mode **)**
- * [RID](class_rid) ** [material_create](#material_create) ** **(** **)**
- * void ** [material_set_shader](#material_set_shader) ** **(** [RID](class_rid) shader, [RID](class_rid) arg1 **)**
- * [RID](class_rid) ** [material_get_shader](#material_get_shader) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [material_set_param](#material_set_param) ** **(** [RID](class_rid) arg0, [String](class_string) arg1, var arg2 **)**
- * void ** [material_get_param](#material_get_param) ** **(** [RID](class_rid) arg0, [String](class_string) arg1 **)** const
- * void ** [material_set_flag](#material_set_flag) ** **(** [RID](class_rid) arg0, [int](class_int) arg1, [bool](class_bool) arg2 **)**
- * [bool](class_bool) ** [material_get_flag](#material_get_flag) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
- * void ** [material_set_blend_mode](#material_set_blend_mode) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)**
- * [int](class_int) ** [material_get_blend_mode](#material_get_blend_mode) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [material_set_line_width](#material_set_line_width) ** **(** [RID](class_rid) arg0, [real](class_real) arg1 **)**
- * [real](class_real) ** [material_get_line_width](#material_get_line_width) ** **(** [RID](class_rid) arg0 **)** const
- * [RID](class_rid) ** [mesh_create](#mesh_create) ** **(** **)**
- * void ** [mesh_add_surface](#mesh_add_surface) ** **(** [RID](class_rid) arg0, [int](class_int) arg1, [Array](class_array) arg2, [Array](class_array) arg3, [bool](class_bool) arg4=-1 **)**
- * void ** [mesh_surface_set_material](#mesh_surface_set_material) ** **(** [RID](class_rid) arg0, [int](class_int) arg1, [RID](class_rid) arg2, [bool](class_bool) arg3=false **)**
- * [RID](class_rid) ** [mesh_surface_get_material](#mesh_surface_get_material) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
- * [int](class_int) ** [mesh_surface_get_array_len](#mesh_surface_get_array_len) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
- * [int](class_int) ** [mesh_surface_get_array_index_len](#mesh_surface_get_array_index_len) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
- * [int](class_int) ** [mesh_surface_get_format](#mesh_surface_get_format) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
- * [int](class_int) ** [mesh_surface_get_primitive_type](#mesh_surface_get_primitive_type) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
- * void ** [mesh_remove_surface](#mesh_remove_surface) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)**
- * [int](class_int) ** [mesh_get_surface_count](#mesh_get_surface_count) ** **(** [RID](class_rid) arg0 **)** const
- * [RID](class_rid) ** [multimesh_create](#multimesh_create) ** **(** **)**
- * void ** [multimesh_set_mesh](#multimesh_set_mesh) ** **(** [RID](class_rid) arg0, [RID](class_rid) arg1 **)**
- * void ** [multimesh_set_aabb](#multimesh_set_aabb) ** **(** [RID](class_rid) arg0, [AABB](class_aabb) arg1 **)**
- * void ** [multimesh_instance_set_transform](#multimesh_instance_set_transform) ** **(** [RID](class_rid) arg0, [int](class_int) arg1, [Transform](class_transform) arg2 **)**
- * void ** [multimesh_instance_set_color](#multimesh_instance_set_color) ** **(** [RID](class_rid) arg0, [int](class_int) arg1, [Color](class_color) arg2 **)**
- * [RID](class_rid) ** [multimesh_get_mesh](#multimesh_get_mesh) ** **(** [RID](class_rid) arg0 **)** const
- * [AABB](class_aabb) ** [multimesh_get_aabb](#multimesh_get_aabb) ** **(** [RID](class_rid) arg0, [AABB](class_aabb) arg1 **)** const
- * [Transform](class_transform) ** [multimesh_instance_get_transform](#multimesh_instance_get_transform) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
- * [Color](class_color) ** [multimesh_instance_get_color](#multimesh_instance_get_color) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
- * [RID](class_rid) ** [particles_create](#particles_create) ** **(** **)**
- * void ** [particles_set_amount](#particles_set_amount) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)**
- * [int](class_int) ** [particles_get_amount](#particles_get_amount) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [particles_set_emitting](#particles_set_emitting) ** **(** [RID](class_rid) arg0, [bool](class_bool) arg1 **)**
- * [bool](class_bool) ** [particles_is_emitting](#particles_is_emitting) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [particles_set_visibility_aabb](#particles_set_visibility_aabb) ** **(** [RID](class_rid) arg0, [AABB](class_aabb) arg1 **)**
- * [AABB](class_aabb) ** [particles_get_visibility_aabb](#particles_get_visibility_aabb) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [particles_set_variable](#particles_set_variable) ** **(** [RID](class_rid) arg0, [int](class_int) arg1, [real](class_real) arg2 **)**
- * [real](class_real) ** [particles_get_variable](#particles_get_variable) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
- * void ** [particles_set_randomness](#particles_set_randomness) ** **(** [RID](class_rid) arg0, [int](class_int) arg1, [real](class_real) arg2 **)**
- * [real](class_real) ** [particles_get_randomness](#particles_get_randomness) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
- * void ** [particles_set_color_phases](#particles_set_color_phases) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)**
- * [int](class_int) ** [particles_get_color_phases](#particles_get_color_phases) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [particles_set_color_phase_pos](#particles_set_color_phase_pos) ** **(** [RID](class_rid) arg0, [int](class_int) arg1, [real](class_real) arg2 **)**
- * [real](class_real) ** [particles_get_color_phase_pos](#particles_get_color_phase_pos) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
- * void ** [particles_set_color_phase_color](#particles_set_color_phase_color) ** **(** [RID](class_rid) arg0, [int](class_int) arg1, [Color](class_color) arg2 **)**
- * [Color](class_color) ** [particles_get_color_phase_color](#particles_get_color_phase_color) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
- * void ** [particles_set_attractors](#particles_set_attractors) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)**
- * [int](class_int) ** [particles_get_attractors](#particles_get_attractors) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [particles_set_attractor_pos](#particles_set_attractor_pos) ** **(** [RID](class_rid) arg0, [int](class_int) arg1, [Vector3](class_vector3) arg2 **)**
- * [Vector3](class_vector3) ** [particles_get_attractor_pos](#particles_get_attractor_pos) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
- * void ** [particles_set_attractor_strength](#particles_set_attractor_strength) ** **(** [RID](class_rid) arg0, [int](class_int) arg1, [real](class_real) arg2 **)**
- * [real](class_real) ** [particles_get_attractor_strength](#particles_get_attractor_strength) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
- * void ** [particles_set_material](#particles_set_material) ** **(** [RID](class_rid) arg0, [RID](class_rid) arg1, [bool](class_bool) arg2=false **)**
- * void ** [particles_set_height_from_velocity](#particles_set_height_from_velocity) ** **(** [RID](class_rid) arg0, [bool](class_bool) arg1 **)**
- * [bool](class_bool) ** [particles_has_height_from_velocity](#particles_has_height_from_velocity) ** **(** [RID](class_rid) arg0 **)** const
- * [RID](class_rid) ** [light_create](#light_create) ** **(** [int](class_int) arg0 **)**
- * [int](class_int) ** [light_get_type](#light_get_type) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [light_set_color](#light_set_color) ** **(** [RID](class_rid) arg0, [int](class_int) arg1, [Color](class_color) arg2 **)**
- * [Color](class_color) ** [light_get_color](#light_get_color) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
- * void ** [light_set_shadow](#light_set_shadow) ** **(** [RID](class_rid) arg0, [bool](class_bool) arg1 **)**
- * [bool](class_bool) ** [light_has_shadow](#light_has_shadow) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [light_set_volumetric](#light_set_volumetric) ** **(** [RID](class_rid) arg0, [bool](class_bool) arg1 **)**
- * [bool](class_bool) ** [light_is_volumetric](#light_is_volumetric) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [light_set_projector](#light_set_projector) ** **(** [RID](class_rid) arg0, [RID](class_rid) arg1 **)**
- * [RID](class_rid) ** [light_get_projector](#light_get_projector) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [light_set_var](#light_set_var) ** **(** [RID](class_rid) arg0, [int](class_int) arg1, [real](class_real) arg2 **)**
- * [real](class_real) ** [light_get_var](#light_get_var) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
- * [RID](class_rid) ** [skeleton_create](#skeleton_create) ** **(** **)**
- * void ** [skeleton_resize](#skeleton_resize) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)**
- * [int](class_int) ** [skeleton_get_bone_count](#skeleton_get_bone_count) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [skeleton_bone_set_transform](#skeleton_bone_set_transform) ** **(** [RID](class_rid) arg0, [int](class_int) arg1, [Transform](class_transform) arg2 **)**
- * [Transform](class_transform) ** [skeleton_bone_get_transform](#skeleton_bone_get_transform) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)**
- * [RID](class_rid) ** [room_create](#room_create) ** **(** **)**
- * void ** [room_set_bounds](#room_set_bounds) ** **(** [RID](class_rid) arg0, [Dictionary](class_dictionary) arg1 **)**
- * [Dictionary](class_dictionary) ** [room_get_bounds](#room_get_bounds) ** **(** [RID](class_rid) arg0 **)** const
- * [RID](class_rid) ** [portal_create](#portal_create) ** **(** **)**
- * void ** [portal_set_shape](#portal_set_shape) ** **(** [RID](class_rid) arg0, [Vector2Array](class_vector2array) arg1 **)**
- * [Vector2Array](class_vector2array) ** [portal_get_shape](#portal_get_shape) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [portal_set_enabled](#portal_set_enabled) ** **(** [RID](class_rid) arg0, [bool](class_bool) arg1 **)**
- * [bool](class_bool) ** [portal_is_enabled](#portal_is_enabled) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [portal_set_disable_distance](#portal_set_disable_distance) ** **(** [RID](class_rid) arg0, [real](class_real) arg1 **)**
- * [real](class_real) ** [portal_get_disable_distance](#portal_get_disable_distance) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [portal_set_disabled_color](#portal_set_disabled_color) ** **(** [RID](class_rid) arg0, [Color](class_color) arg1 **)**
- * [Color](class_color) ** [portal_get_disabled_color](#portal_get_disabled_color) ** **(** [RID](class_rid) arg0 **)** const
- * [RID](class_rid) ** [camera_create](#camera_create) ** **(** **)**
- * void ** [camera_set_perspective](#camera_set_perspective) ** **(** [RID](class_rid) arg0, [real](class_real) arg1, [real](class_real) arg2, [real](class_real) arg3 **)**
- * void ** [camera_set_orthogonal](#camera_set_orthogonal) ** **(** [RID](class_rid) arg0, [real](class_real) arg1, [real](class_real) arg2, [real](class_real) arg3 **)**
- * void ** [camera_set_transform](#camera_set_transform) ** **(** [RID](class_rid) arg0, [Transform](class_transform) arg1 **)**
- * [RID](class_rid) ** [viewport_create](#viewport_create) ** **(** **)**
- * void ** [viewport_set_rect](#viewport_set_rect) ** **(** [RID](class_rid) arg0, [Rect2](class_rect2) arg1 **)**
- * [Rect2](class_rect2) ** [viewport_get_rect](#viewport_get_rect) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [viewport_attach_camera](#viewport_attach_camera) ** **(** [RID](class_rid) arg0, [RID](class_rid) arg1=RID() **)**
- * [RID](class_rid) ** [viewport_get_attached_camera](#viewport_get_attached_camera) ** **(** [RID](class_rid) arg0 **)** const
- * [RID](class_rid) ** [viewport_get_scenario](#viewport_get_scenario) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [viewport_attach_canvas](#viewport_attach_canvas) ** **(** [RID](class_rid) arg0, [RID](class_rid) arg1 **)**
- * void ** [viewport_remove_canvas](#viewport_remove_canvas) ** **(** [RID](class_rid) arg0, [RID](class_rid) arg1 **)**
- * void ** [viewport_set_global_canvas_transform](#viewport_set_global_canvas_transform) ** **(** [RID](class_rid) arg0, [Matrix32](class_matrix32) arg1 **)**
- * [RID](class_rid) ** [scenario_create](#scenario_create) ** **(** **)**
- * void ** [scenario_set_debug](#scenario_set_debug) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)**
- * [RID](class_rid) ** [instance_create](#instance_create) ** **(** **)**
- * [RID](class_rid) ** [instance_get_base](#instance_get_base) ** **(** [RID](class_rid) arg0 **)** const
- * [RID](class_rid) ** [instance_get_base_aabb](#instance_get_base_aabb) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [instance_set_transform](#instance_set_transform) ** **(** [RID](class_rid) arg0, [Transform](class_transform) arg1 **)**
- * [Transform](class_transform) ** [instance_get_transform](#instance_get_transform) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [instance_attach_object_instance_ID](#instance_attach_object_instance_ID) ** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)**
- * [int](class_int) ** [instance_get_object_instance_ID](#instance_get_object_instance_ID) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [instance_attach_skeleton](#instance_attach_skeleton) ** **(** [RID](class_rid) arg0, [RID](class_rid) arg1 **)**
- * [RID](class_rid) ** [instance_get_skeleton](#instance_get_skeleton) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [instance_set_room](#instance_set_room) ** **(** [RID](class_rid) arg0, [RID](class_rid) arg1 **)**
- * [RID](class_rid) ** [instance_get_room](#instance_get_room) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [instance_set_exterior](#instance_set_exterior) ** **(** [RID](class_rid) arg0, [bool](class_bool) arg1 **)**
- * [bool](class_bool) ** [instance_is_exterior](#instance_is_exterior) ** **(** [RID](class_rid) arg0 **)** const
- * [Array](class_array) ** [instances_cull_aabb](#instances_cull_aabb) ** **(** [AABB](class_aabb) arg0, [RID](class_rid) arg1 **)** const
- * [Array](class_array) ** [instances_cull_ray](#instances_cull_ray) ** **(** [Vector3](class_vector3) arg0, [Vector3](class_vector3) arg1, [RID](class_rid) arg2 **)** const
- * [Array](class_array) ** [instances_cull_convex](#instances_cull_convex) ** **(** [Vector3](class_vector3) arg0, [Vector3](class_vector3) arg1, [RID](class_rid) arg2 **)** const
- * [RID](class_rid) ** [instance_geometry_override_material_param](#instance_geometry_override_material_param) ** **(** [RID](class_rid) arg0 **)** const
- * [RID](class_rid) ** [instance_geometry_get_material_param](#instance_geometry_get_material_param) ** **(** [RID](class_rid) arg0 **)** const
- * [RID](class_rid) ** [get_test_cube](#get_test_cube) ** **(** **)**
- * [RID](class_rid) ** [canvas_create](#canvas_create) ** **(** **)**
- * [RID](class_rid) ** [canvas_item_create](#canvas_item_create) ** **(** **)**
- * void ** [canvas_item_set_parent](#canvas_item_set_parent) ** **(** [RID](class_rid) arg0, [RID](class_rid) arg1 **)**
- * [RID](class_rid) ** [canvas_item_get_parent](#canvas_item_get_parent) ** **(** [RID](class_rid) arg0 **)** const
- * void ** [canvas_item_set_transform](#canvas_item_set_transform) ** **(** [RID](class_rid) arg0, [Matrix32](class_matrix32) arg1 **)**
- * void ** [canvas_item_set_custom_rect](#canvas_item_set_custom_rect) ** **(** [RID](class_rid) arg0, [bool](class_bool) arg1, [Rect2](class_rect2) arg2 **)**
- * void ** [canvas_item_set_clip](#canvas_item_set_clip) ** **(** [RID](class_rid) arg0, [bool](class_bool) arg1 **)**
- * void ** [canvas_item_set_opacity](#canvas_item_set_opacity) ** **(** [RID](class_rid) arg0, [real](class_real) arg1 **)**
- * [real](class_real) ** [canvas_item_get_opacity](#canvas_item_get_opacity) ** **(** [RID](class_rid) arg0, [real](class_real) arg1 **)** const
- * void ** [canvas_item_set_self_opacity](#canvas_item_set_self_opacity) ** **(** [RID](class_rid) arg0, [real](class_real) arg1 **)**
- * [real](class_real) ** [canvas_item_get_self_opacity](#canvas_item_get_self_opacity) ** **(** [RID](class_rid) arg0, [real](class_real) arg1 **)** const
- * void ** [canvas_item_add_line](#canvas_item_add_line) ** **(** [RID](class_rid) arg0, [Vector2](class_vector2) arg1, [Vector2](class_vector2) arg2, [Color](class_color) arg3, [real](class_real) arg4=1 **)**
- * void ** [canvas_item_add_rect](#canvas_item_add_rect) ** **(** [RID](class_rid) arg0, [Rect2](class_rect2) arg1, [Color](class_color) arg2 **)**
- * void ** [canvas_item_add_texture_rect](#canvas_item_add_texture_rect) ** **(** [RID](class_rid) arg0, [Rect2](class_rect2) arg1, [RID](class_rid) arg2, [bool](class_bool) arg3, [Color](class_color) arg4=Color(1,1,1,1) **)**
- * void ** [canvas_item_add_texture_rect_region](#canvas_item_add_texture_rect_region) ** **(** [RID](class_rid) arg0, [Rect2](class_rect2) arg1, [RID](class_rid) arg2, [Rect2](class_rect2) arg3, [Color](class_color) arg4=Color(1,1,1,1) **)**
- * void ** [canvas_item_add_style_box](#canvas_item_add_style_box) ** **(** [RID](class_rid) arg0, [Rect2](class_rect2) arg1, [RID](class_rid) arg2, [RealArray](class_realarray) arg3, [Color](class_color) arg4=Color(1,1,1,1) **)**
- * void ** [canvas_item_add_circle](#canvas_item_add_circle) ** **(** [RID](class_rid) arg0, [Vector2](class_vector2) arg1, [real](class_real) arg2, [Color](class_color) arg3 **)**
- * void ** [viewport_set_canvas_transform](#viewport_set_canvas_transform) ** **(** [RID](class_rid) arg0, [RID](class_rid) arg1, [Matrix32](class_matrix32) arg2 **)**
- * void ** [canvas_item_clear](#canvas_item_clear) ** **(** [RID](class_rid) arg0 **)**
- * void ** [canvas_item_raise](#canvas_item_raise) ** **(** [RID](class_rid) arg0 **)**
- * void ** [cursor_set_rotation](#cursor_set_rotation) ** **(** [real](class_real) arg0, [int](class_int) arg1 **)**
- * void ** [cursor_set_texture](#cursor_set_texture) ** **(** [RID](class_rid) arg0, [Vector2](class_vector2) arg1, [int](class_int) arg2 **)**
- * void ** [cursor_set_visible](#cursor_set_visible) ** **(** [bool](class_bool) arg0, [int](class_int) arg1 **)**
- * void ** [cursor_set_pos](#cursor_set_pos) ** **(** [Vector2](class_vector2) arg0, [int](class_int) arg1 **)**
- * void ** [black_bars_set_margins](#black_bars_set_margins) ** **(** [int](class_int) left, [int](class_int) top, [int](class_int) right, [int](class_int) bottom **)**
- * [RID](class_rid) ** [make_sphere_mesh](#make_sphere_mesh) ** **(** [int](class_int) arg0, [int](class_int) arg1, [real](class_real) arg2 **)**
- * void ** [mesh_add_surface_from_planes](#mesh_add_surface_from_planes) ** **(** [RID](class_rid) arg0, [Array](class_array) arg1 **)**
- * void ** [draw](#draw) ** **(** **)**
- * void ** [free](#free) ** **(** [RID](class_rid) arg0 **)**
- * void ** [set_default_clear_color](#set_default_clear_color) ** **(** [Color](class_color) arg0 **)**
- * [int](class_int) ** [get_render_info](#get_render_info) ** **(** [int](class_int) arg0 **)**
+ * [RID](class_rid) **[texture_create](#texture_create)** **(** **)**
+ * [RID](class_rid) **[texture_create_from_image](#texture_create_from_image)** **(** [Image](class_image) arg0, [int](class_int) arg1=7 **)**
+ * void **[texture_set_flags](#texture_set_flags)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)**
+ * [int](class_int) **[texture_get_flags](#texture_get_flags)** **(** [RID](class_rid) arg0 **)** const
+ * [int](class_int) **[texture_get_width](#texture_get_width)** **(** [RID](class_rid) arg0 **)** const
+ * [int](class_int) **[texture_get_height](#texture_get_height)** **(** [RID](class_rid) arg0 **)** const
+ * [RID](class_rid) **[shader_create](#shader_create)** **(** [int](class_int) mode=0 **)**
+ * void **[shader_set_mode](#shader_set_mode)** **(** [RID](class_rid) shader, [int](class_int) mode **)**
+ * [RID](class_rid) **[material_create](#material_create)** **(** **)**
+ * void **[material_set_shader](#material_set_shader)** **(** [RID](class_rid) shader, [RID](class_rid) arg1 **)**
+ * [RID](class_rid) **[material_get_shader](#material_get_shader)** **(** [RID](class_rid) arg0 **)** const
+ * void **[material_set_param](#material_set_param)** **(** [RID](class_rid) arg0, [String](class_string) arg1, var arg2 **)**
+ * void **[material_get_param](#material_get_param)** **(** [RID](class_rid) arg0, [String](class_string) arg1 **)** const
+ * void **[material_set_flag](#material_set_flag)** **(** [RID](class_rid) arg0, [int](class_int) arg1, [bool](class_bool) arg2 **)**
+ * [bool](class_bool) **[material_get_flag](#material_get_flag)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
+ * void **[material_set_blend_mode](#material_set_blend_mode)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)**
+ * [int](class_int) **[material_get_blend_mode](#material_get_blend_mode)** **(** [RID](class_rid) arg0 **)** const
+ * void **[material_set_line_width](#material_set_line_width)** **(** [RID](class_rid) arg0, [real](class_real) arg1 **)**
+ * [real](class_real) **[material_get_line_width](#material_get_line_width)** **(** [RID](class_rid) arg0 **)** const
+ * [RID](class_rid) **[mesh_create](#mesh_create)** **(** **)**
+ * void **[mesh_add_surface](#mesh_add_surface)** **(** [RID](class_rid) arg0, [int](class_int) arg1, [Array](class_array) arg2, [Array](class_array) arg3, [bool](class_bool) arg4=-1 **)**
+ * void **[mesh_surface_set_material](#mesh_surface_set_material)** **(** [RID](class_rid) arg0, [int](class_int) arg1, [RID](class_rid) arg2, [bool](class_bool) arg3=false **)**
+ * [RID](class_rid) **[mesh_surface_get_material](#mesh_surface_get_material)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
+ * [int](class_int) **[mesh_surface_get_array_len](#mesh_surface_get_array_len)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
+ * [int](class_int) **[mesh_surface_get_array_index_len](#mesh_surface_get_array_index_len)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
+ * [int](class_int) **[mesh_surface_get_format](#mesh_surface_get_format)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
+ * [int](class_int) **[mesh_surface_get_primitive_type](#mesh_surface_get_primitive_type)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
+ * void **[mesh_remove_surface](#mesh_remove_surface)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)**
+ * [int](class_int) **[mesh_get_surface_count](#mesh_get_surface_count)** **(** [RID](class_rid) arg0 **)** const
+ * [RID](class_rid) **[multimesh_create](#multimesh_create)** **(** **)**
+ * void **[multimesh_set_mesh](#multimesh_set_mesh)** **(** [RID](class_rid) arg0, [RID](class_rid) arg1 **)**
+ * void **[multimesh_set_aabb](#multimesh_set_aabb)** **(** [RID](class_rid) arg0, [AABB](class_aabb) arg1 **)**
+ * void **[multimesh_instance_set_transform](#multimesh_instance_set_transform)** **(** [RID](class_rid) arg0, [int](class_int) arg1, [Transform](class_transform) arg2 **)**
+ * void **[multimesh_instance_set_color](#multimesh_instance_set_color)** **(** [RID](class_rid) arg0, [int](class_int) arg1, [Color](class_color) arg2 **)**
+ * [RID](class_rid) **[multimesh_get_mesh](#multimesh_get_mesh)** **(** [RID](class_rid) arg0 **)** const
+ * [AABB](class_aabb) **[multimesh_get_aabb](#multimesh_get_aabb)** **(** [RID](class_rid) arg0, [AABB](class_aabb) arg1 **)** const
+ * [Transform](class_transform) **[multimesh_instance_get_transform](#multimesh_instance_get_transform)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
+ * [Color](class_color) **[multimesh_instance_get_color](#multimesh_instance_get_color)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
+ * [RID](class_rid) **[particles_create](#particles_create)** **(** **)**
+ * void **[particles_set_amount](#particles_set_amount)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)**
+ * [int](class_int) **[particles_get_amount](#particles_get_amount)** **(** [RID](class_rid) arg0 **)** const
+ * void **[particles_set_emitting](#particles_set_emitting)** **(** [RID](class_rid) arg0, [bool](class_bool) arg1 **)**
+ * [bool](class_bool) **[particles_is_emitting](#particles_is_emitting)** **(** [RID](class_rid) arg0 **)** const
+ * void **[particles_set_visibility_aabb](#particles_set_visibility_aabb)** **(** [RID](class_rid) arg0, [AABB](class_aabb) arg1 **)**
+ * [AABB](class_aabb) **[particles_get_visibility_aabb](#particles_get_visibility_aabb)** **(** [RID](class_rid) arg0 **)** const
+ * void **[particles_set_variable](#particles_set_variable)** **(** [RID](class_rid) arg0, [int](class_int) arg1, [real](class_real) arg2 **)**
+ * [real](class_real) **[particles_get_variable](#particles_get_variable)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
+ * void **[particles_set_randomness](#particles_set_randomness)** **(** [RID](class_rid) arg0, [int](class_int) arg1, [real](class_real) arg2 **)**
+ * [real](class_real) **[particles_get_randomness](#particles_get_randomness)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
+ * void **[particles_set_color_phases](#particles_set_color_phases)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)**
+ * [int](class_int) **[particles_get_color_phases](#particles_get_color_phases)** **(** [RID](class_rid) arg0 **)** const
+ * void **[particles_set_color_phase_pos](#particles_set_color_phase_pos)** **(** [RID](class_rid) arg0, [int](class_int) arg1, [real](class_real) arg2 **)**
+ * [real](class_real) **[particles_get_color_phase_pos](#particles_get_color_phase_pos)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
+ * void **[particles_set_color_phase_color](#particles_set_color_phase_color)** **(** [RID](class_rid) arg0, [int](class_int) arg1, [Color](class_color) arg2 **)**
+ * [Color](class_color) **[particles_get_color_phase_color](#particles_get_color_phase_color)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
+ * void **[particles_set_attractors](#particles_set_attractors)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)**
+ * [int](class_int) **[particles_get_attractors](#particles_get_attractors)** **(** [RID](class_rid) arg0 **)** const
+ * void **[particles_set_attractor_pos](#particles_set_attractor_pos)** **(** [RID](class_rid) arg0, [int](class_int) arg1, [Vector3](class_vector3) arg2 **)**
+ * [Vector3](class_vector3) **[particles_get_attractor_pos](#particles_get_attractor_pos)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
+ * void **[particles_set_attractor_strength](#particles_set_attractor_strength)** **(** [RID](class_rid) arg0, [int](class_int) arg1, [real](class_real) arg2 **)**
+ * [real](class_real) **[particles_get_attractor_strength](#particles_get_attractor_strength)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
+ * void **[particles_set_material](#particles_set_material)** **(** [RID](class_rid) arg0, [RID](class_rid) arg1, [bool](class_bool) arg2=false **)**
+ * void **[particles_set_height_from_velocity](#particles_set_height_from_velocity)** **(** [RID](class_rid) arg0, [bool](class_bool) arg1 **)**
+ * [bool](class_bool) **[particles_has_height_from_velocity](#particles_has_height_from_velocity)** **(** [RID](class_rid) arg0 **)** const
+ * [RID](class_rid) **[light_create](#light_create)** **(** [int](class_int) arg0 **)**
+ * [int](class_int) **[light_get_type](#light_get_type)** **(** [RID](class_rid) arg0 **)** const
+ * void **[light_set_color](#light_set_color)** **(** [RID](class_rid) arg0, [int](class_int) arg1, [Color](class_color) arg2 **)**
+ * [Color](class_color) **[light_get_color](#light_get_color)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
+ * void **[light_set_shadow](#light_set_shadow)** **(** [RID](class_rid) arg0, [bool](class_bool) arg1 **)**
+ * [bool](class_bool) **[light_has_shadow](#light_has_shadow)** **(** [RID](class_rid) arg0 **)** const
+ * void **[light_set_volumetric](#light_set_volumetric)** **(** [RID](class_rid) arg0, [bool](class_bool) arg1 **)**
+ * [bool](class_bool) **[light_is_volumetric](#light_is_volumetric)** **(** [RID](class_rid) arg0 **)** const
+ * void **[light_set_projector](#light_set_projector)** **(** [RID](class_rid) arg0, [RID](class_rid) arg1 **)**
+ * [RID](class_rid) **[light_get_projector](#light_get_projector)** **(** [RID](class_rid) arg0 **)** const
+ * void **[light_set_var](#light_set_var)** **(** [RID](class_rid) arg0, [int](class_int) arg1, [real](class_real) arg2 **)**
+ * [real](class_real) **[light_get_var](#light_get_var)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)** const
+ * [RID](class_rid) **[skeleton_create](#skeleton_create)** **(** **)**
+ * void **[skeleton_resize](#skeleton_resize)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)**
+ * [int](class_int) **[skeleton_get_bone_count](#skeleton_get_bone_count)** **(** [RID](class_rid) arg0 **)** const
+ * void **[skeleton_bone_set_transform](#skeleton_bone_set_transform)** **(** [RID](class_rid) arg0, [int](class_int) arg1, [Transform](class_transform) arg2 **)**
+ * [Transform](class_transform) **[skeleton_bone_get_transform](#skeleton_bone_get_transform)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)**
+ * [RID](class_rid) **[room_create](#room_create)** **(** **)**
+ * void **[room_set_bounds](#room_set_bounds)** **(** [RID](class_rid) arg0, [Dictionary](class_dictionary) arg1 **)**
+ * [Dictionary](class_dictionary) **[room_get_bounds](#room_get_bounds)** **(** [RID](class_rid) arg0 **)** const
+ * [RID](class_rid) **[portal_create](#portal_create)** **(** **)**
+ * void **[portal_set_shape](#portal_set_shape)** **(** [RID](class_rid) arg0, [Vector2Array](class_vector2array) arg1 **)**
+ * [Vector2Array](class_vector2array) **[portal_get_shape](#portal_get_shape)** **(** [RID](class_rid) arg0 **)** const
+ * void **[portal_set_enabled](#portal_set_enabled)** **(** [RID](class_rid) arg0, [bool](class_bool) arg1 **)**
+ * [bool](class_bool) **[portal_is_enabled](#portal_is_enabled)** **(** [RID](class_rid) arg0 **)** const
+ * void **[portal_set_disable_distance](#portal_set_disable_distance)** **(** [RID](class_rid) arg0, [real](class_real) arg1 **)**
+ * [real](class_real) **[portal_get_disable_distance](#portal_get_disable_distance)** **(** [RID](class_rid) arg0 **)** const
+ * void **[portal_set_disabled_color](#portal_set_disabled_color)** **(** [RID](class_rid) arg0, [Color](class_color) arg1 **)**
+ * [Color](class_color) **[portal_get_disabled_color](#portal_get_disabled_color)** **(** [RID](class_rid) arg0 **)** const
+ * [RID](class_rid) **[camera_create](#camera_create)** **(** **)**
+ * void **[camera_set_perspective](#camera_set_perspective)** **(** [RID](class_rid) arg0, [real](class_real) arg1, [real](class_real) arg2, [real](class_real) arg3 **)**
+ * void **[camera_set_orthogonal](#camera_set_orthogonal)** **(** [RID](class_rid) arg0, [real](class_real) arg1, [real](class_real) arg2, [real](class_real) arg3 **)**
+ * void **[camera_set_transform](#camera_set_transform)** **(** [RID](class_rid) arg0, [Transform](class_transform) arg1 **)**
+ * [RID](class_rid) **[viewport_create](#viewport_create)** **(** **)**
+ * void **[viewport_set_rect](#viewport_set_rect)** **(** [RID](class_rid) arg0, [Rect2](class_rect2) arg1 **)**
+ * [Rect2](class_rect2) **[viewport_get_rect](#viewport_get_rect)** **(** [RID](class_rid) arg0 **)** const
+ * void **[viewport_attach_camera](#viewport_attach_camera)** **(** [RID](class_rid) arg0, [RID](class_rid) arg1=RID() **)**
+ * [RID](class_rid) **[viewport_get_attached_camera](#viewport_get_attached_camera)** **(** [RID](class_rid) arg0 **)** const
+ * [RID](class_rid) **[viewport_get_scenario](#viewport_get_scenario)** **(** [RID](class_rid) arg0 **)** const
+ * void **[viewport_attach_canvas](#viewport_attach_canvas)** **(** [RID](class_rid) arg0, [RID](class_rid) arg1 **)**
+ * void **[viewport_remove_canvas](#viewport_remove_canvas)** **(** [RID](class_rid) arg0, [RID](class_rid) arg1 **)**
+ * void **[viewport_set_global_canvas_transform](#viewport_set_global_canvas_transform)** **(** [RID](class_rid) arg0, [Matrix32](class_matrix32) arg1 **)**
+ * [RID](class_rid) **[scenario_create](#scenario_create)** **(** **)**
+ * void **[scenario_set_debug](#scenario_set_debug)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)**
+ * [RID](class_rid) **[instance_create](#instance_create)** **(** **)**
+ * [RID](class_rid) **[instance_get_base](#instance_get_base)** **(** [RID](class_rid) arg0 **)** const
+ * [RID](class_rid) **[instance_get_base_aabb](#instance_get_base_aabb)** **(** [RID](class_rid) arg0 **)** const
+ * void **[instance_set_transform](#instance_set_transform)** **(** [RID](class_rid) arg0, [Transform](class_transform) arg1 **)**
+ * [Transform](class_transform) **[instance_get_transform](#instance_get_transform)** **(** [RID](class_rid) arg0 **)** const
+ * void **[instance_attach_object_instance_ID](#instance_attach_object_instance_ID)** **(** [RID](class_rid) arg0, [int](class_int) arg1 **)**
+ * [int](class_int) **[instance_get_object_instance_ID](#instance_get_object_instance_ID)** **(** [RID](class_rid) arg0 **)** const
+ * void **[instance_attach_skeleton](#instance_attach_skeleton)** **(** [RID](class_rid) arg0, [RID](class_rid) arg1 **)**
+ * [RID](class_rid) **[instance_get_skeleton](#instance_get_skeleton)** **(** [RID](class_rid) arg0 **)** const
+ * void **[instance_set_room](#instance_set_room)** **(** [RID](class_rid) arg0, [RID](class_rid) arg1 **)**
+ * [RID](class_rid) **[instance_get_room](#instance_get_room)** **(** [RID](class_rid) arg0 **)** const
+ * void **[instance_set_exterior](#instance_set_exterior)** **(** [RID](class_rid) arg0, [bool](class_bool) arg1 **)**
+ * [bool](class_bool) **[instance_is_exterior](#instance_is_exterior)** **(** [RID](class_rid) arg0 **)** const
+ * [Array](class_array) **[instances_cull_aabb](#instances_cull_aabb)** **(** [AABB](class_aabb) arg0, [RID](class_rid) arg1 **)** const
+ * [Array](class_array) **[instances_cull_ray](#instances_cull_ray)** **(** [Vector3](class_vector3) arg0, [Vector3](class_vector3) arg1, [RID](class_rid) arg2 **)** const
+ * [Array](class_array) **[instances_cull_convex](#instances_cull_convex)** **(** [Vector3](class_vector3) arg0, [Vector3](class_vector3) arg1, [RID](class_rid) arg2 **)** const
+ * [RID](class_rid) **[instance_geometry_override_material_param](#instance_geometry_override_material_param)** **(** [RID](class_rid) arg0 **)** const
+ * [RID](class_rid) **[instance_geometry_get_material_param](#instance_geometry_get_material_param)** **(** [RID](class_rid) arg0 **)** const
+ * [RID](class_rid) **[get_test_cube](#get_test_cube)** **(** **)**
+ * [RID](class_rid) **[canvas_create](#canvas_create)** **(** **)**
+ * [RID](class_rid) **[canvas_item_create](#canvas_item_create)** **(** **)**
+ * void **[canvas_item_set_parent](#canvas_item_set_parent)** **(** [RID](class_rid) arg0, [RID](class_rid) arg1 **)**
+ * [RID](class_rid) **[canvas_item_get_parent](#canvas_item_get_parent)** **(** [RID](class_rid) arg0 **)** const
+ * void **[canvas_item_set_transform](#canvas_item_set_transform)** **(** [RID](class_rid) arg0, [Matrix32](class_matrix32) arg1 **)**
+ * void **[canvas_item_set_custom_rect](#canvas_item_set_custom_rect)** **(** [RID](class_rid) arg0, [bool](class_bool) arg1, [Rect2](class_rect2) arg2 **)**
+ * void **[canvas_item_set_clip](#canvas_item_set_clip)** **(** [RID](class_rid) arg0, [bool](class_bool) arg1 **)**
+ * void **[canvas_item_set_opacity](#canvas_item_set_opacity)** **(** [RID](class_rid) arg0, [real](class_real) arg1 **)**
+ * [real](class_real) **[canvas_item_get_opacity](#canvas_item_get_opacity)** **(** [RID](class_rid) arg0, [real](class_real) arg1 **)** const
+ * void **[canvas_item_set_self_opacity](#canvas_item_set_self_opacity)** **(** [RID](class_rid) arg0, [real](class_real) arg1 **)**
+ * [real](class_real) **[canvas_item_get_self_opacity](#canvas_item_get_self_opacity)** **(** [RID](class_rid) arg0, [real](class_real) arg1 **)** const
+ * void **[canvas_item_add_line](#canvas_item_add_line)** **(** [RID](class_rid) arg0, [Vector2](class_vector2) arg1, [Vector2](class_vector2) arg2, [Color](class_color) arg3, [real](class_real) arg4=1 **)**
+ * void **[canvas_item_add_rect](#canvas_item_add_rect)** **(** [RID](class_rid) arg0, [Rect2](class_rect2) arg1, [Color](class_color) arg2 **)**
+ * void **[canvas_item_add_texture_rect](#canvas_item_add_texture_rect)** **(** [RID](class_rid) arg0, [Rect2](class_rect2) arg1, [RID](class_rid) arg2, [bool](class_bool) arg3, [Color](class_color) arg4=Color(1,1,1,1) **)**
+ * void **[canvas_item_add_texture_rect_region](#canvas_item_add_texture_rect_region)** **(** [RID](class_rid) arg0, [Rect2](class_rect2) arg1, [RID](class_rid) arg2, [Rect2](class_rect2) arg3, [Color](class_color) arg4=Color(1,1,1,1) **)**
+ * void **[canvas_item_add_style_box](#canvas_item_add_style_box)** **(** [RID](class_rid) arg0, [Rect2](class_rect2) arg1, [RID](class_rid) arg2, [RealArray](class_realarray) arg3, [Color](class_color) arg4=Color(1,1,1,1) **)**
+ * void **[canvas_item_add_circle](#canvas_item_add_circle)** **(** [RID](class_rid) arg0, [Vector2](class_vector2) arg1, [real](class_real) arg2, [Color](class_color) arg3 **)**
+ * void **[viewport_set_canvas_transform](#viewport_set_canvas_transform)** **(** [RID](class_rid) arg0, [RID](class_rid) arg1, [Matrix32](class_matrix32) arg2 **)**
+ * void **[canvas_item_clear](#canvas_item_clear)** **(** [RID](class_rid) arg0 **)**
+ * void **[canvas_item_raise](#canvas_item_raise)** **(** [RID](class_rid) arg0 **)**
+ * void **[cursor_set_rotation](#cursor_set_rotation)** **(** [real](class_real) arg0, [int](class_int) arg1 **)**
+ * void **[cursor_set_texture](#cursor_set_texture)** **(** [RID](class_rid) arg0, [Vector2](class_vector2) arg1, [int](class_int) arg2 **)**
+ * void **[cursor_set_visible](#cursor_set_visible)** **(** [bool](class_bool) arg0, [int](class_int) arg1 **)**
+ * void **[cursor_set_pos](#cursor_set_pos)** **(** [Vector2](class_vector2) arg0, [int](class_int) arg1 **)**
+ * void **[black_bars_set_margins](#black_bars_set_margins)** **(** [int](class_int) left, [int](class_int) top, [int](class_int) right, [int](class_int) bottom **)**
+ * [RID](class_rid) **[make_sphere_mesh](#make_sphere_mesh)** **(** [int](class_int) arg0, [int](class_int) arg1, [real](class_real) arg2 **)**
+ * void **[mesh_add_surface_from_planes](#mesh_add_surface_from_planes)** **(** [RID](class_rid) arg0, [Array](class_array) arg1 **)**
+ * void **[draw](#draw)** **(** **)**
+ * void **[free](#free)** **(** [RID](class_rid) arg0 **)**
+ * void **[set_default_clear_color](#set_default_clear_color)** **(** [Color](class_color) arg0 **)**
+ * [int](class_int) **[get_render_info](#get_render_info)** **(** [int](class_int) arg0 **)**
### Numeric Constants
* **NO_INDEX_ARRAY** = **-1**
diff --git a/class_windowdialog.md b/class_windowdialog.md
index 668f7a1..0bb8496 100644
--- a/class_windowdialog.md
+++ b/class_windowdialog.md
@@ -4,23 +4,26 @@
Base class for window dialogs.
### Member Functions
- * void ** [set_title](#set_title) ** **(** [String](class_string) title **)**
- * [String](class_string) ** [get_title](#get_title) ** **(** **)** const
- * [TextureButton](class_texturebutton) ** [get_close_button](#get_close_button) ** **(** **)**
+ * void **[set_title](#set_title)** **(** [String](class_string) title **)**
+ * [String](class_string) **[get_title](#get_title)** **(** **)** const
+ * [TextureButton](class_texturebutton) **[get_close_button](#get_close_button)** **(** **)**
### Description
Windowdialog is the base class for all window-based dialogs. It's a by-default toplevel [[control|Control]] that draws a window decoration and allows motion and resizing.
### Member Function Description
+
#### set_title
- * void ** [set_title](#set_title) ** **(** [String](class_string) title **)**
+ * void **[set_title](#set_title)** **(** [String](class_string) title **)**
\\
Set the title of the window.
+
#### get_title
- * [String](class_string) ** [get_title](#get_title) ** **(** **)** const
+ * [String](class_string) **[get_title](#get_title)** **(** **)** const
\\
Return the title of the window.
+
#### get_close_button
- * [TextureButton](class_texturebutton) ** [get_close_button](#get_close_button) ** **(** **)**
+ * [TextureButton](class_texturebutton) **[get_close_button](#get_close_button)** **(** **)**
\\
Return the close [[texturebutton|TextureButton]].
diff --git a/class_world.md b/class_world.md
index 2e31461..15be3b1 100644
--- a/class_world.md
+++ b/class_world.md
@@ -4,11 +4,11 @@
Class that has everything pertaining to a world.
### Member Functions
- * [RID](class_rid) ** [get_space](#get_space) ** **(** **)** const
- * [RID](class_rid) ** [get_scenario](#get_scenario) ** **(** **)** const
- * [RID](class_rid) ** [get_sound_space](#get_sound_space) ** **(** **)** const
- * void ** [set_environment](#set_environment) ** **(** [Environment](class_environment) env **)**
- * [Environment](class_environment) ** [get_environment](#get_environment) ** **(** **)** const
+ * [RID](class_rid) **[get_space](#get_space)** **(** **)** const
+ * [RID](class_rid) **[get_scenario](#get_scenario)** **(** **)** const
+ * [RID](class_rid) **[get_sound_space](#get_sound_space)** **(** **)** const
+ * void **[set_environment](#set_environment)** **(** [Environment](class_environment) env **)**
+ * [Environment](class_environment) **[get_environment](#get_environment)** **(** **)** const
### Description
Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.
diff --git a/class_world2d.md b/class_world2d.md
index db7c9e9..9ccbde7 100644
--- a/class_world2d.md
+++ b/class_world2d.md
@@ -4,9 +4,9 @@
Class that has everything pertaining to a 2D world.
### Member Functions
- * [RID](class_rid) ** [get_canvas](#get_canvas) ** **(** **)**
- * [RID](class_rid) ** [get_space](#get_space) ** **(** **)**
- * [RID](class_rid) ** [get_sound_space](#get_sound_space) ** **(** **)**
+ * [RID](class_rid) **[get_canvas](#get_canvas)** **(** **)**
+ * [RID](class_rid) **[get_space](#get_space)** **(** **)**
+ * [RID](class_rid) **[get_sound_space](#get_sound_space)** **(** **)**
### Description
Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
diff --git a/class_worldenvironment.md b/class_worldenvironment.md
index 2704cbe..35b0165 100644
--- a/class_worldenvironment.md
+++ b/class_worldenvironment.md
@@ -4,7 +4,7 @@
### Member Functions
- * void ** [set_environment](#set_environment) ** **(** [Environment](class_environment) env **)**
- * [Environment](class_environment) ** [get_environment](#get_environment) ** **(** **)** const
+ * void **[set_environment](#set_environment)** **(** [Environment](class_environment) env **)**
+ * [Environment](class_environment) **[get_environment](#get_environment)** **(** **)** const
### Member Function Description
diff --git a/class_xmlparser.md b/class_xmlparser.md
index e6d6719..ce8a690 100644
--- a/class_xmlparser.md
+++ b/class_xmlparser.md
@@ -4,22 +4,22 @@
### Member Functions
- * [int](class_int) ** [read](#read) ** **(** **)**
- * [int](class_int) ** [get_node_type](#get_node_type) ** **(** **)**
- * [String](class_string) ** [get_node_name](#get_node_name) ** **(** **)** const
- * [String](class_string) ** [get_node_data](#get_node_data) ** **(** **)** const
- * [int](class_int) ** [get_node_offset](#get_node_offset) ** **(** **)** const
- * [int](class_int) ** [get_attribute_count](#get_attribute_count) ** **(** **)** const
- * [String](class_string) ** [get_attribute_name](#get_attribute_name) ** **(** [int](class_int) arg0 **)** const
- * [String](class_string) ** [get_attribute_value](#get_attribute_value) ** **(** [int](class_int) arg0 **)** const
- * [bool](class_bool) ** [has_attribute](#has_attribute) ** **(** [String](class_string) arg0 **)** const
- * [String](class_string) ** [get_named_attribute_value](#get_named_attribute_value) ** **(** [String](class_string) arg0 **)** const
- * [String](class_string) ** [get_named_attribute_value_safe](#get_named_attribute_value_safe) ** **(** [String](class_string) arg0 **)** const
- * [bool](class_bool) ** [is_empty](#is_empty) ** **(** **)** const
- * [int](class_int) ** [get_current_line](#get_current_line) ** **(** **)** const
- * void ** [skip_section](#skip_section) ** **(** **)**
- * [int](class_int) ** [seek](#seek) ** **(** [int](class_int) arg0 **)**
- * [int](class_int) ** [open](#open) ** **(** [String](class_string) arg0 **)**
+ * [int](class_int) **[read](#read)** **(** **)**
+ * [int](class_int) **[get_node_type](#get_node_type)** **(** **)**
+ * [String](class_string) **[get_node_name](#get_node_name)** **(** **)** const
+ * [String](class_string) **[get_node_data](#get_node_data)** **(** **)** const
+ * [int](class_int) **[get_node_offset](#get_node_offset)** **(** **)** const
+ * [int](class_int) **[get_attribute_count](#get_attribute_count)** **(** **)** const
+ * [String](class_string) **[get_attribute_name](#get_attribute_name)** **(** [int](class_int) arg0 **)** const
+ * [String](class_string) **[get_attribute_value](#get_attribute_value)** **(** [int](class_int) arg0 **)** const
+ * [bool](class_bool) **[has_attribute](#has_attribute)** **(** [String](class_string) arg0 **)** const
+ * [String](class_string) **[get_named_attribute_value](#get_named_attribute_value)** **(** [String](class_string) arg0 **)** const
+ * [String](class_string) **[get_named_attribute_value_safe](#get_named_attribute_value_safe)** **(** [String](class_string) arg0 **)** const
+ * [bool](class_bool) **[is_empty](#is_empty)** **(** **)** const
+ * [int](class_int) **[get_current_line](#get_current_line)** **(** **)** const
+ * void **[skip_section](#skip_section)** **(** **)**
+ * [int](class_int) **[seek](#seek)** **(** [int](class_int) arg0 **)**
+ * [int](class_int) **[open](#open)** **(** [String](class_string) arg0 **)**
### Numeric Constants
* **NODE_NONE** = **0**