From 541a852e8d4ce4e16dd9f64036394cbc5d034c60 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Thu, 15 Jan 2015 20:31:13 -0300 Subject: [PATCH] Updated devel_roadmap (markdown) --- devel_roadmap.md | 32 ++++++++++++++++++++------------ 1 file changed, 20 insertions(+), 12 deletions(-) diff --git a/devel_roadmap.md b/devel_roadmap.md index df41428..23ca8b9 100644 --- a/devel_roadmap.md +++ b/devel_roadmap.md @@ -7,7 +7,7 @@ These are just tentative to have a rough idea of the development plan. Ideas and **Update (September 2014)** Feature set was met for 1.0, currently focusing on stabilizing (fixing issues and pulls), and filling missing docs for a tentative end of the month release. -### Godot 1.0 (stable) (~December 2014) +~~### Godot 1.0 (stable) (~December 2014)~~ * Lightmapping * 2D Deforms and Skeletons @@ -17,27 +17,35 @@ These are just tentative to have a rough idea of the development plan. Ideas and * Complete Documentation (how much? time should tell) * First stable, versioned release. -**Update (September 2014)** The goal with 1.0 is to have a version ready for initial promotion, stable release will likely attract more users, so it might be wise to wait a bit with new features and focus on more stabilization. -### Godot 1.1 (~March-2015) - -* Live Scene Editing -* More Shaders (2D & Post Processing) +### Godot 1.1 (~February-2015) +* Improved Code Completion * Visual Shader Editor -* Support for Terrain -* Support for texture splatting & decals -* Reflections (using reflection probes) -* Rework UI (make panels little more customizable) +* 2D Engine Rewrite (Faster and support Z per node) +* 2D Shader support +* 2D Light & Shadows support + +### Godot 1.2 (~April-2015) + +* Improve debugger +* Live Scene Editing +* Complete UI Rework (rewrite UI, make it more friendly) + +### Godot 1.3 (~July-2015) +* Better Networking Support. * Ragdoll Wizard/Helper (can be done manually now but it's a lot of work) * OpenGEX or FBX Import (ASSIMP? or blender did it..) * Easier deployer for iOS and NaCL * Windows Universal Binary support (API should exist now?) -### Godot 1.2 (July 2015) +### Godot 1.4 (September 2015) * OpenGL ES 3.0 backend +* Post Process Shaders +* Support for Terrain +* Support for texture splatting & decals +* Reflections (using reflection probes) * SSAO, LPV, and more modern visual effects. Let's put Unreal 4 and Cryengine to shame -* Better Networking Support. * Improved Navmesh Support (Crowds) * Make Audio System Graph-Based