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Godot has a small but very useful feature called viewports. Viewports are, as they name implies, rectangles where the world is drawn. They have three main uses, but can flexibly adapted to a lot more. All this is done via the [Viewport](class_viewport) node.
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The main uses in question are:
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The viewport will cover the area of it's parent control completely.
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### Render Target
To set as a render target, just toggle the "render target" property of the viewport to enabled. Note that whatever is inside will not be visible in the scene editor. To display the contents, the render target texture must be used. This can be requested via code using (for example):