diff --git a/tutorial_gui_repositioning.md b/tutorial_gui_repositioning.md
index fb0c60f..fa01b53 100644
--- a/tutorial_gui_repositioning.md
+++ b/tutorial_gui_repositioning.md
@@ -1,42 +1,41 @@
-
-### Size and Anchors
-
-If a game was to be always run in the same device and at the same resolution, positioning controls would be a simple matter of setting the position and size of each one of them. Unfortunately, it is rarely the case.
-
-Only TVs nowadays have a standard resolution and aspect ratio. Everything else, from computer monitors to tablets, portable consoles and mobile phones have different resolutions and aspect ratios.
-
-There are several ways to handle this, but for now let's just imagine that the screen resolution has chanced and the controls need to be re-positioned. Some will need to follow the bottom of the screen, others the top of the screen, or maybe the right or left margins.
-
-

-
-This is done by editing the *margin* properties of controls. Each control has four margins: left, right, bottom and top. By default all of them represent a distance in pixels relative to the top-left corner of the parent control or (in case there is no parent control) the viewport.
-
-
-
-When horizontal (left,right) and/or vertical (top,bottom) anchors are changed to END, the margin values become relative to the bottom-right corner of the parent control or viewport.
-
-
-
-Here the control is set to expand it's bottom-right corner with that of the parent, so when re-sizing the parent, the control will always cover it, leaving a 20 pixel margin:
-
-
-
-Finally, there is also a ratio option, where 0 means left, 1 means right and anything in between is interpolated.
-
-### Containers
-
-
-This poses a difficult problem
-
-There are two ways of dealing
-
-
-style boxes
-
-title menu example
-
-containers
-
-theme
-
-focus
+### Size and Anchors
+
+If a game was to be always run in the same device and at the same resolution, positioning controls would be a simple matter of setting the position and size of each one of them. Unfortunately, it is rarely the case.
+
+Only TVs nowadays have a standard resolution and aspect ratio. Everything else, from computer monitors to tablets, portable consoles and mobile phones have different resolutions and aspect ratios.
+
+There are several ways to handle this, but for now let's just imagine that the screen resolution has changed and the controls need to be re-positioned. Some will need to follow the bottom of the screen, others the top of the screen, or maybe the right or left margins.
+
+
+
+This is done by editing the *margin* properties of controls. Each control has four margins: left, right, bottom and top. By default all of them represent a distance in pixels relative to the top-left corner of the parent control or (in case there is no parent control) the viewport.
+
+
+
+When horizontal (left,right) and/or vertical (top,bottom) anchors are changed to END, the margin values become relative to the bottom-right corner of the parent control or viewport.
+
+
+
+Here the control is set to expand it's bottom-right corner with that of the parent, so when re-sizing the parent, the control will always cover it, leaving a 20 pixel margin:
+
+
+
+Finally, there is also a ratio option, where 0 means left, 1 means right and anything in between is interpolated.
+
+### Containers
+
+
+This poses a difficult problem
+
+There are two ways of dealing
+
+
+style boxes
+
+title menu example
+
+containers
+
+theme
+
+focus