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godot/thirdparty/msdfgen/core/DistanceMapping.h
2025-01-09 22:03:43 +01:00

37 lines
807 B
C++

#pragma once
#include "Range.hpp"
namespace msdfgen {
/// Linear transformation of signed distance values.
class DistanceMapping {
public:
/// Explicitly designates value as distance delta rather than an absolute distance.
class Delta {
public:
double value;
inline explicit Delta(double distanceDelta) : value(distanceDelta) { }
inline operator double() const { return value; }
};
static DistanceMapping inverse(Range range);
DistanceMapping();
DistanceMapping(Range range);
double operator()(double d) const;
double operator()(Delta d) const;
DistanceMapping inverse() const;
private:
double scale;
double translate;
inline DistanceMapping(double scale, double translate) : scale(scale), translate(translate) { }
};
}