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godot/thirdparty/jolt_physics/Jolt/Core/ScopeExit.h
Mikael Hermansson d470c2ac6a Add Jolt Physics as an alternative 3D physics engine
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2024-12-11 13:57:25 +01:00

50 lines
1.2 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Core/NonCopyable.h>
JPH_NAMESPACE_BEGIN
/// Class that calls a function when it goes out of scope
template <class F>
class ScopeExit : public NonCopyable
{
public:
/// Constructor specifies the exit function
JPH_INLINE explicit ScopeExit(F &&inFunction) : mFunction(std::move(inFunction)) { }
/// Destructor calls the exit function
JPH_INLINE ~ScopeExit() { if (!mInvoked) mFunction(); }
/// Call the exit function now instead of when going out of scope
JPH_INLINE void Invoke()
{
if (!mInvoked)
{
mFunction();
mInvoked = true;
}
}
/// No longer call the exit function when going out of scope
JPH_INLINE void Release()
{
mInvoked = true;
}
private:
F mFunction;
bool mInvoked = false;
};
#define JPH_SCOPE_EXIT_TAG2(line) scope_exit##line
#define JPH_SCOPE_EXIT_TAG(line) JPH_SCOPE_EXIT_TAG2(line)
/// Usage: JPH_SCOPE_EXIT([]{ code to call on scope exit });
#define JPH_SCOPE_EXIT(...) ScopeExit JPH_SCOPE_EXIT_TAG(__LINE__)(__VA_ARGS__)
JPH_NAMESPACE_END