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godot/drivers
Pedro J. Estébanez 41fc0abf77 Fix handling of async hidden render mode
- Mute errors when conditioned shader is not ready yet
- Avoid depth pre-pass on meshes that would end up black
2022-04-12 20:11:20 +02:00
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2022-01-13 15:54:13 +01:00
2022-02-16 09:41:23 +00:00
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2022-01-13 15:54:13 +01:00
2020-10-16 10:34:47 +01:00