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godot/doc
Pawel Lampe 505ace250d Add ability to bake_navigation_mesh off thread.
This feature makes it possible to workaround problems such as:
 - long baking time due to heavy synchronization when parsing geometry
   from mesh instances
 - crash when freeing `NavigationMeshInstance` while baking
 - errors when actively baking node tree is being detached from the
   scene tree
2022-05-04 22:41:38 +02:00
..
2022-02-11 09:50:59 +01:00
2022-03-16 23:01:02 +01:00