1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-05 19:31:35 +00:00
Files
godot/editor/plugins
Rémi Verschelde fdda39a506 Signals: Don't pass default binds to EditorProperty property_changed
This was done by mistake in #36758, but it's not necessary and actual
causes a bug.

`property_changed` is only emitted via `emit_changed()`, which already
has default values for `p_field` and `p_changing`.

Also reverted to using `String` for now to be on the safe side, even if
it's inconsistent with `emit_changed()`. I had only changed it
partially in #36758 so it was inconsistent. It probably does make sense
to port `EditorInspector` and related property editors to use
`StringName` where relevant, but that's for a dedicated PR.

Fixes #36799.
2020-03-05 15:35:44 +01:00
..
2020-02-11 11:53:26 +01:00
2020-02-11 11:53:26 +01:00
2020-02-11 11:53:26 +01:00
2020-02-11 11:53:26 +01:00
2020-02-11 11:53:26 +01:00