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godot/thirdparty/zstd/compress/zstd_preSplit.h
Jakub Marcowski 6b09f6e6d9 zstd: Update to 1.5.7
Adds supports for x86_64 assembly for Windows/MinGW builds.
2025-06-05 16:03:14 +02:00

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C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
* You may select, at your option, one of the above-listed licenses.
*/
#ifndef ZSTD_PRESPLIT_H
#define ZSTD_PRESPLIT_H
#include <stddef.h> /* size_t */
#define ZSTD_SLIPBLOCK_WORKSPACESIZE 8208
/* ZSTD_splitBlock():
* @level must be a value between 0 and 4.
* higher levels spend more energy to detect block boundaries.
* @workspace must be aligned for size_t.
* @wkspSize must be at least >= ZSTD_SLIPBLOCK_WORKSPACESIZE
* note:
* For the time being, this function only accepts full 128 KB blocks.
* Therefore, @blockSize must be == 128 KB.
* While this could be extended to smaller sizes in the future,
* it is not yet clear if this would be useful. TBD.
*/
size_t ZSTD_splitBlock(const void* blockStart, size_t blockSize,
int level,
void* workspace, size_t wkspSize);
#endif /* ZSTD_PRESPLIT_H */