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godot/servers/rendering/rendering_shader_container.h
2025-10-28 08:45:26 +11:00

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/**************************************************************************/
/* rendering_shader_container.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/object/ref_counted.h"
#include "servers/rendering/rendering_device_commons.h"
struct SpvReflectShaderModule;
struct SpvReflectDescriptorBinding;
struct SpvReflectSpecializationConstant;
class RenderingShaderContainer : public RefCounted {
GDSOFTCLASS(RenderingShaderContainer, RefCounted);
public:
static const uint32_t CONTAINER_MAGIC_NUMBER = 0x43535247;
static const uint32_t CONTAINER_VERSION = 2;
protected:
using RDC = RenderingDeviceCommons;
struct ContainerHeader {
uint32_t magic_number = 0;
uint32_t version = 0;
uint32_t format = 0;
uint32_t format_version = 0;
uint32_t shader_count = 0;
};
struct ReflectionData {
uint64_t vertex_input_mask = 0;
uint32_t fragment_output_mask = 0;
uint32_t specialization_constants_count = 0;
uint32_t is_compute = 0;
uint32_t has_multiview = 0;
uint32_t has_dynamic_buffers = 0;
uint32_t compute_local_size[3] = {};
uint32_t set_count = 0;
uint32_t push_constant_size = 0;
uint32_t push_constant_stages_mask = 0;
uint32_t stage_count = 0;
uint32_t shader_name_len = 0;
};
struct ReflectionBindingData {
uint32_t type = 0;
uint32_t binding = 0;
uint32_t stages = 0;
uint32_t length = 0; // Size of arrays (in total elements), or UBOs (in bytes * total elements).
uint32_t writable = 0;
bool operator<(const ReflectionBindingData &p_other) const {
return binding < p_other.binding;
}
};
struct ReflectionSpecializationData {
uint32_t type = 0;
uint32_t constant_id = 0;
uint32_t int_value = 0;
uint32_t stage_flags = 0;
};
struct ShaderHeader {
uint32_t shader_stage = 0;
uint32_t code_compressed_size = 0;
uint32_t code_compression_flags = 0;
uint32_t code_decompressed_size = 0;
};
ReflectionData reflection_data;
Vector<uint32_t> reflection_binding_set_uniforms_count;
Vector<ReflectionBindingData> reflection_binding_set_uniforms_data;
Vector<ReflectionSpecializationData> reflection_specialization_data;
Vector<RDC::ShaderStage> reflection_shader_stages;
virtual uint32_t _format() const = 0;
virtual uint32_t _format_version() const = 0;
// These methods will always be called with a valid pointer.
virtual uint32_t _from_bytes_header_extra_data(const uint8_t *p_bytes);
virtual uint32_t _from_bytes_reflection_extra_data(const uint8_t *p_bytes);
virtual uint32_t _from_bytes_reflection_binding_uniform_extra_data_start(const uint8_t *p_bytes);
virtual uint32_t _from_bytes_reflection_binding_uniform_extra_data(const uint8_t *p_bytes, uint32_t p_index);
virtual uint32_t _from_bytes_reflection_specialization_extra_data_start(const uint8_t *p_bytes);
virtual uint32_t _from_bytes_reflection_specialization_extra_data(const uint8_t *p_bytes, uint32_t p_index);
virtual uint32_t _from_bytes_shader_extra_data_start(const uint8_t *p_bytes);
virtual uint32_t _from_bytes_shader_extra_data(const uint8_t *p_bytes, uint32_t p_index);
virtual uint32_t _from_bytes_footer_extra_data(const uint8_t *p_bytes);
// These methods will be called with a nullptr to retrieve the size of the data.
virtual uint32_t _to_bytes_header_extra_data(uint8_t *p_bytes) const;
virtual uint32_t _to_bytes_reflection_extra_data(uint8_t *p_bytes) const;
virtual uint32_t _to_bytes_reflection_binding_uniform_extra_data(uint8_t *p_bytes, uint32_t p_index) const;
virtual uint32_t _to_bytes_reflection_specialization_extra_data(uint8_t *p_bytes, uint32_t p_index) const;
virtual uint32_t _to_bytes_shader_extra_data(uint8_t *p_bytes, uint32_t p_index) const;
virtual uint32_t _to_bytes_footer_extra_data(uint8_t *p_bytes) const;
template <class T>
struct ReflectSymbol {
static constexpr uint32_t STAGE_INDEX[RDC::SHADER_STAGE_MAX] = {
0, // SHADER_STAGE_VERTEX
1, // SHADER_STAGE_FRAGMENT
0, // SHADER_STAGE_TESSELATION_CONTROL
1, // SHADER_STAGE_TESSELATION_EVALUATION
0, // SHADER_STAGE_COMPUTE
};
BitField<RDC::ShaderStage> stages = {};
private:
const T *_spv_reflect[2] = { nullptr };
public:
_FORCE_INLINE_ constexpr uint32_t get_index_for_stage(RDC::ShaderStage p_stage) const {
DEV_ASSERT(stages.has_flag((1 << p_stage)));
return STAGE_INDEX[p_stage];
}
const T &get_spv_reflect(RDC::ShaderStage p_stage) const;
/*! Returns the first valid stage if multiple stages are set.
*
* Crashes if no stages are set.
*/
const T &get_spv_reflect() const {
for (const T *d : _spv_reflect) {
if (d != nullptr) {
return *d;
}
}
CRASH_NOW_MSG("No stages set in ReflectSymbol");
}
void set_spv_reflect(RDC::ShaderStage p_stage, const T *p_spv);
};
struct ReflectImageTraits {
RDC::DataFormat format = RDC::DATA_FORMAT_MAX;
};
struct ReflectUniform : ReflectSymbol<SpvReflectDescriptorBinding> {
RDC::UniformType type = RDC::UniformType::UNIFORM_TYPE_MAX;
uint32_t binding = 0;
ReflectImageTraits image;
uint32_t length = 0; // Size of arrays (in total elements), or ubos (in bytes * total elements).
bool writable = false;
bool operator<(const ReflectUniform &p_other) const {
if (binding != p_other.binding) {
return binding < p_other.binding;
}
if (type != p_other.type) {
return type < p_other.type;
}
if (writable != p_other.writable) {
return writable < p_other.writable;
}
if (stages != p_other.stages) {
return stages < p_other.stages;
}
if (length != p_other.length) {
return length < p_other.length;
}
return false;
}
};
struct ReflectSpecializationConstant : ReflectSymbol<SpvReflectSpecializationConstant> {
RDC::PipelineSpecializationConstantType type = {};
uint32_t constant_id = 0xffffffff;
union {
uint32_t int_value = 0;
float float_value;
bool bool_value;
};
bool operator<(const ReflectSpecializationConstant &p_other) const { return constant_id < p_other.constant_id; }
};
class ReflectShaderStage {
friend class RenderingShaderContainer;
Vector<uint8_t> _spirv_data;
SpvReflectShaderModule *_module = nullptr;
public:
RDC::ShaderStage shader_stage = RDC::SHADER_STAGE_MAX;
const SpvReflectShaderModule &module() const;
const Span<uint32_t> spirv() const;
const Vector<uint8_t> spirv_data() const { return _spirv_data; }
ReflectShaderStage();
~ReflectShaderStage();
};
typedef LocalVector<ReflectUniform> ReflectDescriptorSet;
struct ReflectShader {
uint64_t vertex_input_mask = 0;
uint32_t fragment_output_mask = 0;
uint32_t compute_local_size[3] = {};
uint32_t push_constant_size = 0;
bool has_multiview = false;
bool has_dynamic_buffers = false;
LocalVector<ReflectShaderStage> shader_stages;
LocalVector<ReflectDescriptorSet> uniform_sets;
LocalVector<ReflectSymbol<SpvReflectDescriptorBinding>> reflect_uniforms;
LocalVector<ReflectSpecializationConstant> specialization_constants;
LocalVector<ReflectSymbol<SpvReflectSpecializationConstant>> reflect_specialization_constants;
LocalVector<RDC::ShaderStage> stages_vector;
BitField<RDC::ShaderStage> stages_bits = {};
BitField<RDC::ShaderStage> push_constant_stages = {};
_FORCE_INLINE_ bool is_compute() const {
return stages_bits.has_flag(RDC::SHADER_STAGE_COMPUTE_BIT);
}
/*! Returns the uniform at the specified global index.
*
* This is a flattened view of all uniform sets.
*/
ReflectUniform &uniform_at(uint32_t p_index) {
for (LocalVector<ReflectUniform> &set : uniform_sets) {
if (p_index < set.size()) {
return set[p_index];
}
p_index -= set.size();
}
CRASH_NOW_MSG(vformat("Uniform index %d out of range (total %d)", p_index, uniform_count()));
}
uint32_t uniform_count() const {
uint32_t count = 0;
for (const LocalVector<ReflectUniform> &set : uniform_sets) {
count += set.size();
}
return count;
}
};
// This method will be called when set_from_shader_reflection() is finished. Used to update internal structures to match the reflection if necessary.
virtual void _set_from_shader_reflection_post(const ReflectShader &p_shader);
// This method will be called when set_code_from_spirv() is called.
virtual bool _set_code_from_spirv(const ReflectShader &p_shader) = 0;
void set_from_shader_reflection(const ReflectShader &p_reflection);
Error reflect_spirv(const String &p_shader_name, Span<RDC::ShaderStageSPIRVData> p_spirv, ReflectShader &r_shader);
public:
enum CompressionFlags {
COMPRESSION_FLAG_ZSTD = 0x1,
};
struct Shader {
RDC::ShaderStage shader_stage = RDC::SHADER_STAGE_MAX;
PackedByteArray code_compressed_bytes;
uint32_t code_compression_flags = 0;
uint32_t code_decompressed_size = 0;
};
CharString shader_name;
Vector<Shader> shaders;
bool set_code_from_spirv(const String &p_shader_name, Span<RDC::ShaderStageSPIRVData> p_spirv);
RDC::ShaderReflection get_shader_reflection() const;
bool from_bytes(const PackedByteArray &p_bytes);
PackedByteArray to_bytes() const;
bool compress_code(const uint8_t *p_decompressed_bytes, uint32_t p_decompressed_size, uint8_t *p_compressed_bytes, uint32_t *r_compressed_size, uint32_t *r_compressed_flags) const;
bool decompress_code(const uint8_t *p_compressed_bytes, uint32_t p_compressed_size, uint32_t p_compressed_flags, uint8_t *p_decompressed_bytes, uint32_t p_decompressed_size) const;
RenderingShaderContainer();
virtual ~RenderingShaderContainer();
};
class RenderingShaderContainerFormat : public RenderingDeviceCommons {
GDSOFTCLASS(RenderingShaderContainerFormat, RenderingDeviceCommons);
public:
virtual Ref<RenderingShaderContainer> create_container() const = 0;
virtual ShaderLanguageVersion get_shader_language_version() const = 0;
virtual ShaderSpirvVersion get_shader_spirv_version() const = 0;
};