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godot/editor/import
Daniel Rakos b439515d73 Fix skeleton reparenting to also work when the skeleton node is not a bone
Existing code only did the reparenting when the parent node was a bone. This
change fixes that, plus the reparenting code itself, which used the index of
the skin instead of the skin index itself to address the skeleton array.

(cherry picked from commit 1cf7ca87ce)
2019-04-20 20:06:03 +02:00
..