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godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj
Paul Joannon fb8553e4d7 Move to .NET8
- Change TFM and LangVersion
- Better exception throwing (CA1510, CA1512, CA1513)
- Better exception utility method definition (CA1859)
- Prefer comparing `.Count` over calling `.Any()` (CA1860)
- Prefer `.AsSpan()` over `.Substring()` (CA1846)
- Add a few more `scoped`
- Use `RuntimeHelpers.GetUninitializedObject()` instead of `FormatterServices.GetUninitializedObject()`
- Use delegate instead of delegate pointer in variant generic conversions
- Enable EnforceExtendedAnalyzerRules in source generator projects
- Disable CS8981 on structs named movable in Godot.NativeInterop
2024-12-13 14:00:13 +01:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>10</LangVersion>
<Nullable>enable</Nullable>
<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>
</PropertyGroup>
<PropertyGroup>
<Description>Core C# source generator for Godot projects.</Description>
<Authors>Godot Engine contributors</Authors>
<PackageId>Godot.SourceGenerators</PackageId>
<Version>4.4.0</Version>
<PackageVersion>$(PackageVersion_Godot_SourceGenerators)</PackageVersion>
<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators</RepositoryUrl>
<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<Copyright>Copyright (c) Godot Engine contributors</Copyright>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<!-- Do not include the generator as a lib dependency -->
<IncludeBuildOutput>false</IncludeBuildOutput>
<SuppressDependenciesWhenPacking>true</SuppressDependenciesWhenPacking>
</PropertyGroup>
<!-- Analyzer release tracking -->
<ItemGroup>
<AdditionalFiles Include="AnalyzerReleases.Shipped.md" />
<AdditionalFiles Include="AnalyzerReleases.Unshipped.md" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="3.11.0" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<!-- Package the generator in the analyzer directory of the nuget package -->
<None Include="$(OutputPath)\$(AssemblyName).dll" Pack="true" PackagePath="analyzers/dotnet/cs" Visible="false" />
<!-- Package the props file -->
<None Include="Godot.SourceGenerators.props" Pack="true" PackagePath="build" Visible="true" />
</ItemGroup>
</Project>