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godot/thirdparty/sdl/thread/pthread/SDL_sysrwlock.c
Nintorch 0b3496fb4f Add support for SDL3 joystick input driver
Made possible by EIREXE, xsellier and the SDL team.

This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.

Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
Co-authored-by: Xavier Sellier <xsellier@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-06-25 01:28:50 +02:00

114 lines
3.2 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#include <errno.h>
#include <pthread.h>
struct SDL_RWLock
{
pthread_rwlock_t id;
};
SDL_RWLock *SDL_CreateRWLock(void)
{
SDL_RWLock *rwlock;
// Allocate the structure
rwlock = (SDL_RWLock *)SDL_calloc(1, sizeof(*rwlock));
if (rwlock) {
if (pthread_rwlock_init(&rwlock->id, NULL) != 0) {
SDL_SetError("pthread_rwlock_init() failed");
SDL_free(rwlock);
rwlock = NULL;
}
}
return rwlock;
}
void SDL_DestroyRWLock(SDL_RWLock *rwlock)
{
if (rwlock) {
pthread_rwlock_destroy(&rwlock->id);
SDL_free(rwlock);
}
}
void SDL_LockRWLockForReading(SDL_RWLock *rwlock) SDL_NO_THREAD_SAFETY_ANALYSIS // clang doesn't know about NULL mutexes
{
if (rwlock) {
const int rc = pthread_rwlock_rdlock(&rwlock->id);
SDL_assert(rc == 0); // assume we're in a lot of trouble if this assert fails.
}
}
void SDL_LockRWLockForWriting(SDL_RWLock *rwlock) SDL_NO_THREAD_SAFETY_ANALYSIS // clang doesn't know about NULL mutexes
{
if (rwlock) {
const int rc = pthread_rwlock_wrlock(&rwlock->id);
SDL_assert(rc == 0); // assume we're in a lot of trouble if this assert fails.
}
}
bool SDL_TryLockRWLockForReading(SDL_RWLock *rwlock)
{
bool result = true;
if (rwlock) {
const int rc = pthread_rwlock_tryrdlock(&rwlock->id);
if (rc != 0) {
result = false;
if (rc != EBUSY) {
SDL_assert(!"Error trying to lock rwlock for reading"); // assume we're in a lot of trouble if this assert fails.
}
}
}
return result;
}
bool SDL_TryLockRWLockForWriting(SDL_RWLock *rwlock)
{
bool result = true;
if (rwlock) {
const int rc = pthread_rwlock_trywrlock(&rwlock->id);
if (rc != 0) {
result = false;
if (rc != EBUSY) {
SDL_assert(!"Error trying to lock rwlock for writing"); // assume we're in a lot of trouble if this assert fails.
}
}
}
return result;
}
void SDL_UnlockRWLock(SDL_RWLock *rwlock) SDL_NO_THREAD_SAFETY_ANALYSIS // clang doesn't know about NULL mutexes
{
if (rwlock) {
const int rc = pthread_rwlock_unlock(&rwlock->id);
SDL_assert(rc == 0); // assume we're in a lot of trouble if this assert fails.
}
}