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We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading.
5 lines
138 B
C#
5 lines
138 B
C#
using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("GodotSharpEditor")]
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[assembly: InternalsVisibleTo("GodotPlugins")]
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