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f987cf8a8a613bed4a9feef77ec9faa91c62ac86
godot
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modules
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raycast
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Rudolph Bester
a54df7fdb7
Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision
2025-07-08 13:38:36 +02:00
..
config.py
…
godot_update_embree.py
…
lightmap_raycaster_embree.cpp
…
lightmap_raycaster_embree.h
…
raycast_occlusion_cull.cpp
Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision
2025-07-08 13:38:36 +02:00
raycast_occlusion_cull.h
…
register_types.cpp
…
register_types.h
…
SCsub
…
static_raycaster_embree.cpp
…
static_raycaster_embree.h
…