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Instead of looking for a solution file with the same name as the project and its assembly, this commit updates the logic to find all .sln and .slnx files in the specified solution directory. If no matching solution is found, it will fall back to the old behaviour. This commit will also consider .. markings to go up one directory level allowing for Godot projects as part of multi-project solutions. Co-authored-by: Eric Johnson <eric.johnson@revention.com>