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Made possible by EIREXE, xsellier and the SDL team. This commit includes statically linked SDL3 for Windows, Linux and macOS. The vendored copy of SDL3 was setup to only build the required subsystems for gamepad/joystick support, with some patches to be able to make it as minimal as possible and reduce the impact on binary size and code size. Co-authored-by: Álex Román Núñez <eirexe123@gmail.com> Co-authored-by: Xavier Sellier <xsellier@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
70 lines
2.9 KiB
C++
70 lines
2.9 KiB
C++
/**************************************************************************/
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/* joypad_sdl.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/input/input.h"
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#include "core/os/thread.h"
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typedef uint32_t SDL_JoystickID;
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typedef struct HWND__ *HWND;
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class JoypadSDL {
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public:
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JoypadSDL();
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~JoypadSDL();
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static JoypadSDL *get_singleton();
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Error initialize();
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void process_events();
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#ifdef WINDOWS_ENABLED
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void setup_sdl_helper_window(HWND p_hwnd);
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#endif
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private:
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struct Joypad {
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bool attached = false;
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StringName guid;
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SDL_JoystickID sdl_instance_idx;
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bool supports_force_feedback = false;
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uint64_t ff_effect_timestamp = 0;
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};
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static JoypadSDL *singleton;
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Joypad joypads[Input::JOYPADS_MAX];
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HashMap<SDL_JoystickID, int> sdl_instance_id_to_joypad_id;
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void close_joypad(int p_pad_idx);
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};
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