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f6465f46b4c172cb40e16676dfb0ef09374a7b9c
godot
/
servers
/
rendering
/
rasterizer_rd
/
rasterizer_scene_rd.cpp
Juan Linietsky
ee7c98da7c
Refactor light clustering
...
Move from high end to shared, so all renderers use clustering.
2020-07-22 20:39:51 -03:00
286 KiB
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