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godot/core/io
Pedro J. Estébanez f5383df83b Overhaul Resource::duplicate_for_local_scene()
- Serves as a first step for future refactors.
- Code is simpler.
- Algorithm is more efficient: instead of two passes (dumb copy + resolve copies), it's single-pass.
- Now obeys `PROPERTY_USAGE_NEVER_DUPLICATE`.
- Now handles deep self-references (the resource to be duplicated being referenced somewhere deep).
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