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f438fdb752cc3417d3926c20c50c92d615cfca0c
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
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Rémi Verschelde
ea3aaeac05
Merge pull request
#78624
from puchik/canvas-background-specular-ghosting
...
Clear specular buffer if sky mode is canvas and screen space effects are used
2023-07-08 18:16:05 +02:00
..
render_forward_clustered.cpp
Clear specular buffer if bg mode is canvas and ss effects are used
2023-06-23 12:16:52 -07:00
render_forward_clustered.h
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
2023-05-19 19:22:10 +02:00
scene_shader_forward_clustered.cpp
Varying mismatch causing shaders to fail.
2023-06-23 21:36:38 -07:00
scene_shader_forward_clustered.h
Re-implement the PSSM_SPLITS debug option
2023-04-28 17:53:56 -07:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00